Diablo 2 Goes Gold 177
A number of people wrote with the press release from Blizzard that Diablo II has gone gold. I've been playing CowboyNeal's stress copy (Barbarian only) and it's really cool. (CT:Slashdot may be down the week those things hit the shelves ;)
I played the beta... (Score:1)
Of course, in the beta, only the Barbarian was available to play, and only a small part of the first adventure. So, it could be alot cooler than the Beta was.
On the upside, it looks really good, and had no bugs that I could find after many hours of play. And Diablo One was a GREAT game, so you don't want to fix what aint broke.
-geekd
Re:Hooray !!! (Score:1)
Re:Only 25 minutes of cutscenes? (Score:2)
Re:I'll believe it.... (Score:1)
Re:Point Click and Kill (Score:1)
As a closed beta tester who had lots of fun with it, I'd like to say it once and for all:
The stress test sucks. Bad.
The stress test is not the game. It is as representative of it as the demo to the original Diablo, with the first two levels of 16 and only the warrior. In fact, given that Diablo II has 5 character classes as opposed to 3, I imagine that the stress test shows even less of the game than the Diablo demo.
What do you have to look forward to in the actual game? Well, for one, you have not merely one, not two or three but four other classes, each one far more interesting to play than the barbarian--IMO of course! I for one am not going to waste my time with the barbarian--my first character will be a Sorceress, Paladin, or Amazon, all three of which have interesting skills and much more of that complexity of gameplay you speak of. (Curiously, I found the Necromancer a bit dull as time went on.)
The closed beta was good (particularly in how they manage multiplayer), but I'm sure the final game will be much better, with more places to go, more monsters to kill, (hopefully) more challenge, and more great items (which are after all the point of Diablo).
Re:Don't mock the release dates :P (Score:1)
Oh, yes, I understand. I'd much rather have them take their time than rush and create a lower-quality product. We can still joke about it, though. :)
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Diablo 2 (Score:2)
<br><br>
Remember, this was the beta used to stress test the battle.net servers. We aren't beta testing the final product and as such we haven't seen half the quests, the areas, the monsters, etc. Just a small sliver of what is available. So until the game actually ships, to me anyway, it stays as Diablo 2 and I look foward to it.<br>
Re:I'll believe it.... (Score:1)
Pretty much everyone. From what I remember of the game, there were so few changes that they should have sold it as an add-on pack for Doom 1.
Charles Miller
--
Re:System requirements (Score:1)
Re:Stress test ok... (Score:1)
> you just can't attack them (since you are now neutral).
I never really tested it, but one time I went back to town and made the connection neutral, then I went back to a dungeon and the person actually went back to town to turn hostile back on...
Click 2: Revenge of the Click (Score:1)
Seriously, this game is gonna suck, just like that "RPG" that Blizzard released a few years ago. The only reason Diablo did so well is that there were few good RPGs released at that time. This year is looking to be the "Year of the RPG" with Neverwinter Nights, Icewind Dale, Vampire: The Masquerede Redemption, Deus Ex, and a whole assload of A-1 RPGs bent on ruining your real life forever.
Does Blizzard really think that they can compete with Vampire: The Masquerede (which just came out yesterday). I mean, this is one slick game.
AD&D:Neverwinter Nights::V:TM:Vampire: The Masquerede Redemption
Both these games have a multiplayer mode with a Storyteller (which is WoD speak, analogous to Dungeon Master for you AD&D people), so it's much more like playing your traditional pen & paper RPG, and it also includes, ahem, graphics that are not outdated (as in 3D).
I'm going out to EB first thing tomorrow to get Vampire, so if you need me, I'll be on Won.net playing a game that actually has more depth than Deer Hunter (which by Blizzard's standards is almost an RPG, since you click on Deer and you get to choose your weapons).
Re:3 CDs!!!! (Score:1)
Don't you people rememeber switching 10+ 3.5 disks back in the days when CD's were just being considered as a medium? I remember trying to play King's Quest 5, where there was one disk with the engine, and 9 disks with content. Every time you changed screens, it made swap disks at least a dozen times... (besides, there's been other games with more CD's, like BG. And lots with 3)
Re:Stress test ok... (Score:1)
Re:Diablo II Stress Test Update (Score:1)
probably a win me bug, as all drivers are current - anyone else try this yet?
anyway, back to d2 - no sleep tonite....
Re:I am not looking foward to Diablo 2 anyway (Score:1)
Re:System requirements (Score:2)
Most game developers aren't lazy about their code. At least where I work, we strive to keep it as clean as possible - start to finish. It makes it easier for others to work on your code.
Optimization goes in two phases. First and most important - is the planning / design before much of the code gets written. This is the chance to figure out what's going in your game and what algorithms you might need; that sort of thing. Second, you optimize after you're almost done - this usually has limited scope.
What things contribute to bad performance? I'd say bad or overzealous design, tight deadlines, and 3rd party tools that are out of your control. Diablo 2 made the design decision to use a 2D engine. This helps performance in those large fights with hordes of creatures. They decided to limit the game to 640x480 which also favors slower machines. I would say these two choices account for a large portion of their good performance (although they've done some good work on reducing area-load times). Blizzard is not one to push a game out early, but I'd say this is more for gameplay reasons, and less for performance.
Other games may decide to go with a full 3D engine, or whatever. You weigh the pros and cons of each design choice. When you get to the end of the project, sure - a little extra time helps with optimization. But I strongly believe that good design is the key to good performance. At the end of the project, you are fairly limited in the optimizations you can make, regardless of your deadline.
Best regards,
SEAL
taco is a w4r3z d00d (Score:2)
bad taco!
bad cowboyneil! back to cuba with you!
*hugs*
Re:Slashdot may be down... (Score:5)
Attention Blue Lang: this is internal support. We have detected a malfunction in your Humor Module: stand by for repairs.
We have also determined that you require updated versions of "Lighten the Hell Up" and "Don't be a Zealot". We recommend you download these into your Soul Kernel at your earliest convienience.
The Essence of Slashdot (Score:1)
Re:System requirements (Score:1)
Shouldn't that be.... (Score:1)
Release Dates (Score:2)
Gasp! (Score:1)
That may shatter the foundations of reality...
Loss of life... (Score:2)
Hehehe...
-Vel
Re:Hooray !!! (Score:1)
The iMac changed game publishers' perceptions that there were not enough Mac users. The users were already there, but the perception was not. At some point, there will be an end-user Linux revolution, when Linux is easy enough for regular people to use. The Linux user experience has improved 100-fold over the last two years, but it's still not something I would give to my wife or my mom to use. When that happens, the games will come.
You'll all be happy to know I deleted a big rant about computer users that was here and replaced it with this sentence. Have a nice day
unimpressive for the time (Score:1)
Re:Linux Version? Why port it to a server OS? (Score:1)
Re:If slashdot goes down... (Score:1)
I'll believe it.... (Score:1)
Re:Slashdot may be down... (Score:1)
Stuff that matters to you?
Get over it.
Re:battle.net code still lacking (Score:1)
I hope (Score:1)
I hope it's better than Daikatana
System Requirements (Score:1)
People say Diablo 2's system requirements are really special. "I can play this on my I-opener!" you hear them explain with glee. "Wow, Blizzard rocks!"
Yeah they did a real nice job making sure all the sprites stayed non-CPU intensive. Hell, Doom's sprites just killed my system. And don't even get me started on limiting you to a 640x480 resolution! That's two times higher than Doom. Take that ID! Genius, sheer genius.
It's like having my cake, and freakin' eating it too. Here's an excerpt from a conversation I had with my friend while playing the stress test.
Me: "Damn this game sure looks like hell."
My Friend: "You suck man, it's about the gameplay."
Me: "You mean like when I'm frantically hitting the left mouse button in an attempt to 'battle' my enemies?"
My Friend: Stares blankly "It's got depth."
Me: "Yeah, so does my left mouse button. You should hear the stories it tells. Hey button, remember that time I got that new weapon, you know, the one with bigger stats and stuff? Remember, it caused more damage when I pounded on you?"
Left Mouse Button: Whimpers "Please God let the frantic clicking stop."
And so on for hours. I can only imagine the full game - I can frantically click with two new characters on my 133 megahertz Celeron with 8 megs of RAM. I look forward to being player killed on such a low end system and replacing my mouse due to wear every couple of days.
Congratulations Blizzard, you're only 2 years past schedule and current technology. Kudos.
Re:Stress testers (many of them) are misjudging (Score:1)
The purpose of the stress test is to hammer the servers with waves of people.
Blizzard just sent out the Third wave of emails, and with their latest revision (very stable) of the server, and given the current number of people playing, it will give them an excellent idea of how to scale up their servers.
After the stress test is done, they will know how to handle the current loads, and adding more servers to anticipate more loads will not be a problem.
1.5 million people preordered the game thus far. This means they will have to scale their servers about 10-20 times (20 would be a good bet) in order to handle that many people.
I doubt blizzard will have a problem with that.
100,000 is a lot of people.
Linux Version? (Score:1)
Is one planned?
Re:Another Windows-only story from Hemos (Score:1)
Right, Perfect timing (Score:1)
They'd better release it this summer... (Score:1)
Shipping Date "Set" (Score:2)
Re:Actually thats wrong. (Score:2)
I can ask: if Blizzard is really sincere then why don't they cut a deal with Loki to do the port at Loki's expense, in return for which Loki gets a cut of the royalties? I don't know exactly how Loki's business model works but I imagine it's something like that. No risk for Blizzard. Hardly any risk for Loki either, because they know their market and their programming abilities very well.
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Any word on pre-order ship dates? (Score:1)
Hmmm ... time to go see if Babbages has charged my Visa yet.
RLJ
RPGs today, enjoyable but largely flat (Score:1)
Even the MMORPG's are largely lacking in the depth of some of the better MUD's (which I must admit I never really got into either . .
--Akeru
No trainers for a while I hope (Score:1)
Re:System requirements (Score:1)
I've yet to find a SNES emulator that doesn't suck. Maybe I haven't tried hard enough. Which one do you use, and does it have good speed, sound quality? Does it play Mario Kart?
</offtopic>
--
"And is the Tao in the DOS for a personal computer?"
Diablo II Stress Test Update (Score:4)
--
Dear Battle.net Stress Testers,
We wanted to personally notify you that Diablo II has gone gold and the master CDs have been released to manufacturing. We
expect the game to begin shipping to stores worldwide as early as the end of June.
Even though the game has gone gold, the stress test will continue throughout the next couple of weeks. The optimization of
servers is completely independent from the game going gold, so you will continue to see network improvement up until
launch. We also will be sending out access keys to European and Asian gamers shortly, so we can fully test those local
servers prior to the game hitting stores as well.
We encourage you to continue playing over the next few weeks to help us test the servers as much as possible before the
game ships. We will email you prior to the stress test ending.
Thank you for the hours you have committed to playing Diablo II on Battle.net. We hope that you will enjoy the game.
Blizzard Entertainment
Getting better... (Score:1)
In my experience, it has seemed that the Battle.Net Beta servers have been up alot more recently than they were at the beginning. Which is promissing.
Either their servers are getting better, or people have just been getting bored with the small game and poor server uptimes....
Re:taco is a w4r3z d00d (Score:1)
it was HEMOS who played COWBOYNEALS copy....what a tard, ban this guy...so speaks faeryman.
Re:I'll believe it.... (Score:1)
Re:Release Dates (Score:1)
Re:Release Dates (Score:2)
Stress test ok... (Score:4)
The lag is terrible (even with dual-channel isdn), although funny to watch. The thing that might change my mind is if they make it so "going hostile" has to be done by both parties. Once you hit level 9, you can go out in a group only to have some level 14 person come in and go hostile and you have to decide whether you want to back to town and turn off hostile or hope they don't find you
(And lag really hurts here, I once got killed and never even saw the guy who killed me, he was off the screen one second, and I was dead the next, never saw a single swing...
3 CDs!!!! (Score:1)
Isn't it abut time things like this got a DVD release?
WINE! (Score:1)
I burned 2... (Score:1)
Re:Loss of life... (Score:1)
I may have to take a look at Icewind Dale...
-Vel
Re:Stress test ok... (Score:1)
Re:I'll believe it.... (Score:1)
Re:Linux Version? Why port it to a server OS? (Score:1)
Re:No trainers for a while I hope (Score:1)
...then the PK would shoot a few WinNuke packets at my IP... which had been patched months earlier.
...that is, before autokill came out, and the PK didn't even have to be in the same screen as you to kill you with mere whim, then resurrect and re-kill. wheeee... are we havin' fun yet?
I really hope Blizzard makes sure they have good security on Diablo 2.
(...and upgrades their servers. I stopped playing Diablo online because StarCraft came out and made battle.net unusable to Diablo players.)
Actually (Score:1)
-Elendale (and yes, I'm going to pre-order again)
Re:Diablo II Stress Test Update (Score:1)
I'd have to say that anyone whining about lag has problems at their end. The only time I had any slowdown was when memturbo defraged, causing hard drive thrash. (I'll have to turn off the auto defrag tonight)Didn't have any problems with it other than that. (Although I wiped my first guy by accident)
Re:Exodus (Score:1)
=)
No reasonable offer of rent will be refused!
=)
Re:System requirements (Score:1)
Re:Slashdot down? (Score:2)
Re:Stress testers (many of them) are misjudging (Score:3)
There's much more that varies between the character classes than there were in the first game. The skill trees have some really unique stuff to them, I can't wait to see the really high-powered spells that the sorceress and necromancer classes have.
This is a sequel, much like Microsoft's Age of Kings, which is truly much better than it's forebearer, it's not simply a glorified expansion pack, or a couple new features, but a completely new experience, using all of the elements that made the first game a giant success, yet improving every aspect of the gameplay in a logical and much-appreciated manner.
Go Blizzard, I've gotta order my copy now, it's too bad we closed beta folks didn't get a free copy, but TANSTAAFL...
I do wish they hadn't made the closed list public, I got e-mail from people I didn't know asking me if they could get my CD Key, etc.
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SNES emulator that I use (Score:1)
Like the other guys that responded, I use ZSNES. I've never had a problem with it on my P2/333mHz/64 megs ram PC, and it's very customizable.
It _is_ DOS though.
I haven't tried Mario Kart on it, however. Get it and all kinds of emulator crap at Zophar's Domain [zophar.net].
-JimThetaRe:3 CDs!!!! (Score:4)
Re:I wonder... (Score:1)
Perhaps someone should produce a mouse in a way that new switches could be inserted without touching those soldering irons. How about ZIFs?
Re:System requirements (Score:1)
This goes to prove that you don't need bleeding edge (and expensive) hardware to play a great game.
Pff! Duh. I'm still catching up on all the SNES games I never got to. Emulators rock.
-JimTheta, jimtheta@beer.com
Re:Stress test ok... (Score:1)
Re:Only 25 minutes of cutscenes? (Score:2)
Why did they bother with 70 min?!?! It's ambient music for goodness sake! It could have been 10 min and I wouldn't have noticed a difference.
I'm just going to be playing my mp3s anyway.
Re:Getting better... (Score:1)
Re:I'll believe it.... (Score:1)
Re:Slashdot down? (Score:1)
Looks like its time to re-install Windows... (Score:1)
I wonder... (Score:2)
Have to find a mouse with super-heavy duty microswitches... :)
Re:Shipping Date "Set" (Score:2)
If slashdot goes down... (Score:3)
Re:System requirements (Score:2)
Re:Hooray !!! (Score:2)
here's the problem, see Blizzard is a small company. They make what, one game a year at most? (Granted Starcraft was on the top 10 list for over two years which goes to show you how good it was, but ok...)
They don't have the kind of money to make linux versions of the game if the sales aren't going to be there to support it. They've said several times "Show us the sales, and we'll port it." No one to date has been able to show them anything even remotely resembling strong sales of Linux games. The market just isn't there.
A tiny but growing market is still a tiny market. As soon as they think there is money to be made by porting to Linux, you can bet they'll do it.
So far as the "well they never innovate" nonsense, well if you really want to believe that, thats just fine. Personally, I always try to figure out how truly godawful games like anything made by Westwood manages to do so well when stacked up against a masterpiece like Starcraft in the sales department. Of course Tiberian Sun totally died off after a month, so I guess in the end things worked out.
Re:System requirements (Score:3)
Far too often, outrageous system requirements are a result of the programmers being [too lazy | under too much pressure from Marketing] to take the time to write good, clean code. Hell, if I didn't care about optimisation, I could write my own version of Pong that would need a PIII to get more than 1 fps. (For that matter, the later versions of ZAngband don't run too well on my P200...)
And if length of development were the only thing contributing to system requirements staying low, then Daikatana should be able to run on ENIAC. Blizzard used that time for (among other things) making sure that the engine didn't get out of hand and force the system requirements up too much. The only change from the projected requirements was from a P166 to a P233, and I've heard more than one stress tester report that it runs decently on a P200 (64 meg RAM), and one on a P166 (32 meg). How many games these days can be played reasonably well on less than the "minimum" system? (How many can be played reasonably well on the "recommended" system, for that matter?)
Aero
Joke's getting old. (Score:2)
Diablo 2 goes gold
Oh, come on! It's not even April anymore!
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Actually thats wrong. (Score:4)
How can you argue with that? Once there's enough Linux users who don't just go out and buy the Windows version but instead hold out for a Linux version to make the port profitiable, there will be a port.
Asking a Corporation to deliberately loose money to support an Operating System is pretty silly, you certainly can't expect them to do that unless they think there is PR to be gained from it that will outweigh the cost.
Re:Another Windows-only story from Hemos (Score:2)
Re:Linux Version? (Score:2)
See you guys later. (Score:2)
--
Groan. (Score:4)
What kind of a cruel world is this?
I'm going to have to sit around and READ BOOKS while you guys play this damn game.
I will go cry now.
Stress testers (many of them) are misjudging (Score:5)
It's made to stress, even CRASH the servers. With the stress test, Blizzard makes sure it handles a proper load, and this is accomplished through coding and modification of their servers. They WILL take it down in order to do this. People think this will happen in the final version of the game, and believe me, IT WILL NOT happen as often, if at all!
I was a CLOSED beta tester and it wasn't down as much as the stress test! In fact, the closed beta test was awesome! Tons and tons of gameplay (much more expansive than the stress test) and only on about 1/3'rd the game!
IMHO Diablo 2 will be one of the most polished games to ever reach shelves! Don't believe disgruntled stress testers, they just don't interpret what 'stress test' really means!
BTW: for the curious: it seems Blizzard is using SunOS (Solaris?) for their servers. Go Unix..
Re:See you guys later. (Score:4)
Wait, I think I have that backwords. How and I supposed to get any quality time with my new game when I have this wife to be playing?
Hmmm ... that doesn't seem right either.
Ah yes ... multitasking. That's the answer. Can I run my wife in a window while the game is running?
Re:System requirements (Score:2)
Re:I'll believe it.... (Score:2)
http://www.dailyradar.com/features/game_feature
Re:I am not looking foward to Diablo 2 anyway (Score:5)
Re:No trainers for a while I hope (Score:3)
Re:I'll believe it.... (Score:4)
The minute to minute gameplay is virtually identical thought (walk around, click on the bad guys, look for loot).
How many people complained that Doom 2 wasn't different enough from Doom 1?
"It's just the same old Malibu Stacy with a new hat."
"But she has a new hat!"
-B
Re:No trainers for a while I hope (Score:2)
a. reduce server load - this solution scales better.
b. reduce latency and bandwidth
While I know nothing about the internals of D2 I would be very surprised if everything was calculated on the server - or I would expect the game to be laggy to play on a modem.
Even if this is the case, it's still possible to cheat through other means :
a. display game information the client is not supposed to know - but is sent over the network anyway. For example if a player shouldn't see behind a wall this calculation is usually done on the client side.
b. bots can preform repetative task that make a little money and make the player rich.
c. borgs, ala quake
Personally, I'd like to see an online game that *only* bots can play. Then programmers can write all sort of AIs to play against other AIs... and the world is persistant - so the programmers have to concentrate on how to program in dynamic environment. If your program dies - your character dies.
Re:Actually thats wrong. (Score:2)
Most of the game's content is the same because textures, models and sound binaries are cross-platform already. The AI and gameplay is handled by Tim Sweeney's UT script. He has his own "virtual machine" that reads that stuff in, and despite that extra layer the game still rocks
Sure his UTScript interpreter for Linux was some work as well, but it allowed him to develop the game he wanted without designing around a particular OS.
This type of game development is definetly the way to go. Too bad Blizzard doesn't have some of Epic's talent.
Re:See you guys later. (Score:3)
Only 25 minutes of cutscenes? (Score:2)
ambient music."
Is it me or is this 25 minutes of motion picture cinematics too short? The introduction is already like 7-8 minutes long. 3 CDs too! Hmm!
Golly! (Score:3)
-For a minute there I thought that was "Doubleclick" not "Diablo".
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System requirements (Score:4)