

Myst - In Realtime? 158
"Personal Musings: After downloading the Serious Sam demo -- excuse me, technology test -- last weekend, and marveling at the rendering quality, it occurred to me that technology has finally advanced to the point where we could do Myst in realtime. Here it is three days later, and I discover it's being worked on. Just amazing.
I'm interested to see how they address certain issues in the game. One thing that made some of Myst's puzzles work at all was that you didn't have complete freedom of movement. For example, the clock tower at one end of the main island was only accessible after you fiddled with the knobs and got the walkway to appear. But in realtime Myst, what's to prevent you from just wading over? It can't be more than three feet deep there. Likewise, what if you walk off the dock and into the water at the beginning of the game? Will you drown immediately, will there be an obvious way back out, or will they contrive that You Just Can't Go There? Oh, and if I crank the boiler pressure really high, can I launch the tree off the island? :-)
However they address these issues, I'm interested in seeing the result."
Are you kidding me? (Score:1)
This is just what the gaming world doesn't need. Myst and Riven are generally considered shitty as far as the gaming community is concerned. They exist solely as eye candy, with little gameplay value.
The Cyan crew needs to quit trying to ride the wave of the original Myst's success and get on to something a little more creative.
True real time (Score:1)
quicktime movie (Score:1)
Oh, great (Score:1)
The game I'm really waiting for is Terminus, the demo of which is due to be released on Monday, according to Station Terminus [stationterminus.com]
Of course there were the Myst parodies, Mylk and Pyst.
Re:Oh, great (Score:2)
It is *not* a fps.
Re:Oh, great (Score:2)
Why? (Score:4)
However, here's a thought: Myst is the best selling game of all time. It has sold more copies than Quake, and was the first game to sell a million copies. Not a single game has surpassed Myst in this way. It's also the first game to, IMO, really appeal to the average non-gamer.
That's my rant for today...
Re:Will this improve the game? (Score:1)
Erm, sorry for the off-topic rant. Guess my point is, never give a reporter missing a daughter a big weapon like that.
bash: ispell: command not found
Re:Lost Eden (Score:1)
That sounds like what Myst was originally. They're changing it to make it realtime. Which one of us is confused?
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Re:A major gripe... (Score:1)
That's one of the big things I liked about Myst. It had no artificial restrictions like "sorry, you can't open this door because you're not cool enough yet." Sure, there are places you can't go, but that's because of something realistic, like there's a bridge between here and there but the bridge is retracted and can only be extended from the other side of the bridge - so you have to find some other way to get to the other side first, and then extend the bridge to make things easier for you.
In Myst, if you can get there somehow, everything's waiting for you. In many other games, if you can find a way to get to someplace you're supposed to be yet, a door will be locked for no apparent reason (if you get there the "correct" way it'll be open when you get to it), or there'll be a person you have to talk to and they'll refuse to talk to you. I hate that; it's stupid. In Myst, you can beat the game from start to finish in two minutes, if you happen to know the secret - which you normally figure out by discovering clues as you go, but if you don't want to do it the "correct" way, you don't have to.
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Re:Language? (Score:1)
If you have any really pressing questions about HyperCard, feel free to e-mail me.
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Re:real-time... screenshots? (Score:2)
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Re:This is not a good game to 'revisit' (Score:2)
After a few years, you really do forget a lot of the puzzles and things, although it does come back quickly, and you can never forget how the ending works.
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Re:"Myst engine powers HalfLife III" (Score:2)
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Re:realtime? (Score:2)
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Re:All it needs... (Score:2)
Re:A major gripe... (Score:2)
There is also another fact. Millions of people disagree with you, in that Myst and Riven where pretty much all-time best sellers.
Don't like it? Don't buy it. Fairly simple. You made your statement, and perhaps they'll pay attention when they notice only 1,999,999 copies sold, instead of 2,000,000.
Re:Why? (Score:2)
1) To damned addicting. I played it for days and days untill I finished the damned thing. I was hell bent on not cheating, and darned it, I never did.. (Ok, so perhaps I consulted a web site trying to decipher the numbering system..)
2) Once I finished it, I quite literally *NEVER WANTED TO PLAY IT AGAIN*. It was done. completed..
Re:yeah, like that many people bought it (Score:2)
Re:Will this improve the game? (Score:2)
There are dozens of examples of realtime 3D games which present puzzles which rely on movement constraints: Sonic Adventure won't let you into the casino until you learn to spin-dash onto a ledge where there's a button which opens the door; Silent Hill sees you blocked by crevasses in the street, so you have to find your way through houses and their back yards instead.
Part of this is that the capabilities of the protagonist are carefully limited. Silent Hill's main character *can't* rocket-jump over the crevasse as he might in Quake.
Incidentally, DOOM!'s movement is severely limited compared to Quake's, and I'd argue it makes for a better (at least, more immediately enjoyable) game, when combined with sympathetic level design.
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Re:Woohoo! (Score:1)
I use to play games made by Infocom they were called TEXT adventures.(Figure it out if ya want to.) If playing Myst is too much for ya go back to watching the WWF or Smackdown or whatever passes for entertainment these days. Cause ye kin git 60 FPS on that there TV!
Damm young wipersnappers:)
The latest Simon the Sorceror sequal is in 3D... (Score:1)
Looks really nice (Score:3)
I recall the page said the game publisher's going to be Mattel. Is this good/bad?
sulka
Re:Realtime on what? (Score:2)
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OH YES!! I remember that game. (Score:2)
Re:Why? (Score:2)
You say it is one of the few games that makes you think about what to do next. That's true, and untrue.
If you consider current games, yes, it's one of the few games to do that.
If you consider past games as well, it's merely one of many. And IMHO, many past games integrated puzzles and plot better than Myst. That's why many people bash Myst... I mean, I enjoyed it, but besides the eye-candy, I've seen it done better.
All it needs... (Score:5)
Nonviolent 1st person/3D I'd like to see... (Score:2)
A really *good* baseball game where you can play any position plus batter or baserunner -- let an AI handle the each of other ones. Hell, have some AIs to act as coaches and the managers,too.
Bench-clearing brawls, arguments with umpires, and encounters with drunken spectators wouldn't be allowed, of course. "Let's keep it clean out there, kids..."
Re:Other factors (Score:1)
Prerelease specs are something like:
Pentium 450
64+MB ram
3D Accelerator (duh)
Re:As Long as It's Not Played off the Disc (Score:1)
Anyone want a video of it? (Score:4)
http://www.cyan.com/arachnid/jpgs/scre en.jpg [cyan.com] An older screenshot of it.
Re:Woohoo! (Score:1)
NTSC TVs have 60 interlaced FIELDS per second, so watching the IRS Smackdown would not be as exciting as playing GL Quake on a GeForce 4 RDR Turbo++ Alpha.
And I played HHGTTG on a IIe goddamit! I know I still have that Don't Panic pin somewhere...
Woohoo! (Score:2)
...is a chainsaw. (Score:1)
Even Elite (Ramming speed!!!!)
Re:As Long as It's Not Played off the Disc (Score:1)
Realtime static screenshots, eh? (Score:1)
Just kidding, I think it rocks.
Re:Myst 3 (Score:1)
Myst Online (Score:2)
Kinds like EverQuest on Valium.
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I have my doubts... (Score:2)
Well, the only experience I have with the company [presto.com] making Myst 3 is with the Journeyman Project 3 demo from the Riven CDs. But I played that demo and I thought it was terrible. I'm disappointed that the Cyan guys aren't working on Myst 3 instead of this bizarre Myst rehash.
The Myst 3 web page [myst3.com] seems to imply that they're using the same horrible interface from JP3 (360 degree view?)
I could be wrong - Presto might do a good job with this. But many people have tried to imitate Myst and failed. It's a lot harder to get right than it seems. Sure, anybody can string pretty pictures together and throw some puzzles in, but Myst and especially Riven were so much more than that...
Modified Enigmas (Score:1)
BTW: Myst 3 is out, though it has been done by the guys who made the Journey Man Project ( Presto Studios ). There is a website: http://www.myst3.com/ [myst3.com]
Re:Thank you (Score:1)
Answer: Quality (Score:1)
Language? (Score:1)
Anyone know what they are coding in?
Hooray! Access to the Myth underground! (Score:1)
Re:All it needs... (Score:2)
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Whoop-de-freakin-do! (Score:1)
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then it comes to be that the soothing light at the end of your tunnel is just a freight train coming your way
Re:Whoop-de-freakin-do! (Score:1)
Myst and Riven were both great games. Not my bag, baby
But you are so right. Let's see a sequel/prequel/something, but not the same thing again.
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then it comes to be that the soothing light at the end of your tunnel is just a freight train coming your way
yeah, like that many people bought it (Score:2)
I've never heard anyone who's purchased more than three computer games say that either Myst or Riven was worth the full retail price.
In the game business, this is sometimes called "the Granny Factor": a game which sells because it is highly visible on shelves and has a pleasant, non-violent cover (like Granny might buy for her grandkid's birthday).
Lost Eden (Score:1)
Lost Eden didn't have free movement either. You could click in a few directions, and the camera just took you to a new destination.
Alright! (Score:1)
I'm so excited!
Re:Just regular Myst? (Score:1)
WorldMaker
Old news... (Score:1)
WorldMaker
Re:Just regular Myst? (Score:1)
Re:Language? (Score:1)
Re:Will this improve the game? (Score:1)
Realtime on what? (Score:1)
Ugh...Myst again??! (Score:3)
Now Myst 3d? Give me a break. The only thing worse than a boring serial plotline...is repeating that over and over...
Couldn't they have made a new story at least? All those images look straight out of the original Myst. Who wants to play Myst all over *again* but just in 3D?
The only problem.... (Score:1)
Re:What's more important? (Score:1)
Re:All it needs... (Score:5)
Re:All it needs... (Score:1)
Screenshots in real-time (Score:3)
not saying much (Score:1)
Yeah, well Titanic made more money than any other movie, but it still sucked.
Re:Looks really nice (Score:1)
is still working?
... some sonofabitch would die (Score:1)
"If I had a rocket launcher, I'd make somebody pay..." -Bruce Cockburn
Re:All it needs... (Score:1)
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Re:Thank you (Score:1)
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Realtime ... yeah, right ;-) (Score:1)
I guess, for playing this in real-time, you would need
the great brain-dead public (Score:1)
Re:Oh, great (Score:1)
Re:How can you tell (Score:1)
Dive Gear [divingdeals.com]
Myst and the Computer Gender Gap (Score:1)
When I was a kid I played Nintendo games like Super Mario Bros. and Zelda; the only things you killed were yucky monsters and you got to solve a lot of puzzles along the way. Gender-neutral games like Tetris or Where in the World is Carmen Sandiego were also a great joy to play for me. But when Myst came out, I spent many awestruck evenings playing that beautiful game on my Macintosh Quadra 605 with external 2X CD-ROM, and it certainly inspired me to want to create gorgeous, interesting worlds of my own. However, when I went to a modemer party where my nerd guy friends were shooting the hell out of each other in Doom, I felt completely alienated.
The Web was the killer app for me; I learned HTML on my own so that I could instantly communicate my art and poetry. Eventually I applied to Stanford so I could major in Computer Science. Admittedly, I'm not the best student, and sometimes I wonder how much more skilled I would be if someone had just shown me how to program BASIC or given me a computer before high school. Games like Myst really were my only exposure to computing, and I aspire to coding artful games myself someday. You say you want a game that isn't linear? Hire a chick to design one.
Other factors (Score:1)
If you were running the 3-D version, I'd expect that you would have to have a *heck* of a lot of memory and hard drive space available. That world was rather complex.
7th Guest (Score:1)
But don't get me started on The 11th Hour.
Re:Will this improve the game? (Score:1)
All in all, just cosmetic changes. (I don't know what cyan is going to do though...
well, maybe! (Score:1)
Even with a non-T&L card, I'd be willing to bet a reasonably fast chip (750 MHz Intel or AMD) will handle the geometry just fine. I don't think RealMYST is the kind of game that will demand 60fps. I'd rather see it at 30fps on my Voodoo5 with full scene anti-aliasing.
But then, RealMyst would also look stunning at 1600x1200 resolution on a GeForce2 GTS card... but who knows what hardware will be available when this game ships.
Re:Oh, great (Score:1)
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The following sentence is true.
They are working on new games (Score:1)
See here for info: http://www.cyan.com/info1.html [cyan.com]
Basically, besides Myst Masterpiece for Mac and Myst3d, they're working on a project codenamed "Mudpie" which will be a massively multiplayer D'ni online roll playing game (aparently using a later version of the Myst3d Engine). And they've also licenced Presto Studios to make Myst III [myst3.com]
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The following sentence is true.
What this was rendered on (word from Cyan staff) (Score:5)
Bill Slease wrote:
"I took the shots of mechanical that you've seen on a PIII 500 with a GeForce
card. The other shots were done on similar machines. But my work machine is
a PII 450 with a Viper770 and the game looks just as good...and we're not
done yet...
rendering of fog. I like the GeForce's fog better but that doesn't mean the
Viper's is bad - just different. And probably imperceptible to someone who
isn't living in Selenitic for months at a time on multiple machines.
Note: Direct3D doesn't currently do anti-aliasing so what you're
interpreting as anti-aliasing in those images is probably just a result of
resizing the images for the web."
Doug McBride wrote:
"For the most part, the specs on
the computer realMyst was running on when these screenshots were taken are
P3 500's, with 32Meg GeForce video cards. About half of us have GeForce cards
(D3D), and the rest have Voodoo 2 cards (Glide). Some of our computers have 256
megs of ram, others have 128. Keep in mind that these aren't the minimum hardware
requirements to run realMyst. That hasn't been decided on yet. Those specs I mention
are our development machines, and we have faster computers to help speed the creation
process. We need that much processing horsepower and memory because we
all typically keep several programs, such as 3dsMAX and Photoshop, open at the same
time as we're running the game.
Again, being a real-time game, these images are rendered "on-the-fly" several times
a second in our proprietary Plasma engine (the one Cyan now owns, since we acquired [it from]
Headspin), so it's not like these are rendered with some commercially available software,
such as Bryce 3D. They were taken by hitting a single keyboard key, and the engine
writes the current frame out as a targa image. That's exactly what you are seeing.
Is this the quality you'll experience at home? That depends on your computer. We do
have a "mere mortal" testing machine here at the office that is used to show how well
the engine runs on a computer more typical of what people have at home. On many of
the Ages, we're in the optimizing phase, trying to squeeze as high of a framerate as
possible without losing the quality we want.
The exciting thing about these screenshots is that what you see is a screenshot
directly from the game. It shows not only what our development team can do, but also
what our engine is capable of. I don't care what crazy, unreleased hardware you give any
other 3d engine from any genre of computer gaming. I doubt you'll find one that looks as
good as those 3d screenshots. Yes, it comes at a hardware price, but it shows what
you have to look forward to."
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The following sentence is true.
Re:Good for a new market (Score:2)
You were not actually walking through the world. You were walking along defined paths with defined restrictions as to what you could do and where you could go.
That's what made it fun. You had to find a way to do such and such to get to somewhere or other.
Not much fun if you just walk over to the goal and win is it?
(I know I'm generalizing and that NO company that made such good games as MYST and RIVEN would do something stupid like that.)
Rami
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Re:All it needs... (Score:2)
The Barney one. Hands down. With the Beavis and Butthead one in a close second.
Those were the days.
:: Sigh
Rami
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Re:All it needs... (Score:2)
(Especially bridge. Yich!)
Rami
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Re:Why? (Score:1)
Here's my two cents; YMMV of course. If anyone reading this hasn't played the game and intends to, there are some huge spoilers in this comment.
I had three problems with Myst:
Just because it's the best-selling game of all time doesn't imply quality; Britney Spears and Kid Rock sell a lot of records, but it doesn't mean they're any good.
Re:On your own? (Score:1)
This isn't the kind of game I'm normally good at, which is why I was so surprised. Return To Zork, for example, completely confounded me. I think I bought the walkthrough book for that one the day after I bought the game.
A major gripe... (Score:5)
[Rant mode off]
IMHO Myst was designed to be pretty first and playable second. I really hope the "realtime 3D" remake does things better. I really want a game I can play rather than just impressing the luddite masses with the pretty pictures.
I fully understand and appreciate the fact that for a game to be any decent, you have to have a fairly well defined end goal and keep proding the player along in that direction, but there are ways and means of doing it without being so one dimentional. A good example of this was The Elder Scrolls Chapter 2: DaggerFall. There was a storyline to follow, but it really didn't matter what you did - storyline or not. Admittedly other than this, the game was somewhat ordinary.
Real Time? (Score:1)
Now I can...read books and flip levers.
Good for a new market (Score:2)
Thank you (Score:5)
Now, all i want to see is Monkey Island in 1st person, and i'll be a happy man
Re:All it needs... (Score:2)
Re:Thank you (Score:2)
One of the advantages of the 1st person 3d style game is that it is very easy to get into. Generally they don't have many intricate keyboard commands that require a dedicated emacs user to hit quickly (and in the right order). Newer games are becoming the exception though. Killing everything in sight just extends this easy use concept so that anyone that picks up one of these games can get into it almost immediately. That in itself gets past one of the hurdles that games companies have to face when trying to get people to buy the game, does the player really have to read a 50 page manual?
I can think of a couple more non-violent 1st person 3d games, Normality used the doom 2 engine to provide a unique environment where you could walk around (looking up and down as well) pick up items using the mouse in a manner similar to existing 2d adventures. I remember there was also a kids style version of a game where you had to pick up trash and stop littering animals from messing up the place but I forget the name, anyone remember?
Re:Why? (Score:3)
The real reason for the success of Myst was that it was a well developed world with a great deal of hidden history and background. This is always what distinguishes great art from mediocre art.
Tolkien's trilogy was a success because it has a huge amount of background detail to it. The languages, culture, and history was developed by him before the work. Once this was accomplished he could draw upon it in the writing. One got the sense that the work itself was just the tip of the iceburg. Myst accomplished this also, both visually and as a story (not to the same degree of course...).
Re:Why? (Score:2)
Of course, plot wasn't the point of the game - the puzzles were. It's more akin to Pandora's Box than Monkey Island. I guess that's what disappointed many adventure gamers.
Now, no-one forces anyone to play it. But what really annoys me is that it spawned a number of clones, with the idea that empty worlds with no people in them are the way to make adventure games. These 'deadworld' games, as someone at Lucasarts (Tim Schafer?) once called them, practically killed the traditional dialogue and plot driven adventure game that many people love so much. This is doubly sad, because I'm sure these newbie Myst players would have enjoyed Monkey Island or Grim Fandango much more had they been exposed to them.
In essence, the misclassification of Myst as an adventure game, had a horrible impact on 'real' adventure games (For want of a better name). Myst was a puzzle game, primarily, and had its imitators realised that, perhaps things would have been different.
(True story: I showed my bosses kid Monkey Island 1, and he declared it crappy because it was old and low res. I didn't like to point out that the old sega emulator games he was playing were not much different)
Re:A major gripe... (Score:4)
This explains why there were so many places you couldn't go (Ground was too rough for your wheelchair), it explains why you couldn't pick anything up, it explains why the only things you could interact with are levers and buttons, and it explains why you can't talk (Your mouth is full).
This game is a tremendous triumph for the differently abled, and I am saddened that so many people put it down.
Re:Thank you (Score:4)
Re:Whoop-de-freakin-do! (Score:2)
Riven has been release on CD and DVD, and I won't be surprised if they come up with some way to rerelease it in a few years...
Personally, I think they should work on a new game...continuing the Myst/Riven storyline (prequel, sequel, whatever). Having read all three Myst books, I think it's a really neat universe full of possibilities, and full of really neat fantasies and dreams. At times I wish it were true... I'd kinda like to see what Dni really looked like, but I guess that might spoil the imaginative image they've worked so hard to build (well, they described so that we could build in our minds, however we liked), but they could create a world linked from Dni anywhere/anytime to start a story....the possibilities are endless.
I don't know exactly what concept of Real-Time they're using, but there was a game like Myst which allow you to turn and pitch in real-time, Amerzone. Sorta like a bunch of linked Quicktime-VRs. Quality was a little poorer than it could have been, and the distortion from the panning-software was a little irritating. Kinda neat to see, but I perferred Myst's immersive sound-track, haunting visuals, and quality. The look of the RT 3D stuff just isn't the same (getting better than it used to be though!)
On a side-note, Amerzone *is* pretty cool, espc if you can pick it up for cheap (Walmart Canada was sellin em off a few months ago). Quality is not as good, plot was a little on the cheesy side, I found a non-recoverable bug, and it was way too short. (3 cds, but only took me 3 days....Myst was 1 cd and took me 2 weeks, course I was 14 or so at the time...) Still neat.
And is it just me, or is the intro to Myst one of the coolest (and simplest!!!) ever. I am forever haunted by that perfect voice starting "I realized the moment I fell into the fissure, that the book would not be destroyed as I had planned..."
Myst 3 (Score:4)
Re:Looks really nice (Score:2)
From this page we learn that Presto Studios is making Exile. Presto is owned by Mattel, which of course will mean that the game will make maps of our phsychological profiles, upload them to Mattel's HQ and subsequently help them in their plans for world domination by producing dolls and action figures incorporating mind control devices.
Now Mudpie, there's a concept I can subscribe to. Hope I have sufficient broadband when it is released to play it. I will never log off...
Will this improve the game? (Score:3)
Hmm, I'm not too sure about this. Whilst real-time adventure games can be great, part of the whole "look and feel" of Myst was the fact that you couldn't just go anywhere or do anything. As ewhac says, sometimes that makes the game what it was - does anyone remember a game called Dungeon Master for the Atari ST/Amiga? Classic dungeon bash with some evil puzzles, but those puzzles wouldn't have been possible without the constraints on movement inherent in the game.
Sometimes real-time and flexibility work for a game - I don't think anyone is going to argue that Quake had a better engine than Wolfeinstein, but when it comes to adventure and strategy games these features aren't necessary, or even warrented in some cases. Civilisation wouldn't have been what it was if it was real time as was originally planned.
I'll certainly have a look at it when it comes out, but until then, I'm remaining dubious about the whole thing. Still, hopefully this won't kill a great game.
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Jon E. Erikson
Re:Thank you (Score:2)
So yes a good old "no-gun" adventure in 1st-person 3D really would bring some new wind in the genre. That new Myst could be a great precedent
Ide be happy... (Score:5)