Flash Carts For Gameboy 52
Brett Profitt writes: "Ever want to program for the Gameboy? What about uploading up to 3 roms to a cart and playing them later? Visit this web site to get info about how you can build your own Gameboy cart with flash memory. btw, if anyone actually gets one working, how about sending me one?" Unlike some DIY gaming-hardware sites, this one organizes the information readably and meticulously -- and shows some finished work that demonstrates more than a little bit of patience.
Slightly OT: Gameboy music editors/players/whatevr (Score:1)
music for his game, and i was wondering what the
options are for players (or editors, which would
be better... 'coding' music is 'interesting'
- Jaymz (Score: -1. Offtopic
Re:xchanger (Score:1)
Re:Yes, it's been done (Score:1)
Re:Emulators !!! (Score:1)
Readily available and "for cheap" (Score:1)
Nevertheless, a nice toy...
(Be sure to buy a power supply somewhere for it! Don't bother with the 9v! Trust me! I struggled for literally minutes! I should use fewer exclamation points!)
Re:Is this legal? (Score:1)
I seem to recall someone mentioning that the gameboy (maybe, it could have been another nintendo platform) actually required the first few bytes of the roms to all contain a bitmap of the nintendo logo. (perhaps it was just a text that said Nintendo, or somesuch)
Was there any truth to this? If so, it seems nintendo could get you on copyright violiation for making your own game without their permission (since you would need to use the bitmap/phrase without their permission).
Re:Not exactly news. (Score:1)
Re:Is this legal? (Score:1)
Re:is this really _news_? (Score:1)
-Amphetamine
Wirehead Studios
http://www.planetquake.com/wirehead
(corrected bung link) (Score:1)
Sorry, the real link to Bung Enterprises is
http://www.bung.com.hk/ [bung.com.hk]
Re:Emulators !!! (Score:1)
Wiwi
"I trust in my abilities,
Re:German site (Score:1)
(and i'm not even fat! how about that)
Re:Not exactly news. (Score:1)
Get it and many other emus's at:
Archaic Ruins [parodius.com]
Flash FF5 english on a SNES cart instead (Score:1)
Re:Aint this just piracy (Score:1)
For example, some of my friends bought similar devices to develop some (free) software - their music editor has become somewhat known.
Of course, this helps piracy - but nearly everything that relates to computers helps it, so
Re:Is this legal? (Score:1)
Re:Is this legal? (Score:1)
Nintendo sued Galoob, claiming galoob had no right to release something that Nintendo didnt say they could, and lost. It falls smack-dab under reverse engineering provisions. The case is actually cited by Napster in its recent appeal for the stay of the shutdown injunction, and is also being cited in MPAA vs whoever and RIAA vs whoever cases, I believe.
lilnobody
Most educators agree (Score:1)
Re:Not exactly news. (Score:1)
I blew up a perfectly good game and flash chip myself before buying much cheaper programmable cartridge from hongkong.
If you want to do more than playing games - why dont make something from this cart instead:
Gameboy Terminal Server [sourceforge.net]
It should suit both hardware, linux and gameboy freaks at the same time.
(But don't forget to get a few games or a flashcart to enjoy some entertainment between hacking.)
Yes, it's been done (Score:1)
You have to put a bitmap of the Nintendo logo in a ROM header for it to work on the hardware (this image is displayed when you boot up the system). Apparently this doesn't hold up in court as any kind of IP.
Re:GameBoy! Compiler! Emulator for Palm? (Score:1)
GameBoy! Compiler! Emulator for Palm? (Score:1)
I just recently started looking into programming for the gameboy and have found out there's a huge online community. In fact, the biggest development tool out there (the c compiler gbdk) is a sourceforge project. From what I understand there is no 'official' gameboy compiler because commercial gameboy games are ALL written in assembly! I don't know about you, but I'd much rather mess around with pointers in C than fiddle with registers in asm! I know, I know, real programmers twiddle the bits on there hard drives with tiny magnets. Still, I opt for a compiler. If you absolutely have no desire for any speed of exectution, theres also a BASIC interpreter out there for gameboy.
Nintendo claims that the gameboy is the best selling game system of all time, and considering how many there are out there in the world, its really not all that suprising that it has such a strong development community. Still it sends shivers down my spine to see people taking a closed source model and turning it around, making it accessable to all.
I've also heard rumors of a gameboy emulator for palm. Can anyone confirm this? I think something like this would really open up the floodgates to legitimate gameboy development, since you would no longer need fancy flash rom carts or eprom burners to get some code running on an actual portable.
Anyway, here's the best gb development sites I've found on the net so far...
The motherload for gameboy development:
GameBoy Devrs [devrs.com]
A great forum for gameboy developers:
GBdev bulletin board [quangdx.com]
This could be great for other consoles too... (Score:1)
-colin
Emulators !!! (Score:1)
Not really news (Score:1)
[OT] Actually useful secret sids... (Score:1)
I am a typical Slashdot reader. I have a couple of accounts, and I am posting this from my 'troll' account because it is rather off-topic, and deserves to be modded down. But this is a serious post, and I encourage you to read on:
As a typical member of the
I have been waiting for Slashdot to open up some persistent sids on recurrent topics, and maybe even list them on the front page. I've written this suggestion to Hemos and Taco both, though it probably just got lost in the noise. So, in the spirit of Open Source Everything©, I hereby introduce my own unsanctioned Open Editorial Decision©. See, I realized one day that the trolls had taken to making their own sids, so I thought to myself, 'how can I harness this phenomenon in a positive, productive way?'
And so I've decided to create the following sids:
Open Source Advocacy [slashdot.org]
Operating Systems [slashdot.org]
Hardware [slashdot.org]
Sci-Fi / Anime [slashdot.org]
Slashdot Culture [slashdot.org]
Technology and Politics [slashdot.org]
Trollsville [slashdot.org]
Now there is a place for us to go to vent our spleen, contribute, rant, spam, joke about, whatever you may want( within the limits of legality, of course) and yet remain entirely on-topic.
I know this is rather pushy of me, but it really is for the best. Now, if you find yourself with a brilliant insight for the Slashdot crowd, and there aren't any relevant stories to post it on, you've a place to go without thrashing your karma.
I have already made FP! introductory posts at each of the sids. C'mon by and tell me what you think. Especially the Slashdot staff- I realize you may be irritated at my forthright feature-creep, but there are so many worse things I could be spending my time on, while this is actually positive, useful, and will hopefully increase banner ad revenues for you. Oh, and I assure you, I hereby state that I hold no claim to the design or ownership of any aspect of this idea. I just wanted a feature, and utilized the 'Open' philosophy to my advantage, with the tools on hand.
Thank you very much,
-=(V)0(V)0cr0(V)3=-
Why do the soldering yerself? (Score:1)
If you're too lazy to build.. (Score:1)
--------------------------------------
OLD NEWS... (Score:1)
More information from their web site:
Download ROMS from the internet into a special cartridge and play it on your handheld Gameboy (color roms will play in color!).Also this unit will allow you to copy a Gb game directly.
GB Xchanger (the device which programs the special GB cartridge).It plugs in the printer port. (via a cable)
GB Genius card (32 Mb) can hold 40-100 games black&white or 2-8 color games.
Software which allows the transfer of roms from the Pc to the cartridge.
So, again, old news.
Nintendo has now lost the modchip battle (Score:1)
Re:Lovely (Score:1)
Re:Lovely (Score:1)
Lovely (Score:1)
Releated links that may interest you:
It's ages since I played on my gameboy!!
Re:Lovely (Score:1)
xchanger (Score:1)
Re:Is this legal? (Score:1)
Re:Yeah, used to be mass-market.. Now illegal (Score:1)
Re:Not exactly news. (Score:1)
German site (Score:2)
--Shoeboy
Re:Is this legal? (Score:2)
-- iCEBaLM
Re:Is this legal? (Score:2)
Nothing the MPAA can do about it. They can't force people into a license if you're not using anything of the MPAA's actually make the DVD. You can go out, buy a DVD ROM, use it to get VOBs to run DeCSS on, and thats it. The MPAA has no authority to make you pay licensing fees, except to use their trademarks and "IP" which you wouldn't need if you did it all on your own.
Am I the only one seeing the parallels between the two? If this whole MPAA thing goes through, then we can certainly expect Nintendo to come after users of their products in any way they don't like. Scary stuff.
A test case for this technique (Score:2)
Short: It's legal. The use of the bit pattern that produces the name Nintendo is termed "fair use."
Long story:
Search google.com for
[Sega trademark security system lawsuit ]
to read about a test case for requiring certain IP to be in every ROM. The court ruled Accolade was not liable, as Sega's technique attempted to bring copyrights to the scope of patents.
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Demoscene has been using these for a loong time (Score:2)
Is this legal? (Score:2)
I realize this doesn't concern the hobbiest coder, who just wants to play around with their own gameboy. What happens though if somebody releases custom ROM files or even ROM carts, either for sale or open source. Would they then be a target for the Nintendo law-machine?
gameboy programming is great but SO badly doc'ed (Score:2)
Here is a site [pipex.com] I'd love to see continued, or for anyone to build a similar one. Any GB developers reading this: Please make a totally though tutorial on GB Development and I will be happy. MAKE ME HAPPY!
sig:
Re:Is this legal? (Score:3)
Nothing nintendo can do about it. They can't force people into a license if you're not using anything of nintendo's actually make the part/addon/rom. You can go out, buy a gameboy, use it to develop your stuff on, and thats it. Nintendo has no authority to make you pay licensing fees, except to use their trademarks and "IP" which you wouldn't need if you did it all on your own.
Actually this is untrue.
The Gameboy processor runs a little routine in ROM which scrolls down the "Nintendo" logo. The bit pattern for the logo is in your ROM. After scrolling it, it then checks the bit pattern against a ROM copy and if they match, will go to execute your code. It is very easy to change the logo to whatever you want, but the game won't run. I guess their arguement is that the bit pattern to display "Nintendo" is copywright/trademarked and will get you on that front.
It is possible, through the use of a microcontroller or little bit of hardware (cap, resistor and maybe a transistor or gate) to display a different logo and still have the game run. This is done by having one area of the ROM appear at the proper location on powerup, but shortly thereafter (after the scroll), flip over to the "Nintendo" bit pattern so the pattern matches that in ROM and the game runs. I've done it myself and it's not hard. How much this protects you legally is another issue, however.
I know Game Genie gets around the licensing by making you have a cartridge. I believe this use of a bit pattern has been tested in court, but I don't know what the outcome was.
Re:Cart racing is cool (Score:3)
BUNG carts have done this for years... (Score:4)
Nothing like having a library of 1000's of games at hand for the gameboy, though I have to admit that the thrill of playing GB has gone. I think that a big part of the 'mystique' about the GB scene from a consumer perspective was in *NOT* having all the cartridges - you buy one, play it for a while, etc. When you've got 1000's of ROM's at hand, and you can choose your own game selection to carry 30 games with you, the GB gets boring fast.
You start to see just how mundane the game design industry really is, when you've had access to hundreds of games in a matter of hours. I think this same effect is experienced by Game Magazine reviewers, and I start to see just how jaded things can be...
Maybe the real reason that game mfr's don't want everyone to have every ROM instantly downloadable in a large gigantic mega-library is the fact that by having access to it, people start to see just how crappy things really are in the design realm
I certainly stopped playing GB for a while after I got my cart setup...
Re:Is this legal? (Score:4)
Dave
DIY Gameboy programming (Score:4)
I just bought a GameLink from the UFO guys ( http://www.cd64.com/ [cd64.com] ) on "Fuk Wa" (really!) Street in Hong Kong. Programming and running your creations on an emulator is pretty good, but nothing beats seeing it on an actual gameboy. No linux support for the GameLink, though other devices do have open specs and C code.
Nintendo recently shut down another company which makes these devices called " Bung [bung.co.hk] "; this is really disappointing to me. It's probably true that most people use these things for piracy, but I really am using mine legitimately.
On the other hand, I understand that the GB game "Harvest Moon" began as a amateur project. So maybe there is still hope for Nintendo...
You have to learn to crawl before you can walk... (Score:4)
http://www.loirak.com/prog/gbprog.htm
Not exactly news. (Score:5)
GB dev is one of the most refined console dev groups out there. The information on the processor (modified z80) is well know and documented, and easy to code for. Complete IDE's are available, using GCC as the compiler, links into a
The hardware for this flash cart requires some serious soldering on a very fine point scale; I hate doing it. For those interesting in GBdev, check out some of the sites available like:
www.otakunozoku.com
www.vintagegaming.com
www.consoledev.com
www.devrs.com
Dont worry about the hardware, just download the free (and usually open source) software to compile stuff for game boy, read the documentation available, test your code out on an emulator, and then, after all of this work, if you REALLY want to see it on a real GB, then buy the parts instead of spending the time soldering your own. www.cd64.com has black carts and reader/writers available at a very respectable price.
Toodles
Into GBDev, PSXDev, and DCDev