

Free Stripped-Down 3D Studio Max 163
mikpos writes: "A division of Autodesk is apparently going to be releasing a free (speech)
stripped-down version of 3D Studio Max, geared towards game developers and
users. The product is going to be called gMax, and
Autodesk might be licencing some customised versions of it to specific game
companies." Sounds like there might be a spate of "genuine free-speech" 3-D modelers in the works, with the release of Blender 2.0 as well. Update: 07/31 05:35 PM by S : Seems to have moved link.
Well... (Score:1)
Re:Piracy and Alternatives (Score:1)
I've had cracked versions of all MAX versions - from 1.0 through 1.2 and 2.0 to 3.1 now. And none of them had dongle / crack problems... guess it depends on which group cracked it
3ds MAX is quite different from the good ol' DOS versions. But I find MAX 3.1 to be a breeze, much better than MAX 1 & 2... after one gets used to it.
Re:Will it generate game-ready level data? (Score:2)
Are you kidding me?? That's an extremely simple algorithm - at the simplest level, all it takes is subdividing all the polygons until everything is a triangle - problem solved. A triangle can't be concave.
That said, I've never used Unrealed, but I'm guessing this is how it does it (or partially, anyway - it can stop subdividing into triangles if the polygon it's subdividing is now convex).
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bend knee. (Score:2)
Re:Other good AD software (Score:1)
Yeah... I always thought Autodesk Animator Pro was great... wish they could make a new release of that one...
Re:I have a theory about this... (Score:1)
Score:2 (Insightful?)
Purlease, give me strength. Here's a refrain I'd like to here more people saying:
"Linux is great"
"Windows NT/2000 is great"
"Linux crashes"
"Windows NT/2000 crashes"
"Linux is right for some tasks"
"Windows NT/2000 is right for some tasks"
"Blender runs brilliantly in Windows NT/2000"
"Blender runs brilliantly in Linux"
There is no difference to the end user between Linux and Windows NT/2000. Us nerds may get heated about Microsoft, but at root, both OSes are pretty good, and we could easily use either to get an honest days work done.
I write this from a Windows 2000 PC that has not blue-screened since installation (Day one of CD going to select customers) and which runs Povray/Blender/gimp/ssh etc. all day without complaint (gimp crashes, but it's not exactly a mainstream Windows NT app, and the crashes have dropped since the latest release). My home machine runs RH6.2 in much the same way.
Your mileage may vary, but telling us about third-hand experience of a troublesome installation doesn't really advance the discussion, does it?
Rob.
Re:Wow. (Score:1)
If they just mean that they are displaying the source code, that's quite nice, but nothing to get too excited about. The crucial questions are "Can you distribute altered versions of the code?", and (if so) "What restrictions are placed on redistributing the code?" I like to get code with the "just don't sue us" restriction, but even most individuals don't like it much when they're releasing code. The scholastic tradition prefers the BSD style license: "See what I've done!" (aka publish or perish). Individuals frequently like the GPL (gamer's license): "I can build the best widget! See! Try and top that!" With it's mixed elements of competition and cooperation. I find that I am unable to speak fairly about the motives behind some of the other licenses.
Re:I have a theory about this... (Score:2)
Oops.... sorry to rain on your parade, but I was at siggraph and got to play with gMax first hand.
I can't wait to get my hands on it. I think it will greatly bolster those in the 3d community who want to learn 3D Studio Max.
I have been a registered 3D Studio User since 1992. Recently I have been looking for an alternative such as blender to teach at a local university. I wanted a free program so students wouldn't have to go borke trying to learn the basics. Now gMax gives me the opportunity to not have to learn a new interface and 3D paradigm.Sorry if I sound like a nut, but I've also used Softimage, Maya, Houdini, and Lightwave. I find that interface is what holds people back in 3d. Maya is my next logical step in 3D, while Houdini is way above my head. Softimage and Lightwave, while impressive, seem to dialogue-box you to death for no apparent reason. Text based gui's have no place in my workflow, so for now at least 3D Studio Max is where I stay... Until Maya lowers their cost of entry.
"This is the way the world ends
Not with a bang but a whimper."
What happened to Moonlight 3D, anyway? (Score:2)
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Re:This is good (Score:1)
Re:A very good point (Score:1)
I seriously doubt that a low-cost/free alternative would cut down on warez trafficing of the full blown version.
Kinda makes sense, though... (Score:2)
They probably make most of their money from things like support and training anyways, so why should they really care about giving away their software (also the same principle by which a number of linux companies make their money, btw)?
As an added bonus, a lot of people who end up working in the games industry nowadays start out by making player models and building levels for their own enjoyment. Once they join a certain company, it's in AutoDesk's best interest to have them be familiar with 3DSMAX, as it's always easier to use software your employers already know (that's the way WordPerfect made it big in the 80's, remember?)
This is not a
Re:Kinda shoulda used "Preview" (Score:1)
This is not a
Re:Piracy and Alternatives (Score:2)
> reasonably well, but it is not half of what 3DS or Maya is... some of us actually
> need some of the more advanced functions in MAX. But for a quick fun
> experimental scene or something, Carrara is great...
Of course you're right about that--Carrara wasn't designed to be a professional 3D app, it was meant more as an enthusiast/light work sort of thing. But like I said, for the uses most people would use something like 3D Studio for, Carrara really shines. If you want to do 3D work but for fun not as a real 3D artist, Carrara is definitely the way to go. Very few people need MAX's more advanced features for light work like modelling for games, so the whole ease-of-use and intuitiveness of Carrara's interface is an attractive feature in that market segment.
I've used MAX and Maya--on an, ahem, unofficial trial basis--and although I'm by no means a slouch when it came to learning them, Carrara just won me over instantly for the sort of enthusiast work I do. What can I say, MetaCreations knows how to make a crisp and intuitive GUI; ever since Kai's Power Tools, I've fallen in love with their software. And for the work I've done on--no, I'm not kidding--box covers for adult videos, KPT Goo is the ultimate tool. Nothing restores the perkiness of breasts that are flattened by horizontal positions so easily as a little supple stretching with Kai's Goo...
But, I digress. For pro 3D work, I'd imagine that Maya 3 would be the ideal, especially since Pixar's RenderMan interfaces with it to speed up and distribute rendering across a network. Any opinions on MAX versus Maya?
Re:Will it generate game-ready level data? (Score:1)
No, he is not kidding. He is speaking of convex polyhedra, you are speaking about convex polygons.
Even making polygons convex is difficult if you want things like holes etc. Actually there doesnt seem to be robust, open source code to do this. The Mesa people have great difficulties with this, Brian is thinking about dropping all his GLU routines because of it!
This is good (Score:1)
Since it's open source, it had better not crash as much as MAX R3 does, which barely runs on my system with 128M of ram. And it will run in Linux, because almost all open source programs do.
Kinetix should be congratulated for this excellent effort at bringing excellent 3D animation and modeling to the common man.
Tell me what makes you so afraid
Of all those people you say you hate
Re:MSRP (Score:1)
Re:implications? (Score:1)
Re:Linux? (Score:1)
As I mentioned before, though, I'm sure there will be hundreds (or more) Linux people itching to port it over themselves, so it's all a matter of whether they like the licence or not.
Re:MSRP (Score:1)
Unlimited contains the same package, but you are allowed to run it on 9999 cpu's.
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Sick of free as in beer/free as in speech crap (Score:1)
Re:Piracy and Alternatives (Score:1)
Additional benefits (Score:1)
Now, as that company, which exposure would you rather an individual have? A nicely packaged download version with a certain amount of limited support and documentation, or a warez version which is often missing files to conserve download time, lacking in documentation or other support, and with the possibility of virus and trojan "extras".
Much better PR, this.
A lot of crappy animators have it coming. (Score:1)
There are also too many crappy animators out there who have so many tools up their butt they don't know which one to vibrate first.
Tools aren't art. Sure, they help. But the competition will get fiercer as more and more people get their hands on the tools. Any tools.
There are people out there who can be more artistic with a pencil than Gee Whiz Joe with his IRIX, Stereoscopic glasses, and ergonomic swivel chair can dream of. I can't wait to see what these people do as professional quality tools become more readily available.
Gee Whiz Joe's world is going to become a lot more competitive in the not-so-distant future. (And not just in the world of animation.) You better hope you have real artistic talent under your belt, not just a bigger budget.
Re:There are more than 20 (!) open source 3D Model (Score:2)
Re:Worldcraft (Score:1)
And half of the world's working 3D modelers learned on illegal versions of software. I got Maya from a company that went under. They threw it into the dumpster. I ain't proud.
Re:There are more than 20 (!) open source 3D Model (Score:2)
Re: (Score:1)
Re:A very good point (Score:1)
But 3D Studio MAX or Maya are the most expensive pieces of normal end-user software you can find, and I'm sure a good number of Warez sites carry it just to show how elite they are.
I have a theory about this... (Score:5)
My (completely conspiratorial and possibly completely incorrect) reasoning for this conclusion:
As I said, it's only a theory. I have another theory - ahem ahem....
Open source too (Score:1)
Re:I have a theory about this... (Score:1)
Windows doesnt crash if you use it right.
Besides, only the idiot developers would be using Windows 9x to do critical modeling - they all use NT or 2000, which *gasp* is stable.
Re:implications? (Score:2)
Re:Linux? (Score:1)
Re: (Score:2)
Not What It Seems... (Score:2)
I get demo CD of 3D Studio MAX frequently - not demos of the program, but basically a nice Director-made ad for it. Autodesk puts it out to all prospective clients. (I can't even remember asking for it...) It's rather nice, but I'm a LightWave man, and I detest the MAX interface. (Although its got some very nice features.)
So, this announcement really doesn't mean a whole lot from what I understand. Only a select few developers (probably companies that either are on the fence about MAX or use another package like Maya or LightWave) will get the free version. If you want a free (as in beer) 3D package that actually is capable of some high-end stuff, use Blender.
Looks like it's not so good news. (Score:2)
Seems to me, they're saying that you have to prove yourself worthy in order to get one of these licenses, plus pay a whole lot of money. So, even though they seem to say that they're open sourcing it, they're really just loosening the reigns a little on a still closed source program.
Re:The Facts (Score:1)
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Link to blender 2.0 (Score:1)
Re:I have a theory about this... (Score:2)
While I agree Blender has come a long way, it is still difficult for beginners. It relies heavily on keypresses just as lightwave. It was pretty amazing to be able to move around in 3d with game blender though. It looked almost better than Ultima:Ascension, and this was at a res of 1280x1024. It ran faster too, and it didn't have to do all that IDish map compiling. Everything was defined as sectors, like the old doom games, but instead of 2d sectors, these sectors are three dimesional in nature.
Even though blender is heavy on the keyboard, it is nowhere near as bad as 3D Studio Max. While I've admittedly not used it since 1.5, its interface left a lot to be desired, like shortucts, and usable scrollers. This was the first program to ever give me RSI individually. Haven't touched it since then.
Blender, OTOH, works great, and you gotta like the fact that it is free. They are going to open up parts of the source as well.
Re:Wow. (Score:1)
Re:implications? (Score:2)
I think we need to be careful about what you consider a "port". For instance, if I remember correctly only Maya's rendering engine was ported to linux. This means you still need a bunch of SGIs to actually do the artistic stuff on, but you can just set up a linux rendering farm once you have the scenes finished.
Re:bend knee. (Score:1)
Re:Wow. (Score:1)
The Polish Martini (Score:1)
1 1/2 oz. Belvedere Vodka
1/2 oz. Martini & Rossi Dry Vermouth
Pour over ice in shaker. Shake. Strain into coctail glass. Garnish with an olive.
Brent put down the hardback book he had bought at Barnes and Noble. It was a great book, really, describing all sorts of mixed drinks. He was lucky to have found it on the sale rack. It was thin, what some would call a "coffee table book" - it had a drink and a picture on each page.
Brent had bought it for more than a coffe table ornament, though. He was teaching himself how to make all sorts of drinks, so that soon he could invite Sharon over and impress her.
Brent had never been a big drinker, really. He had done his mandatory drinking during college, but that had mostly been light beer, and he only ever had enough to give him courage to approach girls. Once or twice, he had actually spoken to a female partygoer, but had never scored.
Now he was an adult, a great big member of the working world. He was in marketing. Sharon was in advertising, and they were working together on a project for two short weeks. This was his chance to make an impression, to stand out, to show someone in the world that he was worth something, and not just another marketoid with no real future.
Sharon was a real prize, too. Giant red curls bouncing down the back of her neck, and a beautiful, pert chest that a man would give anything to touch. Brent was determined to touch it. But, of course, he wasn't about to try sober.
And so, he mixed the martini according to the directions in the book, and took a gulp. He nearly coughed his lunch up then and there! Being a retired light beer drinker, he wasn't ready for the potency of the vodka. Hopefully Sharon didn't like martinis.. He didn't know if he could get one down...
The bloat of metacreations... (Score:1)
It also manages to degrade a useable CPU to a decrepit CPU - which is hardly surprising when they bolt another layer on top of everything. Would be nice with a "normal" interface version of their programs as well...
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Re:I have a theory about this... (Score:1)
Re:I have a theory about this... (Score:1)
Linux? Not yet. (Score:2)
who needs linux...? (Score:1)
Read then post! (Score:1)
3rd paragraph, second page.../ gmax.pdf)
(http://www2.discreet.com/events/siggraph2000/pdf
"When the first set of supported game packs is released, Discreet plans to have no charge downloads of 3D Studio gMax available to consumers."
You can also gleen, that while Discreet is giving gMax away, they will be licensing and distributing Game Packs (the set of specific tools for extending a specific game?). I wonder how the mostly free mod community feels about this?
jim
Re:Piracy and Alternatives (Score:2)
Price isn't everything. One of the reasons these packages can cost so much is that software purchaces are 100% tax deductible. Microsoft et al. lobbied HARD for that one. Because it's not amortized over time, companies really get a bonus here. So to a company making a couple million a year, a hundred grand worth of software after deductions is almost free.
Also, to (badly) quote AutoCAD for Dummies (tm): "If you made the cost of the software back in a month, you're probably not using it right". Artists for the most part aren't the target here. It's engineering and design companies. You think 3D Studio is freaking expensive, check out a commercial liscence for AutoCAD 2000, unfortunately only available on Windows (after decades on Linux). BLETCH. My GF is in Mechanical Engineering and bitches about Windows constantly, but it's got AutoCAD and Linux doesn't. :(
Here are a few 3D toys. (Score:2)
There are several others such as, sPatch (kind if dead, but if you can find it you'll love it. It's a modeller that lets you export to POV-Ray or export DXF files.)
Another fun little program which I haven't had the time to play with is Blue Moon Rendering Tools [bmrt.org]. Read this [bmrt.org] for more info on BMRT.
Finally there is Radiance [lbl.gov]. I haven't had time to mess with this program, but it can make stunningly realistic images through the programs usage of realistic lighting. This is only for UNIX users at the moment. There is no known port (that I know about) that is in the works.
Well that's just a list of some 3d goodies. I've wanted to toy around with 3ds Max for a while. Sure I could have warezed it off, but I've given up on that. Now I can play around with a free stripped down version of 3dsmax. Yippie skippy or something.
-PovRayMan
Strata 3d is free too (Score:1)
Actually, Milkshape is shareware (Score:1)
CORRECTION:Not What It Seems... Yes, it is! (Score:2)
Evidently what Autodesk/Discreet are really doing is seeding the market. The same people who make a quick-and-dirty model in Quake today could be graphic designers and MAX onsumers tomorrow. It's basically acknowledging that a lot of people use illegal copies of MAX for this already, so why not use that for marketing advantage.
You have to hand it to Discreet, this is a good way of marketing your product early on.
Piracy and Alternatives (Score:5)
One thing I've noticed is that these products which get limited free versions are usually ones which are heavily pirated. I suppose one line of reasoning is that if a version with all the commonly-used features is freely available, that people will be less likely to pirate the full version with all the less-commonly-used or only-needed-by-professionals features. 3D Studio MAX is among the most commonly pirated 3D apps, despite the dongle protection scheme (which was cracked within weeks). Heck, I even downloaded it to try it out after people were discussing it here on
But for the things most people would use it for, there are better tools. My favorite is MetaCreations' 3D package called Carrarra. Carrarra is an integrated offering combining the features of Ray Dream Studio and Infini-D into one easy-to-use and intuitive interface. The thing I've always loved about MetaCreations is that their user interfaces are not only eye candy, they're easy to learn and practically self-explanatory. If anyone is interested in 3D graphics and wants something far easier to use than 3D Studio MAX, but still powerful and versatile, check out http://www.metacreations.com/products/carrara/ for their under-appreciated but very fine product. I use it all the time for making game models, and it'll probably whip the hell out of any stripped down version of MAX.
Re:This is good (Score:2)
What OS? It hasn't crashed once for me under Win2k (384mb of RAM), and I use it a lot.
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Re:Wow. (Score:1)
Re:Kinda makes sense, though... (Score:3)
Errmm... where did you hear this? AutoDesk/Discreet is extremely tough on pirates, and they offer a reward (some ridiculous amount of money... I want to say $5000 but I'm not sure) for turning in somebody using a pirated version of 3D Studio.
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OpenFX (Score:1)
GPLed
Re:MSRP (Score:2)
ClothReyes? Damn, that's a cool plugin. I played with it on somebody else's machine, and it kicks ass. But I didn't know about the full release being $16,000. Damn.
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Re:Wow. (Score:1)
$3000-Free? (Score:2)
Re:What feature do you really need? (Score:1)
From my understanding, gMax probably doesn't have anything Max doesn't, so everyone who uses Max would have no reason to switch.
Re:What happened to Moonlight 3D, anyway? (Score:1)
Re:who needs linux...? (Score:2)
Pay? Yeah, my ass. No money out of my pocket has *ever* gone to Microsoft. Every computer I've bought with my own money I've built myself (or my uncle put it together for me... he can get parts real cheap
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Re:implications? (Score:1)
openSource Flash? (Score:1)
Re:Piracy and Alternatives (Score:1)
This is an interesting point, but I wonder...
It seems to me that , while this may affect piracy, it won't affect the company's bottom line in a positive way.
Piracy only hurts the company if someone who might have paid for the program gets a pirated copy for free.
If they give out a free version, all the pirates who had no intention of buying the whole thing will get the free version.
The professionals who need those extra features will buy the full version... but they probably would have bought it anyway. I know hobbyists turned professional modelers, and in the transition they went from pirated to legitimate ownership of 3dstudio.
if the professional was going to pirate 3dstudio, he will either pirate the full version, or just settle for the free one.
In any case, the company makes no more money by getting rid of piracy. All they've done is transform it from piracy to using a free version.
*shrug* I just don't see the point, from that angle.
But it's probably piracy related anyway -- they're probably acknowledging that piracy does serve as good "try before you buy" marketing, and are trying to encourage that to be done legally.
Apples to Apples (Score:1)
Maya seems to cost more but it also does more out of the box. (plus is easier to use than Max) Once you add in enough modules to Max to bring it to the same level of capability, the cost ends up being fairly similar. Max is a great package but if you are going to compare the two, make it an apples to apples comparison.
Check here [hoise.com] for more details.
Finaly! (Score:2)
In addition they also ripped the help files from the pirated verison, ugh! The friggin help files! That makes the program mucho harder to use, especialy considering all of the tutorial sites consider you smart enough to have read the manual and to know the basics.
Compared to a program such as Rhino3d
Anyways, I hope this "stripped down" version has no great deficiences, unlike adobe's LE and SE versions which where USELESS.
And I mean USELESS, those things are pieces of garbage, no good at all. Windows Paintbrush has better interfaces and useability then those versions of photoshop (and I should know, I have had to do all of the graphics work for finals
using nothing but paintbrush!)
All in all, the texture maps are going to have to be included, as well as all of the animation capabilities, and the IK, and well, I don't really know what they are going to be able to cut from the program (surly not the modeler, the modeler in 3DSM is non-existent, that is what Rhinoceros 3d is for)
It had better still be able to output AVI files (or else I will have no use for it, heh)
Of course Discreet (the old ktx.com site was better, more info) is also building customer loyalty by doing this, simular to the way that Microsoft gives "free" computers to schools (then again, so does Apple) it gets people used to the 3DSM interface. (LOL, used to, interface, and 3DSM in the same sentance don't mix well!)
Re:implications? (Score:1)
Then you begin to see distinction.
Not only is IRIX a ton more stable, but my trusty little Indigo2 here runs Blender 5x faster than my PC and allows me to get 2x more stuff done. Anyone that thinks they'll sell me on a Linux PC is smoking something. The fact is, you can put together a $200 Indy that will blow away $400 homebuilt machines (and it's got SCSI, Video-in, IndyCam, stereo output, complete analog and digital sound I/O, ISDN, AUI+10BT ether). Plus, it weighs 6lb and is only 2 1/2" x 13" x 16" =).
Certainly, though, these are graphics professionals' machines. And I hope they stay that way, otherwise SGI may start make them suck like PCs =P. The Octane and Octane2 are certainly out of the pricerange for anyone using mere 3dsmax ;) but for anyone using Maya or Softimage, or some of those wonderful IFX tools (ifx.com), they can't be beat. - ----------------
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Everybody's got something to hide except for me and my monkey...
Maybe not so altruistic (Score:1)
Yawn... someone needs to read more (Score:1)
Re:Piracy and Alternatives (Score:2)
Re:Maybe not so altruistic (Score:2)
Is this security through obscurity directed towards piracy? Think on this: Make your program so damned hard to use without full documentation, that no one will pirate it. Doh! Of course someone will just scan-in the manual and distribute it anyway
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A very good point (Score:2)
Re:MSRP (Score:2)
Jesus, I'm a retard. You were talking about Maya, not 3DS. *slap*
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Depends how stripped down it is (Score:1)
Possibly not Open Source (Score:1)
From the press release:
"Discreet plans to license development rights for 3d studio gMax to qualified game developers on a per title basis".
and further down:
"Extensions to the new product can be made by qualified game developers who are licensed by Discreet to create "Game Packs" - collections of plug-ins and scripts. gMax is designed to support the same operating systems as 3d studio max including Microsoft Windows, the dominant 3d authoring environment for the consumer game content creation community."
'Including' Windows? Come off it Discreet, what other OS's does Max ship on? Please. There are hints in the release that suggest a partnership with Microsoft, too.
Ok, so maybe the licensing they refer to here is for the right to distribute changes with a commercial product, since they do say elsewhere that it will be used to ship level-editing Game Packs with games, but there is nothing in the language of the press release to suggest anything about Open source, or indeed portability. If that's the way it is, it's a great shame, but still a good thing (just not as good).
Re:Wow. (Score:1)
Why all this confusion? (Score:2)
"to game players for no charge on the web"
It's free, is what that means. However, if you're a game developers, you will have to pay a licence fee if you want to release this stripped down MAX with your game as a level/model editor. And for quite a large (I would imagine) extra sum, AutoDesk/Kinetix/Discreet will customize the stripped down MAX to work with your particular game.
So it is good news, especially for people with shares in the company, as this stunt will no doubt increase the position of 3DSMAX in the very lucrative gaming industry.
This is not a
Re:There are more than 20 (!) open source 3D Model (Score:2)
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Re:Wow. (Score:2)
Blast (Score:2)
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CAIMLAS
Other recent 3d open source releases. (Score:2)
Suweet! (Score:2)
Wow. (Score:4)
Just the fresh blood in the 3d scene will be good to have (more people = better/more 3d tools and support), but the thing that really blows me away is the fact that it's OPEN SOURCE (!?!)
I can't wait to see SGI's response, now that they've annoucned Maya for Linux.. the difference being that Maya is going to cost you a big chunk of change.. gMaya anyone?
These companies *like* non-commerical piracy (Score:5)
I think you're missing the point here a bit.
These companies are concerned about having professional versions of the software flying around out there because it is possible someone might get real commerical profit from using it. It might even lower their ability to procecute in a criminal trial a company using it if the company can prove there's lots of other people using the software that aren't being hassled.
The real benefit from having a noncommerical version of the software that's highly usable is what I call "Wordperfect Syndrome". Wordperfect, back in the day, was one of the most pirated programs I could think of. This pirating led to the software becoming framiliar to almost anyone with a PC.
Now, you're a business, say, and hire people to, uh, process words. You're going to buy the package they know, because you can't afford to get nailed for using pirated software (and you should have your ass nailed for making money off pirated software, IMHO). The reason you bought the software was because your user base knew it, and a good percentage of them picked it up through pirate or quasi-legal copies.
This is like the widespread pirating of 3D studio and AutoCad that goes on in Academia - students learn the high power tools, then when they have their engineering degrees and get their high paying jobs, what do you think gets bought? Of course, AutoCad and 3D studio. I see 3D studio being used in a lot more places than you might think - it's used a LOT for animating engineering drawings produced in Autocad, as the two work seamlessly together.
In any case, the company makes no more money by getting rid of piracy. All they've done is transform it from piracy to using a free version
EXACTLY. Now all those future purchasers of your software don't have to act like felons (in the US, anyhow). This is a smarter move than you might think.
Re:Will it generate game-ready level data? (Score:2)
Oh, sorry. My bad.
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Word (Score:2)
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Wrong - licencing only for "game packs"/distribing (Score:4)
The only other licence fee is if you decide to purchase "Game Packs", which sound very familiar to plugins. Personally, I'd consider game packs/plugins separate from the main product, and I'm not bothered that they're charging for them. Besides, someone out there in the community is bound to make freeware versions of game packs for those of you opposed to supporting a company who is releasing a product for free
Re:This is good (Score:2)
No, just plain don't run MAX under 95/98. It's just asking for trouble - the OS tends to buckle under the strain.
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There are more than 20 (!) open source 3D Modelers (Score:2)
Speech and Beer Again- Unrestricted source (Score:2)
"Free as in Speech" is propaganda. GPL software is more restricted than speech in most places.
The "freedoms" given/taken with GPL do not correspond with speech freedoms/restrictions.
"Free as in Beer" may actually fit better, but the meaning of the metaphor is may change depending if you think beer is wonderful or not.
If the reason for these phrases is because of the non exact nature of the word "free", why not just use better words than "free"? Yes these words exist. Even simple phrases need less explaining than speech and beer.
"Open" means everything and nothing.
"Unrestricted" implies complete freedom without implying anything about cost.
"Liberated" is could be political, but is still better than "as speech"
"Costless" requires no explanation, unlike the beer phrase.
And neither "free" nor any of the above imply the ability to see the source of a work.
The easiest solution is simply to use "source" as what is unrestricted instead of software.
The english equivilant to the various source
phrases would be:
"Free as in speech" : Unrestricted source code.
"Free as in beer" : Costless software
Re:Here are a few 3D toys. (Score:2)
The source for POVRay is freely available, right? Then it's open source. "open source" does not mean "GPL" or "here's my source, do what you want to with it." Maybe "Open Source" does, but that's not what we're talking about here.
We're talking about source. Open source.
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implications? (Score:3)
case in point: i've got a friend doing some high level 3d modeling using apps like Maya and SoftImage on his SGI Indigo2. I asked him (faceciously) why he didn't blow away IRIX on that box and go with linux, which is, IMNSHO a signifigantly better OS than IRIX. He told me it was basically because ther was almost a non-existant amount of graphics support for linux.
Up till now i would have agreed with him. But with the recent ports of toonz, maya, and now 3DSM, that's all changing. There are a ton of people out there who no longer have any excuse to stick with windows (Irix yes, windows no). While 3d in linux does have a little ways to go...this is a gigantic step in the right direction.
Now it's time to sit back and watch how this affects NAN [blender.nl].
FluX
After 16 years, MTV has finally completed its deevolution into the shiny things network
Re:Not What It Seems... (Score:2)
It's so much more visual and less text-box-oriented than 3dsmax, but no one listens to me.
"If ignorance is bliss, may I never be happy.
What feature do you really need? (Score:2)
polygon and vertex manipulation
basic animation controls
texture mapping controls
that's it. As far as I can tell, there is no immediate application for NURBS (non-uniform rational b-slines; see Rhino3d [rhini3d.com] for more info). I think that the PS2 is the only gaming platform that supports them, and even there it is too slow for much.
I think that if Kinetix can make a really nice, STABLE version of MAX for free, more power to them: I'm gonna stick with Rhino3d (export > 3ds) and using MAX for it's great material making abilities and the video post.
Rami
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