

Multi-Head Gaming 180
Anonymous Coward writes "A new hosted site at PlanetQuake called Multi-Head Gaming has got pictures of Unreal Tournament running on 5(!) monitors and Quake and Quake III Arena running on 2. It has also got a small howto with details how to set it up yourself on Linux and Windows 2000."
Re:Which was the Mac flight sim... (Score:1)
Re:what would i do? (Score:1)
Re:Poor-Man's Multi-Head (Score:1)
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Re:Sure it's cool.. but (Score:1)
WWRMSD? (Score:1)
Fart down the door, and head straight for your kitchen. Down all the jolt, eat the three week old pizza, and then eat all the leftover GNU from dinner last night.
Re:Sure it's cool.. but (Score:1)
Well, you can play tricks with mirrors. Put both monitors facing each other, and then two mirrors forming a V pointed at you. You should be able to see both monitors without seams (So long as you don't move your head too much)
Re:what would i do? (Score:1)
Nice try. Didn't you know the word "facetious" isn't in the dictionary?
Doom left/mid/right (Score:1)
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Re:I've got two. (Score:1)
Re:NT vs Linux multihead? (Score:1)
Re:Lot of good it does me. (Score:1)
Oddly enough, it's listed as a collection of short stories in the Robert A Heinlein FAQ.. ah well, I haven't read it in over 10 years, guess I'm wrong. Could've sworn it was a straight-through novel.
Re:Hot damn! (Score:1)
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Re:Sure it's cool.. but (Score:1)
I played a Ferarri racing game at Cosi in Columbus, OH and it had three monitors... I really didn't see any problems w/the three monitors (and the space between them) soon you ignore it and it seems like one field, but maybe it has to do w/my use of multihead.
Doom. (Score:1)
I've played doom with 3 machines... all 486s each running in network mode as the same player with a different POV. Basically it sucked. It was pretty slow and buggy and after the novelty wore off you got back to what mattered more. Deathmatch.
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Solaris/FreeBSD/Openstep/NeXTSTEP/Linux/ultrix/OS
Re:Lot of good it does me. (Score:1)
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Re:its been done (Score:1)
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is it just me (Score:1)
Re:Hot damn! (Score:1)
Re:Hmm.. problem? (Score:1)
Re:X? (Score:1)
Re:X? (Score:1)
Re:X? (Score:1)
Re:X? (Score:1)
Well, I will too, soon...
Re:LCD Projectors would be even better (Score:1)
Of course you'll need three XGA-capable LCD projectors, which are pretty expensive unless you're rich AND a geek with lots of sq. footage for this kind of setup. It might not be a bad project for a special event.
Cooler yet would be a hex- or octagonal room with the 6/8 projectors mounted directly above the player. This wouldn't be too unrealistic if today's games would allow you to network connect extra machines to the "main" client machine but show the view from some angular shift from dead-center; the "slave" clients could just get positional information from the master client and use their own internal CPU and video to do the display. This would prevent extra game server overhead.
While expensive, this would be an amazing experience not unlike some of the VR rooms or other simulators used by people who play video games as part of the profession, like airline pilots.
Even a three-headed setup like this would probably be affordable enough that you might be able to make money either with a portable rig rentable for parties or as a fixed site.
Pretty old stuff actually (Score:1)
Re:Hellcats (Score:1)
Re:DOOM multihead (Score:1)
Torrey Hoffman (Azog)
Which was the Mac flight sim... (Score:1)
Flight sims seem to make a more ideal application for multi-head gaming than FPS's, IMHO.
Re:Anyone tried this with Quake 3 on MacOS? (Score:1)
Not having three monitors to try it with, I was asking if anyone could confirm that it actually works. Not all Mac software automatically supports multiple monitors.
Lord Pixel - The cat who walks through walls
Anyone tried this with Quake 3 on MacOS? (Score:1)
I have only one head on my G4 and on my shoulders, but I'd expect this would either just work out of the box on MacOS, which has done multiple monitors since the mid to late 80's, or it'll fail to work completely and there'll likely be no work around.
Such is often the way on Mac OS.
Lord Pixel - The cat who walks through walls
Re:On Our Way... (Score:1)
Re:It also works in Windows Me and 98 (Score:1)
I don't know if anyone would ever do such a program however, since you would most ditch all the points of the OS to make it work. (That is, code directly to the metal, no virtual memory or any stuff like that neither, since it's heavily tied to the processors.)
So I'd say that according to this you can make a program that will use both processors in ME. But there are no such programs available. It would be a lot more expensive so you wouldn't aim it at the Win98 market, or even Win32. (Most CAD stations run UNIX.)
Normal programs like Photoshop and Quake3 has SMP support. But they rely on the OS to spread the threads out to the different processors.
Hope that cleared things up, and it might even have been accurate. (IM-Not-A-Hardware-Engineer, Yet
Re:Multihead/MultiAGP? (Score:1)
Re:Easy solution... (Score:1)
Plus, I believe that every one of the screens has to be at a matching resolution and color depth to make it work.
Re:Multihead/MultiAGP? (Score:1)
Just flicked through my preferred wholesalers online pricelist and found:
Epox - VIA, Slot I, 4*AGP, Sound, ATX (6VBA2)
That could be a mistake though... *shrug*
Re:Multihead/MultiAGP? (Score:1)
Anyway, thanks for pointing that out.
Re:X? (Score:1)
Re:X? (Score:1)
Re:Lot of good it does me. (Score:1)
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uin:61587512
Re:Kinda lame, really. (Score:1)
Re:It also works in Windows Me and 98 (Score:1)
note to moderators... just because you don't understand the reference, doesn't mean that others won't either...
Re:Brain Waves (Score:1)
Re:X? (Score:1)
treke
Re:It also works in Windows Me and 98 (Score:1)
Re:X? (Score:1)
Re:X? (Score:1)
Re:WWRMSD? (Score:1)
Ok, while we're at it:
WWESRD??
Burst in the door after this, shoot RMS, and declare another victory for the free market and the 2nd Amendment.
OK I'll stop now.
WWJD -- What Would Jimi Do?
aaaAAAAArrrgghhh! (Score:1)
WWJD -- What Would Jimi Do?
Re:On Our Way... (Score:1)
________________
Re:It also works in Windows Me and 98 (Score:1)
I've seen demos, for example, of the Matrox Dual-Head cards running D3D games in accelerated mode, and I don't think that's any different than this.
Re:It also works in Windows Me and 98 (Score:1)
Is it accelerated if the game is wholly on one monitor or the other? (it may be that you have to start it up on that monitor)
The real benefit of multi-head for games, IMHO, would be "rear view mirrors" or additional map displays -- not simply stretching the image across multiple monitors as in the article...
Re:Problem with two monitors.. (Score:2)
I can verify that this did indeed work with earlier versions of DOOM; the other machines were basically slave clients. Precluded multiplayer action, though.
For some reason, this feature was removed from later versions of the DOOM software (1.666?, 1.8? I can't remember).
-Isaac
Re:One Monitor is better than N (assuming N 1) (Score:2)
Is it really, though? Why should game developers spend any decent amount of time on a feature that only a tiny fraction of a percentage of the users would benefit from? Seems like it would drive the prices of the games up and stretch out the release date...
One Monitor is better than N (assuming N 1) (Score:2)
i'm not a huge mac fan... (Score:2)
in all the whole thing was pretty cool.
the year? why it was 1993...
Re:X? (Score:2)
I like to play games, but I also value my soul...
Your Working Boy,
Virtual World Entertainment (Score:2)
Actually, this has already become a reality in some ways. If any of you have ever been to a Virtual World site (BattleTech (Mech Combat)/Red Planet (Hovercraft racing)) you'll have seen this in action. A relatively weak computer (PPro200) and a massive video system to control almost a dozen monitors.
Quite interesting actually.
Chas - The one, the only.
THANK GOD!!!
Re:Multihead/MultiAGP? (Score:2)
Technically possible, yes. But since AGP is a port and not a bus, you'd have to find a chipset that has more than one AGP port. I've never heard of any such beast existing. Easiest way would be to have those built under contract by VIA, Intel or someone... if you have a few millions to spare.
Re:Multihead/MultiAGP? (Score:2)
quick example here:
$ lspci
00:00.0 Host bridge: Intel Corporation 440BX/ZX - 82443BX/ZX Host bridge (rev 03)
(stuff deleted)
01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G200 AGP (rev 03)
the number in the leftmost column is the pci bus. as you can see, `00' is the `real' pci bus, while the agp bus is `01'. i don't know if this is because agp is just a souped-up pci bus, or if it just looks like one for compatibility. either way, pci is cool.
so a mobo manufacturer could slap another agp connector on a single agp bus, but since both cards would have to share that bus, you would run the risk of maxxing it out, resulting in crappy framerates.
what you really want is a mobo with dual agp busses, one slot on each. a quick search on google turns up... a bunch of false positives, like dual-cpu mobos with a single agp port. but i'm sure it won't be long before dual-agp boards are all over.
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DOOM multihead (Score:2)
| O |
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It used three computers and a network game to do this. If you played it cooperative it was like the normal game with the extra views. If you played it deathmatch, you could only have two people in the game (one person on a single screen and one person on 3) - the maximum 4 players.
I cant seem to find the info or the patches, but they are out there somewhere. My friends and I ran it once. Does anyone know if and where these might still be lurking around?
~GoRK
Re:monitors (Score:2)
Re:Sure it's cool.. but (Score:2)
Remember DOOM and the -left and -right options for network play? Did multiple monitors with a network card, not 3 video cards, just 3 computers
.sig
Multi head gaming (Score:2)
The other thing is that looking at these screen shots on this site, the multiple monitors appear to stretch the monitor image over the multiple monitors with difficult breaks right in the middle of the screen where you would want to target. Graphic Simulations did away with this by truly supporting multiple monitors and not having say one intrument overlap on two monitors, or in the first person shoot em up perspective, my rocket launcher would not be split onto two or three monitors making targeting difficult.
Re:Software Rendering? (Score:2)
Re:Poor-Man's Multi-Head (Score:2)
NT vs Linux multihead? (Score:2)
Re:On Our Way... (Score:2)
Bumper stickers are probably already for sale someplace.
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Multihead/MultiAGP? (Score:2)
I've run win98 with 2 monitors, on and off for over a year now. It's great.
I was first introduced to this on a Mac. We were doing video editing. Work area on one screen, video sample/output on the other. Worked great. And Photoshop multi-head is GREAT. Dump tools and layers, heck, all of you pallettes on the secondary, and use your primary full screen to do editing. Just scroll your mouse off the side of the screen, and it appears on the other.
Now the reason I asked about dual AGP is that multihead gaming sounds interesting, but my secondary card is a piece of crap PCI, card, and I refuse to buy a good PCI video card, with a spare 16 meg Banshee AGP sitting on my desk.
Re:X? (Score:2)
Win2000 is not too bad for games. Here's what I've found:
Halflife: Runs fine.
UnReal Tournament: Runs fine.
Caesar III: Runs fine.
Alpha Centauri: Runs fine.
Diablo II: Runs fine.
Powerchess (v1): Fails to run
Star Trek: Birth of the Federation: Won't even install.
Warlords III: One or two unexplained hangs.
(Runs fine usually means 5-10+ hours of play.) That's really not so bad. Really, I'd suspect that most of the latest games will run fine.
Re:On Our Way... (Score:2)
Problem for Windows is that the DirectX 3D component is currently designed to recognize only one card as accelerated. Wonderfully shortsighted. But i suppose it was just centered around "3D will come from an AGP card and there's only one AGP slot." OpenGL could probably handle it under Windows, but i doubt there's drivers for multi-head support of hardware acceleration out there now.
Best hope is some people doing work on getting MesaGL working with multi-head under XFree86. I've been running two TNT2's for my X setup for a while now and that works great. So i'd guess it's a matter of getting the GL libs up to speed for working with 2 or more cards at the same time. Probably tricky for dealing with which card does the triangle transforms for triangles that span across screen boundaries.
Love to have that peripheral vision, though..
Really Cool With Falt Panel LCD'S (Score:2)
except that it would be too expensive for almost everyone - at least i can dream, i can't even afford a second monitor itself
Software Rendering? (Score:2)
It seems such a waste to drop all that money on monitors and video cards, just to turn around and use software rendering and get 20fps? I'd be much more impressed if hardware rendering could be used.
(Of course, i suppose some of this could just be my lack-of-five-monitors jealousy talking =-> )
I've got two. (Score:2)
Useful in other than FPS? (Score:2)
Okay, so a rear view would be nice in an FPS, but I don't think with current technology that we could really take the frame rate hit. On the other hand,
IMHO, things like flight sims, some driving games, and the occasional RPG, frame rates are of no issue, the game wants to push lots of data, and the viewer actually has time to look at more than one display.
My $0.02
Re:Kinda lame, really. (Score:2)
I know in Q3A it's
Of course, it also would increase the vertical FOV, so things would be compressed. Hmm . . . someone needs to write a mod for Q3 so that the extra monitors can actually do something usefull. Like, attach one to a specator viewport that is attached to your player's position, then you could point it even behind you and hey, a rear-view mirror! Of course, that would be cheating, and we wouldn't do that.
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what would i do? (Score:2)
monitors (Score:2)
we put quake 1 on a laptop and sneaked in the storage room one night.. hooked the laptop up to the monitor, and routed sound through some really nice headphones.. we could only play for about 5 minutes, though, because we got motion sickness..
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Totally worth it. (Score:2)
With any FPS, flight sim, driving game, etc., the more screen real estate you have, the more emmersive the game is.
Re: (Score:2)
Lines (Score:2)
The world would be a much better place if cathode rays were just allowed to swing freely without borders, irradiating the eyes of all and exciting the phosphors of the world. Ahh, to dream!
Re:On Our Way... (Score:2)
it is great - except the fact that it is wider than your direct vision... and in a fast paced CTF game, it makes it really hard to track foes.
your conical vision is much better suited for 20 - 30"
But it is REALLY cool to play on a 52" plasma monitor! even if you do get whacked a few more than normal....
also, You can get dual monitor cards and run multiples in a 98... so for not way too much $$ it would be pretty easy to get 4 monitors on a box. (not too much $ for the cards that is... not the monitors
but the real problem with multi-screen gaming is the LARGE ASS PLASTIC BORDERS that the monitor manufacturers dont seem to realize are both useless and a pain in the ass. They should focus on full use monitors that allow you to put them next to eachother without big chunks. (the only time this would be semi cool - is if you desing a cockpit interface that thinks the monitor breaks are the window support arms.....)
More fun with this (Score:2)
Coupla things. (Score:2)
2) Buy four video projectors and construct a 180-degree, curved, wraparound screen, ala "Toys." Preferably wear shutter glasses in addition.
3) ~20fps @ 320x240 on a Voodoo3? It's no GeForce DDR, but c'mon... somebody oughta optimize games/drivers for dual-head gaming.
Poor-Man's Multi-Head (Score:3)
What you do is connect two separate Quake 2 Clients to the same server. You play normally with one of them, and act as a spectator with the second. I would spectate myself, 3rd-person perspective (on the CTF Servers that would support it), and zoom out and up, so that I'd be looking down at my own charater. It was a great way to see anyone that might be creeping up on me from behind, and watching myself get fragged was usually pretty cool too.
With a third client you could stick with 1st person perspective, and simply "zoom" in as much as possible -- creating a sort of permanent sniper view.
Note that this works far better on "local" games than it does for internet games. The way that I got around this was to use Microsoft Proxy (at the time I was running NT, nowadays I'd just use a linux IP/Masq box) on my main game station, and then hook up the client(s) through a second adapter. That way, your main machine will get all of the packets that it can handle, and the leftover bandwidth would get sent to the client machines. This probably works better with MS Proxy simply because Linux IP/Masq will split up the connection so much better than MS Proxy. Even if your "client" machines are getting 10 fps or less, you don't really need realtime updates to your "rearview mirror" -- it's not like you can look at it all the time anyway.
--Cycon
Re:X? (Score:3)
Playing any game on Win2000 is like playing it on Linux.
Re:It also works in Windows Me and 98 (Score:3)
-Ted
Re:Poor-Man's Multi-Head (Score:3)
Wouldn't it have been much more useful to have it chasecam on your opponents? I think that would definitely count as cheating - at least for a head-to-head game.
I know that when I would play my roommate, we would yell at each other "Don't look at my screen!" when we were head-to-head in the same room. We often did sneak peeks, though. There's a huge advantage in knowing where your opponent is, what weapon they have, and where they are going.
So... is it cheating?
Regardless, it's a neat trick getting it running.
I might stick that old Voodoo 1 card back in my spare machine and try it myself.
Torrey Hoffman (Azog)
Problem with two monitors.. (Score:3)
Using two monitors is a bitch because you're going to make yourself ill trying to target something in the middle of the screen (where the monitors merge).
Now, if you had three - maybe a 19" in the center and two 17"s for left and right 45 degrees, that would rock pretty hard. Or, I suppose, getting a widescreen view (it would be more useful IMHO to have the 45 degree views).
If I remember right, you could do this via network controls on DOOM in c. 1994? (the center screen one 486, and the two 45 degree displays powered by 2 more 486s).
Very cool, though. :)
Games, pr0n, and mp3s drive the industry (Score:3)
Wasn't this in the original Doom release? (Score:3)
this would be a better solution than the multi-monitor one, as:
a) you have to have many video cards, using up lots of slots and hence making the machine useless for anything else.
b) it runs at very, very low res.
if you could play quake/unreal/strip-frag-poker 2000 on multiple machines that way, you could have each running at their max resolution, have your slower/lo-res machines doing your peripheral vision etc
fross
Re:It also works in Windows Me and 98 (Score:3)
>support multihead/multi-videocards. I tried it in 2D but I'm not too sure about using it in 3D.
Windows98SE and presumably ME only provide D3D or OGL acceleration on the primary video card. A Voodoo3 can provide Glide compatibility when used as a second video card. This limits the fun for gaming with 3D acceleration.
I hadn't considered trying to run in SW mode with UT before. I'll try that tonight when I get home. I have a Rage128 AGP as primary and Voodoo3 3000 PCI as secondary on my home machine.
Multi-head gaming? What's Next? (Score:3)
Kinda lame, really. (Score:3)
Now see, if it actually gave you periphrial vision.. or even if you could turn around in your chair and see what was behind you, THAT would be cool.
Sure it's cool.. but (Score:3)
Re:One Monitor is better than N (assuming N 1) (Score:3)
If the displays were aligned in this fashion, the illusion of multiple window panes through which one can view a singular world would be experienced. More horizontal stretch would occur, but if a system were to be designed to take full advantage of multiple-monitor displays in providing peripheral vision and side views, the effect would be to allow you to view more of the displayed world, maintaining image aspect ratios and rates of angular movement when moving through the environment.
It's time for some games to start supporting multiple monitors for different displays. Mech games could take on new dimensions of realism. Flight and driving simulators and games would spring to life! How'd you like to be able to sneak quick glances at your wingman without shattering the reality of the evolving action?
Reality is simulated best when we move our heads to change the view of our environment - not when we move the view around in a window directly ahead, with us remaining perfectly still. Making sure we match view variations with what our brains expect from solid worlds will make our created worlds even more immersive and lifelike.
Time to have some fun!
On Our Way... (Score:4)
I suppose that this multi-head phenomenon is a step in the direction of a VR type of setup, monitors all around and the person in the center. Which sounds cool......really cool.
The question is, do the architectures that we currently have do multi-head readily? Or will we start having such things as video servers? I can see a future where you have one computer whose sole job is to house 25 video cards and keep them powered. Its mobo would have the chips on it to communicate to the main gaming server via a gigabyte fiber connection, which it would take the signal and demultiplex it so it would run on all video cards, thus giving you awesome multi-head capabilities.
Why hasn't anyone come up with this stuff?
It also works in Windows Me and 98 (Score:4)
And now can put two of everything in my gaming computer- 2 OS's, 2 Hard Drive (RAID 0), 2 CD-Roms, 2 floppy drives, 2 GeForce 2 GTS's, 2 Athlons, 2 SCSI cards (one's for raid), 2 power supplys... This my really hurt my two platnum cards. I'll need two jobs. :)
psh - play Quake Bingo. (Score:5)
("B-16" "You sank my battleship!" "I-24" "You sank my battleship" "O-71" "You sank....")
1600x200? (Score:5)
So, it's going to be plenty pixelated, though perhaps it would be nice with a wider FOV setting. Sniping would be hell, though.
Lot of good it does me. (Score:5)
-Sorry.
kwsNI