

Carmack About Q3A On Dreamcast 100
andr0meda writes: "C|Net's GameCenter recently interviewed John Carmack about Q3A's Dreamcast conversion. The interview was conducted after the QuakeCon talk John gave last weekend, which was Slashdotted earlier. Here are both parts of the lengthy interview: [1,2]"
Re:The PS2 Is Screwed (Score:5)
Re:Two things (Score:1)
Carmack brought up a great point tho. Adding the keyboard and mouse admist all the joystick players might be deadful... Picture all the non-pc type people attempting to play on a server and having one of the "lpb's" jumping all over the place schooling everyone with his keybaord and mouse combination. People might get discouraged and not play...
OH welps, maybe there could be a setting to play against only those people or what not... never know. I'd rather play with a keybaord and mouse ANY day then a cheeey joystick. I love my Dreamcast, but I love my Quake-style games.
I would feel sorry for Sega (Score:1)
Re:What's the big deal? (Score:3)
Perhaps if strategy games did not involve so many redundant repetition, and allowed you to concentrate on strategy, you would not need very many controls.
Really, why can't you tell the UI/AI you want marines in perpetutity with a 1000 credit reserve, and forget about it?
Re:Vector quantization compression? (Score:1)
http://www-dev.3dfx.com/fxt1 or http://linux.3dfx.com/open_source/fxt1/technical_
http://www.hardwarecentral.com/hardwarecentral/
Re:Moderators on Crack (Score:2)
nitpick: errors in article (Score:2)
The first real-time 3D environments were pioneered by the house of id...
um
And with Quake's robust networking code, action gamers went head-to-head on the Net for the first time.
um
Re:Two things (Score:1)
I give credit where credit is due. There are a hell of a lot of good players out there using joysticks, but I'm talking about the average Joe...
I sat one day trying to play Quakeworld online and was wondering how the hell people were killing me from every single angle in the world... Finally a friend taught me how to use the keybaord and mouse combination and I've been blowing people away ever since. I'm talking about the majority of players tho... I taught a few friends the keyboard and mouse combo and after 10 minutes they increased their skills very much...
OH well, I think it'll be intersting to see... I never even saw a Dreamcast keyboard in stores yet... of course I never really looked either. Wonder how much they're priced at...
Re:Two things (Score:2)
some of the absolutely best players I have met in Quake used a Joystick or a gamepad, not all but some.. anywhu
Jeremy
If you think education is expensive, try ignornace
the next 32x (Score:1)
FreeBSD tpc stack GPL-ed? (Score:1)
if someone knows for certain, please post. it'll be really interesting if it is GPL-ed. everyone pretty much is using the BSD stack, which wouldn't make any sense if it's GPL-ed becuase corporations wouldn't be into it.
Re:I would feel sorry for Sega (Score:1)
Re:nitpick: errors in article (Score:1)
you seem to think it's an environment that can be navigated in 3 dimensions, like duke nukem 3d. duke nukem was a 3d environment hacked into a very 2d game. it looked like you could walk over/under things, but that effect was created using 2d objects, sprites, and textures.
if you understand this distinciton, then you'll understand that wolf3d and doom were 2d games, where descent and quake were 3d.
Heh! (Score:1)
I can just imagine Yu Suzuki thinking "What to do...Virtua Fighter 4? Shenmue 2? Daytona on DC? nah, I'll write an amusing article on slashdot!"
Yes.. you would think so.. (Score:1)
use it anyway you want.
The author doesn't, and therefore uses the GPL.
I just don't understand your argument.
It is like saying that the author of a book
is an asshole, because he doesn't allow you to
copy it. Tough luck. You have to respect the authors wishes.
If YOU creates opensource software, then YOU get
to choose.
The GPL and BSD -license caters for different kinds of wishes. Neither is better than the other,
they are just different. Can't you people accept
that?
Re:Two things (Score:1)
I believe a prototype ethernet adapter has been in some developer's hands for a while now also, although you have to jump through quite a few hoops to get it to work. As I recall, you can't just hook it into an existing LAN - you have to set up a box running a tunnel connection (PPP) as its gateway. Linux or FreeBSD are recommended for this task.
I'm a bit confused about Carmack's apparent show of support for the x-box. It seems to me that the x-box is just another attempt by Microsoft to lock people into their (usually pretty bad) APIs, so that they won't go and do nasty things like port their games to Dreamcast or Be or anything else.
Does the x-box claim to support OpenGL, or is Quake going to become a DirectX-only game now?
Re:nitpick: errors in article (Score:1)
I think where you are confused is that the original quote in the article (which was mirrored here) didn't make the distinction that they were talking about "real-time 3d enviornments for mainstream PC games".
Real-time 3d enviornments (with real 3D) predate Quake or Descent (or hell even Wolf3D or Duke Nukem) by more than a decade. 3D game programmers (even Carmack) are mostlystanding on the shoulders of people who researched this technology many many years ago (of course, they weren't exactly using mainstream PC hardware at the time).
Re:No Nintendo Consoles? (Score:1)
The Dolphin will have near identical storage (DVD), memory (32), and speed (200mpoly) as the PSX2.
Source: games.ign.com
Re:What's the big deal? (Score:1)
But the game is still so stupid it will consume all my resources and time in order to pump out 100 marines and nothing else I want.
Prioritization! Intelligence!
"If the most complex part of the game is the sequence of triangles and circles I push to get my unit to perform a complex move, I'm not interested. "
Sid Meier's recent game civil war game, Gettysburg, has no resource management and only 10 buttons.
10 buttons for formation, attacking, regrouping and retreating.
Fun games are simple and deep, not complex and shallow.
Anyway, I agree with the rest of it.
Re:OT: History of the World, part N+1 (Score:2)
This OT post is just to cool to let die...
Normally I dislike trolls but this one did a really good job
Thhht!
Re:The PS2 Is Screwed (Score:1)
Re:Carmac is *NOT* an OSS developer (Score:2)
Last time I looked Carmack was one of the main developers on the utah-glx [sourcefourge.net] project. I believe that he's been involved in bringing GLX support to Linux, writing an X server for MacOS X and releasing games under the GPL.
Wolfenstein, Doom and Quake 1 are all released under the GPL.
Two things (Score:5)
- There will be a keyboard and a mouse that you can attach to Dreamcast, they were shown at QuakeCon (here [shugashack.com] is a pic of the mouse and you can see the keyboard here [shugashack.com]).
- Sega does plan to release a "LAN adapter" that will allow LAN/DSL/cable modem connection, as stated in this interview [stomped.com].
Just wanted to clarify on that.
-jfedor
OT posting settings (Score:1)
If you do that, your line breaks will be preserved.
Re:Sad (Score:1)
As well, Sega will be releasing a mouse for the Dreamcast. The Japan mouse was used for the Q3 Dreamcast Demo. They were a little smaller than what were used to, but North America will get a larger version to accomidate our hands.
Re:Carmac is *NOT* an OSS developer (Score:1)
Speaking of QuakeCon2K.... (Score:2)
Just do it (Score:2)
Re:I would feel sorry for Sega (Score:1)
Re:Way to go. (Score:2)
In conclusion,
sarcasm: YAI! fake people: BOO!
Love legolas
i've looked at love from both sides now. from win and lose, and still somehow...
life after games for id? (Score:3)
Hell, if he can port X Window System to Mac OS X in his spare time, why couldn't he work for a few weeks on StarOffice and turn it into an Office-killer?
Re:The PS2 Is Screwed (Score:1)
Re:nitpick: errors in article (Score:1)
Re:No Nintendo Consoles? (Score:1)
I would doubt an N64 port would be very fruitful. Getting all those textures to fit on one cart would be hell.
Gamepad vs. Mouse (Score:1)
FPS comic [spaceninja.com]
Re:OT: History of the World, part N+1 (Score:1)
Re:What's the big deal? (Score:1)
The PC has been repeatly touted to "merge" with television, but it just doesn't happen. I don't think it ever will. The ultimate computers of the future will be like X-Box or PS2: a centralized box that can serve as entertainment, internet, and eventually a server for the whole home.
Re:Way to go. (Score:1)
i still have it in me to be very sarcastic and/or cynical and/or pessimistic.
but all it ever did for me was alienate myself from others.
sarcastic humor is ok sometimes, but it's all too easy to get carried away with it. if you're not careful you could end up criticizing everything around you, which accomplishes one thing:
it alienates you from everyone else.
luvv,
warren
btw, what makes you think that non-sarcastic people are "fake"? sarcasm is the only way to be honest? hah! you have a lot to learn.
Re:life after games for id? (Score:1)
Thats not the default definition of VQ (Score:1)
If 3dfx is using the term to describe their S3TC (which was itself an offshoot of a small part of MPEG-2 BTW) offshoot they are bastardizing the term, it wouldnt be the first time.
Re:Way to go. (Score:2)
heh... no, i didn't say that non-sarcastic people were fake. i just indicated they were a better target to say 'sux' then the poor, poor sarcastic cynics.
personally, i find sarcasm a great way to express what i really feel, instead of being fake on the outside. yes, it is easy to be carried away, but people can know that when i say something, i'm not lying to them.
and, also, sarcastic conversation (between many people who enjoy it) can be quite enjoyable. it turns a bland business meeting into exciting free-for-all. i have to pay close attention to make sure i'm not suckered into the sarcasm. good fun.
my conclusion (this time): :( :( :)
boring conversation =
fake people's conversation =
exciting, sarcastic conversation =
love legolas
(ps argh... apple must die for the crappy keyboard on this ibook. the shift, ctrl, and apple keys are barely working. must ship it back to tx =^/ )
i've looked at love from both sides now. from win and lose, and still somehow...
Better late than never. (Score:1)
--
Re:What's the big deal? (Score:1)
Geeks will have computer(s), game console(s), TV and DSS, while regular folks'll have their entertainment centers with TV, VCR, DVD, DSS and all manner of audio, plus their console(s). Only big diff is that geek DVD will be on the computer.
Who the hell is likely to consolidate to one box for everything? I think it's nothing more than a marketeer's dream to sell everybody new devices all over again, just now with the supposed convenience and coolness of all-in-one. BS. Unless it's designed by B&O and engineered by McIntosh (not Apple) and costing two or three months' pay, it's gonna inflict its compromises on ALL your devices now instead of just the one. There always have been good reasons for separates.
Re:The PS2 Is Screwed - NOT (Score:1)
Re:Gamepad vs. Mouse (Score:1)
Re:What's the big deal? (Score:1)
Re:The PS2 Is Screwed (Score:1)
Re:The PS2 Is Screwed (Score:1)
Way to go. (Score:1)
kwsNI
Re:The PS2 Is Screwed (Score:1)
It's because the product with the most bells and whistles tends to succeed in the consumer-level high-tech marketplace. Companies hype features because they sound cool, reviewers focus on features because feature comparison charts look neat, and consumers focus on them because they're features! The Software Conspiracy, a book often-mentioned here, goes into some more detail.
Personally, I'd rather that good, solid products succeeded. But what can you do? Well, funding education properly might be a start, but anyway...
-RickHunter
Re:The PS2 Is Screwed (Score:1)
The net effect of these two issues was that there were a lot more good games for the PSX first. Remember folks, it's ALL about the software.
Re:Way to go. (Score:1)
2)different website
3)who cares if they're slashdotted. gamecenter is run by cnet. they can handle an extra 30,000 hits a day.
luvv,
warren
p.s. conversion to a different platform does not make a game fun
Re:Vector quantization compression? (Score:1)
The real question is, when will the first silicon ship that supports VQ and something like S3TC or FXT1 (or whatever it is)?
Re:The PS2 Is Screwed (Score:1)
But i was talking more about consoles, and the fact that its more down to marketing and reviews and god knows what else, not how many triangles it can draw in a second. The saturn/psx isnt the best example, as it was pretty close, but i`d say that it doesnt matter how close it is, it`ll make little difference in the long run if the marketing/cost isnt right.
Sad (Score:2)
gamepads - who's going to argue with carmack? ;-) (Score:2)
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All generalizations are false.
Re:nitpick: errors in article (Score:1)
Re:gamepads - who's going to argue with carmack? ; (Score:2)
Re:Way to go. (Score:1)
(Along with subtlety.)
Hey, come back! I'm being completely serious!
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All generalizations are false.
Re:Offtopic but worth mentioning (Score:1)
Well, judging by your UID, you've been reading /. for about a week, so give it a while. ;-)
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All generalizations are false.
yeah, sounds like some revolutionary *vapourware* (Score:1)
Ahem.
As awesome as Carmack is, I wouldn't bet the future of a gaming platform on one man's opinion. PC games are what bought Carmack's Ferrari's, not console games. I mean, no offense to Carmack, but I don't think he's the most qualified person in that arena. I seriously don't think Sony has anything to worry about WTR Microsoft. Sony will have a very profitable two years (at least) before they should start worrying about marketshare, and what then? How many gamers are going to buy into a completely new platform from a completely new console maker? And who knows what form(s) Microsoft will be in two years? Even if by some chance Redmond managed to take half of the Sony's console market, Sony has years of experience in other markets: music, electronics, computer hardware, entertainment, and of course, AIBOs. Put it this way: I'm sure Sony will still be a big deal in ten years. And I'm not so sure about Microsoft.Aside: I thought those Dreamcast screenshots looked pretty weak. Looks like the models use about half the polys of the real Q3A. I guess you get what you pay for; you can buy the console and the game for the price of a modern top-o-the-line graphics card. But then again, the Dreamcast and PC versions probably have a largely overlapping target audience. If you have both a semi-decent PC and a Dreamcast, is there any question which you should run Q3A on? If you want a good Dreamcast game, wait for the domestic release of Shenmue.
Maybe Carmack will help write the inevitable bundled Xbox game. (Which would of course be... Xtreme Minesweeper 2005.)
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All generalizations are false.
Re:I would feel sorry for Sega (Score:1)
Who else remembers Turbo Graphix 16? I think only the Atari Jaguar bombed worse than that. (Which was interesting because IIRC the Jaguar had 64-bit years before Nintendo.)
Actually, no, wait... I think Virtua Boy (sp?) probably did worse than both of 'em.
And while Neo Geo never never really caught on in the states (I only vaguely remember Samurai Showdown) I think it sold respectably in Nihon.
What am I forgetting? The Phillips system... and the original non-Sony PlayStations... what else?
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All generalizations are false.
Re:Yes.. you would think so.. (Score:2)
Re:Two things (Score:2)
CowboyNeal!
Who's the white uber-geek who we all know as SuperFreak?
CowboyNeal!
He's one baaaaad mutha -
Shut yo' mouth!
I'm just talkin' 'bout Neal!
We can dig it...
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All generalizations are false.
Re:gamepads - who's going to argue with carmack? ; (Score:1)
(I know it's a troll, I just don't understand what satisfaction there is in such a no-content post, even for lemurs like this. I guess for some people, clicking "Submit" and having others read your drivel contitutes a life.)
Re:gamepads - who's going to argue with carmack? ; (Score:1)
Re:OT: Spelling (Score:1)
That means he's cooler than you, and will remain so until the heat death of the universe renders us all much cooler than we want to be.
Re:Thats not the default definition of VQ (Score:1)
http://www.pvr-net.com/hardware/compression/vec
Re:No Nintendo Consoles? (Score:1)
And I hate Nintendo's business model, but that's neither here nor there.
PS, what sort of storage system will the Dolphin have when it ships?
Re:OT: Spelling (Score:1)
How good is John Carmack's quake-ness? I mean, does he usually win in office tournies, or beaten to the ground by the textures guy on the G3?
Simon
--
Re:OT: Spelling (Score:1)
Locking developers to one console? (Score:1)
Regardless, Square goes where Square wants. Same goes for EA, who have developed N64 games in the meantime. Sure, it sucks for Sega and I feel for them, but its business as usual...
Re:FreeBSD tpc stack GPL-ed? (Score:1)
contrary to popular opinion, the GPL is more restrictive and less free than the BSD.
Vector quantization compression? (Score:3)
As it seems to be implemented in hardware in this case, is there a software package of some VQ compression algorithm that comes close to wavelets or similar state-of-the-art compression? I just wonder because lately anyone seems to use wavelets...
Offtopic but worth mentioning (Score:1)
Thanks Hemos, you're OK in my book.
Re:Vector quantization compression? (Score:4)
This is obviously a lossy compression method, since the total number of blocks in the codebook is much less than the number of blocks in the original texture.
There is some interesting trickiness in figuring out what are the best n blocks to store as well as given a region of the image, which codebook block to represent it with.
VQ tends to take a long time to encode--it's a CPU-intensive pre-process. However, decoding is *really* fast (just a table-lookup) and it can have very high compression ratios. For both of these reasons it fits well with graphics hardware.
See "Rendering from Compressed Textures" [stanford.edu], a paper from SIGGRAPH '96 that talks about VQ for texture compression and introduces some clever things that can be done with mip-mapped VQ textures.
For the record (Score:1)
OT: History of the World, part N+1 (Score:4)
100,000 B.C.: Man domesticates the AIBO.
10,000 B.C.: Civilization begins when early farmers first learn to cultivate hot grits.
3000 B.C.: Sumerians develop a primitive cuneiform perl script.
2920 B.C.: A legendary flood sweeps Slashdot, filling up a Borland / Inprise story with hundreds of offtopic posts.
1750 B.C.: Hammurabi, a Mesopotamian king, codifies the first EULA.
490 B.C.: Greek city-states unite to defeat the Persians. ESR triumphantly proclaims that the Greeks "get it".
399 B.C.: Socrates is convicted of impiety. Despite the efforts of freesocrates.com, he is forced to kill himself by drinking hemlock.
336 B.C.: Fat-Time Charlie becomes King of Macedonia and conquers Persia.
4 B.C.: Following the Star (as in hot young actress) of Bethelem, wise men travel from far away to troll for baby Jesus.
A.D. 476: The Roman Empire BSODs.
A.D. 610: The Glorious MEEPT!! founds Islam after receiving a revelation from God. Following his disappearance from Slashdot in 632, a succession dispute results in the emergence of two troll factions: the Pythonni and the Perliites.
A.D. 800: Charlemagne conquers nearly all of Germany, only to be acquired by andover.net.
A.D. 874: Linus the Red discovers Iceland.
A.D. 1000: The epic of the Beowulf Cluster is written down. It is the first English epic poem.
A.D. 1095: Pope Bruce II calls for a crusade against the Turks when it is revealed they are violating the GPL. Later investigation reveals that Pope Bruce II had not yet contacted the Turks before calling for the crusade.
A.D. 1215: Bowing to pressure to open-source the British government, King John signs the Magna Carta, limiting the British monarchy's power. ESR triumphantly proclaims that the British monarchy "gets it".
A.D. 1348: The ILOVEYOU virus kills over half the population of Europe. (The other half was not using Outlook.)
A.D. 1420: Johann Gutenberg invents the printing press. He is immediately sued by monks claiming that the technology will promote the copying of hand-transcribed books, thus violating the church's intellectual property.
A.D. 1429: Natalie Portman of Arc gathers an army of Slashdot trolls to do battle with the moderators. She is eventually tried as a heretic and stoned (as in petrified).
A.D. 1478: The Catholic Church partners with doubleclick.net to launch the Spanish Inquisition.
A.D. 1492: Christopher Columbus arrives in what he believes to be "India", but which RMS informs him is actually "GNU/India".
A.D. 1508-12: Michaelengelo attempts to paint the Sistine Chapel ceiling with ASCII art, only to have his plan thwarted by the "Lameness Filter."
A.D. 1517: Martin Luther nails his 95 Theses to the church door and is promptly moderated down to (-1, Flamebait).
A.D. 1553: "Bloody" Mary ascends the throne of England and begins an infamous crusade against Protestants. ESR eats his words.
A.D. 1588: The "IF I EVER MEET YOU, I WILL KICK YOUR ASS" guy meets the Spanish Armada.
A.D. 1603: Tokugawa Ieyasu unites the feuding pancake-eating ninjas of Japan.
A.D. 1611: Mattel adds Galileo Galilei to its CyberPatrol block list for proposing that the Earth revolves around the sun.
A.D. 1688: In the so-called "Glorious Revolution", King James II is bloodlessly forced out of power and flees to France. ESR again triumphantly proclaims that the British monarchy "gets it".
A.D. 1692: Anti-GIF hysteria in the New World comes to a head in the infamous "Salem GIF Trials", in which 20 alleged GIFs are burned at the stake. Later investigation reveals that mayn of the supposed GIFs were actually PNGs.
A.D. 1769: James Watt patents the one-click steam engine.
A.D. 1776: Trolls, angered by CmdrTaco's passage of the Moderation Act, rebel. After a several-year flame war, the trolls succeed in seceding from Slashdot and forming the United Coalition of Trolls.
A.D. 1789: The French Revolution begins with a distributed denial of service (DDoS) attack on the Bastille.
A.D. 1799: Attempts at discovering Egyptian hieroglyphs receive a major boost when Napoleon's troops discover the Rosetta stone. Sadly, the stone is quickly outlawed under the DMCA as an illegal means of circumventing encryption.
A.D. 1844: Samuel Morse invents Morse code. Cryptography export restrictions prevent the telegraph's use outside the U.S. and Canada.
A.D. 1853: United States Commodore Matthew C. Perry arrives in Japan and forces the xenophobic nation to open its doors to foreign trade. ESR triumphantly proclaims that Japan finally "gets it".
A.D. 1865: President Lincoln is 'bitchslapped.' The nation mourns.
A.D. 1901: Italian inventor Guglielmo Marcoli first demonstrates the radio. Metallica drummer Lars Ulrich immediately delivers to Marcoli a list of 335,435 suspected radio users.
A.D. 1911: Facing a break-up by the United States Supreme Court, Standard Oil Co. defends its "freedom to innovate" and proposes numerous rejected settlements. Slashbots mock the company as "Standa~1" and depict John D. Rockefeller as a member of the Borg.
A.D. 1929: V.A. Linux's stock drops over 200 dollars on "Black Tuesday", October 29th.
A.D. 1945: In the secret Manhattan Project, scientists working in Los Alamos, New Mexico, construct a nuclear bomb from Star Wars Legos.
A.D. 1948: Slashdot runs the infamous headline "DEWEY DEFEATS TRUMAN." Shamefaced, the site quickly retracts the story when numerous readers point out that it is not news for nerds, stuff that matters.
A.D. 1965: Jon Katz delivers his famous "I Have A Post-Hellmouth Dream" speech, which stated: "I have a dream that one day on the red hills of Georgia the geeks of former slaves and the geeks of former slave geeks will be able to sit down together at the table of geeks... I have a dream that my geek little geeks will one geek live in a nation where they will not be geeked by the geek of their geek but by the geek of their geek."
A.D. 1969: Neil Armstrong becomes the first man to set foot on the moon. His immortal words: "FIRST MOONWALK!!!"
A.D. 1970: Ohio National Guardsmen shoot four students at Kent State University for "Internet theft".
A.D. 1989: The United States invades Panama to capture renowned "hacker" Manual Noriega, who is suspected of writing the DeCSS utility.
A.D. 1990: West Germany and East Germany reunite after 45 years of separation. ESR triumphantly proclaims that Germany "gets it".
A.D. 1994: As years of apartheid rule finally end, Nelson Mandela is elected president of South Africa. ESR is sick, and sadly misses his chance to triumphantly proclaim that South Africa "gets it".
A.D. 1997: Slashdot reports that Scottish scientists have succeeded in cloning a female sheep named Dolly. Numerous readers complain that if they had wanted information on the latest sheep releases, they would have just gone to freshsheep.net
A.D. 1999: Miramax announces Don Knotts to play hacker Emmanuel Goldstein in upcoming movie "Takedown"
A.D. 2000: On January 1st Microsoft NZ web site is first to announce that they have survived year 21000 bug. Slashdot community rejoices and lots of people swear the new millennium starts next year. ESR agrees that
A.D. 2001: Mozilla release is expected during this millennium, although plans are to integrate it with the upcoming linux-2.4.0-test92-pre17-ac3.1-25.9, which would mean a slight delay.
What's the big deal? (Score:2)
Re:The PS2 Is Screwed (Score:1)
Loss-leader hardware... (Score:1)
...with more memory, an internet connection, hard drives and what not is an exciting development, but look at Carmacks' experience with Sega - they won't even give one of the best PC game programmers some info on a piece of peripheral hardware! He was polite about it, but they're just being silly.
An interesting side point is that whatever hacks people do manage to carry out on these consoles could end up providing a ready-made excuse for poor market performance, whether or not console hacking makes any real effect on profitability. It seems to me it's a question of whether the manufacturers have the balls and foresight to provide in a positive way for the inevitable fact that people will find ways into some of these new systems. As far as Sega are concerned the answer appears to be no. Personally, I'm hoping Sony will do a Net Yaroze-like program for the PS2! It's not implausible, considering the fact they're licensing out the CPU and graphics chips. I'd pay for one. Hobby games ahoy!
Re:Just do it (Score:2)
Sun doesn't seem to have a problem with the GPL. [sun.com]
Re:Just do it (Score:1)
It's one of the primary ideological differences between BSD and GPL license.
That's like saying "Let's see red paint be blue"
Re: (Score:2)
Re:A scientific analysis (Score:1)
This Space for Sale (Score:1)
Oh, and while you're at it, help me pay for my Grandma's operation - Drink Pepsi [pepsi.com]!!
(sheesh...)
Re:Way to go. (Score:1)
Atari Jaguar (Score:1)
1 64bit GPU
1 64bit Blitter
1 32bit DSP
1 16bit Motorolla 68k
It had 2 megs of ram.
All processors were connected through a 64bit bus.
Each processor was independent of the other -- ie: it was an SMP like system. The people who knew how to program the system generally turned OFF the 68k (because of the way it controlled the bus (could only transfer 16bits at a time; nothing else could hit the bus while it was xfering data; bascially killed system performance); finally a use for the HALT instruction
The clock speed of everything in the system wasn't spectacular though. I think everything was slower than 20mhz. It was still good enough to do doom better than most 486's could (think back to 1996; P90's I believe were the high end gotta pay $4000 for one machines).
It was a very cool system; the games for it blew everything else at the time out of the water (well, the good games like t2k, AvP, and such
Re:The PS2 Is Screwed (Score:1)
Re:Vector quantization compression? (Score:5)
S3TC is a modified form of block truncation coding (BTC), which involves selecting two colors and generating two other colors by interpolation. This is done with 4x4 blocks, giving very nearly 4 bits per pixel. This is nice because it doesn't require any additional tables.
Vector quantization is a general process where you try to take a large set of number strings and pick some subset that can be used to aproximate all of them reasonably. In the dreamcast's case, you specify 256 2x2 blocks, so each pixel is represented by 2 bits, but you also have 2k of codebook overhead. This works out pretty well for smaller textures, but large textures often come out badly because there just aren't enough codebook entries to reasonably aproximate it.
John Carmack
Re:The PS2 Is Screwed (Score:1)
If I recall correctly, the original PSX had very few "revolutionary" features. But it still managed to beat out the N64 and the Saturn. Do I remember right?
-RickHunter
Re:What's the big deal? (Score:1)
However, for describing locations, pointing devices are critical for speed. Moving from base to base with a gamepad would be easy, but telling your troops to patrol between two points without a pointing device would be agrivating at best, and tediously slow at worst. There's just no getting around that a mouse is the easiest way we currently have of describing relative locations to a computer.
As for the need for keyboards, I demand more from my games than a little action. I want complexity and lots of customization. I want my games to be as flexible as my OS (unix). I want to name my cities in Civ, I want macros in Quake, I want to be able to type numbers in for quantities, I want my games to have consoles (Quake, Dark Reign 2, etc)... I don't play Street Fighter or any other games that can be condensed down to a pad of a few buttons. If the most complex part of the game is the sequence of triangles and circles I push to get my unit to perform a complex move, I'm not interested. In fact, I want the ability to bind a single key to a complex move, not be forced to enter a complex string of keys to perform a simple task. I also want to pick which key does what.
Also, you can tell some strategy games to keep producing units continuously. Look at Dark Reign, and Dark Reign 2. Both have "shift click" to add 5 to the number of a unit you want. Quickly clicking can queue up far more units than you'll ever use.
So far most games seem to focus on one part of the experience at a time: interface, gameplay, graphics, networking, story, etc. If anyone ever does get it all right, I'll be surprised. It'll probably be a community project.
Re:Vector quantization compression? (Score:1)
Do you think there's a future for VQ texture compression? As you pointed out, for bigger images you will need a larger codebook to achieve acceptable quality. What is the hardware overhead of having that extra indirection to lookup the pixels in the
Re:OT: Spelling (Score:1)
Commander Keen : (Score:2)
Ooh ooh! That would be so cool! Heh, I'd love to play Commander Keen on a Gameboy Color... I'd buy one expressly for that purpose. Erm, I'm sorry, got a little bit nostalgic and stuff... But I think a Commander Keen GBC game would kickass and sell a lot, too :)
Ports are cool.
-tsunakeWhat's the big deal? (Score:4)
Personally, I don't understand why people believe that the Dreamcast and furthermore, any other console will cause the end of the PC as a viable gaming system. Can you seriously imagine playing multi-management games like Civilization, Myth 2, or StarCraft without a mouse and keyboard? Or a game that requires precise placement like Quake 3 being played with a controller? I had enough trouble playing Street Fighter 2 on my SNES, and any game more challenging will just cause blisters and frustration, not a genuine challenge. Both the PC and console markets have niche games that suit both systems, and I believe that the convergence two will promote creative game design, not hinder it.
Re:For the record (Score:1)
Sooner or later, in this discussion, some clueless ms lemming will say . . ."yea but the Xbox kix ass!" and this little fact that it doesn't exist is a preemptive strike.
The PS2 Is Screwed (Score:5)
I agree with John that it is a shame what Sony has done to the Dreamcast with its incessant and unwarranted hype of the PS2. I think Sony will get a taste of its own medicine with the torrential $500 million marketing campaign for the Xbox.
Any way this shakes out, competition is good for us. We'll get cheaper consoles faster and better games. I just hope we don' get into the stupidity that Sony began with locking down developers to one console. EA and Square made a deal with the devil. I hope it doesn't turn around to bite them in the ass. Actually, being a Dreamcast owner, I hope it does.
No Nintendo Consoles? (Score:2)
Dreamcast: Good thinking to include modem. Not enough memory.
PSX2: Not enough memory.
PSX: Cool architecture. No memory.
XBox: Little cramped on memory but obviously easy to port for.
Dolphin: Not mentioned by interviewer. Doh!
N64: Ditto gamecenter ignorance.
I only hope... (Score:1)