Indrema Announces Partnership With Red Hat 79
Jacek Fedorynski writes "Indrema (the Linux gaming console guys) and Red Hat have announced that they have formed an alliance to "jointly manage branding and distribution" of DV Linux, a Linux distribution for gaming consoles."
Re:Could The GPL Hurt Manufacturers and Consumers? (Score:2)
The X-box seems to be using off-the-shelf components (IIRC, which I may not), which lowers the construction and R&D price. As stated in another post, you don't have to open source the development kits. Some may scream bloody murder at that, but in my mind, it's no different from selling some other piece of software to run on linux. The profit may come from using an online network (much like the game NeverRest) or by selling other online services (email, what-have-you). Since it wouldn't take too much (I would think) to add on a web-browser, it could become something like WebTV.
Now there's a scary notion.
Re:why another distribution, why not intergrate to (Score:1)
Re:Linux and Gaming (Score:1)
Re:Outstanding news! (Score:1)
Lessee..
Linux watches
Linux game machines
Linux in microcontrollers
Linux for x86-64
Linux Lego Toys
Linux infested with AOL
LinuxWorld in full swing in San Jose (across town, but I'm stuck at work
Yeah, I guess it's not just for breakfast anymore, but it still stays crunchy in milk!
"Resistance is useless" - Popular saying aboard big yellow things which hang in the atmosphere exactly like a brick doesn't.
Vote [dragonswest.com] Naked 2000
Re:Expensive? No! :-) (Score:1)
Re:why another distribution, why not intergrate to (Score:1)
Re:I'm sorry, I don't think they will succeed. (Score:1)
They will have to unless they plan to release it under a free beer/speech license.
Re:Why does this matter? (Score:1)
Point 1.) If this is being implemented into a console a ROM to boot the OS from makes perfect sense.
You want to pick a stable version of Linux and you never really want to change it, if so flash the ROM, this helps out with point number one and is kind of something you would want with a console isnt it?
Point 2.) OpenGL coupled with one specific video card in a setup like the NV20 with very well tuned system for OpenGL, also you could offer SDL something the Loki guys use for porting games to the *nix platform, seems pretty stable since a business more or less ports their games using it
Anyone who can write C, can pick up Ogl, and SDL rather easy, there is also an Open Audio library Loki has) So, I think that with a little work that issue is already solved no since in reinventing the wheel, maybe highly tune each of these for your specific hardware but its pretty much there isnt it?
Point 3.)Easy of programming, as I said if you can write C, it dont get much cooler than SDL, OpenGL and or Loki's open Audio library.
The things I would be worried about are making sure this thing is secure and just tuning the entire platform specifically to one set of hardware, it gives you much more freedom and ability to make stable a system
So boottime, system stability all of that when you can just pick and support ONE set of hardware period supporting it, coding it, tuning it just everything would become easier.
It sounds like a do-able project Sega did it.
Jeremy
If you think education is expensive, try ignornace
Re:Why does this matter? (Score:1)
2. I thought the NVidia drivers were almost as fast as the windows drivers, at least according to tom's hardware. Since it would be on a TV, you could run it at low resolutions, so it shouldn't be a problem.
3. I can't imagine a linux platform being harder to code than a platform were you have to do everything in assembly (most other consoles). Hell, maybe you don't have to program in assembly for dreamcast and playstation, but in a few years, if the any of those consoles takes off, programmers would probably have to do assembly, to get the most out of it, like all sucsesful platforms.
Re:Could The GPL Hurt Manufacturers and Consumers? (Score:1)
"They have to give the OS and any kernel patches away, sure, but don't expect to see libraries and documentation for free."
from http://alllinuxdevices.com/news_story.php3?ltsn=20 00-08-15-013-03-PS-LF-GM [alllinuxdevices.com]:
"The IESDK, composed completely of open source tools, will be freely available to anyone who cares to download it, though use of the package isn't mandatory to program for the Indrema. Gildred explained that developers are free to use whatever tools they choose. Those already comfortable with some common API's found in many desktop Linux games will have little trouble adapting to coding for the Indrema, which takes advantage of OpenGL and OpenAL, among others. In addition, Indrema is currently working on OpenStream Video, a technology Gildred describes as "pioneering," which it will release under an open source license. "
Indrema does have a couple things that won't be open source, like Extrema their xserver. And of course the games that people write for it.
who? (Score:1)
~~~~~~~~~~~~~~~~~~~~
I don't want a lot, I just want it all
Flame away, I have a hose!
Re:But I thought? (Score:2)
But they are working on it...that is the important thing
Re:Linux and Gaming (Score:1)
well, perhaps I'm just being thick, but I've often found the docs for much Linux configuration rather incomprehensible...
On the other hand, how well is Windows' "own part" of the registry documented?
Not very well... in fact I haven't seen any such documentation... I guess I may be able to buy it from Micros~1 some way... I don't know...
And how many Windows applications come with documentation of it's registry settings?
Almost none...
And yes, most Windows software has some kind of GUI configuration tool, but it's fairly common that you can't change all settings with it! (this is certainly the case with Windows itself!)
The (GNU/)Linux programs on the other hand usually come with an example configuration file with comments which briefly explains all the settings, and often you get "real" documentation too!
A big plus on the Linux side...
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Re:This will not succeed (Score:1)
Re:Racist (Score:1)
Lamenes s filter encountered. Post aborted.
Well, in the grand scheme of things.. (Score:1)
Re:Could The GPL Hurt Manufacturers and Consumers? (Score:1)
Re:lol (Score:1)
What was I thinking?
Re:Why does this matter? (Score:1)
Oh, that'll be fun for the cheat-codes publications.
Ten Easy Ways to Gain su Access
Seriously, if the game consoles come with a standard video card, why is it a concern about drivers?
These consoles only attaction will be in downloading games (probably crammed with advertisements) off cable and playing head-to-head. Once the newest version, scenery pack, etc., etc., comes out you update (probably for a nominal fee) same way you got it. Screw CD's and everyone knows the first thing you do with manuals is throw them away.
I dunno, tho, if I'm gonna be ready for Larn 3D: The Lance of Death
Vote [dragonswest.com] Naked 2000
I don't think this will work. (Score:1)
Doomed to fail like any "second rate" platform (Score:3)
The gaming market is all marketing and hype. Yes, there are technological innovations every day, but what consoles are about is marketing, marketing, advertising and more marketing-just note how the ages old R3000 Playstation keeps selling billions of titles against the technologically superior N64 and Dreamcast. All about ads on TV, gaming magazines and viral marketing intended to get youngsters into buying more.
Worse, there are no developers. If you look at firms that failed like Atari (Jaguar), Commodore (CD32) and 3DO, all had put in significant developer relations in SDK's, copublicity, etc. Hell, CD32/CDTV had the fscking Amiga to copy games off.
Put Indrema into this market without the developer support of hundreds of games, plus no marketing engine the way Sony, Sega, Nintendo or Microsoft have, and that's the end.
Unfortunately, most Linux firms these days don't seem to get the idea of marketing, period. They take great software technology, throw it into commodity hardware and watch it flop. You can't keep selling to the converted!
This is exactly like the Amiga market about five years ago. Applications like the Toaster, go BEYOND and open new markets up. Linux vendors have to really start building something more than what any guy would run make on some beat up old box in his closet...especially with early adopters who will tear things apart and judge value on sight of the thing :)
--Calum
Re:Linux and Gaming (Score:1)
yes, but the point is that a) each config file, however messed up and crack-addled the author was when he came up with the format, usually has accompanying documentation (minimum being commented examples), and b) all config files can be mutilated and worked on with perl/sed/awk/bash/c/scheme/python/whatever, based on the fact it's a text file.
in windows, if i want to change the setting of a program, then i have to pray it's stored in an ini file. if it's in the registry, i might be able to figure it out, same with a config file. but modern programs both assume that the user will never be touching the file, so never document/give examples of the formats/ways to change the configuration.
even with vbscript/wsh (which is nifty, despite it's bad rep), the authors of the program had to keep user-use in mind when designing the objects and making certain properties/methods available, which is rarely done except in high-profile applications (word, etc).
in conculsion, umm... "SPOON!"
[The Tick started it's run from the start of the series on Teletoon last night.]
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Re:Linux and Gaming (Score:1)
As for docs on config files...
well, perhaps I'm just being thick, but I've often found the docs for much Linux configuration rather incomprehensible...
Ah well, each to his own I suppose...
Re:Linux on a game console... (Score:1)
This shouldn't be mashed.
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Re:Linux and Gaming (Score:1)
hose for XF86Config to the point X won't start
-no problem go in and fix with vi
hose your registry to the point Windows won't start
-no problem go in and fix with....
wait a minute there is no command line program
that can edit the registry with windows, its
not ASCII text. If you are going to write some
funky file format at least have a good command
line based editor for it. Oh sure regedit can do
imports from the command line. So you could DUMP
the whole registry, find the problem, patch, and
test, but DAMN what a hassle
Re:I'm sorry, I don't think they will succeed. (Score:1)
> They will have to unless they plan to release it under a free beer/speech license.
How so? Unless they plan to lock their CDs in some cunning way, so that only they can produce CDs that work on the machine?
I don't see how they can charge developers to develop for it, as they're basing so much of their stuff on existing Open Source code.
What kind of distro? (Score:1)
Martee
Falling Sales... (Score:1)
lol (Score:1)
. . . the companies have formed an alliance to jointly manage branding and distribution of DV Linux, an upcoming universal standard operating system for console video gaming and TV-based entertainment applications.
lol . .Standards are great!, I think everyone should have one.
Why RedHat? (Score:1)
Now, don't get my wrong: I do like rh6.2 and use it at work and at home, but why would you use it for a game console? There are other distros out there that are streamlined, hence run faster. The faster they can get the base os to run, the less memory and processor speed we need to run games and the lower the cost. Of couse, I'm sure a free os like rh would lower the cost anyway, as opposed to the Dreamcast running Windows CE!
But why not choose another distro that is made for smaller devices. uCLinux might be a little too cut down, but aren't there better ones out there? I think I remember reading some right here at /. , but I don't remember.
Could The GPL Hurt Manufacturers and Consumers? (Score:3)
Re:Falling Sales... (Score:2)
Also, from what I have seen from the Xbox so far it will likely be the crushing blow for Linux gaming (with Linux's adoption on the desktop soon to follow). The Xbox can run 6 monitors for crying out loud! It has full screen texture rendering, surface mapping, and will likely have the most stunning array of games for any console ever produced. (Look at Age of Empires...)
Linux isn't going to be able to keep up, it is fighting wars on too many fronts: servers; desktops; console; handhelds; etc.
..................................
Re:Linux and Gaming (Score:1)
Although, maybe 'ergonomics' is a better word. I think user friendliness would almost have to encompass stability (as it results in, at the very least, wasted time to reboot). Windows (and Office) is a lot of things, stable isn't one of them.
why another distribution, why not intergrate to RH (Score:1)
Re:Why RedHat? (Score:1)
Re:Linux and Gaming (Score:3)
Perhaps so, but to me, the term "user-friendly" has been mutilated to mean "usable by people who don't know computers". The term "user-friendly" really should mean "easy to use by people of all skill levels".
Windows may be more "user-friendly" in the sense that it lets newbies get things done easily. This is a good thing, but one peeve I have against Windows is that its so-called "user-friendliness" gets in the way of people who know what they're doing. If you know how to write shell scripts, a complex task can be done in a minute or two. But in Windows, you've to pray that the UI designers have thought of the possibility that you actually want to do such a task. Otherwise, you'll be doing it manually, navigating around all kinds of multi-level menus just to do one thing. This isn't exactly the most efficient way to specify the equivalent of a shell script.
Now, I'm not saying that we should forget the newbies and force shell-scripting down the throats of all computer users. I'm saying that UI's that are boasted to be "user-friendly" are friendly only to newbies, but are actually unfriendly to experienced users because it gets in the way of what they want to do.
A real "user-friendly" UI should be one that is conducive to both beginners and advanced users. I know that it's probably not possible for one UI to integrate both of these aspects; but at least the user should be given the choice. Linux GUI's may not be as good as Windows yet, but Linux at least gives the user the choice of what interface is most efficient for him/her. Windows shoves a GUI down your throat. Guess which one wins when Linux GUI's catch up to Windows.
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Am I the only one... (Score:1)
Linux games (Score:1)
Re:Competition heats up! (Score:2)
I love linux, but do you really think Indrema has that much of a chance in such a crowded console market where the other players are throwing as much as $500 million dollars into the marketing blitz for launch? (As X-Box is doing).
Also, both the PS/2 and X-Box will have a ton of games at launch, where as the Indrema will have .. ?
Re:Why does this matter? (Score:3)
RedHat Resources (Score:2)
Do they have the manpower to effectively contribute to these relationships?
Re:Competition heats up! - Launch titles on XBox (Score:1)
The XBox should be very easy to program for compared to the PS2 - and very easy to port from (although I don't think MS are that keen on ports right now...) and MS are keen to have a good quality lineup.
The other thing to consider is that the XBox is very easy to prototype for, even if you don't have a devbox yet. If you get a high-end PC with the best GeForce you can get, you can get quite close to the XBox platform - much closer than you can on any other console.
Re:Linux on a game console... (Score:1)
The way some of you jokesters put it, Windows BSOD's twice a day. IME, even with Windows 98, it's more like twice a year. FUD is a two way street, buddy.
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But *Why*? (Score:2)
Why is Indrema using Linux as a console OS? On a console, you want the OS to be out of the way, providing as little interferance as possible. You don't need memory protection (landing at the command prompt instead of simply freezing is hardly an improvement, and it gets in the way of extremely high-speed code), daemons, a complex driver module, or anything like that. All you want is a tightly-coded microkernel written in assembly which provides the most rudimentary hardware abstraction and multitasking, and then hand off everything to the loaded game--something a lot closer to V2 OS than Linux. Linux just isn't suited for a console for the same reasons that it is very well suited for workstations and servers.
So the question comes down to: why are they using Linux?
Re:Linux and Gaming (Score:1)
but hell - I gotta stop defending Windows so much... I think it can do well enough on it's own.
Re:Linux and Gaming (Score:1)
Re:Linux Box (Score:1)
This will not succeed (Score:1)
Those of you who say that this may be interesting because its Linux either know nothing about the console market or letting their Linux bias get in the way.
Re:Why RedHat? (Score:1)
Re:Why does this matter? (Score:1)
Re:But *Why*? (Score:1)
Because Indrema is not meant to be used only for gaming. It will be a set-top box, providing net access & the works. And being easy to program for, there will be heaps of interesting stuff coming out for it. And this includes Emulators of various other systems, ability to access proprietary, encrypted content (tv?) etc.
Re:But I thought? (Score:1)
But for a console all you need is just one really awesome driver and you're set. In this case it would be an nvidia driver of some sort.
Also aren't most "linux" graphics card drivers actually XFree86 specific? Indrema doesn't use XFree, so that may make a difference too.
They have a proprietary server called extrema that uses a subset of X and is designed for TV screens.
Re:Linux and Gaming (Score:1)
When my network card failed the other day, Windows decided that it had detected a new network card, pushing me through that ridiculous new hardware wizard (the one that doesn't find the right drivers no matter where you tell it to look and needs you to have a Windows 98 CD on hand just to update your network drivers).
Red Hat on the same machine, on the other hand, correctly spotted that I had no longer had a 3c59x network card in the system.
When I replaced the card, I needed to reboot Windows 3 times (as well as use Linux to download some new drivers from 3Com's site) before it worked again.
When I rebooted Linux, it just worked.
So please don't try to tell me the Windows is user friendly.
Re:Linux and Gaming (Score:1)
Re:Why does this matter? (Score:1)
Agreed. Though, I hope they figure these (and other) issues out before they ship, and ship in a timely manner.
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Re:Could The GPL Hurt Manufacturers and Consumers? (Score:2)
Re:Falling Sales... (Score:1)
Re:Linux and Gaming (Score:1)
Might contain one (or *more*) (Score:1)
But I thought? (Score:2)
Has this all chanaged since then? I recently saw some benchmarks on Toms Hardware with Linux drivers...has it come that far along that we can do descent gaming now?
Linux and Gaming (Score:4)
This sounds like really interesting news actually. Linux outperforms Windows in nearly every category *except* gaming. Many games have been ported to Linux, but all those I know of are at least fractionally slower (I'm sure someone can point out an exception).
If Linux were to become a good foundation for future gaming consoles, we would see a lot more attention paid to building extraordinary (as opposed to merely working) drivers for various video cards, etc. I know many people who use Windows for the purpose of playing games due to this fact.
Also, if Linux were to become more of a gaming platform, we might see more games being released for it, instead of someone having to hack out a port to nearly everything we want to play.
All in all, this has at least some potential. Oh, and for the sceptics that I'm sure are already popping up, making Linux perform better in these areas will *not* degrade its usefulness in all the areas it already dominates. I would even highly doubt that it will take away any of the motivation for progress in other areas. I'd even argue that this would bring more attention to Linux in general with the possibility of having more intelligent people working on some of the details.
Not everyone who uses Windows is lame. Some haven't been exposed to anything else, so how can we judge them? There may be another Linus out there dialing into AOL on his Win2K machine just dying to find something better...
Re:Could The GPL Hurt Manufacturers and Consumers? (Score:1)
If there's anyone who knows how to make money in this space, it's redhat.
Why does this matter? (Score:4)
Linux DV won't take off as a console platform until the following happens:
I'm not saying that the X-box will be easy, but it will at least be easier for MS to port all the crap needed to the X-box's OS, seeing as it's basically a stripped-down Windows (9x? NT?)-based OS.
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Re:Could The GPL Hurt Manufacturers and Consumers? (Score:3)
Indrema can easily make money by licensing special development kits (likely packaged as RPMs) that turn a standard Linux box (with the right hardware) into an Indrema development workstation. They have to give the OS and any kernel patches away, sure, but don't expect to see libraries and documentation for free. Those will cost an arm and a leg, and rightfully so. It's not easy to put together a gaming platform like this.
In short, just because they use Linux, doesn't mean they need to GPL everything.
Linux Box (Score:1)
This Is Pretty Cool (Score:1)
Re:Common Ground to Stand On (Score:1)
Re:Linux on a game console... (Score:2)
<BLUE_SCREEN>
*** STOP: 0x00000019 BAD_POOL_HEADER
(list DLLs here)
Please contact your system administrator.
</BLUE_SCREEN>
eh?
Comparisons to X-Box (Score:2)
I'm sorry, I don't think they will succeed. (Score:3)
a) Developer Support: Where is the developer support for Indrema? - even if you've got good hardware, hardly anyone will buy the system without some impressive games to play on it. I've seen hardly any developer support for Indrema.
b) Marketing: To get a new console going, you need a whole load of marketing bucks. People (even lofty
c) A viable business model: Most consoles make a loss on the hardware for the first year or two, making all their money on the royalties from the software. As Indrema will have an open system, developers will not have to pay them anything to produce software for it. They'll therfore have to make all their money on the hardware and be at a severe disadvantage to the discounted hardware of Sony, Microsoft, Nintendo and Sega.
d) Brand: Even though Sony stormed the console market with the Playstation, they were still a well known brand. Most people will never have heard of Indrema and will go with a name they know.
Basically, Indrema don't have the money to compete with the other consoles in any big way. If they had vast amounts of money, they could pay developers to write games for them, but at the moment I doubt very many devlopers will. It's just a question of economics: Most console games nowadays require a team of at least 10 people at least 18 months to make. As a devloper gets about £5 for a £40 game, they'd have to sell at least a third of a million copies simply to break even. That's not counting advertising costs. I just can't see Indrema selling enough units to ensure a game could sell that many units, it's as simple as that.
My background: I work for Fiendish Games [fiendishgames.com], which is the Games-Sold-Online division of Criterion Software [csl.com], who also make cross-platform graphics middleware like Renderware [renderware.com] and PC/Console games like Trickstyle [trickstyle.com].
Please Note: My opinions may not represent the opinions of my employer.
cheers,
Tim
Mail: tim@planettimmy.com [mailto]
http://www.planettimmy.com/ [planettimmy.com]
Re:But I thought? (Score:1)
Also I agree with Carmack that it's not really important that the drivers are a little bit slow. In a couple years we'll all be using different graphics cards with different drivers.
Instead it would be good to focus on speeding up Mesa because people will still be using that for a long time. Mesa is not the fastest implementation of OpenGL around. The guys who wrote it were not interested in playing games but in using it for modelling and educational stuff. Personally, I think education is good in it's place but computers should be used for what they do well: 3d games.
Slashdot had an article a long time ago about SGI creating a Linux version of OpenGL and releasing it under the X license. But I haven't heard anything about that since. That should kick arse.
Re:But I thought? (Score:2)
haven't heard anything about that since. That should kick arse.
I remember that aswell, wonder what happened to that?
Re:Why does this matter? (Score:1)
My N64 console is ready for play in less than 10 seconds. Granted, a PSX takes *much* longer to boot (probably even a minute or two, but that's why I don't own a PSX), but you get the idea. Even when booting, I seriously doubt that the bottleneck is/will be the processor. Mind you, you're correct, a console would (hopefully :-) ) not have things like Apache, sendmail, and MySQL running. However, I will not want to wait for the bloody thing to boot if it takes more than a minute or two, regardless of the games involved. Hopefully, they will be able to overcome these issues.
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Re:Could The GPL Hurt Manufacturers and Consumers? (Score:2)
The kernel, if changes were made, would have to be released under the GPL. But if they make all of their own tools, compilers, etc., those are their's to keep. I'm sure all game companies know how to make their own compilers and debuggers.
Re:Why does this matter? (Score:1)
In reply to point 2, I can verify that the 3dfx drivers for Linux lag behind the Windows implementations. What makes me the angriest at that is how 3dfx wants to give the illusion of supporting Linux when other manufacturers won't.
Yeah, right.
Common Ground to Stand On (Score:3)
Perhaps for Linux gaming to go up to the next level we need some kind of common application/driver/hardware etc. interface like DirectX...every single game that comes out nowadays is "Direct3D", and only some are OpenGL. I know OpenGL can handle the graphics (better than DirectX at that) and there has been a big push for 3D graphics support under Linux...but what about 3D sound support? DirectX includes all of this together...it is a good idea even if MS wrote it (for once).
Maybe I don't know what I'm talking about and there already is something like this...I just haven't heard of anything like it. It would developers some common ground though for sure...
competition for x-box good. (Score:1)
is this thing going to only run linux games though? they should try to put a PSX emulator on there and some sort of system to run the X-Box games...then you could get three consoles for 1...heh! now thats practical
JediLuke
Linux on a game console... (Score:5)
Welcome to the club, kiddies!
Vote [dragonswest.com] Naked 2000
Re:Could The GPL Hurt Manufacturers and Consumers? (Score:2)
Why do you say that? If you look at their most recent financial statements [yahoo.com] you will notice that Red Hat has never made a dime in profit.