

Hasbro Wins Against Arcade Clones 136
Masem writes "Hasbro has won a number of settlements in a pending lawsuit with
numerous game makers. According to commentary in the newsgroups, most of the games here were "direct" clones of classic arcade games that Hasbro has the rights to, such as Tetris, Pac-Man, and Astroids (Some of these aquired when they bought Atari). "Direct" here being nearly the exact same gameplay, with possibly different titles and graphics, but it's hard to confirm these beyond word of mouth or titles. "
They've done this before... (I think) (Score:1)
Look 'n Feel? (Score:1)
I'm also a little surprised that Hasbro/Atari is suing people *now*. Not 10-15 years ago when Pacman clones were everywhere, and more importantly, on competing platforms.
True there are
Tom
FFS (Score:1)
And what about the hundreds of cloned games made over the years by public domain and shareware authors?
You'll have to excuse me, I'm off to write the most general game possible and take everyone else who has ripped off my game to court.
Direct (Score:1)
Not "hmm, they could be similar..."
Re:Can ya really blame them? (Score:1)
Re:pffft! (Score:1)
Raise your hand if you haven't ever programmed your own version of Tetris, PacMan, Asteroids or Space Invaders some time in the 80's ...
Was it complex to write? No. Why? Because the
design of the came was not very complex in the first place.
Re:(OT)The copyright on "Happy Birthday" (Score:1)
just use mame! (Score:1)
--
And Justice for None [geocities.com]
"didn't create anything"???? (Score:1)
So, now that the DMCA anti-circumvention measures are in place while UCITA looms we're seeing IP "look and feel" lawsuits winning where only a decade back they would have lost. That Hasbro is updating their old codebase is irrelevant to the issue at hand.
No, I don't know. What is a "DIRECT" rip off? (Score:1)
I stand corrected WRT: Lotus/Borland history [nt] (Score:1)
I thought it was the Tetris Company... (Score:1)
but not even they can kill your 'tris clone according to t his page [google.com] (google cache, original won't work) But who knows if whoever wrote that is right.
kleenex and xerox are still trademarks (Score:1)
Re:ripoff games (Score:1)
Settlements.... (Score:1)
Does Hasbro own Pac-Man? (Score:1)
-jfedor
Re:Why are they doing this? (Score:1)
Then you aren't looking hard enough. I was down at a local book/video/software store yesterday and saw an Atari Arcade pack for windows. Had Asteroids, Centipede, Tempest, Pong, Breakout and something else that I can't remember.
Re:"didn't create anything"???? (Score:1)
Fair enough--they may not have copied the code for the games, but they've still just made second rate clones trading on the familiarity of the classics. IMO, Hasbro could have used their efforts making games, rather than bothering with what was likely a near-zero dent in their corporate wallet.
This should probably be addressed with trademark law rather than copyright law, but (here it comes) IANAL.
Re:Lack of copyright enforcement == abandonment. (Score:1)
Re:Holy crap! (Score:1)
Re:Lotus won the battle... (Score:1)
Re:Why? (Score:1)
The people making the knockoffs were probably just small-time profiteers that didn't create anything--slime that are best driven out of business anyway.
Re:No one should be getting upset about this. (Score:1)
Not directly mentioned, but it has completely made sales my our title impossible.
That said, I think your missing the broader picture. VERY VERY few of the games in question where direct rip-offs, but rather extensions of the originals. Theres a very hard question tied up in this, "What constitutes a 'rip-off'"?
The measurement is very hard. Is simply replacing the graphics enough? Clearly the inclusion of a particle physics system changes the game in some way. While the game is still similiar, it's not exactly the same. At what point do we cross this line?
Compare unreal to quake, for example. Is it fair to call Unreal a 'rip-off' of quake? Is it a derivative work? Are they completely unrelated?
My point is, that the line is nearly impossible to draw accurately. Derivative works are very important. The ability for anyone to improve on a basic concept is important.
Lets apply this to another genre, the Web. What if I take a webpage design (we'll use slashdot as an example), and change the design a bit..add some functionality. Am I slashdot ripoff because I started with their site? Or have I IMPROVED on the Slashdot design enough to make it my own?
Hard question to answer, and this settlement seems to lend credence to the idea that a company can own broad sweeping copyrights on entire models of gameplay, not specific games. That's dangerous, and not something to be taken lightly.
Re:Wishful thinking (Score:1)
You may wish that was the case, but this issue was decided something like 15 years ago in various "look and feel" decisions. No common code is required for something to be considered a derivative work, and infringing under the copyright law.
Re:What about new features? (Score:1)
A court would have to decide how significant the changes were. Actually, the changes you describe probably wouldn't be enough--they are pretty much the sort of thing done for the game "Jawbreaker," which was ruled to infringe on Pac-Man.
I'm Too Tired To Be Angry (Score:1)
I would literally be easier to LINE UP ALL THE LAWYERS(judges too)AND MARCH THEM INTO THE OCEAN.
The People demand SLACK and we're GONNA TAKE IT!REMEMBER ITS STILL ABOUT US!NOT GOVERNMENTS!NOT CORPORATIONS!US!THERES MORE OF US THAN THEM!'course they can still hang out if they dont make any trouble,BUT ITS TIME SOMEONE GOT A DEEP BEATING!
Re:I'm Too Tired To Be Angry (Score:1)
Even if they add them,what i own now is grandfathered.What they gonna do?spank me?
Funny thing about intangible goods,you cant hang solid laws on them,not to mention being bad for economy.If the industries want to waste all their money chasing individuals let them.they'll soon be gone and make way for new ideas.The old ones dont work and make criminals of all.
If things were to work as in your dreamworld,then things must change,it is the evolutionary path.
Lawyers like you pay me to let them touch the mighty staff.
Re:I'm Too Tired To Be Angry (Score:1)
We pay for content once.You're such a buttlicker why don't you just give them all your money.
When the device breaks we use an emulator
When vinyl,8TRACK,cassette are scratched broken mutilated by design we Mp3 it.
SURPRISE SHITHEAD WE ALREADY BOUGHT IT!
When the terms of the suppliers are too stiff,
those who demand will get it anyway,DESPITE LAWS,DESPITE LAWYERS AND IN SPITE OF THE GREED OF THE "OWNERS".This has been seen again and again
Pinkboy.IN THIS CASE THE MOUNTAIN DOESNT COME TO MOHAMMED.THE WORLD WORKS DIFFERENTLY THAN THE POWERS THAT BE WANT IT TO.No one rational ever promised a bottomless income to artists,coders or corporations.Coding and music are a lot alike,both best done for the love and sake of it.When done "for the money"the product is usually shit anyway.(behold microsoft or any disco album)
Read 3-fisted Tales of Bob,think Subgenius,kiss my ass.
Oh and by the way,lawyers like you beat me off every day.Nyahhh Nyahhhh.Tee hee.
Re:How About Hack? Let's Sue Blizzard for Diablo! (Score:1)
Now, I realise you were being flippant, but it is fairly obviously the case that there was a pretty large chunk of innovation that went into making Diablo different from its influences. It's certainly worlds away from copying Pac-Man verbatim and merely changing the name of the protagonist.
How exactly are computer games any different from other IP? No-one ever seems to think that it's unfair for song-writers to get royalities when other bands do cover versions of their work. It's an analogous situation here.
Re:Hasbro's likely response (Score:1)
-Pete
Re:Webfoot's Response (Score:1)
Ever heard of paragraphs?
-Pete
Re:How About Hack? Let's Sue Blizzard for Diablo! (Score:1)
Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
This software may be copied and distributed for educational, research,
and not for profit purposes provided that this copyright and statement
are included in all such copies. Other copyrights may also apply.
The license isn't open source, as open source's popularity wasn't widespread when it came out, but it is effectively so, since you can get the code for almost any version of it easily. The current maintainer is also in process of trying to get the licence switched to a dual license with GPL, and wants as many people who've contributed to Angband's code over the years as possible to e-mail him giving permission.
If you've contributed any code to Angband, you might check at
http://thangorodrim.angband.org/ope nsource.html [angband.org]
Re:This is a TERRIBLE Precedent (Score:1)
This isn't a precedent (Score:1)
Re:Er. yes they have... (Score:1)
There's still a bit of money to be made off these games and Hasbro, according to the courts, has the exclusive right to do so.
Not necessarily. The companies settled, so there's no way to know whether the courts would have ruled in Hasbro's favor.
Re: (Score:1)
Re:Right (Score:1)
By my understanding, it works as follows. Its a derivative work if I take the code for the game and modify it. If, however, I just like the gameplay and build something similar, its not necessarily a derived work... I'm afraid I'm not incredibly clear on this. For example, most fanfic is a derived work, but a piece of fiction set in a similar universe wouldn't be.
-RickHunter
Re:This is a TERRIBLE Precedent (Score:1)
Indeed if this didn't happen the entire music industry would probably fall apart...
Well, yeah. How long has it been since you heard an original song? ;-) But seriously, it wouldn't be a problem for the RIAA. They can probably use their contracts to wrench permission out of their artists. And I suspect they would just roll over any independant artist who objected.
-RickHunter
Re:This is a TERRIBLE Precedent (Score:1)
Actually, it seems to stem from an almost global lack of understanding of the ideas behind copyright. A work inspired by a copyrighted work (not directly modified from, that's a derivative work) is fine. If I were a composer and heard a catchy musical sequence, I could build a variation on it into my next song. But it looks to me like now too many people are buying the "Intellectual Property" arguments. Copyright does not inherently equal ownership. It is just what the name says. Copying rights.
Perhaps if we get the Greeks/Hebrews to sue the American government for "imitating" the form of government invented by their ancestors, we'll see some clueing-in? ;-)
-RickHunter
Re:Which part of copyright? (Score:1)
2. Shoot stuff
3. Don't get killed
And
4. Pay up.
Which part of copyright? (Score:1)
OK, I'm a bit puzzled... exactly which part of copyright does this fall under? They are certainly not "unauthorized duplication" (exact copy of binary), "reverse engineering" (figuring out how the code works), or "deriving" (since none of the original work (code / art) beyond the idea has been used in creation).
I thought it was established in a case of Atari vs. Sierra On-Line in the 80s regarding Pac-Man and Jawbreaker - where Jawbreaker was the same "idea" and gameplay, but the maze and graphics were altered - that ideas are not copyrightable.
Given the simlicity of most "classic" games, claiming owner ship of the idea of shooting rocks that break apart just doesn't sit well with me. Where is the line? If I'm admittedly using another work as a "frame of reference," at what point am I infringing on their copyright, and at what point am I off the hook?
Re:What about new features? (Score:1)
Creations are protected under copyright. Ideas are protected under patents.
Copying a song is also fundamentally different from imitating a computer game. Music can be broken down into a set of simple instructions (musical notes) which can then be used to replicate the music. If you use essentially the same notes in your own song, you've copied the song.
Computer programmers don't work like that. There is a set of instructions that tell the computer what to do. When someone clones a game, they create an entirely different set of computer instructions that do not even vaguely resemble the original. This is the part that companies copyright, and if this part has not been duplicated, then I don't see where the violation is.
The music example is an intiguing one. If I have a song represented as a bunch of notes, I can remove sections, move sections around, move a section up or down by a series of semitones, and still be in violation of copyright. But, if I move each note independently, I can convert any song into any other song. So, by the court's logic, the creator of the first song holds the copyright on every derived work.
Who the hell invented Rap or Techno? They must still be alive, I want to buy their rights (I think I have a dollar around here somewhere...) and sue the ass off everyone currently violating their "idea."
Counter suit? (Score:1)
Isn't the recent PC release of Asteroids more a rip off of Astro-3D than Astro-3D is of the original arcade Asteroids?
Who should be suing who here?
What about new features? (Score:1)
kind of off-topic (Score:1)
The precursor to Nethack - d&d.
The precursor to the unspecified "multiplayer conquest game" - Diplomacy
mazewar - paintball (a bit of a stretch, but pretty close)
So let me rephrase a paragraph or two of yours:
So, it seems to me that open source game programmer collectives are making non-proprietary games out of proprietary, often copyrighted, games. They add a bit of graphics, modify the gameplay somewhat (often dumbing it down due to hardware limitations), and do a pretty crappy job at packaging. When the original inventor of a game does that, I don't have a problem with it, but most of these collectives are generations away from the original inventors
Should they get the kind of protection from prosecution that open source hubris provides? I think not. Their slick, non-commercial implementation of copyrighted ideas deserves prompt legal action. In the give-and-take of ideas between proprietary and non-proprietary games, IMO, open source programming collectives have been doing a lot more taking than giving.
That's an entirely sarcastic passage, btw. But my point is, the open source people draw just as much inspiration from the world around them as the commercial "evils" that surround them.
-- kwashiorkor --
Leaps in Logic
should not be confused with
The name "Puck-Man" (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Namco _licenses_ Pac-Man. (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
(OT)The copyright on "Happy Birthday" (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Why xgalaga _is_ a ripoff of GALAGA® (Score:1)
Is xgalaga a "rip off" of the arcade classic "Galaga"?
Yes (Galaga is a trademark) but a quick `mv' can change that.
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Lotus won the battle... (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Apathy != abandonment (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
For more info on the Copyright Theft Act (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
(OT)The people demand slack... (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Two words: Puff Daddy. (Score:1)
The rest of the world manages to create new content everyday without ripping off other peoples ideas.
Does Puff Daddy create original content?
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Er. yes they have... (Score:2)
- A.P.
--
"One World, one Web, one Program" - Microsoft promotional ad
Hey! (Score:2)
Maybe that's why Clinton backed off from the National Missile Defense System. They were afraid that Hasbro would sue them for infringing on Missile Command!
Right (Score:2)
If the company making the derivative work did so without ever seeing or copying Hasbro's code, then it should be legal. This is not something that should be enforced by copyright. This seems more like a patent issue. It's extremely ridiculous by any standard though. This is almost as bad as "business model patents."
Re:This is a TERRIBLE Precedent (Score:2)
DeCSS wouldn't have come about so easily if the author didn't study the encryption mechanisms in Xing's player. That's not nothing.
Otherwise, I agree. It sounds like the ability to destroy another company for using some fundamental concept (such as scrolling left to right, using cascading menus, shooting falling objects from a stationary target, editing text with a keyboard, arrow keys and pgup/pgdn and soforth) is directly proportional to the size of their legal department.
These Hasbro clones on the other hand used the Hasbro games and the strong similarities of the name of the Hasbro games to market their products. If Tetris were called "Blocks" I could understand the re-use. Microsoft certainly couldn't sue for people using the word "Word" in the name of their wordprocessor (which is MS Word compatible, and edits text...with a keyboard, menus, dictionary, etcetera).
There has to be a line somewhere... There is a company which owns the use of the word "Ethical" in the context of Mutual funds. Whenever a company creates an "Ethical" fund and calls it "Ethical" the legal department is engaged. On the other hand, their own funds need not necessarily be "Ethical".
I suppose my point is that it is just as dumb and confused outside the computer industry as it is inside.
Yes, I'm babbling.
Not a huge deal (Score:2)
IANAL but...
You can't copyright the rules to a game; thus, anyone can make a game in which a user-controlled sprite runs through a maze, eliminating neutral sprites which it overlaps, and pursued by hostile sprites. Rules can be patented, but they never were, and I think that it would be too late to decide to do so twenty years after the things were released.
Additionally, you can't copyright the name - that's a trademark issue. And the trademark on some of these games is probably pretty worn out by now; who can really tell the difference between anything in the gigantic Space Invaders genre? It's a generic term now, like kleenex or xerox.
Finally, there's no legal precedent that was set; the companies settled because they didn't want to persue a lawsuit. But I think they'd've had a strong chance of winning if they had.
Re:Can ya really blame them? (Score:2)
Re:game companies are ripping off free games (Score:2)
Then you haven't seen Atari's first game, Computer Space. Check out this picture [cgexpo.com] of the very first (and very mod) arcade game. If the ugly word "rip-off" has to be used, CS is near the front of the rip-off line -- it's Spacewar for the arcade.
However, in an era where games quite freely, er, "shared" elements, Asteroids was rather novel at the time. I would certainly say that the gameplay, independent of the fact that it was a space game, was a revelation (of course, Robotron later took that gameplay to a new level). Check out the articl e [gamearchive.com] about Asteroids from Microsoft Arcade.
Re:kind of off-topic (Score:2)
You seem to find nothing surprising about the notion that games can be owned by a corporation. Well, that's actually a rather new-fangled idea. For thousands of years, games have been non-proprietary. People experimented with them, tweaked the rules, and improved the game play. That's why games like chess, checkers, and go now are so exquisitely balanced and playable. Games are, in a sense, the original open source application. And the high quality game play of games like Nethack (unmatched by Diablo or other commercial games, IMO) are recent examples.
Games are an important part of our cultural heritage. They seem closer to language than to inventions. The idea that they should be protected by patents (which, for practical purposes, don't seem to expire for games) to me is very much something that can be challenged.
As an aside, the arrival of computers created an entirely new genre of games: large scale simulation games (war games, economic games, etc). Those simply weren't feasible before, and there were genuine pioneers in that area that were at best inspired. And, no, Diplomacy isn't a real precursor to those games.
Re:This is a good precedent. (Score:2)
Why? (Score:2)
Some games companies are taking the orginal idea of something and improving on the outdated games that haven't been touched for years.
The current owner of the "original games" sues the creators of the new games. To get a shitload of cash.
Hasbro won't be releasing any new improvements on the old classics.
Damn, that's a good business model.
Money for nothing.
I bet they are trying deperately to find some similarities between other old classics that they aquired (shit, they didn't even develop these games themselves) and quake 3...
Re:pacman? (Score:2)
I was under the impression that Namco owned Pac-man...
Namco owns the rights to the Pac-man arcade game, which they wrote.
Atari owned the rights to home versions of the game until they were bought by Hasbro a couple of years ago.
Remember Hungry Horace? (Score:2)
I wonder if they'll sue for that too.
-jfedor
This is NOT a good precedent. (Score:2)
This is a VERY bad precedent. It's not much of a stretch from writing a clone of a game, to writing a clone of ANY program!
Thankfully, this appears to have been a settlement and therefore does not set a legal precedent. Also, I think there are actually contrary legal precedents (Apply trying to sue Microsoft over the original Windows interface). I would guess that these little game companies gave in simply because they didn't have the money to fight the suit.
Re:pffft! (Score:2)
The problem is that the length of copyright has been going up and up.
Re:This is a TERRIBLE Precedent (Score:2)
Except in places like the USA where there have been fairly draconian laws against creating "derived works" for some time.
If I were a composer and heard a catchy musical sequence, I could build a variation on it into my next song.
Indeed if this didn't happen the entire music industry would probably fall apart...
Re:What about new features? (Score:2)
But what would happen if you took a sample of lyrics, pretended someone else was singing them, oh and pretended to change a "right" to a "ride".
Re:Check out the Offenders (Score:2)
, 256-color graphics, explosive digitized sound, and a sizzling original musical score add up to make this the best Desert Storm arcade game of them all! Dump the sand out of your boots, strap on your helmet and let's go! Requires 286+, VGA,
Talk about retro!
No one should be getting upset about this. (Score:2)
Contrast this to what some people did that upset Hasbro. They wrote Asteroids, added a few powerups, spiffed up the graphics, and released it with a name like "Asteroid Attack." Or they added ray-traced graphics to Missile Command and released it as "Incoming Missiles!" Now, really, what do you expect here? "Hey, I just wrote a book about a boy wizard named Larry Kotter, and can you _believe_ that some people think I'm ripping off those books by Rowling? She's such a bitch, trying to say I can't do this." Would anyone think this person was anything less than a complete fool?
Re:No one should be getting upset about this. (Score:2)
They're fundamentally rip-offs. If you copy the Asteroids design and add a few tidbits, that's hardly reason to claim you're doing something else. And calling the result "Asteroid Shooter" is pretty damn stupid no matter how you look at it.
The bottom line here is that you can't just take someone else's game design, tack on a few things, and claim it as your own. Even if that were legally allowed, it's very questionable artistically. It doesn't take much thought to start with an old game concept and spin it into something very different. Just adding powerups and better graphics shows an embarrassing lack of game design skills.
Re:Why? (Score:2)
But they *are*, and it has been quite a successful product line, too.
Re:pffft! (Score:2)
Breakout was especially simple. I wrote it in just a few hours. I was ten years old at the time. And the version I wrote had some cool features that the original lacked.
Karate champ and yie-ar were a little more complicated, but still nothing that would take more than a couple of days to write.
I agree that trivial games like these should be public domain. Both the gameplay and how to make it work on a computer are not that complicated.
Just as direct (Score:2)
I'm talking about direct rip-offs, including graphics
Does, for example, the csh/bash commandline in GNU look any different from the csh/bash commandline in UNIX?
and game-play
The bash syntax is the same as the sh syntax, or at least as similar as the game clones were to the Hasbro originals. And the POSIX functions are the same too.
as well as things like calling parts of the game the same thing.
ls, cd, rm, etc. are exactly as they are in UNIX®.
You know, a DIRECT rip-off.
A direct rip-off of UNIX was RMS's goal when he started the GNU project [gnu.org] and the Free Software Foundation:
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Wasn't it reversed on appeal? (Score:2)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Capcom lost the Fighter's History suit (Score:2)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Every known ROM dump for the old Nintendo (Score:2)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
What happened to Lotus (Score:2)
other companies said "woah, good idea" lotus tried to sue them for incorperating "lotus-like menus". Fortunatly Lotus lost, or the suit was dropped or something. (I forget which)
Lotus won, but it was overturned [mit.edu].
<O
( \
XGNOME vs. KDE: the game! [8m.com]
SuperBreakout was _before_ Arkanoid. (Score:2)
One other question...what kind of precidence does this set for a game like Arkanoid? I know there are litteraly hundreds of clones like Breakout and SuperBreakout on the market.
Breakout was an Atari (now Hasbro) game before Arkanoid, even before arcade games ran on general-purpose 8-bit microprocessors (Taito's Space Invaders was one of the first). Arkanoid (adding very nice graphics and loads of powerups) was from Taito.
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Mona Lisa and perpetual copyright (Score:2)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Hasbro's likely response (Score:2)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Hasbro is a TETRIS® licensee (Score:2)
TETRIS® is a registered trademark [8m.com] of The Tetris Company LLC. (There was a /. story on this.) [slashdot.org] Hasbro, as a TETRIS® licensee, is doing what it's contractually obligated to do: defend the TETRIS® trademark.
So download freepuzzlearena [8m.com], a clone of Tetris for Linux, DOS, and Windows 9x.
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Fixed link (Score:2)
Pinocchio's rant on The Tetris Company has moved here [8m.com].
Now, answering your question: Hasbro is a Tetris Company licensee.
<O
( \
XGNOME vs. KDE: the game! [8m.com]
different platforms (Score:2)
Let's encourage originality in clothes... (Score:2)
It's about time that the jeans knock-off companies who add more pockets or new colours paid Levi's for licensing their original idea, just like games.
And, to further that matter, I also think that all pants manufacturers should be paying their royalties to the Amish (or whoever invented pants).
Maybe the entire idea of clothes is outdated and we need something new. Perhaps a nudist law allowing people to only wear new items as "clothing"? I think there should be no problem whatsoever with people walking naked on the streets. I mean, it takes time to come up with a new clothing idea, and once it's been in the market for a few years and the person no longer manufactures it, you have to think up a new one, right? And while you're waiting you're not gonna have anything to wear.
And to ensure that all the items you wear as "clothing" are original or are royalty-paid knockoffs, the government should force you to scan the DMCA approved encrypted barcode on the pocket of the clothing item with a
ripoff games (Score:2)
Re:Which part of copyright? (Score:2)
Questions of copyright (Score:2)
It reminds me of going into an un-named store and seeing a knock off of a Sony(tm) boom-bax named Sonic. The packaging was completely identical to Sony packaging, except for the name.
now in an arcade, players are less concerned about such details, since if the games plays well, who cares? It is the owner of the game who paid out the big bucks.
Another example of "which way do you want to go in trademark/copyright law?" .......
- - - - - - - -
"Never apply a Star Trek solution to a Babylon 5 problem."
"Monopoly" history links (Score:3)
They've done it to other games, too (Score:3)
The way the newest version of the Scrabble program attempts to be legal, incidentally, is that you can switch configuration files that control how the game acts. By default, it plays this almost-Scrabble game with certain changes, such as 8 tiles on your rack, squares where you can't play, 4x Word Scores in hard-to-reach places, different square colors, etc. It just so happens that it's distributed with a different configuration file that makes it act like normal Scrabble.
Hasbro's control extends to other good games, too, such as Boggle and Monopoly. Again, if you're going to play them on a computer legally, you have to use the bloated Win9x games. This makes things like bsdgames/boggle (which comes with Debian) illegal. (Hey look, a legal issue you can worry about after KDE.)
I despise what Hasbro is doing to these games. I think about any game that I like to play and there's a 50/50 chance that Hasbro has bought the rights to it. There's something wrong with having a monopoly on fun.
--
No more e-mail address game - see my user info. Time for revenge.
Can ya really blame Linus, ESR, and RMS? (Score:3)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Nothing New (Score:3)
After many years, Atari was nothing more than a shell of itself. It didn't create video games anymore, it didn't do anything. But it did have this enormous copyright and patent portfolio that they had spent millions building up in the glory years. So, they went about licencing their games and suing companies that had infringed on their early patents. Atari became a "intellectual property" concern, that's all.
Now, when Tramiel finally gave up on video games, he went looking for a buyer, and found Hasbro. Hasbro paid a piddling $3 Million for all of Atari's intellectual property. Only $3 Million! for the rights to produce the most recognizable video games of all time. (The gamers of the world should have started a fund to buy this stuff and put it in the public domain.)
Hasbro got a deal, but to capitalize on it, they now have to play the same intellectual property games were playing. So, this sort of this thing is not any different than what Atari was doing in the early 80's (when they sued Maganavox for a PacMan clone on the Odessey II) or the early 90's (when they licened games to Microsoft), or the mid 90's (when Atari tried "3D" rehashes of classic games on the Jaguar).
All of this well enough known that it shouldn't be a problem. Activision came out with a Frogger clone called "Chicken" and never got sued. Likewise with dozens of sorta-close-to-PacMan games. These games still do have value: The local CompUSA has two or three "game packs" with clones of old games for sale for $15. Plus MAME is still a very popular use of people's time. The problem is that you *still* either need to pay off Hasbro/Atari, or make a different damn game.
Check out the Offenders (Score:3)
http://www.mvpsoft.com/soft-arcade.html [mvpsoft.com]
http://www.webfootgames.com/newindex.html [webfootgames.com]
http://www.egames.com/_asp/ egames.asp?nav=home&con=home [egames.com]
---------
The truth is out th - oh, wait, here it is...
-------------
game companies are ripping off free games (Score:4)
So, it seems to me that game companies are making proprietary games out of non-proprietary, often open source, games. They add a lot of graphics, modify the gameplay somewhat (often dumbing it down for the masses), and do a pretty good job at packaging. When the original inventor of a free game does that, I don't have a problem with it, but most of these companies are generations away from the original inventors.
Should they get the kind of eternal protection that game patents give for that? I think not. Their slick, commercial implementation of ideas deserves copyright protection (and, at that, it should probably be more limited than current copyright). In the give-and-take of ideas between non-proprietary and proprietary games, IMO, commercial game companies have been doing a lot more taking than giving.
pffft! (Score:4)
Raise your hand if you haven't played Tetris or PacMan...ok - the bolivian in the back of the room can put his hand down now. - But in all seriousness. These games have become so popular over time, and have been so played - and recognized that, while there is still money to be made, Hasbro (or whomever at this point) should be benevolent enough to just let people do as they will. Will someone PLEASE follow ID's lead with Quake (yes kids - there were two made before Q3A) and just (basically) give it away. (Of course, this need not turn into a thread about the economics of Qcrack
One other question...what kind of precidence does this set for a game like Arkanoid? I know there are litteraly hundreds of clones like Breakout and SuperBreakout on the market. I can't remember specifically which came first - but you get the gist.
Oh well, i suppose this is a sad day for owners of the TI-82
FluX
After 16 years, MTV has finally completed its deevolution into the shiny things network
This is a TERRIBLE Precedent (Score:4)
There actually have been cases similar to this before. Lotus, when they came out with Lotus1-2-3 had a very nice menu system, composed of heiarchical menus. When other companies said "woah, good idea" lotus tried to sue them for incorperating "lotus-like menus". Fortunatly Lotus lost, or the suit was dropped or something. (I forget which)
The thing that worries me about this decision is that it mirrors other very disturbing events a little too closely for my taste. Consider the similarities between this and the DeCSS trial: DeCSS has NOTHING stolen from anything copyrighted, it was an entirely original work. It functioned as a "black box", where given the same input, it would produce the same output as the DVD hardware. It was basically an emulator. The companies that Hasbro was going after had produced games that were also entirely original works; they shared no code with the hasbro originals. They just looked fairly similar, and had similar play styles.
A couple of years ago, judging from other precedents, Hasbro's case would have been tossed out. The siding of courts against vague, poorly defined "imitation" demonstrates a swing in the pendulum that I don't like.
Webfoot's Response (Score:5)
What about non-PC games (Score:5)
I'm getting the rights to Solitaire. Then I'll bribe^H^H^H^H^Hlobby the US government to place a 100% tax on playing cards, in case they are used to play Solitaire, which I have the rights to. I will also demand Microsoft pay my 100% of the profits they made from Windows 95 sales - card games are all it's good for.
Michael
...another comment from Michael Tandy.