Ask John Gildred About Indrema And Linux Gaming 136
Post below your questions for Gildred; you may want to check out previous articles here on Slashdot (#1, #2, #3, #4 (the one Hemos just posted)), as well as other recent interviews with Gildred at womengamers.com and GamesFirst and LinuxGames.com, or even the Indrema Web site, to find previous answers you'd like Gildred to qualify, clarify or expand on as well. No sense asking the obvious, after all -- but I'd sure like to know "When?", "When?!", and "When?!" I'd hoped to have pre-ordered one of these machines already, but the introduction date has been revised a few times, and always in the wrong direction. Hopefully, though, a longer wait means a cooler console.
How good of a DVD player is this? (Score:2)
TiVo doesn't build the boxes.. (Score:1)
Do you know anything at all about MesaGL? (Score:2)
Workstations only for work? De facto nature of Linux? I think you might want to take those blinders off. Windows98 and W2k are "workstation" OSes as well (Well, Microsoft calls them that!) and they are used as such. That's the de facto nature of them- but yet, look at all the games for those OSes. Take all the preconcieved notions of what an OS is supposed to be used for and throw them clean out the window. And as for it being "fun" without a high-speed internet connection; you're not trying hard enough.
DirectX is not an issue... (Score:2)
Read my reply to the previous comment... (Score:2)
Uh, you don't know what's coming do you? (Score:2)
Re:TiVo doesn't build the boxes.. (Score:1)
So, how "hackable" is it? (Score:5)
Give the size constraints of the Indrema, you might not be able to leave lots of empty space for future expansion. But how much hardware modification will be possible, for those inclined toward such things? Will it be possible to buy a unit with a smaller hard drive, then upgrade later with an off-the-shelf unit? (Corollary: We will be able to download OS patches, right? :)
The advantages of a console from a developer pov. (Score:1)
My understanding of your current plans indicates that you have made the licensing model more open. Game developers don't like this as the market will be flooded with low-quality games. Their games will have a hard time getting notice, and consumers will be turned off to the platform because of quality of games.
You also plan on providing an upgrade mechanism for several components of the machine. How do you plan to do this without bringing along all of the headache game developers have on the PC platform? Compatibility is a pain. Most game developers would rather write to a slower piece of hardware that was unchanging and known, then a faster piece of hardware that was changing.
So, without a stable hardware platfrom, and a closed licensing model, you have removed the primary reason game developers like consoles. What reason is there left to develop for your system and not a PC?
--Tom Stanis
Is Loki the only deveolper you have? (Score:2)
Will this be another linux set-top box like AOL-Gateway and dozens of others that allows TV and networking?
Can you use it as a basic linux system as well?
How on earth will you get enough developer support (Score:3)
For a game devloper to be able to make their money back, they need to sell a large number of units of their game, which isn't going to happen unless you've got a large user base. I just can't see how you're going to out-market the giants...
cheers,
Tim
Re:Open Source games (Score:1)
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Re:Open Source games (Score:1)
Also, in a wonderful display of anti-software-engineering practices, there's so much duplicated code that your stats are rarely what's displayed on the character window.
And then there's the fact that certain death conditions will leave your single-user character files open, such that they exist in the filesystem but cannot be accessed. Fortunately, Window's scandisk fixed that.
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Re:Online Gaming (Score:1)
Amiga Environment (Score:2)
Re:DirectX is not an issue... (Score:1)
DirectX is an API. The API is perfectly documented. Anyone capable could implement this API on whatever platform they feel like, without MS releasing any further 'specs'.
Two questions for the price of one... (Score:2)
Will third parties be releasing games for it?
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Re:Linux and gaming still haven't been joined yet (Score:1)
Re:AC3, DVI, and DVD support (Score:1)
is it the 1.5Gb HDTV serial interface or is it a firewire like connection?
Re:Is Linux the primary angle? (Score:2)
Indrema and Loki (Score:1)
Economically, there is no difference between them. (Score:2)
No discernable, qualitative economical difference exists between a console and a personal computer. Both consist of computer hardware and software and the marketshare of both is largely (if not entirely) a function of the available add-on titles. For each exception to this rule (the no qualitative difference rule) that exists on side of the equation, an equivalent exception exists on the other side.
The differences between consoles and personal computers is almost entirely functional, not economical. Consoles are typically single function devices (one plays games on them) while personal computers are typically general pupose machines (one plays games, does the taxes, writes codes, etc.).
Even this difference is fading. Consoles are quickly becoming general purpose devices. For example, Sony's PS 2 also plays movies and browses the web. We are entering the dreaded buzz word era: digital convergence.
Consider the new PDA's such as the iPaq. These are "computer appliances" and as such are close cousins to the gaming console. But wait, they are quickly becoming general purpose machines as well.
No developer needs to develop Indrema only games in order for Indrema to be successful. Rather, enough developers need to also support Indrema with their titles. Evidently, you have not read Gildred's other interviews linked at the top of this article. Gildred already addressed his market plan. It is the market plan of a console, not of a general purpose computer.
Now, whether Indrema has done enough research into their target market (Linux Power Gamers) to make the venture more than a 1 in a million crap shoot is another question altogether.
This is the first sensible thing you've said and it is quite correct. The success of Linux in the market is entirely due to grass roots marketing, not, as many people like to believe, its alleged technological superiority over Windows. Linux may or may not be superior to its competitors (it is higly likely that the grass roots marketing behind Linux is because of actual superiority, but this is not necessarily the case). In fact, whether Linux is superior or not doesn't matter. What does matter is that Linux is grabbing developer and data center mindshare at a phenomenal rate. Indrema is gambling that grass roots marketing will make for a profitable console . It will be interesting to see if Indrema's gamble pays off...
Re:Economically, there is no difference between th (Score:2)
So says the conventional wisdom. Personally I disbelieve that this is always the case or even predominantly the case. Do you have any support for the conventional wisdom?
how much homework have you done? (Score:3)
[1] This may be due to many Linux gamers buying the Windows version which often includes a license for the Linux version and/or Linux titles typically coming to market weeks or months after the Windows version and/or the release of multi-platform disks that get counted as "Windows" sales. AFAIK, no one has yet sought to do a serious enough analysis of the situation to say one way or the other.
Re:How to make money off free (beer|speech) gamewa (Score:1)
Maybe a monthly fee for Online RPG:s or something like that, but even that is pushing it.
Re:Online Gaming (Score:1)
Open? (Score:2)
It seems to me that the only chance that a small console company has in the fight with the two biggest and badest boys on the block is to do exactly what they will never do, and make the it a Free (as in speech) and open platform that caters to the users rather than to corporate interests and profite motives of control.
Yet, from what I read of the audio interview transcripts the other day, you seem to be taking the opposite approach, and are going to play the same game of attempting to control and enslave the console user as they do. Certainly going out of your way to lock off the ability of hackers to tweak and change the machine is a step in that direction, and the quote that could only be interpreted as that you would not allow certain kinds of applications (Napster type) on your platform would seem to be a confirmation.
Openess and the ability to run those incredibly popular applications that Microsoft and Sony, being in bed with the "intellectual property" maffia, will never allow on their closed platforms would be fantastic. A machine that is not only a console, but that works for the users and not against them (like the MS and Sony machines will in many ways) could be something major, while another attempt to build a PC with Freedom and Openess removed is doomed to soon be forgotten.
Which road are you taking, and if you truly intend to criple your machine and it's users to suit the desires of the music and movie industries, how do you defend that to us as potential customers?
Re:DirectX is not an issue... (Score:1)
Now, if the console companies seem (and they do at that!) to be doing well for themselves without DirectX, why on this Earth would it be an issue for this machine?
Errrrrr .... because they are consoles? Do you not think that this is just a tiny bit different from PC gaming?
Who mentioned PC gaming? The Indrema is a console.
Particularly when they know that the target market of this console is notorious for its desire to pick up all of its software, DVDs and music without paying for it?
Have you taken a look at any of the links above? The target market is the same as that of the other consoles. It's not being marketed for free software advocates. Even if it were, free software is about freedom, not price. I'd rather pay for open software than get closed software for free.
Face it, unless Linux has suddenly developed drivers for a whole load of modern graphics accelerator cards through some form of magic
Sorry, no. This isn't a PC we are talking about here. It's a console. That means that it needs support for only a couple of graphics accelerators - and the Indrema folks get to pick which ones.
Why the hell can't the "community" just bite on the bullet and produce DirectX support?
http://www.winehq.com [winehq.com]
Re:i'm just your average console user (Score:1)
From the Indrema FAQ:
Q: Can a developer release freeware for IES?
A: Yes, there will be an Indrema Certification program for freeware. Freeware certification will not require a per unit certification fee.
Re:Economically, it's not a console. (Score:1)
Don't be fooled by the techonology here. What this thing depends on is the willingness of people to develop for it, and that is determined by the market realities, not the technology. No developer is going to risk their ass to produce an Idrema-specific game.
I remember people saying the same thing about the Playstation. "Sony? Making a console? But nobody's going to risk developing for Sony when they can just develop for the already-proven Sega and Nintendo...". OK, Sony had more money. But the Indrema has the advantage of open, already proven APIs, like OpenGL. There is already a ton of developers out there with experience with these resources, and the barrier to entry is a hell of a lot lower, since you don't have to shell out just to develop.
So, Idrema consoles will, for the most part, be running games that were developed for the wider PC market, and which happen to also run on Idrema. In other words, economically, it's a PC that you can't do much with, not a console.
I was making the distinction between a PC and a console primarily because of the silly idea that supporting diverse hardware would be critical to their success. This is true for a gaming OS for PCs, but not for a console. As far as being "a PC that you can't do much with", have you taken a look at the specs for every major console lately? They're all like that. Sure, Sega has Sonic, and Nintendo has Mario, but they also have "PC" games (not sure I see a big difference myself). The FAQ says they will have ~30 titles at launch, which isn't bad. Plus, you have to remember that this is more than just a gaming machine. Things like DVD playing and web surfing.
I'd rather pay for open software than get closed software for free.
This is silly; you clearly don't mean what you're saying here.
Please don't tell me what I mean.
In order for the software to be "open", you have to have the option of getting it for free. So why would you pay for it?
I'm saying I value open software more than closed software. I'm saying that I'll pay more for something of higher value. Neither of these points change just because open software is usually available at no cost.
And, knowing this, why would any games developer make the software open in the first place.
I'm not saying they should. But if you want a reason, then how about a simple observation. Virtually all games fit into a small number of categories, and the main thing that makes them different to one another is the levels, artwork, and things like that. The content. The engines themselves aren't that important, as long as they do their job (would you buy a game with awful content just because the engine was good?). It would make sense to have a few open engines that could be shared and improved by the various companies that make games using those engines. The cost for developing those engines would be shared across multiple companies, at the price of competition.
Even Eric Raymond knows that the Open Source model isn't appropriate for games until they've passed the end of their commercial life.
Wow! Even Eric Raymond knows it? I'll have to change my opinion accordingly, then. </sarcasm>
Your attitude on "hackable" systems (Score:2)
When, not if, your cool new console gets hackish add-ons, what would be the coolest features you would like to see? Will you incorporate the best hacks into new games for those who have them? Will you come out with non-game features or applications for those who want to re-use their hardware for other things like controlling robots or network [slashdot.org] management [unm.edu]?
the AC
Re:Why Linux? (Score:1)
Why do you need to configure on your gaming platform? What is there to install? As for configuration, anything they may need to let you configure they can give you a nice simple menu for. My grandmother just bought a TiVo (which also runs linux) and had it set up and working in half an hour! This coming from someone who doesn't understand a thing about her computer. I would hope a gaming console would abstract 99.9% of what's underneath the hood from the user in the same way.
As for high-end graphics, from what I've seen it does high end graphics just as well as Windows, but I'm no expert, so I'll just avoid this one...
And last, DVD. Linux can read from DVD's and can even play the video from them, the only problem right now is getting around CSS (their encryption/scrambling system) Other than that DVD's are just a huge CD, and manufacturers have been putting games on CD's for years. This should be no different
Competition (Score:5)
Is Linux the primary angle? (Score:5)
[OT] Re:The question is: Are you insane? (Score:1)
To make this slightly on-topic: if nothing else, this gaming console will make Linux as a consumer platform seem more viable. There are already binaries for both Quake III Arena and Unreal Tournament, in addition to many other games.
How are you going to stay alive (Score:4)
It's a known fact that consoles (hardware) sells for a loss, and make it up on licensing the games (software). What game developers do you have lined up?
As a game programmer I'd be interested in getting a dev kit. The registration page doesn't have any info on price, or hardware specs. Could you give us any of those?
Thx
My question (Score:1)
Indrema is Doomed with a capital 'D'. A Linux-based console isn't a bad idea, but without MAJOR funding, a new console can never, ever take off. It's all about marketing.
Marketing Strategy? (Score:2)
A related question: key to the success of any platform is developer support. What developers have pledged to code for the Indrema system? At the projected release date, how many games will there be, and what kind of games are you going after?
Quality Assurance? (Score:1)
I believe an open console is a fantastic idea (from a developers p.o.v) but am interested to hear how Indrema intend to control the quality of titles available for your platform. I ask because most console gamers are consumers rather than coders.
Will Indrema offer some kind of official licensed product scheme? Will Indrema be developing their own games in-house or with third party developers? Are you expecting to 'license' independently developed games of sufficient quality?
Re:Do you know anything at all about MesaGL? (Score:2)
Everyone keeps discussing this box in terms of install and configuration -- it's a CONSOLE, don't worry about it.
Developers lined up? (Score:5)
What kinds of alliances have you been striking with game development companies, or are you planning on relying on the normal development of PC games for Linux?
Re:Why Linux? (Score:1)
Well, I guess that the little `Use 3D Acceleration' checkbox wasn't there when I installed SuSE 6.4, on several different machines with different graphics cards, in the past week. And booting from the CD was _really_ tough too (/sarcasm)
I'd assume that the other major distro's are up to that standard of easy to install/configure now, if not then better.
Btw, IANASE (I Am Not A SuSE Employee)
Could console lead to better GUI for Linux? (Score:2)
Re:What about the business model (Score:1)
Re:What about the business model (Score:1)
Re:DirectX is not an issue... (Score:2)
Re:Developers lined up? (Score:2)
Betamax vs. VHS (Score:5)
Re:Power supply (Score:1)
Modding (Score:1)
Re:What about the business model (Score:1)
Re:What about the business model (Score:1)
Whichever way you slice it, they are shutting themselves off from the primary revenue stream that Sony et al. have, and they don't seem to have any alternatives that aren't also open to those companies. So, I'll say it again: why do they think they'll be able to make money?
What about the business model (Score:2)
Compatibility??? (Score:1)
Re:Competition (Score:1)
I assume they'll spend 500 mil on advertising since that's what they spent on advertising windows 98.
A lot of money will be spent on subsidising the boxes since they said they would do that.
Some of the money goes to pay programmers to make the OS boot faster and to create the windowing system.
But really how expensive should it be to create a gaming box out of off the shelf hardware. The only hardware they really have to design is the case.
The rest of the money goes to pay people to create games? I thought that game manufactures had to pay MicroSoft.
If I had 2 billion dollars...
Re:DeCSS in a DVD player (Score:1)
it has to be approved by the dvd consortium and not by the person who owns the copyright to the content.
because the dvd consortium owns your soul.
except in germany where it is perfectly legal to do watch your dvd's how ever you please. that's where the livid progect is hosted. (the project that uses decss to view movies under linux and started this whole mess).
linuxvideo.org
Hardware price (Score:1)
Development platform, Java support and patches (Score:1)
To what extent will Java be supported?
Will patches have to be certified individually?
Indreama's Creative Licensing Strategy (Score:1)
Could you please expand upon the notion of "certified" and uncertified games, what the system will and will not play, and the open sourcing of your internal API's used for game development (the ones contained on the developer kits) which apparently will be closed source?
i'm just your average console user (Score:1)
--
Peace,
Lord Omlette
ICQ# 77863057
Re:Economically, it's not a console. (Score:1)
Consoles aren't just about marketing, they're about quality too. If there's better games available on another console, all the marketing in the world won't save you. Their approach may actually work in that they're going out and saying, "OK, we're not going to waste our money telling you how good we are, we're going to _show_ you", which has a certain element of originality after the media max-out of Sony, etc. Of course, they're only as good as their games, so they'd better be pretty damn hot! Consoles are largely aimed at kids, and kids have just about THE best network around cos they're all into the "who's got the best" thing.
I don't actually remember Indrema saying that their games were going to be open-source - all they say is that the specs of their machine are open so anyone can develop for it, as opposed to Sony, Nintendo, etc who charge $$$ for licensing. And it makes the field open to hardware hackers and add-on merchants, who can add all sorts of custome goodies to it.
Grab.
Re:WTFIDAEHTIHS? (Score:1)
Listening to the LUG address (Score:2)
The other question I have would be ... do you plan on having someone scream Indrema in your commercials ... because I can be that guy :-)
Do open source and gaming mix? (Score:2)
Does that even apply to a console system as a problem? Since it may not be targetted at linux users per se. Are you afraid of increased piracy?
Can the proposed games for the console system be used on a regular linux system?
Re:Games decide the OS (Score:1)
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It's a
Re:Bite the bullet (Score:1)
I'd love to argue the deep point with you, but you're struggling with the shallowest of the concepts that would come up.
.88 magnum -- it goes through schools.
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It's a
Re:Allow Emulators? Help Garage Developers? (Score:2)
That comment is 5 years out of date. The games industry has been moaning for the last 5 years about the good old days when the best games came from small, independent dev teams. But it can't happen now, not unless your idea of "the best games" means "Tetris clones". The small independent developers now are running multi-million-dollar budgets, to deal with the complexity and the mass of content that's required to compete in today's market.
.88 magnum -- it goes through schools.
--
It's a
Why Linux? (Score:2)
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It's a
Re:DirectX is not an issue... (Score:2)
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It's a
Re:Bite the bullet (Score:2)
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It's a
what companies are goning to write games for it (Score:1)
Re:Do you know anything at all about MesaGL? (Score:1)
Re:Do you know anything at all about MesaGL? (Score:1)
Re:Could console lead to better GUI for Linux? (Score:2)
X basically takes very simple drawing commands and executes them. It also takes input from a variety of devices and sends messages back to the client applications telling them that the mouse clicked or a key was pressed. Beyond that, it does nothing.
A replacement for X would need to be a simple API that can change the backend for local/network support - when an app is run on the same machine as the server, it would run using the "local" API version, but when it was run across a network link (ie, SSH) it would instead use a network protocol. Nicely enough, that would require additional forwarding code in SSH, so...
Besides, XFree86 4.0 is finally starting to become a less bloated X server in that they've finally separated the server portions from the display portions - the display drivers are now modular; before they were tied into the X server at compile time, not run time. This is good, because it means that something that replaces XFree86 4 could use XFree86 4 driver modules.
Re:Actually i thought the hardware was the factor (Score:2)
Windows had some games, but they weren't as powerful or as fun as DOS games. But they were slightly easier to write, since they didn't need sound drivers and graphics drivers to be written for the game itself.
Then came Windows 95. Windows 95's APIs were slightly faster than Windows 3.1, and Window-based games were possible. But DOS games still ruled.
MS wasn't stupid - they knew that ease of access to hardware is what made DOS the OS of choice for games. So they did the intelligent thing - they made it possible to access the hardware through an abstraction layer, called DirectX. The first real DirectX games were made based on DirectX 3 (what's it with MS and getting things right the third version?).
Since then, this "Direct X" beast has been what allowed people to make video games that run on a vast number of hardware.
Consoles skip that problem handily. All the hardware is the same, always! (Well, sorta. Sony added some new stuff when they created the Dual Shock. But it became standardized because - well, Sony did it first and marketed it, and since they made the console....)
Because the hardware is known on a console, you can use assembly and write really fast routines for the hardware. You don't need to rely on abstraction layers that know which registers exist on the GPU for this card and what to do to access the DSP for the sound card. It's all known.
That being said, you really don't need much of a kernel for your OS. (Besides, a RR scheduler on a gaming machine? Ugh.) All you need to provide are services to access the media, services to use the network (if provided), and that's basically it. You probably don't want to make hardware drivers in the OS - let people optimize their game for the single set of hardware. That's what "next generation" games do - the first generation of games are trying out a console, as time goes on, people learn how to use the hardware in the best possible way for what they wish to do.
The bottom line is that Windows got game because it was easier to access computer hardware to write fast games on it. When it got > 75% of the market share, it became a sure-thing to write for. Macs aren't a real target platform because of the small market. Same for Linux.
Consoles have the same market share problem, to a degree. Once a console's hardware is a restriction on the games, developers will be more likely to move to a newer console simply to take advantage of the newer, nicer hardware. Hardware is a factor, market penetration is more. Accessing the hardware is the biggest hurdle using an OS, and Windows would be the worst if it wasn't for DirectX providing a standard way to do it.
What is your margin? (Score:1)
So, the question is, how far can you lower the price once the "early adopters" buy your console. I see the Dreamcast selling for 149.99 on amazon.com. I think the Indrema potentially has more features that justify a higher price, but how low can you go?
I think everyone here wants you to make a healthy profit, if you are truly creating a good machine that does 95% of what you say it will do, but a game is not as fun unless you can share it with others and I want my non linux-nut friends to be able to buy these boxes a year from now at a cheaper price.
Killer App? (Score:1)
Pulling lots of geek features into a box is cool, but that doesn't really speak to the average pre-teen gamer. What about the box is going to make kids ask for one for x-mas?
Do you have a Killer Game or app unique to your box that's going make it a must-have (for non-geeks)?
How to make money off free (beer|speech) gameware (Score:1)
Me personally I'd much rather shell out a couple of bucks a month to a game network server than shell out $60 (or whatever) for a game "package" in a store. I want my money to go to the developers of the software, not the store that sells it, or the distributors that distribute it, or the publishers that publish it.
Let the developers make some web sites where I can rent access to their game service. Like an ASP for games, except the idea doesn't suck, and it's cheap, and the developer gets to make some dough.
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open code? (Score:4)
Allow Emulators? Help Garage Developers? (Score:1)
Most of the gaming industry claims that the best games come from small, independent, 'garage-type' developing teams with little money. Are you going to encourage this type of company to produce games for your console? Will you help them market their games?
-- "Microsoft can never die! They make the best damn joysticks around!"
Online Gaming (Score:3)
Keep in mind, that online gaming is the future...
-- "Microsoft can never die! They make the best damn joysticks around!"
Bite the bullet (Score:2)
What are you going to do about the lack of DirectX support?
Economically, it's not a console. (Score:2)
I'd rather pay for open software than get closed software for free.
This is silly; you clearly don't mean what you're saying here. In order for the software to be "open", you have to have the option of getting it for free. So why would you pay for it? And, knowing this, why would any games developer make the software open in the first place. Even Eric Raymond knows that the Open Source model isn't appropriate for games until they've passed the end of their commercial life.
Consoles are about marketing, not technology. Don't bring your server mentality to the mass market and expect anything other than a sound ass-whipping.
Re:open code? (Score:2)
Q: Exactly what parts of IES are Open Source?
A: Much of the driver level code, API implementations and all kernel code is Open Source. The only exceptions are components of drivers, which must be preserved in a binary library file for security or copy protection integrity and the Xtrema API implementation. Some application components such as the Gecko HTML rendering engine and Necko transport engine are also Open Source. Many application components of the IES, such as the personal video system, will not be Open Source.
Is this REALLY worth the trouble? (Score:2)
But, therein lies the problem. A little company, with a tiny budget, is barely going to be a blip on the radar to those companies. Their customer base? Inconsequential. The only people who will likely buy this system are people that run Linux already. Developers realise this, so why bother wasting resources on a platform that will generate no returns for them? People like Linux because it's free and open. Do you think the games will be free -or- open? Maybe, just maybe, an established developer will decide it's a cool idea, but even then, do you suppose the publisher will push a free/open game?
Anyone who already owns consoles won't waste their money, since they KNOW the Playstation 2 or Dreamcast (and even the DC is in rough waters) will get the games they want to play, and anyone wanting computer games get Win98 PC's with the NVIDIAs or the 3DFXs, because they KNOW the games they want to play will come out for their systems.
Let's face it, developers and/or publishers are already weary of releasing anything for the current Linux gamers, and being that it's doubtful 100% of those gamers will buy the Indrema, why would anyone think that it might be worthwhile releasing games to a fraction of a market the gaming industry doesn't care about already?
Re:Competition (Score:2)
Re:Economically, it's not a console. (Score:2)
Sonic is somewhat of a bad example to use (as you did) because it was produced by an in-house Sega team. Indrema has no in-house games team that I know of, so they need somebody outside to create the killer game app.
Who is writing games for Indrema now? Micrsoft (and this mirrors the PS2 and Dreamcast before it) has a slew of 3rd party developers hard at work producing enough games that at X-Box launch the system will seem attactive enough for gamers to buy. Is anyone (other than perhaps Loki -- haven't heard much about their involvement either way?) even working on titles for the Indrema yet? If not, they are already doomed.
Re:Two questions.... (Score:3)
All in all, I was originally excited about this project but more and more ..what with content controls, etc, etc... it sounds like 'Just Another Console' (but from a company that can't afford $5 billion on the marketing push).
Oh well.
Hardware Support (Score:2)
AC3, DVI, and DVD support (Score:2)
Will it support DVI so I can hook a digital monitor or digital projector?
And, of course will it let me play my DVD's?
Two questions.... (Score:4)
The second question is obvious...the web site made no mention of an existing linux box being capable of running the indrema software. Will existing linux boxen with proper hardware reqs be able to play these games?
^D
<EOT>
The question is: Are you insane? (Score:3)
Okay, so maybe that's a bit harsh, but it seems like you're risking a lot of money on a product which will give only minimal returns. Linux is simply not viable as a gaming platform at the moment, and indeed for the forseeable future. Like it or loathe it, DirectX support would go a long way to making Linux more popular with the kind of trigger-happy moron who enjoys playing Quake.
And then there's the fact that within a week of launch some hacker spouting Stallmanist rhetoric will have hacked into the box and posted instructions on how to do so onto the net for all and sundry to read. Hell, Taco'll probably help them out by posting a story on /. about it.
So my question is, where exactly is the market for this box and how will you generate a profit? It all seems like a pipe-dream to me.
More importantly will games ever get efficient (Score:2)
Also I have interest in the quality of the games in question. Most of the open source games have very little plot and in fact seem to be knock offs of really old (and quite frankly not that fun) games from the 80's and earlier. What would be nice is to see something with a Final Fantasy level of story and in depth plot to work with.
Linux and gaming still haven't been joined yet (Score:2)
That's why I feel that Linux gaming will go nowhere; because it goes against the de facto nature of Linux.
Re:Do you know anything at all about MesaGL? (Score:2)
Believe me, I've tried, and this is what happened:
Segmentation fault; core dumped.
Now that's not a good sign. I can't even run straight without connecting to www.kernel.org toute de suite and hacking the kernel. I'm sorry, but maybe you should take your blinders off and put away your glided, titanium-cover edition of "Evil Geniuses." There isn't a single distro of Linux that can hold up without even the slightest module patch within a six month period. And why? Because Linux is a dynamic operating system; perhaps too dynamic for its own good. That's why you keep hearing about these DDoS vulnerability bugs and hackers discovering printf() loopholes in every single file in /usr/lib.
Re:MORON! Kilobytes, not kilobits. (Score:2)
Here's a good question: (Score:2)
Why? (Score:3)
Why Linux? (Score:4)
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HDTV decoding (Score:2)
HDTV signals? If not, is there an expansion board
planned to add this functionality?