Nintendo Unveils GAMECUBE At Spaceworld 2000 143
Mark Programmer writes: "After several months of secrecy, Nintendo finally unveiled their new GAMECUBE system at the Spaceworld 2000 Expo in Japan. While many companies had new systems out for display, Nintendo was one of the few to have an actual playable demo involving 128 fully-rendered independent Marios shoving each other around in real-time. Check out these screenshots or (if you've got the bandwidth) download the demo movie.
(By the way, whenever you see GAMECUBE in print, it's in ALL CAPS. I guess that's because Nintendo likes to PLAY IT LOUD.) *grin*"
Re:This isn't news. It can't be (Score:1)
Re:Slashdot's really on the ball with this one... (Score:1)
They are 1.5 GB DVD's (Score:1)
Vermifax
Re:Relative size (Score:1)
The PSX doesn't let you use all the inputs simultaneously either (try using the cross, buttons, shoulders and joysticks together squid boy
1)the cross and the buttons
2)the cross and the right joystick
3)the left joystick and the buttons
without it being awfully inconvenient to switch. 'Course, the layout would have to be really well thought out b/c you can't make the switch instantly (e.g. it would suck if you used the cross to move, the buttons to fire and the joysticks to aim, unless you're a sniper)
and at that point, the only problem with the N64 is that the switch is more inconvenient.
A PSX controller with fewer shoulder buttons, a proper crosspad, triggers, and right and left N64 udders for comfort would kick ass. I'd get one.
That said, my favorite N64 games were probably Snobo Kids and Blast Corps. PSX games are generally not as fun; very cool, but it's not quite the same.
Re:Relative size (Score:1)
But it was designed to be flexible; there are three ways of using it.
1) The center and right udders, which is most common.
2) The left and right udders (using the crosspad instead of the analog stick)
3) The left and center udders (do any games even use this?)
and of course this governs the shoulder and Z buttons as well. I'd have to fault the game designers for bad layouts; who can use all three parts of the thing simultaneously? You don't have enough fingers.
The PSX controller has a shit crosspad, and the double shoulder buttons are confusing as hell. The micro udders are also really annoying - it's never comfortable to hold.
Never used a DC, but it doesn't strike me as a good design.
Fact: front-loading systems break more! (Score:1)
Due to the high open/close wear, every system that has had a front-loading tray has had very high hardware failure rates in the tray mechanism. Look at both the original Sega-CD and 3DO systems as examples. Both of which were eventually re-issued as top-loading systems that had no problems. Also consider the TG-16-CD/PCE-CD, CDI, CD32, Saturn, PlayStation, Dreamcast, yadda... yadda... yadda...
You don't here about high failure rate in the lids breaking do you? In fact the only one of that list that had any kind of significant problems was the PlayStation, since pretty much everything else BUT the lid breaks ;p
Stupid hinges.... (Score:1)
This thing looks pretty cool, but I HATE the flip-top lid. Can anybody tell me why they haven't yet proliferated (like in laptops)? Are they expensive? Do they take up a lot of space? Require a lot of power? I know Sony has a Discman with one, so I know any of these can be overcome....
Does anyone else feel this way, or am I just a ranting, maniacal fool with too much time on his hands reading about Nintendos when I should be working?
"Blech."
controllers still suck... (Score:1)
Just my worthless
- Bill
Re:Graphics Qualitty (Score:1)
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the amazing bc
latin/funk flugelhorn & trumpet
Re:Did anybody else notice the Game Boy Advance? (Score:1)
It's actually eleven [landfield.com] years, and I recall the Lynx and Gameboy came out around the same time, which was sad given how much better the Lynx really was in terms of graphics and sound. But I believe the Gameboy had better battery life and Nintendo behind it, which is likely why it sells to this day.
Sad, really. I still love my Nomad, though.
Re:Out from the rock... (Score:1)
Does that mean we'll have 6 more weeks of summer?
--K
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Re:errr, Apple's gonna sue them? (Score:1)
Re:errr, Apple's gonna sue them? (Score:1)
(Which is one of my problems with Apple generally is their overemphasis on image. I like style, but it's not the first or even second thing in terms of importance).
Re:errr, Apple's gonna sue them? (Score:1)
C'mon, that'd require fraud so obvious and deliberate that it would require the knowing participation of the defrauded consumer.
The real reason that Apple did that was to protect the
Holy shit! (Score:1)
Good lord, somebody finally got it! I have owned every system Nintendo has released and my least favorite was the N64. The majority of the games just plain sucked.
News to other game makers, I don't care about the power of the box if the stuff on them sucks. This goes for PC games as well.
Here's hoping the new Metroid will rule me.
Re:Apple won't sue; this is old (Score:1)
You, sir, need to have more faith in the US legal system!
While IANAL, I believe that you don't have to prove intent in violating intellectual property rights (the foundation of the L&F lawsuits). And US companies tend to just sue first and ask questions later.
128 marios? well java can render 115.. (Score:1)
Re:This looks way cool. (Score:1)
Well at least then my PS2 for X-mas will have a better chance
Re:Did anybody else notice the Game Boy Advance? (Score:1)
It wasn't that Nintendo couldn't develop a Lynx/Nomad/GameGear quality handheld. It's that they couldn't develop one that would sip power as good as the GameBoy can, and when it comes to portable gaming, I don't give a hoot whether I'm playing a game with the flashiest graphics for an hour - the one I'll play more is the one I CAN play more - the one with the longest battery life.
I'm curious to see if Sega/Sony/Microsoft/Nintendo are looking into grabbing Crusoe-type technology for handheld video games. It's true that the LCD grabs the most power (that's why the GB Color uses a passive backlit screen) but I'm sure that the processor requirements were scaled down massively for power consumption. I don't know about the battery life of the WonderSwan/NeoGeo Pocket, but the battery life of the Lynx/Nomad/Game Gear killed them all.
Atari was quite frankly stupid for producing the Lynx as powerful as it was. The Lynx tended to average an hour and a half on batteries! I had more friends who hated the thing even though the games were cool simply because I could still play my Gameboy during study hall near the end of the day and their batteries had died at lunch.
Ah, the memories of a video game junkie.
Re:Multiplayer (Score:1)
Re:Playable? (Score:1)
It's DVD! (Score:1)
Re:Stupid hinges.... (Score:1)
What in fucking hell do u plan to do with this system? Why do u care about the breakability of a fucking hinge? Do you plan to test it's durability as soon as you take it out of the box? Shit, I'm nearly 21, and I can't remember ever breaking any of my toys when I was a kid. Plus a spring loaded hinge will last a helluva lot longer than a front loading tray (ie. mechanical moving parts). Seamlessly adding many more years of life to a gaming console damn, those Nintendo folks are geniuses.
Re:Men gather in philadelphia! (Score:1)
Re:The GameCube CD-ROMs - Proprietary? (Score:1)
I guess you just can't fit a game on a couple hundred meg anymore... heck, when PC games started coming on 2 or 3 1.44MB floppys I got worried...
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Re:The GameCube CD-ROMs - Proprietary? (Score:1)
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Re:And the Apple lawsuits come flying... (Score:1)
Re:Slashdot's really on the ball with this one... (Score:1)
"Nolan Bushnell invents Pong" That would be par for Slashdot, since Bushnell DIDN'T.
Well spotted! :)
The bloke to blame for our collective misspent youth is either Willy Higginbotham (Invented a 'bat and ball' analog computer demo in 1958) or Ralph Baer (Magnavox, et. al. in the 1970s.), depending on your p.o.v.
I'm not just a pretty face, y'know. Hell, I'm not even a pretty face!
Re:Call this a comeback? (Score:1)
Re:Cool, a new box for shit games... (Score:1)
Re:This looks way cool. (Score:1)
Re:Call this a comeback? (Score:1)
Re:Multiplayer (Score:1)
Re:And the Apple lawsuits come flying... (Score:1)
Actually, a better question is.. (Score:1)
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CitizenC
Re:Call this a comeback? (Score:1)
Re:Call this a comeback? (Score:1)
Re:Cool, a new box for shit games... (Score:1)
Re:Cool, a new box for shit games... (Score:1)
Re:Cartridge Vs. CD (Score:1)
Re:Duplicate article (Score:1)
coooolfish
Multiplayer (Score:1)
What I think would kick serious ass was the network capability between cubes (maybe thats what the serial/parallel ports are for?). First of all, you don't have to render 4x as many characters on one box, and secondly you can't just glance across the screen to see where your opponent is.
Now, the split screen is a feature they should keep, and I think its obvious the did given that there are 4 controllers/cube, but does anyone know if there is such a game console with this network multiplayer capability?
Re:And the Apple lawsuits come flying... (Score:1)
Gameboys? (Score:1)
Re:Crap Barbie's playhouse design. (flame alert) (Score:1)
Of all the recent and upcoming consoles, the Nintendo really is the most unimpressive piece of plastic crap I have seen in a long time. -Nintendo still believes that the gamer market consists of 10 year olds, but in a recent study in Australia the average gamer age turned out to be 22. I know it is something similar in Europe, probably higher (rpgs, strategy games, adventure games and simulators sell better in Europe than the US). US and Japan I don't know about, but I guess average age is closer to 22 than 10. Despite this, Nintendo sticks with a console design that owes more to Barbie's Playhouse than iMac. Don't you love that hot pink "Princess Peach" color scheme? It even has a cute little strap so you can take it over to your friends clubhouse! Why not giving buyers a free pacifier with every box while they are at it?
Hahaha if you bothered to realise then NGC comes in a variety of colours other then Pink. Also the carry strap might not/probably won't even be on the the other country versions, because it is a very Japanese concept. But the main point is, who cares what it looks like, so long as it has awsome games then it can look like a cardboard box for all I care.
Unlike PS2, PC and Xbox, it can't play normal DVDs.
Thankgod I say, to be honest I do not want to have to fork out an extra 100 bucks just for some second rate DVD playback without a remote. By the time NGC is going to be released most consumers will own a DVD Player anyway. Plus it is one less thing that can break down/encounter problems, I buy a console to play games not watch movies.
I can understand that companies worry about piracy, but in the long run I think Nintendo's new proprietary mini-CD format (cute, of course!) will lose them customers.
Why? You have not backed that up. From what I have heard the mini-DVD (not CD) is cheap for developers and while it doesn't hold as much as a big sized DVD it still holds a huge amount (much more then CD). So I see nothing wrong with it. I actually like it, mini-DVD's sorta James Bond/Mission Impossible like....
The hardware looks less impressive than PS2, Xbox, and even Dreamcasts and mid-range PCs. The controller has gotten pretty bad reviews. "Wavebird"...come on.
It is clear to me that you have not bothered to read any articles. The hardware is easily on Par (if not better) them PSX2 (not to mention the fact that developers can't even develop correctly for the Emotion Engine on the PSX2, yet..)and it blows away the Dreamcast. I do not know much about the Xbox so I won't comment.
The controller has actually recieved a lot of praise! Its button layout is apparently very very good and it is extreamlly comfortable to hold. The Wavebird isn't the default controller, it is a prototype wireless controller that Nintendo is also developing.
Utterly uninspired titles. They keep basing 95% of the games on the bloody Mario characters that were worn out in the frigging 80s. Oh yeah, and I forgot, now they have Pokemon too to fill up the remaining 5%. -They only have one big developer, and that is Miyamoto or whatever his name is.
How can you say uninspired titles? Mario64 was revolutionary, it paved the way for 3D console games. I agree Pokemon is a bit over the top but why not, kids love it and is a huge money maker, Nintendo would be fools not to flaunt it!
One developer???? Are you insane?? Rare, Factor 5, Retro Studios and many many I could name, all are first rate developers!
I think you need to craw back under the rock from whence you came!
Is ... (Score:1)
Re:Call this a comeback? (Score:1)
Relative size (Score:1)
I trust Nintendo / Miyamoto when it comes to controller design. Now if only they made PC peripherals... Maybe I should invest in a N64 pad to USB converter...
As a casual gamer, I'm hanging out for the cube much more than X-box or PS2. Gimme another Mario Kart, and watch me waste another year or two of my life :)
--zaugg
More juicy info (Score:1)
I for one intend to put myself into cryogenic storage until this thing is released next year as I just can't wait for the new Mario and Zelda games
Simon
-
Time is relative, lunchtime doubly so.
Re:And the Apple lawsuits come flying... (Score:1)
Men gather in philadelphia! (Score:1)
psxndc
Re:Cool, a new box for shit games... (Score:1)
psxndc
What do you think the "n" in my handle is from?
Re:Men gather in philadelphia! (Score:1)
psxndc
Re:Cool, a new box for shit games... (Score:1)
psxndc
Re:This isn't news. It can't be (Score:1)
Old news! (Score:1)
errr, Apple's gonna sue them? (Score:1)
Re:Did anybody else notice the Game Boy Advance? (Score:1)
Re:Gameboys? (Score:1)
Well that's easy enough to explain. The GBA is going to be usable as a controler for the cube, with its own little private screen. Think choosing a play for a sports game, and you'll get the idea.
My biggest problem with the GBA is the lack of a decent number of buttons, I mean 4 just isn't cutting it anymore. Oh well.
N-Cube comments: (Score:1)
The last I heard, this thing was 4x4x6-- it's frigging tiny. No word on the size of the (Fisher-Price inspired) controller-- which seems to be designed not to fit in an adult hand properly.
Personally, I'd have used a front-loading CD-cartridge design, myself. If they're intending for the user to truck it around wherever, that flip-top is a damn bad idea.
And why on Bob's green earth is the damn thing so fugly?
Re:Call this a comeback? (Score:1)
Meowth and Luigi (Score:1)
You forgot this bullet: (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
(OT)Why Link looks like a girl _to Americans_ (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Re:Playable? - The STAR WARS demo was! (Score:1)
Re:Graphics Qualitty (Score:1)
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Re:Cool, a new box for shit games... (Score:1)
Not really. They are all in the same genre. You might as well say that 'Hexen' begat 'Unreal Tournament' so there's no reason to play the latter.
Mario 64 is an action game. There's a lot of spatial problem solving and a lot of jumping on Goombas and getting coins. Zelda, on the other hand, is a wee bit more complicated. Link can't even jump with a button! On the other hand Mario has about 5 different kinds of jumps which you need to master to beat the game.
The only similarities between Goldeneye and Perfect Dark is that they were both made by Rare (as well as Banjo-Kazzoie) and both are great games.
I wouldn't call any of your 'similar' games "shit games" but then everyone has an opinion.
Re:Did anybody else notice the Game Boy Advance? (Score:1)
Apple won't sue; this is old (Score:1)
This happened over a month ago. Why is it newsworthy?
Re:In the big N *still* trying to bleed Mario? Yee (Score:1)
Nintendo is trying the same tactic with Perfect Dark. Hopefully this will help it shake its cutesy image and make room for various game types on Gamecube.
Me, I own a PlayStation. Why? RPG's.
Re:This looks way cool. (Score:1)
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Re:Cool, a new box for shit games... (Score:1)
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Here come the lawsuits (Score:1)
Re:errr, Apple's gonna sue them? (Score:2)
Re:Relative size (Score:2)
Re:Relative size (Score:2)
>controller design.
Ugh. I don't. That wretched N64 controller is made of the weakest plastic on the planet. Not only that, but the buttons are so spread out that the crosspad and left shoulder buttons are useless. The analog stick is the most innacurate joystick that I've ever used.
Now the Dual Shock controller for the Playstation is a work of art. You can swing that thing around, smashing it into walls, and it won't break. The buttons, all 10 of them (not including the sticks and crosspad
And don't even get me started on the Dreamcast controller. Sega engineers should be shot.
Call this a comeback? (Score:2)
Re:Did anybody else notice the Game Boy Advance? (Score:2)
Or something like that...
Patrick
Slashdot's really on the ball with this one... (Score:2)
Wow. "Old news for Nerds. Stuff that mattered". It's not as if we haven't heard this before [slashdot.org] or anything.
What next? Will we see "Nolan Bushnell invents Pong" up on the front page?
Out from the rock... (Score:2)
Come on guys, I usually don't complain, but this is REDICULOUS. Even all the local news stations aired this story on the day it happened, and they're completely clueless towards this stuff.
Re:This isn't news. It can't be (Score:2)
Re:Stupid hinges.... (Score:2)
NonMindO's Sprite editor crashed? (Score:2)
Has anybody else come to the conclusion that I have, namely that NonMindO's sprite editor must have crashed back in the late 1970's? The only thing they seem to be able to get out of it are Mario's. And that little splat of a character, Kirby.
Heck, they even did a Tetris clone with Mario's
It must run on Windows....
</humor>
The gameboy advance carts.. (Score:2)
For console systems, I guess that it makes sense to use CDs (or their kin), they are cheap to produce and have high capacity. For portables, the only way to go is solid state. There is less chance of killing the game due to travel (scratches are a bitch) and the machine takes less power to run (therefore can runlonger on the same amount of power) because there are no motors. Witness the pocket gameboy running 10 hours on two triple-A batteries.
I hope that the Nintendo GAMECUBE comes quickly to Europe, unlike the N64. It took forever to get here in Israel, and it *still* costs like $300. Madness I tell you! Madness!
Rami
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Re:This isn't news. It can't be (Score:2)
Mario Kart 3 for... (Score:2)
Gimme another Mario Kart, and watch me waste another year or two of my life :)
Mario Kart 64 had fifteen flaws in its gameplay. Mario Kart 3, for Game Boy Advance, returns to the old SMK style of gameplay with near-MK64 graphics (the GBA seems to have Sega Saturn-level graphics capabilities).
<O
( \
XGNOME vs. KDE: the game! [8m.com]
This is correct. (Score:2)
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Error :) (Score:2)
Re:The GameCube CD-ROMs - Proprietary? (Score:2)
The reason GAMECUBE will bury the X-Box... (Score:2)
Most gaming experts agree the greatest weakness of the playstation and the Dreamcast is immobility. For instance, my family used to live in Ohio. When we moved a year ago, we had to leave my Playstation behind. Why? It doesn't have a handle. The movers just stood there, staring at it, saying "I'm sorry sir, I just don't see a place to grab the thing."
I know Microsoft is still working on their X-box design, but even if they started now I doubt they could develop a workable handle for their machine by next fall, as Nintendo is believed to have a 2-year lead in plastic handle technology.
Re:This looks way cool. (Score:2)
Duplicate article (Score:2)
Sorry guys...
-- Piracy is a vicitmless crime, like punching someone in the dark.
The GameCube CD-ROMs - Proprietary? (Score:2)
Those CD-ROMs [nintendo.com] that it uses... maybe it is because of the image, but (to me) they look a little different than normal CD-ROMs....
Perhaps they are trying to curb what happened with the Playstation, in terms of duplication.
There is also the fact that Nintendo all but invented the idea of licensing games (avoiding the Atari anyone-can-make-a-videogame fiasco - see earlier Slashdot articles on the topic) -- perhaps developers will also have to license the ability to use the proprietary CD-ROM technology or format... I suppose this would be no different than it is now with the cartridge-based N64.
Lucas
--
Spindletop Blackbird, the GNU/Linux Cube.
And the Apple lawsuits come flying... (Score:2)
How long will it be before Apple's lawyers come knocking at another door in Redmond?
Re:The GameCube CD-ROMs - Proprietary? (Score:3)
Graphics Qualitty (Score:3)
Playable? (Score:3)
The Gamecube itself though sounds wonderful, and a 400Mhz PPC processor to boot.
Cartridge Vs. CD (Score:4)
Nintendo announced that they were indeed continuing with the Cartridge trend, to the suprise of many. They stated that the CD-ROM format "does not include enough interactivity."
Looks like they've reversed their position. CDs are much cheaper to manufacture, much cheaper to package, and can hold a lot more information than a cartridge. (If you notice, it appears the CD size isn't standard. It doesn't look quite as big as a regular CD, but it doesn't look quite as small as one of the Mini-CDs that your CD-ROM tray still supports. I'm guessing that this format is either a "new" CD size, or it is in fact one of the Mini-CDs.)
-- Give him Head? Be a Beacon?
Re:Playable? (Score:4)
This isn't news. It can't be (Score:5)