History Of Infocom aka The Creators Of Zork 125
halcyon7 writes: "My MIT research group has spent the last two months studying Infocom [?] , Inc. (the creators of Zork [?] ) in great detail. We have talked to many of the original founders and employees, studied board meeting minutes, looked through source code, and done everything we could to tell the story of Infocom's history in a fair and accurate way.
As of Friday, our project has concluded. Our report and presentation, entitled "Down From the Top of Its Game: The Story of Infocom, Inc.", is available online
in both PDF of the paper and
a PDF of the presentation.
The presentation was given on December 13th in a quasi-public forum to members of EECS, STS, the MIT community, and some former employees of Infocom." Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.
Re:Hitchhiker's (Score:1)
Trinity was quite fun - I never quite finished the game, and lost the disk while moving from apartment to apartment. It was such an odd game, and I loved it. Whenever I talk to people about text adventure games, I mention Trinity, and they think I'm talking about the babe in The Matrix.
Re:Who can forget LGOP's scratch'n'sniff (Score:2)
_Lurking Horror_, not _Zork_ (Score:1)
-- Dave Lebling
Re:Hitchhiker's (Score:4)
Re:xyzzy (Score:2)
=Blue(23)
Confusing article (Score:1)
The only allusions to non-Cornerstone related factors were to the growing importance of graphics in computer games, but the examples they detail were mostly console games, and Infocom's text adventures would most likely (as suggested by the earlier accounts of the Zork packaging fiasco) be purchased by a completely different market sector.
One thing that really stuck in my craw for some reason is the authors' assertion that "all sales projections indicated the company would continue to grow exponentially", while they refer the reader to a diagram which presented very little reason to believe that sales had grown exponentially at all - in fact, sales growth looked pretty linear. There were other flaws with their analysis, but this one really bugged me.
Anyways, the only thing that I really enjoyed about the article were the scans and screencaps of the old programs and the throw-ins for the Infocom games. I remember poring over those Deadline materials, and keeping files of rolled-up thermal paper printouts of my game...
I wonder what grade they got...
p.s. anybody know if the downloadable infocom games also have available the physical throwin materials, like maps, crime scene photos, etc ? The article implied that the materials were necessary to complete the games...
I used to love 'em too! (Score:1)
Also, are there any java-enabled Infocom games out there?
Re:File Size (Score:1)
There's also a web-based form here [adobe.com] for those who may not use Micros~1 products. I just submitted this URL [ifarchive.org] to it, but I'm still waiting on a response. I guess it takes their server a while to process a 9 MB file...
Anyone remember PITS on The Source (Score:1)
The start of the game involved getting a slew of cash, and then buying a bridge, which was constructed by hundreds of thousands of little dwarves in what could only be described as helicopters. You then crossed the bridge, climbed a mountain, went into an old house, and accessed other worlds by finding secret passages. The scoring system was as detailed and granular as the plot line. I found it far more fun and challenging than Zork.
Unfortunately, I think it was written for a Data General, and when The Source got purchased by Compuserve, the game vanished. The only proof I have is a few old dusty captures of the start of the game, combined with a piece of marketing literature that briefly mentions it.
I've searched all over the net for it, with the hopes of getting it ported to Linux, but have come up short. Anyone who might know where a copy hides, please feel free to contact me. I've tried all the text game archive sites I could get links to.
Re:Hitchhiker's (Score:1)
Aha. The cycle begins again. I think I know what you mean, so I'll refrain from asking for further assistance. I'll try what I think the solution is, it won't work and I'll end up more bitter than before.
But thanks for the clue, and the offer. If, some time later this week, you see a post from me that consists, Spider-Jerusalem-like, of nothing but the word 'fuck', you'll know it didn't work.
Re:People Unclear on the Concept (Score:1)
The Dave Lebling? Wow! What do you think of Anchorhead?
Re:Infocom ruled (Score:1)
Me too! Those cruel bastards! How could they kill Floyd? I was just a kid. Oh well, at least they brought him back at the end.
"Planetfall" was my first Infocom game, and it will always have special meaning for me. The followup, "Stationfall" was pretty good, too, although their descriptions of the cylindrical chamber in the interior of the ship were a bit confusing. It took a while to get a good mental picture of what they were describing. Ah, I miss those games...
Re:xyzzy (Score:1)
Java version of Hitchhikers by Infocom (Score:1)
disk images of the original are all over the place too.
Re:Hitchhiker's (Score:1)
The game was a lot of fun. You can find it at this URL; Asylum History [swobi.at]
Revisionist History (Score:1)
Can someone out there post the real history of Zork?
Re:Hitchhiker's (Score:1)
do you remember reading through all the hilarious "footnotes"? even the ERROR messages were funny.
you can play the java version here: http://www.douglasadams.com/creations/infocom.html
(im' sure someone else has already given that link, but its in my "favorites", so no trouble..
i could live a little longer in this prison
The whole team is suffering from sleep deprivation (Score:1)
Re:xyzzy (Score:2)
HTTP 1.1 GET 'xyzzy'
Which always gives me a chuckle.
I learned to code because of these guys (Score:1)
Another honorable mention goes to Magnetic Scrolls, simply because they made The Pawn, which was equally cool. Of course, they were from Britain, so you had to enter the commands in British English. A friend and I spent hours one day trying to figure out how to move a particular boulder. The correct command was some variant of:
"Use the shovel with the shirt to lever the boulder."
Needless to say, the use of 'lever' as a verb was discovered only after several trips to the dictionary and the parser warning us repeatedly that "lever" was not a noun--which, to us americans, it plainly was.
My other favorite gag from the Pawn was the three colors, which is something you could only get from a text game:
>open bag
You open the bag. You find a red, a blue, and a green.
>look at red
The red is just like the blue except it's red.
>look at blue
The blue is just like the green except it's blue.
>look at green
The green is just like the red except it's green.
Of course, the solution was:
>mix the red, the green, and the blue
You mix the red, the green, and the blue, making a White.
Which, of course, was a light source.
Telnet to Zork I, II, III (Score:2)
Telnet to Zork I, II and III (Score:2)
Re:Infocom vs LucasArts (Score:3)
I'm not critical of this, just that this is a distinctive Infocom style compared to LucasArts or most other modern adventure games.
Re:xyzzy (Score:1)
Re:xyzzy (Score:1)
Mirror (Score:2)
infocom-paper.pdf [spearhead.de]
infocom-presentation.pdf [spearhead.de]
I just hope that doesn't push me over my quota... *g*
Who can forget LGOP's scratch'n'sniff (Score:1)
LGOP was trashy...what other game had a scratch and sniff card that really lived up to its name.
Even the content of the adventure could be changed with its user defined smut level.
I still have an origninal Amiga version of LGOP with the scratch and sniff card, I wonder how much that will be worth in 30 years...
Don't forget Scott Adams Adventures (Score:4)
He's got Pirate Adventure, The Count, etc. Gotta love those two-word parsers. Also available for the Palm, tho I haven't tried them out.
DT
--
Suspended (Score:2)
Infocom was often quite good at giving you the little perks -- in this case, a laminated map of the ship -- that established real atmosphere. I think you got one of those scrubbable crayons, or something, to scribble on the map with.
If they made that today, you'd spend more time installing the Voo-DooDoo X smell-enhanced card than I ever did playing the original game...
Americans: don't kill ftp.gmd.de (Score:5)
It is dark in here... (Score:2)
I loved that game. I got the chance to play it again recently and found out that I'm not as good at figuring out what the computer wants me to type now as I was at seven years old
I spent all my time going "I remember there's something you need to get out of the fscking house that lets you go across the rainbow in the gulf or something like that... How do I get it?"
Wow, it's true - we are smarter when we're younger
"official" mirror (Score:1)
and
Re:Jesus suffering fuck... (Score:2)
I characterize postmodern criticism as psychology by proxy. It's part of the same movement that got historians looking at the diet and lifestyle of the 99% of humanity that wasn't declaring wars and lolling in opulent luxury. The fact that this stuff is important to great masses of people makes it worth trying to figure out, regardless of your personal opinions of it.
- Michael
-----
Go ahead, blame me... I voted for Nader!
Re:Please Update Story... (Score:2)
I was amazed that both the Infocom adventures(well, most of them) and the SA series were available for the TI-994/A
Re:_Lurking Horror_, not _Zork_ (Score:2)
Brings me back (Score:1)
The games were fun. The zork maze was evil though, I took me a while to figure out why Going east then west wouldn't put you in the same spot.
I actually liked planetfall better though and managed to finish that game although barely.
I used to like some of the comments it made.
The planetfall help was really funny too. I read the whole thing. One topic was "Don't read unless you've flown the helicopter" when there was no way to get the helicopter started.
One thing that was frustrating about those games was the descriptions of places sometimes seemed too terse.
>Verbose
maximum verbosity
>Jump
weeeeeeee!
Apple Network Assisstant, for one... (Score:1)
Re:Infocom vs LucasArts (Score:2)
(Now that I think of it, the marketing stuff was obviously aimed at the parent buying software for the child.)
For Infocom games, the single most important skill was learning to save often, and save many different scenarios in different files. I wish that I had RCS back then. I had to mimic the branches of saved games with file name convensions.
You are standing by a mailbox... (Score:2)
>Open PDF
I don't know how to 'Open' PDF.
>Get PDF
I don't know how to 'Get' PDF.
>Look at PDF
I don't know how to 'Look at' PDF.
>Download PDF
What is 'PDF'?
>Quit
Sound familiar?
-
off-topic (Score:2)
And Planetfall was the second best.
--
Cornerstone wasn't the only problem, evidently (Score:1)
But this paper goes further into detail, about the mistakes Infocom made that *were* within their control. The two-culture phenomenon was evidently really pronounced. It's a good read for any programmers who have to deal with business types and vice versa, if only as a cautionary tale.
*Raises Hand* (Score:1)
I also remember how disappointed I was when the New York Times sued/complained/whatever and they had to change both the name and the format. Somehow it was never the same afterwards.
incorrectness ratio is off the charts! (Score:1)
'zork', as a concept, was created in the depths of time, in the deep heart of the far reaches of space and a scattering of stars, in the murky pools of primordiated bisque that brim with tiny bacteria and odd fish. the product of thousands upon millions of unknown time units of evolution. the answer to generations of unasked questions. the goal of pre post-modern neo-classic socio-capitalistic consummerism. the untold strivings of the tortured soul of modern man. with extra cheese.
you must always remember:
contemporary.
expressive.
chilled to the bone (since 1997).
LORDZORK INDUSTRIES (LOVES TO) LOVE YOU (mind shutting off like a bad dream)
goodbye,
tmk
Enchanter (Score:2)
One of my favorite parts was the spell which would summon the Implementers. A couple of programmers appear, and look confused, and one comments that it must be a glitch in the system...
Microscopic Space Fleet, Fluff, No Tea (Score:1)
i could live a little longer in this prison
Modern Adventures (Interactive Fiction) + Lunatix (Score:1)
There is an active usenet community for Interactive Fiction at rec.games.int-fiction [rec.games.int-fiction], and a HUGE (and very complete) archive of games at the ftp.gmd.de [ftp.gmd.de] archive. These kinds of games are alive and well!
Re:Hitchhiker's (Score:1)
i could live a little longer in this prison
Zork = Dungeon ??? (Score:1)
Re:Suspended (Score:2)
Hell, yeah. That game scared the living hell out of me. (Those mysterious people walking down the hall... getting ever closer... while I'm still frantically trying to fix things before they get to me, open the door, and turn on (er, out!) the lights.)
(Even after I solved it, and had fun destroying the world while I made the mysterious people chase one of my robots in endless circles, it still scared the hell out of me :-)
Re:...so go buy it! (Score:1)
DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? (Score:1)
I thought Zork came MUCH later, after even the Apple ][ port of that same TOPS-10 game.
Then again, I'm a senile old fart. Some young web "HTML Programmer" with green hair and a stud through his toungue probably invented it.
Re:Let's not forget (Score:1)
Hitchhiker's (Score:2)
The Hitchhiker's Guide to the Galaxy Game was the best Infocom game hands down. I think that the part on the Gorgon ship where you have to figure out how to get the Babel Fish is one of the best parts of any text-based game ever.
Hmmm...Maybe I need a DOS emulator on my FreeBSD box...
Modern day interactive fiction (Score:5)
There's still a following for games built around craftily written descriptions and puzzles. In fact new textual interactive fiction pieces are developed by a small buy loyal fanbase. Some of the games are really good.
There's information about the current state of the (well, somewhat ancient in internet time) art of interactive fiction here [ifarchive.org].
Re:OK... Everyone raise their hand... (Score:1)
--
MIT repositioning? (Score:1)
This sounds more like a job for fuckedcompany.com.
Re:Revisionist History (Score:1)
It wasn't until Infocom was founded that Zork was released, and that was in June 1980 for the TRS-80 Model 1, not the IBM PC.
So, technically, Infocom didn't invent Zork, but Marc Blank was on Infocom's Board of Directors, and all three of the original mainframe authors were co-founders of the company. (This is where one would normally start discussing the metaphysical question of whether a company is something more than its employees, but I don't think that's necessary.)
Re:Hitchhiker's (Score:5)
Re:DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? (Score:1)
TOPS20 Adventure (Crowther/Woods) definitely came first. My own first copy of the source came from a regional air-traffic-control centre running under IBM, but with a little work we soon had it running on a PDP-11.
Dungeon was the original Zork and although based on Adventure, it was a lot more sophisticated. There was some kind of problem because Dungeon was sort-of public-domain but Zork wasn't. I seem to remember after some kind of row, Dungeon being pulled.
Re:Hitchhiker's (Score:1)
Zcode, more portable than Java by several orders of magnitude.
Steve
Re:Hitchhiker's (Score:1)
Second (Score:1)
Infocom games rocked. They are responsible for my ongoing preference of Text-Muds over all other forms of internet Games.
Re:Commodore PET Hitch Hikers (Score:1)
More information about Infocom (Score:4)
Richy C.
Shell (Score:1)
Infocom, ah, didn't they inspire the shell for multics?
HHGTTG Nit Picking (Score:1)
Nit picking aside, that was one of the most entertaining (& frustrating!) sequences in the history of PC Gaming. Getting that damned fish into your ear felt like a real accomplishment.
Hitchhiker's Guide was a GREAT text adventure, probably the best I ever played. What I liked was that, although maddening, it was all so perversely logical once you figured out the puzzle. The whole tea/no tea thing was another great moment.
Has anyone ever played Starship Titanic or Bureaucracy(?). Those were two Douglas Adams-authored PC games I never got a chance to play at the time.
You still see Starship Titanic in bargain bins at the local Staples - is it worth my milk money?
Re:Americans: don't kill ftp.gmd.de (Score:1)
of the biggest german research ftpservers
Samba Information HQ
xyzzy (Score:3)
File Size (Score:2)
What about the poor people on dial up?
Seriously though, the papers are lush with detail, and are worth downloading. There are many photos, and other illustrations. Someone took the time to do this right.
too bad there isn't an html version online someplace. I think Acrobat has some options to make that kind of conversion. (?)
Re:Mirror PDF's? (Score:1)
use LaTeX? want an online reference manager that
Please Update Story... (Score:1)
Oh, BTW. I'm done downloading now, so someone else can have my spot
Nipok_Nek - The opposite of Light is Unlight
(Yes I know: It's Scott Adams, Not Infocom)
Re:Jesus suffering fuck... (Score:1)
Zcode is more portable than Java. The parser is amazing compared to most similar parsers I see today.
Don't forget the social impact.
Steve
...so go buy it! (Score:2)
I think the most fascinating one I ever played was "A Mind Forever Voyaging", in which I got completely stuck about 15 years ago. I've started it again and hope to eventually win it.
Re:Mirror PDF's? (Score:1)
http://ifarchive.org/if-archive/infocom/info/info
http://ifarchive.org/if-archive/infocom/info/info
(maybe a
But if that one goes away, it also has these alternates:
No need to port... (Score:1)
The zmachine runs zcode much the way the jvm runs java, only the zmachine has been ported to many more platforms and is generally more reliable.
Steve
New Zork Times reposting question... (Score:1)
Also, does anyone out there have the first three issues that they would want to scan in for me?
Blasphemy - how original (Score:1)
Re:xyzzy (Score:1)
Boos Miller (Score:1)
Re:New Zork Times reposting question... (Score:1)
Re:New Zork Times reposting question... (Score:1)
Doh... nevermind, I just answered my own question and ended the idea of the project in one blow... I just found this site The Infocom Documentation Project - Newsletters [plover.net].
Cool...
West of House (Score:1)
There is a small mailbox here...
>open mailbox
You find a letter inside.
>read letter
...
Ah, those were the days.
Re:People Unclear on the Concept (Score:2)
(And if my Apple //e still boots, I'm going through the Enchanter/Sorceror/Spellbreaker trilogy over the holidays. Still got the original 5.25" floppies. Woo-hoo!)
Re:xyzzy (Score:3)
Of course, the other password was plugh...
It is very dark. If you continue, you are likely to be eaten by a Grue.
Infocom vs LucasArts (Score:3)
Re:...so go buy it! (Score:1)
AMFV was neat, but my favorite was Trinity--as some other poster said, it felt more like literature than any of the rest.
Re:Boos Miller (Score:1)
I played "Return to Zork" over and over again just to see Rebecca Snoot. *sigh*
(Ooh, how about: "Go AWAY! I haven't got anything FORRRR yeh! I've only got ONE milk cow, an' SHE only eats CARROTS! So just go AWAY!")
OK... Everyone raise their hand... (Score:2)
...if they still have copies of the ``New Zork Times'' packed away in their basement.
--
Re:Let's not forget (Score:1)
I don't care what they called it though, it wasn't a Zork. Grand Inquisitor was, although maybe a little over the top, even for a Zork.
Suspended was wicked (Score:1)
I remember when I figured out how to make the people do my bidding.
Or when I opened the damn pillar and saw myself... briefly before I died.
--
Marc A. Lepage (aka SEGV)
This would have been a plug four years ago... (Score:2)
I used to maintain it before I went off to college, but I handed it down quite a few years ago.
Additionally, the Underdogs have a company profile posted at the Infocom Profile [theunderdogs.org].
.... One world, one web, one program - Bill Gates
Play Zork Now on the Web (Score:1)
This site [pond.com] lets you play a version of Zork, as well as Colossal Cave (the original Adventure game,) in your web browser via a Java Z-machine interpreter. You can also play Mini-Zork here [blue-planet.com] , or play Zork II here [nulldevice.net] , or play Zork III here [nulldevice.net] . And, finally, you can also play the original Adventure here [inthe70s.com]
Enjoy!
Re:DIDN'T TOPS-10 ADVENTURE PREDATE ZORK? (Score:1)
We (Marc Blank, Tim Anderson, I, and Bruce Daniels) saw it, played it, loved it, thought we could do better. We wrote Zork. We renamed Zork to Dungeon, because Zork was a placeholder name. We renamed it back after TSR (the D&D people) threatened to sue. It was ported to Fortran by a friendly DEC employee while it was named Dungeon, so that's what he called the port.
Marc, Tim, and I were all involved in Infocom, and the rest is history (or comedy).
This has been explained any number of times before, but I suppose it doesn't hurt to explain it again.
-- Dave Lebling
Re:Hitchhiker's (Score:2)
Richy C.
Infocom - masters of the written word (Score:4)
Actually, no, Infocom's market dominance was based on the fact their parser was flexible and powerful, and you didn't need to play 'hunt the verb'.
Usual links:
Zork (Score:2)
Arrrrgggghhhh!!!!
Grues!!!!!!!!
*munch munch*
Eric Gearman
--
Re:xyzzy (Score:2)
Re:Suspended (Score:2)
Hmm, now I have to try these download sites and see if I can get that old game working, and beat it.
--
People Unclear on the Concept (Score:2)
Re:...so go buy it! (Score:2)
Unfortunately, the store is now gone. I just looked and the my order information is still intact and I could re-download it if I needed to, but the store itself is gone.
I bet if you looked around, though, someone would be bound to have it for sale.
Sorry, I couldn't be more help.
Rick