Dreamcast (Finally) Goes Broadband 135
Thornburg writes: "The Dreamcast Broadband adapter is finally available for sale directly from Sega's online store. I got the story from Console Wire, here." So the next time you hear someone complain about how the Internet isn't how it used to be and Why Back In The Day Sonny We Didn't Have "Keyboards," you can tell him how you "use your existing Ethernet network, DSL or Cable modem services for smooth, low-ping gameplay."
Re:What about NAT? (Score:1)
From webopedia.com-- Broadband A type of data transmission in which a single medium (wire) can carry several channels at once. Cable TV, for example, uses broadband transmission. In contrast, baseband transmission allows only one signal at a time. Most communications between computers, including the majority of local-area networks, use baseband communications. An exception is B-ISDN networks, which employ broadband transmission.
Re:Ping obsolete? (Score:2)
--
Re:Phantasy Star Online... (Score:2)
www.gamefaqs.com have detailed instructions on how to get the Japanese version online (on the PSO messageboard)
I just can't wait to see how it handles lag and dead reckoning
Pretty well. The game is designed to hide it, so it rarely becomes visible and almost never affects gameplay significantly.
I guess the biggest hurdle now is getting the US servers online
They're already there (and rather busy)
Re:Now for some life-sucking fun! (Score:1)
Re:Oh boy (Score:2)
...people that grew up playing console games say that a controller is the only way to play an FPS (GoldenEye, Timesplitters, Perfect Dark).
Case in point: I just recently got a friend of mine into playing PC FPS (Unreal Tournament, Soldier of Fortune). He loves it, and he's (annoyingly) good at it...his only complaint is having to reach all the way over to hell-and-be-gone just to switch weapons, or jump, or crouch. I'd never thought of it that way, because I'd ALWAYS played it that way (anyone remember when Duke Nukem 3D (IIRC) brought 'jump' and 'crouch' to FPS?).
The point is, simply, that it's personal preference. A skilled console player I'm sure would be excellent comp for a skilled PC player. I'll see you guys on the Net.
P.S.-->The only game (other than flight sims) where I've seen keyboard skill REALLY make a difference is Starcraft. It's SCARY watching a skilled keyboardist play....sheesh.
--Just Another Pimp A$$ Perl Hacker
DC broadband isnt even needed yet... (Score:1)
Re: (Score:1)
Yay, now what the heck will I play? (Score:1)
-in a spanish announcer's voice-
El Fasto Brrrrrooooooaaadbaaaand. -roll the r's-
Let's get ready to Rumble.
But honestly, what really good online game that the dreamcast has that this will go good with? Q3A yes, but let's try something a bit more, umm not pc derived, but original game console multiplayer. Sadly I expect few (if any) original multiplayer games for the Dreamcast for awhile anyway.
And if anyone says Chu-Chu Rocket, oooh I'll lose it. How anyone (not from Japan) could like it is beyond my comprehension.
And now for score 1 redundant.
You look like you need a monkey.
--Another quote from No One Lives Forever (game, not movie)
Not as good as it sounds (Score:3)
According to both the official site [sega.com] and this ConsoleWire.com [consolewire.com] site, games need to explicity acknowledge broadband access as opposed to a standard modem so not all games will work.
What were they thinking with this? They've been developing this adapter for long enough (how long has it been since they announced it was in development?) that they should have created all their games with the future in mind. What's the point of creating great games with internet access, if you intentionally leave out any sort of high speed upgradeability.
There's no excuse for not planning for the future, and this is what Sega has done. If this system flops before the XBox and the PS2 and the GameCube, then good. They were slow and they didn't look forward far enough... killer flaws in the video game world.
Re: (Score:2)
Re:Now for some life-sucking fun! (Score:1)
Re:What about NAT? (Score:2)
Probably because that's what the Cisco engineers use to debug.
Debug. Yeah, that's it!
Yes, boss, I'm working hard. I'm debugging a feature in our router to direct UDP packets to the right place.
great!! (Score:3)
Re:What about NAT? (Score:2)
I probably should have been more clear. My firewall allows me to forward both TCP and UDP ports. This is how I got Net2Phone working. I can even forward TCP port X and UDP port X to two different places (which means you don't have to tie up the TCP port that you are using for a UDP game). I'm sure that linux firewalls will allow this too.
Fuck Linux or NetBSD (Score:1)
Re:Not as good as it sounds (Score:1)
Re:100-odd posts and nobody has noticed... (Score:1)
Which games support it? (Score:1)
ZandramasX
think of what this means for the netbsd port! (Score:1)
between this and the netbsd port to dreamcast, we're a hell of a lot closer to having a beowulf cluster of these things...
im sure someone will find a way to use these things as firewalls, and when they do, i absolutely need one...
.brad
Drink more tea
organicgreenteas.com [organicgreenteas.com]
Re:Which games support it? (Score:1)
Josh Sisk
Re:Hum... (Score:1)
---
Re:What about NAT? (Score:1)
Quake III and Diablo II both work really well.
-=-
Re:think of what this means for the netbsd port! (Score:2)
Wonder if they can port Gibraltar (that firewall on a single CD) to this. Add in some kind of VMU support and you can use that for configuration storage, like the floppy disk used in the current x86 version.
Re:Wider Pipes, Larger Floods (Score:1)
Re:Why was this taken off the front page? (Score:1)
Another newdot.org suggestion (the domain is available, someone get to it): let people read pending posts. Only let registered people submit stories, but anon accounts can only post, say, 5 a day. If an account trolls the submission queue, disable it from further submissions.
Comics:
Sluggy.com [sluggy.com] - Poing!
OMG (Score:1)
Phantasy Star Online... (Score:1)
It's something to look forward to anyway...
-=-
Re:Hum... (Score:1)
Re: (Score:1)
Re:Which games support it? (Score:1)
Josh Sisk
Re:Oh boy (Score:1)
Huh? First of all, if you play with one hand on the keyboard, one on the mouse, it should be just a simple finger motion to jump or crouch.... Secondly, most newer games have weapon switching bound to the mouse wheel... Which is pretty convienant.
Josh Sisk
Web browser (Score:1)
Re:Hum... (Score:1)
DCs can run of either WindowsCE or SegaOS. If they run off CE, I believe they have to load the OS off of a disc... it's not, to my knowledge, embedded.
Josh Sisk
Re:sega network? (Score:1)
Josh Sisk
Re:Redundant answer if I ever saw one... (Score:1)
Can you imagine a beowulf cluster of these?
How about a beowulf cluster of redundant answers?
How about a beowulf cluster of anonymous cowards posting whatifs about beowulf clusters.
-since when did 'MTV' stand for Real World Television instead of MUSIC television?
Re:Not as good as it sounds (Score:1)
Will they have to release 'Quake 3.1', with 'new improved broadband support'? That's the only way they can get around this poor choice in system support.
Why no backwards compatibility? (Score:1)
Modem emulation doesn't sound like it should be that hard to me but then I don't know much about the DCs architecture so maybe they just weren't thinking ahead when they designed the expansion port originally.
At anyrate, it isn't as if too many games have net play yet so it could be a moot point.
Streaming Media (Score:1)
Re:Ping obsolete? (Score:2)
40000 mi * 5280 ft/mi * 1.5ns/ft (approx speed of light in fiber) * 1 s/ 1e9ns * 2 = 0.63 s (round trip ping time).
You can't beat the laws of physics. (You may try to change the laws though.)
chuchu rocket (Score:2)
Re:Not as good as it sounds (Score:1)
In no way should Sega be held responsible for any lack of future planning on the part of their 3rd Party software developers.
UNLESS the 3rd Party Game-Devs had absolutely NO way of knowing how to support the upcoming Brandband Adapter because Sega wouldn't provide the information. If THAT'S the case, then yes, it is Sega's fault.
But seeing as how Quake 3 was released before the adapater, I'm guessing most developers were well aware and just didn't care. And of course being out for the quick buck, they didn't care to support unavailable hardware, and loved the idea of selling a special version with ethernet support AFTER it's release. That's how the video game companies work these days. Bastards.
-=-
Re: (Score:1)
Misinformation (Score:3)
All that aside, go get your NIC here [sega.com], grab yourself a copy of Quake III: Arena [sega.com] and POD Speedzone [sega.com]. You'll be on your way to blowing up some ass and speeding down the tracks at broadband speeds. Now that is how network play on consoles was supposed to be.
Re:Which games support it? (Score:3)
-- iCEBaLM
Broadband adaptor? (Score:1)
--
Re:Low ping? (Score:1)
The ping would be good :)
Re:Not as good as it sounds (Score:1)
--
Kevin Doherty
kdoherty+slashdot@jurai.net
Re:sega network? (Score:1)
next I would buy it would be XBox, because it
will probably be hacked to run linux and my
favorite linux games like heretic II and heavy
gear II. I already own dreamcast and dozen games.
Form a design standpoint, it is stupid to require
game programmers to manipulate the ethernet card.
Car should be configured on bootup and user must
enter whatever parameters that will be needed
in then, which will be saved onto VMU for
later retrival. If I am the boss I'd let game
programmers only connect over already setup
and report errors if it does not, but I would
certainly not allow programmers confiure my
ethernet cards.
Imagine this Quake to run on linux must be Setuid
so it can manipulate your NIC configurations
realtime, or provide interface for you to
configure them. NOW thats plain stupid if you ask
me. By actions of SEGA, thats what they did.
Don't get me wrong,I am for more open platforms like dreamcast... but if linux was doing stupid
things and lead by a bunch of pumkin heads,
I wouldn't used it would you?
Here's the link to enable DC play on PC :-) (Score:1)
_Adam Poulos;
Re:Oh boy (Score:1)
Re:DC broadband isnt even needed yet... (Score:1)
Re:DC broadband isnt even needed yet... (Score:1)
Re:Direct link: (Score:1)
Then you should download the JSR tag to end all tags [min.net].
Re: (Score:1)
Re:Hum... (Score:1)
On your #2 though, if you're not doing NAT, your dreamcast would be a targetable host though. Sure, it would be going through your [cable/dsl] modem, but that's just effectively a router.
Re:Direct link: (Score:1)
Re:Low ping? (Score:1)
you can tell him how you "use your existing Ethernet network, DSL or Cable modem services for smooth, low-ping gameplay"
Sure the adapter itself is probably faster than a dialup modem.. to the closest router, and there's noone there to play with.
IF the game requires high bandwidth, ping wouldn't be good on a slow modem, then again, the ping wouldn't be the only problem.
My ping was better with ISDN than on my ADSL connection.
Re:Broaband? (Score:1)
100-odd posts and nobody has noticed... (Score:1)
Re:Which games support it? (Score:1)
The keyboard / mouse combination is far superior to the DC's controller for Q3 online play, it is very obvious when you're on sega.net who has a keyboard and mouse and who is using the controller, because the person using the keyboard / mouse is almost always winning, and not constantly staring up at the sky or at the ground like those with the controller.
Re:think of what this means for the netbsd port! (Score:2)
Why should they care about hack-ability? (Score:2)
Maybe you haven't noticed, but game consoles are already "dumbed down" and "restricted" machines, they always have been and likely always will be. They're not marketed as "open platforms" for anyone to hack away at, which is why there's a big novelty factor when someone actually does.
The console industry raked in $9 billion last year; any similarity between console makers and a "creative cottage industry" is purely coincidental. But to those truly interested in hacking these specialized little boxes to do things they were never built for, the booting restriction is only one more small hurdle for the determined hacker to leap.
Re:Not as good as it sounds (Score:2)
The Atari 2600 had GameLink which was a service that let you download games via a modem, also custom GameLink hardware. Of course, it didn't catch on as well as some hoped, but it was enough for GameLink to evolve into AOL.
Hey, as long as we're being anal retentive about video game history, let's at least add some oneupmanship!
Raptor
Re:Oh boy (Score:1)
I suppose you just interpreted that post as an attack on the DC when it was really just a lighthearted poke. Sorry for not being so clear.
Re:What about NAT? (Score:1)
From the dc-dev mailing list by one of the TCP/IP stack developers:
Re:Why? (Score:1)
Re:Low ping? (Score:1)
While the previous post implied this, I'll spell it out:
* 28.8k modem b/w: 1 byte every 0.3ms
* ping packet ~= 64 bytes (real data packets are probably larger which will make a bigger difference!)
64 byte packet will take 0.3 * 64 ~= 20ms to send. Ping is round trip so that is 40ms.
That is already MUCH higher than my average ping over a cable modem... if 2 users are playing a game w/ 2 modems that's 80ms JUST due to B/W (and even higher in real use w/ say several hundred byte packets). So if a ping to a server on a fast connection is 120ms, then 1/3 of that is due to BANDWIDTH. Not the only factor, but a significant one.
3 words... (Score:1)
Phantasy Star Online......It has broadband support and as soon as my pre-ordered copy arrives I'll be one happy mofo. :~)
I can't speak for everyone, but I personally don't mind if previous DC titles are not capable of using the broadband adapter. Hell, most of the earlier "online" titles for the platform don't do much anyway (i.e. downloading and uploading high scores, etc.) The only real losses here are NFL2k1 and NBA2k1 (let's hope Sega stays around long enough to get the 2k2 series games out with door _with_ broadband support.)
Who says some of us arent?? (Score:1)
Re:Oh boy (Score:1)
I know all of you gamepad types have a hard time beleiving this, but it's extremely true.
You wont believe me without seeing it for yourself, so download some demos from one of the many online FPS fan sites and watch them. You will wonder how doing those things is possible with a gamepad.
It's not the keybaord that makes the difference, it's the mouse. Being able to instantly move your crosshair over any target on the screen with pinpoint accuracy in a few milliseconds is a huge advantage.
The comparison between a gamepad and mouse is so far gone it's ridiculous. It's like comparing a firecracker to a grenade.
You probably don't own a Dreamcast, do you? (Score:1)
Re:missing the connection here (Score:1)
Low ping? (Score:1)
What's Broaband? (Score:3)
-- Greg
Re:What about NAT? (Score:1)
Re:Hum... (Score:3)
Re:Phantasy Star Online... (Score:2)
Re:DC broadband isnt even needed yet... (Score:2)
Re:Low ping? (Score:2)
The broadband adapter, as far as I know, runs solely in hardware.
Re:sega network? (Score:1)
I'm pretty sure there are more than 3 games
that take advantage of SEGAnet...
Title typo? (Score:1)
Re:What about NAT? (Score:1)
Re:Not as good as it sounds (Score:5)
First company to produce a modem for a console (with the Saturn NetLink); first console with online functions as standard (Dreamcast with its built-in modem); first console with broadband -- and you're saying Sega are slow? I guess you're going to argue next that PS2 was quick to market (coming a year later than Dreamcast, with online functioned vaguely promised for some time in the coming year), or that XBox and GameCube show better timeliness (XBox's launch date is bound to slip again, while GameCube doesn't even *have* a launch date AFAIK).
--
Re:Low ping? (Score:1)
The ping/latency/round-trip time is the sum total of how long it takes to cross each hop in your network path and back.
If your modem sends 28,800 bits per second ( = 3600 Bytes per second ) you can invert that and say it sends one byte in 1/3600 of a second. So, a 1.5Mbps connection would send the same amount of data much quicker (1/187,500 of a sec.)
Last time I used a 56K modem, I was getting ping times around 130-150ms. With my current DSL service, I ping my ISP's router in 25ms.
In many applications, like voice, video, or gaming, the amount of data being sent is less important than the latency involved in the transmission (i.e. if the data isn't received fast enough, it's useless).
Re:What about NAT? (Score:2)
For Quake (PC-based) over NAT, or RealPlayer, both of which use UDP, you need a special kernel module to support it. I'm guessing that for some games, this will be the case...
Re:Fuck Linux or NetBSD (Score:3)
Re:Not as good as it sounds (Score:1)
i forget the company (i don't think it was xband, xband was the product?)
but anyways, that was a great addon...
Re:Furst Post (Score:2)
Apparently, just like the Slashdotters who believe others work shoudl be free but not theirs, Slashdot managemetn believs that other media should be censorship free, but not theirs.
Welcome to
Direct link: (Score:5)
Too bad games need to explicitly support it, so I can't download new tags for Jet Grind Radio [sega.com] without swapping out the NIC for a modem
--
Oh boy (Score:2)
I wonder how much money the casual DC player is going to spend just so they can play games via broadband, though? You can't really download anything on this right? And I don't THINK the DC has any sort of media player for downloading pr0n, which we ALL know is the main reason for broadband.
Re: (Score:2)
NetBSD (Score:4)
Forget the fact that this is awesome for console gamers for the moment, consider the news about a week ago that someone has released a Dreamcast NetBSD ISO. With Broadband, a whole new bunch of possibilities open up (remote boot, remote X Terms) that would make the dreamcast an EXTRMEELY small, powerful, and usefull device, once the correct modules and drivers have been hacked for it.
What about NAT? (Score:5)
My question is how well all of these broadband adapters (I guess this is the first) will deal with NAT (IP Masquerade in Linux). It's becoming increasingly popular, with all those hub-router broadband boxes that people are buying. But games tend to use UDP, which has problems with NAT, being connectionless and all. I can't imagine anyone wanting to unplug their computer from the broadband connection and plug their Dreamcast in instead very often, so NAT seems like the best option. Will it all be painful or smooth? Or will it all be on a game-by-game basis?
Re:What about NAT? (Score:3)
Comment removed (Score:3)
Re:Phantasy Star Online... (Score:2)
PSO is supposed to support the broadband adapter, so I guess the biggest hurdle now is getting the US servers online and synched with the rest of the world.
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Re:Oh boy (Score:2)
So few words, so many holes to pick. First of all, as many people have already pointed out, DC mouse and keyboard are available. Secondly, why on earth would you be so eager to thrash gamers with inferior control methods, instead of having a decent game against a well matched opponent? Thirdly, are you aware that there are many games besides Quake, some of which aren't even first-person shooters!. I expect games such as Phantasy Star Online to play much better with a pad than with a keyboard+mouse. Fourth, "little gamepad toy"... um, you are aware that the Dreamcast is sold as a toy; the intention is to have fun. In this context "toy" is not a great way of demeaning the Dreamcast. Incidentally I rate the Dreamcast pad as being among the best console controllers ever made. I know there are those who disagree, but it fits beautifully in my hands, the analogue control is great and the analoge shoulder triggers are inspired. On games like Jet Set Radio you forget the controller's there.
I wonder how much money the casual DC player is going to spend just so they can play games via broadband, though?
Well, the short answer is:
... but I imagine the main market for broadband adapters will be people who have broadband for their computer, but prefer to play their games on a console. My lowly Cyrix 200 PC is perfectly good for email, web browsing, MP3, but hopeless for the current batch of games. I could spend £300 or more upgrading to the point where it's gaming-ready, but it's cheaper and easier to just buy a console, not to mention the better (IMO) games available. With the broadband adapter a person can use the one broadband account for both console gaming *and* PC internet use.
Unfortunately, there are some games I just can't let myself miss out on -- and Monkey Island 4 means I'm going to have to bite the bullet and upgrade that PC anyway (but Crazy Taxi, Jet Set Radio, Sonic Adventure meant I equally had to own a Dreamcast).
--
Underwhelmed (Score:2)
While I think the DC ethernet adapter is a step in the nice direction, I'm still not in a rush to go out and order one. For one thing, it only works with a small, select group of games. And while some people are going to be excited at the prospect of being able to play low-ping 4-player games of Quake III Arena (that's all the DC version supports) at 640x480 resolution, that's going to strike a lot of people as old news. Of course, one can expect there to be more broadband-enabled games in the future.
Up until recently, I would have been more excited about the ethernet adapter, what with the fact that progress has been made porting Linux to the DC, as well as lots of emulators and other projects [boob.co.uk] (VCD and MP3 players and like). But alas, the rumors I'm hearing more and more frequently are that Sega is going to start shipping new Dreamcasts that won't boot CD-ROMS (only the proprietary GD-ROM), in an effort to keep people from copying games. That'll work real well for all two weeks until a mod chip comes out, but could really cramp the efforts of people doing independent development on the system, if their project won't work on new Dreamcasts without a hardware modification.
I guess the main reason I won't be investing in new DC gadgetry, though, is that it becomes more and more apparent over time that game companies are by and large not neat, creative cottage industries interested in hacking, exploration, or or neat development products. They are evil consumer electronics corporations who want my money are who are all too eager to restrict, dumb down, and hobble their products if it is in the interest of their bottom line.
My bottom line is that I think I'll use that $90 to buy some art supplies and used CDs, and do something with my spare time other than point and drool for a change.
Re:Which games support it? (Score:5)
Re:Which games support it? (Score:2)