Dungeon Master Returns 63
Jonathan J. writes "Back in 1987 an all-time classic RPG game came out called Dungeon Master. It defined gui for that type of rpg to this day. It's still fun to play. Chaos Strikes back (1989) was the first sequel, and D.M. 2 came out in 1995 (dm2 was the least exciting, for me). There are a lot of very loyal fans of the first two, like myself.
Please announce that Dungeon Master Java is out, it's free! The graphics are greatly improved and it's a
whole new game with new content! There is also a level editor included. For more information about the game check the
Dungeon Master Encyclopedia website
" I can distinctly remember many hour spent playing this game in the basement of my friend's house - in between Alamaze and Monster Island - 'course I'm still playing the latter two, so it might be time to play the former again as well.
DM's influence on the gaming scene... (Score:5)
Technically speaking, DM was indeed a souped-up Wizardry clone. But it was one of the first games that looked real. It heralded several sea changes in the industry:
1) Programmers alone couldn't write graphically-competitive games anymore. "Programmer art" was considered good enough for most purposes at the time, but you had to have some serious professional art talent on staff to compete in Dungeon Master's league. We'd already pretty much gotten that particular clue at Origin by then, but most other game companies hadn't.
2) User interface is every bit as important as any other aspect of game design. It's no exaggeration to say Dungeon Master's UI was a revolution. DM demonstrated that you didn't have to force your users to memorize an entire keyboard map to play a game. Believe it or not, this was by no means obvious at the time, especially at Origin.
3) DM was among the very first mainstream titles to show off the graphical capabilities of the next-generation consumer machines at the time (Atari ST, Amiga, and Apple IIGS). Consequently, it showed us how first-person games were going to look for years to come, on platforms like the IBMs, color Macs, and later-generation consoles. Again, you have to remember that DM was one of the first games that looked like the real world. Hell, as far as I'm aware, it was the first game that looked like the real world.
Even though the first wave of machines that could run games like Dungeon Master were all hopeless flops in the marketplace, DM's overall look and feel proved very durable. SSI's Eye of the Beholder series was basically the same game, with strong sales as late as 1992-1993. Later Wizardry titles revealed some cross-pollination as well, not to mention the heavily-iconic Ultima Underworld.
In short, DM kicked major ass throughout the game industry. FTL did everything right on that one.
ZX 81 or Spectrum had a 3D Maze (Score:1)
Dungeon master postdates that by half a decade
FP.
--
My Favorite Game of All Time (Score:4)
Years later, in 1998 or 1999, I downloaded it and started playing it on the Amiga emulator on the PC. I closed the door to my dorm room and played it for about 6 hours with the headphones on. I lost myself in the game completely, in the sounds and images...until a friend came to get me for dinner. I almost had a heart attack from fright. I had gotten so wrapped up, so involved in the game that when I heard the door open I thought a monster was after me in the dungeon.
Any game that can still induce heart attacks 11 years after it was released is clearly a classic. Modern RPGs leave me cold - we need more Dungeon Masters!
WorldForge (Score:2)
Some said DM Java is not open source. Well it's true that it's just freeware. If you are looking for an open source multiplayers game, you may take a look at Worldforge. [worldforge.org]
The WorldForge Project is still young, but shows promise. Like many open source projects it does not yet rival commercial titles, but it offers enticing flexibility to players -- and the opportunity to contribute creatively to the game world.
Re:Supa COol (Score:2)
Sounds like both of you guys are saying that your problem with BG2 is that it has too much content. That's a rather unusual complaint.
I think an RPG with so many optional sidequests that it's difficult to do them all in one game is pretty amazing, myself. Much better than the totally linear play of most RPG's in the past.
You're right about the lack of options for player behaviour, though. You're pretty much forced to play the goody-goody since the penalties for having a low reputation are so extreme. Most RPG's are like that, though. I think the Fallout series is the only one I've ever seen where the designers spent almost as much effort on adding quests and events for evil characters as they did for good ones.
where is the src? (Score:1)
growing in numbers. (Score:1)
I'm a server developer. I use java. It's ease of creating an advanced multi-threaded application that runs on multiple platforms is amazing, and believe me, its far easier than developing with C++, which makes all the difference in reducing the amount of bugs to begin with, but in the bug hunt after one is discovered.
I do my development in win2000, and deployment usually on linux. It's wonderful. I don't have to change a single thing, just copy my JAR file over to the linux box and it works the same as it did in windows.
You can't get it to work doesn't mean Debian can't (Score:1)
Just add the following to your sources.list
deb ftp://ftp.tux.org/pub/java/debian woody non-free
Or
deb ftp://metalab.unc.edu/pub/linux/devel/lang/java/bl ackdown.org/debian woody non-free
Then apt-get update && apt-get install j2sdk1.3
Dungeon Master: The Album (Score:2)
Shortly after I bought the Amiga version, I attended the AmigaWorld Expo being held at the Disneyland Hotel in Anaheim, CA. FTL Games was represented, along with some guy from San Diego that had put together a music CD containing 21 tracks of audio that completely and accurately represented some of the best puzzles and battles of the game. To this day, I still have the CD and find the music to be inspiring! The artwork on the disc's front is a beautiful red, black, and silver dragon with the DM logo below. The jewel case front has the DM logo above a pile of skulls holding what looks to be a sling.
They told me at the time it was a limited release CD. I've never met any DM lover since who has it. My bandwidth would never survive a
Re:client side java (Score:1)
I've gotten many things to compile in Debian a lot faster then I have in RedHat/Mandrake
MySQL's latest build would not even compile on Mandrake 6.2... now I realize that's not the newest version but it's not that old
Debian's apt-get kicks ass... you gotta admit that at least, and the overall library placement just makes sense... RedHat genereally tends to put stuff in these weird places that you have to specify in the
Not trying to start a distro war... but at least be reasonable when you make statements like that.
Re:Running on Linux (Score:2)
-schussat
Re:But it's java dept? (Score:2)
- Artemis, although a pure Java application, has separate Windows, Macintosh, and UNIX versions. Great platform independence there.
Do you know why this is the case? It may be simply a different set of installs. If I make a Debian package and a RedHat RPM of the same code does that mean that Debian and RedHat aren't proper Linux platforms? Does that mean that the binary itself doesn't run, unmodified on both distros? Does that mean you can't download the source, build it, and install it yourself on your own favorite distro? Things can be so confusing if you are clueless, I guess.- Artemis is slow, and unstable. You might say, well that's the fault of the authors -- except -- when it dies, it dies with errors coming from Java's own interface classes, suggesting that Java, and not the application itself is at fault.
What do you mean "errors coming from Java's own interface classes"? You are correct, that statement doesn't mean anything. Obviously, you don't know how to read a Java stack trace. NullPointerExceptions are frequently the result of poorly-written Java code. For all you know, the Java interface classes are attempting to notify the application code that they have been called improperly. The same idiots who can't check their own parameters probably aren't catching their Exceptions.What about C/C++? The worst application I can name is Netscape Navigator. When that POS crashes, it sometimes takes out my entire X server. I'll bet you couldn't do that with a Java program if you spent the rest of your life trying.
- if shown an example of a speedy, stable, large Java application that actually exists and is not vapor, I could change my mind
How about Apache Tomcat?Re:Running on Linux (Score:2)
or i in `find . | grep -iE "\.(gif|png|jpg)$"`
do
echo $i
if [ ! -d "$i" ]
then
mv "$i" "`dirname "$i"`"/"`echo \`basename $i\` | perl -pe 'y/[A-Z]/[a-z]/'`"
fi
done
It was posted by someone named "RedHatDude" on the message board.
"I may not have morals, but I have standards."
Re:But it's java dept? (Score:1)
To be a myth, something has to be untrue. Java *is* slow, unstable as all hell, and not nearly as platform independant as claimed. This is not some vendetta of mine against Sun or Java -- just simple observation from using Java applications -- the very few that actually were released, that is -- most Java projects, like Corel Java Office, simply ended in failure.
There are many ways to make a graphical application run on many platforms -- Tk, for example, is much more responsive and stable in my experience than Java, but it just doesn't have the hype surrounding it that Java has, so it tends to get overlooked.
Re:Hmm, they stole this idea... (Score:1)
Works fine on my debian... (Score:2)
Even the sound works. I'm pretty impressed, I really loved the original DM (I even wrote a strategy guide that I sold to a few hundred people!) and this is a great port.
As for ease of install, I downloaded the JDK and installed it without issue. I'd love to be able to use apt to install it but it's easy enough as it is.
Monster Island costs (Score:1)
--
Never try to teach a pig to sing. It wastes your time and annoys the pig.
Re:ZX 81 or Spectrum had a 3D Maze (Score:1)
Re:But it's java dept? (Score:1)
First, Mac Java sucks ass and is stuck at some ancient version. Until OS X ships most vendors do have to ship a seperate version to work around all of the Apple VM's kinks. Blame Apple and the general technical shittyness of MacOS, not Java.
Similar comments for the Microsoft VM on Windows instead of the Sun one.
The Unix and Windows versions might just be installer differences (Windows users need a start menu icon, etc). Sun has taken steps to remedy this with the recently released Java Web Start. This should allow the same code to be deployed on both Windows and Unix.
Also, sometimes people fork Java apps to work around platform differences with file dialogs and the like. That's usually just lazyness.
Re:Yep, I admit it, I'm an old school DM fan (Score:1)
There was one that was even better (old & similar though) but I can't remember it's name
The only things I've played as much since then are Ultima and Tomb Raider (& after about a dozen levels TR get's pretty boring).
Re:Yep, I admit it, I'm an old school DM fan (Score:1)
Nothing could ever suck more hours than Elite. That game was an amazing piece of work for something that fit on 1 side of a 5 1/4" floppy.
Of course, since I had an Apple ][, you couldn't get DM for it (which frustrated me), I had to stick with Bard's Tale and Wizardry.
Re:Running on Linux (Score:2)
"I may not have morals, but I have standards."
Re:Running on Linux (Score:1)
Re:Good news! (Score:1)
Re:But it's java dept? (Score:1)
At work I write in Borland's JBuilder 4. It's a pure Java app with a Java installer. It is everything you asked for. Fast, stable, large, and pure Java. You can buy it all over the place or download an eval from Borland's web site. And yes, it works in Windows and Linux. I believe the install routine is different between OS's since the Windows version uses an EXE file that calls the JRE for you and under UNIX you have to call it yourself or call a script. The JRE runs the same code on either OS though. Sounds like that other app you mentioned was badly coded/designed.
Re:java is excellent. (Score:1)
Re:DM & Atari ST (Score:1)
DM never had a two-player mode. Bloodwych did, though. In the demo version you could duplicate the characters between parties and cheat, but not in the full release...
...oh, and did you know that it was impossible to complete the game in one-player mode? Couldn't get into the elemental tower things, because you needed one player to stand each side of the doors to cycle the "airlock".
Some wicked puzzles in that game, too. Took the "spinner" to a whole new level of deviousness...
"MURLOCK, YOU MAY BUY A SPELL - PICK A CLASS"
Ah, great days.
Could someone just shoot me. (Score:1)
Ever since the day I first loaded it up ten years ago on a friend's Amiga 500, to the sunny day in 1995 when I found it in a bargain bin and gave up hot afternoons poolside with the cuspies in exchange for endless hours of fun in front of this VGA masterpiece, and now when I go back in time and play it one more time, I just can't help but feel profoundly absorbed by the game, not for nostalgia but for pure entertainment value. No other game comes close to that level of fantasy and immersion. Not even Dungeon Master 2 (which was rather depressing). It is truly a timeless classic for all adventure fans.
Re:Freedom (Score:1)
Damocles has no people in it whatsoever, making it a lonely, yet strangely immersive experience. I actually prefer Damocles, because I can finish the game part in just a few minutes and get on to the good stuff, by destroying Icarus with the Author's Computer.
Get (I think) a Red Beacon Locator, and go to Damocles - you can pick up Pulvin there and make an absolute fortune (and stop PC Bil). The solution with the electromagnet and the slot machine is cool, too, and you haven't lived 'til you've played the 'shoot-em-up' solution.
Remember: Everything has relevance to the game. Paul Woakes spent a long time over his games. It's a shame they never got to finish the PC version, in it's texture-mapped glory...
...hey, if anyone wants to update Bloodwych, Damocles or Mercenary III, that's fine by me!
Reversed... (Score:1)
It seemed to be written in C, for the most part, with all those links and unlinks around the place, lots of sp weirdness, some tables, and some things (graphic stuff mainly) coded in assembly. A rare thing to find a game of that era not totally coded in assembly, especially a game of that calibre.
The only real issue for me was that the pre-calculation took ages on the ST's 8MHz processor, so you were really waiting around when you first started or resumed a game after a reboot. When I got the Falcon, that really made a big difference.
DM was quite easy, though. CSB was more of a challenge, a little less obviously linear, and very confusing in places.
Oh, and why has nobody mentioned the excellent, infinite-levelled, and often overlooked Captive, in my view the pinnacle of that genre on the ST (and a _hell_ of a lot faster than the sometimes slow DM)?
--
/sjx.
Re:ZX 81 or Spectrum had a 3D Maze (Score:1)
Hmm, they stole this idea... (Score:1)
Good news! (Score:2)
Re:Memories of the original DM (Score:1)
Sounds like you were loading up on more than M&M's...
:)
This game sounds a lot like the original Wizardry for the Apple][, which hooked me for about six months when I was in high school (early '80s I guess). A dungeon crawl with 90-degree corners and sprites overlaid on the "3-D" view. I still think pretty graphics are secondary to balanced gameplay and a deep world.
Come to think of it, Wizardry at six straight months still has the longest replay value of any single-player game I've ever played.
Jamie McCarthy
Supa COol (Score:1)
Re:Memories of the original DM (Score:2)
Dungeon Master's gameplay was truly awesome. I used to play it with two other buddies in my 7th-grade science teacher's classroom. We'd hurry to finish out work, then pile up in front of the Atari ST and play for the rest of class. Best damn science class I ever had.
The gameplay rocked: smashing baddies in the doors was great, but how about throwing rocks down stairs to beat them up? We killed at least a couple of dragons that way, when our party was too badly beaten up to face them directly. (I guess you could call that an AI bug--dumb big dragon just waits at the bottom of the stairs and gets thumped--but at the time, the very idea that that dragon was still there when we were on a different level, well it was pretty cool).
Unfortunately, I'm stuck here at school today, so no DM playing for a while yet.
-schussat
Re:But it's java dept? (Score:3)
When COJ was written, Enlightenment didn't exists. Why do I bring this up? Well, how would the Slashdot community respond to reviews of a Debian release of the same vintage as COJ? The reviewer would cite it as impossible to use, somewhat buggy, lacking in any useful applications (except Apache) and offering almost no support for popular hardware. Of course, this moronic reviewer would be roasted alive for failing to obtain and rate the latest and greatest distribution.
Still, someone who saw a slow Java application in 1996 feels empowered to trash Java's current state.
Amazing.
Running on Linux (Score:3)
Say it ain't so...
Re:Memories of the original DM (Score:2)
Well, DM was real time, but you can certainly trace an evolutionary history -- Wizardry to Bard's Tale to DM.
Actually, though, my uncle worked for the PLATO project of Control Data, which was a timesharing service with black and white vector terminals in the late '70s, and I remember a game called "Shadowland" or something similar that again was a "3D" dungeon crawl, and that predated Wizardry.
java is excellent. (Score:1)
Java is a *very* fast language when using today's modern tools and written properly (Resin webserver, written in java, is nearly as fast as apache for static pages, and its JSP/servlet processing matches the speed of mod_php, and simply blows away mod_perl).
Today, people have much more knowledge of how to code in java correctly, as opposed to several years ago when java first started appearing. And the tools today are quite a bit more advanced.
Re:Supa COol (Score:1)
I guess I will never be able to enjoy a computer RPG as much as I did real AD&D and Cyberpunk - with real people.
(Oh, btw was it released as "Baulders Gate" in America?)
--
Re:Written in Java!? (Score:1)
Re:DM & Atari ST (Score:2)
---
Re:Memories of the original DM (Score:1)
As for DM, I think the coolest thing was Chaos Strikes back, the wicked intro on disk 2 if I recall. I still quite often hum that music to this day:)
---
Re:Supa COol (Score:1)
I'm playing it for the first time. I think the game rocks. The way to handle the quest system is to realize that the game is broken up into chapters. Don't finish any quests that will take you to a new chapter. Don't worry about anyone saying "Do this as soon as possible! Now! Now! Now!" Very few of the quests are time dependant.
I started off with a Gnome Illusionist, got frusterated about 30% though and started over with a Half-orc. His name is Crunch. He rocks.
Later,
ErikZ
Re:But it's java dept? (Score:1)
Some rather interesting observations:
1) Artemis, although a pure Java application, has separate Windows, Macintosh, and UNIX versions. Great platform independence there.
2) It is slow, and unstable. You might say, well that's the fault of the authors -- except -- when it dies, it dies with errors coming from Java's own interface classes, suggesting that Java, and not the application itself is at fault.
I'm well aware that Corel Java Office is an old project. The painful fact is that no new projects of similar scope exist. Nobody is porting huge applications to Java anymore.
I'm open minded here --if shown an example of a speedy, stable, large Java application that actually exists and is not vapor, I could change my mind. However, at present I can't help thinking that Java fans, like religious people, want me to believe in something without proof.
Freedom (Score:1)
This was a good few years ago, but if I recall the character you play was running for election and had to win. Anyway, I came across a woman and child related to the story. I honestly don't remember now what the storyline was, but what I DO remember is saying to my friend "I'm going to steal her kid for a laugh" and the game let me. I picked up the kid, the mother asked me to give him back, so I ran away. I was entered in the election in the game and, if I recall, there was a news story about me kidnapping this womans child, which I thought was very cool given that it had absolutely no relevance to the game, yet the design was made in such a way as to deal with it on the off chance some psycho like me decided "I'm gonna kidnap her kid!":) Now THAT'S freedom.
---
Re:Running on Linux (Score:2)
Re:Running on Linux (Score:1)
Yeah, with heavy use of mmv I got it running...Strange mix of "original" chunky graphics and modern, smooth graphics. However, I am still getting exceptions when I create a character, so the I have not yet completely got everything worked out. Gotta go code now (finals week
Re:java is excellent. (Score:2)
Oh goodie!!!!!!! (Score:1)
final fantasy. (Score:1)
Re:Wait... don't DnD players worship Satan? (Score:1)
--
rickf@transpect.SPAM-B-GONE.net (remove the SPAM-B-GONE bit)
better yet.. (Score:1)
Written in Java!? (Score:2)
Two words (Score:2)
Neverwinter Nights [neverwinternights.com]
Dungeon Master, Wizardry [aol.com], and like games [zdnet.com], started a tradition of dungeon crawl RPGs that are currenly best explemfified by Diablo II [battle.net] on one end of the spectrum, and Baldur's Gate II [interplay.com] on the other. But it looks like Bioware's [bioware.com] Neverwinter Nights is about to take the crown.
Memories of the original DM (Score:2)
The coolest experience ever was when we discovered you could kill the mutant shrubs by getting it to stand in a doorway and watch the door smash it to bits! We laughed for hours after.
Fond memories (Score:5)
Whole new game? (Score:1)
Yep, I admit it, I'm an old school DM fan (Score:1)
Bad timing though, now I have another new thing to suck back my nonexistant free time. The wife may not see me for a month!
--
rickf@transpect.SPAM-B-GONE.net (remove the SPAM-B-GONE bit)
Re:Good news! (Score:1)
saint.atari.org
steem.atari.org
could also try
http://www.atarist.com/code/echo.php3
all windows based
Re:Hmm, they stole this idea... (Score:2)
The second one was developed for both systems.
The third one never made it to the Amiga, as far as I know.
That sucked.
"Everything you know is wrong. (And stupid.)"
But it's java dept? (Score:3)
Most of the time here on
However, now something is out in Java, which you can play on windows (should you be a masochist), Linux, Solaris, hell, even more obscure things. So why the instant negative attitue towards Java? Is that whole "Java is Slow" myth still floating around so prominantly?
Daniel
--