Indrema Dead in 30 Days? 110
missingmatterboy writes "Red Herring has an article on the current state of John Gildred's Indrema, and it doesn't look great. Without an investment in the next month or so, only the prototype will ever get finished, much less any completed units." Lots of lofty ideas, but you can only produce vapor for so long before exposing your soft fleshy belly. It sure looked like it could have been something tho.
I wanted one (Score:1)
Re:or... (Score:1)
Re:You can still have an Indrema console! (Score:1)
No kidding/ (Score:1)
Re:No kidding/ (Score:1)
huh? (Score:1)
Wild Tangent was founded by Microsoft's former DirectX evangelist, Alex St. John. How could the company that Microsoft bought DirectX from turn into a company that was founded by a former MS employee? I don't get it.
Re:When was that? (Score:1)
The Indrema box was going to be a sweet platform for people like us. An Intel 750, 64mb SDRAM, GForce 2/3, hard drive, DVD, Dolby sound, ethernet, USB... And running Linux?? This thing screamed to be hacked. I was planning on buying one even if I never played a game on it (Even though I own copies of the majority of released Linux titles).
I wanted to hook it to my network and and have it playing a monster XMMS playlist through my ground-shaking, pisses-off-the-neighbors home stereo system. I wanted to hack it to record TV broadcasts and SAVE THEM to my overgrown file server, instead of being forced to purge them periodically like I would have to on a Tivo. I wanted to watch DVDs, DivX movies on my TV. God it would have been sweet!
It's too late for an unknown to get in the game. (Score:1)
Whether there is room for a new player really depends on whether Microsoft can make the Xbox work. That isn't necessarily a given. Even an experienced company like Sega or Nintendo can stumble (Dreamcast and N64 respectively). Sony got real lucky with the PSX and it's not clear how the PSX2 will shake out.
Even if the XBox bombs, the only way a new contendor will get back in will be one with a lot of brand name recognition in computers or consumer electronics. And if the XBox doesn't bomb, then the only way there's going to be a new major player is if Sony or Nintendo get shoved out of the market first (and that can happen, given what happened to Sega).
What will be interesting is what happens if people can get Linux booted and even optimized for running on the XBox. Instead of having the Indrema as a Linux gaming console, people will start turning it into one anyway, even if the selection of games is more slender. Ditto for the Sony PSX2 and the Nintendo Gamecube. People end up porting Linux to just about anything that can run it.
Im not sure what the big deal was.. (Score:1)
Not to mention that they had no software for it, but refused to open up the units to truly free software. I'm not a biggot, just a realist.
Re:Shall I mention Sega? (Score:1)
Of course.... (Score:1)
they will get money... (Score:1)
We have seen and most of us have experience start up companies on the verge of disappearing only to have mom and dad (VC money) pull them out.
I don't think I am being too idealistic, am I?
Re:Shall I mention Sega? (Score:1)
Perhaps, but let's just read into this a little bit deeper. In all the years I've been a developer, each platform I wrote software for had an OS. It seems to me that if you want the precious developers you should appeal to their needs. I would personally _much_ rather develop under Linux than WinCE (or, whatever). The decision to use Linux was to get developers, not to ensure that the console would be dead before it's release.
Re:Shall I mention Sega? (Score:1)
No, that's pretty much why MS Windows is still the dominant desktop OS. They have more application developers, better games, and more popularity (as measured by installations). And some upstart desktop OS is going to have a harder time winning converts/investors than the incumbant will have keeping them.
Re:they will get money... (Score:1)
I guess there won't be any news updates (Score:1)
http://www.indrema.com/servlet/lead
and see for yourself...
Re:wookin pa nub (Score:1)
Also, the 0.4 version of the IESDK is about to be released. No, there is nothing new in it. But, it is completely updated (and it now included the kernel, so you can actually use the nVidia stuff in there). If the funding does go through, there will be an updated road map for all the sdk releases (with stuff like openstream and Xtrema, which are Indrema creations in it). Plus, us volunteer people have taken over some of the gameXchange / IDN / mailing list management, and there will be new content up on IDN soon. Yes, the place will come to life.
Now, what happens if they go under? Well, John (as you can see in last weeks chat log [indrema.com]) is going to try and save the IDN and gameXchange sites as more general linux gaming resources. Also, they will be releasing all of their code (including the popcorn stuff -- their tv viewer and jukebox stuff), which they plan to do anyway (Xtrema is based on Xfree86 4, and openstream will be LGPL IIRC). So, don't count them out yet. Even if indrema inc. goes under, indrema the community won't.
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Game writers are dropping the ball. (Score:1)
You have a half price PC capable of bringing a profit. Get out of the console market. Consoles are a curse.
Had it not been for 3D spoiling the variety and quality of games, we would have seen a lot more titles and therefore more boxes.
Game companies are dropping the ball, not just console makers.
Re:No kidding/ (Score:1)
Oh and I forgot (Score:1)
The Indrema crew told me in person on irc that I could go ahead and build games right from my Debian box.
Therefore the cost was zero.
Seriously, quit whoring.
Re:wookin pa nub (Score:1)
Never mind, maybe it's a bit too far from most slashdot readers' sphere of knowledge.
I appreciated it though
oojah
MOD PARENT DOWN... (Score:1)
--
Article is wrong! (Score:1)
> before exposing your soft fleshy belly.
My soft, fleshy underbelly was exposed for years before I began producing vapor.
Cry me a river... (Score:1)
A machine is basically is as good as it's games. It's why Sony was able to splash with the orginal Playstation and why Nintendo is so tenaciously holding on to life. It's why Sega hasn't had a great machine since the Genesis (sure, it has had a lot of quirky titles since then, but it takes a ton of Tekkens or Gamedays to sell Parappa the Rapper). I hadn't heard of one title of the Indrema. Not one. I wasn't actively looking, but if the machine had a snowball's chance in hell, I would have noticed something in a regular game news forum/news site.
This was as inevitable as the demise of DivX (Circuit City's). Shed a tear, if you must, and let's move on.
Not surprised... (Score:1)
Slashdot Should Cough Up Some Dough (Score:1)
They brought it on themselves (Score:1)
They had no idea of the community, and they ended up annoying all of Loki [lokigames.com], Tux Games [tuxgames.com], Tribsoft [tribsoft.com], and several others that I am barred from even mentioning.
When you do that, you are pretty much dead in the water as far as the open source community goes.
What may be the only good thing tocome of this, would be if they GPL'ed the complete details of everything they have done the day before they go down, maybe give something back to the community that so far they have only ignored.
Re:Shall I mention Sega? (Score:1)
It was not just about a Linux console (Score:1)
I see lots of posts suggesting that the only thing the Indrema had going for it (or the only thing that made it different) was running Linux. I beg to differ.
The reason I was hoping Indrema would make it was because of their licensing policy. As I recall, a game developer could get a FREE (as in beer--I don't remember about speech) SDK for it, AND you could release games that would run on other machines without purchasing a (costly) license from them.
That was supposed to be the revolutionary aspect: you could have small-time artists or game developers releasing non-commercial (potentially high-quality) games without going broke. Parsec (http://www.parsec.org) is an example of a pretty decent non-commercial (gratis, not libre) game for the PC. Had they been trying to produce this for a console, how would they have been able to afford licensing costs?
With Indrema, you (and possibly a group of your friends) could develop and distribute a game (for no charge, if I remember the conditions correctly) that would work on other Indrema consoles with minimal or no (I don't remember) money out-of-pocket.
Somehow, I think the Indrema was infinitely better for this aspect than for "doing a Linux gaming console". I am by no means an expert on console game development licenses, so by all means correct me if I'm wrong.
Re:Shall I mention Sega? (Score:1)
True I prefer to program under linux, but lets face the facts.
The big name developers know DirectX, and all there games are developed under windows using DirectX. Now you are asking them to cross compile and change their media layer...
What developers prefer and what the market is forcing on them are two different things. Yes, its unfair and unfortunate, but its the way the world is.
And this is why you don't see many games on the linux OS...
Re:New Indrema Logo (Score:1)
---
Exposed! (Score:1)
how about the community funding it? (Score:1)
It runs Linux, right? (Score:1)
Re:Here's the point... (Score:1)
--
Re:Idrema Is Dead, Long Live Idrema (Score:1)
Simple, because the console would cost 2-5 times as much as the competition and nobody would buy it.
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How do you plan to install Linux on X-Box? (Score:1)
Perhaps you could do something like abuse a bufferoverflow/backdoor in an authorized application to load Linux into memory after boot though, but it aint cut and dry. Reverse engineering the hardware would be a bitch too.
Re:they will get money... (Score:1)
If they can make money off of it, then it will get money.
but investers just don't line up to throw money into an already competetive market when their stocks are on the brink of going Bull....
Re: (Score:1)
Re: (Score:1)
Re:Uh, (Score:1)
spygun69 [indrema.com]
and
zgone2002 [indrema.com]
(These are listed under "Commercially developed" games, not freeware, etc.)
Why Linux? (Score:1)
The games market is enormous. Perhaps the time is right for an Open Source Games OS to be developed? One that doesn't have all the baggage required for server/desktop computing?
Re:they will get money... (Score:1)
Re:Here's the point... (Score:1)
Re:Shall I mention Sega? (Score:1)
This should be expected from the beginning... (Score:1)
I would love to see an Indrema, but would I buy it (Score:1)
Save it yourself (Score:1)
Re:When was that? (Score:1)
I already do all that with a Windows machine! Jackass!
Go ahead and mod me down asshole! I could give a crap about your wanna be karma anyway. You're just pissed off that Windows really is a better OS than linux when all things are considered.
Re:When was that? (Score:1)
Re:You can do it with linux too (Score:1)
Who's using a mid-tower. I have a Slim Form Factor case that's not much bigger than a VCR. Fits right on top of the VCR as a matter of fact. All the crap is displayed on a nice 36" Destinaton monitor (usta have a 3M projector, but sold that and bought the GF a car And myself the monitor) Use an ATI AIW Radeon to do the tivo crud (comes with a built in guide that DLs the info off of th cable or Inet, so no monthly fee like Tivo) and a standard DVD_ROM drive for DVDs. Wireless pointer and Kboard tops it all off.
SB Live runs into the DD AV receiver, sounds fucking awesome! Fast ethernet access to the 320GB fileserver in the bedroom (tons of MP3s and DivX:) files) as well as a high speed Inet connection and a private LAN that consists of 7 machines now in 4 different apartments around the building (3 new people are petitioning for access, even the owner loves it and wants to subsidize the network and my rent because it attracts higher quality tenants). And I am the Administrator (that rocks, I'm like GOD DAMMIT!)Win 2k Server for the PDC/Fileserver/Webserver/MailServer/IRCServer and it has been up for 73 days without a glitch
Everyone loves the setup and it's windows only tho game consoles are allowed. Everybody gets personal webspace and unlimited email, and with a 7Mb downstream connection, there is plenty of bandwidth to go around. Everyone chats with each other and sets up network games with IRC. Everyone is encouraged to share software with everyone else and also contribute to the software/music/video archive which is quickly growing past its 320GB limit. We now have over 90GB of MP3s alone (22,372 MP3 files at this very moment)157 compressed CD-ROM ISOs as well as 174 DivX:) DVD rips (VHS quality). I have actually been pricing a new case, IDE Controller and drives to bring the limit up to 640GB (that'll be one hell of a striped volume). I am also on the market for an HP ProCurve 4000m switch for the upcoming expansion. If the building owner does decide to subsidize the network (and that is a 95% sure thing), every apartment will be wired and the filesharing will have to move to a VPN (but that's no big deal). This is very exciting. And to think that it all started with me and my friend wanting to play network games against each other. I may soon be living rent free as part of the deal. Life is good.
As an aside, what's with all these windows lovers complaining about biases on
There is no fun in trying to argue with someone who agrees with you. Duh! I thought you guys were supposed to be smart. Gimme a harder question.
Re:Shall I mention Sega? (Score:2)
I think that's even a stretch. Linux was never made for games, so running it wouldn't necessarily be an advantage. It can be argued that Linux is infinitely customizable and could be made to work acceptably in a console, but if you're going through all that trouble, you might as well create an optimized platform from the ground up. The advantage that MS had in designing the X-box is that DirectX has had many years to mature, so they already had a fast API, and then basically stripped everything else out of the OS that wasn't needed in console. Now if only they could do the same thing for desktops.
Re:A view of the situation (Score:2)
Why does this work for me and not for Indrema? Because I'm managing my cashflow better. I've been shoveling money into 24-bit digital mastering to go along with the Free mastering/dithering software I've written, and it is exactly the amount of money I can _afford_ to shovel if I can live on ramen and spaghettios. This means I get hit with delays because it's flat out not enough money to accomplish everything at once, but the _cashflow_ situation demands budgeting and accepting the limitations- the concept is to move step by step rather than to seek financing to move all at once.
There are some things that I hope are in my future that would require financing- but that's all the more reason to consider cashflow, and look at the breakeven point very conservatively. Dotcoms were freaks of nature... in the real world your job is not 'make lots of money by whatever means', your job is providing whatever good or service will get you paid enough to break even or better. People forget this very easily, which is why I think they get excited about financing, apparently on the assumption that if you can get someone to give you loads of money, you win, and you simply spend it on advertising and marketing to have more people give you money and so on.
If Indrema is really dead in 30 days it can only be because it tried to play this game and lost. Maybe the better course would have been for Indrema to develop just as an idea for years and skip the next couple generations of console products, developing in the form of a virtual machine on Linux boxen. I don't know- but a real Free project can't die, it can only stagnate and gather dust. If Indrema can die, it's not what I thought it was- and seems less worthy of a donation from me. I don't seem them donating anything _to_ me. And if that sounds like a wiseassed remark, note that I've now put three separate near-Nyquist dither algorithms into the GPLed sphere, which any Free gaming console could use to convert internal 24 bit or better audio to 16 bit audio output. If you tried to license POW-R it'd cost thousands- Apogee UV22 is likewise a commercial, proprietary product, and I don't see anyone _else_ doing Free high resolution audio development. I am, and because of that it's available to any Free game console project, with or without actively involving me. I'm not aware of anything Indrema's done that does _me_ any good the way this could do them good.
Maybe the next bunch will have better cash flow management. I know I can't give Indrema money- I'm scrabbling to pursue my own projects. Though they don't know it, I've given them some very high performance audio tweaks- various aspects of Mastering Tools could easily be transformed into a Free game console audio engine that's very competitive with the coming generation of consoles. But they have to keep their own boats afloat first. Really, how many of us are venture capitalists?
Um. (Score:2)
Re:Uh, (Score:2)
Slashdot may have posted quite a few stories about Indrema, but that's because tons of people submitted those stories. As much as we all doubted that it would ever actually make it, most of us were really hoping for a miracle. I don't think Slashdot ever said anything resembling "Indeed it is. Clearly, Linux is the future of gaming consoles. The world cheers to be offered more choices." The most optimistic thing I saw from Slashdot was this, "I'm still pretty excited to see what comes of Indrema. I'm still waiting for the converged media box, and they've got as good of a shot as anyone." Most of their other comments were nowhere near as optimistic.
So, Slashdot wasn't really being harsh or hypocritical. They wanted the product to succeed as much as the rest of us, but they never really seemed to expect it to any more than the rest of us either. Various posters are a different matter, but you could accuse "posters" in general of damn near anything and be able to back it up with links. The articles themselves were posted because Slashdotters submitted them. Just as with any other article, you must judge bias and such for yourself.
Re:You can still have an Indrema console! (Score:2)
Or Nintendo's related stance with "all N64 games must be crap".
Re:Idrema Is Dead, Long Live Idrema (Score:2)
Hahaha, so they can repeat the brilliant success of the 3DO, perhaps?
Go directly to clue.com. Do not pass go.com.
Re:You can still have an Indrema console! (Score:2)
In terms of technology, absolutely nothing. However, what it promised was an open development environment, which meant that Indrema certification for a game was entirely optional. Anyone could release software for it, from a small backroom business to huge multi-national corporates. The other consoles shut out the smaller developers with the high barrier to entry. Ultimately, that stifles innovation, and you get a procession of near identical games, because that's what the console maker dictates (a perfect example of this is Sony's early "all playstation games must be 3D" stance). It's a shame to see Indrema fail, but I can't say I'm surprised.
Re:wookin pa nub (Score:2)
Think about it for a second, if ID Software or someone invested a minimal amount into this to get it going, they would make their money back not only on the hardware, but on the software level too.
Hmm...they could drop development for other consoles, and get this thing renamed the "ego" ;)
Then, a year down the road, they could update the system (to the latest/greatest graphics chipset, and add more memory) and re-release it as the "SuperEgo"...
Then they'd have a full triad...
Im curious. (Score:2)
I followed it closely and what they were trying to do and how they were going about it showed little real knowledge of how console game systems really work. Sure they wanted to change a lot of the "normal" conventions but there was no way what they were building was capable of that. So please, and I am serious, someone with a clue explain to me it could have ever amounted to anything?
Or better yet, use a Dreamcast! (Score:2)
It may not be a PS2 or XBox on paper, but in practical terms it's still in the same ballpark.
Jon
Amiga? (Score:2)
Re:Idrema Is Dead, Long Live Idrema (Score:2)
Somehow, I'm not surprised... (Score:2)
Initial cost on the console has to be low if you want anyone to buy it, and games have to be somewhat closed off. If anyone can develop, then you don't even get licensing fees. No one works on trust in this industry if you can get something (legally) for free.
Maybe Indrema would've gone somewhere as a set-top box, combining DVD playback and PVR capabilities, but the games are what would've made the system, and who's going to develop for a system that barely anyone has heard of?
Granted, one good game would've dragged me in to buy this box, too... Much like Soul Calibur got me hooked on Dreamcast, and Phantasy Star Online kept me there. Or my N64 with Rogue Squadron, or the PS2 with Onimusha, and (sweet Lord in Heaven, you have truly blessed us) Metal Gear Solid 2.
Most consoles manage sales based on a single title. PSX had Final Fantasy 7, N64 had Mario, and the entire Game Boy revival owes its existence to Pokemon. Indrema had nothing at all like this. Under those conditions, if they didn't die before launch, the system would just sit on the shelves anyway.
Awaiting Karmic destruction for ragging on Linux hardware,
Raptor
Turn your speakers up (Score:2)
Re:Article is wrong! (Score:2)
Here's a hint - collect a big pile of gold and jewels, and sleep on it all the time. This should armor you up just fine. I'd like to see those damn Lakemen try something now. Who's your King under the Mountain now, punk!
Idrema Is Dead, Long Live Idrema (Score:2)
Bryan R.
Indrema had no plan to make money ... did they? (Score:2)
They claimed to want to embrace the garage programmer that wanted to make games. This infers that there would be no royalty charges, since he could write the game for Linux and post the game to the Internet. All free, right?
Well, all videogame consoles are sold at a loss, and the money is made up on royalties. Seeing the specs for the Indrema, if they were going to release the machine at $299, they'd be losing at least $100 per machine. Where would they make up the money? Bad Business Decision Number 1.
OK, so lets assume Royalties are in. The machine plays DVD movies, and has PVR functionality. Neither of which require the purchaser to give additional money to the Indrema folks. What's to stop people from just using the machine for those features ... even if Indrema were to collect royalties on software, they CAN'T if they aren't SELLING any software. Hell, even SONY made this mistake. The PS2's sold like mad, but are being used mostly as DVD players in Japan. Publishers are PISSED. You don't piss off your Publishers, but it looks like Indrema is making the same mistake. Bad Business Decision Number 2.
Frankly, I think it's a good thing Indrema died now, rather than after they lost their shirts trying to figure out how to sell it. And if by some miracle, they manage to get funding, they better come up with a business plan ... FAST.
Re:When was that? (Score:2)
Re:SLASHDOT GOLD. Memories of good times (Score:2)
Punishing companies for their own stupidity is an honorable endevour. Companies know that most people are idiots who can not take advantege of offers like this. They also know that a small percentage of clued in people will take advantage and will cause them to lose money. In the end because for every clued in person there are a thousand stupid idiots they will make lots of money.
The stupids pay their stupid tax, the bright people get a bargain, the company makes millions, everybody wins (except the sheep who are being fleeced of course but they don't count).
Re:Exposed! (Score:2)
Games for Indrema were never going to be open source. Games are where the profit is.
Indrema would have been better off working out how to get Linux working on the XBox as a game host OS, and on the GameCube and PS2.
F*ckled Company New Hall Of Fame Inductee (Score:2)
Indrema Corporation are expected to shut their doors within the next couple of months after running out of money and failing to find new backers.
Points: 150
Microsoft shares rose 0.1c upon investors hearing the news.
Honestly, this is a shame, as the device had a lot of potential. However they should have stuck with a spec and released something. I hope they opensource the specification before they lock the door.
OpenConsole Initiative, anyone? (Score:2)
Get the Indrema hardware specs, and software library and opensource them under an "OpenConsole" moniker.
There would be a minimum required power (e.g., Kyro II with 700MHz Athlon), and all consoles that are "OpenConsole" compliant would have to meet that speed, be it with an 800MHz PIII, or whatever. There would be optional parts to the spec (Firewire and Ethernet spring to mind). OpenConsole would be updated once every two years with a new minimum spec, and a backwards compatibility requirement. You do not get OpenConsole label if your console is over-specced either, as that would split the market and tempt people to write games that require too much spec for a particular OpenConsole specification.
Re:When was that? (Score:2)
The only reason some Linux people wanted to see Indrema survive was because Linux is still not even remotely close to being accepted as a gaming platform and Linux geeks want so badly for that to change.
Loki can't do everything, though I'm sure someone was going to reply to me screaming their name. It takes more than a Quake 3 port.
The fact is, that Linux still isn't really ready to be a major gaming platform, and even had the Indrema taken off, this still wouldn't have given proof that the Linux OS is ready for main-stream gaming, it would've just proven that a console running on Linux can be a viable gaming platform. There is a major difference between running Linux on a console for games, and using a Linux powered PC for games.
"Everything you know is wrong. (And stupid.)"
Re:When was that? (Score:2)
Emachines makes boxes for guys like you. Console companies make games for people who buy loads of licensed software and peripherals.
Re:When was that? (Score:2)
This is not an indictment of the community (Score:2)
I am all for supporting ventures that may be risky if they support Open Source ideals or are pro-consumer (I'd support any hard drive manufacturer who wa sleft if CPRM became a standard) but the Indrema situation was just a losing proposition.
Indrema planned to enter a market where companies routinely spend billions of dollars and still operate at a loss for years or sometimes never make a profit. For instance SEGA created the Dreamcast with games like Shenmue and Soul Calibur but yet they still couldn't hack it, also it has been projected that Microsoft will need at least $5 billion and 5 years before it begins to see any profits from the X-box, if all things remain equal.
All Indrema had going for them was that they planned to run linux on the OS, which doesn't mean diddly when it comes to pushing out a games console. Heck, Linux isn't even a games friendly OS yet. We are not obligated to support every brain dead business idea simply because it uses Linux or has Open Source in it's description.
A good article (Score:2)
*sigh* Back to Dreamcast for me.
The only "intuitive" interface is the nipple. After that, it's all learned.
Good riddance (Score:2)
By which I suppose you mean "A big fat embarassing something for Linux". Come on. This outfit has been stringing the Linux community along for the longest time and it's about time someone told them to put up or shut up. The only reason the community hasn't tossed them out on their asses is that you kept falling into the "but what if it succeeds and Linux wins and Billy Gates gets his ass kicked and goes home and I get to go out with a hot blonde chick that digs my cool Linux console" dream.
Stop it. Really. Just stop it.
Anyone with a lick of sense should have smelled that this thing was rotten a long time ago.
And people wonder why Loki never signed on as a developer. Sheesh. Loki may have problems, but at least they knew not to get into this sham.
One important question is how Red Hat got scammed into announcing a partnership with these guys.
Re:Shall I mention Sega? (Score:2)
/Brian
Re:You can still have an Indrema console! (Score:2)
/Brian
Re:It only makes sense... (Score:2)
Sell the specs! (Score:2)
Once they finish the working prototype, selling instructions on building the hardware will allow people to construct a linux gaming system the way they'd construct a PC, but still make their own games, retaining the company's innovative vision. It would also represent a new influx of cash.
You can still have an Indrema console! (Score:2)
What, again, was so revolutionary about this console? It might have been fun to hack, but I don't see why it seemed so promising that Indrema was going to build a console based around a platform that was clearly immature as far as multimedia and gaming is concerned.
I was hoping some of their multimedia/gaming developements might migrate their way into desktop linux distributions. Maybe they still will, but more than likely their R&D (whatever was accomplished) will fade into oblivion.
Open Source It! (Score:2)
Maybe we can start a support fund? We can all send in $1? Or we can pool our dollars and buy the company and publish his specs as an open-source-hardware game console.
Uh, (Score:2)
Bob writes: Hey the Indrema is looking very good.. Indeed it is. Clearly, Linux is the future of gaming consoles. The world cheers to be offered more choices.
Billy writes: Hey, Indrema isn't looking too good right now.. Yeah, it was always just a bunch of damned vaporware anyway.
Here's the point... (Score:2)
After a while, when a product is available that is better than anything on the market, has more content than the larger console can ever hope to provide, and costs a fraction of the cost of comparable consoles/services, *THEN* Indrema would take off and beat the major consoles into submission.
Also, if Indrema is ever successful then it will provide exactly what I think Linux now lacks before large game developers will write games for Linux: A single, standard platform to write for. If they are sold, it will cost approximately $500 to buld an Indrema console. If you want to support Linux, do what I plan on doing if given a chance: But an Indrema console at any price.
Read my lips - No new games for Linux (Score:2)
What this means is that most games for XBox will require few or no changes to work on a proper PC.
This is the way that Indrema *should* work if it ever gets the money, a proposition which I doubt considering how hard it is for Linux companies to turn a profit now. Like the XBox, games written for GTK or whatever on the Indrema would work with very little modification on other Linux workstations.
Because people won't be developing games on Linux for Indrema, however, means that people won't be developing those games for Linux. It's a sad loss, but one that's hardly surprising.
ALL YOUR SEGA ARE BELONG TO XBOX!
wookin pa nub (Score:2)
Anyways, I think the guys over Indrema have a good idea but are possibly going about fundingvia the wrong methods.
One of the things I think their team should do is, create the working prototype, and instead of approaching a VC, they should bring it to the attention of a gaming company.
Think about it for a second, if ID Software or someone invested a minimal amount into this to get it going, they would make their money back not only on the hardware, but on the software level too. I wouldn't count this company out just yet, I would hope the staff would take other jobs to pay their bills, and continue on with the project, things take time, and with NASDAQ at its worst, money is out of the question for EVERYBODY, not just the little guy.
news you can lose [antioffline.com]
Re:Uh, (Score:2)
VCs are too short-term (Score:2)
But VCs want it all: a company worth hundreds of millions of dollars within a few years. It should have been clear from the start that that was very unlikely to work for Indrema. Not impossible, but very unlikely.
A startup is not the only way to build a successful company. Most companies, and most of the biggest companies, have grown gradually over many years. It gives them time to build good products and a good reputation, where startups rely on buzz and marketing blitzes.
Think about that before you take the VC money. If you really care about your product and want it to come to market, a startup may not be the way to go. Of course, if you want a lottery ticket with better chances than the state lottery, the startup is still a good choice.
As for Indrema, let's hope that any efforts they have made on the software side will benefit Linux gaming in the long run.
SLASHDOT GOLD. Memories of good times (Score:3)
Can Indrema Beat Microsoft To the Punch?
Posted by timothy on Sunday March 19, @06:59PM from the please-don't-be-vapor dept. taggedfordeletion was one of the many, many readers to beseige us with news of the announcement from a company called Indrema of their Indrema L600E set-top box, a Linux-based gaming machine. Actually, it promises a lot more than gaming -- the company touts it as a "Web console" that will also serve as a Web browsing platform and (wonder of wonders) MP3 jukebox. As taggedfordeletion points out, "The Internet capabilities of the box are especially promising, including support for DSL and cable modems." Console gaming is a harshly competitive field, though, with Sony, Nintendo, and Sega (soon to be joined by Microsoft) clawing for reputation, marketshare and all-important game sales. Don't forget that three major players (Sega, Nintendo, Sony) can make a claim that neither Microsoft or Indrema can: their consoles exist, sell, and make people happy. A Playstation in the hand offers utility that "upcoming" devices can't match.
Still, it looks like the so-called X-Box from Microsoft is the machine Indrema's box would be running against, assuming that both of them actually reach the market. Similar specs and expansion capabilities mean that either could be enough computer for people interested primarily in games and getting online, who are looking for no more than a single no-hassle combination of these. That's why the Indrema machine isn't being sold as a gaming device, but rather as a Web Console, with copious references to "the future of TV."
The game-box as everything-box market has been promised for years, and keeps turning out to be either unsatisfying and limited (WebTV), or Yet Another Gaming Machine, despite promises to the contrary. Remember the ColecoVision ADAM? The real question seems to be whether a Linux-based console from an unknown company can survive in the gaming marketplace; after that we can worry about whether it will replace recipe books in the kitchen and the cable box in the living room. After all, that "everthing console" isn't technically impossible; it's just always fizzled as PCs have surpassed the jack-of-all-trades game machines in usefulness, if not in sizzle.
Now, for a minute, forget technical brilliance, forget flexibility, forget how cool it would be to run Linux on your bedside table. Think money, instead.
Microsoft's R&D budget is bigger than the GNP of many nations in the world. The Men In Redmond have enough marketing money to buy Superbowl advertising without batting an eye. You can bet when the X-Box launches, it will have been preceded by a canny stream of attention-building hype, that it will look sexy, and that it will sell at a carefully chosen price aimed at moving it as fast as they can be cranked out and still maximize profits. Likewise, Sega, Sony and Nintendo all have plenty of market savvy and established infrastructure, right down to magazines, distribution networks and strategically-released hints and easter eggs. Not only that, but they each have a hefty stable of games, including Hollywood-names and weird-but-true fandom games like Pokemon, as well legions of rabid fans to play them and design houses to keep 'em coming. It would take a hefty treasure chest (or a lot of faith) for a newcomer in the game market to get the kind of pop-culture deal that sells games based on Star Wars, The X-Files or even Barbie.
Now think money again, but in a different way. An open-source OS may save Indrema a few dollars per box in making the console, but since the guts of the machine they describe include 100Mb ethernet and loads of other ports, a 600MHz processor, and an optional hard drive, its price will probably be in line with that of the X-Box. That is to say, probably overlapping the price range and capabilities of low-end PCs, and without the same economies of scale that Microsoft will likely generate. Even so, since gaming consoles have traditionally been loss-leaders to sell high-margin games, will an open-OS machine be used to play primarily commercial, proprietary games?
If that's the case, then Indrema will have to scramble to provide enough hot-selling games to subsidize console sales. The Sony Playstation 2, already out in Japan and due in the US next fall, boasts more than 160 registered developers worldwide. And since it plays the first generation Playstation games as well, players can choose from more than 3,000 games. By contrast, the leap from NES to Nintendo 64 may have been too great for generational compatibility to have played much of a role, something that Sony has obviously learned from. Microsoft, meanwhile, may not have as large a signed-on group, but carries enough clout (and waves enough cash) in the PC gaming industry to ensure at least a handful of blockbuster games early on. Against that kind of competition, any new entrant is playing catch-up ball.
In fact, there's little indication of what games the Indrema system would play. The box is listed as including Quake 3 Arena / Unreal Tournament, but the Indrema site lists no other game possibilities. And since it touts a "special 'DV Linux' distribution," it's unclear which games will run out-of-box. The X-box is planned to run only games written specifically for it; avoiding that fate seems tricky, since games on every platform except those written for a particular console have a way of sneakily requiring more or different resources than you've got in the box. And if the Indrema machine should have complex enough of an interface to allow users to easily modify directories, install packages and otherwise tweak the contents of that optional hard drive, would it be able to retain the ease of use the console market thrives on?
On the other hand, perhaps packaged games aren't the point at all. Every major player in the console industry is selling their systems' networkability, whether by dialup modem or broadband. Microsoft's interest in WebTV -- and the pay-per-month online games now available -- may be a taste of where the console makers would really like their revenue to come from: a captive audience willing to pay not only for games or other applications, but for access to them. Repeat business and low margins have sold billions of hamburgers, after all. It's plausible that Indrema will offer servers featuring games exclusive to monthly subscribers, or on a per-game basis.
Indrema's nearly breathless Web site hints at a Winter 2000 release: "expected to ship in time for Christmas." That's well before the X-Box is slated to ship, according to this ActiveNetwork comparison of the Sony Playstation 2 and the X-box. I hope they're right, because it seems like a head start might be the only hope for survival against the big-name establishment.
Can Indrema Beat Microsoft To the Punch?
I think we all know the answer to this one.
A view of the situation (Score:3)
Most of us are here and expect. Expect that programs are made, expect that bugs are fixed, expect that tools come out to the market.
This is wrong.
We should not expect. We should also participate. Ok, not everyone, nearly anyone has experience with programming or administration or whatever. But sincerly it is better to give a lamer's report of something wrong rather than expecting that the author will guess that something is wrong. I found a few cases when some general error was not reported because everyone expected omeone else to report it... So let's be a little more active ok?
On what concerns such ventures as the one we see here. They need money. Isn't anyone ready to help them? If there will be a mechanism to support these guys I will give my money. Even if I am in Russia. Little but more than nothing. I would help these guys develope this card and even sell it to me. There were such cases in the wild past. One such case happened almost at the same time when Linux was created. Some engineer colected money and technical recomendations to design a sound card. Ok one may ask why I should pay for it if i already invested on it. But there are the production costs and marketing and everything else. You may not pay for the whole price but still help these guys making a great product.
People, let's not expect that corps or investors will care for such ventures. They won't. 90% of them are worried more about finances, money and profit, rather then on the creation of a new technical wonder. It is correct that this wonder should also prove it's worth to market. But that is a risk that we should take into ourselves. If we want to create an independent, autonomous and self-sufficient industry, capable to support and protect our values, we should start to risk money. I believe that this is a risky but honourable venture. And I believe that those who are in the critical sectors of our industry should start thinking about this. This will be something like those merchants who gathered together to build ships and secure their cargos. Note that these ventures, these "corporations" were the basis from which a certain United States of America was created... I am not American and I do see in a very critical view the USA. But still it was a great venture and a great step for Mankind what was done.
It was only a bunch of merchants who started such thing. We are just a bunch of users.
You can do it with linux too (Score:3)
As an aside, what's with all these windows lovers complaining about biases on /.? Yeah, we're fucking biased as hell, and always have been, so why go here when there are plenty of other sites [cnet.com] that don't have our editorial slant?
The only "intuitive" interface is the nipple. After that, it's all learned.
Shall I mention Sega? (Score:4)
Indrema was a brand new company trying to break into the industry. Its only major advantage over the competition was the linux OS. And (this isn't a flame, but I'm sure it'll be taken as one) having a linux OS doesn't make the console more desirable than the others. Its the developers, the games, and the popularity. The console world is a lot different than the PC world.
Re:Game writers are dropping the ball. (Score:4)
Other things that've been responsible for spoiling the variety and quality of games:
There's always something out there for the less talented, formulaic game designers to latch on to and copy. If it wasn't cloning 3D first-person shooters, it would be cloning 2D side-scrolling platform games or 2D real-time strategy games or...
Hate to say it.. (Score:5)
When was that? (Score:5)
A console by a company with no reputation, no serious financial backers, no experience, and no large parent firm, and you thought it could have been something? Why? Because it ran Linux? Linux was the only thing Indrema ever had going for them, because it was a great buzzword.
If anything, the Linux community should be glad to see Indrema go. People who use Linux to fund their cash-burning startups and never produce anything do little to advance the cause.
It only makes sense... (Score:5)
Bravo for the idea, and I would've LOVED to see the indrema happen, but the chips were stacked against them from the beginning.
Ew! (Score:5)
Maybe they should have used this on the marketing brochures.
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