

In-Game Advertising Comes of Age 310
TotallyUseless writes: "Yahoo News is running a story about how in-game advertising is becoming more and more popular, and could become the norm soon. It is an interesting article and explains the reasons why game publishers and advertisers both see great potential in this." Bleh.
Re:Oh come on! (Score:1)
Gran Turismo 2 sold me my car! (Score:1)
mind you, after playing GT and GT2 awhile, I decided to check out a real Subaru Impreza (7 in the GT garage) and decided hey! what a good car.
So I'm getting one. Don't care how many GAP and COLA ads they put in a game, won't look, won't buy, won't wear, won't drink.
Flame my ass, you'll have to catch me tho.
PBS (Score:1)
Does anyone else see the irony in ... (Score:1)
Re:I wouldn't mind (Score:1)
The movie code is actually quite small. Most of the front-end and in-game code is being loaded before the movie, along with significant amounts of graphics data just after. Movies are streamed from the disk though, so the only load time is for what is played before you button through it. Also, PS2 seems to have fairly long seek times, so the arrangement of files on the disk (and the order they are loaded in) can make a big difference to load times. Also don't forget, the PS2 drive is faster than a PS1 (factor of 12?), but the amount of RAM has gone up even more (factor of 14?).
Do you really think that we WANT to give you long loading times? The movie placement is partially a way to break up the long loading process with something hopefully interesting (although I've always wondered if the perception that ONLY the movie was loading was defeating the purpose). The logo splash is branding / advertising, which is kind of annoying, but we try to keep it short. I think most (OK, some) of us are aware that pissing off our customers is going to hurt repeat business, which is what we're advertising to get in the first place...
Posting anonymously so my employer doesn't freak out...
Ask me about loom (Score:2)
For the uninitiated, there was a pirate in one of the bars on melee island with a badge, reading "Ask me about loom". And there was a silly, yet amusing conversation you could have with him, about loom, funnily enough.
Movies (Score:2)
Then there are the not-so-clever advertisments in movies. Anyone here see Inspector Gadget? Wow. Blatant ad placement. Skittles, Coke, McDonalds, etc. All in the car. How sad.
Then, you also have games that have done this as far back (perhaps further) as the original 8bit Nintendo. Anyone remember Teenage Mutant Ninja Turtles? Every other picture in the game was an ad for Pizza Hut. That was too much. Why was there that much advertising for one company all on the same wall. There were other ways that the ads could have been worked in that wouldn't have been quite so anoying. I wouldn't have thought twice about it if I had seen coke machines in Shogo. But I did stop and take an extra look at them simply becuause they weren't Coke (or Pepsi, but mainly because they weren't Coke). I think that right there speaks to the level of penetration these products have in our lives.
it adds to the game sometimes (Score:3)
it definately IMHO adds to the realism of a game about a very comercial industry. This is already the best racing game for its physics and realism, I only hope the ad revenue makes it a better game.
From now on.. (Score:1)
Re:No one cares. (Score:2)
McDonalds, Coca Cola, Pepsi, 7-11, Nike, Taco Bell, Calvin Klein, McDonalds and McDonalds are on my permanent shit list, mostly because of their annoying and/or manipulative ads.
I used to like Taco Bell until they came out with that friggin yapper dog.
Re:No one cares. (Score:2)
What about "Castaway"? (Score:2)
Did FedEx bankroll that entire movie by itself? I would think for a 2 hour FedEx commercial starring 2-time academy award winner Tom Hanks, production costs for the film should approach zero.
Re:Game advertising could be a BIG thing! (Score:2)
Say I'm an advertising rep for Tom's of Maine brand toothpaste, and I make a deal with EA that says in the upcoming Sid Meyer's Civilization 3, there will be an ancient civilization called "Tom's Toothpastians".
Now, after the game CD's are pressed and distributed, I know that my cleverly placed ad is a permanent part of the game. Am I going to continue to pay for that ad? Not bloody likely!
Re:No one cares. (Score:2)
Oh, now that's funny!
Re:Nokia? (Score:2)
"bleh", says michael who has never had to pay rent (Score:5)
Michael, Michael, Michael. Do you have any idea how much it costs to create a new game these days? It's millions of dollars, often tens of millions. You want RPGs with giant worlds with realistic streets and buildings full of furniture,and knickknacks, and dozens of voice actors saying lines for a hundred or more animated characters? You want sports games where hundreds of motion-captured athletes are simulated down to physical tics, and cars are simulated from their oversteer and gear ratios to the pitch of their exhaust noise? Fine.
Now bear in mind that the publisher is selling the game to retailers for less than half the suggested retail price--often much less, because they're also paying for shelf space and local advertising even beyond their own national ads. And that's the publisher. The developer, unless they're a one-stop shop like EA or Sega, gets a small fraction of that.
You whine whine whine every time a game development shop you like gets bought out or goes out of business, and you whine whine whine when they try to sell ads to offset those insane development costs.
Some decidedly dodgy game advertising... (Score:2)
It might not be so bad (Score:3)
Think about it, in an FPS, blowing away bad guys and monsters that are wearing corporate logo might be fun. "DIE Microsoft, DIE Target!!"
-josh
Re:Paid advertising or paying TO advertise? (Score:3)
Re:Yeah, right. (Score:2)
Of course, actually getting conscious attention does help, which is why people are always trying to make ads that do that--and they were even decades back--take the "Burma Shave" ad signs, for example. But just seeing the brands, logos, images supposedly implants a subconscious brand awareness that can be leveraged. That's why people still pay for banner ads even when the clickthrough rates are abysmal. (Though, given how they're beginning not to pay for banner ads, perhaps peoples' impressions of this are changing...)
Anyway, the game designers aren't terribly stupid. I don't think they'll throw in any interruptive ads in anywhere except where they'd be displaying something non-game anyway (Half-Life's "Loading..." screen, for instance). If they did, then people simply wouldn't buy.
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Re:Game advertising could be a BIG thing! (Score:2)
And anyway, it's not unheard of for a game to be reissued with a sponsor (or other element) removed. Witness the old NES game Mike Tyson's Punch-Out! which subsequently became just Punch-Out! with a different boss at the end.
But where period-licensed ads will really come into their own is in MMORPGs, such as Neocron [neocron.com], which I plugged in an earlier post. Since the game world is evolving and constantly changing, a billboard that's not rented can go back to being a fictitious corporation (or a "Want to advertise here? Call 1-800-XXX-XXXX!" notice) if the rent's not paid at the end of the period. If those help keep playing costs down, and can be kept "in-theme" as Neocron promises, I'm all for 'em!
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Re:Old news... (Score:2)
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Re:I think this could actually work..... (Score:2)
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Verisimilitude; Neocron (Score:4)
What I find interesting is the idea of using that to make virtual worlds more lifelike. Sure, you wouldn't see an ad for Coca-Cola in Everquest or Asheron's Call without suffering a bit of disbelief--but imagine a futuristic cyberpunk virtual world project like Neocron [neocron.com], whose screenshots [neocron.com] already reveal advertisements for fictitious in-game products [neocron.com] like "Tyrell Bionic Implants". In fact, in the Miscellaneous section of their FAQ [neocron.com], they note:
You see that? Not only will it reduce costs, and make the advertisers happy, it'll enhance the verisimilitude, the realism, of the game by making it seem more and more like you really are in such a city. I think that's all to the good.--
Anything that makes for better games! (Score:2)
Re:and of course... (Score:2)
Buy stock in gaming companies...
Re:Wipeout 2097 (Score:2)
Dave
Re:Wipeout 2097 (Score:2)
Wow! That is fscked! I guess the kudos count just went up.
I guess they must have been drinking a lot of it on those late-night coding sessions...
Yeah. That and the crack they were smoking. I wish even more that I'd been on that team.
Dave
Re:This has real-world potential (Score:2)
You like running back and forth across the same areas because the game design is such that any two consecutive events are the maximum distance apart? Or maybe you like running around pulling up bushes for hours collecting enough coins to buy some necessary item?
Or, in Z64, perhaps you love the Tomb Raider-esque camera that swings around at inconvenient moments, rarely shows the things you need to see, and the hideous control system for manually moving the camera?
Maybe it's the endless reflex-based puzzles in the middle of what's billed as an RPG or an adventure?
How about the complete lack of customized character development?
Zelda is a lousy game, loved only by people who haven't seen the depth that's possible in a PC game. (Where a save-game can store the state of the world, not just the number of EXP and GOLD that you found.)
Seriously, in the adventure/rpg (well, almost anything except fighting or racing games) PCs blow away consoles.
Re:No one cares. (Score:2)
By their standards, you're a success story. Weird, no?
I feel the same as you do. They may have achieved brand recognition, but I use that to avoid purchasing products from companies I dislike.
I really should be more vocal about it, calling the 1-800 numbers of these companies and explaining why I'm not buying their products. Maybe they'd get the picture. But, I doubt it...
I really think advertising is a scam; that the ad agencies have convinced companies that showing some droolers happily using a product is going to convince more people to buy that. Especially those lame commercials where they only name the product in the last second.
But, maybe I'm odd - I don't buy by brand, I shop by price and features, as directly verified as possible. (ie, not "5/7 doctors prefer..." but "128MB of RAM". The only concession I make to brand shopping is to weed out the products of companies who use annoying advertising, or companies who hide product info. (Making it hard to comparison shop.)
They can call me a success if they want, but all brand recognition lets me do is enter them into juckbuster.
and of course... (Score:4)
the income from ads will be used to reduce
the price to the consumer...
yeah.
sure.
It's kinda hard to know what to do about this -
with TV when the ads become too annoying I just turn the TV off and go read a book or something.
But a computer game - where I've already paid for it...
I find this idea as offensive as the compulsory
(no fast forward) advertising they put in DVDs.
The only place I'd find it acceptable is in real-world simulations. Racing games, maybe flight sims, possibly some of the FPS's. Other games I play to *escape* the shit that's in RL, not immerse myself in more of it.
- Muggins
Re:Just what we need, more commercialism... (Score:2)
am i the only one that thinks this is ridiculous? (Score:2)
use LaTeX? want an online reference manager that
Re:No one cares. (Score:3)
Wipeout XL (OT) (Score:2)
Yea, I also don't appreciate that "Oh god, not more ads" attitude. I've always LIKED advertisements... the less grating ones, anyway. Commercials can be entertaining, billboards can be eye-grabbing, etc. As long as they're not abrasive, they're fine. I think video game ads would be a good example of ads that would be less intrusive than most. And anything that reduces the cost of video games is OK by me
BAN ALL ADDS IN GAMES (Score:2)
Now, news sources such as
Recursive Advertizing? (Score:2)
SuperID
Free Database Hosting [freesql.org]
I think this could actually work..... (Score:2)
Even Duke Nukem 3D had advertising for ficticious products - it wouldn't be hard to replace them with ads for real products in Duke Nukem Forever (the forever though seems to relate to how long we'll be waiting for it...).
In fact, I'm sure that any game which takes place within a semi-realistic environment could easily be non-intrusively advertised in.
My only question though is this: Would this makes games cheaper for the end-user, or would it simply mean that game developers would get more money for their efforts, with the gamer still paying "full price" for what is a advertising subsidised product.
this would have made daikatana a success! (Score:3)
Just think about all the ad revenue that daikatana could have pulled in. The hype was amazing... the newspaper articles, the fawning websites, the mention in Playboy... advertisers would have been falling all over themselves trying to get their product placement into daikatana... "I don't care if it sucks, I read about it in the New York Times!"
It is a good thing that Ion Storm lost a bundle on daikatana. They should have. The game sucked. Romero is an idiot. Losing millions on the game taught them this lesson, that they won't soon forget.
Advertising revenue would have reduced the power of the lesson. That would have been a BAD THING.
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And music for $50 a CD is better than for $10 ... (Score:2)
If there can be made more money from a game by advertising, that money will only pay for a bigger industry, more managers, shareholder value, whatever, the same way it is with music. Then, after the MPAA and the RIAA we'll have the CGIAA (Computer Gaming Industry
Consumers should start to realize, that in the end they pay everything, all the advertising too. So even if it were true and Coca Cola payed half the game for you, you'd pay the Game little by little with each can of coke.
GameSpy (Score:2)
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CitizenC
Re:I wouldn't mind (Score:2)
It pissed me off when I have to wait through 8 seconds of loading to see the mandatory EA Sports animation so I can click start and sit through 8 more seconds of loading so I can click start again to skip their fucking intro movie. And then 8 more seconds to the actual main menu.
I mean that's 24 seconds gone. Sit here and count slowly to 24. Can you honestly tell me you didn't stop before you got there? It's a long freaking time...
Justin Dubs
No one cares. (Score:3)
We've become desensitized to pretty much all advertisements. Do you know what the ad at the top of this page is right now? You saw it, but you didn't notice. The first game to have ads might see success, but by the second game no one will notice the ads anymore.
In addition, maybe I'm crazy, but I don't really make product choices based on what I see in ads (Except of course, Pepsi because of Brittney Spears!!! She's hot.)
--
Re:Oh come on! (Score:2)
what if... (Score:5)
There is a small mailbox here.
>open mailbox
The mailbox is overflowing with all sorts of gaudy mail with pictures of various commodities and colourful logos.
You feel slightly uneasy...
>run away
You can't do that right now.
>west
You are standing in front of a McDonalds(tm) restaurant.
There is a can of Coke(tm) here.
>drink Coke
It's very refreshing...
>west
It is dark here. You might be eaten by a grue(tm).
This might be ok (Score:2)
Another reason for cracks? (Score:2)
Re:Nokia? (Score:2)
I'm convinced that the Matrix is why Nokia put a sprung cover onto the 7110....
Re:and of course... (Score:2)
"I may not have morals, but I have standards."
Hmmm....this can be good and bad..... (Score:2)
Re:Hmmm....this can be good and bad..... (Score:2)
New news - for 1990. (Score:4)
There have even been full-length console games for which the sole purpose of them was to advertise - I think mainly of the "Cool Spot" and "Fido Dido" games for 7-up.
Bleh, indeed. Whenever I see a game related topic on
Re:and of course... (Score:2)
Re:and of course... (Score:2)
- Steeltoe
DVD adds? (Score:2)
Of course, I should have known it would be that way. Some dumb asses think adverts should be put everywhere. Commercial free telivision? Sure, it's called cable, just pay us $40/month and... right!
Re:Training (Score:2)
Perhaps you don't wear designer clothes, I know I don't. it would be interesting to have divined the reason why geeks tend not to wear designer. Is it because we're too tight? Do we view such purchases on a more intellectual level than the "peacocks" (i.e. by giving my money to designer labels, I am just increasing the designers ability to attrct mates)? Are we not so interested in attracting mates or perhaps we would rather divert the effort (money, energy) into other mate attracting strategies [And this may be more subtle than just thinking that Chicks dig Athlons].
Rich
Re:Hell yeah (Score:2)
Rich
Re:I think this could actually work..... (Score:2)
Or, maybe we will get riskier games that don't cater to the lowest common denominator. Where are the nerd and geek games? The reason they don't exist is that the market for them is too small to bother with. By factoring in the extra revenue of in-game adverts, these niche markets could become financially viable.
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Desperation? (Score:2)
That said, it's embarassing that a sports game or a racing game requires ads to make it look real, because the sports world is so ad-saturated. However, in some genres, ads would look stupid. It's hard to imagine ads for real products in American McGee's Alice, Ultima Online, or a Star Wars game. So there's hope.
It's here, and done in hit titles and worked (Score:3)
Corporate-sponsored world (Score:5)
Could this happen to a game? hard to say. TV is very advertising-dependent, and game development seems more like movie-making. But check this out (from the story): Here's EA straight-up planning to use advertising as a prime source of game funding. Will this be reflected in better contracts with content producers? Yeah
question: is control controlled by its need to control?
answer: yes
This has real-world potential (Score:3)
Old news... (Score:2)
It will make car racing games more realistic. Instead of driving under a big tyre on pit straight that says "Dunlopo", you get real brand names.
Who cares if advertising is on the walls of 3D games? It's on all the walls in Real Life (tm). But if I ever hit a puzzle in System Shock 2 where the only way to continue is to rewire the door lock to spell "Coke is It", I'll start fighting.
Training (Score:2)
The reasoning behind this is simple: Branding serves to increased the percieved value of a product without increasing it's real value. Thus a strong brand allows a manufacturer to sell a product for more money than competing products of the same quality which have a weaker brand.
As a consumer, buying strongly branded products means paying more for the same level of quality.
As an example of this, consider the fact that Levi's jeans have increased it's price to about 10 times it's price in the beginning of this century (already corrected for inflation). This information was taken from an article in "The Economist" but i don't remember in which issue (the initial value was taken from a expenses form of a correspondent in the US)
Re:Training (Score:2)
Your point is very interesting.
I would like to add that you can also dress-up quite elegantly without using (almost none) branded clothing. I would say there are more than one type of "peacock", the visibly-strong-branded-clothes ones being the less evolved (as compared to the elegantly/fashionably dressed ones).
Maybe this derives from the fact that the sort of clothes one finds stylish while in our teens is completly different from the sort appreciated later on in life (but not so late as to having to use a cane).
Re:it adds to the game sometimes (Score:3)
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Not Everquest! (Score:2)
This just proves that advertiser's are clueless about their audiences. It's the reason we have so many lousy commercials on TV.
Re:Does this mean we can stop paying for games? (Score:5)
Same reason you pay for newspapers/magazines/etc. The advertising subsidizes it. IOW, if the ads weren't there, it'd cost a lot more. For example, without advertising, your average newspaper would cost around $5 (rough estimate). But add in ads and you get a 90% discount.
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The AOL-Time Warner-Microsoft-Intel-CBS-ABC-NBC-Fox corporation:
Re:Oh great... (Score:2)
Tell me what makes you so afraid
Of all those people you say you hate
Re:next thing you'll see... (Score:4)
Tell me what makes you so afraid
Of all those people you say you hate
Re:and of course... (Score:2)
Ah, I can see it now... (Score:3)
"Great screen shot you just took. Speaking of screen shots, nothing takes shots like the new Kodak l33tz0r 3000 Camera!"
"Star Trek: Borg Invasion is loading, please wait. And now an advertisement from our sponsor, Microsoft..."
Re:No one cares. (Score:2)
That's an understatement. Pole position (all the way back in 1982) featured an in-game billboard for Centipede.
Re:Verisimilitude; Neocron (Score:2)
Another ad was for a Chrysalys (I think) car that was 100% analog.
Some of the stuff is in the cut scenes, and helps place the game in a time period, while others are found while playing the game and help enhance the feel of being in a real location.
Cool stuff.
Plus, the Fallout ads always had that "nostalgic" touch to them, while still maintaining the subtle humor of the whole game. Great game.
Check out Fallout: Tactics, for those you who haven't seen it yet. And pick up a copy of Fallout 1 & 2 off of eBay for a song. I'm currently addicted to FO:T...
Re:New news - for 1990. (Score:2)
Old news (Score:2)
Re:Corporate-sponsored world (Score:2)
If you don't like 'em, change 'em! (Score:2)
What would you do if you could locate and modify the source images used to generate the ads? Make them a uniform color? Change them all to a camoflauge (sp?) pattern? Pr0n?
Seems to me with the collective knowledge and hacking skills out there, it probably wouldn't take too long for someone to circumvent these ads.
Any /.'ers know if this has already been done? Start sharing them around the 'net and who knows -- we might have new "skins" for games? Oh, right. DMCA -- would that apply here?
This is ridiculous! (Score:2)
Before long, things could get out of hand, with whole games and television series telling children that they have to 'catch 'em all!(tm)', and that if they don't purchase every last related toy they'll never be a 'Pokemon master'(tm)!
Then, once they've bought all 150, they'll bring out another 150! It would be terrible!
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I wouldn't mind (Score:3)
So? I like it... (Score:3)
we've had corporate logos and such in games for YEARS, the fact that it's now paid advertising merely means more funding to create better games, and I'll bet you it's a hell of a lot more effective than ad banners, and it doesn't eat up bandwidth, and again, it's non-intrusive, and infact could add another element to the game... I mean say you've got a bright red coke sign, if your opponent in black is standing right infront of it, you've got a perfect target, right? (actually this is a real example... there's a bright red sign in the Action Quake2 map urban, and people are constantly hooking on to it on the server I play on and giving me a perfect target)
Game advertising could be a BIG thing! (Score:2)
- Game advertising does not have to subtract from the game and if used intelligently can add to the game!
- If your income depends solely on advertising, you no longer need a distributer or publisher... no more middle-men.
The big problem with the model of having advertising as part of game content from which you recieve your sole income is that your audience is LIMITED. At first glance it would seem that you'd actually reach a wider audience by giving away your game for free however what people fail to realize is that only the "hardcore" (I use that term loosely in this context) gamers would actually visit the website and download an entire game.
The other problem is that since there is no publisher any advertising for the game is the developer's responsibility.
Ultimately though, when I play a game and I see a billboard, I'd much rather see a Coke ad on it as opposed to a made up Cola.
Stupid advertisers (Score:2)
This attitude towards people is really annoying and insulting. We're not fruit, and we're not something to just be harvested. We'll end up really being that way sometime soon though if this continues.
No... (Score:2)
The Baldur's Gate games are an attempt at an RPG for the PC; a weak attempt, but like democracy, better than everything else that's been tried.
Diablo was an action adventure game, a fact which has escaped many people. It is in NO sense a role playing game. I've been playing Diablo 1 on battle.net for almost 3 years now, and I can assure you of this. Diablo characters are not roleplayed at all, they are treated like avatars of the players. I've met maybe 5 roleplayng Diablo players, ever.
Diablo 2 is an action game much like Diablo 1, except with all the fun and challenge removed. Whee. I don't feel like re writing it all here, and it's offtopic enough as it is. But if you're interested, here's my take on The real reasons D2 sucks [slashdot.org]
And of course, if we're talking about truly innovative and cool games, nothing more need be said than, "Black & White".
-Kasreyn
Nokia? (Score:2)
-Kasreyn
You misunderstood... (Score:2)
BG & BG2 are great games, but they, like Diablo, still have a long way to go before they are truly roleplaying games. The D&D license was cool (the fire dragon movie clip for TSR ruled), and the game engine was nice, but it still lacks what a true computer rpg will have to one day have - really, really, REALLY good AI. In fact, true AI would be required - you have to have a sentient DM to have a real roleplaying experience. =)
Cheers,
Kasreyn
Re: Getting away... (Score:2)
You want to have fun with your friends? Practice a sport...
You want to whine whine whine about the subject? Just keep your actual life style...
Well, THAT tells me about zero useful information.
There were once no ads online. Now there are. If more people read books, I can guarantee you there would be ads on book covers and ads halfway through the pages. And playing sports, one is subjected to an amazing number of nike and adidas logos.
Please, give me a break. No one lifestyle is better than any other. And I feel I have a right to complain, having paid for internet service and having nowhere agreed that that service in any way involved my having to look at ads, and now it's being forced upon me. Before long, there will be nowhere left to escape from them on the internet, which is why I recommend everyone use ad-blocking software (for as long as it remains legal, considering the way corporations currently have the reins of the government).
Yes, reading a book is fun. I've been reading for pleasure all my life. It's a great way to "escape". But the internet isn't an escape, you doofus - it's how I stay in touch. News, email, chat, discussions, research. Who needs Napster and other timewasters when there's so much to LEARN?
-Kasreyn
LOL!!! (Score:2)
Damn, I can't tell if you're joking, I need to rewatch the scene where Cypher ditches his cell in the trash to see for myself. That little Motorola rat bastard!! j/k
But actually, even though there were good shots of the phones (as I now realize on taking a careful rewatch), it still never registered on me, and I think I know why.
Some things are so homogenized that all examples of the art are the same, at least to the uninitiate. To most everyone, any facial tissue is a "kleenex". This is regardless of the fact that to some people, certain other facial tissues are far superior.
To me, all phones are alike. They all do the same thing, and in my experience, there's no real difference in how or how well they do it. To those who know and care about them, they might notice branding on cellphones. To me, it's just "a phone", a prop used in the movie. And to be honest, I think Nokias might be what a crowd of underground hacker-ish guerillas might use, but that's just in my uneducated opinion.
I think the only time product placement really hurts a movie is when it's done at the expense of plot or believability. If Neo had paused in Bullet Time, taking a break from grappling with the Agent so he could suck down a cold, refreshing Coca-Cola, then that would be stupid. But we don't see anyone screaming about product placement when we have that long scene showing all the military hardware Neo is carrying (the opening-the-trenchcoat-"whoah" scene).
Product placement, to rephrase, is only bad when it is done to the extent that it detracts from plot or believability. That is to say, it is only bad when it is used effectively (because if it just blends in to the background, no one will notice it). I think some people should get off their high horses and realize that some things need to be included for believability.
However, I will check up on that motorola cell for Cypher. If so, that IS kinda low. =P
-Kasreyn
Oh great... (Score:4)
So I guess I'm in the minority there, too. Wow, do I ever have the market cornered on THAT one! But, seriously, what I'm wondering is, will Gamespy and the other mass information and preview "outlets" start warning us about ad-riddled games before we buy? If not, there will soon be a need for a game ad warning site, where they list the newer titles and how invasive the advertising is. With that on our side, it will be possible to boycott the companies doing this. If not, then you wouldn't know until you played it that a game pauses every 5 minutes to show you an ad for a fscking burger.
-Kasreyn
Streaming ads into games (Score:2)
I can see lots of script kiddies not liking this idea and attacking the ad servers for their games.
Mario 128! (Score:5)
The only winning move is not to play (Score:2)
I do not believe that in-game ads will work, as people who pay money for a product do not expect to have to "sit through commercials" to play. And you know that it will go that way, even though they may be unobtrusive and uninterruptive at first... Marketers live for the scenario of locking you in a chair with your eyes forced open and locked on their ad. Internet banner advertising, which is relatively unobtrusive, in their minds has "failed" and even now they are implimenting MORE obtrusive, interruptive and annoying internet advertising.
Unless game publishers start giving games away, I don't believe the public will accept ANY KIND of interruptive advertising in the game. It's a catch 22... I dont' think the marketers will go for non-interruptive ads, and I don't think the public will long tolerate games (that cost upwards of $50-60 a pop, which is on average 2-3 times the cost of a VHS or DVD movie, which the public so far has not tolerated interruptive ads in) that feature interruptive ads.
Re:Oh great... (Score:2)
An EXCELLENT point! I think, at first, the commercial mags and review sites WILL warn people of annoying, or invasive ads. But, as history has shown, as ownership interlocks with other corps that have a vested interest, what you get is the sharp decline in the honesty (and credibility) of reviews, etc as happened in the computer mags after Ziff-Davis took over everything. ZD's reviews and articles are BLATANTLY biased towards their advertisers, which is one reason why I dumped my subscription to Computer Gaming World (which used to be my favorite magazine) when ZD took them over.
Fortunately, the web makes such things irrelevant. The web allows anyone to publish anything they want and have it accessable to the whole world. Although, only those who WISH to be informed (like us, the geeks who read
I'm certain that there WILL be such sites that will warn of interruptive ads in games. If there isn't one, I'll start one myself
Re:Yeah, right. (Score:2)
You are, of course correct. Which is why this scheme, as stated in the article, WILL NOT WORK! What will happen is that someone will try invasive, interruptive type ads that FORCE you to see it. That's the only scheme the marketers will ultimately go for.
And hopefully, it will cause the sales of wahtever game that incorporates such advertising to plunge. After all, wouldn't you be pissed off if you were playing Quake V only to have your game frozen just as you were about to frag your opponent to make you watch a Nike ad?
Re:Does this mean we can stop paying for games? (Score:3)
That is on it's way.... "Digital" satellite radio (by Sirus and XM) which is about to come out is subscription only... And XM (partly owned by Clear Channel, a huge radio megacorp that is pioneering the 20-commercials in a row that is driving people AWAY from radio) WILL have commercials...
Re:No one cares. (Score:2)
next thing you'll see... (Score:5)
-Henry
Bleh? (Score:2)
DennyK
Re:New news - for 1990. (Score:2)
I'm remembering Kool-Aid man and Chase the Chuckwagon for Atari. I'm remembering every single licensed movie/tv show/toy line video game.
None of this is new, in fact I'd say Crazy Taxi is a hell of a lot less intrusive than that insipid Fido Dido game. Or Pokemon for that matter, which is basically just a videogame commercial for all the related merchandise. Hell, Humpty's (Canadian restaurant chain, think Denny's) of all places sells a video game based on their mascots.
Re:Knee-jerk cynicism (Score:2)
Prices won't be reduced, they'll just say those earnings/savings go into developement "so consumers get better products". BULL!