

Networked MAME - Kaillera 43
t0qer writes: "Everyone knows about mame the multiple arcade machine emulator. Recently there has been a new addition to the mame lineup called Kaillera which is a net enabled version that allows you to play any mame game with anyone around the world. It's client/server based which makes for some very good performance. Linux server is available."
NETmame has been around for a LONG time.. (Score:1)
MAME is not GPL (Score:1)
Something tells me... (Score:2)
Re:online games came first (Score:3)
Down that path lies madness. On the other hand, the road to hell is paved with melting snowballs.
Re:I know this will be controversial, but... (Score:3)
Isn't that the "there's nothing left to invent" argument.
Sounds like bullshit to me. The early games had a more abstract quality - they were not restrained by trying to mimic reality, so this made them more inventive. Best example of this is tetris, but asteroids, space invaders, pacman, defender, qix, tempest are all radically different, excellent in their own way, and almost entirely divorced from reality.
Simplicity isn't the issue - it's effort and imagination. How much inventive power did it take to pack a game like defender into 22345 bytes ? Now games companies spend money on artists, musicians, production managers, etc. At some stage modern games will start to use the power at their disposal to explore different realities again, and maybe interest will return.
Once 3d mounted headsets are common place, we can start playing with 4D universes. In same way that you can project 3d onto 2d screen you can do a reasonable job of projecting 4d onto 3d, but it makes your brain ache initially.
Or someone will produce a game where physics obeys the rules of the quantum level instead of Newtonian, a D&D game in this mold could be fun (with spin 1/2 objects etc). Possibilities are endless, but basic premise is total immersion in an alternate universe. QuakeIII is not an alternate universe, just an alternate situation.
Re:I know this will be controversial, but... (Score:2)
Nope, I was fortunate enough to get ahold of the Russian version from a US military geek from Alaska who used to do stock-in-trade with his peers across the Strait...
Re:I know this will be controversial, but... (Score:2)
I have fond memories of Pong because it was the first video game I ever played. I wouldn't put it on a list except to be "Hey.. I can really date myself, you young whippersnappers!", but I wouldn't stop from putting Asteroids or Pac-Man on the list.
Some of my favorite games from the golden years are:
The idea of being able to network some of these games (hopefully) will be awesome. I only hope that the network delays won't screw up the gameplay too bad. Heck, I'll contribute to the coding of the older games.
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Aparently not (Score:1)
Derivative works are allowed, provided their source code is freely available. However, these works are discouraged. MAME is a continuously-evolving project. It is in your best interests to submit your contributions to the MAME development team, so they may be integrated into the main distribution. There are some specific modifications to the source code which go against the spirit of the project. They are NOT considered a derivative work, and distribution of executables containing them is strictly forbidden. Such modifications include, but are not limited to:
enabling games that are disabled changing the ROM verification commands so that they report missing games removing the startup information screens
If you make a derivative work, you are not allowed to call it MAME. You must use a different name to make clear that it is a MAME derivative, not an official distribution from the MAME team. Simply calling it MAME followed or preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must be clearly distinct (e.g. REMAME). The version number must also match the number of the official MAME version from which you derived your version.
Vermifax
Re:So how long before... (Score:2)
Re:I know this will be controversial, but... (Score:5)
Just because it's old doesn't necessarily mean it's any good! Nostalgia is all well and good for a few minutes here and there, but let's face it - the majority of games were (and still are) utter dross!
Throughout the history of gaming, genuinely excellent titles are few and far between. For every "Pac-Man", there's at least a dozen "Time Traveller"s.
The trouble with games today is that most of the simple, fun ideas were used up years ago, and so complexity has rather taken its place. Complexity can be fun too, but the number of "pick up and play" games has dwindled to a pathetic number these days... or at least, it seems to have. Maybe the ratio is now a "Doom" to every dozen2 "Daikatana"s...
Going back a bit, consider the game "Lemmings". Utterly brilliant game. Amusing. Fun. Then came the sequels. The trouble was, the original game had to be "extended". It was more complex. Your abilities changed. And the "fun" evaporated. This scenario is repeated again and again and again ad infinitum, the "fun" slowly boiled out of the original concept.
Take a concept like "Tetris". How do you improve that!? Which version of Tetris are you thinking about? Almost certainly, the original Gameboy implementation. Out of all of the hundreds/thousands of different versions, written over the past 15 years, we like the original Gameboy version best. Gameboy Tetris wasn't the first (by a long chalk!) of the game but had the best 'balance' by far. And the only feature of note they added to the GBC version (10 years later) was that your high scores were saved... They *didn't* mess with the basic game, although for some reason they made the music worse.
So, in my roundabout kind of a way, I agree with you 100%. Just felt like adding to the conversation 8). In AOLSpeak, "me too!".
PS. The game I've had most fun with of late is "Serious Sam" by Croteam. It's like Doom, but with a modern 3D engine attached. Believe you me, Doom 3's aquired the benchmark against which it will be judged in this game...)
welp (Score:4)
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Re:I know this will be controversial, but... (Score:2)
I've been travelling back in time gaming wise for a while. The furthest forward I got was an original Playstation. Then I started buying remakes and rereleases of classic games (Namco Museum, Bomberman World). After writing off games for my PC I found MAME and finally got around to finishing Slapfight and Sidearms, plus played a heap of Double Dragon and Gauntlet. I even got Gauntlet running on a Kodak DC265. Then I bought a Gameboy because of my love of pinball games on computers. Later I found myself buying Asteroids and Joust/Defender. I bought the Liberty emulator for my TRGpro and a gameboy cart reader (not in that order -- the reader was for my Gameboy camera work). Soon I was buying up old Gameboy titles because they'd run on the emulator. Recently I bought an original gameboy and a four-player adapter. I'm currently trying to get together [yahoo.com] a 4-player setup of F1-race for the next local LAN party.
Somewhere in there I bought a SNES and SuperGameboy for a webcam project. Recently I've been buying old SNES titles like Bomberman and Metroid. I have noticed a couple of interesting portable projects that can play carts from the MegaDrive, NES and Atari 2600 so there's a chance I will travel back in time a bit more -- though the SNES and Gameboy feel as basic as I'd want to get, anything else typically just has too simple graphics and limited gameplay (eg; the lack of a savegame in the original Metroid is a pain).
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I know this will be controversial, but... (Score:3)
Top 10 Games For Networked MAME Off The Top Of My Head
10. ASTROIDS DELUXE
9. ARKANOID (that was 2 players, right?)
8. QIX
7. SMASH TV
6. KARATE CHAMP
5. MARIO BROS.
4. RAMPAGE
3. COMBAT
2. GAUNTLET 2
and...
1. PONG
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Re:So how long before... (Score:1)
Hmmm ... (Score:2)
All Your Network Are... (Score:1)
Re:I know this will be controversial, but... (Score:1)
The old games are, as you said, simpler. But like checkers, they are variations on themes that have been around for a long time and kind of permeate American and other cultures. Kind of like human archetypes. That reminds me... Archon would be an awesome multiplayer net game.
404 (Score:2)
404 File Not Found
Re:MAME License (Score:1)
Do you know if anyone has discussed the "removal of screens" vioaltion with regards to mame?
As for your conspiracy theories, I know of a (now defunct) company that planned to do something quite similar, and far more extensive than what you just described. It makes sense -- I'm not even sure it's sinister.
I think the only solution is to beat them. Create an open source, cross platform networking solution for MAME, and make it better than Kaillera.
-Puk
MAME License (Score:2)
First, if you look at the source code patches, you'll note that most of the work is done in a Kaillera DLL, and that they just export calls to this. So technically, they're releasing the source cod eto their changes, while not releasing the source code to the actuall functionality of their changes. This seems to be violating the spirit of the license, although maybe not the letter: "Derivative works are allowed, provided their source code is freely available."
The second part is from the 0.72 update post [kaillera.com]. Here, they brag that they "Disabled startup information, warnings, and copyright with network game." From the MAME readme: "There are some specific modifications to the source code which go against the spirit of the project. They are NOT considered a derivative work, and distribution of executables containing them is strictly forbidden. Such modifications include, but are not limited to:
Does anyone know more about these issues? Am I totally reaidng it wrong? Open, cross-platform network support has been in my mind for a while, but sadly I have no time to do it alone. When Kaillera first came out, I had high hopes, and it is pretty damned cool and useful, but I'm a bit iffy on the details.
-Puk
p.s. Note that linux support means linux server support. You need to use MAME32 to play. w00t.
online games came first (Score:3)
Of course, arcade games were never online because they were played (duh) in arcades, which are inherently destination oriented (you *go* to the arcade to play). Still, to say online gaming didnt exist is not exactly true.
Re:Online Gaming retro movement (Score:1)
Ozwald
Online Gaming retro movement (Score:3)
Re:So how long before... (Score:1)
Hmm.. not read about how this version was implemented, but I thought I'd say how *I'd* implement it.
One person is the Server, they run MAME and the Network Server, the others merely run a network client (No MAME).
The clients each send their updates to the server, which then converts these and sends them as keypress events into MAME which is 'fooled' into thinking these are normal local players.
The network server acts as a screen-server, similar to an XServer only far more basic. It obtains MAME's screen image, and sends this to the clients which display it.
This would mean only one copy of MAME running, and no synchronisation worries. The problems with 'pingtimes' would be present anyway, and would really have done in multiple versions of arcade games where 'Timing Is King'.
Dont forget xpilot and xblast (Score:1)
Re:I know this will be controversial, but... (Score:1)
this isn't just for MAME people, heh (Score:1)
Daikak
Re:I know this will be controversial, but... (Score:1)
Re:So how long before... (Score:2)
OTOH, it says it is a client-server model, like that in Half-Life. in such a model, one player's machine acts (internally) as the server and the game he is seeing is actually a copy of the client software (the same as the other player's machine). the server processes all the information centrally, and returns relevant game information (such as delta-X,Y,Z positions and the like) to the clients. during this time, the client usually tries to predict where the game objects are supposed to be, then corrects the errors it makes when it receives more accurate information.
i'm assuming this is how Kaillera works considering that many MAME arcade games are a lot more fast paced than Black & White.
A Niche Market (Score:2)
Well it is a bit of a niche market.
But every thing considered, not bad at all.
Check out the Vinny the Vampire [eplugz.com] comic strip
Re:I know this will be controversial, but... (Score:1)
As are the majority of modern games. And as with modern games, the bad games will get (mostly) ignored, and people will (mostly) play the good ones (like Bubble Bobble, which would be great in an online form). The interesting thing about MAME is that we can play those old, good games when we couldn't otherwise do so.
I guess I just don't understand the complaints about people who like "nostalgia" games. I assume that when someone lists their top 10 games (see the first post in this thread) they list those games because they think those games are good, not just because they're old or "nostalgic". Good old games are good games. Bad old games are ignored. And of course, being able to network good games is good, especially for games which are really designed to be multiplayer in the first place (e.g. Gauntlet).
Re:A Niche Market (Score:1)
I guess MAME people really do only play the ROMs for games which they actually own the hardware...
no Xmame support (yet?) (Score:1)
Call this flamebait... (Score:1)
Re:Online Gaming retro movement (Score:1)
It takes a true inovator to devise a method to leverage a pre-existing product set and customer base in a new way, by adding a relitively small piece of new technology, allowing users to utilize the existing products in an entirely new way.
--CTH
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violates the GPL!!!Uhh its non-commercial so it (Score:1)
Re:Most Popular Game Stats (Score:1)
closed source (Score:1)
Most Popular Game Stats (Score:2)
It should be interesting to see how the stats [kaillera.com] change once a few thousand /. readers start playing with this.
Re:I know this will be controversial, but... (Score:1)
Awesome 4 player game.
Re:I know this will be controversial, but... (Score:1)
Nowadays, it's quite different. You need a lot of money and time to make a successful game, and developers - somewhat understandably - tend to stick with older, proven concepts. A flop today means a huge financial loss.
Hopefully, now that the "game development in your basement" idea is slowly, slowly becoming viable again, we'll see some more interesting game ideas.
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Re:I know this will be controversial, but... (Score:5)
Personally, my favourite game supported by MAME is Dungeons and Dragons: Shadow Over Mystara. It's a surprisingly "deep" game, with a non-linear plot, things you can actually use your "points" (gold) for, spells, support for up to 4 players, etc? What does Pong give us? Well, uh, two players can move little paddles up and down. Fascinating.
I'm not trying to flame or troll here, I just honestly can't understand what people see in some of these older games. Yes, there are some stunningly good "old" games, but most of the "oldies" are tedious crap.
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So how long before... (Score:3)
Too bad the source doesn't appear to be available, i'd be curious to see exactly how they did it (my guess is just passing button press events back and forth). I suppose that could be gleaned from the SDK, but still.
(yes, i realize how difficult it would be to write a bot for these games, considering the fact that you don't really have a Good Way to extract the other user's position, etc)