Gaming On Demand 77
hetfield writes: "Cruising around today, I found this. Run by Electronics Boutique, EB1 allows you to rent PC/Windows games on demand. Five bucks gets you 72 hours with a few fairly new titles, which are streamed to your hard drive using a client called IntoPlayer. If you decide to buy the boxed game later, you can copy the save files over and continue right where you left off, according to the FAQ. These are FULL games, not demos. Modem users need not apply for the service, however."
Re:Tried It. Here's my review... (Score:1)
17 usc 109 forbids this... (Score:3)
I Used to work for ... (Score:3)
game software development (Score:2)
As it is, wait six months or so after the initial ship date, and there'll be patches bringing the game up to perfection. And, those of us who want to play with the neat stuff right away can, with the understanding that it's probably not actually final.
Or, wait a year, and buy it for half the release price. Or wait two and buy it for $10.
(Obopensource aside: things work slightly differently if you're releasing all along, but the basic principles apply. This is why Mozilla isn't at 1.0 yet, but Netscape 6.0 came out forever ago.)
Re:17 usc 109 forbids this... (Score:2)
This service is renting video games, right? Or did I miss something?
I mean, so they're video games for a PC and not for a game console. As far as that law is written, I don't see the difference...
An old idea modernized... (Score:3)
Re:An old idea modernized... (Score:2)
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Re:It's been done (Score:2)
The first version of this that I saw was a modified Mattel Intellivision, and all the games were standard Intellie games. The game selector with the Intellivision font was cool though.
Thought I'd also point out that renting software is illegal according to the copyright act:
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Re:Just wondering.... (Score:1)
I'd buy this if it were still 1998. But the market has exploded in the last 3 years. DSL and/or cable modem access is probably available to 90% of the US population.
The only real barrier to broadband for many consumers (especially young gamers) is cost... it costs a lot more ($40-60 a month) for broadband than the $21.95 dad is shelling out for the family's AOL screennames, or the free Earthlink account you stole.
Re:Just wondering.... (Score:1)
Not that the rest of the world is unimportant, just irrelevent to this particular article.
Re:An old idea modernized... (Score:1)
My friend had Sega Channel, though. I tried it out, and I liked it. If I had a Genesis, it really would have been worth getting.
Re:It's been done (Score:2)
Hardcore gamers will go out and buy the game, casual gamers will rent once or twice a month. Maybe, but how much buffering is there?? Even on cable broadband, the access can get awful slow, especially at peak times. In addition, as more services start eating up this bandwidth, it just keeps getting slower. If the casual gamer finds that there is a 10 minute or greater wait for the buffering, kiss it goodbye.
In addition, why rent Quake?? In a few days you might get past the area where the demo ends?? This is true for most games. The demo usually has the first few levels, and that's really all you could get through in 72 hours.
Imagine renting B&W, you'd get nowhere in that game during the rental time...
And on the hacking front, when they start combatting cracking on the system, it will most likely involve software updates that will have to be downloaded every time. This will add to the delay of getting in the game, will most likely require a reboot, and will generally make people ticked.
Heck, you wanna spend less on games, join a trading ring. "Have you finished Diablo II?? Wanna trade for my copy of BG II???" With 7-8 guys, it comes out to 4-5$ a game anyway....
Re:Just wondering.... (Score:1)
Electronics Boutique is the company offering the games, but obviously Into Netoworks is the company providing the service. Who else is going to join up? Probably more than just game companies. I wouldn't be surprised if more websites start showing up that use this "IntoPlayer". I don't think they're leaving modem users behind at all. The entire world seems to be headed for broadband. This stuff is exactly what makes everyone
-UT
Re:so what? (Score:1)
I only tried one game so far.
-UT
S'plain this to me... (Score:1)
http://www.intonet.com/tech/platform.htm [intonet.com]
-UT
Re:Pay to Play ...??? (Score:2)
But it's so obvious that the people who built the service understand that there are many different pricing models. I didn't mention it in my first post in detail, but one of the links on the service page (the link said "my stuff") was "Manage Subscriptions", so it seems that someone there is aware that people may want to play this stuff for more than a weekend. I didn't see any options to subscribe to anything, but like most new things, they're probably just trying out different pricing schemes, or maybe Electronics Boutique only wants video-tape-like rentals. The service has been up for what? A couple days? You can bet it's going to change as more people use it and the companies involved get more feedback. (If they're smart, they're reading this and any other forum where people are yacking about it.)
It would be awesome if I could subscribe to a piece of software and if a patch came out I wouldn't have to do anything, it just updates automatically. The service provider has to worry about updating their content, but I don't have to keep track of patches.
This is a good idea. Like I said in my first post, I'll always pay more for simplicity and convenience, and I think I'm an average user. Sure there was a time when I was a hardcore gamer, and wanted to get into the guts of my system and hand-hack everything to optimum perfection. I've overclocked and bios hacked, and hex edited games for fun and profit, but these days I've got other things on my mind and don't want to spend my time managing all that. I think the people behind this know that most of us want something that just works and doesn't need to be managed.
Imagine what would happen if you could use more than games on this system. Imagine if there was a link on my online banking service where I could fire up Quicken, or MS-Money. That would be sweet! I could telecommute to work and not have to install any apps beforehand since they'll just stream down to my PC as I need them. IT people might love this! Sure makes setting up a PC easy.
Good god! [Insert huge gasp] What would the world come to if I could use only the parts of MS-office that are actually useful?!?! Since I never actually use 95% of the menu options, does that mean that I'll never stream them down to my machine? This could mean that MS-office wouldn't take up any more room that it
They're almost banking on the laziness of the average user...not a bad bet in my book. *grin*
-UT
Tried It. Here's my review... (Score:5)
Purchase Details:
You start at EB's Flash driven site, and when you rent you get a HUGE license agreement. After you agree you bounce to a site the has the game ("Serious Sam", a fp-shooter in my case) and a link to download the "IntoPlayer" (Funky power button logo combined with the letter "I"). I downloaded the player from "www.intonetworks.com" (feels like the RealPlayer without all the "Big Brother is watching" corporate schtick,) and it bounced me back to the game page. The button that had said to get the player now displayed a rental offer for $4.99 for 72 hours. There wasa link for me to check "System requirement" which ran some test that told me that I had directX 7 installed and that everything was cool. I clicked the offer and paid my money (Visa, and I had to create an account, so I assume this will facilitate future purchases.) After some processing it sent me to a page that had a play button, there was also a link to "My Titles" and various account managment links. It looks like you can maintain a library of software online.
Play Details:
When you click the play button, the IntoPlayer comes up and a bunch of message zipped past in a little dialog, then a progress bar and timer told me that my title would be ready in 20 minutes. It was bringing down about 90 meg of the game (so says the progress bar) and the game would start when the transfer finished. There was a check box you could select to make the game ask you before starting up. 25 minutes later (close enough estimate for me) the game started up. Everything seemed normal. I did notice on subsequent runs of the game that the loading time was almost nil...caching?
I couldn't tell any difference between playing a game locally and playing it this way except for load times. The games was level based, and at each new level there was about 2 minutes of load time. I suppose this would change if I had more bandwidth. The actual in game play was superb! I finished the game (on the easy setting) this morning and have about 36 hours left on my rental. Pretty sweet for $5! Load times are a small price to pay for not shelling out $60 for a game you'll finish in a weekend.
This has awesome potential. It's convenient and simple. I like not having to screw with installations.
Other notes: There's some sort of caching going on. I Saved multiple times, and when I went back to an old save there was almost no access on my dsl modem. I think it saves the data locally.
Very, very cool. This thing can only get better as bandwidth improves and the companies involved get more saavy about this space.
-UT
Re:Do they stream the patches, too? (Score:1)
Good deal on action games (Score:1)
If there turns out to be considerable replay value, then you can go out and buy the game...shame EB isn't (or doesn't appear to be) giving a discount option to buy after your rental is up.
Re: Demo... (Score:1)
Re:Reminds me of WinStone tests (Score:2)
>I have a personal policy, ignore software restrictions whenever I see them.
>GPL, who cares! MS EULA, who cares!
Unlike almost all GPL'd software, games contain a large amount of data as well program code. It is mainly for this that you are paying when you hand over your money at the counter.
I mean, a lot of games companies now are starting to realise that opening up the source code is a Good Thing, but what good is a game without maps/textures/models?
Have you seen the quality of home-coded GPL'd games? They just CAN'T compete with commercial games. They don't have the resources that a properly-funded commercial games house has at its disposal.
imho, you should pay money where money is due
Comment removed (Score:4)
sounds cool but... (Score:3)
Those on modems... Personally I would be reluctant to install anything which is going to stream data onto my hard drives especially with all these articles surrounding privacy, cookies, etc. Last time I played a game over PC was about 2 years back which was Q2, but FYI, many gaming companies place demos on cd's in magazines, and many gaming companies have demos on their sites.
IMHO this service is probably going to allow rampant piracy to occur since the full game is downloadable. It's only a certain amount of time before cracks start appearing all over AstaLaVista [astalavista.com], and then the companies will wonder why.
If I did play games, personally I would rather go out and buy it in a store, this way I can get out of my house for one, secondly I can get the whole box complete with graphics, instructions, etc.
Re:Why can't you just rent them? (Score:1)
Why can't you just rent them? (Score:1)
Weird, up here you can just rent them. $2.00 CDN for a night or so, $1 for every night after.
How odd, I didn't realize this wasn't common.
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Re:Why can't you just rent them? (Score:1)
I dunno the details, but I must say that being able to rent a game out and try it for a couple days has lead me to buy games I would never had considered before.
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Finally! (Score:1)
Nah, the answer for me is "try before you buy".
Unfortunately the software companies do not accomodate this model well. Although many companies do make downloadable demos, many more still do not. And VERY few stores are able (or willing) to demo the games to you.
This EB1 service looks like just what the doctor ordered. Soon as my replacement credit card comes in (I lost mine and had to call it in to the bank, oops) I'll be checking it out. In fact there are some games up there now that I have been curious about... I've been meaning to buy Oni, even though it got some pretty lukewarm reviews, because I really like the concept of a kung fu type fighting game, instead of the usual "have lots of weapons, shoot anything that moves" Quake type stuff. However I just can't justify plunking down $40+ on a game that I am not certain that I will like or not. But with EB1... try before you buy, baby...
I just hope they continue supplying the site with the latest and greatest in PC games. Only then will it truly be of value.
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Broadband usage (Score:1)
Anyone remember the Dvorak article a few days ago about how dialup was the standard . . . ? A bit ironic . .
And this differs exactly how (Score:3)
In fact, according to this [microsoft.com] item on the MS website, this IS piracy.
Software piracy also occurs when someone makes more copies than permitted, or when, for example, he or she borrows a copy of a program from someone else.
It is supposed to be a full-version that arrives on your desktop, right? So that does sound like I will be "borrowing a copy from someone else.", right? So why is it is that when that someone else is a large corporation this is classified as renting, and is legal but my lending the CD is *wrong*/*evil*/*illegal*/immoral*/pick your term..
It's nice to know that if money is to be made that it's legal.. Guess from now on I'll have my friends drop a $0.25 piece on my kitchen table as they leave with the CD..
Re:Do they stream the patches, too? (Score:2)
B&W was a huge disappointer. Maybe I'll continue it later, but I will never buy into hype of this magnitude again. I said so about Ultima 9 too, so maybe I should shut up *bonks head really hard*
- Steeltoe
Renting Illegal? (Score:2)
If they weren't doing this then they would have a LOT more games available. So, EB makes a little money for streaming out the game and the publisher makes a little money as well.
Also I haven't looked into it but it looks like the content is streamed somewhat like a WMP stream, using pre-caching of content. It may not be easily to get a local cache of the ENTIRE game (since content is sent on demand), so although nothing is impossible, it would be very difficult to pirate the game.
Re:Just wondering.... (Score:1)
That would depend on what parts of the world you are speaking of, because in some parts broadband access is probably more common than in the US whilst in other places hardly anyone owns a computer, and if they do, they will most likely not have xDSL/cable access...
/Mikael Jacobson
"But surely we won't be still stuck with Linux in 25 years!?"
How long... (Score:1)
But then again, there isn't a CGAA (Computer Gaming Association of America) with money up the wazoo to sue them...
Doesn't support Win2k / WinNT (dang it!) (Score:1)
But it is a bit of a bummer to have to spend a half hour installing Win9x/WinME on one of my machines definitely is a bit of a drawback (though I suppose most people out there already have a working copy of consumer windows available), and its too bad they only have a handful of games (though that will probably change if it takes off)
Cool!
OT: box size? (Score:1)
That's something I don't understand at all - given the uproar over the waste due to audio CD longboxes ten to fifteen years ago, I would have thought that people would clamor over the same situation in video games. I mean, come on, a box measuring 9"x11"x2" to hold a jewelcase?
So when is the first Green gamer gonna stage a protest at your local Babbage's?
Good idea, but... (Score:1)
Other than the generally poor quality of many games, and Windows installation programs in general, two things worry me about this system. First, one of my co-workers has tried it, and was disappointed to learn it didn't work under Win2K. I'm extra reluctant to endorse Windows softwarwe that isn't even 100% compatible with Windows -- it's usually a good sign that the publisher is less than committed to a quality, bug free product.
Second, it's probably targeted towards the casual gamer -- the person who doesn't have seperate, dedicated productivity machines and game machines. I'm certain I'm not alone in having entirely seperate computers (or partitions), one on which I'll install any stupid Windows program that comes along, and one on which I'll do real work (uhh... guess which one runs linux). This is targetted towards the kind of person who always looks so crestfallen when they learn the vendor-approved way to fix most WinME problems is to simply re-format the hard drive and re-install everything. Ironically, the casual gamer is often the home user that has the most to lose when the computers craps out, but is the person most likely to do stuff that will crap out their computer.
A cobbled up system that allows casual users to install and un-install dozens of games, across possibly unreliable network connections, in a way that's not entirely Windows compatible, is just a good way to ensure that even more people will discover the internet just isn't worth the damned trouble. Well, maybe that's not such a bad thing.
Re:An old idea modernized... (Score:2)
DC-ROM, you mean?
Tell me what makes you so afraid
Of all those people you say you hate
Re:And this differs exactly how (Score:2)
If the company negotiates a contract with the game companies, then it's all in the clear -- the reason why you can't do that is because you haven't made such an agreement with the software developers. (And that's because money's involved.) Not insightful ... simply an excuse to cash off a standard slashdot line.
It would be nice (Score:3)
Re:hrmmm... (Score:1)
do they download the whole game to your hard drive and then have it "expire" in 72 hours, or do they only give you parts of the game, and when your 72 hours are up, they just stop letting you download the game info, and you're left with some code that doesn't add up to a complete game.
I don't know what they're doing, but I suspect that it's the second method or something like it. The first one probably wouldn't make it past too many feasability studies...
Re:How EB can avoid piracy: (Score:1)
One thing about obvious solutions is that if they're so obvious to you then they were probably obvious to others. Once you consider that you have to think about -why- they didn't use such an obvious solution. In this case the reason why not is obvious, too.
Think about the amount of data required to be actually processed in a word-processor or a spreadsheet or any office program. It's miniscule, really. Not a whole lot of processing going on there.
Now, consider how much processor time it takes to run a game with it's AI and all that craziness. The load on the servers would be terrible if they had to run those parts of the game onserver all the time!
-Drassk
so what? (Score:1)
I'm sure I've seen this before... (Score:1)
[obligatory Microsoft comment] Bet this is how the Borg do Windows XP2003...
That post should be reworded. (Score:1)
Do they stream the patches, too? (Score:4)
I've rented scratched Playstation titles before. But I can't imagine renting a PC game that has as many inherent problems that many recent games do.
Of course this would be great for some games for which there can be no "demo" version. I usually realize the game I just bought was a lemon about an hour after removing the shrink-wrap.
After paying $50 for B/W I didn't even have the will to get to world 4 to discover the problem. I hated myself that much for buying it.
Renting PC titles may mean more talk of violent videogames causing murders- like the recent "fragfest" in Nepal [ridiculopathy.com].
Idea... (Score:1)
This is a great Idea (Score:1)
I rent
For the price of one new PS game you can hire a game from the local video shop for 5 days, twenty times.
This means i can play new games all the time and as you get to know the video shop ppl they give you all sorts of freebees.
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Drink Coffee - Do Stupid Things Faster And With More Energy!
Re:How EB can avoid piracy: (Score:1)
After posting, I discovered that Into Networks (the provider of EB's streaming technology) certainly appears to be using this obvious solution:
"To enable you to play the latest graphic- and video-rich software titles without interruption, EB1 buffers bandwidth-sensitive data before launch." [eb1.com]
>>In this case the reason why not is obvious, too.
You're not very polite for someone who seems to be wrong. (Sorry, couldn't resist saying that.)
>>Now, consider how much processor time it takes to run a game with it's AI and all that craziness. The load on the servers would be terrible if they had to run those parts of the game onserver all the time!
This statement is wrong for at least two reasons:
[1] You are assuming that Into Networks is making extremely bad decisions about which code to buffer (which I doubt, since buffering is their business). Basically any function that doesn't run frequently or require extremely low latency could be executed by the server. For example, the specific movements of Unreal bots would be determined on the client, while their long-term strategy could be calculated on the server. Anyone attempting to crack UT would need to reverse engineer the bots' decision-making through observation alone.
[2] You are severely underestimating how powerful servers can be. There are already websites that carry out extremely complex algorithms in real time for each and every visitor they receive. For example, Amazon uses pattern matching to produce individualized buying recommendations. MapQuest calculates complex driving directions (and creates custom maps) in a matter of milliseconds. Secure online transaction processing is extremely CPU intensive, yet e-commerce sites can handle thousands of transactions per second. Thanks to clustering technology and SMP, it seems that anything is possible.
How EB can avoid piracy: (Score:2)
Buffer the parts of the game that, if delayed, would slow down gameplay (textures, sounds, etc). Leave much of the logic on the server. This will allow for a responsive gaming experience while keeping key parts of the code away from crackers. It can be fairly trivial to crack "offline" forms of copy protection, but if the crackers need to rewrite entire AI routines, I think they'll look elsewhere. You can't crack code that you don't have.
BTW, this is the same reason why
The Nations (Score:1)
They also mention something about aliens and bugs, but there must be a option to remove them.
Oh wait, it's for the Xbox, damd. Then the content must be painfully PC.
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Damm... (Score:1)
Has anyone actually tried this stuff out? It would be kewl to stream the whole app onto a CD for 5 bucks, beats the hell out of leeching a bogged FTP ;o)
Re:And this differs exactly how (Score:1)
Well what do you call it when you rent a movie from Blockbuster? Or how about a playstation game? From what I read, the system doesn't download the entire game to your hard drive, just the parts that you are using at that point. Also, the software publishers are giving their blessing to doing this... When was the last time you emailed MS asking if you could let someone borrow one of your CD's?
One question... if you rent something from the service, how are you going to get a permanent backup of the software to install/reinstall as many times as you want, or to get to that next level once you beat the current one?
-C
Re:How long... (Score:1)
Re:17 usc 109 forbids this... (Score:1)
Re:Why can't you just rent them? (Score:1)
'View Source' on the bandwidth-testing page? (Score:1)
It has a long commented out tract of what appears to be random characters... I can't post an excerpt here because
Re:And this differs exactly how (Score:1)
_Mustang said on Sat June 09, 16:44 EDT
Because when you "rent", you either:
This also means that you need an arrangement with the puyblisher, probably the reason they only have 6 titles. I mean, Unreal Tournament has already been reaping cash for so long it's worth trying to rent. It was probably a good title to try this technology, it has already made most of it's cash and it is succesfull.
I would venture to say that EB1 is an innovative experiment that has great potential. The model that Duet and MusicNet are pursuing with their service is a monthly subscription to access a certain number of titles. I know I would subscribe to get access to like 10 or 15 titles per month to play.
In fact, I am ready to bet that offering say 100 game/hours increment (that is being able to play up to 100 games for 1 hour or 100 hours of a game or any combinations) would be a succesfull, lucrative business. The market might not be ready yet, but it could easily develop.
This would mean more revenues and more diversity. Succesfull games would be leased very often (say 20-30 hours per player on average) and lemons would get only an hour. This means that games like Project IGI that take about 15 hours to play through wouldn't be very succesfull, but that games like Halflife could get hundreds of hours of download (or just be bought outright for competitive prices like 40$ - (hours_played)).
Maybe Microsoft was right, the future of software is in renting.
Alex
Re:sounds cool but... (Score:1)
Also...Most games these days dont come with much more than a box (that's 20 times larger than it needs to be for the purposes of shelf-visibility)...So you don't lose much by just downloading the rental version.
And, finally, there's a ton of games that I'd rent for some time limit but wouldn't shell out $50+ dollars for a permanent copy because they just don't have enough replayability.
Re:Do they stream the patches, too? (Score:1)
oooo... look at me, i'm a mod (Score:1)
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Similar system (Score:1)
It's been done (Score:3)
A much "lower-tech" version of this was tried on cable over 20 years ago. I can remember the ads. You paid a subscription fee and got a special game console that connected to the cable system. I never knew anyone who ever tried it, so I have no idea how good it was, but I guess that's the point: Very few tried it.
I can't see how this will succeed any more than pay-per-view has. Some people will use it, but I find that most people evaluate games by seeing them on their friends' computers, then go out and buy the game if they like it. And if none of their friends have the game, they download a demo. Considering that most games cost in the $30-$40 range, renting the game more than once or twice gets rather expensive relative to the retail price. I'd imagine that the hard-core gamers will prefer to buy, and casual gamers will only rent once or twice a month. And with broadband stilll only used by a minority of Net users, their potential market is going to be limited for a while.
And, as others have already stated, this thing is going to be hacked. Then the race between the cracks and the security patches begins. If they can't keep the system reasonably secure, game publishers aren't going to make their titles available, and the only way this has a chance of succeeding is if it has a massive library of games to choose from.
Piracy would have hard and easy parts (Score:1)
I Would love for this Service to go with out Piracy but see no way of this happening.
My other Sig. is actually Funny
yeah but... (Score:1)
Re:How long... (Score:1)
My cable company didn't have it (Score:1)
Re:Good idea, but... (Score:1)
-- Playing X Wing Allegiance on his Win2K laptop.
hrmmm... (Score:1)
Re:17 usc 109 forbids this... (Score:1)
Re:And this differs exactly how (Score:2)
Re:An old idea modernized... (Score:1)
Just wondering.... (Score:1)
Just wondering.... (Score:1)
When I tried the service with a regular dial-up account, I got this message:
Re:Just wondering.... (Score:1)
In either case, I wasn't refering only to U.S./North American availability. If we were to include those from other parts of the world (which is what I meant), that percentage would surely be lower.
Who are these things for? (Score:3)
Pay to Play ...??? (Score:1)
Re:Pay to Play ...??? (Score:1)