Arcade History -- Dragon's Lair #00001 57
Noah Zoschke writes: "For the 'Buy it now' price of only $25,000, you can purchase the first Dragon's Lair arcade machine, serial #00001, ever made. The bidder states that the machine is in excellent condition considering it has resided in Don Bluth's office, and never been in an arcade. The bid at the time of posting is $4,150."
I wonder how he got it? (Score:2)
Hard times? (Score:2)
Man and I thought I had troubles (Score:4)
Re:I wonder how he got it? (Score:4)
I never could get the hang of these "Follow the Story" games, I was too much into free will, short playing times and low scores.
Anecdote: A friend and I knew patterns to Pacman and used to go up to a bar with a table version. We'd start with a beer and 300K range scores, then dip down as we got progressively drunk (also spilling popcorn all over the screen area at opportune moments, since loser had to buy next pitcher.) Scores floored at about 1,542. By the time we could get back above 250K we figured it was safe to drive back home.
-- .sig are belong to us!
All your
Eliminate the other bidders (Score:5)
$25K for an arcade game? (Score:4)
Of course some idiot with a fat wallet may read about the auction on Slahdot and bid the box up, but given the vintage the machine is already way over bid. If the instant buy is $25K the guy probablky thinks he will get $10K at least.
Re:Eliminate the other bidders (Score:1)
-- .sig are belong to us!
All your
Re:I wonder how he got it? (Score:1)
Dragon's layer was really ahead of it's time. See http://www.dragons-lair-project.com/games/pages/l
pingmeep
Re:AOL??? (Score:1)
OTOH, he has 29 positive and 0 negative feedbacks -- most from over 6 months ago, which (while not stellar in the world of ebay) isn't too bad. I'd say he'll deliver, if someone is dumb enough to meet the obscenely-high reserve price!
JMR
To slay the dragon, use the magic sword (Score:2)
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Dragon Lair 3D (Score:1)
But know there is a new version coming out, and game play is improved (severely limited in previous edition) and it is fully 3D. Goto www.dragonstone.com [dragonstone.com] and check out new 3D Dragon Lair, I know I will use my hard earned cash to purchase it when it comes into my local computer store.
Interactive? (Score:5)
Created by Cinematronics, it broke new ground in arcade animation and interactivity.
Yep, it certainly broke new ground in interactivity - it was possibly the least interactive video game ever, roughly on a par with The Matrix DVD.
Re:AOL??? (Score:1)
Ebay! The place to anonymously sell stolen goods! (Score:1)
In fact, you can buy Dragon's Lair on DVD (Score:4)
But you can actually get it on DVD:
http://www.digitalleisure.com/pr981106.html [digitalleisure.com]
Other Laserdisk games (Score:1)
The bidder? (Score:1)
According to RGVAC... (Score:5)
To agree with a fellow poster, yes, serial numbers have almost no impact on the value of an arcade game. But in this particular case, this is supposedly *the first* laserdisc arcade game. Gotta be worth something to a laserhead (laserdisc arcade game collector). But not $25k.
Why not save yourself $24,998.00 ? (Score:1)
You could even write #000001 on the CD and stand up while playing it if you wanted.
________
Astron Belt was the first LaserDisc game (Score:2)
Finally, it's LaserDisc, not Laserdisk.
Re:Other Laserdisk games (Score:2)
I thought it was better than the cinematic laserdisc games because it was more like a regular video game than a "follow the bouncing ball" like Dragon's Lair and Cliffhanger.
Though I gotta give props to Cliffhanger because the animation was from Miyazaki's "Cagliostro!"
Re:Astron Belt was the first LaserDisc game (Score:2)
Military Air Command Hunter.
I guess this moment is the reason I've had that in my head for almost 20 years.
Dragon's Lair and Warner killed videogame (Score:4)
The few people that were still interested in gameplay over eye candy were denied their supply. Demand was there, but supply ran out because the dominant player in the industry, Atari (console, home computer, and coin-op), was driven into the ground by Warner mismanagement.
It's like a nuclear missle killed the classic videogame era, and Dragon's Lair was one of the two launch keys. Yup, I want Dragon's Lair #0001.
Cliff Hanger (Score:2)
The only problem is that it being much, much less popular, it disappeared before I could complete it. I never made it past the Ninja attack (somewhere around story sequence 5).
I did see someone complete it once....
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More on Arcade Game History... (Score:2)
http://www.pong-story.com/intro.htm [pong-story.com]
Remember Pong?
--CTH
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Re:I wonder how he got it? (Score:1)
Re:AOL??? (Score:1)
Though somebody selling a 25k arcade machine prolly knows what he's doing
He who knows not, and knows he knows not is a wise man
Re:Cliff Hanger (Score:1)
Anyway, I remember plunking pounds of quarters into this machine and never getting more than halfway, then one day I was possessed by the Force and finished it in one miraculous session of random twitches.
Lap-disolve to fifteen years later, scanning the video store for work by my new favorite movie-maker, pick up Cagliostro.
Nostalgia rising! Rising!
Re:Man and I thought I had troubles (Score:1)
Re:Why not save yourself $24,998.00 ? (Score:2)
So, I guess they were protecting the obviously lucrative market of selling old arcade games!
Re:Other Laserdisk games (Score:2)
Re:$25K for an arcade game? (Score:2)
Quantum is an especially high demand machine. People have paid $500 for just the cabinet, AFTER it's been converted to some crappy JAMMA game and painted over!
Brian Deuel
Pinballs Plus
http://www.pinballsplus.com
Re:I wonder how he got it? (Score:2)
Re:AOL??? (Score:1)
Brian Deuel
Pinballs Plus
http://www.pinballsplus.com
Re:$25K for an arcade game? (Score:1)
In fact, I recall about a year or two ago when I got my Dragon's Lair machine, that there were pieces available on eBay fetching extrodinary amounts.
IIRC, a board went for like $450, and side decals went for $250.
As to the OP of this thread who mentioned serial numbers, there ARE instances where the game collectors will go nuts over the 00001 machines. Somewhere on the net is a page that was put together when the very first Tempest was discovered by a collector.
There's information and pictures about that Tempest here [gamearchive.com], discovered by Brad Martinson. Some of it looks like it may have been a prototype machine or something.
Re:oh come on moderators (Score:1)
Heh! Reminds me of .. (Score:2)
"One" he replied.
"Uh, no, I mean the three- or four-digit number on your sail" she said.
"One" he replied.
She looked at him and asked, "Is your boat like all these others?"
He answered, "No, ma'am, all these boats are just like mine."
-- Guges --
Re:$25K for an arcade game? (Score:2)
I would not be surprised by the first Tempest machine fetching a high price, Tempest was a first generation machine with some pretty exotic hardware.
I would quite happily pay $25K for an Apple I. But I would not pay more than $50 for an Apple II even if it was an ultra rare model.
Re:$25K for an arcade game? (Score:1)
Re:Should have sold it 2 years ago. (Score:2)
Smash that quartersucker! (Score:1)
I always thought Dragons Lair sucked, by todays standards it would be called an interactive video
and marketed to children. It wasn`t any more of an arcade game than that one where you shock
yourself while smoke pours outta uncle Fester`s ears. It was a complete waste of quarters.
Arcades are dead! And someone should take a chainsaw to that machine and put it outta it`s misery.
Consider how many teenager allowances it absorbed, that money could have been spent on useful
stuff like drugs and beer or acne ointments.
Also at least there was some kinda decent program behind games like Pac-Man, Galaxian,
Even if the AI wasn`t the greatest you can still respect what the programmers were working with
at the time.
I can`t imagine that Dragons Lair consisted of much more than a shitload of rom packed with
video and a very simple little routine. I could be wrong, but I doubt it.
Re:Why not save yourself $24,998.00 ? (Score:1)
Re:I wonder how he got it? (Score:2)
He obsesed over it.
Course, then he went on to obsess over Quake...
Re:Smash that quartersucker! (Score:2)
motherfucking WORD. But then again, you gotta laugh a little about the fact that people not only poured tons of money into the game for years, but now some luckey bastard is probably going to spend $25,000 on it.
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Re:More on Arcade Game History... (Score:1)
This is for real (Score:1)
Re:$25K for an arcade game? (Score:1)
Re:Smash that quartersucker! (Score:1)
I've been handed a copy of the DL source code. Surprise, surprise... its written in BASIC
10 IF JOYSTICK=UP THEN GOTO 100
20 IF JOYSTICK=DOWN THEN GOTO 200
100 REM show screen "insert coin"
200 REM play video segment A
I hated the gane too - way too restrictive. I agree - by today's standards it would be called an interactive video.
Why this Dragon's Lair game is a Big Deal (Score:2)
One thing to point out though is that this is not the first ever Dragon's Lair created. There were various prototype cabinets with different control panels/marquees created and there were also prototype laserdisc created with different footage. Pictures of this prototype stuff can be seen on the Dragon's Lair Project [d-l-p.com] .
I don't know any serious laserdisc game collector who wouldn't love to have this game sitting in their home. But I also think you'd have to be a fool to spend $25k on the game. I think it's worth $3000 at most, and last I checked the bidding was up to $5000.
A quick word on the ports of Dragon's Lair : In my opinion they are not very faithful to the arcade and I would encourage people to avoid the temptation to describe the Dragon's Lair ports as being "just like the arcade!" The CD-ROM and DVD ports are more like new games that use the same footage as the arcade. As near as I can tell, the creators of these games did NOT have an arcade machine available for reference.
Feel free to visit my Dragon's Lair emulation project. [rulecity.com]
Re:$25K for an arcade game? (Score:2)
Re:Gates of Hell (Score:1)
Any if anything ever was a money-making scam, it was this piece of snobbish software.
Re:$25K for an arcade game? (Score:1)
You are absolutely correct about the numbers of Ms. Pac-Man machines out there. But the demand for them is high, and this has driven the price for them up. As an operator, I refuse to pay more than $200-$300 for a working one, and even THAT is stretching it. But people who want one (especially the cocktails) will pay top dollar. Example? We took five Ms. Pacs to an auction. Of those five, only two worked, and two of the others were empty cabinets. We got $450 for one empty and $475 for the other! The working machines went for $800 and $950, respectively. The other machine (non-working but complete) went for $600.
Take a look on eBay and compare the prices sometime. It's crazy.
Brian Deuel
Pinballs Plus
http://www.pinballsplus.com
Re:Dragon's Lair and Warner killed videogame (Score:2)
It's always been my opinion that the mid-80's downturn in videogames (the time between Atari and NES) had two causes: Dragon's Lair Warner's mismanagement of Atari
That and the price of 74LS "glue" chips going through the roof. You had to sell your soul for a good source of 74LS245's! The place where I was working stipped QIX and Aztarac boards for parts -- except the two QIX clone boards in my closet. My analog colour Atari ST monitor works fine with that hardware. I should do something with all of that.
The populace loved the eye candy of Dragon's Lair, but of course quickly tired of its limited gameplay.
I always thought that the game should have handed out food-pellets for good moves like any other rodent-trainer game.
The games with good gameplay couldn't at the time come up with graphics good enough to lure in the general public. Thus, there was a sugar high, and then withdrawal.
1984? CGA/HGC graphics. 1985, Amiga and Atari ST, but only at the begining of the learning curve.
Another trend was the close-out of US shops (who did the hit-or-miss gameplay games) in favour of the Japanese parents (who did formula cash earners). i.e. The close-out of Taito America (QIX) in favour of Taito Japan. I really wish I'd asked Paul Moriarty (pres. Taito America) why even the clone QIX boards had an RS232 port on the board when I had the chance.
The few people that were still interested in gameplay over eye candy were denied their supply. Demand was there, but supply ran out because the dominant player in the industry, Atari (console, home computer, and coin-op), was driven into the ground by Warner mismanagement.
Console? Like the Atari 2600? (or whatever it was) Eeeh!
It's like a nuclear missle killed the classic videogame era, and Dragon's Lair was one of the two launch keys. Yup, I want Dragon's Lair #0001.
In terms of game play, it was a rodent-trainer game. It cost $4-5,000 so arcade owners (a greedy lot) jacked up the dificulty levels. ("What? He can play for more than five minutes? Fix that!" "Uh, but he spent $$$ getting that good." "Yeah, so?!") And it didn't really have an ending, just a stopping.
I don't know if DL caused the slump, but it was one of the signs of death of arcade development.
Re:Dragon's Lair and Warner killed videogame (Score:2)
Atari tried to screw Amiga and thus lost the Amiga and had to make the not-as-fabulous Atari ST. Had Atari had Amiga, and had Atari remained a single company, there would have been a great flow of coin-op-ports to the Amiga.
Console? Like the Atari 2600? (or whatever it was) Eeeh!
No, the 5200 and especially the 7800, which was originally due to be released before the NES.
Re:Dragon's Lair and Warner killed videogame (Score:1)
Auction almost over... (Score:2)
I saw a twice retracted bid for $10k, which made me highly suspect that the reserve was at $10k. Sure enough, it was, and with a bidder with SOME feedback history, and who bids on Fendi money holders. (To most everyone else out there, Fendi is a ritsy Italian brand.)
Looks like this thing is finding a new home. And possibly making a page in arcade history. No vintage arcade game has EVER gone for this kind of money.
AUCTION OVER: $10k (Score:2)
The last bidder was the person described in my previous message. His 'winning' bid went unchallenged. And, as mentioned, this is the most a vintage arcade game has gone for, ever.