Arcade Games Officially Over The Hill 121
evilandi writes: "Spacewar, the world's first arcade game, is 40 years old this summer. Read this article at the BBC and play Spacewar using a Java emulator- remember, this was a two-player only game, designed in 1961 when programmers had friends who were in the same room! Spacewar, which was similar to Asteroids, later shipped as standard software for the PDP-1." Well, maybe the first electronic arcade game ;) -- or can anyone cite counterexamples?
Re:What about PONG . (Score:1)
"MIT student in 1961, creates "Spacewar"(the second video game), is the first interactive computer game on a Digital PDP-1 computer."
See the rest at <http://www.classicgaming.com/museum/faqs/realp ongfaq.shtml> (After removing the slashspace between realp and ongfaq)
Games went "over the hill" w intro of "continue" (Score:2)
The "continue" option, once a curiosity and a gift to the player, is now routinely abused. It's lets the game designers slack off and make games impossible to become good at. "The player can just 'continue'" they'll say. And the new player dies in 20 seconds. Yah, there's a great way to hook new players.
And moreover, it is now the goal to force players to continue ad infinitum. Because entertainment is no longer the main reason for arcades, but rather, extracting money from player's wallets.
"powerups" are also an almost equally bad concept. Because when you die and lose your powerups, you are so hopelessly underpowered that you may as well walk away from the game at that point.
I fully expect to see the above two concepts combined someday. With a row of slots labeled with the various powerups which the player inserts quarters into to "buy" during game play.
More than Spacewar (Score:3)
A coder was attempting to draw a curved line on the screen of the TX-0. However, he misplaced a symbol in the code, and when the code was ran, it drew a circle. This was a surprise to the coder, to say the least. He had just discovered a new mathmatical process.
That code to draw the circle, ended up being the code that drew the "black-hole" in the center of the screen.
O.K it's a tenious link, but still.
Re:I remember it in the arcade (Score:1)
I have not been able to find a copy of it in any arcade game systems.
ttyl
Farrell
Re:Can't stand the AI (Score:1)
It says it is a "two-player only game"!
__________________________________
Stop privacy invasion!
Re:Poor British (Score:1)
Re:unfair! unfair! age discrimination ! (Score:1)
The ships spin around their noses! (Score:1)
I noticed that the center of rotation is the nose of the ship instead of a point at the center of the ship, like in Asteroids.
I can't remember seeing any other game like this where the rotation center was not the ship center.
I wonder if it was designed that way on purpose or if it's just that way because nobody had ever done it any other way.
Also I think it's more fun to try to put the ships in a stable orbit than to try to fly and shoot. Of course I'm the only one here so there's nobody else to shoot at!
First Electronic Game... (Score:2)
Re:The real questions... (Score:5)
When I was Manager at The Computer Museum we had the code in the backroom on papertape. Since then I've seen it floating around for the PDP-1 emulators. It was in machine code so there was no source/compile/binary path.
As The Computer Museum (neé The Digital Computer Museum (Digital as in DEC)) had a full working PDP-1 out on permanent display for special occasions (or for Big Donors which is the same thing) we'd fire it all up & let folks play on the original hardware.
Speaking as not-a-big-gamer it was fun, challenging, impressively responsive. Invariably it was a crowd pleaser to both young and old alike. Considering that "glass teletypes" were a novelty when Spacewar debuted the vector-graphics & fluid motion were undoubtably a revalation to most folks.
Trivia:
Re:Games went "over the hill" w intro of "continue (Score:2)
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Loss of street cred.... (Score:1)
unfair! unfair! age discrimination ! (Score:1)
Re:unfair! unfair! age discrimination ! (Score:1)
Re:E-Toys (Score:2)
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Re:Programming the way God intended (Score:1)
I agree with Scott Nudds - C is processor independent assembly language.
E-Toys (Score:5)
So that's what the 'E' in all those e-businesses stands for. I would've done better in the NASDAQ if someone had told me sooner.
AlpineR
Re:What about PONG . (Score:4)
Asteroids! (Score:2)
Re:Arcade games over the hill? (Score:1)
Try Kennywood. (Score:2)
Hell, I commute three hundred miles twice annually to access the only working Centipede machine I've ever found. One quarter on that will last you longer than half a dozen will on Tekken....
Re:First one I Saw (Score:3)
Shameless plug alert: If you're in the Bay Area, you can get the real thing in about six weeks:
CA Extreme [caextreme.org], September 15-16, in San Jose. Two days, all the classic arcade machines you can play. There's even a bunch of guys with a laser projector hooked up to vector games... (C'mon, what geek didn't fantasize about being able to play Tempest using a low-lying cloud as a projection screen, FAA regs be damned ;-)
And under the same roof at the same time, Vintage Computer Fest 5.0 [vintage.org]. The name says it all, tons of stuff to dr00l over.
Re:Spacewar with lasers (Score:3)
LaserMAME [lasers.org]. Laser projection isn't as simple as it looks, and it's taken about 20 years for the tech to get cheap enough to filter down to the geek level, but it's here.
(For the simpler graphics of SpaceWar, it could probably be done for less than $1000 in used/reconditioned parts, and would make an excellent science project if you've got high-school age sproggen.)
Arcades killed themselves (Score:2)
My friends and I really enjoyed hanging out at the arcades. Then they started getting machines that forced you to keep adding quarters no matter what your skill was.
Do I look like a gambling addict?
Wait until the X-box becomes a subscription service.
Re:The real questions... (Score:2)
Re:Arcade games over the hill? (Score:1)
Oh thank you thank you thank you!
I spent last weekend going around to each of my friends, saying "Hey, do you remember those monochrome arcade games that had cellophane glued to the screen?" Each person said "What? I've never heard of such a thing!" I was beginning to think I'd imagined it all...
First one I Saw (Score:2)
It's amazing what playing those old games brings back. If I fire up MAME with any given ROM, chances are I've seen the game and can tell you exactly what I was doing at that point in my life.
As an aside, the first game I was ever good at was Spy Hunter. Most of the time my quarter would last under a minute, but I could play Spy Hunter for upwards of an hour.
I remember it in the arcade (Score:1)
Arcades.....I miss them.... (Score:2)
I will be able to visit this arcade in about two weeks. According to Hersheypark's website it's still there. Man I hope there are at least some of the old games there (I would LOVE to play Firefox but I here because of the cheap assed laser disc that was in it there may not be many working ones around).
I think MAME is a good thing and I would like to see some of teh manufacturers release the ROMS with no leagal issues attached so we can either download them, or pay a fee for a CD full of them. The arcade games of the past must be preserved and if they can't be preserved in the antique sense, we should at least preserve the code so they can be played on modern machines.
Re:Poor British (Score:1)
That's my point--I was just pointing out a(nother) small problem with the article. I just forgot to add the *dripping sarcasm*.
~=Keelor
Poor British (Score:4)
~=Keelor
minor spin-offs (Score:2)
Re:Spacewar? (Score:1)
Space War was beginning.
Captain: What happen ?
Operator: Somebody set up us the black hole
Operator: We get signal
Captain: What !
Operator: Oscilliscope turn on
Captain: It's You !!
Cats: How are you gentlemen !!
Cats: All your ships are belong to our gravity
Cats: You are on the way to destruction
Captain: What you say !!
Cats: You have no chance to survive make your time
Cats: HA HA HA HA
Captain: Take off every 'zig*'
Captain: You know what you doing
Captain: Move 'zig'
Captain: For great gaming hegemony
* zig = Zero Influence of Gravity torpedos
The first video game (Score:1)
Re:What about PONG . (Score:2)
Quotes from the linked article:
What it _does_ say about 1958 is: Willy Higinbotham is often recognized as inventing the first "video" style game. While working at the Brookhaven National Laboratory in 1958, Higinbotham turned an oscilloscope into a playable version of video tennis, which he called "Tennis for Two."
Now if you want more on Pong and Nolan, go see my other post ;)
Re:Computer Space was first!! (Score:3)
Quotes:
Spacewar wasn't much of a success (Score:2)
Spy Hunter clone in Excel 2000 (Score:2)
Re:Spacewar wasn't much of a success (Score:2)
And for once it's not because I was sleeping in lectures ; )
Re:Programming the way God intended (Score:1)
Who is Scott Nudds?
Programming the way God intended (Score:3)
Gotta love assembly!! Makes you wonder why we ever bothered inventing higher level languages....
Re:unfair! unfair! age discrimination ! (Score:4)
Nah, this isn't a kingdom run by 25 year olds
When I was punk kid of 20, I used to wonder why the old farts of 40 used to smile at us when we so rightously derided their gray hairs and hairy ears. Now I know why they smiled...
If they would have said something in response, it would have been this: "It's your turn REAL SOON, monkey boy. And I'm doing yer girlfriend."
I hope the yunguns here enjoy the scenery, 'cause it ain't gonna last long for them. I wonder, with how much aplomb will they face the end of their careers at 35?
I'm hoping for 150 meself.
Re:Try Kennywood. (Score:1)
Computer Space was Spacewar (Score:1)
Typically the came Computer Space is considered the first "arcade" game
A quick Google search [google.com] shows that Computer Space was the same thing as Spacewar, except ported from PDP to dedicated hardware.
because it set precedent for all future games: coin accepting, dedicated unit instead of multipurpose computer
All? Taito's Space Invaders (1977) was one of the first popular arcade games to use a microprocessor instead of a board full of 7400-series logic chips. Nintendo's VS Multisystem and PlayChoice machines, SNK's Neo-Geo system, and the Capcom Play System had replaceable program cartridges, making the machines definitely multipurpose.
Re:Spacewar wasn't much of a success (Score:2)
Incidentally, the history is the history of the _PC_, ie. state of the art, multi-thousand-dollar machines. The history of affordable appliance-level computers is another story entirely.
Grab.
Re:What about PONG . (Score:1)
The article seems rather confused.. PONG was produced in 1973, not 1958. Atari wasn't even founded until 1972, when Nolan Bushnell left another job. The guys at classic gaming should maybe do some research. I think they were referring to the game created by Willy Higinbottom at the Brookhaven national Lab. The game was a tennis type game. (looked like Pong turned sideways) game played on an Ocilliscope (sp?).
Re:Arcade games over the hill? (Score:1)
YES! There was a military game where the person was to drive a jeep around buldings and shoot tanks and such, with the occasional helicopter flying in to make things interesting. The buildings were overlays on the glass.
I had located this game ROM for MAME awhile back (I..er..own the machine and it's stored in my closet) and loaded it into the trusty emulator only to find that...well...all you could see was a black screen, your vector-drawn jeep, the approaching tanks, and NO buildings. Talk about a challenge!
shameless karma whoring (Score:3)
Spacewar! [mit.edu] is one of the grand-daddies of modern videogames, and a much deeper deathmatch than Pong. (I was amazed at how developed its deathmatch became when I read this old Rolling Stones article [wheels.org].) Written by MIT Hackers who were inspired by the space opera Fiction of E.E. "Doc" Smith [wheels.org]. Someone has an the original game [mit.edu] running on a PDP-1 emulator. There's a decent funny introduction at classicgaming.com [classicgaming.com] and a more comprehensive set of Spacewar! links [wheels.org] as well. (Possibly the most obvious sequal to Spacewar! was the brilliant Star Control series [classicgaming.com]. The first game added 12 new types of ships, each with 2 unique weapons systems, and the second created a whole universe to support it. Brilliant, brilliant stuff.)
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Re:Arcade games over the hill? (Score:2)
When the aliens hit the yellow cellophane you knew you were in trouble!!
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Re:Games went "over the hill" w intro of "continue (Score:2)
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Classic Games and The "Continue" Feature (Score:2)
I proceeded to play a (rather successful, by my standards) game of Galaga, and the WEIRDEST FREAKING THING HAPPENED when my last ship got destroyed.
Galaga asked me to CONTINUE!!! I am still sort of shaken up by this. They released the classic Galaga, but with a hack in it that lets you continue. How ODD! I mean, I've been playing Galaga for like 20 years now, and it never asked me to continue until last month. What the hell?
For a game dork like me, that's like looking up one day and noticing there are two suns or something.
My first time... (Score:1)
A friend and I were about 13 and his parents rented a Winnebago to take a trip. They asked me to come along. One of the stops was in Las Vegas (only 2 weeks before the big MGM fire). We walked into the upper floor of the Circus Circus and that was where I saw Asteroids for the first time. I was never really good at it, but it remains on of my favs.
Re:The vary first computer based game (Score:2)
/Brian
Re:Space War as much computing power as a Palmtop? (Score:2)
/Brian
The real questions... (Score:2)
Re:What about PONG . (Score:1)
Spacewar did come out later after the pong craze. I remember playing it with my brother at an amusement park. We played until we were out of money. Things that were cooler than pong about it:
I can't remember if this was before or after Space Invaders but I think it was before.
8088... (Score:1)
Ok, I admit... every so often I fire up my still working 8088 and play a game of spacewar against the computer. Not bad for a machine that's about 15yrs old. And it still runs Wordperfect 5.1 and Lotus 123 2.2 very well. Of course the old seagate 30MB is finally starting to show some errors, but I figure it's good for at least another 5 to 10 yrs yet.
Re:A little bit of history... (Score:1)
Re:hide bill's BASIC (Score:1)
It's the last open thing Microsoft's ever written.
Re:Arcade games over the hill? (Score:2)
No, they had multiple colors, they just had to glue colored cellophane onto the screen to achieve it.
I'm not making that up.
Spacewar with lasers (Score:3)
Anyone? Anyone?
Re:What about PONG . (Score:2)
implemented by electromechanical relays and switches only.
Williams experimented with electronics in the
early 1960s (1963?) but did not implement them due to cost.
There were some experimental electronic games in the 1974 period (with some work done by Dave Nutting of "Computer Space" fame).
The first commercial electronic pins controlled by a CPU appeared in the 1976-77 period. By 1979, all major US mfrs produced only electronic pinballs.
Not the first (Score:3)
Forty years on (Score:2)
Re:What about PONG . (Score:2)
Re:Not the first (Score:1)
And here's another cool article about Spacewar, also from the late lamented Creative Computing magazine:
http://www.enteract.com/~enf/lore/spacewar/spacewa r.html
Hmmm. (Score:2)
I'm serious.
A honky-tonk hero? (Score:1)
Don't download anything
Creative computing, (Score:2)
I guess it was a year or two before IBMs "Deep Computing".
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For sale: Rhesus-Monkey-Torture-Kit 40$
Re:Spacewar wasn't much of a success (Score:1)
What about PONG . (Score:1)
The vary first computer based game (Score:2)
--CTH
Re:What about PONG . (Score:1)
Arcade games over the hill? (Score:4)
Why! Im my day we had to walk 5 miles through the snow to get to the arcade!
We didnt have these fancy-schmancy game cards or tokens...Our machines used quarters! And we liked it!
We didnt have these 3d-shoot-em-up, Parallax-scrolling, 60 fps, CD-sound, thingamabobs! We had two colors, BLACK and GREEN and the game was about as fun as getting your back waxed and WE LIKED IT!
2600 Space War, and Space Duel (Score:1)
Space War on the Atari 2600 was a blast, great 2-player fun.
Another favorite of mine in the arcades was Space Duel [klov.com], a somewhat Asteroids-like game which had a 2-player mode where the 2 ships were joined together with a rigid bar. The physics model was great fun, if one person fired their thrusters, the pair of ships could start spinning like crazy. You had to coordinate strategy with your partner. (It's been so long, I don't remember if there was a "versus" 2-player mode.)
Re:Not the first (Score:5)
http://www.pong-story.com/thefirst.htm
for the lazy: it says that the oscilloscope pong game (called "Tennis programming") was developed by Willy Higinbotham (no typos there), a chainsmoker (unfiltered, no less!) in 1958, beating SpaceWar by nearly three years.
Lots of good tech info on the page, though.
Re:Not the first (Score:1)
Re:SPACEWAR! How about playing it on your Shirt (Score:1)
First electronic quarter arcade (Score:3)
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Re:For a little history from the innovators.... (Score:1)
If arcade games are over the hill... (Score:2)
Re:Games went "over the hill" w intro of "continue (Score:1)
If the game designers want my money from more than a first minute con job with pretty graphics, they'd better concentrate on making enjoyable games and not wallet-suckers.
Re:Arcades killed themselves (Score:1)
Or you could (gasp) NOT buy the X-Box if you'd rather not see it turn into a subscription service.
Re:What about PONG . (Score:1)
Re:What about PONG . (Score:5)
Re:Not the first (Score:1)
Re:What about PONG . (Score:5)
Incidentally, Spacewar is typically considered the first VIDEO game. As I'm sure lots of other people will point out, pinball had electronic components in it for a long time before 1961. And just for more useless trivia, the first HOME video game was the Oddyssey, built by Magnavox in 1972. So old, it didn't even have a microprocessor... just yards and yards of transistors and the like... those were the days all right!
Since I'm not yet 40... (Score:2)
Re:Games went "over the hill" w intro of "continue (Score:2)
Ummm, since when was this *not* the case? I would have thought that coin-ops have always been designed to make money.
Further addenda (Score:2)
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Insider photos of video games (Score:2)
Play Pong on Web (Score:2)
Re:Forty years on (Score:2)
Insiders say the new game has several alternate endings, none of which make any sense whatsoever.
A little bit of history... (Score:4)
Where did all the time go?
hide bill's BASIC (Score:2)
Darn, and here I was under the delusion that the first computer game was a socially engineered version of hide-n-go-seek developed by the Altiar loving Home-Brew [onlineethics.org] club, otherwise known as "steal Bill's BASIC. [tranquileye.com]"
Re:Games went "over the hill" w intro of "continue (Score:2)
The history (Score:2)
Oh no (Score:3)
On a side note, it's interesting that the first arcade game had something to do with:
Computer Space was first!! (Score:2)
Re:Not the first (Score:2)