Gamespy.com's "Top 50 Games of All Time" 329
Alex Bischoff writes "In this article, Gamespy.com rates the "Top 50 Games of All Time" (both console and computer games), including commentary from developers at 3DRealms, id Software, Monolith Productions and others. Needless to say, Daikatana is not on the list ;)."
What about Sierra-style adventures? (Score:1)
Jason.
Wait just a danged minute! (Score:1)
Any game with such gripping dialogue as:
"What you say?", "Someone set up us the bomb!!!", "You have no chance to survive make your time," and the unforgettable "All your base are belong to us" surely deserves to rank at the top of this list.
Why, I haven't seen dialogue delivery that compelling since my high school's rendition of Hamlet.
Maniac Mansion (Score:4, Insightful)
If only they'd come out with Maniac Mansion 3.
Re:Maniac Mansion (Score:2, Insightful)
maniac mansion, day of the tentacle, the monkey island series... And I have the distinct feeling most games mentioned weren't older than 5 years. I guess they only interviewed very young people who didn't even touch a C64 in all there lives.
My number one game of all time is and will ever be Maniac mansion.
Full Throttle! (Score:2)
I got it up and running a while back because I remembered it so fondly, only to realize how amazingly short the game was. It was pretty easy, because even after a few years, I could still remember how to solve the puzzles. There's almost no replay value, which I guess fits its lack of popularity. It's really just like watching a really cool cartoon. You can watch it once but after that it's tedious. For that matter, I wish they had made it into a cartoon. It'd be one kick ass cartoon.
HE IS RIGHT (Score:2, Insightful)
Oh my, that brings some memories back.
LORD? (Score:1)
And SUPERMARIO BROS isnt even ON THERE? CMON.
No ZX Spectrum games? (Score:1)
And, of course, one of the most innovative games ever, the one that blazed the trail that Wing Commander followed, the first truly open-ended game I remember, the one that did free-360-degree-motion in 48k - Elite
Bias towards FPS Games (Score:2, Interesting)
- Nethack / Moira / Etc - Where would the fps/rpg game be without these?
- Infocom games - Same as the last
- Just about any early Sierra game - There haven't been many games that have done as
much groundbreaking as say, the King's Quest
games
Other types of games:
- Microsoft flight simulator
- Lemmings
- Incrdible Machine
- Pong
I think there list should have been alot different
NetHack props (Score:1, Funny)
Re:NetHack props (Score:2)
Check out Falcon's Eye [sf.net]. It is a visually pleasing version of Nethack that I've been totally addicted to. It even has a big intro and a soundtrack. How can you go wrong?
Count the clones! (Score:1)
Of course it's hard to decide what has still to be considered a clone.
Again? (Score:5, Insightful)
Re:Again? (Score:2)
Bottom line in the industry nowadays is impression rate, not quality of content.
Re:Again? (Score:2)
Re:Again? (Score:2)
I'm sorry (Score:1)
Missing Some? (Score:2, Informative)
Teenager games (Score:5, Insightful)
I have to say that I'm more than amused of the choices that made to the list.
It's needless to argue about opinions, but some of those choices were like comparing the LOTR to a comic book.
Graphics vs. Classics (Score:2)
A lot of the games that made the list made it because it was the style the developers liked (DOOM's #1 for one reason -- it was the anchor for game developing all the way into the 3D market today). But I would rate the greatest games as those that were the most popular, not the ones with the most fantastic storyline or the most fantastic graphics.
Deus Ex? Theif? Why are those there? Only because of the games style, not popularity. That's what I don't like about this list. The top 50 (at least the top 10) should have been about the games' popularity among players.
DOOM should have been in the top 10, but not necessairly #1. I'm glad they put Civilization at #3, because that game deserves it. But there were two games that I thought belonged there, because of their popularity rather than style:
1) Super Mario 3. It was the rave at the school, on the block, and even in the movie The Wizzard. Why the hell didn't it make it into the top 50? It should have been in at least the top 10.
2) Pac Man. Someone was smoking something sweet to keep this absolute classic from the list. The fact of the matter is that you can still find this arcade game in some arcades standing next to these dollar-crunching graphic-munching games, and people still play it.
Other notes: I'm glad to see they at least included Tetris, because it's right up there with PacMan in terms of still-played-classics. I was also disappointed not to find a single sports game up there on the list...they're just as big and popular a genre as RPG, Action, or Adventure.
Re:Graphics vs. Classics (Score:2)
2) Pac Man.
Couldn't agree more. Almost any "Top X games EVER!!!" list always includeds SMB3 towards the very top, if not #1. I mean, they made a movie about the game (not a story based off the game, mind you). THATS popularity.
The original Zelda needs to be higher as well. As for Pac Man, if you're going to include it for popularity, you have to include Galaga.
Never heard of this game (Score:4, Funny)
Re:Never heard of this game (Score:2)
No, it sucks. It also requires a special controller, something called a CowboyNeal. Instead of having a trigger or buttons, it has something called a slashdot effect.
I got past the final level by mashing the refresh button repeatedly. Damn, I hate simple button mashers.
--
Evan
This list is obviously bullshit. (Score:5, Funny)
Some Classics Missing? (Score:1)
Re:Some Classics Missing? (Score:1)
Biased towards PC/console, not just FPS (Score:3, Funny)
- Here's my take on what's missing:
- Dungeon Master. Very cool, very addictive, very Amiga. I think they eventually made a PC version.
- Myst/Riven. I may have missed them in the list, but I swear they weren't there. HUGE oversight. Even if you hate things without gunfire and splattering guts, Myst was an incredible paradigm break, spawned a few clones, sold a bazillion copies, and, most importantly it introduced a lot of non-gamers to gaming!
- Moria, Hack, NetHack. Or even Larn or Omega. Anything from rec.games.roguelike. I still like pulling up Moria on Linux because the gameplay kicks butt, even with VT100 graphics.
- Spaceward Ho! I still think that Ho! was the first real game that was able to adapt PBM-style gaming into multiplayer, turn-based network games. Heck, we had a Ho!-down for my bachelor party.
That's enough for now. Who could play all those FPS's without going crazy? I mean, yeah, I've played a few and enjoyed it, but the list was CLEARLY biased in that direction.Re:Biased towards PC/console, not just FPS (Score:1)
You seem to be forgetting that Dungeon Master was first made to Atari ST and run on 512k; amiga version came a lot later and needed 1Mbyte (=memory extension since A500 contained only 512k).
Clasics (Score:1)
Missing out some classics (Score:1)
Elite
Elite II
Adventure (plus other important adventure games)
Pacman
...
Okay they put Tetris in there, and I agree with Doom as number 1.
Jumpman (Score:3, Insightful)
Did anybody ever play Jumpman from Epyx on the Commodore 64? I loved that game. Spent many hours playing it back in high school.
More recently, I was sad that Myth II didn't make it to the top-50 list.
-Rob
Re:Jumpman (Score:2)
Also BC's Quest for Tires -- that game kicked all arse.
This is news? (Score:3, Interesting)
most addictive game? (Score:1)
What a joke (Score:2, Insightful)
And also, where is Tomb Raider? Tomb Raider was also a revolutionary game, though buggy. It really pulled you in, because you felt like you were actually on some archeological dig.
Bah. (Score:4, Insightful)
Let me give props to my faves -
Give me Paradroid 90 on the Amiga. Give me Uridium on the C-64. Give me Attack of the Mutant Camels on the C-64. Give me the NES and Turbo Grafx 16 ports of Galaga. Gate of Thunder and Lords of Thunder on the Turbo Grafx CD are so beautifully perfect they'll bring tears to your eyes, and Super Star Soldier on the Turbo Grafx quite possibly has the most perfectly tweaked play of any shooter ever.
I loved Tempest 2000 on the Saturn (I'm biased - I wrote half of that and most of Tempext/X3 on PSX.) A&E was sweet and very replayable on the Apple ][, but not half as replayable as Lode Runner on the same. Jump Man was great on every platform, and cloyingly cute as it is, Flicky may have been the best Genesis game.
Re:Bah. (Score:1)
Now, technically speaking, obviously, the likes of Halflife appear to blow out the games of a decade ago totally. But really, to achieve Halflife on an MMX Pentium, while a great technical achievement, is maybe not quite on a par with achieving my personal favourite...
Elite on a 6502-based BBC micro. (other versions don't quite make it in my book).
To generate 8 galaxies of 256 planets from a randomizing algorithm taking just 3 bytes of seed data, and create within those galaxies an open-ended game, playable as real-time action, strategy, trading, exploration, and with no fixed ending, was nothing short of genius by Braben and Bell. It's a game I still play today. 17 years after it was released.
A couple of others that this geriatric would have liked to see on the list
Elite, anyway.
TomV
Re:Bah. (Score:3, Insightful)
No game list is complete without Bomberman, and I left that off.
Until you've had a bunch of guys over for beer and Bomberman, you haven't had fun.
Go with Bomberman or Bomberman '93 on the Turbo Grafx. '94 and later, and the SNES ports go overboard on the features and ruin the simple skill-based fun of the game.
Saturn Bomberman (Score:2)
#1 selling game of all times not on the list. (Score:1)
Civ and Quake behind Warcraft? (Score:1)
Re:Civ and Quake behind Warcraft? (Score:1)
Re:Bah! Where are Pacman? Asteroids? Missile Comma (Score:1)
The first time I wandered into the lower rooms and a dragon came at me, I almost shit my pants. This was no stupid @ sign coming at me, this was a damned dragon! Ok, so its pixels were the size of (to pick a daily topic) Xenia Seeberg's lips, but that didn't matter.
Top 50 of all time? (Score:1)
"Top 50 games of the decade". I mean, I'm glad
they included Zork, Doom, and a few other "classics",
but where in the world were ground-breaking
games like Gauntlet, Pacman, Space Harrier,
AfterBurner, etc??
My List (Score:1)
My picks:
#10 - Sim City
# 9 - Marathon
# 8 - Quake II
# 7 - GoldenEye
# 6 - Mario Kart
# 5 - Asteroids
# 4 - Madden Football
# 3 - Starcraft
# 2 - Metroid
# 1 - Perfect Dark
What about Heroes? (Score:1)
My own list (Score:1)
2. Final Fantasy IX
3. Final Fantasy VIII
4. Final Fantasy VII
5. Final Fantasy VI
6. Final Fantasy V
7. Final Fantasy IV
8. Final Fantasy III
9. Final Fantasy II
10.Final Fantasy I
Driving Games?? (Score:1)
Pole Position I+II were money! Need for Speed III's different multiplayer modes and unofficial cars made by fans made it great.
Super Monaco GP for Arcade or Genesis? Great!
I guess driving games just don't count or what? They seem to be pretty big sellers though!
Re:Driving Games?? (Score:1)
If you spend anytime reading gaming mags and sites you'll find that they're nearly always derisive of driving games though. Why? Damed if I know.
I do know this though, when the current crop of kiddies is thinking of Half-Life as, " That old piece of crap" there will be people still playing Papyrus's "Grand Prix Legends" with the dedication of a professional.
KFG
What The? (Score:1)
Their top 10 (Score:1)
2. Half-Life
3. Warcraft 2
4. Sid Meier's Civilization
5. Quake
6. Diablo
7. Ultima IV: Quest of the Avatar
8. Ultima Underworld: The Stygian Abyss
9. Starcraft
10. Legend of Zelda
I cannot believe Star Raiders for the Atari 400 did not make the list...
Super Mario Brothers 3. [Re:Their top 10] (Score:1)
Games are about playing for enjoyment. SMB3 is the hands down winner in this category. It has a level of complexity and changing terain that I havn't seen anywhere else. It has ways of changing your characters capabilities and more importantly it has so manny diferent vilans as to drive you mad.
I have sat down and played throgh the whole thing the long way (world by world without the jump zones) then upon completion start over again with 30 "P-Wings" in my stash.
There simply isn't another game that can wast 6 straight hours of my time.
Rocket Jockey (Score:2, Interesting)
This game is just amazing... it's one of the few where it's actually fun to try for a high score after you've finished it.
More people need to play this. ('Cause I *need* a sequal...
Check it out: http://www.theunderdogs.org/game.php?name=Rocket+
Probably the most soulless game lists ever ... (Score:2)
This list is completely devoid of heart and soul. There were some good picks, like Wing Commander, Starcraft, X-COM and Doom, but generally it appears they have no fucking clue what they're talking about.
Leave it to a bunch of FPS nerds to fumble this.
Some statistics (Score:5, Informative)
With any top 50 list, someone's going to complain that games weren't included or were overrated. I think this one's pretty bad, though.
A breakdown by game type:
Statistics by year:
Just from those numbers, we'd expect the highest-rated games to be first-person shooters based in the mid-nineties (Doom, Quake), and the lowest-rated games to be sports games based in the late eighties (Earl Weaver Baseball).
Some observations (Score:1)
I was surprised that RPGs were as well represented as they were, until I realized I was including things like Zelda, Diablo, EverQuest and Final Fantasy in the same category. The nine "pure" RPGs on the list are Baldur's Gate, Baldur's Gate 2, Bard's Tale, Planescape: Torment, Ultima 3, Ultima 4, Ultima 5, Ultima Underworld, and Wizardry I. In contrast, the ten pure shooters on the list (in my uninformed opinion) are Counter-Strike, Deus Ex, Doom, Duke Nukem 3D, Goldeneye, Half-Life, Marathon, Quake, Quake 2, and Thief; not only are these games rated higher (including the #1 and #2 spots), but the genre has been around for a much shorter time.
Re:Some observations (Score:2)
The need to rank. (Score:2)
Enjoyment of video games is a completely subjective expereince. Different people put together different lists. You can either have a list from the perspective of one type of gamer that everyone else will disagree with, or you can poll a lot of different people and come up with a list EVERYONE will disagree with. Whats the point?
Why not just get some friends together and say "these are the games we liked in alphebetical order and why we liked them"? Its a subjective list, why drape it in a poor imitation of objectivity through numerical ranking?
Kahuna Burger
Re:The need to rank. (Score:1)
Nobody wants to read a "these games are nifty!" page. Well, not enough to make your sponsors happy.
Bias (Score:3, Insightful)
Also, not a single sports game on the list? I think any tennis game (or its simple predecessor PONG) should have been given a nod.
And ZELDA is the best game ever
Re:Bias (Score:2)
Agreed. The first few first-person shooters were impressive but since "Quake" there have been only a few that actually progressed the genre. I refuse to believe that there were that many genuinly good FPS games in the past few years.
One glaring omission (unless I missed it somewhere) was the lack of a single Sierra *Quest game. Sure King's Quest got pretty silly when it became all point-and-click but King's Quest I was a great game for it's time, King's Quest III was really well done, and the Space Quest series was really clever. At least one of these deserves to be on the top 50 games of all time. It's good to see they remembered Star Control II though. ;)
- j
Re:Bias (Score:2)
A *little* bias? Gimmie a break - these guys have the same tastes that I do (RPG and RTS), but there is a serious bias evident even to me. Plus a bias in terms of era of game play. You can see when the reviewers got into games, and what shaped their opinions.
Incidently, it doesn't include arcade games or early pre-PC games. Besides the easy Pac-Man Defender and Dig Dug, I'd have to toss a few into the hat like the friggin' incredible Below the Root (Beneath the Root?), Rescue Rangers (that was the choplifter where you built an army, right?), Apple Panic (okay, I'm starting to date myself), Epoch (damn, that was an addictive game), MULE (Ok, I didn't like it, but it was a classic), and Jumpman (no, not Jumpman VGA, the original C64 version).
Of course, they might have reasons (like a cut off date or something), but since I can't read the article...
--
Evan
Re:Bias (Score:1)
Don't you mean Rescue Raiders ? (Score:2)
On the Apple ][ it was called: Rescue Raiders [pacific.net.sg]
Easter eggs can be found here:
http://www.gamewinners.com/apple_ii/RescueRaiders
There's even an open source clone !
http://216.254.0.2/~morse/copter-commander/ [216.254.0.2]
Cheers
Re:Bias (Score:2)
nethack, manic miner, bubble bobble..... (Score:3, Interesting)
Where are they?
That list looked more to me like the best games in the last 10 years, not of all time.
The early games got shafted (Score:5, Insightful)
How can you name fifty games no less without mentioning some of the originals that invented the form? This list reads like a list of the "50 greatest songs of all time" all of which were recorded since 1960.
Despite a couple of nods toward the C64 and Apple ][, this list is hopelessly 90's-oriented. "All-time" indeed! Where are...
Re:The early games got shafted (Score:4, Insightful)
I'd also like to point out there is a big difference between the greatest games of all time, and the most influential games of all time. A list of the influential games will likely have the games you're listing.
Re:The early games got shafted (Score:2, Insightful)
I'd also like to point out there is a big difference between the greatest games of all time, and the most influential games of all time. A list of the influential games will likely have the games you're listing.
I'm posting late so I will get ignored, but...
You are sadly missing the point that many of the games he mentions were great. Case in point: Pong. I play way too much video games and have been groosly interested in the topic for quite a while. And you are sadly mistaken to gloss over Pong. Pong is an amazing game in its own right. It is amazingly simple, but so is soccer when you think about it. And Pong has something that almost no other game has: it is perfect.
Think about it. Think about the games you love. Any one of them could be improved upon: better AI, more balanced weapons, better thought-out multi-player, smoother game-play, more involving story-line, etc. None of this applies to pong. You could implement AI for it and Pong would gain 0 appeal. The same goes for the graphics. If they were better, they wouldn't be perfect. The original graphics are perfect because they are simple, effective and don't matter.
Readers will think I am being funny. I am. But I truely believe what I just said: Pong is quite possibly the only perfect game in videogame history. (And in any case, how could a not-so-great gane become one of the most influential ever? Hogwash.)
Re:The early games got shafted (Score:2)
Also, if you're ever in the position to compare Pong to Final Fantasy VI, you know you're doing something wrong. They're both videogames, but they're entirely different in design and intent. Nobody does this with movies (compare movies from different genres), I guess people just do it with games because it's a younger industry, and much more of a niche.
Re:The early games got shafted (Score:2)
Of course, I disagree with the idea that Final Fantasy is a game. A game involves strategic decision, with tradeoffs and non-linear development. Final Fantasy is a single plot-line, interspersed with puzzles and button-mashing. You're simply rewarded for pushing the right buttons with a little more of the story. Not that FF is not fun, it's just not a game, but an interactive movie in its current iteration.
Read Game Architecture and Design [amazon.com] and see if you agree. I think we've lost sight of gaming with the advent of the interactive movie. That's why I stick to real, old-fashioned wargaming [wargamer.com].
Re:The early games got shafted (Score:2)
Pick up Final Fantasy Tactics, now that it's a Greatest Hits title for the PS (ugly green bar on the side, but it's only $20). It's essentialy souped-up chess. (Actually don't pick it up yet; they fucked up and the current press doesn't work.)
Re:The early games got shafted (Score:2)
Right. Strategy. It's nothing more than a walk, click, walk, click. If you mess up, re-load your saved game and try to click right this time. Phbbbbbt!
Of course, maybe I'm just being difficult. :)
Re:The early games got shafted (Score:2)
It's play, not flash (Score:2)
The early games couldn't rely on the crutch of snazzy graphics to grab your attention so they were meticulously tuned for playability. The distance and speed torpedoes travelled, the EFX reward for explosions and captures, the size and brightness of images and responsiveness of controls, were all play-tested for months before a game was released to market. At a place like Atari, dozens or even hundreds of people might play a game for hours before it went out the door. All that feedback went back into making the game more playable.
Today, games are built in closed shops which do not have these resources, and much of the resources they have are spent creating necessary artwork. Simple games of dexterity or strategy are simply not to be found. Doom is not a hopped-up Battlezone; it is another thing entirely. Wolfenstein 3D comes somewhere in between. But the closest you will get to Battlezone today is the Microsoft port, which doesn't play like the original. Sure, it looks like the original, but it doesn't play the same, especially when the missiles come out -- I should know, since in its heyday I could walk up to an arcade Battlezone machine and write my name vertically on the high score list.
Game makers just don't pay attention to that fine-level play any more. Early games made awesome play out of limited graphics and CPU time. DigDug took a liability of early hardware -- difficulty of re-rendering the landscape after an object had passed and erased it -- and turned it into a play feature. (Lode Runner took this to the next level on the 8-bit home computer.)
I trace the beginning of the death of game play to the Intellivision. Every console since has continued the trend -- immersiveness substitutes ever more for cleanness and simple play. A great game takes minutes to learn and a lifetime to master, but most of today's games are the other way around; by the time you can even get through them without cheat codes, they're lame and stale and you're ready for the next new even more immersive experience that will bore you just as fast.
Re:It's play, not flash (Score:2, Interesting)
while in general I agree with the post (well kinda), I feel the deep inner need to nitpick. :)
and yes, this explains why on the 2600, Atari's Pac-Man did very well while Sierra On-Line's Jawbreaker (playtested by virtually nobody except a few geeks at Sierra) collapsed.
I don't know about Lode Runner. (Which was an amazing game, much better than the horror which happened later, known as Super Mario.)
That said, I don't know when it went bad. I also don't think there's anything wrong with immersiveness.
The most immersive game I've ever played is Sid Maier's Alpha Centauri. It's intense. You get the what-do-you-mean-it's-sunrise effect.
The next most immersive game, I think, was Paradroid. I played that for days sometimes. (Well nights anyway :) It didn't have flashy graphics (not by today's standards) - but it did have a very intense soundtrack (even if rather low-fi on '80s equipment). And it had a fairly high level of sophistication: although all the different parts of the game were basically speed & dexterity tests, they worked differently; in particular it took a bit to get the hang of the take-over challenge screen.
the other games I miss are the construction games. Quake has tried to step up a bit with level editing, but it's just not the same. racing destruction set especially was an amazing game.
which is another complaint about the green-hat (heh, anybody else notice a similarity to a specific open-source corporate logo there?) list. no racing games. none. geesh. I spent countless hours as a teenager playing great american cross-country road race. not really the greatest game ever, I don't even know who made it. (this was in the heyday of the underground. you just got disks with games on them, had to figure out what they were when you got them.)
so anyway, tangent over, I hope. when it's all said and done, I like quake, and think it's probably the most radical thing to happen to gaming in the '90s (being as it basically introduced both OpenGL and TCP/IP gaming). what I find frustrating actually is that while gaming graphics have come very, very far in a short time, and we've seen some pretty major strides forward in the mainstream for networked play, there hasn't nearly been as much work done on either (a) simple games that function as a test of skill, or (b) storylines. I'd like to see a game on a DVD-ROM that uses the format to hold a whole world. why not?
hmm, maybe it's time for me to get back into programming after all... :)
Re:It's play, not flash (Score:2)
In twenty years, someone will be saying the same thing about the games they grew up with. And that's the key, that's what you grew up with.
You're also looking for a much different experience than I am. You want simple puzzle-like games. Personally, I want to search over something the size of Siberia; I love console RPGs, and get a big kick out of exploring these digital worlds the game designers have created.
Before you preach about how games should be, stop to think that maybe what you want and what other people want from their games is entirely different.
Re:The early games got shafted (Score:2)
I think the point of the original poster was a game's popularity during it's time. Comparing two different era games side-by-side is not conclusive at all in terms of popularity. Whether or not the list endeavors to measure popularity or just "quality" is not clear though...
Did I miss Unreal Tournament? (Score:3, Informative)
mail order monsters (Score:2)
I spent many a day coming home from grade school, and wasting many an afternoon and evening playing as my mom put it "that mind numbing game".
A crime! (Score:2, Flamebait)
Re:A crime! (Score:1)
Pong?!?! (Score:3, Insightful)
I think compiling a list of games that are more fun than Pong wouldn't be too hard. Now, if the list was of the most important games of all time, I'm sure Pong would top the list.
Blizzard in the top 10. (Score:2)
Re:Blizzard in the top 10. (Score:2)
LORD? (Score:2)
and how is Counterstrike not in the top ten.. tisk tisk.
//Phizzy
TW2002 (Score:2)
Re: CounterStrike (Score:1)
Back in the days when i had all my own teeth and hair, ;-), I'd look out for stuff by 'prominent' developers including:
Ian Bell, Donald Braben (Elite)
Jeff Minter a.k.a. Yak (Llamasoft)
Geoff Crammond (racing games for Microprose plus the mind-blowing Sentinel.)
Matthew Smith (bugByte - wrote Manic Miner, Jet Set Willy)
Nick Pelling (Arcadians, Zalaga, Frak!)
Chris Roberts (Wing Commander)
and so on. One thing I'd be fascinated to see is a top (however many) games written after the 8-bit era, as ranked by a good selection of this previous generation of writers. I've got some idea of what Yak likes, from postings on alt.music.pink-floyd, wher he's still very much a regular, and perhaps a converse exercise where the 16+ bit guys rated the earlier stuff.
It's a cliche, sure, but when the tech was that limited, a game could only live or die by its gameplay. Not that it's impossible to have innovative gameplay now, but it IS a lot easierto get away with a vacuous remake of a remake as long as the pictures are unprecedentedly pretty.
TomV
Top 100 Games Of All Time (Score:2, Interesting)
Sigh--Far too PC and FPS Biased (Score:2)
Back when Doom was the big thing, Marathon came out. You actually had to aim up and down. Enemies would float down on you from above and behind. There were real puzzles. And the story! Never have a played a game with as engrossing a story. Marathon II took things up a notch, but wasn't as revolutionary. Marathon Infinity was a whole new story--a troubling and confusing one, at that. And Marathon still lives. There are tons of interesting mods (Tempus Irae, a Rennaissance Italy mod, is one of my favourites), and even an open source [bungie.org] (yes, that means Linux!) version. Marathon II had a Windows version; all other commercial version were Mac-only; the open source is Mac, Linux, Windows and BeOS.
Want an exploration game? Want to be a space trader (remember trading games?)? Want an arcade space combat game? Want to conquer the galaxy? Escape Velocity allowed one to do all that and more. An incredible engine, not in terms of graphics, but in terms of capabilities. Truly outside-the-box thinking, it was one of the real greats. It is Mac-only.
First there was rogue. Then there was Moria. And then there was Angband. Expandable, extensible, just plain fun. It was winnable, too, which I cannot say for NetHack (which is in many ways a superior game, except that I spend all of my time on the first 6 levels) or Omega (I've just not played it enough).
Another one that came out right around Doom. Doom (and Marathon) had a boring map type--walls went straight from floor to ceiling; all floors and ceilings were parallel. The player ran around killing things. Descent changed all that by offering a FPS with true spherical movement: the player flew through tunnels, able to turn in any direction, control pitch, yaw and elevation. The gameplay was incredible. I'm not certain why this genre has not caught on. In many ways, it's similar to a flight simulator, but with an arcade flavour. A ripping good time; I'm playing Descent III on Linux these days. Descent was originally offered for Mac and Windows boxes.
I'm not certain why, but Contra was one of those games I could just play for hours and hours without end. I loved it deeply, and was awful at it. But man was it fun!
Incidentally, when's slashdot going to support <dl>?
Super Mario 64 - possibly the greatest (Score:2)
Re:Super mario 64 shouldn't have made it so high! (Score:1)
But even besides that, the list seemed focused mainly on PC games released in the past 3-4 years. Very few older games, and even fewer console games. I don't think they explored "all time" well enough.
Re:They missed the best one....HUNT THE WHUMPUS! (Score:1)
I may have the name wrong, but the FIRST monster(s) in the maze game I'm aware of was something like "hunt the whumpus"... Terrrifying Text menu action.
Re:They forgot Tradewars. And how Tetris that low? (Score:1)
Re:They forgot Tradewars. And how Tetris that low? (Score:2)
I think another title that they're missing is ZZT- the first game with a level editor, and it was so damn engrossing... I truly loved ZZT in every way.
Re:donno don't care (Score:1)
http://tomaz.quakesrc.org/
http://darkplaces.gamevisions.com/
http://www.telefragged.com/openquake/
Half-life was ok but any game where you have to play jumping puzzles get old fast rather be forced to play myst while watching texas ranger
m0zone
Re:Myst??? (Score:2, Flamebait)
Your list is wrong (Score:1)
1. Doom
2. Half-Life
3. Warcraft 2
4. Civilization
5. Quake
6. Diablo
7. Ultima 4
8. Ultima Underworld
9. Starcraft
10. Legend of Zelda
Super Mario Bros. and System Shock 1 were nowhere on the list.
Re:Your list is wrong (Score:1)
Re:Uh? (Score:1)
And how could Starcraft outrank Total Annhilation (much less the tragedy of TA only ranking 50th?) Yes, the inter-mission banter was novel, but the gameplay? Good, but that spectacular?
Anyhoo, if you see Dark Colony in a bargain bin, it's a pretty good RTS, too. Very similar to Warcraft, but prettier. It never took off like TA and Starcraft, sadly.