

Dynamix Closed Down? 231
ioctl writes: "According to Planet Tribes, Dynamix is being shut down by its parent Sierra (or more appropriately, Vivendi Corp.). Story here and here. Looks like my buddy just wasted $50 on Tribes 2... =P"
Lisp Users: Due to the holiday next Monday, there will be no garbage collection.
Now, it's only counting of days.. (Score:1)
GL to all current members of Tribes 2 development team.
Regards,
=}DS{= Gunt.
Tribes 2 gone? Doesn't have to be. (Score:5, Interesting)
$50 (Score:4, Interesting)
Re:$50 (Score:1)
Re:$50 (Score:2, Insightful)
How the fuck is that a troll? Is it becasue he's disagreeing with the story or something? I don't get it.
sopwath
Re:$50 howo the hell is this a troll (Score:2)
Re:$50 howo the hell is this a troll (Score:1)
I thought it was interesting. So did 3 moderators.
One comes by, and suddenly it's only score 2, and everybody with their thresholds set to +3 can't read it.
Oh well, such is the way of moderation, I guess...
Too bad (Score:2)
Hope someone else picks up the thread, i'd like more of those "RTS-battlefield-simulator-FPS"-games
Open source tribes 1! (Score:1)
There are still alot of people who are playing Tribes.
Thowards the release of Tribes 2 cheats started poping out for Tribes 1, which dynamix refused to patch, saying Tribes 2 comes first.
Like Quake 1 before they should open source the game and let the players themselves patch it.
Sad, but look at Dynamix's History (Score:3, Insightful)
Condolences if this is true... (Score:3, Interesting)
The B5:ItF fans and developers fought for about two years to keep the project alive somehow, and at several turns, Sierra (and whatever parent company, of course) all but threw monkey wrenches into the process. Now the project is officially dead, and I will probably retain my bitterness toward anything Sierra (other than mountains, which are not associated with the company using the name) for a very, very long time.
And don't ask me about TNT.
Re:Condolences if this is true... (Score:3, Interesting)
Parsec is a really cool project but it does require some pretty decent hardware as the graphics are quite heavy. you can jump from system to system, you dont have unlimited firepower, you have to recharge from either a station or from the star in that system... etc...
BTW, it's beta and freeware (but not open source yet.)
Unrelated but funny video of Bill Gates (Score:1, Offtopic)
My favorite part is the little geek "high five" to the coworker next to him. Looks like they planned this.
Productivity decline (Score:2)
Are shareholders at Dynamix aware of the effect that this will have on the technology sector as a whole?
The ongoing demoralization of people at these firms can only be complicated by this development.
Maybe now we'll be able to afford a killer app.... (Score:1)
Info from Dyanmix Employee Pending: (Score:3, Offtopic)
I'll try to get in touch with him to get more info as soon as I can, he should be online sometime today.
Kintanon
I've been hoping for this to happen. (Score:1)
Re:I've been hoping for this to happen. (Score:1)
Re:Info from Dyanmix Employee Pending: (Score:2)
Re:Info from Dyanmix Employee Pending: (Score:2, Insightful)
Pretty soon there won't be any room for new ideas at all. Its really too bad.
Re:Info from Dyanmix Employee Pending: (Score:2)
Kintanon
Re:Info from Dyanmix Employee Pending: (Score:3, Insightful)
$50 on Tribes2 is a waste regardless (Score:1)
Sierre is spending money on better games [stainlesss...tudios.com] than Tribes2 now. :)
Re:$50 on Tribes2 is a waste regardless (Score:1)
And I just got hooked on T2! (Score:1)
What about Loki? (Score:4, Insightful)
Re:What about Loki? (Score:1)
A killer app is something everyone wants/needs, I hardly think a game will ever fall under this category, especially since T2 has been out for a while now and I don't even have a copy or the urge to go buy a copy.
No, the only thing that's gonna drive Linux desktop usage to the top is when it can run Windows apps cleanly, quickly and without endless hours of tweaking to get things running in the first place.
A game just doesn't cut it.
Trips
Re:What about Loki? (Score:2)
Gee, I sure hope so... but it depends on how the deal was structured; we can't just guess about it.
If the win32 port is no longer updated, couldn't this potentially be the killer game app that forces the masses to Linux?
I know you have tongue in cheek here, but to answer seriously: I don't think the numbers on Tribes 2 are high enough to be "the masses". What is interesting is to speculate whether existing Win32 customers might migrate to Linux Tribes. If the Win32 version is no longer maintained, and the Linux version is still maintained, and enough bugs and/or cheats come to light that the existing customers start to really want an update... then, just maybe, something like what you describe might come to pass.
I see two major problems, though.
It is hard to install Linux, and harder still to get 3D working; I can't imagine a truly wide-scale move to Linux until this changes.
Loki has the code, but that's not always enough. When you have really weird difficult bugs, it saves a lot of time to have the people who wrote the code fix those bugs. (By shutting down Dynamix, Sierra is essentially saying "We no longer care if any bugs are found.")
I would love it if, say a year from now, Sierra decided they had milked this particular cow as much as they can, and released the sources to Tribes 2 to let the T2 community support themselves. Given Sierra's history, that seems rather unlikely; it's more likely they would build a big warehouse, fill it with brand-new copies of Tribes 2, and then burn the warehouse down.
steveha
Corporate Manual On How to Alienate Your Customers (Score:2, Insightful)
2. Force them to release a game too early and spend months releasing patches to fix the problems.
3. Fire the staff and close the company once the game comes near to a final product.
I'll never buy another Sierra product again. And this is from a guy that bought *both* the Win32 and Linux versions of Tribes 2!
They really have some idiots running Sierra, eh?
Can't wait for Penny Arcade to catch wind of this (Score:1)
1) Die
2) Go into seizures
3) Make a really good comic about this
or 4) All of the above
But, um, GOD DAMN. Is there no hope for GOOD GAME DEVELOPERS in this modern age?!?!
-NeoTomba
Re:Can't wait for Penny Arcade to catch wind of th (Score:2)
What about the GarageGames/V12 engine? (Score:1)
What will happen to these licensenees? Will GarageGames.com continue?
.. and more importantly
Who will support my copy of Stellar 7 for the Amiga?!
Jason F
well this sucks ... (Score:1)
I'm curious why (or if?) Dynamix is the only software house this is happening to with the merger. It doesn't seem like they are dead wieght, I mean Tribes 2 is a great game and I can't see why it should see an early end.
If only the source code would somehow 'accidently leak' out now
Re:well this sucks ... (Score:2)
Of course, it's $100 to get ahold of, but that's rather reasonable compared to licensing costs of any of the other major game engines.
Re:well this sucks ... (Score:1)
The curent version, yes. (Score:2)
Truly sad.. (Score:1)
upper management priorities (Score:1)
What this means is that most of the target audience for Tribes 2 has already bought the game. Management knows this, and so they will feel completely justified in cutting off T2 support, since most of the profits from the game have already been made.
And from upper management's point of view, things like "customer satisfaction" mean nothing in this case, because it doesn't have a dollar sign in front of it.
Ah, but it DOES have a dollar sign in front of it. (Score:3, Insightful)
Piss off too many customers and they tell their friends, etc. There's a bitter harvest Sierra's going to harvest at some point and Vivendi's going to pull the plug on the whole division at some point. Of course, it's nothing but business, right?
Re:Ah, but it DOES have a dollar sign in front of (Score:1)
If I buy a car and have a miserable experience with the dealership or company, I can always get my next car somewhere else.
Games, unlike cars, are one of a kind. When a great new game comes out, you don't have the option of choosing which publisher to get it from; you take it or leave it.
Suppose Tribes 3 was published by Sierra in a few years. How many people here would honestly not get it because of what Sierra did to Dynamix?
Think Again (Score:3, Interesting)
One of the two was Lords of Magic. Quite honestly the game was buggy, features were missing (like the note in the Readme file that going to the World map would crash the game). This was nothing but Beta at best and I was very anoyed after 2 months waiting for patches, to the point that I just gave up.
THe other (whose name eludes me), looked nice, I say looked nice because I never got to play it. It had a bug where it couldn't handle your CD-Rom drive being anything besides D. I had two Hard-Drives in the machine. They offered to let me send it in and they would replace the media for a nominal cost (realise I just spent $20 on the game).
At that point I wrote off Sierra for good and have actually been excited about a product, and have forced myself to put it back on the shelf and walk away when I see the Sierra logo on the side.
Which brings us back to the present. They are acting as publishers for a rather intersting new game thats due out in about two weeks Arcanum [arcanum1.com] The music they have on-line is wonderful. The demo I downloaded is intreging enough that I just might buy it even though it has a kiss of death from them. It also looks like it is designed to have other games plug into it to expand the universe (ala modules in D&D). I would recomend any fan of games like Baldur's Gate or Septera Core to take a look at it.
Re:Think Again (Score:2)
Dynamix had roughly 100 employees (Score:1)
First B5, now Tribes2 (Score:1, Redundant)
Sierra also killed the Babylon 5 game when they were taken over by Havas. Eventhough previews for the game were great, a ton of people were waiting to buy it, and development was nearly done.
Corporations couldn't care less about customers.
D
Posts from Dynamix Employees (Score:5, Interesting)
Memories... (Score:1)
I'm a UKian, but for three months lived in San Diego, CA - I got my first proper computer, an AST PremiumExec 386sx/20, and ran a WWIV BBS. (Was anyone here ever a user of Xcellent! BBS in 619? It would be cool to chat.) I went out and bought Red Baron and was amazed! It was something like six discs and seemed massive, hi-tech and atmospheric. I also got Heart Of China which took ages to complete - it had a plot about saving a nurse from some triad in China, and that only got completed a couple of years ago =). It was my first real foray into big, good, games, and though I don't play them much now, it gives me plenty of nostalgia! I remember me and a Russian friend got 4D Drive and 4D Boxing, and a few others...
Ah memories.
thenerd.
A bit late (Score:1)
This is really sad to see (Score:2, Insightful)
It looks like Sierra is trying to shed itself of any remaining talent and decency. They pull this kind of crap every year, screwing over some part of their workforce. It's no wonder the company does so poorly, they shoot themselves in the foot annually. "Oh, gee, we have so few good titles, we're not making much money. Let's dump the people that make our few remaining good games, and save money! YEAH!"
Dynamix...oh my god! (Score:1, Offtopic)
320x240 (Score:1)
Once King's Quest 8 went to 640x480 hi-color, that series went downhill, with Space Quest coming soon after.
For anyone looking to return to the low-res days, though, do some searching for abandonware. A great place to start is The Gaming Depot [gamingdepot.com].
Re:320x240 (Score:3, Informative)
Seems typical of the industry to me. (Score:5, Insightful)
Actually, I think the first warning to any of the developers on a project is when their company is bought by another. Followed closely by their shipping of the product.
In essence, your nothing but a contract programmer when you work on a computer game, and its probably even worse for the graphic artist and other "support" specialties.
Not an industry for the faint at heart, all guts and no glory.
Re:Seems typical of the industry to me. (Score:1)
I would have at least expected Siera to keep the core programmers and artists since it's them more than anyone else that made Tribes what it is today. I don't have much hope that a Tribes 3 would be just as good.
Re:Seems typical of the industry to me. (Score:5, Interesting)
There's a small community college in Miramichi, New Brunswick, Canada that offers a two year program in "Electronic Game Design". Basically, it's two years of learning the entire development process of a typical software business. Documentation, project management, overall design, game theory, application programming, 3D modelling, 2D graphics, and a little bit of artifical intelligence.
The intent of the program is to have people learn to make modern PC video games. It's a nice place: very up-to-date hardware and software (industry standard stuff like Lightwave, Photoshop, Maya, etc), smart instructors, not too expensive to attend, either. The overall goal for the two years is to form a team of roughly 4 to 6 people from the various graphics and programming streams, and develop a commercial-quality PC game. It doesn't have to be on the level of Quake 3 or Mechwarrior 4, but should be at an appropriate level for a B-title. Demos are acceptable, as these are intended for portfolio pieces for the team's members.
But the *stress*, my god! If working in an academic environment, without the pressure of having to generate revenue was bad, then I can't imagine what it's like in the real industry! I'm amazed that any PC video games turn out as well as they do.
Just out of curiosity, has anyone ever done a study on the suicide rate of game developers?
Re:Seems typical of the industry to me. (Score:1)
Sierra Blows goats. (I have pictures...) (Score:2)
I have attended Tribescon 1999 and Tribescon 2000, even have a signed Tribes 1 box with all the developers on it. (Very cool!) Very sad to hear about Sierra's sleazy business practices. But then Tribes2 was just about patched enough to play. Wonder if they ever get the VCR Demo record function working correctly. Guess we just have to wait and see.
Also, I wonder who shows up from Dynamix at Tribecon3 [tribalwar.com]. Humm, Ill buy first round of beers for the Dynamix crew. (-;
No more asian pr0n (Score:2, Offtopic)
happily, I still have the hun [thehun.net]
more on this (Score:5, Informative)
The irony is.... (Score:5, Funny)
http://www.dynamix.com/jobs.html
"Just imagine- no traffic, no commute, low crime rate, reasonable cost of living, clean air and best of all, a creative fun place to work."
They forgot "no irritating colleagues"
Re:The irony is.... (Score:1, Funny)
After 15 years, so long Dynamix (Score:2)
I fondly remember the Dynamix logo on one of my favorite games for the Amiga, ArcticFox, way back in 1986 or so, back before Dynamix had anything to do with Sierra.
You guys did fine work, and will be missed.
Dynamix Memories (Score:2, Funny)
Eventually, they got an charge account. The old bookkeeper thought they were a cement mixing company (she always pronounced it dyna-mix.) When she found out it was a software company, she thought that giving them a charge account wasn't a bright move, as she said "computers are just a flash in the pan".
Re:Dynamix Memories (Score:2)
> thought that giving them a charge account wasn't a
> bright move, as she said "computers are just a
> flash in the pan".
Evidently she was right, for Dyna-mix, at least.
That's the funniest pronunciation I have seen since SCSI drive maker for Sun (among other things) named Andataco, supposed to be An-data-co, or something, but much funnier as And-a-taco.
Re:Dynamix Memories (Score:1)
Eulogy for Dynamix (Score:4, Informative)
Red Baron
Betrayal At Krondor
Aces over the Pacific
Tribes 1&2
Outpost
The Incredible Machine
The Adventures of Willy Beamish
Stellar 7 (anyone remember that one?)
Red Baron was the first truly engrossing gaming experience that I had as a child. Playing Red Baron on The Sierra Network (later renamed The Imagination Network) was an experience far, far ahead of its time.
Farewell Dynamix, you served us well.
Re:Eulogy for Dynamix (Score:1)
Re:Eulogy for Dynamix (Score:1)
There were some major titles in that section too from Dynamix:
-Rise Of the Dragon
-Heart of China
Not to mention some incredible sports games in the "Front Page Sports" series.
A couple great games more (Score:2)
Earthsiege 1 & 2
Battledrome
Re:Eulogy for Dynamix (Score:2)
I can't believe they're gone.
Re:Eulogy for Dynamix (Score:2, Interesting)
Re:Eulogy for Dynamix (Score:1)
Why is the $50 wasted? (Score:3, Insightful)
A game is entertainment, not an investment...
Re:Why is the $50 wasted? (Score:1)
Re:Why is the $50 wasted? (Score:4, Informative)
Re:Why is the $50 wasted? (Score:2)
Um, wrong. One example would be Counterstrike, a Half-Life mod with a thriving community of players. It has no master server distributing patches, and cheating is easy. On the other hand, the code is solid if quirky, and the gameplay is fantastic.
Re:Why is the $50 wasted? (Score:1)
Re:Why is the $50 wasted? (Score:3, Insightful)
Re:Why is the $50 wasted? (Score:1)
Re:Why is the $50 wasted? (Score:1, Informative)
My recommendation to The Team (Score:2)
This has been happening too often... (Score:4, Insightful)
Sierra shuts down their Yosemite division, firing some great programmers, game designers, and others. This was the group (for the most part) responsible for the great Kings Quest, Quest for Glory (earlier Hero's Quest), Police Quest, and many others.
Origin systems closes down in two phases. They went "Online Only" after Ultima IX, and those that stayed with the company were assigned to work on Ultima Online 2. Earlier this year, with the game a good deal finished, Electronic Arts stopped production on the game and fired all the employees.
Looking Glass studios, the maker of great, revolutionary titles like Thief I and II, and Ultima Underworld I and II shuts down due to lack of funds (mostly because Eidos had to sink so much money into Ion Storm to keep Daikatana afloat).
And now, as this story mentions, the gutting of Sierra is almost over, with Dynamix (the source of my favorite game of all time: Betrayal at Krondor and may others) being shut down.
I really worry about where the industry is going. There are many other companies that are wholly owned by larger companies that have had the quality of their products go down hill - New World Computing (of Might and Magic fame) has been taken down that road by 3DO, not to mention others.
How much better would things be now if Richard Garriott never sold (or had to sell) Origin to EA? The same could be said of Ken Williams selling Sierra. This list goes on and on.
Well, I'm done rambling on about the game industry. I'll go back to browsing the game stores for real games while avoiding "Who Want's to be a Gazillionaire 12" or "The Sims 15th Expansion Pack", or whatever crap the industry makes money on.
Incedentally my first word-processing software was Sierra's Homestar Plus for the Commodore 64. Yes, Sierra made a Wordproccessor!
Re:This has been happening too often... (Score:2, Insightful)
Things wouldn't be any better. As Richard Garriott said himself, Origin wasn't big enough to survive by itself because Origin didn't have the muscle and deep pockets to grease the distribution channels well enough.
The reason EA does so well is that its management understands the distribution channel and has the size to pay the big stores to display their games.
(This also ignores the fact that with Ultima 6 and Ultima 7 Origin pushed itself to the financial breaking point.
Re:This has been happening too often... (Score:1)
Well, first you have to define what a "much better game" is.
I honestly don't think you would get many more "much better games" even if the smaller companies still controlled their own fates. You would still have things like people burning out (RG and the Ultima series) and umpteen clones of a popular game (remember all the Asteriods/Pacman/etc clones in the early 80s?), or the owners deciding everything has to be different (Ken Williams/Sierra).
Games are, by and large, a for-profit enterprise where the developers want to get Joe to part with his beer money for their product because said product has enough entertainment value. You can't ever put financial considerations aside. If you do, you die.
Reminds me of some disaster movies. (Score:2)
Save Dynamix Petition (Score:2, Informative)
Dunno what good it will do, but it's worth a try.
Deja vu... (Score:4, Insightful)
Re:Deja vu... (Score:1)
It really seems that Sierra Management consists of the most clueless of assholes, worse than anything else you usually see in the world of the big game developers...
Re:Sierra (Score:1)
and some more
Re:Who. Cares. Period. (Score:1)
What I don't understand is that somehow, gaming, especially PC gaming, is *still*(despite gaming business going beyond movie business back in '95) considered, if anything "childish". People will "grow out" of games, and if they do play games it's merely a 30-minute breather after work before dinner is ready.
Considering that men, and especially geeks are eternal children, I really don't see the point of bashing those having fun in the immersion of a computer game. With an immersive game I mean something that truly gives you the 'being there'-feeling). Counter-Strike, Falcon 4, Operation Flashpoint, Thief, Ultima V
So, keep on gaming and be proud of your hobby
Re:A sad fairwell... (Score:3, Interesting)
When they killed off Space Quest (amazing stuff!!), Kings Quest, QFG, PQ etc etc. they didn't just take a few games off the market - they killed off an entire GENRE of computer games, games many people grew up playing.
Sure, it's great to get out your awp and blast holes in people when playing counterstrike, or run in guns blazing with Quake, even develop an army and tactical attacks on the latest Dune 2 remake (because let's face it, that's all they are nowadays). But I'll never forget the infuriating, involving and downright entertaining times I had playing Sierra's quest games. Modern 'adventure' games don't even come close - I've played 'Blade of Darkness' and both Diablos, but where is the puzzle that takes an inventive and amusing solution to complete and leaves you with a sense of accomplishment when you get past it?
Where's the involving storyline, the interesting characters?
Quest games (Sierra oldschool) are gone, but they need to be resurrected - both for first time gamers (ages 10+) to develop lateral thinking skills and the idea of following a storyline, but also for us veterans who just miss the genre.
That's my opinion anyway.
-Nano.
p.s. I want to see a Spacequest Movie made
New Vivendi Games (Score:3, Funny)
However, in line with Vivendi's (the French parent company) thinking, we will soon see:
Personally, I can't wait!
Re:A sad fairwell... (Score:1)
Re:A sad fairwell... (Score:1)
Resurrection (Score:3, Interesting)
This could happen. There is already an opensource Sierra On-Line Adventure Game Interpreter (AGI) in development at sarien.sourceforge.net [sourceforge.net] . It would not be too much of a stretch to develop new AGI titles based on sarien.
Any wannabe game developers out there?
Re:A sad fairwell... (Score:2)
No thanks.
Ultimately I think adventure games died because they mostly sucked. Then again maybe I am just a cynical jerk.
Re:Asad fairwell... (Score:1)
Re:More proof that "Office Space" is a documentary (Score:2)
Some pins (western style - a boot, a horse, something else)
Some blue cord
Some red beads
At her job is red and blue paint (BTW, if you haven't guessed it, red and blue are - tada - company colors)
She damn near killed me when I asked her if that was her "flair" package...
Sad thing is, it was...
Modded down? (Score:2)
It was never modded to begin with.
Re:warning about Tribes 1 (Score:1)
Actually, Tribes 1 ran pretty good on an AMD 233 with a Voodoo Banshee, so it's not too resource intensive. Also Tribes 1 doesn't do serial-number comparison or require registration to play online.
Re:warning about Tribes 1 (Score:1)