Rent-a-Game 127
Mwongozi writes: "British broadband users can now rent computer games to see if they are any good before they lay out the cash to buy the full game. This week, BT Openworld revealed details of its Software To Go scheme which lets people rent software by the hour, day or week. This includes games, graphics packages, educational titles and even programs that let you design your garden."
Blockbuster did this a while back... (Score:3, Informative)
...at least in Columbia, MD. And it was only games. You could actually go in and rent CD-ROM titles just like you would Playstation games. Guess they didn't rent too many because they don't do it any more.
... or the big bad ISDA shut them down :)
Re: Son of a... (Score:1)
Re:Blockbuster did this a while back... (Score:3, Informative)
Re:Blockbuster did this a while back... (Score:3, Informative)
The way it worked was when you installed the game you had to be connected to an internet connection (I think they had a 800 dial up option too) then It would ask you for a code that came in the game box. This would register it with a server on their end that would start the time limit and tell the game locally how much time was left. I think it was about 7 days. Some of the game files were encrypted and there was a modified exe file. When you launched the game it would open up the renter's spash screen telling you how many days you have left and if you want more time or to buy the game. It was reletively secure and because the code was registered on their server you couldn't just reinstall the game or even use it on a different PC. Anyway I think they went out of business after a while.
Re:Blockbuster did this a while back... (Score:1)
Jaysyn
Why Sony hasn't released PS2 Linux in USA (Score:3, Informative)
Software rental was made illegal in the US under the "Software Rental Amendments Act of 1990" ... [which] is still on the books.
The citation is 17 USC 109 [cornell.edu](b). Note that section 109(b)(1)(B)(2) makes an explicit exception to allow software designed for video game consoles to be rented, defining video game console as "a limited purpose computer that is designed for playing video games and may be designed for other purposes."
This may have an adverse effect on rental for PlayStation 2 software, as Sony markets the PS2 console as a computer to get around several countries' import duties and other taxes. For instance, the Japanese PS2 can run a simple GNU/Linux system [slashdot.org], and the European PS2 has a Basic interpreter [slashdot.org]. It could very well be the case that Sony has not released the PS2 Linux kit in the United States because it doesn't want the extra paperwork burden of licensing rental rights to all the game rental stores.
Re:Why Sony hasn't released PS2 Linux in USA (Score:1)
Re:Blockbuster did this a while back... (Score:1)
jedrek
Re:Blockbuster did this a while back... (Score:1)
Read the law. It is only illegal to rent software without the express permission of the copyright holder. Before dealing with the digital copying issue, there is a simpler rationale. You can't buy a truckload of PC games as a retailer and then turn around and rent them out, because you only pay the wholesaler once, and there is no per-use compensation or royalty for the content developer and copyright owner, even though you derive continuous revenue from it. The compensation model for PC games was not historically structured to accomodate rentals.
The exception for consoles is there because the console industry lobbied hard for it. Console games have been rented for a long time, unlike PC games (especially back in 1990). The channel revenue equation for console distribution reflects this, just as videotape rentals do. Music CDs , on the other hand, or PC software, or other digital content, was not widely rented, because there was no infrastructure available for the copyright owners to capitalize on the recurring revenue stream.
You are correct about the piracy issue, however; the law was passed primarily because it is possible to make perfect copies of digital content, but not of videostapes or console game cartidges--or, (or so the thought was), copy-protected proprietary console CDs.
Remember, if the copyright owner gives permission, you can rent to your heart's content.
Re:Blockbuster did this a while back... (Score:2)
Re:Blockbuster did this a while back... (Score:2)
Blockbuster and cereal boxes, too (Score:2)
Re:Blockbuster did this a while back... (Score:2)
almost impossible to pirate? (Score:1)
[I'm sure some will beg to differ...]
but unless they have a good licensing scheme, you could probably hit "hibernate" in Windows 2000 or never turn off your machine...
Re:almost impossible to pirate? (Score:1)
EB (Score:2)
Re:EB (Score:4, Interesting)
Hell, the EB POS software has under the listed return reasons, "Did Not Like"
Re:EB (Score:1)
Re:EB (Score:1)
Re:EB (Score:4, Informative)
Re:EB (Score:1)
Re:That's one of the main reasons I buy games ther (Score:1)
EB blows goats in Texas (Score:1)
Re:EB (Score:1)
...and you dont even have to have the receipt if they still have the game in stock.
~dlb
Big Deal (Score:5, Informative)
Re: You've got to be kidding! (Score:2)
Check out "buffer times" for a wonderful joke. It lists "expected start times in minutes" vs your rated connection. Got 1.2 Mbps download? Start time on Thief 2 is 55 minutes! Only have 256 Kbps -- hour about 4+ hours!
Nice idea, but if the implementation isn't better than that, they will never fly.
Re: You've got to be kidding! (Score:2)
Also, from the article: Exent had broken up the rentable programs into chunks that were streamed to a user's PC when they needed them. The chunks sat in the working memory of the user's machine and were never written to the hard disk, making the software almost impossible to pirate
What's that smell? Is the powerful and obnoxious odour of mendacity? I think it is, because either you'd need a Gb of RAM, or you'd need to wait another 20 minutes for each level to load, and anyway, you could still alt-tab, load something massive, and have the whole lot paged to your hard drive swap.
All that said, I might give this a try and see if it's more convenient than trialling games from Usenet (and yes, I do trial them, and pay for what I want to keep, or just wait six months for the title to go budget).
Bottom Line... (Score:2)
Actually a good idea. (Score:3, Insightful)
I've lost count of how many times people have complained to me about crappy software they were stuck with after buying it blind. This could save them some money.
Re:Actually a good idea. (Score:1)
Let me clarify: if they can make this work with ANY off the shelf software, without the need for a different "version" that is rentable, then it is a clear winner.
If they require a separate "rentable" version then it isn't any different from downloading a demo or trial version.
Re:Actually a good idea. (Score:1)
thats my 2cents..
.kb
Looks familiar (Score:2, Informative)
Personally, I think this concept is great - there's nothing I hate more than spending $60+ on a game and finding out that it sucks. However, I wonder how long it will be before someone cracks the encryption?
Re:Looks familiar (Score:2, Informative)
woot (Score:1)
--
tgm
Re:woot (Score:2, Interesting)
Those "dummies" got to sell the same game over and over.
Buy once, sell many. Not so dumb after all.
Renting computer games (Score:1)
JUST British broadband users? (Score:1)
then
"The scheme is open to any broadband net user, not just those that have signed up with BT Openworld."
So which is it? British-only, or any net user?
I don't see any links to the signup/info page in the
Personally, I'm not terribly excited about this anyway. Pay more money so that I can check out a game I may want to purchase anyway? I'd rather just wait for a review from a trusted source or a friend.
Re:JUST British broadband users? (Score:1)
Quoth the bottom of the page at: http://www.btopenworld.com/softwaretogo
"This Software To Go service and the applications available on it are only on offer to broadband users in the UK."
I didn't want to use their stinkin' service anyway.
Skeptical (Score:1)
Of course it flopped because the crackers in those days were light years ahead of the Nero+CDR drive "crackers" of today.
This might be moderately successful on a local level - but for the majority of the world of computer users who don't have broadband it's largely redundant. And plenty of folks have broadband connections at work to forward all those useless 5MB email MPEGs and such with SirCAM, but they are unlikely to be able to justify GAMES with the connections.
So how is this different than DIVX? (Score:1)
Potential threat to free speech (Score:1, Flamebait)
Some company (MS, DIVX, BT Openworld, etc.) launches their rental product.
Some 16-year old somewhere in the world, who realizes that if the code can execute on the user's box, the user can save a copy, finds a way to crack the piracy protection and uploads the crack to his favorite FTP site
A bunch of freeloaders all over the U.S. start using the crack and getting the software for free
The company gets pissed off and uses the DMCA to squelch distribution of the crack's source code
The users get pissed off and distribute the code even more
Some hard-ass conservative judge decides that the best way to stop the piracy is to butcher the First Amendment
And now, source code is no longer considered protected speech
It's not the vendors' fault for deploying these schemes, but the damage to our civil liberties that inevitably results is immense.
-all dead homiez
Maybe code != protected speech (Score:1)
It's not a civil liberty. It's an action--and it should be treated exactly the same. Treating it like "speech" is what demans our civil liberties--not people trying to outsmart software pirates.
Encrypted everything, digitally signed kernel (Score:1)
* Some 16-year old somewhere in the world, who realizes that if the code can execute on the user's box, the user can save a copy
Not necessarily. If the operating system has tight memory protection (Windows XP feature) and requires all kernel-mode components to bear a digital signature by Microsoft Corporation [1] so that you can't run a debugger (XP is headed in that direction), how are you supposed to fetch the 128-bit decryption key?
[1] Not "Microsoft Corporation" fraudists [slashdot.org] but MS's digital ID.
Some hard-ass conservative judge decides that the best way to stop the piracy is to butcher the First Amendment
Are you predicting that the Supreme Court will have a majority of five "hard-ass" justices by the time they hear a case like this? I can see BSA, RIAA, and MPAA members buying off a district or circuit court judge, but the Supremes have shown a bit more integrity with respect to refusing bribes.
There is no uncrackable protection system (Score:1)
IMHO (and so far nothing could prove me wrong) no piece of software is uncrackable. So you want to embed protection in the kernel? Big deal, people will simply examine the kernel files and then hack the kernel.
You have no idea how innovative and cunning crackers are. They've been able to crack code which decrypts itself at runtime opcode by opcode. They've even managed to crack dongle-protected applications without having a suitable dongle!
As long as all code and data is accessible, it can be compromised.
Capcom Suicide (Score:1)
Big deal, people will simply examine the kernel files and then hack the kernel.
Not if (as I mentioned, and you snipped) the kernel won't boot if it doesn't match the digital signature.
They've even managed to crack dongle-protected applications without having a suitable dongle!
Not worthy of an exclamation point. Most dongle-based apps just call a function that checks for the dongle: if (!find_dongle()) {alert("no dongle"); exit(1);} and the cracker just replaces find_dongle() with {return TRUE;}. However, they have not yet been able to fully crack Capcom Suicide [retrogames.com], which does the decryption in a dongle that forgets the key if the voltage to its key RAM is tampered with.
Re:Capcom Suicide (Score:1)
Not if the kernel won't boot...
The user has unlimited access to the hard disk (and if only from a second OS), so he can modify the kernel AND the code that loads the kernel all the way up to the MBR.
[They've even managed to crack dongle-protected applications...]
Not worthy of an exclamation point. Most dongle-based apps just call a function that checks for the dongle...
Some. But a few applications have more intelligent dongles that actually do a little bit more than simply say "I am here" all the time, like the Capcom dongle you mentioned. There have been other approaches like this (I remember Ocean's Amiga "Robocop 3" protection scheme they claimed to be "uncrackable"), and they have been overcome.
GOD (Score:1, Interesting)
Re:Why stop at games? (Score:2)
In Denmark (Score:4, Informative)
There are fewer games but it seems cheaper: a game for 7 days for 50 kroner (about 4 UKP), 12 games for 30 days (they select the games) 150 kroner (12 UKP) and 5 games for 7 days for 100 kroner.
All games can be downloaded (they claim to use some sort of streaming technology so they are downloaded on demand rather than everything at once). If you are a CC ADSL customer, you can also temporarily upgrade your bandwidth for a price to speed up the download :)
Re:In Denmark (Score:1)
Sorry for the double post (check further down)
Interesting.... (Score:2, Insightful)
The two things that really concerns me about this, is first, this would be an ideal place for a virus to spread. With high-speed users connecting to the server to download and run games, the whole system invites disaster.
Secondly, (as I see it) what is to keep this company from invading your privacy or compromising your system to the outside world? Anything that is dealing with licenses, registry values, and such is surely advance enough to return to the server what is in those files.
Re:Interesting.... (Score:1)
How about removing the filter at the telephone box that limits the amount of wavelength you can use for a modem (see pots). That had no changes to the laws of physics, but does give me more bandwidth with the stipulation that I need to modify the modem to use a greater range in the sound spectrum.
Perhaps thinking and a little research before you post is a good idea.
You just described DSL (Score:1)
How about removing the filter at the telephone box that limits the amount of wavelength you can use for a modem (see pots).
This idea is the basis for the Digital Subscriber Line technology, commonly known as DSL.
Re:You just described DSL (Score:1)
Yes this is my point. Having to pay the phone company 80 dollars a month to remove that stupid filter seems like a waste to me, especially since I don't do much on the web, except look up information as a whole.
Usenet (Score:3, Funny)
Cracks and Downloading (Score:1)
"I can Crack that game in 3 notes...."
"CRACK That Game!!"
haha
another source for pirates (Score:1)
Re:another source for pirates (Score:2)
You might want to think that one through a little.....
Forcing designers to make games that dont suck... (Score:1)
Red Octane (Score:1)
Sega (Score:2)
Not to mention the fact that a good majority of console makers are planning game downloads (if only demos) for next generation machines. Sony and Microsoft can all but ensure this capability, with ethernet and hard drive support (XBox has this out of box). Of course, there were also plans to have a CD-ROM for the SNES, so who knows what will materialize? :)
Re:Sega (Score:2)
EB1.com already does this (Score:1)
[eb1.com]
http://www.eb1.com
Still the best way to demo games (Score:1)
wow... (Score:1)
Humm, it was illegal here. (Score:1)
I couldnt find the law about renting disc based software, but I swear it exists.
This really works - and you don't rent the disk (Score:1)
Sure, someone out there is going to find a way to crack the encapsulation mechanism, save the game, and distribute it to all his luser mates, but then again, isn't this more secure than simply ripping off the CD-Rom that most games come on now? And when the cost of trying out the game is not much more than the price of a blank disk, you have to be really cheap to still want to rip off the games studios.
I personally thing it is a great idea - in London a new game costs £40, and it's so easy to get stuck with a lemon. This way works out cheaper for people who want to play a lot of different games a few times.
Also, it might not be top of your agenda, but don't forget the environmental angle - digital delivery means less plastic, paper and aluminium ever getting processed for the games.
Re:This really works - and you don't rent the disk (Score:1)
It doesn't matter what it IS....just that it is out there. It takes a bit to hack it, then all the better. More of a challenge.
Because the only reason to do anything is because you can and you want to.
It is a great idea. However, if man can make it, he can break it too.
Are there enough of them? (Score:1, Interesting)
Re:Are there enough of them? (Score:1)
While I have to agree with you about the shocking state of broadband here in the UK, your information is incorrect. NTL offer either 512k or 64k downstream. The 512k is either 128k or 256k upstream, and presumably the 64k option allows 64k upstream.
Go to the NTL [askntl.com] website for more details, although they're very slow on the updates so the information there might not be the same as was given to me by an NTL engineer earlier today
--
In need of some dARK Therapy [darktherapy.co.uk]?
Re:Are there enough of them? (Score:1)
Re:Are there enough of them? (Score:1)
I would go for DSL or cable but it's not available in my area yet, so I'm stuck with the blistering speeds of my poor little 56k modem. *sniff*
--
In need of a little dARK Therapy [darktherapy.co.uk]?
Re:Are there enough of them? (Score:2)
erm.. I have NTL broadband, and it's 512kbs downstream and 128kbs upstream.
They do also offer a 64kps service, but don't wrongly assume that's _all_ they offer, as it isn't.
Note that I am paying UKP20/month (less than US$30) and the 64kps service is UKP5/month - including cable modem rental.
Although the NTL cable modem service often sucks for online gaming (due to ping times), in terms of bandwidth and availability it's a superb service and very fairly priced.
Having said that, I suspect I wont be using BTs Openworld service - I can rent games from my local video store, or (my normal tactic) I wait until a friend recommends a game to me before buying.
~Cederic
A software buy-back co-op. (Score:2)
Been there done that. (Score:1)
I havent tried it out and probably never will. They actually claim that you dont download the parts you dont play, so it's pretty fast to get. Besides adsl i widely spread here in denmark so it isnt that much of a problem.
I do wonder if they really modify the game so it only downloads the parts that is needed.
Why bother? (Score:1)
Been done here in the backwoods. (Score:1)
There was a large, cartoon aardvark painted on the front window.
It looked a lot like Alf .
I think it is now a Mailbox Etc.
dude this was done like in 1981-82 (Score:1)
Renting Games? (Score:1)
OK, sure - you might not get the full game experience that you would from fooling around with the full version, so you won't get to see if the gaming quality drops off a couple levels in or something, but that's what sites like Sharky Extreme and FiringSquad are for. Isn't this just a
Then again, publishers are prob'ly in love with this idea. Not just because it's moronic, but cause it helps 'em rake in some more cash charging to rent
-Warble://VX
Where is the future of video gaming headed? (Score:1)