Creative Games sans Violence? 604
jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria.
I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."
hmmm (Score:3, Informative)
Re:hmmm (Score:5, Interesting)
It would be interesting to see how each child would react.
Re:hmmm (Score:2)
Godzilla & a twister going head to head was always entertaining for about 3 minutes...
//ct
Re:hmmm (Score:2)
Re:hmmm (Score:2)
Mindrover (Score:5, Interesting)
Cognitoy [cognitoy.com] makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).
I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.
Loki [lokigames.com] has also ported it to Linux, and thier port is flawless.
I know it sucks, but... (Score:5, Interesting)
Re:I know it sucks, but... (Score:3, Interesting)
In Riven you can get shot dead. In Exile you get your brains bashed in.
I just finished playing Exile a few days ago. I made a mistake. I trusted the poor guy. Then he rushes up and bashes my brains in with a stone axe. The rest of the game was quite peaceful, mellow, psychodelic, etc, so when this happened it was quite a shock. Very violent in the context of the game.
Re:I know it sucks, but... (Score:3, Insightful)
It seems to me to be a bit nearsighted to say that all the games out have an emphasis on violence. When, in fact, some of the top selling games of ALL TIME have been those with the least violence. Myst was #1 for something like 2 years, even though DOOM, Quake, and others came and went. Then Roller Coaster Tycoon came around, and it camped out on the top of the list for quite some time. Now, I'm no game expert, but I know there's almost always one or two games that are in the top 10 of the month that are not based around violence. Even to the extent of something like Tony Hawk's Pro Skater 1/2, or even Gran Tourismo. Granted, they aren't quite what you're talking about (I'm much more inclined to play mind games than coordination games - thats why I play sports in Real LifeTM), but they're non-violent alternatives.
By the way - PLEASE continue to develop your game. We need more Mystish games. Don't let numbers discourage you! Where would we be if Linus looked at the market share of MS/Novell (10 years ago), and said, "Screw it - whats the point? It'll never be that widely used."
Low literacy levels? (Score:5, Interesting)
Re:Low literacy levels? (Score:5, Interesting)
Having taught in a "school within a school", I can tell you that what seems to work for your mental frame does not translate. That is *not* to say that the students are dumb... in fact, some of the single mothers and drug addicts (yes, Florida throws them in together; genius) are well read and/or were good students before they entered the alternative systems. Also, they get all the nice new computer systems.
There is hope for these kids, but even more than "mainstream" students, you have to focus on their individual issues. And (and I hate this as much as you do), you have to pick which ones to give up on to focus on the ones you *can* help.
Bah - there's a reason I *used* to teach. Maybe I will again... but not until I feel I can do it without becoming irrevocably cynical.
--
Evan
Lemmings is "no-violence"? (Score:3, Informative)
Or you could try any of the many puzzle games out there: Tetris, Bust-A-Move, etc. There are plenty of adventure games that don't feature violence, as well.
Re:Lemmings is "no-violence"? (Score:2, Funny)
Some Examples (Score:3, Informative)
Rollercoaster Tycoon (my wife's favorite)
Railroad Tycoon II
Re:Some Examples (Score:3, Insightful)
any of the games could be used to simulate violence (even the ones you suggested)
in TIM you can do nasty things to cats, mice and fishes
in lemmings you can nuke them all
in SimCity you can build a city and destroy it
in RCT you can build rollercoasters that crash
I assume that in RRT you can get trains to crash as well
Please take this into consideration when picking your title. Note, I am NOT saying that people would use the games to do these things, but the possibility is there, and if it happens you (or whomever approved the games) might have some explaining to do, so I suggest that in your proposal you explain that creative games could *theoretically* be used to simulate violence, even if that's obviously not the aim of the game itself.
Oregon trail. (Score:5, Funny)
Re:Oregon trail. (Score:3, Interesting)
I know I did...and almost bought the newer release a while back just for fun.
A current alternative (Score:3, Informative)
with pretty pictures and music is Railroad Tycoon II.
They are coming out with a rerelease Sept 20th.
Excellent non-violence, competitive game.
Old board games: (Score:5, Insightful)
Scrabble, trivial pursuit.
Kensington (if thats available in computer form)
Re:Old board games: (Score:3, Interesting)
Re:Old board games: (Score:2)
I know when my father taught me to play at the age of 6 or 7 that I would become quite frustrated at the fact that I could not remember all the moves of all the pieces (I was not playing constantly).
Quick learning of PC games is far easier and less frustrating than learning chess.
Knocking over the board might become a common problem.
Correlation != Causality (Score:2, Insightful)
Correlation does not indicate causality!
Could it just be that smart kids like chess more than average kids?
All the same I think that board games would be great to include in the list. If chess fits the bill, then be sure to look at Go [well.com]. I personally like games like Risk and Axis&Allies.
Christopher
Re:Old board games: (Score:2, Offtopic)
Of course they generally did better.
A better money-wasting "study" would've been "students who do better on tests and get better grades are more likely to be on the chess team."
*eyebrow furrow*
"There are three kinds of lies: lies, damn lies, and statistics."
-Benjamin Disraeli
(yeah, sorry.. offtopic. I'm not putting down chess. It definitely teaches problem solving skills.. I have a pet peeve with skewed stats..
/agree (Score:2)
Re:Old board games: (Score:2)
It is also true that playing chess will not help all kids, but nor will playing SimCity or any other one game. And a plus of chess is that you can buy a chess set for $15 or so.
carmen sandiego (Score:5, Informative)
http://www.learningcompany.com/SubCategory.asp?
Retro games (Score:4, Informative)
For a modern collection of PG rated titles try most things published by Nintendo. Actually Mario 64 was an excellent game in itself and a pretty challenging one too.
Hope this helps.
The Sims (Score:2, Insightful)
I think the Sims would be a great game for the kids you are working with. It teaches time management, the value of relationships, and is very addictive.
It could possibly be a loose model on successful living
Re:The Sims (Score:2)
Is "very addictive" a positive or a negative? And how does that tie into the time management?
Sim/Tycoon games (Score:2)
Give them games from the Sim series (SimCity, Theme Park, etc) and games such as Railroad Tycoon 2. They are highly absorbing, require competitive and creative thought, but feature no guns or violence.
How about giving them some RPGs? Not sure if you can sneak them past the violence censors, but games that encourage teamwork should be considered a good thing.
Of course, adventure games will probably be fine too. But I hate them so I can't make any recommendations.
~Cederic
go back to yesterday (Score:2, Offtopic)
Re:go back to yesterday (Score:3, Offtopic)
The US Constitution expicitly prohibits "cruel and unusual punishment". I would expect other countries to have the same sort of provisions.
Lemmings? (Score:2)
Don't they have bombs and other ways of dieing? Does that count as nonviolent? (I know I think of it as a not so violent game, but if you are in a zero tolerance world....)
There use to be a amusement park simulator, I don't recall any violence in that. There are other sim games, but many have traces of violence (like that nasty hand in SimAnt...or riots in a poorly managed city...).
Of corse sim games may be a bit hard for people with low literacy, but that may be an advantage since their game play will improve as they manage to read more :-)
Re:Lemmings? (Score:2)
5...4...3...2...1 OH NO! Kaboom.
Myst, Riven, etc. (Score:3, Redundant)
Re:Myst, Riven, etc. (Score:2)
I wouldn't recommend getting too many copies, but one or two for the few people who might enjoy those types of games would be good.
Re:Myst, Riven, etc. (Score:2)
I'll second this -- another advantage to Myst is its age -- you can run it on old computers just fine, like a 1993 Mac Quadra series, which could be had for $100 or less from ebay.
The gameplay won't appeal to everybody -- it's a bit too slowpaced for our ADHD society -- but for those who really get into it, they can turn around and reproduce their own Myst-alike using HyperCard [apple.com], the best introduction to programming I can think of. Hypercard is one of those Apple technologies that has been inexcusably ignored...
Along those same lines... (Score:2)
Re:Myst, Riven, etc. (Score:2)
Games (Score:3, Interesting)
Roller coaster tycoon
Flight Sim 2000
Pipe dream (an old water puzzle game where you built plumbing to see how many pieces you could use.)
Have you looked at any of the old text adventures: Activision has a CD with a number of old Infocom games such as Zork, which while they do have fighting (Sometimes), it's all text and not very graphic. Great puzzle solving games. Frotz, a free interpreter for text adventure games, has a pretty good following, with a number of games available.
Finally, have you considered plain old Legos?
Err chess? (Score:2, Interesting)
More suggestions: (Score:2)
Caesar III, Pharaoh/Cleopatra and Zeus. All are simcity-like, but with historical bents. There are some elements to building an army as necessary to defend your city at times, but you simply tell people to defend or attack, and do little else in terms of battle. Zeus and C III have a bit more of this than Pharaoh.
How about multi-player civilization (Score:3, Insightful)
Text adventures (Score:3, Informative)
Re:Text adventures (Score:2)
Droidworks (Score:5, Informative)
Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)
Anyway, I recommend Droidworks [lucaslearning.com]. You build droids to solve various puzzles, then pilot them in an over-the-shoulder view. My kids love it.
Re:Droidworks (Score:2)
Don't forget the button that, when clicked, caused all remaining lemmings to stop, hold their hands up to their terrorized shaking heads, and shout "Armageddon!" before exploding.
Sokoban (Score:3, Interesting)
"Abstract" games (Score:2)
mudding (Score:5, Insightful)
Get them into mudding. Find a mud that focusses on exploration and quest solving, rather than fighting. Then it meets the non-violence criteria.
Several advantages to muds (MUD, MUSH, etc:
- boosts literacy (text only feedback means you HAVE to read)
- teaches you to type fast
- social interaction
- intelligent inquisitive types will want to learn how to extend the mud == learning to code == gaining rather useful skills
- people will try to figure out how to cheat. This is healthy - it means they are applying creative thought.
- making the kids admin the mud puts them in a position of responsibility
~Cederic
NO! (Score:5, Funny)
Go north
go north
go east
pick up stick
beat old man
You've gained experience!
You've looted 3 silver pieces!
Go east
go east...
Re:mudding (Score:2)
I strongly recommend that you check out any MU* before you move students on. Ask the wizards the following questions:
If you're looking for a list of MUDs, Yahoo [yahoo.com] has a good, unpolitical selection. Good luck!
All games can be violent (Score:2, Insightful)
Your goal is to motivate them to acquire skills and to learn that their abilities can extend far beyond that which they currently perceive them to.
I recommend that you avoid any games that involve the direct manipulation of human avatars in any form. Concentrate on activities that require logical decision making.
To be honest, I'm not sure at all if games are a solution here. I postulate that all games cater to a certain extent to our desire to escape our surroundings (much like movie watching does) and that therefore its quite possible that you are not solving the problem but creating a new one.
Still... its not a bad idea... just make sure that gaming is only part of what you do.
What about sierra? (Score:3, Informative)
Adventure games! (Score:3, Interesting)
I second the Carmen Sandiego series as well as the 0ld Sk00l Oregon Trail. Mmmm, buffalo...
I recall a Sim-like game involving running a beer distributorship. Could prove interesting (except for the polka-influenced soundtrack. *shudder*)
Also, does X Pilot count as violent? You could bill it as A "gravitational physics/particle interaction simulator".
Then there's always SameGnome... *grin*
"no violence" (Score:2)
Zoombinis (Score:2)
Any adventure game (Score:5, Informative)
Don't miss out on Grim Fandango either.
All above from LucasArts.
I also enjoyed playing the Qing's/Space/Heroe's Quest games (Sierra) alot.
The Dig(LucasArts) is also a great adventure game not to be forgotten!
They're all non-violence.
Re:Any adventure game (Score:2)
And you learn an important skill for real life-- Monkey Kombat! Oop ack chi!
Crazy Taxi (Score:2)
In particular, I mention Crazy Taxi [neoseeker.com], because its non-violence is almost amusing. There are times when you accidentally drive the car off the road and you drop into oblivion, and your passenger's only comment is "turn right!", minus the expected screaming or flailing of hands.
Old Sierra Games (Score:2)
But if litteracy is going to be a hurdle that you'll need to overcome you might want to take a walk through a public schools software library. I once saved $1000 in consultants fees doing that!
Ambrosia SW (Score:3, Informative)
http://www.ambrosiasw.com
There are Several (Score:3, Informative)
The various "Sim" games are, of course, excellent. I'd recommend Sim Earth, as it was intended to be purely educational. Sim City is, of course, a good one. Finally, though it can be considered slightly violent, depending on how you look at it, Civilization II would be an excellent choice for a strategy game.
Re:There are Several (Score:2)
civilization: call to power wuld be excellent. it is violent in the abstract- sending nukes over peaceful cities as represented by chessboard-like moves, for example, but nowhere near the heartpounding visceral violence of quake or unreal. maybe some will try the diplomatic path towards a peaceful victory instead that is allowed in the game, especially as a purely militaristic approach impoverishes their populace and leads towards a losing game. it is that kind of exploring your selfish options and learning that cooperative options are superior that is real learning for youth- troubled or otherwise.
these kids will learn some history, critical thinking skills, and develop the kind of silent frontal-lobe concentration for hours that is not usually expected from troubled juvies.
There are clans for Oregon Trail, too (Score:2)
It isn't pretty.
Check out this guy's tattoo [ridiculopathy.com] if you don't believe me.
The SomethingAwful forums had an absolutely hilarious thread along this line a few months back. I'd post a link to it, but I think their archives are currently busticated.
Educational?... (Score:2, Informative)
I'm actually reminded of an old game from about '94 that was called 'Heaven and Earth', which was essentially a collection of Puzzles and skill tests, ranging from the simle and fun to the mindbreakingly complex.
Of course... well, Civilization is a good one, a bit dated, though CivII is similarly addictive, and Civilization: Call To Power isn't bad either, and allows LAN games. Call To Power II I have personal issues with, because the interface is kinda tedious, and this series may not get past the non-violent part.
However, don't restrict yourself to computer games. If you feel like expanding into the realms of Card games and so on, I can reccomend a whole series of games. Chrononauts [wunderland.com] is a very funny and educational game, though it 'follows' a very tounge-in-cheek version of history. Similarly, many things by Cheapass Games [cheapass.com] can be fun... though you'll have to dig a bit to find something educational.
I hope this was helpfull
Lego Alpha Team (Score:5, Informative)
In effect, you "program" the movement to accomplish a specific goal. In fact, the playing process reminds me a great deal of programming. Kind of an edit-run-debug sort of process. You have unlimited time and lives to complete the puzzles (unlike actual programming, I guess).
All of this is wrapped up in a action/adventure story-line which keep it engaging. My eight-year-old son loves this game and I enjoy playing it too.
Check out the game's home page [lego.com] and a review at Kid's Domain [kidsdomain.com].
trichard
Hoyle's (Score:3, Informative)
Hackers/Atari ST (Score:3, Funny)
Plus you get to indoctrinate the juvies on corporate evil.
The Bridge Building Game! (Score:5, Informative)
Re:The Bridge Building Game! (Score:2)
Somebody should mod this up. I just downloaded Bridge Builder, and it's definitely very cool.
Rocky's Boots (Score:2)
What's cooler than a raccoon running about teaching you how to build circuits? Admittedly it's meant for 8-year olds, but all EE courses should be this amusing...
lemmings a no-go due to violence (Score:2)
Neverhood (Score:2)
Cute problem solver (although it's a "play it once and then not again"). If you get stuck you wander round and round for ever, but you can't (almost!) kill the character off. One of the designer's aims was to make a fun non-violent game, and they succeeded pretty well.
Very nice visuals too. No rendering - they just made it all of plasticine and filmed it.
Re:Neverhood (Score:2)
some good games, somewhat educational (Score:3, Insightful)
as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.
also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".
rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.
train simulator (new, never played it, got good reviews)
homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.
Hope these help.
A few I hope will work (Score:3, Insightful)
1. Myst/Riven/Myst III [www.cyan.comtargetblank] (well, if you get around Myst III's copy protection). Games with lot's o' puzzles, interesting plots, and should keep them engrossed for awhile and make them think.
2. The Longest Journey [www.funcom...argetblank] - another adventure game, but really, really good. Yes, the main character does have an underwear scene, but it's tame.
3. Gadget Tycoon [gamerspress.com] - teach folks how to run a business. A little on the hard side, but interesting.
4. Tritrys [gamesdomain.com] - I've known many a person to be addicted to this one.
5. Lode Runner. 'Nuff said.
That should get you started. Most of your "non-violent" games are going to be of the adventure/puzzle variety. I'd also see what the limits of "non-violent" are - would 4X games (like Starships Unlimited [apezone.com]) count? Racing games (Mario Kart - sounds stupid, but loads of fun) might also be up the alley.
Re:A few I hope will work (Score:2)
Of course, I could be wrong.
Sokoban (Score:3, Informative)
!!Lemonade!!! (Score:2)
Lemonade (Capitalist fun)
Oregon Trail (pioneering, resource management)
Sports Titles? (Score:2)
-db
Tony Hawk Pro Skater 2 (Score:2, Insightful)
They've even released a Mac version, although I think the Dreamcast version is tops.
Journeyman Project (Score:2, Informative)
Tranquility www.tqworld.com (Score:2)
Computer programming is very appropriate here (Score:2, Informative)
Incredible Machine, Mind Rover, Lemmings (a slight stretch), LEGO Mindstorms, Rocky's Boots (and Robot Odyssey should be included here)
Someone's suggestion to try Java was called "cruel and unusual punishment" and that is probably accurate but some general purpose programming languages are appropriate:
Logo is being used in a few Juvenile Detention Centers. Seymour Papert is involved in such a project [wired.com].
Stagecast Creator [stagecast.com] is pretty simple and sort of general.
ToonTalk [toontalk.com] (my baby) is a general purpose programming language that looks and feels like a computer game.
Linux Non-Violentgames (Score:2)
Erics Ultimate Solitaire [tuxgames.com]
Krilo [tuxgames.com]
Mindrover [tuxgames.com]
Railroad Tycoon II [tuxgames.com]
Reel Deal Slots [tuxgames.com] (tho this is gambling so maybe not)
Wurstelstand [tuxgames.com]
Mindrover and Krilo especially are good for problem solving.
Any good strategic turn-based game. (Score:2, Interesting)
All kinds of Civilazation, Master of Orion, Master of Magic, xyz General and so on.
Learning curve may be a bit too steep, though.
non-violent but fun (Score:2, Insightful)
Why not try to get them involved in actual games like chess or Risk, Axis and Allies, etc...all of these made it to PC/PS/Nintendo in one form or another, if you must stick to that route.
The question is, do you really want them to be involved with a medium that they are already familiar with or do you want them to concentrate on deeper thinking and problem solving, or possibly gaining an increased interest in a tech related field via the games?
Don't forget Adventure Games ! (Score:2)
were all mentally stimulating and challenging, along with being fun.
Boring Educational Software (Score:2)
The trouble with what you are asking for is that for a game to be interesting there must be an objective. For the objective to be meaningful there must be problems to overcome.
Violence is a part of life, defining it is tough, artificially removing it is just dumb. You need clarification from the people in power. Do you want games with NO violence, or games which encourage problem solving without violence?
As one person pointed out, you can smash cities in Sim City. Big deal. We've all done it. We're not all axe-murderers. The problem you're going to come up against, in my opinion, is not the person playing the games, nor the social workers laying down the law as to what is 'constructive' or 'violent', but the people with the I.T. budget who think they know anything about what the correctional institution is doing.
Get the O.K. from your Boss to call in the people making the decisions. Otherwise you'll take the fall for some guy committing suicide because his city crumbled. Get each and every game 'rubberstamped' and be sure to point out to them how the game can be abused.
If you want to make a difference in what kind of software these people are exposed to, you won't be able to do it from the tech department... at least not without some help.
Set (Score:2)
Logical Journey of the Zoombinis (Score:2)
review here of the "Logical Journey of the Zoombinis", which is supposed to be one of the better puzzle games out there. Of course, it's created for 8-12 year olds, but depending on the developmental level of your charges, it might still be appropriate.
Sports games (Score:2)
Starcraft (Score:2)
Trade & money games (Railroad TycoonII) (Score:2)
One good thing about RRT2 is that it has a scenario editor, so if you need to make an easier game for younger kids, or promote a specific style of play, you can set up scenarios for that, and edit the map as you see fit.
Re:Suggestion (Score:2, Informative)
Pro Pinball: The Web
Pro Pinball: Timeshock!
Pro Pinball: Big Race USA
Pro Pinball: Fantastic Journey
Re:Be careful with some Simulation games... (Score:2)
hmm.. it seems extremely healthy to me. Anyone who here who HASNT tried the most spectacular way to completely fuck up a game? Try to make people live in a nuclear waste area? See if you can get one rollercoaster to launch a cart straight into another coaster?
Seriously.. all building type games leave room for 'abuse' (for want of a better word), and if you're worried about that abuse.. stay away. So I guess that leaves puzzle games (tetris), platform games (sonic), and barbie fashion designer..
//rdj
Tetris is not available for *NIX systems (Score:2)
try TuxTyping or Tetris
The Tetris Company has not authorized any TETRIS® brand [everything2.com] product that runs on a GNU, BSD, or UNIX® system. However, you can try one of my t*tr*s clones [rose-hulman.edu], which may help victims of the War on Some Drugs get off mescaline. (A non-drug version called freepuzzlearena is also available.)
Re:Battle Chess (Score:2)
I think chess could be a major challenge for some, but I'd suggest you look for a less violent version of it.
Nerf chess?
Re:Adventures (Score:2)
He's a little vague on the requirements though - can the game itself contain no "violence", or can the protaganist simply not use violence (I'm thinking about the kidnapping, "sprouting", etc... plus there's the whole afterlife theme, which may or may not be kosher where he's working)?
If there can be no "violent" acts at all in the game (even ones you're supposed to stop/rectify, like rescuing the kidnapped girl, etc...) then even Grim Fandango could be considered "violent", and his only real choices would come from puzzle and strategy games. Even some of those, even good ones like Risk for example, involve armies clashing in battles - even though it's depicted solely through plastic roman numerals and dice, it's basis is in violence, technically. It all depends on how stringent about it the rules are.