Ultima 1 Remade & Reborn 153
sheetsda writes "A company called Peroxide Entertainment(a freeware company) is remaking Ultima 1 under the title Ultima 1 - A Legend is Reborn. They're using their own engine, 'featuring most of the goodies you'd expect of a modern commercial 3d engine in the market' and recycling the overall plot but adding details."
sweet! (Score:1)
Rights? (Score:1)
Or is U One Public Domain?
Re:Rights? Read the FAQ... (Score:4, Informative)
Q: How does the project relates to Origin Systems, legal owner of copyright?
A: Origin Systems, affiliated to Eletronic Arts has no part on the development of the game, although Peroxide has informal allowance to develop the game and gain attention of the media, since there is no marketing and financing involved.
Sonny Bono Copyright Term Extension Act (Score:2)
Do they have the rights to this? Or is U One Public Domain?
Was it created before 1923? If not, it's under de facto perpetual copyright, as Congress has an unwritten agreement with Disney Enterprises [everything2.com] to pass a bill every 20 years that extends the term of all subsisting copyrights by 20 more years.
Don't get too much food. (Score:2, Funny)
Re:Don't get too much food. (Score:1)
wonder if they fixed that bug in the one tower...
Waiting for Bard's Tale (Score:4, Interesting)
- Hubert
Ahh... Memories (Score:1)
I used to have a monk named Fried-Tuck!
Re:Waiting for Bard's Tale (Score:1)
Re:Waiting for Bard's Tale (Score:1)
You probably know about The Bard's Legacy [bardslegacy.com] then, right? If not, check it out. You'll be pleasantly surprised.
Changing the original? (Score:1, Insightful)
They'll likely put in details that were never meant to be revealed in the original (mainly because no sequels were planned, so the story was completely self-contained). Also, if they put in any kind of false information or take any artistic liberties with the story, then they're risking alienating the die-hard fans of the Ultima series.
It sounds like a good idea, but I'm concerned that adding in details would alter the original game too much and make for a less enjoyable experience. That having been said, sign me up; I can't wait to play the original all over again...
Re:Changing the original? (Score:2)
http://www-2.cs.cmu.edu/~dsladic/vice/vice.html [cmu.edu]
Re:Changing the original? (Score:2)
I could be wrong...
Re:Changing the original? (Score:1)
Artists take liberties with their works, and unfortunately Ultima may suffer that fate.
I believe the most appealing things from the old games are the dated graphics and technology. To remember what used to be cutting edge and how much you enjoyed it back then is one of the best parts of the experience.
Of course the thought of trying to get Space Quest I to run under Win2000 is enough to make me trust my memory instead of spending the time and aggravation in order to relive it
Ultima was the best series (Score:1)
Definately worth picking up. I never could stick it out on the earlier ones.
Re:Ultima was the best series (Score:2)
Re:Ultima was the best series (Score:2, Interesting)
I also enjoyed the fact that each game had a random map, so you had the cloth map to put labels on (we used right protect tabs, yes those paper things). The spell casting books were just awesome.
And, of course, the fourth adventure was where they screwed up and killed off all races but humans. I don't remember for sure, but I also think that's where you stopped having a party that you completely controlled.
Enough nostalgia for now, I suppose.
ah, the music... (Score:1)
or the wonderfully eerie dungeon crawl music?
Re:ah, the music... (Score:2)
Re:ah, the music... (Score:1)
Re:ah, the music... (Score:1)
That aspect of the game (the whirlpool and the strange new exotic land filled with really hard mosters) was a really cool experience.
Ultima 3 was a pure fantasy game. One day i'll get off my arse and get moving on my plan to create an Ultima3-like game [sourceforge.net]
Re:ah, the music... (Score:2)
when i ran into those damn dragons i nearly pissed my pants.
i also remember being able to steal massive amounts of crap from dawn because of the "AI" (and i use that term REALLY loosely) of the guards in Dawn.
then i'd run out, rinse, repeat.
Re:Ultima was the best series (Score:2)
Played it extensively on my Commie 64... it was teh first game that i really got deeply involved in.
8 was just plain horrible, and 7 was a pain in the ass with the "feed the whining party members" thing.
Re:Ultima was the best series (Score:1)
I found that the later games, however, didn't have the same attraction. Perhaps it was just because I was growing up (*gasp!*), but I think it was more that the first few games left more to the imagination, whereas the later games tried to compensate for imagination by adding more graphic realism. Don't get me wrong, I think adding more graphic realism is a noble goal. But it doesn't actually improve game play. Ultima III fit on one 180kb disk, but the world of Sosaria within was very rich. The secret to achieving this was to let the mind fill in the details as to how things actually looked and sounded, etc.
(Although I'm sure at the time the designers were just thinking "shit, this is the best we can do in 64K of memory, oh well!".)
Re:Ultima was the best series (Score:1)
Re:Ultima was the best series (Score:1)
64 KB? .the .product will make you believe (Score:2)
i dont think that anyone could squeeze anything of value into 64k.
Nostalgia (Score:1)
That'd be cool. 8-bit games transferred into 3D FPS types..
Not many people can argue that 8/16-bit days were the best for gaming
Re:Nostalgia (Score:2)
Re:Nostalgia (Score:4, Funny)
Re:Nostalgia (Score:1)
Re:Nostalgia (Score:2)
I would pay through the NOSE for that [mental image you DIDN'T need].
I miss my amiga sometimes. It liked to run 3-d games as much as I like to play them: not at all.
Re:Nostalgia (Score:2)
If its PC-based scrolly shooting you need, get after Star Monkey [smallrockets.com] from Small Rockets. Fancy 3d lighting effects from your graphics card, but its still a vertical scroller.
Re:Nostalgia (Score:2)
Hrm... (Score:2, Funny)
Re:Hrm... (Score:1)
Re:Hrm... (Score:1)
of course i also had a 128 which had twice the RAM of the 64...
Re:Hrm... (Score:1)
Re:Hrm... (Score:2)
Re:Hrm... (Score:1)
Ahhh.. those were the days! I ran boards up through the 2400 days, then retired for about 4 years and sold out when I bought my first 486DX-50.
Re:Hrm... (Score:2)
your saying that swapping floppies is ghetto?
here's my definition of ghetto -
Making double sided floppies by cutting out the notch with a hole punch.
_THATS_ ghetto.
Re:Hrm... (Score:1)
Ghetto fabulous.
jedrek
Re:Hrm... (Score:2)
I had an actual tool to do that... I was ridiculed the first time I formatted a 180K(?) 360K(?) IBM disk, and flipped it over to format the other side. I also remember cutting the entire corner off a 3 1/2" to get a term paper to the lab to print it out, and really flipping out the person (they thought I had destroyed the only disk, and it was due the next morning).
But old school? No... nor is plugging a Radio Snack tape player into the back of the computer to play back the program.
No... when I was a kid, my Dad gave me a big book, and a pile of plastic punch cards. I programmed it to punch other punch cards (since that was the output). Sometime in my past, I lost my damn fine Enterprise card that I generated with loops and shifting and adding values.
Ah, the joys of being a third gen geek...
--
Evan
Re:Hrm... (Score:2)
IIRC, I used the point of a school style "clip a golf pencil into it" compass to punch out the holes in the punch cards - I assume that would count? ;)
--
Evan
Re:Hrm... (Score:2)
Re:Hrm... (Score:1)
It's just that [TV Game] adaptor on the back of the TV that annoys me so much.
load *.*,8,1
is around a long time now... (Score:1)
I never had problems reaching their site... until today...
All I can say is..... (Score:1)
Recycling the overall plot? (Score:2, Insightful)
Re:Recycling the overall plot? (Score:2)
It didn't have much for character development, but it did have an ultimate goal (kill the big foozle, mondain) with various large steps toward it, including having to go back in time and destroy his gem of immortality. This is more plot than akalabeth had, for example.
U4 was where Ultima peaked in terms of concept, it was unfortunately downhill from there.
There goes the gaming industry (Score:1)
But...
Are there so few new ideas in the world that we have to pick up the old ones? This reminds me of the horrific trend in the music scene of doing teeny-bopper remixes of 80's and early 90's tunes.
Ultima 7 for Linux / Windows / Mac (Score:5, Interesting)
It's still development, but you can apparently paly Ultima 7, and it's expansion "Forge of Virtue" in their entirety, and most of Ultima 7 II is playable.
It does require you to have the actual game, so it's not a complete game itself, just a re-written engine.
Re:Ultima 7 for Linux / Windows / Mac (Score:2)
Re:Ultima 7 for Linux / Windows / Mac (Score:1)
Re:Ultima 7 for Linux / Windows / Mac (Score:1)
Re:Ultima 7 for Linux / Windows / Mac (Score:1)
On a 386, that game ran like doodoo unless you have smartdrive loaded. If you have smartdrive loaded (which took a big chunk of system memory) then you had to make sure you had enough memory to load your mouse driver (which could be 9k or greater.)
IIRC, you couldn't load anything into high memory (b/c voodoo didn't work with emm386).
The good ole days.
Yep. You had to dual-boot DOS. :) (Score:2)
Does anyone know where one can actually buy the game these days? I think I still have the disks around, but I don't know where they are.
Re:Yep. You had to dual-boot DOS. :) (Score:2)
Basically, you can get the "Ultima Collection", which is Ultimas 0 (Aklabeth) through 9, on CDs. Can't get the Underworlds, as those were developed by a different company.
Ultima II is what is most needed. (Score:1)
Ultima II was an epic tale in which one visited Earth in the past, future and present as well as the planets of her solar system. The black sheep of the Umtima series, it has been much forgotten most likely because of its CGA Graphics.
In conclusion, much as a NEW NEW Ultima I would be nice, could we at LEAST have an EGA version of Ultima II FIRST?? I mean, a game series is only as strong as its weekest link...
Devo Andare,
Jeffrey.
Re:Ultima II is what is most needed. (Score:1)
I wonder why no one else feels the same.
You can still play it with an emulator though.
Don't forget about Exult (Score:1)
You might want to check here... (Score:5, Informative)
This is yanked from that page... some info on other remakes:
Monday, September 3, 2001: Remake Mania
Hello people,
This is my first news update for FfU. Maigo and I decided to share the work, so that the site sees changes more often. This one is just a news update, the subsections will be updated soon. We're glad you've stayed tuned over the past months.
A lot has happened in the fan community, with several new and interesting projects announced. Most of them try to recapture the magic of the earlier games with newer technology, so this is both for nostalgic fans and for those who never played the older Ultimas because of their dated graphics. So here are the new projects, in "chronological" order:
Ultima IV: The Dawn of Virtue [www.hut.fi]: The Dawn of Virtue: Using a self-written engine similar to Bioware's Infinity engine (which powered games like "Baldur's Gate" and "Planescape: Torment"), project leader Jaako Peltonen plans to redo "Ultima IV: Quest of the Avatar", released 1985. The website provides several concept renderings and drawings.
Ultima Underworld 1 and 2 [twistsoft.co.uk]: Twister Software is currently working on a complete remake of the two Ultima Underworlds with a new 3D Engine. Surprising is the announcement of a multiplayer mode; up to 8 heroes will be able to explore the Abyss or shatter the Blackrock dome.
Ultima VII: The Black Gate and The Serpent Isle [azmodean.com] : Like Ultima V: Lazarus, this project is going to use the Dungeon Siege engine. Interesting are the "Expected Outcome Pictures", Dungeon Siege promotional shots showing what some Ultima locations could look like.
Ultima IX: Redemption [home.net]: Another project using the Dungeon Siege engine. As a response to the plotwise disappointing Ultima IX: Ascension (Dialogue/Plot patch downloadable here), Ultima IX Redemption is not a remake, but a completely new attempt at finishing the trilogy of trilogies. Avatus, the project leader, promises a rich and compelling storyline with several endings, depending on your decisions.
A similar attempt is Ultima IX: Eriadain [multimania.com], which will make use of the upcoming Neverwinter Nights engine.
Ultima IV: Elijah [geocities.com]: Elijah rocks. Plain and simple.
This means that teams are working on remakes for every Ultima except 2, 3, 8 and the Worlds of Ultima series. That's a lot. It's great to see that the community is that active. If even half of these projects get finished, we'll have a lot to play in the future.
All the announcements have inspired Evil_Freak Dragon to write a pretty hilarious story featuring all the major projects. "Lazarus' Redemption Prophecy: A Legend is Reborn with the Dawn of Elijah's Great Balls of Fire" features some insider humor, but it might still be a great read even if you aren't involved in any of the projects.
-Grandor Dragon
Excellent information! (Score:1)
IMO the absolute best story wise was Ultima V. I loved Ultima V to death and spent years playing it over and over. The whole intrigue of the resistance and the oppression and thwarting Blackthorn and the Shadowlords was just so thrilling!
That and I loved the fact you could murder people in their beds, steal torches, smash mirrors and push the cannons around and shoot people with them. *evil grin*
Might not be a good idea... (Score:2)
HOWEVER, thinking back on what was fond memories of hours, no WEEKS, lost to playing these games it is better left alone.
You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past.
Re:Might not be a good idea... (Score:2)
Amen. On the Apple II I *loved* the game Wizardry. That game was so far ahead of its time. However, I'm (just) smart enough to realize that no manner of updating the engine/graphics/etc is going to bring this game up-to-snuff with modern games designed from the ground up with today's technology, unless the whole game is reworked. And if the latter, what's the point ? To me, this is just like the colorization of all those old movie classics that Ted Turner was - rightly - so roundly criticized for - it just tarnishes what was once golden.
Re:Might not be a good idea... (Score:1)
Now I'm sitting here on my butt, earning money by software development.
So I can truly say that Ultima influenced my life.
Kudos to Richard Garriott [gamespydaily.com] aka Lord British!
Mirror of the Technology Demo (Score:1)
http://shakti.tky.hut.fi/slashdot/u1_tech.zip [tky.hut.fi]
No linux port? (Score:1)
Re:No linux port? (Score:1)
Intellectual property (Score:1)
I'd love to see some of those classic games make come backs with updated technology. Many of the early computer games (especially RPGs) had to have depth and imagination to make up for the lack of presentation.
*sigh* Still waiting for a decent remake of Pirates.
Re:Intellectual property (Score:1)
wasnt there a Pirates Gold that came out recently, but still blew the moose?
Re:Intellectual property (Score:2)
That's not my Ultima I (Score:3, Funny)
That wasn't a bug (Score:1)
Forget Ultima I (Score:2)
Re:Forget Ultima I (Score:2)
Yes! (Score:2)
"Artisians on the roof!"
Re:Forget Ultima I (Score:2)
Re:Forget Ultima I (Score:2)
Damn I must be getting old.
But I simply can't believe that someone hasn't developed and released a "Wumpus 3D" game yet.
I'll just give it time.
-Restil
Re:Forget Ultima I (Score:2)
*sigh*
How long I spent trying to figure out that I didn't have to be under the oracle when it appeared, I only had to then proceed to that spot.
Ahh.. memories.
-Restil
Nothing new (Score:2)
'Bedroom' coding is making a comeback :) (Score:1)
Something I don't understand. (Score:1)
Re:Something I don't understand. (Score:1)
ultima remakes (Score:2)
U9 has several actually.. One is just a dialog patch, which keeps the same game but redoes all the dialog to change the plot of the game. There are also plans to completely recode the game from scratch with a plot and features that are typical to ultima games (a party for instance).
As for rights, I don't think any of these games have permission. Most of them have tried and have gotten no response. They are pursuing with the hope that the non-commercial intent will fall under the radar. If they DO respond negatively, the engine and new media can be utilized for other games unrelated to the Ultima series.
As for alienating ultima fans, the series is closed. There won't be any more Ultima games as far as the Avatar in Britannia is concerned. Details can be safely invented at this stage, as long as they don't interfere with stock storylines, as there won't be any more to interfere with it later. And the long term plot tends to contradict itself on several occasions anyways, so its not a major crisis anyways.
The point of remaking these older games is to provide a way to more modern gamers to experience the enchanting wonder of the Ultima games. This way the series will be kept alive even if no new titles are released under the name.
-Restil
Why think? (Score:1)
Now if you'll excuse me I have to get back to codeing my new game, Nibbles 2002.
Ultima Links (Score:1)
Rocking good fun!
Also -- for a bit of well crafted flash reminiscence -- check Lazarus [purdue.edu]
rcmiv
Re:Ultima Links (Score:1)
...then again, I've ocassionally talked of "burning d64z to floppies" myself so maybe I should just shut up... =)
(Personally, I almost completed the PC version of U4, but the floppy I had copied the game from wore out and I didn't have a copy of the files. Damn...)
Goldmine (Score:1)
I think there would be a huge double edged market for old titles remade to fit with todays tech.
Imagine bards tale, phantasm, saboteur with new engines e.t.c, the developers would get both us set of old geeks wanting to play (I can still remember my way around the town in bards tale 1, but not it's name! That was AGES ago.) and new people who think its a crash hot title.
I reckon there would be a lot more interest in the RPG side of things than in the remakes of space invaders (virgin?) and Frogger (activision) we have seen recently.
If anyone is else is planning or doing something like this for another rpg system i.e bards tale, moonstone knights then let me know and I will help out.
Syrf1@yahoo.com
Never been a fan of Ultima I (Score:1)
It's neat that it's getting a facelift but if it's still all about roll playing and not role playing I think I'll pass.
If you want to play Ultima I... (Score:1)
Or, even better, run Akalabeth.
This was all "hot" stuff for Apple II emulators circa 1996; see these google archives [google.com] for details.
Should be a Cash Cow (Score:1)
Examples in other industries have shown that playing on people's nostalgia can be very profitable indeed.
Take, for example, the success Fender had in bringing its line of "re-issue" guitars. Let's face it, sometimes the things of the past were made with greater care, quality, and creativity than their modern counterparts, and recapturing that lost craftsmanship is a fine idea, especially if you enjoy lining your pockets with cash.
I wish this idea would reach the automobile industry, I could really go for a revamped late 60's Mustang!
Re:Should be a Cash Cow (Score:2)
I wouldn't have any high expectations for a remake of something classic like the old Ultima games (for the record I played 2, 3, and 4, and recently picked up the reissued bundle of the whole series). However, I would be ticked to be proved wrong. Some remakes are good.
All well and good, but... (Score:2)
Re:All well and good, but... (Score:2)
Gold-digging (Score:1)
In the same idea... (Score:2)
http://www.cs.pitt.edu/~alandale/dmjava/
The version supplied is a new advanture... it's really cool, but what's best is you can play the original dungeon master I levels as well. Grab the levels at http://bigcalm.freeservers.com
trademark? (Score:2)
Are they forgoing it? Do these companiese have to pay them to be call their products like that, or are they just waiting to sue them afterward and capture all the profit, if they're succesful?
Is this free? (Score:2)
Reply from Peroxide (Score:2)
Answering to some of the concerns posted here:
"too bad they aren't using a decent well-tested engine though"
-If you are stating this from playing our Tech Demo 1.0, this demo uses a build of the engine that is long outdated. A tech demo 2 will be released in the upcoming months featuring a much more powerful and polished engine, with some of gameplay code already avaible.
"I'm worried about their claim of "adding more details"."
"If they make all of those changes, how can it still be considered Ultima?"
- This has certainly been a concern that has been talked over in our message boards, and more than frequently end up in purists vs revisionists discussions.
My views are that this is common for any kind of franchise and remake projects, which require revisions of the original subject. This is another time, the technology has evolved drasticly, and people have today different expectations about what a game should offer. Creating new content and revising the old is unavoidable in the Industry.
We certainly take artistic liberties, but we try to keep our changes within the context and make this game feel like an Ultima when being played. While we unfortunately do not have Richard Garriot working with us, we have die hard Ultima fans who know the storyline extensively, countless Internet databases, and our own belief that we can make a compelling and involving storyline from the overly simplistic aspects of the original.
Please feel free to visit our boards to discuss this subject.
"Are there so few new ideas in the world that we have to pick up the old ones?"
"This just seems to be a marketing scheme to pimp their new 3d-engine"
Actually this is something that has little to do with lack of ideas, much less money-making. This project is being made by Ultima fans who would like to celebrate the series and make a tribute to the fan community by remaking the original game and bringing up once again the experience of visiting Sosaria.
We have each several ideas for different kind of games and original plots, but liking Ultima so much, we have all been brought together to work on our own version of the first Ultima, pretty much in the same manner many of the other fans would make their own if given the chance to.
"You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past. "
I cannot agree more.
Certainly all of us have good memories of playing Ultima for hours at some point of our lives. We are not attempting to replace these memories. You can naturally play the original U1 today and it wont be the same experience. We are trying to make though a whole new experience, but that still relates to the previous trips to Britannia, in context and looks.
To those who would not like to let go the original U1 and what they feel at playing it, they can always stick to the original, and there's something quite cool about it. Without a doubt, we cannot please every fan, though we attempt to hear all.
With your input, I'm pretty sure we can make a better game. Please feel welcome to visit our boards and post your views there. You'll certainly be heard.
-Ralph Damiani
Artist/PR Peroxide DK.