Army Funds Game Development 176
winter@ES writes: "The U.S. Army is teaming up with Sony, Pandemic Studios, and Quicksilver software to develop a pair of squad-level combat games. Through the Institute for Creative Technologies (jointly operated by the U.S. Army and the University of SOCAL) the Army will be funding and developing "C-Force", targetted for next-gen consoles, and "CS-12" for PCs. The project is headed up by Mech Warrior veteran, Rob Sears."
dear god (Score:5, Funny)
Re:dear god (Score:1)
Scary stuff.
Re:dear god (Score:2)
Nah, we quit using those, it's those AT-4s we ripped from the Brits now.
They're not doing this why you think... (Score:1)
Or more recently... (Score:1)
Or less recently... (Score:2)
Re:They're not doing this why you think... (Score:2, Funny)
"Lets try to sell the kids into a life in the army using a film."
"Hey a I've had this idea about a jetplane movie knocking around for a while lets use that!"
{slap}
"We're the us army, we don't have jetplanes..."
Re:They're not doing this why you think... (Score:1)
Stealth recruitment methods (Score:1)
Yvan Eht Nioj! Yvan Eht Nioj!
Re:Stealth recruitment methods (Score:1)
The technology is already here.. (Score:1)
It has the most realistic Voxel-engine for 3d terrains. The scenario editor could be used to create their own missions.
Use Delta Force... Not quite what they want (Score:3, Insightful)
Why not use Delta Force Landwarrior?
The only reason I can think of is that Delta Force is probably not quite what they are looking for. The article mentions the ability to command a squad of people, Delta Force doesn't have this ability. Yes you can play in a team but with no good system for orders. For that you need to look at games like Rouge Spear, or SWAT3. Both of these have floors but at least they try to include an element of planning and group work with the computer
Yes the ballistics and terrain in Delta Force are great, long range fire is effected by wind, and the bullets have fairly realistic flight paths but... People can run up stupidly steep hills, snipers can run for ages, drop to prone and instantly have a steady scope (hardly realistic). There is no team command and some things are sacrificed for playability, primarily the enemy AI. Those guys are sooooo easy to kill (unless you are playing on fog when they seem to be able to see about twice as far as you can which is very anoying), you can walk into a building and they just sit there watch you kill them, and they don't run away! I mean come on if you had killed all but one of a team of 8 people from a distance with a sniper's rife, would you really expect the 8th guy just to sit there and get killed?
If they want people to learn real world lessons from these games then they need serious AI, take a lesson from Shogun, in real life people can get scared, people can question orders that they don't think are reasonable.. and you can change those orders once the mission has started (unlike Rogue Spear). Enemy sqauds need to break and seek cover when they are attacked rather than just kneeling down.
Delta Force is a wonderfull game with a good balance between the real world and playability, it is great fun to play. But having said that it doesn't really fullfil the critiria of squad command etc. You can't perform any mission planning before starting the game, you can't plan your own attack, and you can't decide what time of day to attack. These are all things that need to be included in a game which teaches commanders not just foot soldiers
Re: The technology is already here.. (Score:1)
I see one pixel moving a kilometer away!! (Score:2)
Anyway, there are lots of problems with Delta Force (even Landwarrior) but the most significant one is the fact that it doesn't support squads. Hell, half the missions you're just trying to catch up to your 'support'. The guy runs to the edge of the camp, shoots one person, then everyone in the camp is aware of his position and start laying the smack down. we're only lucky they don't require your team to live!
Anyway, i don't think it'd work well. besides, the game is fun but very pixelated. those single pixels you end up shooting... not good combat training. 'oh crap, someone is shooting at me, i'll stand stock still and will only move if they hit me.'
Why just squad-level combat games? (Score:1, Funny)
Spyware ? (Score:1)
Quazion.... paranoid like hell...
Re:Spyware ? (Score:1)
-j
WarGames? (Score:4, Funny)
Shall we play a game?
Global Thermo-Nuclear War
Would you not prefer a game of Chess?
No, Lets play Global Thermo-Nuclear War
OK.... Please select primary targets....
etc etc etc....Hmm.... (Score:2, Interesting)
I wonder who'll get blamed next time there's a Columbine-like incident...
that's easy (Score:1)
The chinese-taliban*-hacker-OSS-communist-marilyn-mans on-maffia!
* new category!
Cheers...
Simulators, Doom II, the army, its all guns to me (Score:2)
Of course, the whole thing kinda reminds me of when the Marine Corps used DOOM II to train 4-man fire teams. [army.mil]
Re:Simulators, Doom II, the army, its all guns to (Score:2)
It's reviewed in further detail in the November 2001 issue of PC Gamer. Sorry, no online copy. Like I said, it's a serious wargame so they didn't put up an online copy of the review.
Re:Simulators, Doom II, the army, its all guns to (Score:2)
Re:Simulators, Doom II, the army, its all guns to (Score:2)
It's called 'Battle Command Staff Training'. There's several systems involved, playing various things including logistics, combat, etc, but on the HQ level they actually just have to do the maps and radio the commands to their subordinates, who are 'players' in the scenario.
http://www.usarc.army.mil/91div/ (currently down) is the of the units that does this kind of stuff, especially 1st brigade.
=)
As for tactical training? I'm playing way too much return to castle wolfenstein. *grin* Fun squad level fragfest!
Re:Simulators, Doom II, the army, its all guns to (Score:1)
This is the staff level sim overview - lots of links here, of course.
http://www-leav.army.mil/nsc/famsim/
I'll highlight a few we use. *grin*
'BBS'(Battalion/Brigade Battle Simulation) is one of the systems used. This is mostly a 'battle' sim.
http://www-leav.army.mil/nsc/famsim/bbs/index.h
'SPECTRUM' concentrates on missions other than war, as well as supply problems.
http://www-leav.army.mil/nsc/famsim/spectrum/in
These systems can also bring training to remote sites, so the exercised headquarters can actually be conducting other field training as they conduct their exercise. (Think leased lines, etc, to a 'sim center' located elsewhere)
Re:Simulators, Doom II, the army, its all guns to (Score:1)
http://www.cybernetic.co.uk/marine.htm [cybernetic.co.uk]
Sounds more like Space Raiders. (Score:1)
Art mirrors life mirroring art.
Re:Sounds more like Space Raiders. (Score:1)
Re:Sounds more like Space Raiders. (Score:1)
The game runs a little "rough"
easter bunnies and our armed forces (Score:2, Funny)
Re:easter bunnies and our armed forces (Score:1)
Re:easter bunnies and our armed forces (Score:1)
Re:easter bunnies and our armed forces (Score:1, Offtopic)
Re:easter bunnies and our armed forces (Score:1)
Screen-cam (Score:1)
oh lord (Score:4, Funny)
Re:oh lord (Score:2)
just what we need.. half of the army running around screaming 'w00t'
Or 'Shazbot!' depending on whatever your particular flavor of game is.
Is it just me, or am I strongly reminded of the Robin Williams movie Toys?
Intensity is not fear (Score:2, Funny)
Re:Intensity is not fear (Score:3, Funny)
Up that is. Blow himself Up. Heh.
There goes my points for clarity. :-)
WarGames (Score:1)
Quicksilver ? (Score:1)
I shudder to think how far their 3D engine had improved in 15 years time.....wow Ant Attack was the Tomb Raider of its day (and on a SInclair/Timex ZX Spectrum).
All they need is Rare (Ultimate Play the Game) on board and i'll be in retro heaven
As long as . . . (Score:2)
In reality,as this Gamespot review [gamespot.com] notes, it's a "throwback to the days of those horrible real-time strategy clones that followed the success of Westwood's Command & Conquer series.".
A definite waste of my $39.99 USD and a solid contender for 'Meh' game of the year.
Re:As long as . . . (Score:1)
psxndc
US army propaganda (Score:1)
It happened to Counter-strike with M4A1 vs AK-47. AK47 used to be much more powerful but inaccurare and M4A1 quite accurate but not so powerful. Now they "fixed" (i say screwed) this so M4A1 is superaccurate and more powerful.. and made AK47 less powerful.
The only reason they did this is american propaganda... it does not make gameplay any better... it makes it worse.
Re:US army propaganda (Score:1)
And that networking code as well. They knew that all those terrorist loving middle easters with their cable connections were just trouncing the poor old yanks on their 56K modems, so they threw in predictive network code. Damn that propaganda!
The Last Starfighter (Score:1)
Good PR (Score:1, Insightful)
Teach them that killing ppl for the government is patriotism
and when all is said and done, tell them that video games are bad 'cause they give kids the wrong idea'
Sounds like business as usual
Lower Price (Score:2, Funny)
Re:Lower Price (Score:1)
Could be great (Score:2)
I don't imagine I know 2% of whats actually going on in afgahnistan right now. So I don't suppose the Army will divulge much of anything to a public release. They may share technology in simulation terms, but thats not the interesting stuff - the interesteing stuff is knowing all the new tech they actually have on the ground.
But yeah, if you want a driving game you involve McLaren, if you want a golf game you involve Tiger, and if you want a war game you involve the army.
Infiltration/paintball (Score:1)
Enemy Tryouts now over (Score:1)
From the Article: ... with the underlying theme being a battle against insurgents in the Middle East.
The Army reviewed and approved the game
Remember this story in the Onion [theonion.com] from back in the days of Clinton? Looks like the Mideast won those Enemy Tryouts.
<sarcasm> Looks like we can now relax in the firm and comfortable knowledge that America has an ENEMY again. How we ever got by for over a decade without a looming nemesis, I'll never be able to understand! </sarcasm>
To be released... (Score:1)
Re:To be released... (Score:2)
YARSS (Score:4, Informative)
Yet Another Realistic Soldier Sim?
The trouble with RSS's is that they're helluva frustrating. Ever played Hidden And Dangerous? And I'm not talking about the irritating crash bugs, the actual gameplay is so realistic that it can send you into screaming fits. You're crawling along in cover for ten minutes, then there's a crack and one of your men goes "Urgh" and curls up. You can't even see the enemy; in some missions, you can be shot from beyond the far clip plane. The solution is often to charge your 4 men forwards until you spot the sniper (getting cut down as you go), then reload the level, creep forwards, and saturate the far clip plane at that point with machine gun fire. A small tweak to the engine, to randomly place the enemy, would remove even this cheat, and make the game so "realistic" as to be unplayable.
So realism and gameplay don't necessarily go hand in hand. You have to allow some "cheats", like static enemy placement, which then ruins the value of the application as a training tool.
On the other hand, I'd rather see something like Hidden and Dangerous than Solider of Fortune. "Realism" in Soldier of Fortune means that you can blow your enemies into screaming, writhing piles of organs and detatched limbs (the ostensible message being that "Guns are no joke, kids!"), but the effect on enemy fire on you is to whittle a little off your health bar, and a medikit will fix that right back up and let you get back on with breaking the 1000 kill barrier. Just like in real life! Hmmm.
Re:YARSS (Score:1)
Re:YARSS (Score:1)
I think it's fair to say that this is because fundamentally war isn't fun at all. I agree that to create a game it shouldn't be to realistic: nobody who's sane would actually like to be in a war.
It's one of the most precious things of living in Western Europe or the States: the fact that there's been (hardly) any war in our countries for many years. Let's have our thoughts sometimes with the people who are not so lucky, and always realize that the (fun) games we play have nothing to do with the real life in some places.
Re:YARSS (Score:1)
And it is just the same with realistic soldiers sims. Some people want to feel "real" war, this means this feeling that it is not just your skills, you need also a lot of luck not to win, but to survive. That each bullet can bring death.
I remember playing AvP for the first time and the total surprise when _one_ headshot was enough to send my Powerful Xenomorph to oblivion. And I kinda liked it. Finaly I had to _think_ instead of just runrunrunjumpfirechangeweaponstrafe like in any quakeish game.
But I agree that sometimes it kills gameplay though there are a lot of people who like it this way.
Someone has mentioned here the old "War games" movie. I think he/she was right: RSS _can_ do the same. As in the movie the game showed that there is no way to win a global nuclear conflict, so RSS show that a war has very poor "gameplay": war is about dying in pain, that one bullet is sometimes enough, that there is no room there for one-against-all kind of stuff. And I think it's a good lecture for youngsters who want to be soldiers. Give him one mission to play _once_. And then say: there is no restart button. You're dead man. Do you still want to join the Army?
And they mean to use these games in an actual training. I think it is better when squad leaders will face such situation in a sim first than in the battlefield.
So, soon we may have such officers as in "Aliens": dozens of missions in sims and none in RL.
Rav
Re:YARSS [They Work for M1 Tanks] (Score:1)
Field Exercises
Food, Fuel & Ammo
Potential accidents
Now I will say that the real thing is much different than the game, but by trying the game first, you can get used to some things, so that when you go to the real event, you make less mistakes. For example, while I was in ROTC I got to go to Ft. Knox for Armor training. While there, I got to train on the simulators for the M1 tank. Rather than running out in the real thing right away, and possibly crashing the tank or burning up a lot of fuel (M1 tank gets 0.5 mpg, no, I'm not kidding), you get to make all your mistakes in a simulator. The inside of the simulator is EXACTLY like the inside of the real tank, to closely simulute the real thing. All the vision ports are computer screens, sized appropriately to be realistic. When I used the simulator, it was full color, but 1993 geometric color graphics. So while it didn't look realistic, the effect of the training was. Further, in the simulators you can practice gunnery, gun loading, etc., so that when you go to the real thing, you're better prepared. Overall its a great system and its been a major success for the US army.
For infantry and combat simulators, the idea is the same. You're in full fatigues/battle gear, and the full-size screen changes with terrain and targets. I think they may start moving to VR setups to give a more immersive experience before they actually send you out on training exercises. The current problem is that the whole thing is pretty static, so by giving the enemy some AI, you will increase the value of the training tool. For the above mentioned M1 simulator, the enemy infantry and tank A1 is run by the instructors, so you're working against actual human soldiers.
To comment on the games though, when you get hit in the simulator, the game's over. You don't have health bars or the ability to save the game and reload. Its kill or be killed in the game. I think the tools are great, and I'm glad to see that the military is pairing up with those who can make the tools better. While these simulators and games will never be able to replace the real training exercise, they greatly improve the effectiveness of the training exercise. The whole value system behind on all this training is to make the common soldier better than cannon fodder. Quality over quantity.
Shuld be "army phunds game development" (Score:1)
They might also use it for themselves (Score:2)
Why not sponsor development of a game that you can use to train your people with later?
The Army has even taken this to a higher level, in that many of the major command & control exercises that were accomplished with thousands of troops and vehicles in the past are now done entirely on comptuer.
In other news... (Score:4, Funny)
"The Yanks Are Coming" inwhich you control taliban children with AK-47s, and must mow down as many american solders as possible.
"Attah's Fun Time" is a game aimed at a younger audience, inwhich the late mohammed attah (pilot of hijacked plane) will teach school children how to count "12-Degrees-North-15-Minutes" do arithmetic "5000ft -4000ft = 1000ft" and learn about shapes "Which tower looks like that tower?"
And finally, to replace the numbers of expensive training camps "Afgans Over the Line" or 'AOL' will be given away free to teach basic training, how to clean your AK-47, Piloting modern airliners, and how to get past passport control in 4 easy steps.
Small squad stuff ... (Score:2, Funny)
ObJoke
LL
Re:Small squad stuff ... (Score:1)
they really do shoot....
Re:Small squad stuff ... (Score:1)
Do you think the current real-life training teaches soldiers to reflect deeply upon what they're doing before they pull the trigger? Morality of War arguments don't come up in a firefight. It's kill or be killed. Recruits spend the first few months learning to aim for the center of mass (middle of the torso) and squeeze the trigger until they can do it without hesitation. Sounds like "robot school", but a soldier who can't shoot without thinking first is dead meat.
Far from desensitizing me, I found that my army training actually made me think about the reality of violent conflict. That's because we were also trained to give combat first aid, which dealt a lot with how to treat gunshot wounds, burns, and fractures. Even the dry, by-the-numbers methods we learned were pretty horrifying. Checking for exit wounds, sucking chest wounds, etc. It made me want to do whatever was necessary to avoid getting shot and gave me the utmost respect for the power of weaponry. I haven't been in so much as a fistfight since then. How much does a gang-banger think about what it means to shoot someone? TV and movies are the biggest problem. Not that they desensitize so much, but that they portray gunfighting so unrealistically. I worry less about the army turning out mindless killing machines than I do about getting shot by some wiener kid who thinks a gun will get him respect, 'cause he can shoot anyone who "disses" him.
Media Reaction (Score:1)
Since the media loves blaming games for bad behaviour, will this be touted as a "government-sponsored murder simulator" by Lieutenant Colonel David Grossman [killology.com] and his ilk?
Then there's the kneejerk reaction that creating a game that teaches people effective command of groups of soldiers might be assisting terrorism...
All complete rubbish of course, but dont be surprised to see people frothing about it sometime soon.
shut up man
Win if you miss ? (Score:2)
"Bomb the Chinese Embassy by mistake"
"Ooops we hit another residential area"
"Oh no we hit a tourist boat"
Most games at the moment penalise when you fuck up, I guess these ones will reward you with promotion.
ha what a sham sarcasm(on); (Score:2)
man, I cant imagine who could have a problem with that, except maybe some godless-commie.
Maybe they can even work in some 'Enemy Pack Expansion System(TM)' where the latest evil-du-jour can be plugged in and Americans everywhere can have the thrill of bloodily slaughtering them, JUST LIKE THE REAL THING!
I for one welcome this development in the war against %whoever-we-please-at-the-moment%, it will help communicate to the American People(TM) and it will help keep you solidly behind the President, who in times of trouble should not hear any dissenting voices, but a chorus of approval.
What a terrific idea.
Not a New Idea (Score:1)
During my last tour in the Marine Corps, I worked with some Marines from the Marine Corps Modeling and Simulation Management Office (this was about two years ago). They were evaluating Close Combat III, and were talking to the developers about partnering to create a more realistic version. The Marines would privide advice about tactics, actual weapon performance under various conditions, etc. The developers would provide a commercial-quality training aid to the Corps.
I tried out the version of Close Combat they were starting from. As someone who spent time not only learning the basics of infantry tactics, but actually teaching those tactics to young officers, I can honjestly say that properly used, these games can be invaluable. It is not the shooting that needs to be taught, it is the ability to plan an attack and make decisions in the absence of perfect information about the enemy's location that is difficult to teach. Normally, this is taught with sand tables exercises, and then progresses to field exercises. For a major field exercise, the actual troops are often just training aids for the staff. It costs time and money to organize these exercises. But with a good simulation, I can do a week's worth of field training in an afternoon.
Even more important is the ability to play these games in multiplayer mode. When a more senior officer plays the part of the enemy, you now have something infinetely better than the finest AI system -- the human mind. What makes tactics difficult is this clash of independent wills. No matter how many times two people play against each other, it is unlikely either will ever be able to predict the other's actions.
Games like Doom, Soldier of Fortune, etc. are a lot of fun, and I play them regularly. But they bear no resemblance to reality. On the other hand, I found Close Combat III relatively realistic and challenging, while at the same time playable. I think the direction the Army and Marine Corps are going has a lot to commend it. It provides better training to our troops (which equates to fewer friendly casualties during war, as well as less collateral damage). And it saves a lot of money for the taxpayer. For the cost of a single, one-week, comany-level field exercise involving a single scenario, I could proably equip a computer lab with enough machines and software to train the company staff on a dozen different scenarios during that same week. And those resources can be re-used for every company in the battalion (and more).
The taxpayers save money, the troops get good training, and the gaming community gets more realistic games. Everybody wins!
Cold Blooded Killer Machine(TM) (Score:2)
Was anyone else chilled by this statement? I read it as:
leverage human resources and information -- skills that will benefit them enormously in combat situation."
I guess their take, with "professional lives", holds true for professional killers - which they are.
This idea makes my stomach turn. Does the Army, which purpose is to defend from attack (plus all the other things they seem to be 'supposed' to be doing..those things really are another discussion), do they really need to be involved in making and marketing a video game . Training people to kill one another is a very serious proposition, maintaing 'armed forces' for international combat is a inditement in-and-of-itself of all humanity... do we *REALLY* want these idiots making a business out of it? Are we really comfortable with the idea of them selling (through marketing, branding and advertising) their 'product'?
Re:Cold Blooded Killer Machine(TM) (Score:1)
While I was in high school I was in the reserves, (Canadian). While most of the rest of my class was flipping burgers or selling Nike's at the mall, myself and couple other classmates spent weekends working for the Queen, learning how to kill people.
Just what is it that you thing the military does?
If large corporations are allowed to sponsor all kinds of events (sporting or or other types of entertainment) in order to attract workers, why can't the military use video games (popular for of entertainment) to recruit?
Re:Cold Blooded Killer Machine(TM) (Score:1)
Re:Cold Blooded Killer Machine(TM) (Score:1)
In memory of our God, our religion, and freedom, and our peace, our wives, and our children.
Re:Cold Blooded Killer Machine(TM) (Score:2)
That is bullshit. The people of China dont want me to be less free. The people of Brazil want the same thing I do, to be peacfull, happy, make love to my wife, have children etc. Is there someone in Vietnam plotting to *DENY* me libert? No, they have none - THEY *WANT* more!
Why arent we helping them GET MORE LIBERTY - Instead we allow ourselves to be manipulated, like scared children into believing that as long as we 'run with the heard' (where plutocrats are directing us) that we can defend ourselves from these boogie-men.
In memory of our God, our religion, and freedom, and our peace, our wives, and our children.
Wow, how do i respond to that kind of conditioning... hmmm how about I tell you I was a Communist. I bet I would really sound crazy.
I cant possibly break through rhetoric like that.
Re:Cold Blooded Killer Machine(TM) (Score:2)
Want to end war? Bring Democracy and liberty to the rest *instead* of exploitation and marginalization.
Military TOys (Score:1)
Simulate this! (Score:1)
In a perfect world... (Score:1)
Would that be called virtual reality wars, or real virtuality wars??
In our not-so-perfect world sounds like aBigNonsense, unless thay plan to use AI bots + sensors + a linux box running quake3 (or whatever they develop now) + armored crash dummies, in some next-generation-wars...
Can't wait to see that!!
I can see it now... (Score:2)
Or accuse the "enemy" of cheating because they don't make grunts and sounds when they jump around or hit the ground.
I can see it now: legions of new recruits in boot camp taught to "bunny hop" while firing their weapons.
You know you've been playing quake too long when you fall off the roof of your house and are instantly comforted by the fact you will only take 5 points of damage.
sounds likea movie (Score:1)
Ender's Game (Score:3, Interesting)
It's that "it's training, but it's not, but it is" sort of story.
Well, I am wondering... (Score:1)
All their base/one world. (Score:1)
That would be great, and perhaps what we need to extend the life of online action games today. Combine different types of games, you would have groundtroops, like in Counter-Strike but you would also have heli support where the heli-sim is just as advanced as any other sim.
Yummy, oh well, now I know how I should spend the weekend, designing a protocol/server for a game like that..
See this article, for the genesis of game project (Score:2)
I was part of the pitch that UCLA made to attempt to get this institute located at their campus. The idea was that UCLA's contacts with the visual effects community would be helpful in building these simulation games. Unfortunately for UCLA, their perennial cross-town rival USC made a better presentation.
It was weird to see a group of relatively high-level military people sitting around the conference table talking about writing next-generation video games; in dead earnest.
thad
Nice.. (Score:1)
So I guess we weren't satisfied with merely teaching terrorists to fly...
Anyone played Jane's F-18? (Score:2, Interesting)
Should use OpenGL (Score:2)
Can the police department be far behind? (Score:1)
Real War sucks (Score:1)
There is a conspiracy in all of this. (Score:1)
I was watching discovery channel last week, they had a special about miniature spy planes (so small they would fit in your pocket) They all had CCTV on them but due to the bandwidth requirements for video, I doubt when these grenades with wings go into full production they will utilize video. I'm predicting now that future iterations of these machines will include a combination of GPS and sonar imaging, which will scan a 30 foot perimiter around itself and create a 3D enviroment, rather than video.
Uncle sam is going to build millions of these things and drop them over Afghanistan. Kids here will be told "It's the latest greatest game!!" When in reality they will be piloting these grenades with wings into enemy strongholds to kill off terrorist threats.
It just totally makes sense, remember a few years back when Carmack was approached by the army about doom? See he's in on it too. I doubt he actually created the formula's for rendering curves in real time ala quake3, I think we got that math from a UFO that was shot down over Rosswell over 50 years ago. The whole alien thing can be proven by looking at alien references in quake itself. Look at that eyeball alien with 2 legs, if that isn't proof of extra terrestrial influence in a game I don't know what is.
Future wars are all going to be fought remotely via killer war robots that use a mouse and keyboard as a control interface. Lets face it, economically it's cheaper in the long run than feeding your army a bunch of krank to keep them up tears their body down pretty good, meaning more post war veterans cost. Also the engaging nature of the FPS acts like a natural krank keeping a soldier up for 2 or 3 days at a time (provided with enough caffiene maybe a week)
Just open your eyes people, the truth is out there.
Leftist propaganda (Score:2)
One of the points was that the surge of computer games (Atari,...) was a plan of the DoD to cast the kids into future combat pilots with superb eye-hand coordination. It was the time when electronics was still passing from military applications to the civilian mass-market.
I laughed at that.
Re:Leftist propaganda (Score:2)
What I think is interesting are ways in which video games are being used socially and professionally. This is just the opposite of predictions that video games would isolate and marginalize players.
One thing the games miss, though, is cardiovascular conditioning, risk of hypothermia, etc. Maybe that's why we're pusing robotic technology so hard.
-Paul Komarek
the last starfighter (Score:1)
and they'll whisk you away to become the next virtual war commander. I can see it now, some 15 year old behind a monitor barking orders to our military.
Here's a good idea! (Score:2)
Now all we have to do is get the armies of the world to agree to fight all future wars in these realistic simulated realities.
NO MORE LOSS OF LIFE and destruction of property!!
Re:Here's a good idea! (Score:2)
-Paul Komarek
Public funding.. (Score:2)
So because this project is being developed with public funds, they're going to release all the source code as public domain right? Or maybe that would make too much sense and that's just wishful thinking. Seriously.. think about it! How far could $45 mil go towards an Open Source project with the same goal? Imagine say.. a team of 150 quality programmers, mostly telecommuting, being paid $100,000/yr. for 2 years to work on such a project. And that leaves 15 million to buy some special hardware and rent an office building floor for meetings and coordinating activities. (and housing the CVS server of course.
The only thing slowing the adoption of Open Source is bureaucracy.
More Info about Gameplay (Score:1)
Maybe I'll stick with The Sims.
--Dan
Atari worked with the Army, too (Score:1)
Unles "Missile Command" was early propaganda for the "Star Wars" program...
One (of many) URLs featuring the Battlezone trainer:
http://markn.users.netlink.co.uk/Arcade/battz.h
And a fun conspiracy-theory on this subject:
http://www.disinfo.com/pages/dossier/id390/pg1/
Re:A little misguided (Score:1)
Killing another person in defense of your family is not murder.
Killing another person in defense of your nieghbor is not murder.
Killing another person in defense of your country is not murder.
Military men and women are there to protect you and I. In my case it happens to be the US military in other cases it may be someone elses military. Don't call them murderers simply becuase they have to kill people at times. That is the same as calling cops murderers or prison executioners murders.
This is not to say that they are not used for wrong purposes at times by the government. In those situations it is the government who commit murder not the military men and women on the ground.
Re:A little misguided (Score:1)
One of the defining characteristics of a a government is that it reserves the right to kill it's own citizens...