/dev/null/nethack Tournament 2001 146
bakunin writes: "Tonight (Halloween) at midnight Pacific U.S. Time, /dev/null's third Annual NetHack Tournament opens. As with past years, the Tournament is open to anyone who'd like to play. We're also open to anyone who'd like to volunteer to run a game server, since (though we have a T1 hosting the main game server) play can be slow across the transoceanic links." /dev/null is calling for volunteers to run a server; you only need a modest machine but must have good bandwidth. See below for more information.
bakunin continues: "/dev/null is a loose association of networking geeks, unincorporated and noncommercial. We make no money from this; we just do it for giggles.
The prize structure going in, as we're open to suggestions to change this during the Tournament, is:
Prizes
The "standard" prizes will go to:
- Highest Score
- 1st, 2nd and 3rd Highest Score in each class
- Most Ascensions
- Lowest Scored Ascension
Since we'd appreciate volunteer servers to help speed the game play up for folks not near Oakland, California, here's roughly what you need to host:
Server Requirements
Remember, before volunteering, that anyone with admin level access to a game server box is not allowed to compete. So don't volunteer to host if you want to be a contender.
- a multi-user NetHack installation (thus, probably, a Unix of some sort; the /dev/null server is an OpenBSD system)
- sufficient speed/disk/memory to support 250 player accounts and 25 concurrent players (ours is a P133 with 64M of memory and 2.5G of disk)
- a dedicated Internet connection (our is on a T1)
- since NetHack needs real user accounts, we'd recommend that it be a dedicated system (the players will need to be entered in /etc/passwd to play on the box)
Cool,I'll admit, but ecxiting? (Score:1, Flamebait)
Hmm... While Nethack and all it's Rogue-esque descendants are quite entertaining, I just don't see much excitement in a non-multiplayer tournament.
Ah, well. That's what DiabloII's for I guess.
Re:Cool,I'll admit, but ecxiting? (Score:2)
It's still better (and geekier) than, say, golf or bowling. At least in Nethack, you have some multiplayer crossover due to bones files.
Re:Cool,I'll admit, but ecxiting? (Score:3, Interesting)
Just how much bandwidth... (Score:3, Interesting)
Re:Just how much bandwidth... (Score:3, Interesting)
Re:Just how much bandwidth... (Score:2, Insightful)
Internet Nethack is played by telnetting to the server, and the server only sends updates to the screen, not full screens, for each move. The bandwidth requirements for a single game, at least, are pretty minimal. I've played over the internet with a dial-up 33.6 connection, and I imagine a single game could play adequately with even less bandwidth than that. As is so often the case in internet gaming, latency is a bigger issue than bandwidth.
I'm surprised they don't have more processing power for their server, though. A 133Mhz Pentium is overkill for a single game instance, but 25? I'm guessing that will bog down a bit if more than a few people play on crowded levels at once.
But I don't want to sound like I'm complaining - we can't expect them to buy a shiny new computer for the Nethack tournament, so they're just using what they've got handy.
Re:Just how much bandwidth... (Score:1)
I'll post some pictures later, once the launch furor dies down.
The P133 can actually handle 25 easily, but I've set its max up to 50 this year, so we might find it bogging. Fortunately, several Slashdotters have emailed offer to set up game servers now, so we'll at least get some distribution across the U.S.
-robin
Re:Slashdotted? (Score:1)
I would play, you see, but... (Score:5, Funny)
I don't remember much after that; although I slightly recall using my dog to go steal stuff from the supermarket for me...
this is not offtopic if you've played the game (Score:1)
Re:this is not offtopic if you've played the game (Score:2)
Huh? (Score:1, Troll)
Now a mud or online massively multiplayer RPG where everyone starts at the same time, at the same level would be pretty cool. Totally ruthless.
Re:Huh? (Score:1)
Re:Huh? (Score:4, Funny)
What do the Mighty Morphing POwer Rangers have to do with it?
Re:Huh? (Score:2, Insightful)
in my experience with the mud scene, this would be really stupid. everybody would attack each other immediately, without trying to level up or advance. the few people that would try to play the game inteligently would be killed immediately, and the winner would be the person who got the luckiest with the server's random number generator...
no thanks
Re:Huh? (Score:1)
Re:Huh? (Score:1)
Recommended Reading (Score:4, Informative)
-Ted
/. thumping (Score:3, Informative)
It has 3/4G or real memory and over 1G of swap. I think it mis-handled something there. It's booting, so we'll see how long it lasts this time.
-robin
Re:/. thumping (Score:1)
Re:/. thumping (It's Baaaak) (Score:4, Informative)
After booting a few times and getting killed immediately, I booted with no net connection and built a kernel with maxusers, NMBCLUSTERS and NKMEMCLUSERS goosed beyond any reasonable amount and it seems to be holding up now.
I had not anticipated _that_ many immediate requests from an article ablout NetHack.
-robin
Re:/. thumping (It's Baaaak) (Score:5, Funny)
Be careful! New Moon tonight!
You see here a large webserver - More -
The server appears to be running normally.
You hear some noises in the distance.
Slashdot hits! Slashdot hits! - More -
Slashdot hits! Slashdot hits! - More -
Slashdot hits! Slashdot hits!
X
What do you want to transcribe? f
You read the spellbook of Instant Hardware Upgrade. The spellbook crumbles into dust!
#pray
A Large voice booms: "You have angered me mortal! " - More -
"I demand a sacrifice!"
Q
Do you want your possessions identified? [y/n]?
n
Goodbye bakunin.
You were BSD-aligned.
You were chaotic.
You were ambitious.
You did not survive the Slashdot effect.
Re:/. thumping (It's Baaaak) (Score:1)
Thanks, I really did need a good laugh after this afternoon's doings.
Cheers,
-robin
Re:/. thumping (It's Baaaak) (Score:2)
Re:/. thumping (Score:1)
Pacific time. The links will all be live then to let you create accounts, play and see the standings.
Cheers,
-robin
Midnight PST. = 4:00am EST (Score:2, Informative)
Fuzzy math, sir (Score:1)
Midnight pacific = 0300 eastern.
Re:Midnight PST. = 4:00am EST (Score:1)
Wait till Nov 1 to start playing... (Score:5, Interesting)
Of course, there's a better chance at getting some of the better goodies when the difficulty is higher, so it might be worth trying...
Full moon, too! (Score:3, Interesting)
Re:Full moon, too! (Score:1)
Re:Full moon, too! (Score:1)
It's not like NetHack doesn't do the Zelazny thing already anyway, with Grayswandir and everything...
Or you could play Castles of Dr. Creep... (Score:2)
Re:Wait till Nov 1 to start playing... (Score:1)
I'm curious to ask you experienced nethackers, what fun things occurred because of the halloween/full moon stuff?
local accounts? (Score:1)
Re:local accounts? (Score:1, Redundant)
If this can be figured out, I have a nice dual PIII 933 that would do quite a dandy job. (if I get really creative, I can put the sparc 10 (dual 50mhz) back up, then I'm not even touching a production machine)
-paul
Re:local accounts? (Score:1)
chris@nukequarters.com
Re:local accounts? (Score:2)
I do realize you are trolling around looking for replies, and it sort of worked (well, I am replying). Why don't you grow a set and log in next time trollboy?
Re:local accounts? (Score:1)
Re:local accounts? (Score:1)
Re:local accounts? (Score:1)
The Tournament software does only create accounts within its own UID range, and does a pretty good job of blocking the player from doing anything other than play NetHack, but we can't guarantee it.
It does really mean that it's best done on a dedicated box, though.
-robin
oh come on! (Score:3, Insightful)
I would join if I could kill a week of just playing NetHack. and i've done it too. Because right now, I don't have the 8 hours dedicated to just gem sorting and poly-piling required before i climb the top stairs... heh
The only major question i have is how do they make sure that they are all using the same version with the same options? I mean, someone with -W access can do some serious damage, as well as any server that tweaked the magic lamp distribution number.
Re:oh come on! (Score:4, Insightful)
You mean like offering prizes for the top three scores in each class?
The only major question i have is how do they make sure that they are all using the same version with the same options?
Presumably because we're all playing on the servers that they control, so they know what version they have installed...
Re:oh come on! (Score:2, Informative)
Not at all. Take a look a last year's scores [devnull.net].
The highest score went to a Ranger, and second pace to a Healer. The top Valkyrie was in 15th place overall.
Of course, you're right that they're easy(est) to ascend - lowest scoring ascension was a Valkyrie. But ascending isn't everything in this tournament.
Re:oh come on! (Score:2)
Daniel
Re:oh come on! (Score:2)
And damn, these are some hardcore point values too! Last year, my best score ever would have come in second place, but that was after playing around at the top stairs for like two weeks.
Good to see they break it down.
Asking for help now? (Score:1)
(Yes, it will overheat.)
Re:Slow gameplay (Score:1)
-robin
Nethack links (Score:5, Informative)
I'm going to unabashedly karma whore for a second because Nethack is my favourite game ever. I can't tell you the number of hours I wasted playing this (or other rogue-like games [win.tue.nl], such as rogue [wanadoo.nl], larn [win.tue.nl], adom [www.adom.de], or omega [alcyone.com]).
Here are some links to get you all started:
Nethack.org [nethack.org]
One of the first and best Nethack pages, from the legenday Boudewijn Waijers [win.tue.nl]
another Nethack homepage [wtower.com]
A newer Nethack page [nethack.de]
QT Nethack [troll.no]
An impressive graphical Nethack [www.hut.fi]
The google Roguelike directory entry [google.com]
the classic rec.games.roguelike.nethack [google.com]
Happy hacking!
Re:Nethack links (Score:2, Informative)
Holy, nutjob, batman, I think I just creamed myself.
Re:Nethack links (Score:2)
Re:Nethack links (Score:1)
Another terrific graphical nethack (Score:1)
Also, Allegrohack works with SLASH'EM [sourceforge.net] a really fun version of nethack (if a wee bit unbalanced) where you get more abilities and fun stuff like TNT.
Re:Nethack links (Score:1)
I can donate a server (Score:2, Flamebait)
Looks like I'll need some more hardware. laptop with no harddrive, laptop with no power supply, athlon with no motherboard.
I do have one box which should certainly be 100% functional by that time. 80mhz PowerPC machine with 96 megs of ram, running Linux.. but it has a small scsi harddrive.
Maybe next time I'll have some working hardware!
Re:I can donate a server (Score:1)
So we can add game servers as we go along
-robin
Prize idea! (Score:5, Funny)
Given how viciously rich NetHack can be when it comes to getting killed [everything2.com], this ought to be fun. =)
Re:Prize idea! (Score:3, Funny)
Re:Prize idea! (Score:1)
Bandwidth Available (Score:1)
Yeah, I'd like to volunteer google's bandwidth... oh wait
Working Link (Score:3, Informative)
http://www.devnull.net/nethack/ [devnull.net]
This one works!!
backup cheating (Score:1)
Anyone can ascend if they can restore their save files. It takes alot of skill to ascend without restoring.
I have only managed to do it only once, with a wizard, in 4 years of playing.
You can set it up to prevent cheating, but I wouldnt count on other people who are donating boxes to set it up properly.
If people can restore, it ruins the whole contest.
Still, playing on a box with other people sounds real fun. Yeah, bones files and high scores.
Only its no fun comparing mortal scores against people who have ascended like 30 times. You want to compete against people in your skill range.
um... duh? (Score:1)
Re:um... duh? (Score:1)
Info all a year old? (Score:1)
Re:Info all a year old? (Score:1)
http://nethack.dev.null/registration.html
I'll swear there's no links to it in the rest of the site
Re:Info all a year old? (Score:1)
Now I have to go clear the logfile at midnight, since some folks have already taken advantage of this link.
No biggie.
-robin
Can you use... (Score:2)
Re:Can you use... (Score:2)
Ask again in a couple of years (or after Crays become available for consumers, whichever comes later =)
...Or maybe if someone develops a client-server architecture for Nethack. Developing such protocol wouldn't really be that hard; Just write a new Nethack "user interface" that's more machine readable, and standardize the user authentication and protocol... This would allow you to run normal Nethack process on server, and a time/space/CPU-consuming client on any machine, with virtually no network load either - or even less network load than your average Telnet nethack session will take, if we compress it =)
Silly (Score:1)
Re:Silly (Score:1)
http://falconseye.sourceforge.net
You may *need* that N64 TV remote (or whatever it is
It's real laff (and the music is excellent) but for serious competition - ooo it'd slow ya down
How to participate? (Score:1)
re: How to partipate? (Score:1)
Nethack = old school (Score:1)
I absolutely love this game-- it still holds my attention longer than any of these other fancy 3d games.. except for everquest of course....
while we're on it-- I tried to compile nethack today on a machine here at school with codewarrior-- are there any special things i need to do to get it compile?
Re:Nethack = old school (Score:3, Interesting)
If you can find a recent version that is native for your machine, it might be easier to do that. If you can't do that prepared to spend some time figuring out how to make it work for your particular configuration. I don't know if you can do a compile under Code Warrior. You would be better off using a command line compiler like gcc.
Compiling NetHack isn't easy, but it can be done by the general computer savvy public. I know, I did it and everyone says that I'm a dumbass.
Good luck and have fun!
Talk to whom[in what direction]? (Score:2, Informative)
Also, I don't know if anyone's mentioned it yet, but rec.games.rougelike.nethack is another great place to go to read about strategy.
And still no Interhack. (Score:2)
Until then, I suppose MAngband [mangband.org] will have to do. It's good and all, but I never got into Angband like I did Nethack.
signup (Score:1)
I couldnt find a link or instructions for signing up.
Why ask for volunteers? (Score:1)
You need volunteers to tune their machines and put 250 user accounts on their machines in seven hours, and you DID'T put contact info in your request? I went to the webpage, and there isn't so much as an email address or even a phone number.
How am I supposed to volunteer when I can't communicate with you?
Re:Why ask for volunteers? (Score:1)
Ah the joys of bringing it up on a new server this year.
-robin
Another public nethack server in US (Score:1)
This server will be around for awhile, and has great low-latency connections to the US and North America, and decent ones to more patient people elsewhere.
And just when I kicked my angband addiction... (Score:2, Informative)
But no, now I have to enter a tournament! It's cheating if I let the computer do it!
Slow down there, Speedy... "NET" Hack? (Score:1)
I'm still running HACK 1.0.3D... on my AMIGA!
You'll have to pry the disk from my cold, dead fingers.
logs (Score:2)
e.g. that character that ascended with only 49000 points: how did they do it? what was their inventory like at the end?
same goes for all the others: it would be great to be able to see them in action.
surely in these days of huge disks, it would be dead easy to log all the tournament games (preferably with timing information), so you could see action replays of particularly spectacular nethack action scenes from the top scorer, etc...
Re:logs (Score:1)
I can think of nothing better than sitting for 5 hours watching someone polypile 400 gems before climbing the final staircase.
If anyone does this, there had better be fastforward and rewind . . . .
Re:That wasn't very nice /. (Score:1)
I wasn't aware there was such an age...
I'd play networked nethack, but my connection is pitiful and I don't have DSL, yet.
If you're in the the vicinity of Santa Cruz, California, c'mon down to 99 Bottles [dragonswest.com] tonight and join those who don't get online, but have fun anyway. (PS. You underagers can still come in and sip rootbeers)
Re:That wasn't very nice /. (Score:2, Insightful)
Re:That wasn't very nice /. (Score:2, Interesting)
The complexity of these games, though, still blows away a lot of what's out today. Imagine taking the engine of NetHack, Larn, Moria or Omega and giving it a Quake like view. Sure, you'd have to impliment Real Time and handle interaction for far more than just point-and-shoot, but it might have potential. For all I know, someone's probably doing it.
Re:they are in trouble (Score:1)
If only our launch date wasn't tomorrow I'd hype myself up on caffeine and partake of the fun.
Re:they are in trouble (Score:1)
So you have plenty of time to waste at it.
-robin
Re:Nethack competition (Score:4, Interesting)
The problem with displaying the seed beforehand is that it'd be possible to predict what you'd get if you polymorphed a specific pile of stuff, and not do it unless you'd get something good out of it, etc.
Of course, you could do the same thing anyways, but if you weren't running the server it'd be harder. (There are still ways though to figure out what seed was used.)
As to the bones and save files... They could be exported into a text file, something platform independant. In fact, some XML-ish format would probably be the best. That way other games could implement import and export features for Nethack characters, keeping as much as they can and translating items into close equivalents.
There's no real issue of cheating because
1) You can already cheat, you just need to edit a binary file.
2) You can sign the text file, and put the user into 'no score' mode if the signature doesn't match. (Cheatable though, see #1)
3) Wizard mode is available, so it's not like anyone is trying to stop newbies from exploring.
I personally think it's a great idea. In fact, I'll make a note about looking at the source and seeing if it's within my skill.
Re:Nethack competition (Score:2)
But in practice, a large part of the fun of nethack is that it isn't fair. A couple days ago, I was walking around on the third or fourth level of the dungeon, and
Re:Nethack competition (Score:1)
Re: (HOAX?) Stephen King, author, dead at 55 (Score:1, Offtopic)
Cancel that (Score:1)
Follow This Link!! (Score:1)
http://nethack.dev.null/registration.html
Sorry about the wrong link confusion before, this should set you right!
And then to login... (Score:1)