Interactive Fiction Competition 2001 88
Matchstick writes: "In the spirit of last year's article: The seventh annual Interactive Fiction competition is underway. This year there are 52 entries, each a bite-sized two hours long, and you only have to judge at least five for your votes to be counted. Winners from previous years are easily as high-quality as the classic Infocom games, and in many cases surpass them. Judging started October 1 and runs to November 15. The interpreters run on all major platforms (and many minor ones). It's late! Get started!"
Related fiction story (Score:2, Interesting)
Write a novel in November. You have one month. Write 50,000 words. You're not a writer? So? Do it. See what happens. Sure, it'll probably suck, but you don't learn by not doing. (See? If I was a good writer, I wouldn't have just used a double negative.)
And it'll be fun!
As stated above: TOO LATE FOR 2001 (Score:1, Informative)
Sign ups for 2001 are over.
Thanks to everyone who signed on! We expected 500, we got 5000. This is going to be the biggest, best NaNoWriMo ever.
At this point in time, the NaNoWriMo staff are busy planning their third-rate novels. Any emails recieved about sign ups after October 29 will be deleted automatically so as to give the staff more time to realize their own mediocre fiction visions.
Thank you kindly,
The NaNoWriMo Staff
[Emphasis added]
I'm stuck in Zork 1 (Score:2, Funny)
Hello, sailor (Score:1)
Check out Erasmatazz (Score:5, Informative)
I urge everybody to check out Erasmatazz http://www.erasmatazz.com/ because of its potential. This is pushing interactive fiction to beyond what people expect out of it. Its true interactice fiction rather than north, north, north, get key.
In video games somebody has set a path, if you go off it then nothing really happens. Chris Crawford is basically trying to make a game where instead of going to locations in order to advance the story, the events can come to you as you play. That'd give the gamer true freedom instead of end-level walls and barriors that exist, while at the same time making the game interesting even if (s)he tried to walk off in some random direction.
Re:Check out Erasmatazz (Score:1)
Both 1 and 2.
Kill or befriend those goblins.. bash doors down with your warhammer..
But if you're allergic to DOS, I'd suggest looking into ARX. (not out yet, right?) It's the unofficial sequel to the UW games.
Re:Check out Erasmatazz (Score:5, Informative)
If you're interested in this sort of thing, you'd can get a good feel for the existing work in the field from:
Selmer Bringsjord and David Ferrucci, Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine, August 30, 1999.
Nicolas Szilas, Interactive Drama on Computer: Beyond Linear Narrative, 1999.
Antonio Furtado, Angelo Ciarlini, Plots of Narratives Over Temporal Databases, 1997.
Barbara Hayes-Roth, Robert van Gent, Story-marking with improvisational puppets, 1997.
W. Scott Neal Reilly, A methodology for building believable social agents, 1997.
IMHO, interactive storytelling is one of the most interesting cross-discipline computational problems out there.
Interactive fiction bibliography; Erasmatron (Score:1)
I've compiled an annotated bibliography of interactive fiction scholarship and amateur theory and criticism. It's specifically focused on text-adventure games, and it's due for an update (some URLs have changed).
See the recent copy
http://www.uwec.edu/jerzdg/orr/articles/IF/biblio
...or the copy published by the journal Text Technology:
http://texttechnology.mcmaster.ca/jerzbib/index.h
Erasmataron
The Erasmatron comes up periodically on rec.arts.int-fiction and related groups. For those who're interested, here's how Crawford's claims and accomplishments were received [google.com] the last time they came up on that particular newsgroup.
In that discussion, Neil K. posted thus:
Erasmatron is not particularly interesting and the demonstration games are
terribly embarrassing. Crawford is about 15 years too late, for a start.
For more interesting and worthwhile work related to IF and personality
I'd look at Emily Short's Galatea or Adam Cadre's Varicella.
Dennis G. Jerz
Wow! Information! (Score:1)
Re:Check out Erasmatazz (Score:3, Informative)
BTW, mid-November you can check out rec.games.int-fiction and rec.arts.int-fiction for the results of comp2001. It's considered extermely impolite to discuss particular games on open forums until the votes have been counted and released (mid-November).
Patents. Bleeeech. (Score:4, Informative)
The documentation he provides is interesting. However, one thing really irritated me as I browsed the site, and that was the following paragraph from his overview [erasmatazz.com] under "Why is the Erasmatron better?":
My emphasis.
I have no problem with defensive patents, but he's basically saying that he wants to make sure no one else can use similar technology to write even better games (which would benefit players/human kind).
At the risk of drawing hasty conclusions on how he will use his patent(s); I just cannot respect that.
(I actually considered buying his book, but that will not happen now).
Re:Check out Erasmatazz (Score:1)
I laughed, and laughed, and laughed. Good to see he`s been keeping himself busy. Hey, maybe he`ll get Jeff Minter in to code it?
handheld (Score:4, Insightful)
I have played several IF games 6 months ago (I like lovecraftian horror) but would be more likely to continue to do so and move into genres if I owned a laptop or such which I could play them on. I like to snuggle up on the lounge or sit in a park and read not at a desk.
Re:handheld (Score:5, Informative)
Re:handheld (evil blancolioni) (Score:1)
You, sir, are pure evil. How am I going to get any work done today if I can play all the classics of my youth on my Visor until the batteries run out?
What's next, an Atari emulator?
Re:handheld (Score:1)
Re:handheld (Score:5, Informative)
ftp://ftp.monkey.org/pub/users/thom/infocom/
Re:handheld (Score:1)
Re:handheld (Score:2, Insightful)
Sh00z is correct though - Lurking Horror, like many other Infocom games, requires information provided on trinkets included in the retail box. However, the Zorks don't require external information to complete, IIRC; incidentally, the original series has been released to the public domain: http://www.csd.uwo.ca/Infocom/download.html [csd.uwo.ca]
Re:handheld (Score:2)
I don't know about anyone else but I find reading (particularly fiction) to be very tiresome on a desktop computer.
I tend to agree. However, I'd also contend that IF isn't straight-out fiction. The interactive nature of it means that you're getting sections of text piecemeal anyway, rather than just starting at the front of the book and working your way down. That interactivity makes it a lot easier for me. Then again, when you consider that Zork was one of the games that started me down the dark path to typing for the rest of my life, back in the early '80s, perhaps I'm just used to it.
I have played several IF games 6 months ago (I like lovecraftian horror) but would be more likely to continue to do so and move into genres if I owned a laptop or such which I could play them on. I like to snuggle up on the lounge or sit in a park and read not at a desk.
Played "Theatre" then, I assume? Great game, except that I was playing it while sleep-depped and missed the popcorn the first time around. After I'd been floundering for about half an hour, it was kinda nice when one of the other postgrads wandered over, watched for a bit and asked what I was stuck on - turns out that I shared an office with the guy who wrote the game. Truly a serendipitous moment :-)
Why Read the Novels?? (Score:1)
Why, that would just about kill a weeks worth of
(BTW, I hope the boss dosn't read this!)
Newt-dog
shoot floyd with laser (Score:3, Funny)
I've gone to sleep in the spartan beds which at least provide a modicum of privacy, woken up, picked up all the stuff I could find, and now I've got this darn robot following me around and wanting to play hider-seeker. The laser won't even work because all I've got is a battery that doesn't work.
Can anyone help?
Thanks,
jD
Re:shoot floyd with laser (Score:1)
Planetfall? For shame! (Score:2)
Re:Planetfall? For shame! (Score:2)
The Ballad of the Starcrossed Miner [latz.org] still tugs at my heartstrings.
Poor Floyd (Score:2)
Re:Poor Floyd (Score:2)
Re:Poor Floyd (Score:2)
Re:shoot floyd with laser (Score:1)
And don't shoot Floyd. He gets his ass kicked enough in this game.
Re:Windows interpreter (Score:5, Informative)
Most modern IF runs on a virtual machine. The z-machine is the most commonly used, TADS a close second, and Glulx is designed as a replacement for the z-machine. The games in the comp are written using a variety of virtual machines (including one Java entry and a couple VB entries), but half the games this year are written using the z-machine.
For windows, the best interpreters I've found are WinFrotz (for z-machine games), HTML-TADS (for TADs games), and the Windows version of Glulx (for Glulx games). None of these programs will screw up your system folder, or indeed, even write anything at all to your system folder.
You can find these programs using Google or by following links from the IF comp page.
I'm almost sorry to see this story posted here. If you are new to IF or a casual player, the best thing to do is wait for mid-November when the results are posted and only play the the top 5 games.
I've already played through all the games, and can assure everyone that the top five will be worth your time--incredible experiences!
In the meantime, you might want to try playing some of the winners from previous years. You will probably be amazed by the quality of these homespun games. Interactive Fiction has become one of the best, most vibrant Do-It-Yourself communities on the net.
The best of modern IF doesn't feel at all like Dungeons and Dragons (ie, Zork). These are quality, mature short stories that just happen to also be games.
Re:Windows interpreter (Score:1)
I'd argue/agree that if you're new to IF or a casual player and lazy — which, in this context, is not a sin — the best thing to do is to troll through archives from past years [igs.net] and play the top few. Then, if you're inspired, vote on a few of this year's games!
Re:Windows interpreter (Score:2)
Wrong, flat wrong. Files were indeed overwritten in my SYSTEM folder. Just because I wanted to play a few games doesn't mean I hallucinate watching an installer write to /WINDOWS/SYSTEM.
Typical slashdot sheep moderators did what you told them...hope you're happy. Facts defeated, bad knowledge successfully spread...a good day's work.
Re:Windows interpreter (Score:2)
The same soes for moderator who gave the parent post the informative mod. Sheesh.
Tom.
Re:Windows interpreter (Score:1)
Just kidding.
Re:Will e-books ever take off? (Score:2)
A bit of a sweeping generalisation there! Really, if that holds true, then all men play with Lego and wet themselves over LoTR.... Admittedly, I am one of them, but that doesn't mean that all men are like me ;-)
Tom.
Re:Will e-books ever take off? (Score:2)
I'd agree strongly that we're not necessarily the best example of a target audience for a lot of things, but I think the typical
Re:Will e-books ever take off? (Score:1)
I don't know where you're from, but on my planet, H2G2 is a reference material.
-(())
A Rundown of the Judging (Score:5, Informative)
Hi. I'm the competition organizer for this year. I suspect the competition web server is going to get hammered, so I'll give a rundown of what's going on and what you can do to enter.
Zeroth, your source for most everything I'm going to talk about is the IF Archive. Reach it at http://ifarchive.org [ifarchive.org], or at the mirror http://mirror.ifarchive.org [ifarchive.org].
First, you'll need interpreters, since most of the games are written for specific interactive fiction virtual machines. I'm guessing plenty of you have Linux boxes; I'll try to get my old article on Linux interpreters up at my personal IF site, Bras Lantern [brasslantern.org], later today. It should have more bandwidth than the competition site.
Second, the games. This directory [ifarchive.org] on the IF Archive has all of the games, either unpacked or in a big .zip file.
Third, choosing which games to play. You only have to play five of them to judge. If you think you'll only be able to play a handful of games, I ask that you play a random selection. There's a front-end to the competition, Comp01.z5 [ifarchive.org], which is structured like a text adventure. It will randomize the list of games, sorted by which ones you can play, and even give you a nice voting form to fill out if you're so inclined.
Fourth, judge. You can play games for a maximum of two hours before giving it a rating. Note that you don't have to play for two hours. We only set a maximum play time, not a minimum one. To rate a game, give it a score from 1 to 10. 10 is good. 1 is not good. Use whatever criteria you wish.
Fifth, vote. You can mail your votes to the competition vote-counter or visit the web site to record your votes there.
Sixth, and optional, we've got competition t-shirts [ifcomp.org] for your wearing pleasure.
All of this is detailed in the README which comes with the competition games packages. Enjoy.
Re:Skewed ratings? Maybe, maybe not (Score:1)
Au contraire! If you take a look at last year's results [ifcomp.org] you'll find that the votes are pretty much spread across the spectrum, with most of the voting looking pretty normalized (non-skewed) to my statistical eye. (Ooh, pretty charts!) In fact, considering the relatively small sample size, it seems to be a very normal distribution! (That link for the paranoid: http://www.ifcomp.org/comp00/detailed-results.htm
Speaking as one of the authors of the competition, I do not mind the voting system. If you enter the contest, you are subject to the whims of both geniuses and trolls. However, enough people vote, that I think it balances things out. No, it may not be completely fair... (Name a voting system that is.) But I think it's fair enough that it just doesn't matter.
This argument has been rehashed on rec.*.int-fiction several times in the past few years, yet we always come back to the KISS rule: Keep It Simple, Stupid.
Scott Adams Interpreter on the web (Score:4, Interesting)
It works well on older versions of Netscape as well as IE 5. Opera users have reported some trouble.
Here's the link:
http://www.ridiculopathy.com/adv_sa.php [ridiculopathy.com]
Additional mirror at ftp.guetech.org (Score:3, Informative)
IF Competition Games available via Telnet (Score:2, Informative)
They've not only got this year's competition playable (at least the ones playable sans graphics) but appear to have all past years' games, as well as many other Interactive Fiction goodies.
Cheerio,
Yekrats