

Nintendo GameCube Clone Out In Japan 225
Jon F writes: "I saw this picture on Yahoo! today, it looks like Nintendo decided to license out the GameCube to Panasonic to make a clone. It's a hybrid DVD player/GameCube that came out in Toyko today. The only other article I came across about this was on IGN a few months ago. It has a mirrored surface and trippy purple lights on the controller port." Gaming guts (and purple bits) aside, this is one of the nicest-looking DVD players I've seen. Update: 11/01 23:50 GMT by T : As several readers have pointed out, this looks like just a tease for now, but will be out (in Japan) next month.
Unique (Score:3, Insightful)
Unique? (Score:2, Insightful)
The only reason that this is "unique" in the (current) market is that 3DO tried it years ago and failed miserably.
Re:Unique? (Score:2)
There is somewhat of a unique twist in this effort though, as those who don't want to shell out the big-dollars can buy the stand-alone GameCube while those who don't have DVDs already and are buying GCs may want to spring for the integrated unit at a price slightly less than the two components would cost seperately.
While I wouldn't bet on these Panasonic units flying off the shelf, their compatibility with a low-cost standard console means they don't suffer from the developer/consumer catch-22 that plagued 3DO and Nuon.
Re:Unique? (Score:1)
Re:Unique (Score:4, Interesting)
However, the money-losing formula changes down the line, as production costs go down and the fabrication plants get paid for. I believe Sony is now close to breaking even or making a profit on the PS2, and in a year, Nintendo will be making money on each console sold.
Re:Unique (Score:2)
Im sorry - why does everyone accept this as truth? Ive heard it *many* times here @
I believe that marketing pushes the idea that the conoles are some 'super advanced' technology to encourage people to feel that the console is 'a good deal' and that they dont incure alot of up-front cost, that they can 'invest' in entertainment incrementally... ie: purchase games.
Why can they make money on a $125 DVD player and not on a $329 DVD + Game machine?
Im just a little less certain than most that this common dogma is truth and not an "encouraged popular mis-understanding".
Re:Unique (Score:1)
Re:Unique (Score:2)
When did they license? (Score:1)
Re:When did they license? (Score:1)
I know they make no money off the hardware as it is, so I would think licensing would be a good way to farm off the production and distribution costs while still retaining control of the hardware design (unlike Sega becoming a game-only house) and keeping the Nintendo brand strong...
Re:When did they license? (Score:1)
Re:When did they license? (Score:1, Insightful)
You are right. Never in north america has this happened. But in Japan it has. Anyways big N needed a cheap player deal for their console and Panasonic cut a deal. You get a great price point for the guts we provide you let us have a great price on the guts of the machine you provide.
"Still hope this extends to the US, that would rock, get a Tivo/TV/GameCube/PS2"
Well it's just a game system and a dvd player but ya it's comming to Canada and America, I have no idea on the UK or pricing anywhere.
You could enter the sweapstakes contest I guess....
http://www.panasonic.com/consumer_electronics/c
pingmeep
Spread the success... or failure! (Score:5, Insightful)
Imagine if Sony had done the same thing with the PS2 last year. They might have been able to meat christmas production demands, rather than creating an artificial shortage.
Nintendo is banking on licensees sharing in the impact of the GameCube's success or failure.
Re:Spread the success... or failure! (Score:1, Funny)
Ahoy there, Spam-I-Am, what's your beef?
Re:Sorry about the 'meat'! (Score:1)
I'm sure the implementation is trivial, but think of the server loads!
Re:Spread the success... or failure! (Score:1)
They tried this before... kindof. (Score:1)
It seems like they might have a better shot this time around. They can ride off of Nintendo's marketing, and the system is more reasonably priced. Plus, seeing as how Matsushita (Panasonic's parent company) created the special format dvd-drive, I'm speculating that the Nintendo got a sweet licensing deal in exchange for providing an equally-sweet licensing deal to Matsushita.
Re:Spread the success... or failure! (Score:1)
Re:Spread the success... or failure! (Score:2)
Re:Spread the success... or failure! (Score:1)
Trip Hawkins' 3DO, which I still believe was *way* ahead of its time, operated on a similar idea. In the early 90s Trip (Electronic Arts) got together a load of money from companies such as Matsushita, MCA, and Time Warner (pre AOL days). They designed what was not really a console or a device but a chipset that would be licenced to third parties. There was many high hopes for this machine, gaming, movies and *gasp* the ability to connect to cable!!
Anyway, end of the day the machine stank and the only people who ever made a consumer class device was Matsushita and a handful of Korean companies.
My opinion, its not down to an ability to produce hardware or to reduce liability, but an attempt to increase market share through other sales channels. Traditionally Nintendo has sold its hardware at a loss in order to get market share. Its the software where it makes its money. If it can sell its modern day "3DO', then good for them. Let others lose cash and let Nintendo pocket all the monies *kerching*
Nintendo are a smart company, they know the value of "starving" supply. Look at them every year. Their marketing savvy creates frenzy at Christmas time (Pokemon? Color Gameboy?), and they always claim to not produce enough to meet demand. Result?? Prices soar, parents get angry, kids cry, shops place orders like crazy......
Po
Re:Spread the success... or failure! (Score:2)
Arrrrr Matey (Score:1)
Re:Arrrrr Matey (Score:2)
Re:Arrrrr Matey (Score:1)
Re:Arrrrr Matey (Score:1)
This is nitpicking and off topic, but it was really IBM/Intel/Microsoft. IBM created the architecture and first PCs, using Intel chips, and Microsoft supported the computers. In fact, recall that MS-DOS wasn't even a complete monopoly like Windows is as there were competing and compatable OS's that did just as well with the remedial software of the day.
But, those details aside, I agree - great move on Nintendo's part. Theoretically, they could even license out the entire console manufacturing business and stick to their cash cow of making the games and licensing the games out to other software writers.
Theoretically... but time will tell.
Re:Arrrrr Matey (Score:1)
Re:Arrrrr Matey (Score:3, Informative)
And when it comes to hardware, Nintendo LOSES money on every sale of the GameCube, which is completely standard for the console business. They make up the losses (and then some) on the cut of software sales they take from every game (even the 3rd party games).
Do console makers REALLY lose money? (Score:5, Interesting)
This gets mentioned frequently, and 3DO is mentioned as an example of what happens when they don't do that.
I've always been wondering, do we really know that this is true? Has anyone any financial data to prove this?
If there is some proof, can the Slashdot editors include this information in each posting, so those of us browsing at higher thresholds don't see half the posts with this insightful fact?
I also don't really buy this theory. I mean, how much can the licensing fee be for each $50 game? Also, in an age of video game rentals, how many games does the average console owner own?
I mean, if you figure that the average game now sells for $50, the store pays AT MOST $35 for the game. The distributer probably picks it up for $25 (so the BIG stores get the bigger margins, no separate distributers). This leaves $25 to be split among the maker and the console. I can't imagine that the license is more than $5. Maybe it is $10? That would explain WHY Nintendo and (until recently) Sega made systems, $5-$10/game is a nice margin, plus they get the revenue for the author when they sell their own games.
Let's figure that the average console owner owns 10 games/console (that seems REALLY high BTW, I owned 30-50 NES games, but they were mostly the original $30 games, and their weren't rentals in the early NES days), plus rents enough games to result in the local store stocking an extra 10 games. This is 20 games/console, at $10/game, yielding $200 in licensing.
Now, how much of that licensing is Nintendo or Sony willing to spend subsidizing the hardware?
I had always heard that the stores make little margin on the systems (not a loss, but a trivial profit) and make their money on the games/peripherals. This makes more sense, as they trade a little bit of store space to get the margins on the games. The games are good for toy stores, as the space/product is minimal compared to real toys and the prices are high.
However, the console maker subsidzing the hardware (more than a trivial fee) seems absurd. I mean, MAYBE the launch versions get subsidized, but given the demand (preorders, unavailability for 2-3 months), why would they subsidize sales when they could clearly move the units at cost or above cost. Now, I could see subsidizing post-launch consoles to move sales, but manufacturing costs should go down over time, allowing the prices to drop (which they do) or the profits on consoles to increase.
Now, I COULD buy that the console makers sell the machines at cost. This would result in a subsidy of the "fixed" costs (R&D, setting up manufacturing process), but still, this wouldn't be real. As the costs go down (consoles stay on the market for 5 years, electronics go down tremendously in 5 years, but consoles rarely drop THAT significantly in price... i.e. a $300 console may drop to $200, but the manufacturing costs 2 years out should be half the initial costs), maybe they recover the initial subsidies?
I mean, the common Slashdot belief that the 3DO was $700 because of no subsidies and needing a profit, while the $200-$300 consoles are sold at a loss is ABSURD. That implies a $400-$500/console subsidy (or $200-$300 with an extra $200 in profit for 3DO makes), which would result in assinine losses.
In computers, processors are sold at a premium when new, but moved at lower prices after R&D is recovered and Intel was traditionally trying to move more units. This is simple price discrimination, not a value judgement on valid profits.
I mean, maybe you sell consoles at a loss to create a software market. Then the software market creates a demand for the console which allows profits on the later consoles, but this subsidized hardware "theory" makes no economic sense.
Realize that 3rd generation games are planned AFTER the launch (first generation hit with the product launch or soon after, the second generation normally starts in after the first round are finished before launch, and the third generation don't start planning until 6-12 months of sales are known), so creating a demand by moving consoles allows third generations products to be made.
However, I'd like someone to either provide EVIDENCE of this subsidy, or at a MINIMUM some economic analysis to show WHY companies would do so. This simple assertion ("remember, consoles are sold at a loss") is neither insightful or useful.
Alex
P.S. Apologies for singling out one of the posts, this could apply to any of dozens of Slashdot posts on the subject.
Re:Do console makers REALLY lose money? (Score:2)
Anyone know if there is truth to that?
Re:Do console makers REALLY lose money? (Score:1)
Re:Do console makers REALLY lose money? (Score:2)
Sega Dreamcast, PS2, and particularly the X-Box have gone this way. I don't know when this started to be considered the "norm." Atari didn't lose money on the 2600. Nintendo didn't lose money on the N64. I think this may be a more prevelant practice with companies that don't have huge market share, and are trying to break into the game.
Nintendo, slap a suit on Microsoft! (Score:5, Insightful)
A combination of Microsoft leveraging Windows (the DirectX API), a monopoly, into establishing a new monopoly through market dumping, should make this a no brainer.
MS got away with IE on a technicality. Because software, as we all know, costs 0 to copy, MS was able to give IE away without engaging in dumping because the marginal cost was 0.
They did spend bandwith. However, as bandwith is a fixed cost (you pay $X for Y Mb/s), the marginal cost for the copies remains zero.
I don't know if the idea of selling below marginal cost to make up backend revenues matters, but the entire Microsoft practice smells of dumping.
They are using their cash reserves and selling below cost in an attempt to put Nintendo out of business (Nintendo is a games company!) and cause Sony to bleed red ink.
This seems like a plain approach of market dumping.
The interesting thing is, most publically traded corporations are stereotyped at looking at the quarterly returns. Microsoft Corporation is unique in that it DOES look out for the big picture. The successfully leverage their monopolies and cash reserves to "cut off the air supply" of their competitors.
If Microsoft is selling under marginal costs to establish marketshare and monopolize the market (where they can then jack up the licensing fees, etc.) this should be clear cut.
Are any of the lawyers on Slashdot around? Am I on the right track?
Alex
Re:Nintendo, slap a suit on Microsoft! (Score:1)
They aren't including an X-Box with each copy of Windows. I think your argument about leveraging the DirectX API is weak. Microsoft claims that you won't be able to play X-Box games on a Windows PC. What they are leveraging is huge cash reserves, not the Windows monopoly.
Re:Nintendo, slap a suit on Microsoft! (Score:3, Interesting)
Therefore, all PC games had to support the APIs. Microsoft is clearly leveraging its monopoly on the desktop to establish a monopoly in the console market.
Sure, the X-Box games won't pop into a PC, but you can probably share between 95% and 100% of the code between the versions.
I think that the dumping arguement is stronger, but the shared APIs help the case.
Alex
Re:Do console makers REALLY lose money? (Score:1)
He mentions that Sony is taking/took a $1 billion hit on it, about $100 per machine.
The other thing you have to keep in mind, is that successful games make a lot of revenue. Part of the cost of developing the game is the development platform, which they'd have to pay Nintendo/Sony for (last I heard, MS was giving away kits for free, and just plain funding people to make games for the X-Box). And on top of that, they make licensing fees.
Nintendo (Yamauchi, check the depths of cube.ign.com for quotes) has said that Nintendo is in the business of making games- not gaming hardware. The hardware is just an enabler for people to buy their games. So they take a loss, and make it up on the games. It may work better for Nintendo than others, since they have their own very strong in-house game development houses. That is their business, games. That's what they try to make money from. It's not the computer industry :P
You asked for clarification... (Score:5, Flamebait)
First, the issue of profit on the unit:
When the PS1 came out, it cost $299. Sony WAS selling that unit at a loss. No question. My cost (to purchase one to re-sell at my store) was about $297. Unless I was willing to purchase LARGE quantities of units, my store actually lost money on selling the units (after we paid shipping).
Flash forward a few years, and the PS1 prices at, say, $129. Now, it still costs my store about $127. However, by this time, the fact that Sony is using (pretty much) the same equipment means that thier cost has dropped. They are actually turning a mild profit on each unit (maybe $10). Also keep in mind that this is the point in a console's lifetime when the majority of the supporters jump on board. This means that the greater numbers of people purchasing these units is outweighing the people who purchased them when it was a loss-leader.
Now for the game pricing issue.
Take your typical PS2 game, pricing at $50. Some are DVDs, some are CDs (it's up to the developer if they need the additional space). My store would have to pay approximately $42 for one of those games. We would order them from a distributor, who typically made $2/unit. So the total money going back to the publisher is $40/unit. That would allow Sony to charge anywhere from $10 to $15 a unit, and still leave a publisher with a very profitable unit.
Your estimation of ~10/person is a ways off. A not-so-hardcore gamer will purchase 10 games in the lifetime of the system. Assuming $10/game, that means $100 total to console manufacturer for licensing alone. Most gamers will purchase 15-20 games in the life of their console, and many will purchase 30-50. I can't tell you how many people I whom I saw on a nearly weekly basis in my store. There are quite a few folks who purchase the new sports games each year. So we can figure that maybe 20% of Sony's installed base is far-and-away exceeding the ~10 game estimate.
Now consider the issue of add-ons. A Dual Shock 2 PS2 controller retails for $35. That's pretty much the price you'll find everywhere. The markup in those units is about $6 by the retailer. Now consider that Sony only packs the system with 1 controller; 90% of PS2 owners will purchase at least one additional controller. Chalk up another $10 in Sony's pocket.
Oh, wait... you want to save your games?!? Well, you'll need this memory card. It's 8MB of flash RAM, but it retails for $35. Again, 90% of owners will buy at least one of these. Chalk up another $10.
Wait, wait... you're hooking that up to the ancient television in Junior's bedroom?!? Well, unless his TV has composite input, you'll need to purchase this Sony-brand RF convertor: $20.
The bottom line: videogames are designed to make a profit for the manufacturer only. No store that I know of can survive on new game sales alone. EB, Funco, GameStop, and all the Mom & Pop shops depend on the ~$15 margin they make on their used games, and the ~$50 margin they make on extended warranties. Best Buy, Circuit City, Fry's, et. al. use videogames to lure customers into the store for bigger purchases ("say... I could use a new car stereo while I'm here"). So, basically, the lack of margin in the games and such allow maunfacturers to keep a lot of the money.
Re:Do console makers REALLY lose money? (Score:3, Interesting)
The 3D0 system Panasonic produced was overpriced, plain and simple. It had a lot of things nothing else on the market ever had before (CD based, sliding tray, 32-bit, VCD, etc), and wasn't marketed as just a game system, it was a do everything system, so they thought they could charge a premium and make a truck load of money. When this didn't light a fire, the 3D0 basically sank (and the price came down quickly, it was just too late to save it).
This however does not mean that it costs Nintendo $700 to manufacture a Cube. All reports that I've seen (and I've been covering game news for a long time) is that most manufacturers sell for about $50 below cost initially. Anything over that and it's a risky proposition.
The problem is that nobody really knows how much it costs the manufacturers to make a system. To my knowledge there have never been statistics to say "Playstation costs exactly $xxx to build per system", and I've looked quite a bit for this info through the years. They just don't publish this info.
So it's mostly a guessing game from people who understand the technology in the systems and can determine how much it would cost someone to build such a thing. Historically that figure has proven to be about $30-$50 more than what it is sold for at market.
Problems come when it's more than that. Sega Saturn had a problem because Sega knew they had to come in at $300 to sell mass amount of units, but they're cost per system was over $400. They decided to sell at $400 and launch early to try and gain hardcore games, who would pay the extra cash, and then hopefully drop the price when the real competition came in. That plan didn't work obviously.
There has been speculation that the XBox costs a lot more than the $300 price tag to build (some say it's almost $100 more). Obviously MS can eat the loses just to get its name out there (they've done it before), but when you start losing that much money per console it becomes that much harder to be profitable in the long run with a system just making money on games.
So to answer your questions, it's been comonly accepted since the 2600 came out that consoles were sold at a loss. Both the public *and* at the companies themselves have accepted this fact. However, what they actually do cost the companies to build is really anyone's guess. And that's pretty much the best we can do.
Sweet! (Score:1)
Old news (Score:1)
Panasonic was making this way back when they showed a picture of it at Spaceworld. I believe it was last year's Spaceworld at that.
Still it is good to hear, I suppose. I for one would buy GameCube for the games and not the DVDs...I have my PC for that.
Deja vu? (Score:1)
Re:Deja vu? (Score:1)
Nope - if I recall, Sega made the offer (to no takers) as a last ditch effort to keep the Dreamcast alive as they were hurting as a company, not to mention losing money on each console they sold which is exactly what Nintendo would rather not do.
Here, on the other hand, Nintendo is doing it before hand, with a console that is generating alot of buzz and has lotsa potential. By doing it now in the relatively strong position they're in, the licensing of the hardware can only serve to generate MORE buzz, instead of trying to rekindle lost buzz in the wake of the Dreamcast fiasco.
Re:Deja vu? (Score:1)
Po
Oh good. (Score:1)
I was more than a little annoyed that I couldn't play normal DVDs in the GameCube...almost annoyed enough not to get one, but if this clone is a good copy (i.e. it plays the games just as well) then I sure hope it comes out in the States, because that's where my money will be going!
Great idea (Score:2, Informative)
Re:Great idea (Score:2)
Price Difference? (Score:1, Interesting)
Just saw the photo.. (Score:1)
Still pretty cool tho... But they should add speakers and front-panel controls for the DVD to play CDs etc and this would be real neat
The important question... (Score:2)
Re:The important question... (Score:4, Informative)
The dvd-player in the ps2 was a good idea. I want a gamecube for the games, though. Plus, if you have both, then you're set.
3do (Score:1)
Re:3do (Score:1)
Re:3do (Score:1)
At any rate, we certainly know what is happening to the PC manufacturers.
Re:3do (Score:5, Interesting)
JKoebel
Re:3do (Score:1)
Also, you've gotta remember that the original 3D0 was $700 back in 1995!
Re:3do (Score:1)
"M2" was never released (Score:1)
As for the 3DO, it sucked: too expensive, not enough developer support. Trip Hawkins' had a good idea, but it wasn't executed very well.
Also, anyone who remember the days of 3DO will see striking similarities between it and the XBox...
This isn't the first time (Score:5, Informative)
Back in the SNES days, there was a TV that had SNES hardware built into it - it looked just like a normal TV, except it had two controller ports at the bottom, and a compartment at the top to put carts in.
There are other non-commercial SNES clones as well, such as the in-flight games on Singapore Airlines and the in-room entertainment at some hotels.
If anything, Nintendo is weary of not being open to partners - after all, the PlayStation only came about after Nintendo shunned Sony from making a CD-Rom addon for the SNES!
Re:This isn't the first time - Also hotels (Score:1, Troll)
Some hotels I've seen in the United States have televisions/cable boxes with a built in SNES of sorts. The controllers attached to the unit are derived from SNES units, and the units play SNES games.
Unfortunately for the consumer, these units do not simply take SNES cartridges; instead, they download games over the cable network. To use these, you typically pay per hour of usage. I wanted to play with one of these once; but its hourly rate was prohibitive (even for most parents).
Re:This isn't the first time - Also hotels (Score:1)
Re:This isn't the first time (Score:1)
Re:This isn't the first time (Score:2)
Re:This isn't the first time (Score:1, Interesting)
Only 5.5 months late... (Score:5, Funny)
For those interested, the Japanese release date [consolewire.com] is Dec 14th.
Re:Only 5.5 months late... (Score:3, Insightful)
details (Score:5, Informative)
On-sale 12/14, Retail price 39,800 yen (at 110 yen per dollar, roughly $350)
According to http://www.dvdgame.jp/product/index.html [dvdgame.jp], the main feature is really the DVD player and the new looks... they are listed as:
1) Compatable with the Nintendo Game Cube
2) The timer function helps you keep track of play-time. (laf, more like helps parents keep track of kids)
3) CD, DVD playback
4) A handy remote control for CD, DVD playback
5) "ABCD" (Advanced surround, Bass plus, Cinema mode, Dialogue enhancer) features for DVD playback.
6) Dolby Digital/DTS Fiber Out
Advanced surround = 2-speaker emulation of 5.1 dolby digital
Bass plus = the ability to add a subwoofer from a dedicated subwoofer output
Cinema mode = filters put in place to not make the TV screen appear too jaggedy during DVD playback. (shrug, I never knew this was a problem)
Dialogue Enhancer - enhances the center channel on DVD audio tracks where there is no center channel present. This allows you to hear dialogue clearly, even at night, without upsetting your neighbors. (ha, quite useful in Japan..)
They have a pretty darn big picture here [dvdgame.jp] -- enjoy.
one more thing... (Score:2, Informative)
The "Q", coming in at $350, is a big jump... While I understand the desire to get the added feature of a DVD player, this only makes sense if you only have one TV. The moment you have/get a 2nd TV, you're far better off with a GameCube and a DVD -- seperately...
(much like the DVD player + computer argument... you can't effectively use both at the same time)
I found it amusing that Nintendo's site has an ad for the "Q"... Yeah, it's in Japanese, but check out the middle of this page...
http://www.nintendo.co.jp/ngc/index.html [nintendo.co.jp]
Re:one more thing... (Score:3, Insightful)
In the case of a DVD drive in a PC, unless you have a monitor the size of a 25"+ display, the effect is largely lost... Especially if you were one of those unfortunate enough to buy that Powerpuff Girls DVD with added virus "bonus"... It comes in handy for a *few* things, ripping videos, watching movies on your PC when you don't care about the screen size, but frankly with so little in the way of games in DVD format, the drive's value is largely wasted... Only in matters of building a home theater/game system is a PC DVD ROM drive of any value...
Re:one more thing... (Score:1)
Unless you fall in to the po' college student with one 13" TV and a 17" monitor like me
Re:one more thing... (Score:2)
This thing would be perfect (Score:1)
Qool! (Score:2, Funny)
That looks like it rocks.
--Blair
Amazing similarity (Score:1)
Re:Amazing similarity (Score:2)
Logos tend to come and go in cyclical fads... One year its cubes, the next swirls, the next triangles....
No big deal.
Someone had to say it (Score:2)
Re:Someone had to say it (Score:1)
Gamecube's selling point (Score:1)
Now a third party added a DVD player to the system. I see this a big plus to nintendo; they specalised in the gaming system, and let someone else deal with the gimmicks.
Now there isn't much of an excuase for me not to buy a Gamecube.
Great idea, but it could still go either way. (Score:2, Insightful)
Though I do think it's a great idea and I'd love to see it take off. The gamecube/washing machine should really help take the dull off of doing my laundry.
I just MetaModerated... (Score:1, Offtopic)
The story *could* be a hoax (as are more than we like, even in the *accepted* stories lately, but WhoTF can tell, moreover, isn't almost every /. reader conditioned to this and ready to investigate and report it as such?
The post in question was regarding postal facilities in Texas. Is that so far from KC, MO? *NO*.
CNN is *not* reporting it, but if you can follow the link I provided, KC news *IS*.So is MSNBC... [msn.com]
So, those of you *blessed* with mod privs, start thinking out of the same "rare" brain-vein that Taco did on 9/11 - "Stuff that matters" never rang truer! As a community, if we can raise awareness, then WHY NOT DO IT?
Re:I just MetaModerated... (Score:2)
I saw this at... (Score:2, Informative)
http://www.dn3dgamer.com/e3/MISC/MVC-002F_3.JPG
ITS A FREAKIN TOASTER! (Score:1)
Form Factor (Score:1)
The taller they get, the more difficult they are to integrate into a stereo/home theater system. These devices will not fit ANYWHERE.
It boggles the mind. Sorry for the somewhat off-topic rant, but, AARGH.
Justin
Re:Form Factor (Score:2)
Anyway, I don't know how you can complain about the size of anything other than the Xbox.
This was shown at E3 (Score:2, Insightful)
I don't get it (Score:2)
Stackable design (Score:1)
The problem with the cube design is that unlike a PS2, it simply doesn't fit into a component stack because of its shape (except on top, where connecting controllers is awkward). It doesn't fit into the VCR space in standard TV cabinets. The only circumstance in which it's sensibly usable is when nothing else is really attached to the TV unit.
Note that the "plain" Nintendo Cube doesn't have this problem. It's a console, and as such is fine hidden on the floor behind the TV. But if you have as much as a VCR plugged in, wouldn't it make sense to have the DVD player nearby, rather than somewhere on the floor? Not to mention if DVD is to be an integrated part of a more complex entertainment system.
Re:Stackable design (Score:2)
I'm Just Surprised Apple Hasn't Sued (Score:2)
I mean to an opportunistic lawyer, it could appear to look like a G4 Cube, and Apple could use the potential billions won in a lawsuit with Nintendo... Sure it sounds crazy, but it's happened before...
Partners (Score:2)
Re:Partners (Score:2)
Slightly different looks, different options, basically the same machine from the same manufacturer. It's about the same as the Lastaleclipson.
Re:wow (Score:1)
You don't want Tony Hawk Pro Skater 3?
you don't want Resident Evil special editions? (A system exclusive at that!)
You have no interest in a new Metroid, Zelda, or Mario game?
Oh, I see, you're just a troll.
Re:wow (Score:1)
Re:wow (Score:1)
*Cough* Goldeneye *Cough* (Score:2, Informative)
You apparently missed that whole 4 people having fun with Goldeneye-Mario Party-Mario Kart thing. Too bad. Made a lot of friends with people who aren't excited by cartoon characters that are about pump action shotguns and cleavage.
Oh, and Grand Tourismo sucks. It always will, no matter how many versions. It is never fun obsessing about car decals and shock absorbers when you should be racing with four of your friends AT THE SAME TIME... WITHOUT TWO SEPERATE MACHINES AND TWO SEPERATE TELEVISIONS.
I may be a Nintendo fanboy, but I even thought that the mighty Metal Gear on Playstation had some gameplay issues... mostly not being able to see more than 3 feet without using a "look" button. What a horrible design.
I would suggest Commandos 2 instead of Metal Gear anything.
Re:Hardware... (Score:2)
History has shown that any console system that uses standard media is easily hacked and pirate games can be distributed. While its true that non-standard formats like Dreamcast's GDROM and Nintendo's own cartridge formats are also piratable, the amount of knowledge and/or effort required to do so is generally much higher.
Re:Hardware... (Score:1)
Re:Hardware... (Score:3, Insightful)
Um.. until very recently, there *were* no console systems that could be pirated. Even the first cd-rom based systems were fairly safe, as very few folks had burners in the early 1990's. Unless you're counting the several dozen "100-in-1" NES cartridges, pirated games have never been much of an issue until the Playstation. Which makes me wonder about your next point...
While its true that non-standard formats like Dreamcast's GDROM and Nintendo's own cartridge formats are also piratable, the amount of knowledge and/or effort required to do so is generally much higher.
The Dreamcast is one of the EASIEST systems to pirate, at least for the average person. Its GD-ROM format didn't save it in the least. And Nintendo's systems of the past few years have consistently had flashrom/cd-rom hardware available for them, if you order through Hong Kong.
In fact, other than the Playstation and Dreamcast, there really have been no hugely pirated systems. And we all know just how much piracy has hurt the Playstation (still selling for over $100, 6 years -or is it 7 now- after release).
Re:Hardware... (Score:2)
The only thing hard about PSX piracy is the mod chip stuff...and the majority of people still own ones that have the parallel port, so the Action Replay and similar units can be used instead. Besides, anyone who can't find some dude who works at a video game store that sells and installs mod chips just isn't trying.
And I love Hong Kong...should be getting my GBA "backup and development" system any day now
Re:Why no XBox articles?? (Score:2, Insightful)
You're right, that's about all it is (and even then only on raw specs).
While I certainly wouldn't rule out a small amount of Slashdot's anti-MS bias regarding X-Box articles, the fact remains that for a lot of people, or rather gamers, the X-Box isn't the next big thing. The hype surrounding it may be huge, but it doesn't take much to start to see through it. It simply isn't that impressive.
Re:Why no XBox articles?? (Score:2)
Nintendo is not just it's core franchises, though they are very important. There's also plenty to come from Rare, LucasArts, and stuff like the RE move may not be a one-of-a-kind event. Nintendo will always continue to support a console, they proved that with the N64.
Likewise Sony is not going to abandon the PS2 and developers know it. Beside the guaranteed support of Square, there's also a lot riding on it for the company.
Microsoft will leave the X-Box for dead should it fail and everyone knows it. Sure MS is in it for the long haul, but it may very well take the X-Box 2 or 3 before they succeed. Meanwhile, why should a consumer buy a machine that may be obsolete in a short time with nothing but several very pretty games on it? Microsoft still has an unproven record when it comes to consoles or first party games. I'm not saying the X-Box will definitely fail, especially if it's supported by some of MS' strong-arm tactics, but there's absolutely no reason to assume it will either succeed or have a big impact.