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Wolfenstein Multiplayer Test 2 Out 238
Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.
Better submission... (Score:1, Flamebait)
Then you should of got the submission from one of the everybody else.
Or their pets.
Re:Better submission... (Score:2, Interesting)
I've been looking at mirrors, but haven't found it yet. Is the linux test 2 even out yet, or is a date set for it?
Re:Better submission... (Score:1)
wolf3d-20011028.tar.gz [icculus.org]
Re:Better submission... (Score:1)
Wolfenstein = Q3 + WW2 Patch? (Score:3, Insightful)
Of course my gameplay has been slightly limited - I certainly haven't logged more than a few hours at most - but I can't help but compare it to the superbly executed (and free) Day of Defeat. I guess it has more to do with realistic damage than anything else; I like the (generally) one shot one kill rules of DoD, and it seems silly that in Wolfenstein I have to shoot you with a Thompson or MP40 many times before you go down.
Anyone else care to confirm or deny my suspicions and thoughts?
Cheers,
levine
Re:Wolfenstein = Q3 + WW2 Patch? (Score:1, Funny)
Re:Wolfenstein = Q3 + WW2 Patch? (Score:5, Insightful)
Many people use the game engines from iD; I think RCW does too. However, by calling it "Quake 3 + MOD," you devalue the amount of work it takes to create the sound, art, maps(!), effects, and tweaked gameplay that goes into such games. I'd wager that the non-engine work is just as hard/involved as the engine/game system work, and deserves credit.
That was funny (Score:2)
Re:Wolfenstein = Q3 + WW2 Patch? (Score:3, Insightful)
id has fallen out of favor with me of late. I miss a single player game. and what they've been doing with the last four games has simply been rehashes of doom. I beat doom years ago. why does id keep making me play it?
Re:Wolfenstein = Q3 + WW2 Patch? (Score:1)
The surprising part for me is that Gray Matter is doing the single-player component while Nerve Software is developing the multiplayer. I don't know if this is the very first time that the single- and multi-player modes have been divided between different development houses, but it's definitely not a common practice. Normally this would be a good thing, since multiplayer is usually treated like an afterthought, but in this case....Gray Matter are many of the same people who made Kingpin, which had a flat single-player mode, but very good multi. Having a demonstrated aptitude for online multi-player FPS, I'm surprised it's out of their hands...and kind of disappointed. But hopefully Nerve will get the job done right. I hope the multiplayer isn't limited to the CounterStrike clone from the test...as fun as it can be, I never really understood the appeal behind CS and its knockoffs....
Re:Wolfenstein = Q3 + WW2 Patch? (Score:2)
Alice is another Q3 engine game and Half Life was just one of the many games based on the Q2 engine.
Now if you feel that there is a mod for Q3 out there that is better than Castle Wolfenstine, then by all means, go and play it. Personally I've been pretty impressed with CW so far. I'll have to consider if I want to buy it, but all in all it looks like a very solid game.
As to the damage thing, I think that is an intentional thing. The two online FPS's I've played with any amount of regularity in the past are Quake 1 with the Team Fortress mod and Quake 2 with the Action Quake mod. Action Quake is a fairly realistic damage game (one shot in the right place kills) with real weapons, and that's one of the things I like about it. However, because of that it lends itself to team based skirmishes and not really to CTF kind of things like CW does. I think the CW guys have tried to strike a balance here and so far it seems ot be a good one.
Re:Wolfenstein = Q3 + WW2 Patch? (Score:1, Informative)
Re:Wolfenstein = Q3 + WW2 Patch? (Score:1)
You're wrong.
Actually, Half-life was developed in the Quake1 engine for most of the dev cycle, but then Quake2 came out in Dec 1997. After ID Software began licensing the Q2 engine, Valve bought a copy and integrated alot of the enhancements into their copy of the Q1 engine.
There is always someone that tries to continue the myth that HL is based entirely on the Q1 engine. Please educate others.
Re:Wolfenstein = Q3 + WW2 Patch? (Score:2)
A fantastic mod, in the vein of AQ2. I came from AQ2 and am more addicted to UT2 than I ever was to AQ2.
A better damage system than AQ2, and trust me, UT2 plays very well as CTF. There may be a more "objective" style gamemode in beta 3, but I gather that's still in the planning process.
Check it out, I think you'll be pleasantly surprised.
-gleam
Re:Wolfenstein = Q3 + WW2 Patch? (Score:5, Informative)
However, with the sucess of Half-Life (decent multiplayer on its own even before team fortress and counterstrike), they're including a rather sophisticated multiplayer side to the game. I got the impression that it was a side project...just another selling point to what looks to be an excellent game.
All this is based on my interpretation of the information on the official site (http://www.activision.com/games/wolfenstein/home
Multiplayer Before Team Fortress? (Score:1)
-Steve
Not a side project (Score:3, Informative)
Id software - Overseeing the entire thing especially any engine modifications, mainly they are making sure to protect the name.
Gray Matter Studios - Developing the single player.
Nerve Software - Is developing the Multiplayer
http://www.3dactionplanet.com/wolfenstein/info/
Though I'm curious as to why very few of the docs mention Nerve.
Re:Wolfenstein = Q3 + WW2 Patch? (Score:1)
Re:Wolfenstein = Q3 + WW2 Patch? (Score:2, Interesting)
I disagree (Score:2, Insightful)
I highly disagree that the gameplay is similar. Yes, using the same engine ensures that some things will look and feel similar, but I don't see how Wolf's goal based, team oriented gameplay is similar to Quake 3 Arena's "pure arcade deathmatch".
Quake 3: Encourages quick hands, great response times, solo fighting, good knowledge of locations for available power ups, jumping, fast shooting, etc.
RTCW: Encourages knowledge of map routes, countering player classes, teamwork, reloading, delayed respawns, protecting land areas instead of power ups, strategic plans of attack, etc.
To people who hardly ever play 3D shooters, I can see how they would think the games were similar, but I doubt you or I are in that category.
Re:Wolfenstein = Q3 + WW2 Patch? (Score:2)
The dilemma... (Score:2, Funny)
Wait, I've got two computers!
Re:The dilemma... (Score:1)
Re:The dilemma... (Score:1)
Back in the day... (Score:4, Insightful)
To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.
Re:Back in the day... (Score:2, Funny)
Crazy!
How is this a troll post? (Score:1)
Re:How is this a troll post? (Score:1)
But isn't this why God invented metamoderation?
Re:How is this a troll post? (Score:1)
Re:Back in the day... (Score:2, Interesting)
> I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286.
Heh unfortunately for us, you are almost guaranteed to be right. Why? Consider what Wolf3D was when it came out: it was the (semi-)3D shooter. There were no others, and nobody had expectations for what it should be, since it was unprecedented. Now we've got Unreal, UT, Tribes 1 & 2, Quake 1-3, Deus Ex, Fakk 2, Red Faction, Rainbow Six, and a billion other first person shooters.
And sadly, at their core, they're really all the same. Sure, they have varying levels of strategy and tactics required, but when you get down to it, you're killing people/creatures in first-person. Yeah, you may be grabbing a flag, or destroying an objective, or searching for a key card. But those are all simply extensions of what began with Wolf 3D, DOOM, etc.
So yes, Return to Wolfenstein will almost certainly not be as breathtaking as the original was. But that's because, in the grand scheme of games, it's just another approach to a formula we've been playing with for the last decade.
Don't get me wrong - Tribes 2 and the new Wolf are awesome games, and I love 'em to death. But if you're looking for awe-inspiring innovation similar to what Wolf 3D brought to the gaming industry in the days of yore, it's not likely you'll find it this time around. Doesn't mean it's not a great game though. ;)
Re:Back in the day... (Score:2, Insightful)
The reason it's unlikely to happen is that current PC hardware was designed with 3D games in mind. The game designers aren't going to come up with any new 3D tricks that the hardware manufacturers haven't thought of, because there are so many brains focussed on that area. The next big innovation in game design will probably come from a relatively neglected area: input devices, speech, plot structure, emergent behaviour etc.
The original Wolfenstein was written for a platform that nobody ever expected to use for 3D games. To create as much of a stir, the sequel would have to do much more than push the limits of the hardware within the FPS genre: it would have to create an entirely new genre.
Re:Back in the day... (Score:2, Insightful)
Mad Rush (Score:1)
Re:Mad Rush (Score:1)
damn and all I wanted was my daily dose of the pr0n.
Opinion. (Score:3, Informative)
On the topic of weither this is just another Q3 mod.
1. Yes it is.
2. The full version is going to include a very expansive single player/co-operative game, plus many muliplayer DM modes.
The single player game will be played carefully/tactically as opposed to run around and shot everything you see Q3.
Re:Opinion. (Score:1)
2. There is no single player game for Q3 so you are trying to compare apples to oranges.
3. Play it first before making dumb comments
Hu? (Score:2)
Second I like the game alot, I wasn't insulting it alot. People were saying that this is just another boring Q3 mod. I was saying, yes, it is a Q3 Mod (because it is a modificaiton based on the Q3 engine), but it also has an exensive single player game to it also.
Just in case (Score:5, Informative)
http://www.3dgamers.com/games/returnwolfenstein/
http://www.fileplanet.com/index.asp?file=69443
http://ftp.fragzone.se/index.php?s=&p=rtcw/
http://files.ausgamers.com/?agn=details&id=1016
http://www.planetmirror.com/pub/bluesnews/rtcw/de
Not karma whoring, moderate with moderation. =P
Re:Just in case (Score:2)
Especially when half your links end in
Re:Just in case (Score:1)
Must Consult Someone Experienced
Linux? (Score:2, Interesting)
Re:Linux? (Score:1, Informative)
Re:Linux? (Score:1)
Re:Linux? (Score:1)
It goes well with WINE.
New maps? (Score:1)
Really needs more maps.
What part of "test" did you not understand? (Score:1)
Re:What part of "test" did you not understand? (Score:1)
Re:New maps? (Score:3, Informative)
Before I waste 20 minutes looking for a mirror, can anybody tell me if they've included any new maps? That one they have really sucks after like the 10th time you play it so I haven't touched the game since the week it came out.
Really needs more maps.
It's an engine test, not a demo. They will more than likely release a demo shortly before the final version is released, just like with Quake III. The test isn't supposed to reflect final gameplay. It's purpose is to test compatibility and networking code.
Re:New maps? (Score:1)
The cinematics and actual in-game graphics and textures are almost night-and-day. Like comparing Quake to Quake 3. Seriously....if you play the test1 at all, it's worth the 60MB DL to play the new one. seems to run smoother too.
I'll be the l33t Panzer soldier named ValhallaPrime that will continually smack you from afar.
Crap (Score:1)
Changelog? (Score:5, Redundant)
1) Hud
- On the compass, Engineers can see which direction their dynamite objectives are in the world.
- You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic)
- Messages have been moved around
- Assorted changes
2) Beach
- The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state.
- Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted.." message, your objective will be destroyed.
3) Weapons
- MG42's take more damage
- Ammo count modified for many weapons (depending on class as well)
- Flamethrower's damage tweaked and movement speed reduced
4) Classes
- When revived by a medic, you revive with the amount of ammo you passed out with
- Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches
- LT's can no longer pick up the Soldier specific weapons
- Engineers now get 8 grenades and another clip
- Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.
5) Networking
- WolfMP is now using full TA networking.
6) Stopwatch Mode
- Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.
- Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time!
7) Max Lives
- Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.
- We suggest only running with max lives changed during Tourney Mode.
- We suggest playing with an unlimited number of lives during net play.
- Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.
8) Tourney Mode
- When playing under this mode, there is an infinite warm-up time.
- Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin.
- Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.
- Once the game begins, you will not be able to switch teams.
- If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.
- This mode can not be played with one person.
- If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.
- You can set this mode to be played with all gametypes and settings.
- This is the preferred on-line method to play with Max Lives.
9) Other
- You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue.
- If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked.
- There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon.
- Spectators are now listed on the team/score panel.
- Map_restart functions just as warmup mode.
- Spectators can only talk to each other, not to the Axis or Allied teams.
- There is now a callvote menu option. Voting that is in progress will be displayed on-screen.
- Various quickchats moved around.
10) Resetting to Defaults
If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP with the following option:
"wolfmp safe"
This will set all settings to their default values.
Need linux ded server docs... (Score:2)
I'll tell you what hasn't changed: Nobody has bothered to tell server admins exactly what is and isn't different (console-wise) from running a Q3A server. What's worse is that folks new to Q3A or Wolf3D will have trouble finding any coherent docs on running a server if they've never run one before. What's worsest is that guys who've never run a Linux-based Q3A server will have a very hard time finding Linux-specific docs about running a dedicated Wolf3D server.
Can someone, somewhere bother to tell us mere mortals what all we need to know in order to run a ded server safely (which includes kicking people, banning people, stopping cheating, etc)? Don't be like those Tribes2 guys and hide all the console commands from us. Just let us know what it is we need to know. Anything you can type at a console and its effect is what we're after. A simple list would be fine.
Yeah, I've tried searching Google. Every 15 year-old on the planet has a Wolf3D/Q3A site. None of them are useful. It makes searching for only Wolf3D info very hard. And as to searching any of the popular gaming sites... forget it. They're all paid to sell you Win32 games...
I'm aiming to run a Linux-based Wolf3D ded server on a very beefy (and dedicated) machine with lots of bandwidth. But only if I can find info about running that server. It would be in id's best interest to make the ded server info available to guys like me. The public servers run by private folks are what made id what it is.
-B
Re:Need linux ded server docs... (Score:2)
Link [gamespot.com]
Re:Need linux ded server docs... (Score:2)
-B
Submission (Score:2, Flamebait)
That is pretty harsh coming from someone whose career has been developed by volunteers who send you submissions on a daily basis.
-Sean
Re:Submission (Score:2)
Damn you slashdot! (Score:2, Funny)
Now I'll have to d/l the update & do some more "TESTING" damn you slashdot!
I would have been better off not knowing!
Re:Damn you slashdot! (Score:1)
oooo look arcanum mods.......
Re:Damn you slashdot! (Score:1)
I have a philosophy midterm today, and an algorithms midterm tomorrow!!!
id really needs to poll students to find out when the best time for major releases should be
"Improved" Netplay (Score:2, Interesting)
Re:"Improved" Netplay (Score:2, Funny)
I can't believe you haven't cracked the nerdss' code yet: "improved" means "it works better on our machines, but we're on dual P4 Xeons wired together with Gigabit Ethernet" (remember the "Improved" new Coke?). Likewise, "feature" implies "... for our competitors' marketing departments," and "security" means "thing that our support department can charge $10 a call to fix."
Re:"Improved" Netplay (Score:1)
Re:"Improved" Netplay (Score:2)
Chilled liquid processors. They do their own cooling. Neat.
dave
Re:"Improved" Netplay (Score:1)
I love that myth.
Thank you Blizzard for making Peer-Peer games that make everyone accuse the lonely 56k'rs whenever they lag to hell, no matter what kind of game they're playing. (yes, I'm a cable user)
I loved the original.. (Score:1)
I did cheat slightly though - I could tell if there were a lot of guys in the room ahead before I opened the door. If I walked up to a door (before opening it), my hard drive would grind and the LED light would flash like crazy if there were germans in the room ahead.
This version though doesn't seem to be as groundbreaking or entertaining as most other games currently on the market. Quake 3 [idsoftware.com] took the first person shooter as far as it could go. I think that genre has perhaps reached it's peak.
I think there are some really great games out right now. Games like starcraft, the sims, rollar coaster tycoon and nhl2001 are some of my personal favorites.
I just wish more of those bastard software developers would port their software to linux and/or solaris so I wouldn't have to reboot as much
Re:I loved the original.. (Score:1)
WOW! Surprised a
By no means am I claiming RTCW is more advanced than Quake 3, but indeed we have alot farther to go. When I can be an actor in a computerized reenactment of the D-Day invasion and not realize the difference from reality, THEN we'll talk about the FPS genre having reached its peak
Re:I loved the original.. (Score:1)
rhy
Re:I loved the original.. (Score:1)
Re:I loved the original.. (Score:1)
yeah i listened to the harddrive before entering a room as well. i played it on a 286-12 mh 1mb ram and 60mb hd. even at 320x200 i had to decrease the viewable area a lot to make it playable.
if you think the fps genre has nothing more to offer read my Infiltration post.
Re:I loved the original.. (Score:1)
Are you crazy?
Quake 3, IMHO, sucks. It offers nothing new compared to earlier offerings from ID.
Say this of a game like Tribes 2, and I may believe you. You'd still be wrong, but closer.
Re:I loved the original.. (Score:1)
Re:I loved the original.. (Score:2)
Mirror: Fileplanet.com (Score:1)
instructions? (Score:1, Insightful)
Sure, this is a braindead question, but, where is the answer to this anyway so that the not quite so l33t ones of us can participate..
Thanks.
Re:instructions? (Score:1)
That's how it works on the OSX version at least.
Something that *really* needs to get fixed soon... (Score:1)
Infiltration (Score:2, Informative)
Re:Infiltration (Score:2, Informative)
The latest build (11) also has iron sighting (alpha) and comes with its own bots.
Ever since I found this I find myself no longer playing the cheater-ridden online CounterStrike...
Dave
Wolfenstein Trivia (Score:5, Interesting)
Heinrich Himmler [nizkor.org], Reichsfuehrer SS, was drawn to - if not obsessed with - the mystical and supernatural. While I would have to research this thesis, Himmler may really have believed (Sorry, German) [http] to be an incarnation of Herny the Lion (1133-1189). A fact is, that H. wanted to turn the SS into a quasi religious order, based on germanic mythology.
Maybe the most interesting piece here, is that H. installed the "H-Sonderkommando" (German) [uni-muenchen.de], which was a well funded research project on witch hunts. Himmler viewed the witch hunts as a kind of early modern holocaust inflicted upon the Germanic race
To find out more about the guys you're shooting in Wolfenstein, read Himmler's Pozen speech [nizkor.org].
Apart from this, happy gaming
Alex
Re:Wolfenstein Trivia (Score:3, Informative)
Like first test better... (Score:1)
The default sprint button has been moved to shift from caps lock, so undoubtedly, more people will actually use it. I don't know I kind of liked it when I was the only one on the map that could run fast
In closing, I think I liked the first version of the map more, spawning right in the front bunker as the axis was what made running up the beach at first hard!
single player mode? (Score:1)
The Game of the Year (Score:1)
There's one thing missing though; it should be easy for server administrators to set up TeamKiller kicking. Since votekicking didn't work in test1 on linux (didn't try test2 yet), its impossible to get rid of them.
Otherwise; to those that think this is only quake3 with mods; play it, and you'll discover that this is a game with tactics that involve teamwork and skills beyond being able to quickly change from the rocketgun to the railgun, to be able to do rocketjumps and aim perfectly with the railgun etc. This look, feels and sounds like war, and your adrenaline goes up high when the heat turns up.
One Question (Score:1)
Re:One Question (Score:2)
wolfenstein and ip masquerading (Score:2, Informative)
I know RTCW uses udp ports in the 27950-60 range, but simply port forwarding these across the lan doesn't seems to work. I didn't have to do anything fancy to get Unreal Tournament working, so I'm wondering if RTCW did something wierd with their networking code.
Linux Version is Available (Score:4, Informative)
Check Linuxgames [linuxgames.com] for more info and another mirror.
Re:quake3 mods (Score:1)
that's a hefty and ambitious mod, and what's that western one?
guess there's no counter strikers on
Re:quake3 mods (Score:1)
There you have it! You heard it hear first. That's a rap. Um.
Re:quake3 mods (Score:1)
Re:quake3 mods (Score:2)
I like the new Wolfenstein because:
Test 2. Duh. (Score:1)
Doesn't anyone read anymore?
Re:Test 2. Duh. (Score:1, Troll)
1 was out about 3-4 months ago.
I guess I had a special copy.
Re:Test 2. Duh. (Score:1)
MP Test #1 version and build date, as shown in game - 0.7.15, Sept. 15th
MP Test #2 version and build date, as shown in game - 0.9.20, Nov 3rd
So if you were really playing #1 3-4 months ago, that's fabulous. Playing #2 a month ago? Great! But this release is news because it's when us common men were allowed to start playing.
Re:first post! (Score:1)
Re:Windows 2000 (Score:1)
Re:UT!! (Score:1)
or at least get both and compare.
Re:UT!! (Score:1)
Smid
(UT Instagib player)
Re:who gives a fsck? (Score:1)
Quake 3 has been around since 1999 (if you count the test too), Unreal tourney has been around just as long. It's still going to be awhile before newer "versions" of these games come out, so why not have something new to pass your time with?
Spare me! (Score:2)
You're not interested in video games, you admit that, perhaps you simply don't know squat about them? It's about competition and fun, pretend it's a fancy game of tag. I've played video games for as long as they've been out for computers and on consoles before that. I got faster reflexes, spatial reasoning improvements for finding my way out of maps, and was forced to learn more about my computer when I screwed it up
Hrm, and as for playing as a "Nazi" you don't. You play as a German Soldier - did it occur to you that they were people too? We sent KIDS to fight in that war and so did the Germans. Do you REALLY think all of those KIDS were out there goostepping and believing in everything Hitler said? Kripes, they wanted to live just like our kids did.
Come bitch to me about a new game centered around running a concentration camp and I'll be right there with you but I see no reason to get upset with simply playing on one side or another. Flight sims have allowed you to fly German planes and bombers for YEARS - why did no one bitch about that?!
Quite honestly, the VERY worst in-game scene I've ever seen was the one where you play an AMERICAN soldier who encounters some of his own men captured in jail cells. Shooting them gave you AMMO and HEALTH points! That was an iD game too as I recall and I thought the idea of being rewarded for shooting your own men in their jail cells was disgusting. The men were supposed to be in pain and you were "helping them" but I found that FAR worse than anything I'd seen before or I've seen since. Sad, I can't even remember which game that was but I remember how much I did NOT like that scene. Multiplayer game play was fine though