First Review of Halo 369
The Halo Guy writes: "Voodoo Extreme has posted the first review of Halo, the new first person shooter from Bungie Software that's an Xbox launch title and will be ported to the Mac and PC later next year. Included are some very cool high resolution Xbox game captures too." I guess buying the bundle will be a little less painful if you get good games with the system.
Slower PC's (Score:2, Interesting)
How come games like this can not be designed to run on older pc's. As these graphics look like they would need at lease 600mhz running on a normal pc.
What the hell? (Score:2)
Are you on crack? Do you know just how much new, graphics-laden games would royally suck if they were designed with, say, a Pentium 90 in mind?
- A.P.
Promises (Score:3, Offtopic)
Re:Promises (Score:3, Informative)
Zero. Because they never said that.
Or, later, that it would be released for the XBox and (PC or Mac) simultaneously?
Zero, because they never said that either. (They've consistantly promised that it would eventually ship for all platforms, but the word "simultaneously" was never, ever used.)
And frankly, even if they had promised to deliver it directly to your doorstep in a shiny box with a nice pink ribbon on it... so what? For all of the amateur theatrics that have grown up around it, making games is a business. Building a game as large as Halo requires an investment of millions of dollars, not to mention uncountable man-hours. In the end, the decision about what to release, and when, gets made on the basis of what will maximize the return on that investment, and for no other reason. Ever. Some developer mentioned in an interview three years ago that they'd ship a BeOS version? Irrelevant. Show me the money.
Re:Promises (Score:2, Insightful)
IMO, this seems like a stretch - what's the incentive for consumers to buy a new PC when their X-Box will run their games - but it does have some merit. PCs will be capable of running the games with more detail, smoothness, and content than their X-Box counterparts. Personally I hope their efforts are successful as I would love to see a larger variety of quality games for the PC.
Re:Promises (Score:3, Funny)
That was before they were assimilated. Welcome to The Collective, resistance is futile.
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Re:Promises (Score:2, Informative)
The graphics and sound are very good, and the hard-drive really helps a lot acording to most developers.
I personally won't buy one, because I'd rather get a gamecube which i can easily carry around. But the Xbox's features won't decide whether or not it fails. Having quality games will.
Lighting (Score:2)
Lens Flare?? (Score:2)
Compairsons (Score:2)
Then I'll make a decision...
Good to see (Score:2, Interesting)
Porting? (Score:2, Informative)
bad eyes (Score:2, Funny)
does anyone else keep reading this as "Master Chef" ? Maybe it's just the influence of certain Steven Segal movies or South Park, or the lack of caffeine in my breakfast.
Re:bad eyes (Score:2)
Well, if you're to be the Master Chef, I want to be the Swedish Chef.
"Svenskä gruskä wit dü
Re:Iron Chef (Score:2)
Anybody remember Marathon? (Score:4, Interesting)
On a side note, Bungie has a cool product page [bungie.com] with a little more info.
Re:Anybody remember Marathon? (Score:2, Interesting)
I was playing the beta of Marathon in 94 at the latest.
Marathon was a killer app that drove sales of the first generation of PPC macintoshes. No shit.
Pathways to Darkness, also by Bungie, was around circa Wolfenstein.
Re:Anybody remember Marathon? (Score:2)
That, Duke Nukem and Descent accounted for the majority of my old-sk00l modem-to-modem gaming.
I would so love to whoop on some people online with the super-firebomb (you know, the one that would shake the whole level?). Plus, the "unlimited bullet weapon" slant was pretty cool.
I swear I still hear "Where arrrrre youuu?" "Behind you!" "Over heeeeeere." in my sleep. Some of the next-gen FPS's better have audio taunts (Duke Nukem Forever, I'm looking in your direction...).
Re:Anybody remember Marathon? (Score:5, Interesting)
As far as your revolution assessment, a FPS capable of scaring the crap out of the average fairly jaded gamer *is* a revolution. If nothing else, it's one hell of an accomplishment. The ability of the game to draw you in, to make it more than a game, that is a very hard and key factor. Look at this very review...even it talks about the importance of Half Life's story elements, and how that makes it the best FPS...until Halo.
And yes, I bought Marathon II for the PC.
Re:Anybody remember Marathon? (Score:2)
Obviously you never played System Shock. The developers of System Shock (Irrational, IIRC) proved that unlike those guys at ego (er, id), they could do something other than push polygons and make crude homosexual innuendo.
I've never seen Marathon, but once the initial (well-deserved) amazement at the graphics technology of Doom wore off, you come to the realization that's it's a pretty dull game. That's why taking the idea and adding a real story to it was necessary for me to to actually consider purchasing a FPS game.
To me, Doom was interesting enough to finish the 10-level freebee, but not to buy. System Shock was worth buying and finishing.
Re:Anybody remember Marathon? (Score:2)
I completely agree with your statements about the progression of things at id software...and this is precisely why we have stuff like Quake 3, which is a great 3D engine demo, and little else. Unreal Tournament may also be a soulless FPS with no true single-player experience, but at least it is genuinely fun. Quake 3 got old in less than a month.
Return to Wolfenstein does look promising, though...I've killed an awful lot of hours playing that demo.
Re:Anybody remember Marathon? (Score:2)
Both games had a good inventory interface (in fact SS's interface was pretty innovative at the time... a little difficult to use at times, but still very good IMO). SS2 lost the cyberspace stuff, but really that was just a glorified shoot-em-up video game and not too much fun.
Both games, but especially SS2 added role-playing elements that made the game much more involving. Especially when, in SS2, you had lots of options for developing different skills.
The games offer lots of exciting action, but also please the rougelike fanatic in me too.
Re:Anybody remember Marathon? (Score:2)
Re:Anybody remember Marathon? (Score:2)
Back in Halo's "blam" days, they were throwing out Durandal references, working the community in to a frenzy. I haven't followed new developments on the issue, but checking out halo.bungie.org is always the best place to start for such things.
Anyhow, if there is anything that will make me buy this game (only PC port though), it's the story and the potential continuation of the Marathon universe. You can talk all you want about the gameplay not being a huge leap forward, but so long as it's fun who really cares? If it provides and enjoyable way of exploring a detailed and unique world, then I think it'll be a success.
Having played the demo... (Score:3, Informative)
Granted, I didn't get to take the XBox home and hook it up to my Wega, but graphics didn't even come close to blowing me away.
MS is supposed to be spending half a billion promoting the XBox, right? Ads and demo machines are pretty sparsely dropped, so I guess we know where that money earmarked for advertising found its way to, hmm? Not saying that there's payola going on here, but "better single-player than Half-Life" has more than a tinge of that bought-and-paid-for hyperbole.
Re:Having played the demo... (Score:3, Informative)
lifespan? (Score:3, Interesting)
So your life span is cut short, and as for the graphics, well, with Unreal 2 and Doom right around the corner, I doubt this will hold the crown for too long in first person shooters.
Don't get me wrong, I'm glad to see a kick ass fps on a console's launch and I've noticed Halo since its birth, but for some reason I doubt people will play Halo as long as they did (and still do) Half Life, Quake and Unreal.
Europeans have to pay considerably more (Score:2)
Regards,
Marc
Something smells fishy... (Score:2, Interesting)
Re:Something smells fishy... (Score:2, Informative)
Re:Something smells fishy... (Score:2)
No, you have to buy the High Definition AV Pack [xbox.com]. Heck, you have to buy the Advanced AV Pack [xbox.com] just to get s-video.
There is also an adapter you can use to hook it up to your monitor.
There is? Where did you see that? I hope you're not talking about some sort of awful scan convertor solution.
Re:Something smells fishy... (Score:2)
They probably got the screenshots from the "PC version" (developer box version). I think there was some trick about pulling the upsampled images from the backbuffer when the box is running it through 4x AA (which I think most/all Xbox games will be running with).
As far as I know there is no official monitor adapter available (please correct me if I am wrong) other than getting a componant to HD15 adapter like this [copperbox.com]which cost a lot of money ($180).
Better Review (Score:2, Informative)
Re:Better Review (Score:4, Insightful)
Cheers, nice review. But...
The reviewer needs to go and play Hidden and Dangerous. You crawl on your belly for 20 minutes, then get shot once by a sniper that you can't even see, and just curl up and die. Or, better yet, read "Dulce Et Decorum Est" [utexas.edu]
Also, both reviews seem to imply that you'll simply zip straight through the single player version, but the multiplayer has enough variety to keep you playing. Hmmm, seeing as how your only option (at launch) is a LAN party, you'd better hope all your friends buy Xboxen as well.
I'll definitely be waiting until after Christmas to decide on an Xbox purchase, and I strongly suggest that everyone else considers making the decision to do likewise rather than playing the "how much is the hype affecting me today" game. ;-)
first person shooters on consoles and bungie. (Score:2)
I just don't know. Halo was big news a couple years ago (they did a demo at mac-world..). Then bungie got bought by MS the game was delayed and now seems to be Xbox only. Like the mac world needed one less game developer developing for them....
And so it begins (Score:2, Interesting)
Wake up, people. M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace. The same goes for keyboards and mice, too. Sure, their mice are nice but Logitech and others make good ones, too. Don't be sucked in! Stay strong.
(I can't tell if this is begging, sarcasm, funny, or insightful. Probably just flogging the old dead horse. Either way, I'm not buying one.)
Re:And so it begins (Score:2)
Yeah, not to mention the US Gamecube can be modded with just a switch to allow it to play both US and Japanese GC titles, easiest mod ever, woot!
Re:And so it begins (Score:5, Interesting)
Actually, if you want to hurt Microsoft, buy the box, but don't buy any games. They are selling the box below cost, but hoping to make it up on games. :)
Re:And so it begins (Score:2)
Re:And so it begins (Score:2)
M$ is relying upon prerelease hype as a way of moving initial boxes. Thus far, it looks like they've done a good job of eating up all available preorder boxes. They thus recoup at least a portion of their capital outlay on each of those boxes.
Their advertising campaign, which is going to cost them $500 Mil. before it's all said and done, is a fixed cost. They will make that cost up on software sale residuals.
While the supply of XBoxes will depend upon demand, I would look to Sega's experiences - namely, the lackluster performance of their system caused most retailers to stock a significant surplus of consoles, thus costing both Sega and the retailers significant amounts of money.
I would advocate not buying an XBox, thus leaving M$ with a smaller target base of systems, making it a less attractive target for developers, which will shrink the number of available games, lessening potential software revenues, thus costing M$ the price of the XBox, as well as pissing off the retailers with merchandise that they can't move.
Besides, quite a few "tech-pundits" have speculated that M$ is already writing the XBox off as a loss and simply hoping to use it as a "foot-in-the-door" for the XBox2 (egads!)
Actually, they're losing money. (Score:2)
Actually, Microsoft loses money on every XBox console that anyone buys. The exact figure is unknown, but it's estimated at $200 per unit.
More than one wag has suggested that MS-haters might want to buy lots of XBoxes this christmas, just to put a big ol' dent in Bill's bottom line.
Of course, what they do make money on is the software, which is why they're trying to force those awful multi-game bundle deals on everybody. But if you can find an unbundled xbox and a single copy of Halo, you can have a pile of gaming goodness and still pick Bill's pocket while you're at it.
Re:Actually, they're losing money. (Score:2)
If those things are sitting on the shelves gathering dust, MS will drop the price to $200, and that will put them further in the hole than any concerted effort to put them out of business by spending $300.
(Anyone know what the revenue per game is like? I figure $10, which means that MS will need to sell every XBox owner 20 games to break even! Not that they really need to break even. The people I know with N64 and PS units certainly don't have 20 or more games. I know about the razors and blades bit with the console market but this seems a little crazy.)
Re:And so it begins (Score:2)
No, they'd never do anything like that [chello.nl].
How are the PS2's A/V capabilities "Just enough"? (Score:3, Informative)
I seem to remember a number of reviews when it came out saying that the video quality output from DVD's was equal to some higher end players.
Now the DVD control features, there I'd have to say the system is lacking big time. They could have had an amazing array of control features but instead really do have an almost less-than-minimal set. It will be interesting to see if the XBox improves on that or has the same lame set.
I use the PS2 as my only DVD player for the moment (having given away the other ones to family), and at no point has the A/V quality been an issue. It't certainly better than an Apex DVD player I bought a bit ago with a bad tendancy to stutter at times. Now THAT is annoying.
As for MS selling a million units (you didn't specify a timeframe, but I assume you meant "before CHristmas" and not "ever"!), it could be possible but they have some brutal competition. I'm preordering a Gamecube just for Rogue Squadron, and some of the other Gamecube games look equally amazing. The PS2 has come into its prime with multiple fantastic games, and will probably dominate THIS Christmas. Now next Christmas, that's anyone's guess but it will probably come down to the best set of unique games are around for each platform. So many games now are developed for all the machines there are only a small set of games that make each platform unique.
One last note - have you forgotten that Panasonic (at least I think it was Panasonic) is coming out with a DVD playing version of the Gamecube? If I knew the feature set was better I'd get that instead of the base gamecube.
You should get the official Sony Remote for PS2 (Score:2)
http://www.beststuff.com/article.php3?story_id=23
I have the official remote and driver updates. (Score:2)
However, what I'm really missing is variable FF/REW. 2x just does not cut it when you are looking through a really long chapter, I used to love the 2x-40x range my old Toshiba DVD player offered - that's really the only feature I miss.
The other feature I don't really miss but does seem to be included on a number of players is "Zoom". I always thought the PS2 could probably have a very cool variable zoom instead of the fixed zoom offered by everyone else, after all it has all that processing power it could devote to video alteration...
Re:And so it begins (Score:2)
Chrysler invents the minivan - soon everyone else is catching up. Remember the monopolist days in auto manufacturing? "You can have your Model T in any color, just so long as it's black." - Henry Ford. I remember those heady days back before MS Office became dominant. Lotus had the best spreadsheet. Word Perfect was the best word processor. Then Quattro Pro came out and did some cool things for a whole lot less than 1-2-3. That's what we want. Now, MS is giving us XP - about which they're saying the exact same thing they've said for every version of Windows, in like ever. It's more stable. Remember when Win95 came out. Stability was the big seller. Same with 98. There's always 'interface improvements'. Task switching is better. Yeah, OK. So it's incrementally better. There's no reason for them to be really innovative, though. They have no competition. They'll make it a little better and people will upgrade because eventually all the support programs will be written for the new version and eventually you won't be able to run the latest greatest thing on Win98 or whatever you have. I know people who run old accounting software in DOS because it works and they've never needed anything more than the functionality provided by it. If there's ever anything truly innovative done in computing, it won't be done by MS.
It's not that I'm anti-MS, it's that I'm anti-monopoly. They make $1 billion dollars a month in pure profit. They have $30 billion dollars in cash in the bank. They're using that money to enter other markets. And their actions have been so predatory, so anti-competitive that it's unlikely they'll ever play nice in any market they enter. That's why my post tried to get people not to buy into the Xbox hype. Feel free to do as you wish. Just make sure your choice is an intelligent one.
As for the fact that it has a DVD player - I want a DVD player that will play MP3 CD's and VCD's. There are some out there for under $200. With the $100 price difference between Xbox and Gamecube, it ain't a far reach to buy the cube and a separate DVD player. Along with the fact that many people's main viewing TV might be different than their gaming TV.
Oh, and about my comment:
And independent review panel of my peers decided my comment was:Moderation Totals: Insightful=1, Interesting=1, Funny=1, Overrated=1, Total=4.
So there.
Re:And so it begins (Score:2)
The problem with a for-profit company having a monopoly is that the only way to make more money is to enter new markets. Your stockholders demand that you make them more money. Once you go public, you HAVE to concentrate on making more money. There's all kinds of regulations that require you to do so. You might be able to sacrifice short-term profits for the sake of long-term ones, but you have to keep your stockholders, the SEC, and several government agencies happy while you do so. What else can MS do?
You don't want to make a big splash, (you're under anti-trust investigation, remember) so you don't undercut the others to start. You get people to buy your stuff. You give incentives to developers to develop for only your box and any PC versions to only work on your latest OS. (Remember, you've got $30 billion dollars in the bank.) I don't know what the exact plan is, but they could easily go to the large developers for the other boxes, and give them incentives to develop mainly (or perhaps only) for the Xbox. Without as many great games, well, you know the rest.
Look, I can't tell you how to live your life. This isn't blind MS bashing, it's common sense. We rail against the RIAA and MPAA here too. If you really want to hurt them, you have to write your congresscritters and not purchase their products. So, where you used to buy a CD a payday and see a movie a month, cut back. Send them a letter explaining why you're cutting back. Same thing with MS. "You don't want one, cool. I bet a lot of others do." Actually, I do want one. But, I think the PS2 and Gamecube are just as good in their own way and buying either one doesn't extend the reach of a monopolist. Sony and Nintendo would each probably love to be a monopoly, but they're not. They're probably no better, in an absolute sense, than MS, but neither is in control of a platform.
I have made a conscious decision to not buy any more MS products until their stranglehold is broken. That doesn't make me a zealot or a narrow-minded fascist pig or whatever corner you would like to paint me into. It just makes me a well-educated consumer exercising his right of choice.
Also, if you don't like posts with an anti-M$ slant, you're probably in the wrong forum. It's more difficult to filter out all the anti-MS posts than the Jon Katz stories some people seem to hate. :)
the death of Halo (Score:4, Insightful)
let's see - it had a persistent, massive-multiplayer online world, a solid storyline driving an amazing outdoor graphics engine. and there were rumours that it was going to be released for windos, Mac and Linux - simultaneously.
then, bungie got bought.
when Halo finally comes to the PC in summer 2002, it will be yet another FPS, as all the really innovative concepts have been removed. the graphics will also be much less amazing given the amount of time that has passed.
all that wouldn't be catastrophic, if it weren't for the fact that 90% of those who were starving for Halo earlier this year have been alienated.
first the Mac and Linux users by bungie being acquired by none else then microsoft. the bungie forums were aflame in Mac users who felt somewhere between sold and raped.
then, all those looking for the "next generation" game were pissed of by waiting about a year longer than was originally said, during which time Halo's graphics and physics engines have dwindled from "revolutionary" to "quite nice".
and finally, everyone looking for the next step in FPS gaming, in the sense of more depth in gameplay than just kill-em-all, will have to look for some other place. sorry, Halo is just another shooter, try again next year.
frankly, selling the game as part of a bundle is, IMHO, the only chance it has to break even. some idiot has systematically destroyed its fanbase, and because of the early marketing offense, almost everyone who'd pay money for Halo *was* a part of the fanbase.
let's hope someone takes that which has been taken out of the game, i.e. all the *really* great parts, such as the persistent world, and makes a game around those.
You forgot the loss of 3rd-person perspective (Score:2, Interesting)
Re:You forgot the loss of 3rd-person perspective (Score:3, Insightful)
Re:You forgot the loss of 3rd-person perspective (Score:2)
System Shock 1, System Shock 2, and Thief all did (SS2 may have come out around the same time as Halflife; not sure). Unreal, while I don't think it had a "plot" per se, had materials you could read, which Halflife did not, so I'd put it on the same level.
Re:the death of Halo (Score:2)
Re:the death of Halo (Score:2, Flamebait)
Just because you feel like mister poopy pants about a game on a system that _hasn't_ actually been released officially yet because it wasn't released by the company you like or on _your_ system of choice first, doesn't mean it sucks or it died.
By all online accounts, and my own play testing experience, you're wrong. The game is incredible.
frankly, all the bitching about microsoft buying bungie so they could use the game as a launch title is silly. if you want the game, buy their console. I'm planning on it, and the first title in it will be Halo.
PS. The prequel book they just released about the Halo world is _good_. Think Enders Game meets Dark Angel.
Re:the death of Halo (Score:2)
Anyone who.... (Score:2)
Other bundles (Score:2, Funny)
This would have been for Linux too.. (Score:2)
Now we'll never see a port of this for Linux.
Although, I just bought a slew of Loki games, and I'm still playing Terminus.
no. (Score:2)
Bungie was hardly "jumping into" the Linux market. They licensed Myth II to Loki well over a year after the PC and Mac versions shipped.
Even before the MS buyout, Bungie never said a word about a Linux port of Halo, probably because Loki never sold more than a handful of even their most popular titles.
Stop (Score:3, Insightful)
Stop. Wait. Pause for breath.
Don't speculate that this is faked up, or a bought review, or that it rocks, or sucks, or is the best thing since sliced Tomato Demon.
Just wait. Wait until you've played it in a store, or your excited friend plays it, or a plethora of reviews from many independent sources are available.
Anything other reaction is just buying the hype, either Microsoft's bought hype or that of the anti-Microsoft crusaders.
Make the decision now to wait until after this Christmas to buy an Xbox. It'll still be there, and it's still be as good or as bad as it is on the day it ships.
Hi res? (Score:2)
While we're posting reviews... (Score:2)
Tony Hawk 3 is also out for GameCube launch, but there's no review of that version of it up yet.
I won't bother. (Score:2, Offtopic)
I don't think Microsoft is inherently evil. Windows XP would be their first decent "for-home-machines" OS if it wasn't for all the crappy business practices such as tying it to Passport. Their business practices have been so damaging to the technology industry that I refuse to buy their products.
You all should think about that before you run out to buy their new toy. There are other toys on the market.
Re:I won't bother. (Score:2)
Cough.
Uh... or Sony.
Shit.
Game resolutions ... (Score:2)
Disappointment (Score:2, Interesting)
As if this wasn't bad enough, Halo is a shooter game for the console. There are 2 reasons why FPS games for consoles rarely work. First of all, consoles have no mouse. It's hard to aim without the mouse. When the sole purpose of the game is to aim for the face, the lack of a good aiming mechanism becomes troublesome. Second of all, consoles rarely have good Internet access support. This means that multiplayer games (i.e., deathmatch) are hard to pull off. Actually, the Xbox may be able to overcome this limitation - we'll have to see.
In general though, I wouldn't buy Halo even if it was released for the PC. Not because of some kind of a religious anti-Microsoft passion, but simply because I expect the game to be boring. In case anyone remembers, Max Payne was also hyped as the best forst-person shooter game ever - and it turned out to be a glorified rail game with a cool graphics effect that you get to watch over, and over, and over, and over again.
Unfortunately, modern games seem to be focusing more and more on graphics, and less and less on actual gameplay (works of art such as Ico are rare exceptions). I, for one, will note use my hard-earned cash as a vote to continue this sad trend.
Re:Disappointment (Score:2)
Lens flare effect. (Score:2)
Lens flare is not experienced with your eyes in real life. It's an effect of a camera lense. So in a game where the creator wants to make it look at real as possible, and make it appear as you're in the action, why would they use an effect that makes it feel like you're behind a camera?
The only purpose I could see using for is maybe in a sports sim that allows replay, or possibly in some cinematic sequences where you'd be looking at a TV within the game.
Re:Lens flare effect. (Score:2)
Bungie is still somewhat autonomous (Score:2)
Bungie have also been quoted as saying that they will remain autonomous within MS, and may continue to develop titles for non-MS platform (e.g. Mac), although it remains to see how long that lasts. I suspect that Mac titles may be allowed to continue for a little while, but PlayStation 2 titles will be knocked right on the head in favour of X-Box.
I've played Halo on the Xbox (Score:2, Insightful)
I spent an hour at e3 playing Halo. Not looking, playing. First off, it is truly beautiful. Nothing I've seen compares with the look of the game. Driving around in a car adds something I've wanted to do (and failed with mods) for a long time.
Know anyone who plays Counterstrike with a Sidewinder? There is a reason people use mice and keyboards for FPS games-- it evolved over years of trial, research, and all sorts of goofy 'solutions' from joysticks to headbands.
Halo is simply unplayable on the Xbox. Anyone who has tried Doom or Quake or UT on any console will attest to this. Yes, you can spend 20 hours learning how to cope with the lack of a mouse, and you can get close to the speed required to play a FPS. But not close enough.
I'll wait for the PC version on this one, and it looks to kick ass. As an added bonus, I can't wait to pound fool Xbox users who join PC multiplayer games. You'll be able to spot them easily, they'll be the ones with no points.
That Microsoft is making Halo their launch title really shows Microsoft's lack of knowledge about consoles and gaming. FPS games on consoles are about the worst-selling type of console game-- they aren't even a category. Treating a console like a PC does not make it one.
When I look a historic come from nowhere successful launches, say, PlayStation, I see awesome console games and strong differentiation from competition at launch. PlayStation had kick-ass console games at launch - Toshinden, Ridge Racer, Tekken. Saturn was a very weak contender. The only thing I see that *might* be worth a look is Oddworld, but that isn't worth buying a console. I'll just wait for the PC version, or the Gamecube version.
I just don't see strong differentiation for Xbox. I don't see powerful, must-have titles that are exclusive on the Xbox.
OTOH, Gamecube has some awesome games that I won't be able to get anywhere but Gamecube. Rogue Squadron, Luigi's Mansion, etc. Those games are sweet.
-B
Xbox emulating (Score:2)
writes an emulation app for xbox games?
In comparison to writing an N64 or PlayStation emu (which have both been done), emulating the very PC-like xbox on an PC should be a piece of cake.
Are there any such projects in the works yet?
C-X C-S
Ringworld? (Score:2)
This ringworld looks to be maybe a couple hundred miles in diameter and perhaps 50 miles in width, Niven's Ringworld was 180 million miles in diameter, and 1 million miles wide. The walls at the edge were 1000 miles high.
This [ve3d.com] screenshot also seem to show that the sun is offset from the center of the ring. I am having a hard time accounting for the shadow on the visible part of the ring, given the position of the sun.
Re:Looks very yummy... (Score:2, Insightful)
Re:The next Doom? (Score:3, Insightful)
Doom was a revolution. Halo, sadly, is Another Quake/Unreal type game with slightly better graphics. Business as usual.
Re:The next Doom? (Score:2)
IK has already been used in several PC games such as Hitman. While a nice effect if you look for it, it hasn't proven to be a real groundbreaker.
I'm a huge fan of the emergent behaviour that IK and rigid body physics systems can add to games. Unfortunately, it isn't being picked up very quickly by developers, and tends to be just a "gimmick" effect rather than a part of the gameplay. The collossal failure of Trespasser, the flagship "real physics" game, probably didn't help either. [gamesdomain.com]
Re:HALO ... or how MS sucks! (Score:2)
Quite likely it had nothing to do with Microsoft. This looks like a classic case of a game developer promising too much--a game that would require 10 years to implement properly--and having to scale back in order to actually finish the thing without going out of business. This is very common. It's easy to talk about or show movies of games that would never really work.
Re:HALO ... or how MS sucks! (Score:5, Interesting)
Re:HALO ... or how MS sucks! (Score:2)
Re:HALO ... or how MS sucks! (Score:5, Insightful)
Alternatively, MS provided the hard cash and commercial expertise to keep Bungie in business to work on wildly-overambitions projects.
Not everything in life is a conspiracy by Microsoft against the entire world, you know.
Re:HALO ... or how MS sucks! (Score:2)
Re:HALO ... or how MS sucks! (Score:5, Informative)
You know, I've followed this game's development pretty rabidly since the first rumors of "Project Blam" started surfacing in 1998. I think you're remembering selectively: Halo was never pitched as a persistant multiplayer-only game. It was always going to have a primary single-player component.
I suspect you're confused because all of the initial demos were of the multiplayer side. At the time, Bungie took pains to explain that this was a result of their internal development schedule, which slotted the engine and multiplayer sections for completion long before the single-player campaign was even demoable, much less finished. (The reasons for this kind of schedule should be pretty self-evident: artists, writers and voice-actors work on different time scales than engineers.)
The big change that did occur around the time of the MS buyout was a shift from third-person to first-person perspective, but I don't see any reason to not take their word that that was a gameplay and control issue brought out by playtesting.
Christ, grow up, will you?
First of all, in all likelihood, Microsoft saved Bungie from bankruptcy. If you cast your mind back to 1998, Bungie was on the tail end of a very ambitious expansion program that had produced mixed results at best. Myth and Myth II had gotten uniformly excellent reviews, but were far from best-sellers. They were having amply-documented (by themselves, at length, on their website) problems getting their boxes onto store shelves. They had sunk an unknown but presumably significant amount of money into opening up a California office to produce a game (Oni) that at the time of the MS buyout was over a year behind schedule and still slipping, and they had just started development on an insanely ambitious title (Halo) that was, at best, not going to ship for another two years. Add it all up, and you get a company in desperate need of funding, not to mention some marketing muscle.
Second, pissing and moaning about how a finished game diverges, a little or a lot, from whatever rabid speculation some of the designers indulged in while it was still in pre-alpha form only shows how little you understand about the development process. Here's the nutshell version: Shit happens. You start out with a design doc that says the game will have perfect realtime raytraced voxels and will also make you coffee and fetch your slippers. A year later all of your hair is missing because BigHardwareCo's graphics APIs are an undocumented mess, the playtesters insist that they want tea, not coffee, and half of the company's monitors explode during a cutscene in level 10 for no reason that you can determine. You have a finite amount of money to spend, a finite amount of time you can take before the online game sites lose interest in your screenshots, and a finite amount of prozac you can dispense to your engineers. All of those airy promises you made a year ago are now completely irrelevant. You fix the problems that are fixable, remove the parts that can't be done, polish what does work until it shines, and save the fifty great ideas you had to abandon for the sequel. Assuming there is s sequel. Assuming, of course, you ship at all.
Companies do not run on good intentions alone, and designers don't make games for their own amusement: they make them so that other people can see them. (And so they can get paid.) Given a choice between slowly slipping under the waves and suddenly getting a very, very large wad of cash from a company that was also going to market my product like nobody's business, I know what I, and any other adult, would choose in a heartbeat.
Re:HALO ... or how MS sucks! (Score:2)
Except Bungie itself announced recently that it will, indeed, be a PC and Mac title next year.
Get your facts straight before you FUD.
Re:HALO ... or how MS sucks! (Score:2)
I'll beleive it when I SEE it. So get your facts straight before you start selling vaporware.
Re:starcraft influence (Score:2)
I'm witholding judgement. But the first time I hear some Covenant grunt yell "En Taro Adun," I'm calling Blizzard's lawyers.
Maybe, maybe not. (Score:3, Insightful)
As for the rest of the body, they're not that similar, and although they're using an energy blade it's not like that of the Protoss.
Re:Not upto the hype (Score:3, Funny)
*scratches his head in confusion*
Oh, wait.. nm
Jeremy
Re:Not upto the hype (Score:2)
Re:Not upto the hype (Score:2)
I was not discussing gameplay.
Re:I want this game so much. (Score:3, Informative)
Re:And the burning question.... (Score:2)
It was reported last year that someone ported MAME to the Xbox. Unfortunately, since it is not an approved Microsoft title of any sort, it will never be made available for general use.
[Yes this is a duplicate post, I hit the wrong link when replying last time]
Tv screenshots 800*600 (Score:2, Informative)
Proof The Screen Shots are FAKE! (Score:2, Insightful)
That means these are not screenshots. They're manufactured by some other means. Only MSFT knows for sure. Certainly not the reviewer.
Whatever else is faked is left to our imagination...
Re:Actual, unretouched screenshots? (Score:2)
Re:Actual, unretouched screenshots? (Score:3, Informative)
Re:Polygons (Score:2)
Main problems vs. polygons are the fact that you need to do some nasty calculus to work out how the surface normal and lighting effects change *for every single pixel*. Also, when you render a polygon, the mapping from screen to polygon co-ordinates is trivial. For an arbitrary curved surface, it is very difficult, since a line from the camera could hit the curved surface at various points.
In general, it is much easier to render 100 simple polygons than one curved surface, so most games end up doing it that way. Any curved surface can be approximated to arbitrary accuracy by dividing it up into enough polygons.
This may change in the future, but we're still years off, and it may never happen becuase the power used to calculate curves could just be used to draw ever-smaller polygons. Once the polygons start hitting 16,777,216 colours.
Of course, curved surfaces are still commonplace in raytracing and CSG where accuracy counts and you don't have to draw the screen in 1/100th of a second....
Re:Polygons (Score:2)
The last sentence of the penultimate paragraph should have read "Once the polygons start hitting less than 10 or so pixels in size, there probably isn't any visible advantage to using curves and we'll stop caring, rather like the way that we stopped bothering about greater than 16,777,216 colours."
OT: plain text mode (Score:2)
Hmmm.... slashdot still can't handle "greater than" and "less than" in plain text mode.
Hmmm.... some of us still haven't figured out what Slashdot's posting modes mean, so I'll say it again: the trick is that the names of the modes are sort of "backwards" with respect to their meanings, but there's a logical reason for it, and if you think about it for a couple of minutes you'll stop being confused.
Here's the big secret: the names of the modes refer to the way the text you type in the box will be inserted into the HTML source for the page, NOT the way the text will be displayed in the browser. Think about the HTML document that is being built -- do you want your text inserted directly into the HTML source, or do you want some translation applied to it first?
Hence, "Plain Old Text" means that what I type in the box just gets pasted directly into the document with no pre-processing (*1) so any tags I type will be interpreted as such and the text will be displayed accordingly -- of course this also means that it eats your "<" sign unless you're clever and use the "<" escape sequence.
This is the exact opposite of the text being displayed "plain" with markup ignored, which seems to be what so many people expect it to mean -- that's actually what the other modes do. I don't know or care exactly what the difference between them is, but "HTML Formatted" does some translation, and "Extrans" translates even more aggressively. The rationale is that here the text is formatted into suitable HTML so it can be displayed as you typed it.
I prefer "Plain Old Text" because it lets me both type tags directly if I want to use them to adorn my text and use escapes if I want to display a tag instead of its effect, or display special characters.
*1 Except that it adds a "<BR>" wherever I hit "Enter", because it's "obvious" that I'd want that. Also, I guess it strips out non-permitted tags that would do something harmful to the resulting document, like a </TABLE> for example.
Re:I just bought a ps2.... (Score:2)
Re:Any new ideas?? (Score:2)
I'm sorry to say that Ringworld is just a version of a Dyson Sphere created by Freeman Dyson.
We're all standing on the shoulders of previous giants.