Gamecube Hits US Early 584
semaj writes "It looks like retailers are being told they can sell them as they come in instead of waiting for the November 18 offical release date. PlanetGameCube has the story. Go!" So, anyone want to get us a review unit or two?
WEll... (Score:2, Interesting)
-shpoffo
Very clever... (Score:3, Interesting)
Of course, they might have been planning this all along.
I wonder what other interesting marketing tricks msft and nintendo have in store for each other.
Re:Very clever... (Score:5, Interesting)
Well, while it doesn't explain why Xbox games are already on the shelf, it does explain why GameCube games were shipping rather early. My local MallWart has Super Monkey Ball, Wave Race, Luigi's Mansion, and Rogue Leader in stock right now, and has had them for a week already.
It seems like a really good way to counter all the Xbox hype - Xbox launches with what seems to be half of its original units (~350K), and the GameCube strikes by launching four days early and with DOUBLE the number of units. Too bad it couldn't launch with double the number of games, but as far as that goes, it can work both ways.
If your console launches by itself with 20 games, then the perception is that you're launching with that many games because ten or fifteen suck titles will make the other five or ten look REALLY good. Launching against a competitor, however...Launching with more games seems to display market confidence.
I'm worried. I'm no fanboy, but I want Nintendo to win here because I think Microsoft has tainted enough marketspace as it is...
Re:Very clever... (Score:3, Interesting)
The PS2 launch was painful not only for the lack of hardware, but for the intermittant lack of software too. Those wanting Madden 2001 with their PS2 couldn't get one on opening day because they were in relatively short supply. No one thought that 80% of PS2 owners also wanted to be Madden 2001 owners. So, MS and Nintendo are planning on solving this by having the software out there first so the only thing people need to worry about is grabbing the hardware. Besides, if there is a shortage, already owning DoA3 will keep you from buying a Gamecube instead out of frustration.
I'm not sure I care who wins, but I'm not going to attempt to make a statement like you are. I'll probably get an XBox because MS seems willing to put their weight (and $$) behind it. The Console Wars of 2002 are all about the games. If you want Nintendo to win, it should be because they've got better games, not because they're not Microsoft.
Re:Very clever... (Score:5, Insightful)
2
a little scared of the XBOX (Score:2, Insightful)
Re:a little scared of the XBOX (Score:3, Funny)
C'mon, they haven't even announced any console ports of quake IV yet; how can you be worried about sales figures?
Re:a little scared of the XBOX (Score:2)
Another overpriced system with overpriced games (Score:3, Flamebait)
The games are from $5 to $25 on Ebay.
Re:Another overpriced system with overpriced games (Score:5, Funny)
;-)
Re:Another overpriced system with overpriced games (Score:2, Funny)
Long live Dreamcast! (Score:3, Informative)
Re:Another overpriced system with overpriced games (Score:2)
Re:Another overpriced system with overpriced games (Score:2, Insightful)
To me no game system is an "investment". You're not going to make money on them. I personally won't pay $40 or $50 dollars for games, and I wouldn't have bought a DC when it first came out either.
The DC has good games, good graphics (as good as the PS2) and is a heck of a lot cheaper because it's a few years old.
To each his own, I'm just saying you can spend a lot less and get a lot more with a DC or even a PS1.
Re:Another overpriced system with overpriced games (Score:3, Funny)
My brother saw me playing Legend of Zelda on my DC one time, and he just shook his head.
Not in my area (Score:3, Informative)
Shall we slashdot the stores that have them, in meatspace? Post one here and start a rush!
Get the XBOX ! (Score:5, Funny)
It has much better features [bbspot.com]
Request. (Score:5, Insightful)
Please people - remember be kind to your local software/electronics store employees. This is likely to be a long week for quite a few of them with unaware management.
:^)
Ryan Fenton
not around here (Score:5, Interesting)
This seems to be the case pretty much everywhere, as I've been surfing Usenet and various message boards trying to find out where these alleged stores are. As far as I can tell, they don't exist -- not one person has posted credible information about a store selling GameCubes *anywhere*. Not one.
I have a feeling the date will get broken, but it hasn't been so far. I would love to be proven wrong -- if anybody knows of a store in the SF Bay Area which is selling GameCubes, speak up!
Even if you can't buy yet... (Score:2, Interesting)
Re:Even if you can't buy yet... (Score:2)
Still I think that Mario 64 stands as one of the best games for the Nintendo 64. Mario 64 was the first game in which I felt like I had complete control of the character's movements.
I guess I'm still a sucker for platform games. I liked Donkey Kong 64, Banjo-Kazooie, etc. The fact that the Nintendo 64 had a bunch of "kids' games" was no big deal to me. I think their fun whether or not you're a kid.
Nintendo has an uphill battle (Score:2, Insightful)
Coming Soon. (Score:2, Informative)
Re:Nintendo has an uphill battle (Score:2)
Re: (Score:2)
Re:Nintendo has an uphill battle (Score:2)
Nintendo isen't in the video game business for popularity, they are in it to make money. The 3 inch disks help with copy protection, and Nintendo wants you to use their system to by $50 Nintendo games, and not buy $12 DVD's from Sony/Universal/MGM etc.
Take a look at Nintendo's dicision to use a cartridge format for the N64: A lot of people don't realise, that although the N64 lost the popularity race to the PS1, they made vast quantities of money due to the relative lack of piracy, and the fact that the N64 sold a lot of 1st party Nintendo-produced games.
Nintendo doesen't view Microsoft and Sony as their real competition - their competition is Disney.
So yes, the 3" disk is bad from a consumer standpoint, but it makes all the sense in the world for Nintendo. If you reall want a GameCube/DVD player check out the Panasonic version: http://gear.ign.com/articles/306678p1.html [ign.com]
The Future of the XPlayGameBoxStationCubes (Score:2, Interesting)
Maybe this is more of an Ask Slashdot question...
Re:The Future of the XPlayGameBoxStationCubes (Score:2)
See what I'm getting at? Nothing beats a good 4 player game of [Bomberman/MarioCart/Etc/Etc..], and I've never seen that done on one PC. (LAN parties and cybercafes are the exception here, but still too uncommon.)
Also, consoles have more:
- side scrollers (still fun, I dont care what anyone says)
- fighting games (despite SF2 being on the biggest fighters ever, it never had a hope on the PC, even despite a low profile port back in the day)
- other types of games
PC gamers also forget that not all game designers think alike. This is why I think XBox will fail. MS has gotten so many PC'esque dev houses on board, and not realized that the market for those types of games is, by and large, already hooked up with a perfectly good gaming PC.
I, for one, have a kick ass gaming PC and RAQuake myself to sleep every night, but I'm tired of playing alone
It's so hard to choose .. (Score:3, Interesting)
- Even if the hardware is good :
- you don't know if the development will be good (remember the first PS2 games),
- you don't know if its presence on the market will be sufficient to have a good game offer
I'd rather prefer to wait some weeks after its diffusion to know if it's good enough to spend my money in (of course if everybody is doing like that it will never happenMaybe I'm paranoid or "geeky-minded" enough, but at least I'm really happy with my choices doing it this way.
Street Dating Explained From the Inside (Score:3, Interesting)
Besides, it's not like there're really going to be any left for walk-in sales anyway...
Re:Street Dating Explained From the Inside (Score:3, Interesting)
Re:Street Dating Explained From the Inside (Score:4, Informative)
There's actually a lot of really good information in the article.
Re:Street Dating Explained From the Inside (Score:3, Interesting)
I've had customers offer me bribes to get various things (like the Godfather DVD set) early.
Also, your point about having none left is entirely correct. We 'sold out' of GCN weeks ago, and 'sold out' of X-Box preorders months ago. The same thing happened with the PS2 last year, and DC before that... people never seem to learn that they need to preorder these things. The only way to really get an X-Box now is to camp out at a store that doesn't take preorders Wednesday night, or pay a fortune on EBay.
In reference to your other post [slashdot.org], our GM is buying us a few cases of Red Bull for Thursday. Encourage your GM to do the same!
I'll get you a test unit, Slashdot! (Score:2, Funny)
First-hand Testimony (Score:3, Insightful)
Dunno if this is out-of-date bullshit or up-to-the-minute rumor-quashing... doesn't mean I won't check the stores at my local mall when I get home.
I suppose I'll wait (Score:2)
Until then I'll have to (here it comes) console myself until then.
(grin)
PS2, X-Box, and Gamecube (oh my). (Score:5, Interesting)
Ok, now that I have that off my chest, I would like to declare the current state of affairs in the gaming world:
The lineup.
- PS2 has already won among those 16+ (adult gamers).
- Nintendo will always win with kids under 16 because it's their parents who buy it for them. Nintendo is going to trounce X-Box in X-mas sales.
- MS has a place, but it's a shame that for now it's going to be last. X-box reminds me of Nader, because you know he's not going to win, but he's going to take votes away from someone else. in this case, taking sales away from PS2. X-Box is the other console geared at 16+ crowds.
For the sake of brevity, I'm going to leave Gamecube out of the rest of this discussion, Nintendo knows their target audience and how to market to them, bravo for them, they aren't going out of business anytime soon. X-Box however has a LONG road to travel, uphill, in snow. The PS2 is already beginning to release 2nd generation titles and is slated to release additional hardware/mods to their console soon (I believe it was Q1 2002, if anyone knows the exact timing, let me know). X-Box has still yet to prove itself as a worthy contendor to any console.
Christmas shoppers and Terrorists.
Another blow to the X-Box is also their strong selling point, games geared towards adults. Well, a year ago, many parents might have turned a blind eye to video game violence that their kids ingested, but now we have evil terrorists and we have to protect the children. Chalk that round up to Gamecube and their family oriented games.
The conclusion.
Gamecube will take the sales lead this season, with *gasp* X-Box right behind them. Sales of games for PS2 will be astronomical though as many buyers are now asking for titles instead of units.
Re:PS2, X-Box, and Gamecube (oh my). (Score:2)
I'm not so sure.... (Score:2)
After calling some local places and a Nintendo rep, I'm not so sure of this rumor either. As near as anyone I can talk to, it appears as though this is a rumor *only*. Most stores I've talked to *do* have Luigi's Mansion in, but they aren't allowed to sell them until the 18th.
If this does turn out to be true, I'd like someone to post a copy of the receipt/image of the box somewhere for proof. As near as I can determine...not yet.
Of course, I could be wrong.
Slashdot Effect at Local Retailer? (Score:2)
First time I've ever heard of the Slashdot Effect on a brick and mortor store, that's for sure.
Nintendo nervous about XBox? (Score:5, Insightful)
Seems like Nintendo is now the nervous incumbent, trying to grab the bucks of people dying for a next-gen system and willing to buy the first one that comes out, and who will be unable to afford to buy a competitor's subsequently-released system.
~Philly
Re:Why dedicated games machines? (Score:3, Insightful)
The appeal is simple. It's a dedicated box that you don't have to worry about drivers or hardware conflicts with. True Plug and Play, just set it up and go. Load times are usually much less, and errors are not tolerated. So, when you get a console game, you expect it to work right the first time, no tweaks needed. Great for the non-technically inclined who doesn't understand how all the components in a computer work. Plus, if you have a PC already, you don't have to worry about a gamer monopolizing the computer when you have work to do.
Re:Why dedicated games machines? (Score:2)
That I run my vid games into the s-video input of my wintv pvr and set the tv tuner app to tune to the aux input of the device and play my console games through my computer monitor basically...
Sorry, but I still think nothing quite beats the originalRoad Rash on my 3D0. Primitive graphicis by today's standards, but oh my, what great game play and great music to go with it. I tried a later rev of Road Rash on N64 and DAMN it sucked... Better eye candy but it just wasn't right...
Re:Why dedicated games machines? (Score:2)
Re:Why dedicated games machines? (Score:5, Insightful)
That's not how I look at it at all. I program computers for a living, and I still prefer console games to PC games.
Reason #1: Controls
The main issue is the controller. PC gamepads are inferior to console controllers and very few people have them in the first place. So, PC games can all be played with the keyboard/mouse. A game like Mario 64 simply doesn't translate to the keyboard, so game manufacturers just don't make games like that for the PC -- most people wouldn't have a suitable controller.
Reason #2: Gameplay
This is a correllary to Reason #1. Console games have controllers more suited to action gaming, and therefore end up with more action games. If you like action games (as opposed to FPS games or RTS games, which are easier to control on the PC), you'll do better on a console. If you like FPSs or strategy games, stick to the PC.
Reason #3: Audience
Consoles are cheap and easy to use. PCs aren't. Because of that, there are at least ten times as many console gamers as PC gamers, and therefore console games tend to be higher budget and have higher production values. Only a few PC game companies, like Blizzard, have a large enough audience to justify multi-million-dollar budgets. Tons of console games have budgets that big.
Reason #4: Graphics
Console games look better, despite the fact that PCs are more powerful. This is due to the fact that developers know the exact capabilities of the console, and can tweak and optimize to their heart's content, while in PC gaming they have to run on everything from a PII-400 to a P4-2000, with every video card you can think of as well. You usually end up with better-looking console games as a result. Console games also tend to be smoother -- even high-end PCs stutter now and then, and anything running Windows is more infinitely more likely to crash than a console.
Reason #5: Experience
My PC is up in my office. My consoles are down in my living room, hooked up to my entertainment center. This is the case for everybody else I know, as well. Given the choice, I'd rather kick back on my couch and let the surround sound wash over me while watching the action on my TV than sit at my keyboard.
Reason #6: Party Gaming
The PC rules the online world, no question. However, many of us find multiplayer gaming a lot more fun when your friends are in the same room, because trash talking and beer passing are a lot easier. Having four people hooked up to a GameCube, all playing the same game, doesn't sound at all weird. The only PC equivalent is a LAN party, but those are a very niche gathering.
It's not just about tech savvyness, folks -- consoles have a lot of advantages over PCs.
Re:Why dedicated games machines? (Score:2)
Re:Why dedicated games machines? (Score:3, Funny)
Holy shit. If we all lived in the bourgeois luxury that you do, sure consoles would be better, and we'd buy a new system every freakin' year. However, even though computers are getting faster all the time, generally computers, and computer games last a lot longer than console games...so those that can afford to have a computer go with computer games instead of burning money for a whole new console system they'll throw away in a year.
Man, I just can't believe some techies out there. WTF do you do to have such disposable incomes? Or are you still burning through some foolish VCs wad?
Re:Why dedicated games machines? (Score:2)
Console games NEVER run at higher resolutions than 724X468 at 16 bit color.
The television cannot display anything higher than that resolution. So take that Old ATI Rage pro 128 and it now has a screaming performance at that tiny resolution... Many gamers set their PC to 1600X1200 for display size causing the video card to strain to display the 5X more information for no reason.
when you can keep people from changing settings that only impact performance for no real benifit you can really squeeze some amazing things out of the machine.
Re:Why dedicated games machines? (Score:2)
I agree with you on many of those counts, but the issue is still you or me.
I don't have driver problems all the time, and I don't get error messages when I install my games. I too, like to play games sometimes for only 5 or 10 minutes, so I play:
Quake 3 Arena [quake3arena.com]
CounterStrike [counter-strike.net]
Ghost Recon [ghostrecon.com]
And for the kids we like:
Nick Jr. [nickjr.com]
PBS [pbskids.org]
Now I can image when my son outgrows those sites, he might be ready for a console. No one has really made that point here- they all cite drivers issues, error messages, etc. But my point is that many people may be buying into marketing and thinking they somehow need a console.
Re:Why dedicated games machines? (Score:3, Insightful)
1. I run linux on all my computers. There aren't a lot of games availible for linux (although I do play a bit of the Loki Quake 3 port from time to time).
2. No hardware incompatibilies or driver problems. A console is a fixed hardware platform, so you never have problems endemic to PC systems
3. Games come out finished. No downloading a huge patch of bugfixes after a game is releaed. It just works, the first time.
4. I can play on my big TV. (well, with TV out on most video cards, this isn't as much of an issue anymore)
5. The games are different. I like Japanese created RPGS. None are avilible for PC (unless they're ports of console games). This is mainly a matter of taste - If I was into FPS games, I'd definitely choose a PC.
BBK
Re:Why dedicated games machines? (Score:3, Insightful)
Games on console don't always come out as finished as you may think. They are certainly playable, but there are sometimes games with bugfixes and revisions of games you are just not aware of.. of course they are not patchable, you need to purchase a new copy. If you look on rom/emulation pages you may notice that some games have 4-5 versions due to bug fixes or additional features.
TV big, XGA screen better. Televisions suck, they may be big.. but it is very difficult to stare at.
It isn't the computer's fault that there aren't more RPGs for them
Re:Why dedicated games machines? (Score:2)
Re:Why dedicated games machines? (Score:2)
After playing Quake on the internet, I am unable to play any split-screen game existing on a low resolution television. This isn't even getting into the fact that a FPS game on a console is completely impossible (no mice)
Re:Metriod & Luigi's Castle! (Score:3, Interesting)
Re:preemptive strike (Score:2, Insightful)
The X-Box comes out this Thursday November 15th. Even if the Gamecubes are in stores today that is only 2 days before the x-box. What kind of idiot makes their buying decision on which console comes out first? If that were the case they'd all be playing on PS2s. I think I'll stick with my PC games and let the console gamers battle it out.
Re:preemptive strike (Score:2)
Much of our consumer market is based on the "impulse buy." Products are priced and marketed in such a way to incourage this. Granted the price of the GameCube may bring it out of impulse buy range for some, but I've personally bought things more expensive than that in less than 2 days thought, even 2 hours...I may be an idiot, according to you, but who cares, sometimes you just have to get IT right now.
Re:Why Not a PC? (Score:2)
The bitter irony is, in 1983 the Wall Street Journal wrote a report on the kinds of predatory practices that TI was engaging in by charging exorbitant sums for the right to develop game ROMS for their 99/4A computer. These days, that's not only standard industry practice, with the way they undersell consoles the market would collapse totally without it!
Sony is headed in the right direction with PS2 Linux (which AFAIK contains an OpenGL driver for their high-speed graphics thingy).
Re:Why Not a PC? (Score:2)
But, I suspect it's only a matter of a year or two until you see real $300 "Wintendo" boxes based on the IBM AT architecture that hook up to your TV. That is, unless Microsoft plays some nasty OEM tricks.
Re:Why Not a PC? (Score:5, Insightful)
Also, game boxes are MUCH cheaper. I paid $300 for a PS/2. To get the same quality games on a PC, I'd have to buy a P3 something, an expensive video card, a large monitor, a joystick, etc.
And, even better, the new consoles are also DVD players, so with one box in your living room, you can play games, watch movies, and listen to music, and none of the boxes are more complicated than having a "power" and a "reset" button.
Win2k (Score:2)
Re:Win2k (Score:2)
Re:Win2k (Score:5, Informative)
10. COMPATIBILITY MODE: Service Pack 2 (SP2) includeS a compatibility mode that lets programs run as if they were on a Windows NT 4.0 SP5 or Windows 95 machine. To enable this interface, perform the following steps:
Start a Run box (Start, Run).
Enter the following command: "regsvr32 %systemroot%\apppatch\slayerui.dll"
Click OK.
Click OK to the confirmation.
Now if you right-click a shortcut and select Properties, you'll see a Compatibility tab that lets you select whether the program target should run under an NT 4.0 SP5 or Win95 compatibility layer.
I'm assuming it is similar to XP's emulation
Re:Yeah, but PC games are free.... (Score:2)
What's the difference?
Exactly... (Score:4, Interesting)
This is exactly the path we'll be adopting. We bought a Nintendo 64 which my wife is perfectly happy with (when she gets the time to play it anyway). I would have to talk her into buying a new console. But, why the hell would I buy one? The PC *is* a better gaming platform (expecially with my Athlon 1.2Ghz + GeForce 2 GTS rig + CABLE connection + ad nauseum). So that means I don't want a new console, my wife isn't ready for one, and our children are too young still to even care (if they ever do).
I love the look of Halo and other games coming out, but they're just not worth the $$$ of new hardware. Also, it seems wasteful to buy yet another console while we've still got a perfectly good and under-utilized one already. Combine that with a decent PC and no console for us.
Also - Is is just me, or are there just too many damn games coming out (PC and otherwise)???!!! I mean, I barely have time to finish the games I already have. I can ill afford the time spent on new ones. Maybe I should just crawl under a rock until I finish the ones I have. When I come out again, there should be a whole new lineup about 2 generations in quality further along.
Now, if Halo comes out in regular PC format, I may just jump at that. But that's the last one. Really..
I'm serious.
Really.
Re:Why Not a PC? (Score:2)
Sometimes, I just want to play an arcade like game; lots of randomness, but little time investiment.
The games typically made for consoles are along these lines, though certainly need not be limited to these. I've been OD'ing on Crazy Taxi 1/2 of late :-), because 1) it's fast to get into, 2) short time investment for amount of fun, and 3) sufficiently random and fixed to be enjoyable. Many of the sports games for consoles are like this (I understand that this is one reason why Tony Hawk's game is hot).
There are few, if any, comparable games on the PC. The closest that seems to come this direction are games like Bejeweled, but that's less dexterity than brain power. I'd love to see more games like this on the PC, but I believe the problem is that they don't sell well because of the apparent competition from the console market.
Re:Why Not a PC? (Score:2, Insightful)
A PC requires a larger initial investment, but most people already have one for Internet access. For $300, you can add in: a GeForce 2 MX, two force feedback game pads, a high-end steering wheel, and a good FF joystick. You'd probably have some money left over for games, too!
The downside is that you have to deal with drivers, incompatibilities, patches, etc. The upside is that you have access to online play, *mods*, and patches that redefine the game, thereby adding many hours of gameplay to a game you already paid for.
I also find that the hard drive allows for deeper, more intense gaming experiences. Career mode is standard in PC games. Between broadband access and hard drives, I think that consoles are just playing catch-up right now.
Also, let's not forget an important point. If you ever spent money on a Dreamcast, Jaguar, Saturn, or 3DO system, you'll know what I'm talking about. There's NO chance that the PC will bust. 18 months ago, who would have thought that Dreamcast would be dead right now? Who's to say that in 18 months from now, we won't be joking about the great Microsoft X-failure?!
For these reasons, the PC is the best gaming machine available.
Re:Why Not a PC? (Score:2)
Oh wait, I forgot that you could copy PC games. How silly of me not to realize that the cost in savings on the PC is due to the fact that its easy to steal games! (I do this myself, but I'm playing devils advocate here.) Throw in:
- comp management
- different hardware standards
- shorter upgrade cycles (although at the benifit of games that can drive the hardware adoption, not vice versa)
But really, its apples and oranges. If you like to drive, SUVs and MGs are both legitimate means of getting around
Console vs. PC is about as useless as arguing Pad of Paper VS Word
Re:Why Not a PC? (Score:4, Insightful)
Ah - the warm feeling looking forward to Mario Kart Cubed! Show me a PC game that comes CLOSE to the purity of Mario Kart and I'll sell my Nintendo shares - until that far distant day there'll be a nintendo cluttering up my living room floor!
Wrong on some points... (Score:4, Informative)
- Sony's official modem/ethernet accessory and 40 GB hard drive are both out in Japan.
- You can get a Zip Drive for PS2
http://www.ebgames.com/ebx/categories/products/pr
I think you answered your own question.... (Score:4, Insightful)
1. The game will never be available for the PC.
2. Virtually no PC game allows head-to-head play without everyone owning their own PC and then networking them together.
3. Even if all of the above were satisfied you can't crowd 6 people around a 17" monitor.
4. Even if you could, most people don't have couches and tables around their computer for spectators to watch them game.
The PC may have more titles but consoles have different titles. When are you going to see Gran Turismo 3 on a PC? How about Shen Mue? Crazy Taxi? Dead or Alive 3? Devil May Cry? Metal Gear Solid 2? Mario Party 3?
Most of those games don't have any comparable counterpart on the PC platform.
You buy a console because you want to play the kinds of games that come out for consoles. Just like I don't buy a console because I want to play a good RPG...those are usually only available on a PC.
Re:I think you answered your own question.... (Score:2)
Re:I think you answered your own question.... (Score:2)
Re:Why Not a PC? (Score:2)
On the other hand, in 16 years of owning various console systems (NES, SNES, PSX, DC, N64, GB, even a secondhand Atari 2600) I have never, ever seen a single game crash. Also, I have only once had to upgrade any console (the $20 video upgrade for the N64).
The only games on my PC are Subspace [subspacehq.com], Tachyon and X-Wing Alliance.
Oh, and Nethack of course. But Nethack hardly requires much in the way of CPU resources or graphics cards. :)
Re:Why Not a PC? (Score:2)
Kintanon
Re:Why Not a PC? (Score:2)
Re:Why Not a PC? (Score:3, Informative)
Games on the PC are easy to make - anyone with a graphics toolkit and a few thousand dollars can make one, and just because you have big names behind it (John Romero) doesn't mean it'll be any good (Daikatana).
Games on PC are also repetetive, for the most part. Once I'm bored of Quake III (which I never liked anyway), I can move on to Unreal Tournament, and then Wolfenstein 3D, and then..... But it's all the same! Sure, they're fun, but sometimes I want something different.
Games on Nintendo systems usually tend to be two things: well done, and fun. Maybe the graphics aren't killer (usually they're great if not awesome though), and maybe it's not eye candy, but at least it's not ONLY eye candy. Most of the other systems I've seen have awesome looking games that suck. The controls (game-side) are often totally pathetic, the games are repetetive, and they're just plain boring.
Nintendo is FUN. Mario Kart is FUN, Mario Brothers is FUN, Smash Brothers is FUN. And most of all, with a TV system, you can crowd people around and everyone can play/watch. You can have parties and people will play the GameCube, because it's a group activity. As another poster mentioned, you can't crowd 10 people around a 17" monitor, or a 21" for that matter.
Computers are a one-person thing. Two people is sometimes possible, but usually a stretch. Three is often nearly impossible. With a TV, this is no problem. Party entertainment, family entertainment, it all works.
And best of all, you won't have to buy $250 in new hardware every year and waste your time fixing driver installations just to keep the latest games playable.
That's how I see it, anyway.
--Dan
Re:Why Not a PC? (Score:2)
Games on the PC are easy to make - anyone with a graphics toolkit and a few thousand dollars can make one, and just because you have big names behind it (John Romero) doesn't mean it'll be any good (Daikatana).
The average budget for a PC game is well over a million dollars. Probably over two million. Games like Daikatana, games that disappoint horribly, cost *millions* to make. So you're wrong on this point.
Re:Why Not a PC? (Score:3, Insightful)
Speaking as a game programmer, I have a great sympathy for people who buy a PC for home use and want to play games on it. It's tough just to figure out which games will work on your machine, then you have to deal with patches, video driver updates, video bios updates, and so on. And even then you can end up with a game with serious graphic glitches. Tech support responds with "Do you have the latest video drivers?" but you already do. It turns out that there's only a problem with a certain video/sound/motherboard combo which your PC happens to have. And this is _typical_. Then six months later a game comes out that you have to upgrade your video card for, but when you do some of your old games stop working.
I don't know how people deal with this, I really don't.
Re:Why Not a PC? (Score:2)
Re:Why the bloody hell does the release day matter (Score:2)
Re:Why the bloody hell does the release day matter (Score:2)
Based on MS history, the X-Box will flop...
Re:Why the bloody hell does the release day matter (Score:2)
On the other hand, they are remarkable capable of throwing money at a bad solutions endlessly so that by about version 3, they have a successful (not necessarily a high-quality) product that gives them a monopoly.
Re:Why the bloody hell does the release day matter (Score:2, Insightful)
Also, you have the 'sold out of Xbox, but still have cubes left' syndrome, where people may go looking for an X-box, only to be told 'we don't have any left, but we have a few gamecubes', its unlikely to happen, since IIRC Xbox has a slightly larger initial unit allocation, but again, it might happen.
Also, its no big deal for nintendo to do this really, its not like they need to ship out the cubes on a different schedule, they're just telling retailers to ignore the release date when they receive them and sell them as soon as they want.
And last, but not least, it generates a little extra press attention, much like when Sega started selling the saturn 3 months early back in '95.
Re:Why the bloody hell does the release day matter (Score:2)
"we have 50 computers that just came into our recieving dock and they have to sit here for a week?!?"
Re:Why the bloody hell does the release day matter (Score:2)
We all saw how well THAT worked!
Re:Why the bloody hell does the release day matter (Score:3, Informative)
The Gamecube is almost half the price, has Mario, Pokemon, Zelda, and all the other standard kid's games. It's also brightly coloured. Believe it or not, parents have mentioned to me how "cute" the thing looks. I work in electronics at Walmart, so I know a teeny tiny bit about what parents are really looking for.
The X-box is almost double the price of the Gamecube and has absolutely no kid's games.Apparently, it also looks "ugly".
If you were a parent looking for a big christmas gift, which one would you get for your kids? Later on, maybe other factors will come into play, but the first round in this war will be won by parents looking to placate their kids. And if the Gamecube crushes the Xbox early on, which one do you think developers will flock to?
Re:Why the bloody hell does the release day matter (Score:3, Insightful)
To them, XBox might look "cool" rather than "ugly", and the games are certainly more oriented their way. Have you seen the recent ads [xbox.com] for Dead or Alive 3?
Re:Nintendo's games are horrible (Score:2)
they are just plain fun...
Re:Nintendo's games are horrible (Score:2, Informative)
And yes, I am a grown adult, and yes I did play Mario 64 all the way through, and I did love it.
Re:Nintendo's games are fun (Score:2, Insightful)
But there are 3rd party games. You do know that Resident Evil is a game cube exclusive now?
Nintendo's games are aimed at kids because kids play games for a different reason than teenagers (or adults as they like to be called in marketing; I don't know how many adults really find being a zombie hunting vampire in a dark game with cheesy blood splatters all that appealing, but the 12-20year old
"adults" sure love it). Kids want a fun game and Nintendo games, if you can get passed the cartoon kiddie graphics are generally fundementally fun. Mario Golf and Mario Tennis may have artwork that appeals to pre teens instead of teens, but they are damn fun.
Teenagers seem to have to show they are more mature than younger kids and gooble up games that feature undead mutant aliens instead of Mario just because of the theme, even if the game is actually pretty bad. Now there are lots of good games that feature violence like MGS, I'm not saying they are all bad. I'm saying teenagers are much more forgiving about the game itself if it has a mature theme.
Pokemon is one of the best RPGs of all time. Its a shame that most adults miss out on it because they're worried they'd sound silly telling their friends at work they stayed up all night playing Pokemon. They'd certainly have their work cut out for them to explain that its actually a good game, not just a cute mascot.
As a teenager I too rejected Nintendo for Sega and then for the PS1. But now, looking back, Nintendo had some great games that I wish I had played. I'll be getting a Game Cube this era for sure because I don't want to miss out on Nintendo's *fun* games, even if they aren't *cool*. Does this mean I'm now actually an adult?
Re:Nintendo's games are horrible (Score:2, Interesting)
Nintendo has consistently shown that they know how to make great games. Their first party games always have the best gameplay dynamics and replay value. Resident Evil is a great example of a horrible "game" with great graphics and shock value. When you watch it, it looks cool. When you play it, it feels like you are playing Dragon's Lair from a past decade.
Get over the bright colors and cute characters and actually play one of the Mario games, or Waverace, or any other Nintendo 1st party game. You will never play any other game with such tight control and attention to design.
Re:Nintendo's games are horrible (Score:2, Interesting)
Maybe your prefer violent games because you want to look cool and grownup. You're right that a lot of nintendo games look childish, and they are. It actually makes them playable by people at all ages. It's all about gameplay, and some violent games like those you mentioned aren't always very fun to play. Still, teenagers like you play them because they're adults' games and it's cool to play them. I know a lot of adults who play nintendo-games, myself being one of them.
To answer your question: there are also some non-kiddie games comming out for the GC, Metroid being one of them. Now, if Square made some cool RPGs for gamecube, maybe even I would buy one :)
Re:Nintendo's games are horrible (Score:2, Interesting)
Re:Nintendo's games are horrible (Score:2)
Re:Nintendo's games are horrible (Score:5, Insightful)
Please explain to us how violence makes a game "adult" or mature. Seriously, I truly want to know. I suppose that if you're with the MPAA or ESRB, then violence makes a work of entertainment mature, but otherwise I don't get it. To me, the "adult gamer" brand of bloodthirstiness is a mark of the kind of "maturity" that begins and ends at age 14.
-jacob
Nintendo != Kids only (Score:3, Insightful)
A have always thought the concept of graphic violence as an "adult" theme way laughable. That seems more like a concept teenage boys would like. If you really are mature, do you *actually* play video games rated "M for mature"?
I (as an adult) enjoy the flavor of Nintendo games as inoffensive escapism. Mario and Zelda are safe enough that me, my mom, and my kids can play together. Software shouldn't have to contain copious amounts of blood and nudity to escape the "just a kids game" label.
Re:Nintendo's games are horrible (Score:3, Insightful)
Well duh. That's Nintendo's market, and it always has been. More specifically, Nintendo's market is everyone *except* for teenagers going through the "I don't want none of that kiddie stuff; I want dark and edgy with lots of gore" phase. It is always amusing to hear kids who spent years playing Nintendo games suddely start berating them when they turn 14. Then when they hit 25 or so they realize "Hey, those games really *were* pretty fun after all."
Re:We have to do something !!! (Score:2)
Re:Gamecube Vs. Xbox.. (Score:3, Interesting)
For example, the CPU in the Playstation2 is 300mhz and the graphics chip ~150mhz. The internal bus (inside the two processors) is 4096bits. The problem is that the overall PS2 bus is only 128bits, so you have a bottleneck which restricts performance. Dispite this, creative programming has shown that the PS2 is still very powerful and quite capable of delivering high-quality graphcs with only 4megs of video ram.
The Xbox CPU (which is a tweaked Pentium3 733) is faster than its 128bit counterpart (namely the GameCube's 128bit 485Mhz Gekko CPU) due to one factor: BRUTE FORCE.
One cpu is Risc and the other Cisc. While the P3's Cisc archetecture isn't nearly as efficient as the Gekko's Risc, it's been so heavily optimized over the last 20 years that it still performs quite well.
Also keep in mind that the Xbox has a 233mhz GeForce graphics chip.. while the GameCube has a 162mhz ATI "Flipper" chip (which is similar to the ATI Radeon). Benchmarks and software have proven that the GeForce is superior is most every way to the Radeon.
Thus one could surmise that the Xbox is indeed more powerful than the GameCube. However, the same could be said that both are more powerful than the PS2, yet PS2 games continue to get more and more impressive as the programmers push the hardware.
My feeling is this... we're going to see the performance limitations of the Xbox and GameCube much sooner in their lifespans than the PS2. Yes, the GC and Xbox will show their superiority (over PS2) in a year or so.. but I feel that you aren't going to see the big improvements from first, to second, to third generation software on GC and Xbox that has been witnessed on PS2.
In the end, however, all the benchmarks and numbers don't mean jack if the games suck.
Don't judge each console soely on numbers.. buy the one that has the games you like most.
Re:Gamecube Vs. Xbox.. (Score:2, Interesting)
Gamecube's CPU also has single-cycle execution of all functions, meaning that every cycle, one instruction is being finished. The Pentium 3, on the other hand, does not have guaranteed cycle-execution, and typically can have 12 or more cycles.
It's like people touting off horsepower for a cars performance. Well, a Semi truck has more horsepower than my friends RX-7, but I'd wager that the RX-7 can beat a stock tractor-trailer truck in a drag race.
Now, someone else said that the Art-X GPU in the Gamecube is similar to the ATI Raedon. BZT! It was designed by Art-X, which was later purchased by ATI. It has zero, nada, nothing in common, since Art-X had no knowledge of the internals of the Raedon. I've used Art-X's PC chipset before, it's not great IMHO, but it did have more features than GeForce *and* Raedon.
(and can someone please sue nVidia for false advertising that they created the concept of a GPU, as the Atari Jaguar had a GPU a full 3 years before the nVidia company was even formed!)