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Bleem's Gravestone Online 153
An Anonymous Coward writes: "I just went over to Blue's and saw that Bleem is dead. What happened? Have the lawyers finally gotten to them?" Maybe they just got tired.
Sentient plasmoids are a gas.
Bleemcast (Score:1)
Not viable? (Score:5, Insightful)
Working at Electronics Boutique, I can tell you that at least on Friday, we were still selling Bleem! products.
However, looking at how few Dreamcast systems we're selling (we have two new ones left, and the rest are preowned), and how few new PS games are coming out, it really doesn't make sense. The only way to make money for them now would be to find a way for something like XBox to play PS2, PS, Gamecube, and Dreamcast games. But that would invoke serious ire.
Bleem! was a great idea, and made great products, but perhaps the strategy just reached the end of its lifecycle. I wish the guys the best in whatever new ventures they pursue.
That'll be the day (Score:3, Informative)
Re:That'll be the day (Score:1)
Re:That'll be the day (Score:1)
Connectix got paid off though. (Score:2, Insightful)
open-source (Score:4, Insightful)
It was 100% ASM... (Score:2, Insightful)
(Sure, there *are* OSS projects that use ASM, but...)
Re:open-source their web page so it works in Moz (Score:2, Flamebait)
Re:open-source their web page so it works in Moz (Score:1)
Re:open-source their web page so it works in Moz (Score:1)
It's just so embarrassing for a company to lack the knowledge to make a web page which can be accessed with any browser.
BTW: Why was the article marked as flamebait??
Re:open-source their web page so it works in Moz (Score:2)
...Probably because I pissed off one of the stormtroopers I mean moderators. It's the SECOND posting I've had moderated down since I changed my
Oh well. The bigger Slashdot gets, the more it goes down the tubes. I've been here since almost the very beginning too...
Re:open-source their web page so it works in Moz (Score:1)
Re:open-source (Score:1)
DL still available. (Score:2)
It may be the last chance!
I can understand why... (Score:2, Insightful)
However, other emulators came up. VGStation took Bleem!'s place on the top of the line quickly as it was more compatable. Then Sony sued...
Bleem! stopped updating, and virtually abandoned the PC emulation market for something new- a commercial PSX emulator for the Dreamcast. It was a bright future, if it weren't for two things- one, only one game would work on it, and two, the DC was dying.
The PS2 would never need a PSX emulator.
The GC and X-Box were far away at that point. Bleem! had no choice but to slowly fade away. I guess they finally gave up.
There are better PSX emulators now (ePSXe is considered by me to be the best)... but it is still sad to see someone in the Emulation community go away.
Farewell Bleem!.
Actually 3 DC products... (Score:2)
Bleem! made three emulation packages for the Dreamcast. EB still has 'em (unlees an emergency recall was issued), and people still buy them. The emulator for Metal Gear Solid has to be the best one out there, and I know a LOT of people have come in to get both since MGS 2 was released.
Not quite what I meant... (Score:1)
Re:Not quite what I meant... (Score:1)
Could be wrong, though.
Re:Actually 3 DC products... (Score:1)
Maybe if it ever WORKED... (Score:5, Insightful)
Out of all the games I tried, very very few of them actually worked toally okay. I wasn't expecting perfection, but most times the graphics glitches were so significant that I didn't really consider the game playable. When I say "graphics glitches", I'm talking about texture corruption, 99% of the time. I had bought Bleem specifically to get higher visual quality out of these games (bilinear filtering, higher res, etc) so I wasn't as tolerant of graphics glitches as I otherwise might have been.
Also, Bleem! for Dreamcast was just executed very poorly. For those who don't know, they originally planned to sell three or four "Bleempacks" that would each run 30-40 PSX games. I guess the idea was to get a limited number the games working *perfectly* on each disc, as well as to charge the customer numerous times. Alas, even that was unacheivable, and they had to create versions of Bleem! that ran only ONE GAME- they released Bleem! Metal Gear and Bleem! Gran Turismo.
Sorry, but it was WAY too expensive. I'm not paying $20 or whatever for a graphical upgrade for a single 3-year old game... especially considering that they don't look THAT much better than the originals and even the enhanced versions were far surpassed by other Dreamcast games.
Interestingly, Connectix's VGS emulator worked almost flawlessly with all the PSX games I tried, although it didn't run on NT/2K, and didn't support 3D hardware so the games weren't graphically enhanced at all. This is the emulator that Sony bought and then yanked from the market.
Re:Maybe if it ever WORKED... (Score:1)
Re:Maybe if it ever WORKED... (Score:1)
I'm not a big console fan and my interest in Bleem! was to be able to play with one game I liked without buying a playstation. Bleem! worked perfectly well for that and I've never regretted making the purchase. SONY should thank Bleem!, since they got money for at least one PSX game they would have never gotten otherwise.
Re:Maybe if it ever WORKED... (Score:3, Informative)
Bleem! 'leaked' a demo to the public. Wow! It could play all the popular releases! I'd buy the real version!. Bleem! claimed this demo was unauthorized and ordered everybody to yank it. All the big sites (Zophar's) complied while all the smaller sites hung on to it.
But when Bleem! was released, it *really* sucked. Many of its much-touted features (ability to play in a higher resolution, better graphics, better sound) were offset by the fact that many games had huge graphical errors, big slowdowns, and some wouldn't even play at all. Randy (the coder of bleem) blamed these problems on drivers and no, it wasn't the fault of Bleem. Never mind that if one had the latest up-to-the-minute reference drivers, Bleem still sucked ass. Bleem! promised frequent updates right on the box, but the last 'frequent' update was in:
November 1999.
Sounds pretty frequent. I mean, heaven forbid you should update the emulator to work with the latest games. When I pay for an emulator, I expect quality work, not the half-finished crudshow that Bleem! was. Bleem! was largely dead by the time ePSXe came out - ePSXe did all that bleem! could, and it didn't require that you have a CDKey and you could *get this* save states, unlike Bleem. And ePSXe was updated fairly frequently and had a better compatibility list than Bleem had.
So, good riddance. When you release an emulator to the public, it had damn well better be good, and it had better be updated frequently.
On an odd note, updating from 1.4 to 1.5a actually slowed down FMV playing. Bleem never bothered to rectify this.
Re:Maybe if it ever WORKED... (Score:1)
Bleem! was reverse engineered without access to any of the actual PSX hardware, hence their ability to win against SONY in court.
However, you forgot to mention Bleem!'s other big problem... Playing games too fast.
As I said before... I hope Bleem! sells the IP they developed to Microsoft. Would be justice for what SONY did to them.
Re:Maybe if it ever WORKED... (Score:1)
Sad (Score:1)
Re:Sad (Score:1)
(Bold emphasis mine)
You do realize we're talking about Bleem! here, right?
Java? (Score:1, Offtopic)
Re:JavaSCRIPT? (Score:2, Informative)
Re:JavaSCRIPT? (Score:1)
Re:JavaSCRIPT? (Score:1)
Re:JavaSCRIPT? (Score:1)
That's what Bleem is(was) all about.
Re:Java? (repost with correct URL) (Score:2, Informative)
Argh... the SlashCode still doesn't recognize URL-encoded text fields submitted by Mozilla, which is why I'm reposting this.
Re:Java? (repost with correct URL) (Score:1)
OK. But why is Sonic blubbering? Shouldn't he be at the Dreamcast gravesite? Shouldn't that be Crash Bandicoot [playstation.com]?
very sad, so very sad... (Score:5, Funny)
But this, this my fellow emulaton fans, is a sombre occasion that even the most stoic and hard-bitten game journalist/aficionado would find a tear marching its slick trail down the side of his jaded, tightly-clenched jawline.
"But Steve," you say "Bleem was a hunk of ass, I mean, it capped out at resolutions of only 800x600. Teh Playstation was w33k d00d. My Pentium 4 2 gig 0wnz! J00 are a pussy for crying like a little, broken-hearted girl over a stupid emulator."
To which I reply emphaically "Shut your bleemhole, ass. Remember when Raine was buried in its cardboard casket? Not a dry eye in the goddamned house, you little prick."
But you, you're always quick to berate and tear me down and hate, and hate you do... "Raine is still around, f00l. J00're a dumbfuck."
Yeah, that's right. Raine was ressurrected via some strange, arcane voodoo ritual, slain again, raised from the eternal depths once again, then burned by superstitious and cowardly townsfolk, then thrown into a river.
And that, baby, is why I weep. Not because Bleem died, not because Sony (god bless the 4 pin iLink...) is a horrid, evil corporate demon, but because I've drank about twenty whisky sours tonight, and are somehow still ambulatory AND lucid.
Yes, we journalists lead a tough life, but its one that we've chosen, baby...
Re:very sad, so very sad... (Score:1, Insightful)
Everyone else is bitching because the webpage that Bleem! put up doesn't work in IE. The rest of the "Information Wants to be Free (since I don't want to pay)" leeches are bitching about how Bleem was imperfect and/or how the Open Sores emulators are better.
As we can see, if it were up to them, all of us programmers would be made into their slaves, from the large corporations to even small companies like Bleem! I assure you, if it were an open source project that was on the same caliber Bleem! was that was abandoned today, Slashdot would be done up in black and the Linux dorks would be sobbing and blowing the snot out of their zit covered noses all day.
Every day that I read this site, I can't help but think that Microsoft might actually have a point.
Quite an achievement (Score:4, Funny)
Re:Quite an achievement (Score:1)
Re:Quite an achievement (Score:1)
On the other hand, Netscape > 6, and especially Mozilla, do not suck. They are even more compliant to standards than this piece of shit called IE.
BTW: Why was that comment not marked as flamebait?
Re:Quite an achievement (Score:1)
Blank Page (Score:5, Informative)
Re:Blank Page (Score:2, Informative)
sold to sony (Score:3, Insightful)
sony pressed legal people on them and then smozed them and gave lots of money to help them on the agreement that they would not sell to silly consumers but help out developers
what would you do sell a product or take sony's money ?
regards
john jones
How do they protect their feet? (Score:2, Funny)
didnt they just sell their sole to sony ?
If they sold their sole to Sony, how do they protect their feet?
Even then, how much would Sony pay for the bottom of some smelly, worn out shoes?
I've got this funny feeling you meant something else...
Re:How do they protect their feet? (Score:1)
He was talking about their fish.
Re:How do they protect their feet? (Score:1)
no, no, no.
sell a man a fish, you profit for a day. Sell him your fishing pole, you starve.
How are customers supposed to get their upgrades? (Score:1)
Try NGEmu.com... (Score:2, Funny)
PCSX (Score:4, Informative)
Sony killed them (unfairly) (Score:4, Insightful)
Re:Sony killed them (unfairly) (Score:1)
F*****Company has blurb on this (Score:1)
FuckedCompany Bleem posts [fuckedcompany.com]
Bleemcasted (Score:3, Insightful)
Bleem provided no anti-piracy protection (again, unlike Connectix VGS). They argued that the actual Playstation hardware was nominally difficult to hack. That if people wanted to pirate games, they were going to do it regardless of the protection they could offer. This is true, of course: try typing 'modchip' in your favorite search engine and you'll come up with nearly as many hits as 'porn'.
I find it a little strange how Bleem did an about face in this regard when they shipped their Playstation emulator for Dreamcast. They have released Bleemcast packs that work with Gran Turismo 2 ($6), Metal Gear Solid ($10), and Tekken 3 ($9). None of these will work with a copied playstation disc. Moreover, their protection is good enough that the krackers that release a pirated version of almost every Dreamcast game have been unable to krack these Bleem discs. I think it likely they would have sold more of these if they had allowed for copied games to play. They certainly would have had a larger market, not to mention the time they would have saved in not creating an iron-clad protection for the discs.
I agree with others who have said that this is a logical time for bleem to make an exit. Playstation's hardware was old when they first began, allowing them to emulate a very popular product with then-current hardware. I'd like to see them come out with something that allows x-box games to play on a PC, but i'm not holding my breath.
Re:Bleemcasted (Score:1)
I've seen a release of Bleem! GT2. No word on whether it works; I bought the real thing. Too bad it sucks. Now I have a PS2 and GT3 and I never even think about playing GT2 on my DC.
Re:Bleemcasted (Score:2)
That's probably why they had so much difficulty emulating things correctly. If I understand correctly (and I'm no PSX programmer) as more advanced games started coming out for PSX, they were using something close to pure assembly. Looking at the leap between first- and last-generation PSX games, it seems feasible.
But anyway, such a high-level emulation approach might have had its disadvantages trying to emulate close-to-the-metal code, a place where a hardware emulator might shine?
Re:Bleemcasted (Score:1)
Anyway, my feelings on emulators are that they are fun, but in the end, it's not worth the time to make them. Where are the DOS emulators so that I can play any game in win2k? MS has one, but it only works most of the time.
Only the truely hardcore are willing to put up with the problems inherent in emulators. And even then, they only do it because it's free to copy games. If you didn't grow up with games like SMB, Final Fantasy, River City Ransom, then you are NOT willing to pay 30-50 bucks for them.
Will work with copied PSX titles (Score:1)
Why did they screw the Bleemcast? (Score:1)
Re:Why did they screw the Bleemcast? (Score:1)
I suspect the switch from multi-game discs to single game discs was the result of two things: 1: Bleem missing their deadline (no big surprise there.) 2: Bleem in desparate need of cash.
Bleemcast was like a year late, and during that time, there were no new versions of Bleem PC, even though the 1.5 versions all had major problems with the one game that was promised to work - Final Fantasy 8, not to mention the countless other games that just plain didn't work. I took this as Bleem's way of saying "Thanks for your support, now bugger off." to their PC customers.
In the meantime Sega announced the demise of the Dreamcast. This certainly didn't help Bleemcast any... So my guess is Bleem just took the few games they'd gotten working, and released single discs for each of them.
So, bye-bye Bleem, bye-bye Bleemcast. You once told me to bugger off. Don't expect me to shed a tear for you.
Shot themselves in the foot? (Score:5, Interesting)
However I don't think they made the most of their martyr situation with regard to the Dreamcast Bleem port they had. Firstly, I think the whole idea of selling it as 'Bleempaks' rather than a warts-and-all 'complete' emulator was flawed; if you don't know, they decided that they wanted to sell the emulator on several separate CDs costing a few dollars, each of which would pay 20-odd Playstation games that were guaranteed to work perfectly. Their line was that customers would know exactly what they were getting and wouldn't be disappointed when a game they hadn't tested didn't work. What it looked like was a short-sighted attempt to boost sales by potentially splitting somebody's PSX library across all these Bleempaks, and making them pay more for it. I sent them an email [soup-kitchen.net] to this effect at the end of last year, and had no response.
But I've since been convinced otherwise; from what I've heard, despite the fact that it was impressive at what it did, PC Bleem was never particularly reliable or compatible, even with the latest update which they stated would be the last. And this might explain why Sega weren't more supportive at the time when the Dreamcast was in its death-throes; sure a Playstation compatibility CD would give the console a shot in the arm, and if Bleem could successfully take on Sony's lawyers, surely Sega could, and then some? It seems likely that the same quality control problems which the PC Bleem! owners have witnessed would explain why they've only been able to release two single-game compatibility products for the Dreamcast so far, let alone a complete emulator or even a single 20-game Bleempak that they had planned.
Obviously this is total speculation, as nobody ever saw any other games working under Bleem!cast. Even if it were true, I wouldn't blame the single Bleem programmer for not being able to get the whole product done & tested, start-to-finish, while simultaneously fending off Sony's lawyers, working (apparently) from home and still trying to have a life. I'd even heard it was written in 100% assembler which makes the job even more fearsome.
Ah well, I guess that means the PS2 stays on my Christmas wishlist
Bleem! homepage without the javascript (Score:2)
For some shameless karmawhoring, I made a mirror [pandora.be] of the Bleem! homepage [bleem.com] without all the javascript, so it is visible with any browser.
Don't expect too much from it!
Damn them for going out of business. (Score:1)
Again, the big guys screw the little guys (Score:1)
They made a lot of PR screw ups which left a fair few gamers bitter at them (just read some of the comments on the Blues News site). First they left Bleem! PC in a buggy state to move to Bleem for Dreamcast (Bleemcast). Then, having said they'd do Bleemcast packs supporting 100 games each, they ended up doing packs supporting just one game each. But then who can blame them, getting *perfect* emulation along with drastically improving the visuals of the games takes a while even for a single game, especially as every Bleemcast plays every copy (US, EUR, JAP) of that game on any region's Dreamcast, and I'd rather perfect emulation of some games than poor emulation of many. As is they've emulated the only three PS1 games I liked (MGS, Tekken 3 and GT2) and did a great job of it too, so I've no reason to complain about them.
Being over ambitious and getting screwed by Sony lawyers... I'm amazed they survived this far, poor guys. Ah well, thanks to them amongst the last few great Dreamcast games are, strangely, PlayStation ones. That's not a bad legacy to leave behind.
- icemind
Bleem! killed Bleem! (Score:2)
Bleem! was bitten by their own product being, well, lame.
Re:Bleem! killed Bleem! (Score:1)
Re:Bleem! killed Bleem! (Score:1)
For existing orders (Score:3, Informative)
[12:59:03] *** Topic is 'bleem! and bleemcast dead. Existing orders will go out'
[12:59:03] *** Set by Cerlyn on Sun Nov 18 00:50:55
The channel is on EFNet, btw.
Hilarious Email from Bleem Sales today.. (Score:2, Funny)
Better late than never.... and I mean NEVER...
This company....er.... message... will self destruct in 5 seconds...
david
Funny as hell.
actually... (Score:1)
I never personally tried the bleemcast! (for dreamcast), but considering there are so many games that are so cheap for the Dreamcast now it simply wouldn't even be worth it to pay for just one PS game on the DC. On top of that, the system required putting in the bleem! cd, starting the DC, then taking it out and putting in the PS disc, all quite a big hassle.
Re:actually... (Score:1)
Who'd be so pathetic as to go through the problem pirating something that *doesn't work*?
I paid for the thing with the hopes that the team would continue to make improvements to it. This was the case until they announced Bleemcast...
Fortunatly I'd bought a real PSX by that time.
So when a company dies, can we legally distribute (Score:2)
Any place I can get a copy?
Re:So when a company dies, can we legally distribu (Score:2)
but you can go to www.ebworld.com and buy bleemcast for grand turismo 2, metal gear solid, and tekken 3. All for under 10$s each.
I just put in my order for mgs and tekken3.
keep in mind you need a dedicated VMU (dreamcast save card) for bleemcast.
Re:So when a company dies, can we legally distribu (Score:1)
Too bad most of the games I was interested don't work (never did) with Bleem PC.
Re:So when a company dies, can we legally distribu (Score:1)
It was a joke. (Score:2)
It was meant as a joke to rub it in that they sucked.
Re:So when a company dies, can we legally distribu (Score:1)
Hopes... (Score:1)
LD
Letter From Sony (Score:2)
You die now.
Death To Competition
Death To American Dream
Abusing Corporate Power Is Great!
Oh, and I was going to buy their product too. (Score:1)
any day now
yah
right
errr. . . .
Oh wait, PS1s are selling for less then copies of Bleem! DOH!
Why bleem was not 100% compatible (Score:2)
Bleem themselves made a good explanation of why they were not 100% compatible. You can find it here [207.71.8.31]. Instead of emulating the Playstation(tm) hardware exactly, they opted to use native x86 code to mimic known Playstation functions they could decipher.
In order to support all Playstation(tm) functions and be 100% compatible, you must know everything the Playstation can do. Keep in mind there are at least four Playstation models, each with their own quirks. Bleem either (1) would have to reproduce Sony(tm)'s hardware and software exactly (very difficult and legally risky) or (2) mimic everything they figured out with completely new code. They did the latter, which in theory has better results over the long run but caused problems in the short term.
A few vendors likely used their own libraries instead of Sony's, making their life difficult. Just using basic statistics, one can see it is easier for bleem to support one game under these conditions than 400 or even 40.
It sad to see bleem go. Besides the fact they were actually challenging the rights of a large firm to deny others the rights to make a compatible product, their court case would have been a modern confirmation of our rights to reverse-engineer. Without such a case, the DMCA and SSSCA may reduce engineering education to textbook theory and looking at encrypted singals with equipment that cannot decode them.
Re:Why bleem was not 100% compatible (Score:3, Informative)
Also, Bleem had a big problem in that the programmer wrote the WHOLE THING in 100% assembly. Ok, maybe that was cool in the Amiga days (that's what he used to program) but now it's just a bad idea. Windows API calls aren't any faster in ASM than in C++ and are a whole lot harder to work with. Had Bleem been rewritten as a C++ program with a few time critical things (like processor emulation) written is assembly it would have lost, at most, 5% or so speed and been a lot easier to maintain.
I know some people that got Bleem and were pissed because updates came out infrequently and really didn't fix all that many problem. The problem was that being written in all assembly made it a huge bitch to change and maintain. Had the bulk been C++ (or whatever HLL) I think it would have been much easier to maintain and update.
Last I saw, ePSXe seemed to be more compatible and ahve less glitches than Bleem. I find it unsupprising that Bleem died given that.
Hey, give it a break (Score:1)
I took it home and played Gran Turismo straight away (and pretty darn nicely) on my clunky old AMD 500. Whoo-ee! :) Plus, when I tripped over to the website, it didn't seem that out-of-date.
I, for one, give bleem! a most hearty salute. They battled in many lawsuits against a huge company and came out tops each time; they did grand at a VERY tough job on emulating the process involved inside a PSX, and not specifically the output. The options were plentiful and the majority of things worked very well. Not at all a bad way to spend some US$ in my opinion.
If you think you can do better, then why aren't you?
Bleemdirect.com is gone too... (Score:1)
Bad Business (Score:1)
At first I was loyal to Bleem!. I sent every game registration card to Sony with the word Bleem! written across it in highlighter. I even went so far as to E-mail the corporate bastards. Nevertheless, Bleem! would not stand by their product and responded to complaints and criticism with a cold shoulder. In that respect they were even worse than Sony.
On top of that they chose to emulate on the Dreamcast and charge $9.99 per game. That was a huge stab in the back for their PC audience. They locked themselves into a niche market and the rest of us just left. The Dreamcast is dead or dying, and so is Bleem!.
They got what they deserve.
All your Bleem! are belong to us! (Score:1)
What you say?
Someone set up us the bleem.
We get signal.
How are you gentlemen?
You have no chance to survive, make your DL.
You are on your way to lawsuit.
It is you.
Take off every copy protect for great justice...
dreamcast (Score:1)
Re:I wouldnt Be suprised (Score:1)
Bleem is legal even under the DMCA, as it would fall under interoperability (IANAL)
Re:I wouldnt Be suprised (Score:1)
Re:Why would sony even care? (Score:2)
Re:Why would sony even care? (Score:1)
Re:Why would sony even care? (Score:1)
Consider it from the point of view of a parent who's buying a system for their kid, even.
Also consider that the PS1 was by far the most popular system for years... tapping that existing user base is definitely not "minor" from a sales perspective, especially since it pulled in a lot of people at launch who would otherwise have waited for decent PS2 games to show up, or might have gone with another system by the time that happened.