Return to Castle Wolfenstein Ships 334
Screaming Lunatic writes "Woohoo, Return to Castle Wolfenstein has finally shipped. Check this story out at Yahoo. You should be able to buy it at the regular gaming shops. I highly recommend buying it rather than hacking it, as noted in Graeme Devines .plan file." CD: I am seriously flashing back to the Apple II game with a similar name, hope this doesn't suck like daikatana.
Wolf3d =^) (Score:1)
Well, I've been playing the demo for two weeks and IT ABSOFRIKKENLUTELY ROCKS.
Re:Wolf3d =^) (Score:2, Interesting)
The guy at Software Etc was still unpacking the boxes.
I'll confess, I never bought a single PC game in my life. And after playing the tests, I was already sold. (I remember playing Wolf3D, becoming unbelievably sick not more than 10 minutes.)
I had a shoddy G400 Marvel (for games? yeah right.) I went out and bought an MX400 card just for Wolf. (But I wish I had some kind of GF3... 'cause the game is simply stunning.)
So the game itself. The single player and multi-player are literally two different games. If you've played the test, and though mp_beach was huge... yeah right. I think that's the smallest map in the game.
I'm finishing up mission 2 for the single player mode. I don't know what to compare it against since I haven't played the likes of Half-Life or any other story based FPS.
I think it's too awesome though.
Sorry for being vague... but those who have played other FPS and RtCW... could you enlighten me if this 1 player story mode is ground breaking?
Seems like it to me. (Oh, I have played GoldenEye and Perfect Dark on console... but I can't compare it... since the control on the computer is so much easier.)
Re:Wolf3d =^) (Score:1)
I don't envy the developers (Score:4, Interesting)
It's also hard, because the FPS genre is not new anymore. Can RTCW be a better game than Deus Ex or Counterstike? Maybe. But whatever it is it will be hard for it to be revolutionary.
That said, I'm sure I'll buy it as soon as it hits the shops. Just as soon as I finish Civ 3 that is!
*r
On the other hand... (Score:1, Flamebait)
Re:On the other hand... (Score:1)
Just don't tell my girlfriend: she thinks I'm working.
Wolfenstein 3D was NOT the original! (Score:4, Informative)
Uhm, hold on a sec, perhaps it was before your day but Wolfenstein 3D was NOT the original! The original was "Castle Wolfenstein" for the Apple (not Macintosh here, we're talking Apple II IIc kind of Apple).
Check the link [classicgaming.com] from the front page to see what the real Castle Wolfenstein looked like.
Man, I loved that game... :)
Re:Wolfenstein 3D was NOT the original! (Score:2)
Does anybody have the manual for the Apple game? I'd be curious if it lists the names of the people involved -- I think I knew a couple of them back in the day.
Re:I don't envy the developers (Score:3)
Little old Ladies (Score:3, Interesting)
This would be at least one of several classic scenes for a movie someday. The grandma teaching kids how to play doom. or is the local champion, or something. classic
Re:I don't envy the developers (Score:3, Interesting)
Are you sure? From the trailer [wolfensteinx.com] and the multiplayer preview [wolfensteinx.com] it looks awesome - check the realistic explosion on the building, the physics of the soldiers flying in with parachutes, and, or course, the flamethrower, which I think I'll probably remeber as much as the first time I heard `meinleiven' (or whatever) come out of the shiny new SoundBlaster 2.0
It will also be one of the first single player focused 3D shooters to be released on the Linux platform for ages (depending on whether or not Heavy Metal FAKK 2 makes its way to the shelves quicker or not). Rune and Heretic were third person, and Q3 and UT were multiplayer focused. This has me salivating for a good single player FPS - they're a lot more atmospheric than multi or third person games.
And of course, the obligatory reminder that you all should buy it from Tux Games [tuxgames.com] (for all you Yanks), Everything Linux [everythinglinux.com.au] or wherever else will ship with the Linux binaries to show your support for your OS of choice
Re:I don't envy the developers (Score:2)
Are you sure? From the trailer [wolfensteinx.com] and the multiplayer preview [wolfensteinx.com] it looks awesome - check the realistic explosion on the building, the physics of the soldiers flying in with parachutes, and, or course, the flamethrower
All of which are completely irrelevant. They're just eye candy, and while they may look great, it's the gameplay that will determine whether it's better than the original or not. If you look at some of the greatest games of all time (e.g., Tetris, Angband, Doom, Hybris, Galaga) they may not have realistic explosions, or accurate physics models, but what all of them have, in buckets, is amazing gameplay. Compare Quake and Doom. Quake had far, far better eye candy, but Doom was the better and more playable game.
Re:I don't envy the developers (Score:2)
Mostly more hectic action. Because Quake was the first of the poly-based FPS games, the hardware at the time wasn't capable of putting enough enemies on screen at any one time. Whereas Doom made your heart race as hordes of enemies all rushed towards you at once, Quake was a much slower paced game. It was many, many years before another game came along that rivalled Doom in terms of sheer "they're all out to get me" panic. That game was Serious Sam, and it blows every other FPS out of the water, IMHO.
And FWIW, I preferred Doom to Quake for multiplayer games, too. The only drawback was the 4 player limitation. Other games managed to get the multiplayer aspect right a lot sooner. UT was a great multiplayer game, for example.
Re:I don't envy the developers (Score:2)
Shogo was released by Hyperion, BTW
Re:I don't envy the developers (Score:5, Funny)
Q3:TA was a few new runes, some new models, and some new maps. Nothing amazing either. A day or so picking over planetquake for 3rd-party levels will get you the same quality. Ca-ching.
Christ, Romero, still bitter?
Re:I don't envy the developers (Score:2)
I merely think that charging for an add-on pack of mediocre quality is a blatant milking of the cash cow.
Re:I don't envy the developers (Score:2)
I wouldn't mind (much) a perfect copy protection that kept me from distributing copies of a game yet didn't get in the way. A smart-card you have to let the computer read when you install the game, or something similarly strong but unobtrusive. It'd be nice if it allowed backup copies to function properly as well.
What I mind is having to fish through my CDs every time I want to play a different game. I hate how Diablo 2's copy protection didn't work in my CD drive and Blizzard's response was that I should buy a new drive.
I hate how Q3's CD-Key authorization server went down for a while and instead of sticking a computer up that just authorized everything they didn't let anyone play. Instead of risking a few warez copies being able to play for a few hours, they said how terribly sorry they were, but they had no choice...
It's that kind of crap that makes me crack games when I buy them. I'm not going to let them dictate how I use my computer. Diablo 2 worked well when played off the HD (though it did take a big hunk of space.) My Q3A server (gone now) worked through the authorization problems by being cracked on ignoring the master servers anyways. It let everyone one, regardless.
Re:I don't envy the developers (Score:2)
The forger has incentive to cut into actual sales, which (IMHO) casual piracy does not.
People talk about how Q3 and Halflife Counterstrike both encouraged people to purchase the game because of the CD keys... Bull. Everyone I know who was serious about Quake 1 and Quake 2 had purchased a copy. Ditto with Q3. The ones who only played it casually at LANs didn't.
What most people do is try a new game at a LAN party or by downloading it, then buy it if they like it. That's why nobody I know bought Shogo, or Blood 2, or Heist. Even though all sounded interesting. But I know some who saw (and got to install and play) Deus Ex, Evil Islands, and recently AvP2 and went out and bought them, even though from what they'd seen in reviews they weren't planning on it.
Multiplayer tests.... (Score:2)
Holy Shit! (Score:1)
Wolfie 3d (Score:1)
Re:Wolfie 3d (Score:1, Funny)
In the good old days we never had anything like those newfangled things like controllers or keyboards or screens!
The CPU was actually just a tree trunk with bits of string attached! The screen refreshed at 2 frames a minute because we had to wait for someone to rake the sand pit dry and redraw it with a twig!
And real gamers, my goodness they were real! They didn't sit down to play dang-nabbit, they hung upside down from the ceiling with their eyes closed and they always chewed gravel to help them concentrate!
You young people, you're too spoiled and you dont appreciate how hard it used to be *mumble* *mumble* *froth at mouth* *collapse*
mini review... minimal requirements...overall feel (Score:4, Interesting)
Of course if you're planning on joining a 40 people server you might want a bigger cpu than a Celeron 366mhz
As for the graphics, it's about like Q3A (same engine) but there are a lot of visible changes, one that you will notice right away is the details on the characters, and also all the motion, probably John will step in and talk about some of the aspects of the design, it looks like motion capture applied to the characters. The graphics aren't a big step up like from quake 1 to quake 3, but the overall mood and gameplay is really good. When I first played the demo, I thought that game would really suck because of the respawn time and the choice of weapons, but when you get to know it and get a well-balanced team that knows how to play, the level, and use special habilities like medic, or engineers defusing,etc.. it's really starting to get addictive. So to anyone who didn't like the test, do like I did, play it a bit more, and if you like the quake style and the RTS style, wolf is a good balance of both.
The single player is good, when I read the interviews, I was expecting a "max payne"-like story line in between each level, it's not as good, but the mood is really there and the levels are really nice. Like I said, it's not a Revolution, but it's an evolution. It's worth to buy if you're into that kind of games.
Hope this is useful to anyone out there
Re:mini review... minimal requirements...overall f (Score:2)
Although, the characters are supposed to be much more detailed in the full version, especially in single-player mode--I'm assuming that they may leave character models less complex for multiplayer mode for better performance, although I can't confirm this yet.
But overall, it looks like it'll perform pretty well. And there's always the details settings to adjust for slower systems. I know one game that'll really spank all current systems will be Doom 3. :P
Patch (Score:1, Flamebait)
Remember folks
So it isn't worth rushing out to buy and install it. Before you're half way through, the first patch will be released and your savegames will be rendered useless.
Wait for the inevitable 1.1
Re:Patch (Score:4, Funny)
Damn, I love FPS.
Return to Wolfenstein (Score:1)
linux (Score:1)
Re:linux (Score:3, Insightful)
Already on usenet (Score:1)
Sigh...wonder if the final release will lock up my machine like the tests
Available at EB (Score:1)
Interview with kevin Cloud @ homeland.com (Score:4, Informative)
Happy Reading.
Re:Interview with kevin Cloud @ homeland.com (Score:2, Interesting)
Kevin Cloud pays hommage to Activision.
IMO, Activision has kicked ass since the Atari days; Atlantis and Subterranea (damn addictive game) up to and including MechWarrior (any version). (even that jungle/Indiana Jones type game...what was it? I forget)
Correct me if I am incorrect, but don't they work close with Interplay? I saw a mention of Descent and damn that brings back memories.
Descent was revolutionary, period.
Game play was fast and furious, the robot/monster AI was (and still is) fscking phenominal.
Don't take this wrong, but all DooM's monsters did was attack, attack, attack....Descent 1, and especially, D2...the would bait, stalk, gang up, retreat and hunt your ass down.
That was totally *mind blowing*! And the first one had in the FAQ, a section called DooM Recovery 101 because it was true 3d before/during the time of Quake's introduction.
(set me straight on a timeline, it is fuzzy after all these years)
Uhhh...ahem...sorry about that "rabid fan'ish" sounding diatribe...
What I am trying to nail down to a fine point is:
All of these games are/were revolutionay, in their own right.
Wolf was there "first" FPS wise, DooM made it "immersive" and Quake made it "inpressive" in several areas. But the one common thread was the "enemies" were not that bright.
What I am saying is if Activision had a hand in it, like I think they did with Descent, RTCW is almost going to be a guranteed winner.
Just my thoughts, opinions, experience and observations.
Cheers,
GISboy
Flame throwers, right on. (Score:1)
Kingpin is easy to describe: Imagine Q2, heavily modified to be more visual than Q3, more violent and "realistic" than any game I can think of off the top of my head.
RTCW looks about the same as Kingpin, in some respects, but takes it one step further.
Can I hear a "Mein Leibin!" (I think that is how it's spelled).
Is it too late to recommend this for the "Geek Gifts" catagory...I want it!
Re:Flame throwers, right on. (Score:5, Informative)
Re:Flame throwers, right on. (Score:2)
I thought there wern't THAT many of us left. I had the game at some point and loved it.. played mplayer with it ALL the time. Then I got used to Quakemultiplayer and gave up blood for a while. Got the itch for it last year and couldnt find where I had placed it so I went and bought another copy.
Blood didnt have a true 3d engine like quake did but for single player Blood was SSOO much better. If you listen carefully you can still hear the wise cracking caleb and the cheesy showtunes. . .
BTW: in blood it was a "hairspray can" and a match.. not a true "flame thrower" but operated in the same way. Still good.
Re:Flame throwers, right on. (Score:1, Interesting)
What about... RISE OF THE TRIADS!?!?!!!?
As far as I know, there were more different ways to incinerate your enimies than any other FPS out there
Hehe.. does anybody remember the bounce pads? 'Hand of god'? ''shrooms mode'?!?!?!?!
click here for a review [mobygames.com]
At the time, was there anything even remotely as funny?
Re:Flame throwers, right on. (Score:2)
ATi Launch Demos (Score:1)
Linux version? (Score:1)
Re:Linux version? (Score:1)
Re:Linux version? (Score:5, Informative)
The linux version of the mp-test 2 came out the day after the windows version.
Here is a section of Todd Hollenshead's
So there ya go.
I have been looking, but I see no final linux version yet. But it's been just 1 day. I just hope that Timothee isn't on vacation or something, because the tin box is sitting right here just waiting to get installed... (Timo: hint hint)
-geekd
Return to Castle Wolfenstein & Graeme Devine (Score:4, Informative)
Regarding the CD key banning, there's something I'd like to point out: what happens if you buy a copy of RtCW and the CD key that you get has already been blacklisted? Say someone uses a keygen. Keygens come up with apparently valid keys which can be used to install software/etc. However, the same CD key could very well also be sitting in a box on a store shelf somewhere. This happened to a friend of mine with Diablo II (although they do not blacklist keys; he just couldn't log on because of it), and Blizzard killed the other guy's account (seems justified . .
On a side note, I'm surprised at the note that Graeme Devine had something to do with this. Last I heard of him was in the interview at the end of the 11th Hour strategy guide. Good luck Mr. Devine, wherever you are.
Re:Return to Castle Wolfenstein & Graeme Devin (Score:2, Informative)
Re: keygens & Graeme Devine (Score:2)
Nobody every managed to make a key generator for half-life that would work online either.
A good review (Score:2, Informative)
http://www.newsgeek.net/article.php?sid=964&mode=
If the Multiplayer is as cool as this guy thinks it is I could be digging myself out of my two year deep Counter-Strike rut.
I didn't do the multiplayer test. Does anyone else have any input on how cool/lame it is?
First hand experience. (Score:1)
Nostalgia Factor (Score:1)
With the newest set of games showing up, with T&L and 100's of voices and polygons coming out the wazoo, does anyone but me still fire up Descent or ROTT just to get some serious thrills and log absolutely mindless, continuous fragging time...?
Are there any
I don't need my Descent missions to be more complex, I just want them to have 21st century graphics!
First of the Genre: Ultima Underworld (Score:4, Informative)
The first real first-person-shooter game (sort of), would rightly be Ultima Underworld: The Stygian Abyss. I think it would be the game that started the FPS revolution, except that Wolfenstein 3D and later, DOOM, brought the revolution into full gear.
Re:First of the Genre: Ultima Underworld (Score:2)
Kicked butt running on my Tandy 1000HX with 640KB, and the three voice setup did a good job of emulating Adlib, so I had sound too!
I still have the (mostly worn out) 720KB floppy, and I've got the 1000HX w/ CGA monitor...
That's why my first post said: "best of the first"... not "very first", but I agree with you as far as the timing of games go, UUTSA might have been up there were it not for the likes of W3D and DOOM...
Re:First of the Genre: Ultima Underworld (Score:2)
Well, from what I remember, the boys at Id Software saw Ultima Underworld and that was what inspired them to create their ground-breaking game (can't remember where I heard this story though). They did Origin one better with W3D of course, giving pure action as opposed to the somewhat more complex role-playing that was always (well, almost always anyway [uo.com]) the hallmark of the Ultima games, so perhaps it's not quite so right to consider UUTSA as an FPS game, even though it arguably it inspired that genre.
Re:First of the Genre: Ultima Underworld (Score:2)
Re:First of the Genre: Ultima Underworld (Score:2)
It may have been in black & white but it was a 3D FPS for sure, I'm sure it must have inspired someone out there
Re:First of the Genre: Ultima Underworld (Score:2)
Wolfenstein 3D was not the First... (Score:4, Informative)
The first was Castle Wolfenstein [jollyrogers.com], a great old game originally for the Apple computer (as in II, II+, IIc kind of thing, not Mac).
For those looking to re-live the past, a copy is available here [fileplanet.com].
Re:Wolfenstein 3D was not the First... (Score:2)
Castle Wolfenstein had some interesting aspects. Use of a software voice synthesizer was pretty cool, if a bit rough. Wolfenstein II added some additional stealth aspects (sneak up on a guard and knife him, find a secluded spot to reset that damn briefcase charge, etc). Both cool games. Of course - I always had a hard time seeing those two classics as linked with Wolfenstein 3D in any other way but name.
AND for the Commodore 64 (C=64) too!
Re:Wolfenstein 3D was not the First... (Score:2, Funny)
It was digitized, actually... didn't sound all that great coming out of the one-bit Apple II speaker, but it was cool back then :)
Anyone know what it actually said? I didn't know German back then, and I still don't. I always assumed it was something like "Stop! Come here!" (sounded something like "Halt! Kommen sie!" but apparently that's not proper German :)
Re:Wolfenstein 3D was not the First... (Score:2)
I seem to remember something like that when you were spotted. The one that I remember well was "kaput" when you were captured and the game was over.
There's some nice screen shots and audio saples at this [wolf3d.co.uk] site. Although, they mention the C=64 and Atari 800 but neglect to mention any Apple machines of the era (heck - I didn't remember an Atari version).
Them damn talking Nazis in Muse's Castle Wolfenst (Score:3, Funny)
I don't recall if they added more sayings in the sequel Beyond Castle Wolfenstein...
Castle Wolfenstein
written by Silas Warner
Muse Software
Damn Talking Nazis (Score:2)
"Kamarade" ("I surrender")
Disclaimer: I don't know German, but I remember the soldiers in Wolfenstein would say this when you stick them up.
Remember the AI of Wolfenstein? If you keep your pistol hidden and then pull it out when you are right next to a soldier or even an SS, the enemy would raise his hands and let you search him.
After which you shot him. Or used the knife in BCW.
Bye the way, Castle Wolfenstein for the Apple ][ was the FIRST computer game I ever bought. And it was still one of the most playable. Except for Three Mile Island. Now that game was a bitch.
On CD keys, etc. (Score:4, Interesting)
I can't be the only one here who uses cracks of my favourite games (that I've already bought) just to avoid having to swap CDs all the time. In fact I have a laptop without CD drive and this is the only way I can run games on it.
The CD-key is similarly annoying. I can see the point if they are going to check for online gaming, but why do they insist on needing it for single player games? (I rarely game online at all) Even for online gaming, they can only block 2 people trying to connect to the same gameserver with the same key - they could do this just by storing a serial number that the game uses on each CD, avoiding the silly mistake-prone key typing.
I can't understand why they keep using these methods of "copy protection", when they obviously don't work and the games sell huge amounts (the good ones anyway).
(BTW, I'm sure the game is great, I can't wait to relive the glory days of SS impersonating and grenade throwing I used to have in school.)
Re:On CD keys, etc. (Score:2, Interesting)
Re:On CD keys, etc. (Score:3, Informative)
You should still be able to play single player w/o the CD.
Re:On CD keys, etc. (Score:2, Informative)
they could do this just by storing a serial number that the game uses on each CD, avoiding the silly mistake-prone key typing.
Dude, CDs are mass produced. That means they have to all be the same. That's why the keycode is always on a little sticker stuck onto the box.
Re:On CD keys, etc. (Score:2, Informative)
Re:On CD keys, etc. (Score:4, Interesting)
Once the game is installed, it shouldn't bother you. It's a single, one-time key entry, and any mistakes you make typing it in will be picked up immediately. It also seems lot easier to have a CD-key than it is to produce serial numbers for CDs. I could be wrong, but I thought they were all exact copies. Otherwise CDDB would be ineffective, wouldn't it?
It is also a very effective form of copy protection. Normally, I wouldn't have a problem letting friends copy my game. But, now, if they want a copy, they need a key. They could either randomly generate one with a keygen (and risk screwing someone else over) or use mine, in which case we wouldn't be able to play together, or even on different servers at the same time. The readme says that the keys are checked with a master server.
And that's what makes it such great copy protection. You don't need the CD once the game is installed, and you can copy it easily enough. But you won't risk losing functionality!
Allow me to post a portion of the readme:
Some Common Sense About Your CD Key: It's important to remember
that your CD Key is unique. No other copy of the game will have
that key code. You need to treat that code as something valuable -
protecting it from loss or theft. Without it, you cannot
reinstall the game, or play on-line. You may not be able to
replace the key without some difficulty and expense. Think carefully
about allowing someone to borrow your CD Key. The Return to Castle
Wolfenstein Multiplayer Master Server will not allow duplicate
keys on-line at the same time. Don't be fooled by claims about CD
Key generators. Not only do they not work, but many "create"
additional CD Keys by stealing and transmitting the keys of gamers
who try to make new keys.
[pirate voice] I'm sooooooo scaaaaarred!
Re:On CD keys, etc. (Score:2)
That is because it is not "copy protection". Nothing stops you from copying the game data, or running it in any manner you want.
The CD-key system is simply account system, where you pay for an account on Id's server network. It would be possible to get around it - simply by cracking the server code to ignore checking the CD-key, but apparently most people who run servers on the Internet feel compelled to enforce Id's accounts for some reason (which is pretty dumb unless Id is giving them some of the money really). It would be interesting to see if Id would go after people running cracked servers (planning to stand with the MPAA, John?)
Once you realize it is an account system, you have to view the security from that perspective (as Divine notes regarding attacks that steal keys from peoples machines). I don't know the exact protocol, but I would worry that it is not secure against game servers sniffing for peoples keys, or any of the more subtle attacks that almost always work against corporate designed protocols. I would be pretty pissed off if a key I payed for was stolen through shabby design by Id, only to be accused of trying to forge my way into the network...
CDKey (Score:3, Funny)
From the link about CDkeys:
So, I don't have a CDKey and download a CDKey generator to get one, and it is actually a virus attack to steal my good cdkey? Does this seem like a stupid statement to anybody else, or if it is true, don't the CDKey authors seem stupid? Who would write CDKey generators to steal CDKeys, when most of the people who try to use them want them because they don't want a CDKey? Am I missing something?
Linux gamers (Score:5, Insightful)
If you care about the future of Linux gaming, please, please wait and buy it from Tux Games. If you buy it from your local Best Buy or whatever, if just looks like another Windows sale, but if you buy from Tux Games they will see that it was sold from a Linux games retailer.
Re:Linux gamers (Score:2)
I do like a bit of choice of who (and how much) I pay.
Can I expect to see it on the shelf at Software Etc., or will it be strictly a special-order item?
-
Re:Linux gamers (Score:2)
My comments (Score:5, Insightful)
Things that are good:
Bad Stuff:
Now, for the comparison: Halflife versus Return To Castle Wolfenstein. What if RTCW came out the same day as Half-Life? I would be VERY impressed with the image quality in RTCW over Half Life and the high res textures would be amazing. However, I would still choose Half Life as a better single player game, because the variety of monsters is what made that game so amazing. RTCW seems to have some surprises in store for me, but nothing too exciting yet.
As of the first four missions (each containing four levels) of the game, I would rate this game 7/10. It's a good FPS, but it borrows more ideas from the genre than it gives back to it.
Re:My comments (Score:2)
Subtitles!? (Score:2)
The only reason that argument even begins to make sense when the Anime nuts use it is because they dub OVER the original voices with no-name voice actors. Here, the English was the original.
This is really a lot more realistic. BJ (the main character) can speak German, so this is what it would feel like to be him, hearing the guards talk and understanding them.
Killing Tip (Score:3, Informative)
From my experiences with the multiplayer test, I observed you inflict more damage whenever your target has his back to you. Even if you aren't taking care to be quiet, if you run up behind someone with a knife you can cut them down in one or two shots from full health. Compare that to half a dozen or so required if you strike them from the front. My most often used multiplayer tricks, therefore, are to (1) hide around a corner and wait for enemies to run past you, exposing their back, and (2) never flee with your back to the enemy.
Re:Killing Tip (Score:2)
It was taken out in one of the Quake tests, but put back in due to popular demand. This makes it a bug turned feature.
Subtitles (Score:2)
Heck, the original [sial.org] had subtitles in it.
And the original was in German, too-- "Aus Pass!" and a gun usually learned one which button to hit...
Castle Wolfenstein - first impression (Score:2, Interesting)
Well I just got the game and let me say I am impressed. The graphics in the game are phenomenal - similar to the multiplayer test but with a lot more details. There are cobwebs on archways, skeletons bones littering the floors, and characters even blink when giving a speech talking. The nice thing is that game has little details that didn't have to be added, but were. The so far plot is interesting and easy to get into.
Gameplay is balanced and fun. It feels like a cross between Halflife and the Wolfenstein levels from Doom. I just started and have already observed a few interesting features.
I fought my way into a room with a wooden floor. Some of the floorboards were missing and you could see under you. Unfortunately, the nazis could also see up. They let loose and opened fire as wooden chips started flying. When they shot the right place, part of the floorboards just shattered! It seems like a small touch, but it was very impressive to look at. In my opinion its the small things that can help make the videogame.
So far, from my first impression the game gets an A+. A more detailed review will be given in about a week when I have played the game further.
Activation key (Score:3, Insightful)
Re:Activation key (Score:2)
Microsoft hashes your entire system and it is production software (Office, Windows) that quits working completely if you do not re-register in time.
The comparison is like comparing your cell phone dying to your artificial heart.
ATI driver support? (Score:5, Funny)
--jeff
Does anyone have a full count of all the missions? (Score:2)
So far so good, the only downside is that I got shafted by Electronics Boutique on the price, but when you're individual demand is high, and price is inelastic, well, you're willing to pay $59.99.
At any rate, at least the game runs without the need for a no-CD crack. All this business of CD keys seems rediculous to me. Companies are trying to protect themselves from rampant piracy. How many times do you install the game that typing a CD key is so incredibly painful? I mean, you did buy the game right?
On a more personal note, I'm enjoying RTCW so far. The view bob is making me a bit sick (which is unusual) but that usually means I'm really into the game. It also means I lose track of time and play until 2 AM when I have work the next day. But the animation is very nice, and the graphics are visually appealing (although not "revolutionary"). But best of all I get to kill hordes of evil Nazis. It really doesn't get better than that, and it never gets old either.
I'm looking forward to Medal Of Honor as well.
And for any Gray Matter employees reading this: Great work! I hope to see some new multiplayer map packs soon!
Micro-walkthrough - secrets for first level (Score:3, Informative)
More soon.
FIn
Graeme Devine, Phoenix from the Ashes of Trilobyte (Score:2, Interesting)
What I wish to know is what ever happened to Rob Landeros? Last thing I can find on him is quite depressing [justadventure.com]. [justadventure.com]
Here's to expecting more good things from Graeme,
-Rob
Graeme saves us from evil pirates (Score:5, Funny)
Obviously, Graeme thinks the people who read his
Picture me sitting here with my brand spanking new downloaded copy of RTCW. I run a keygen.
Oh no! That evil virus attack just sent my valid Wolf key to some insideous pirate! Except it didn't.
PIRATES USING KEYGENS DON'T HAVE VALID KEYS.
He used this same stupid assed scare tactic when Q3A came out. It was stupid then, and stupid now. But at least he added the evil terrifying file corrupting ability bit.
I'm tempted to just download the game and play through the singleplayer game for the heck of it.
Joystick support hard to come by nowadays. (Score:2, Interesting)
Surely, the VAST majority of gamers use the k/m combo. But I contend that it is a small matter to add (or continue) joystick support. I have always used a joystick in gaming (did the Atari 2600 have a k/m? No. It had a joystick). Notwithstanding the inherent ergonomic nightmare that using a k/m presents, the joystick I use (pantherXL) is superb--a trackball on the left for looking and aiming, and a joystick on the right for movement. 14 additional keys around the stick and trackball can be bound to what normal k/mers would use. I never even have to reach for the keyboard.
I guess I'm in the dwindling minority of gamers who still use the joystick. If id won't support us, I see a dark future ahead for joystick users.
Nazi killin! :-) (Score:2, Interesting)
Now, one night I downloaded that Wolfenstien demo, you know the one. It's been all over Gamespy. Well... I've been killin' Nazis for 2 hours every night on the same map! Did I mention on the same map?!?!!!
War is HELL. Let's go! Shnell shnell!!! Watch out for turkey dinners.
But does it use hexadecimal? (Score:3, Funny)
Re:Let me get this straight... (Score:1)
You people disgust me!
We all try very hard. Thanks for noticing.
And thanks for the chuckle.
Steve M
Re:It's been out since yesterday but... (Score:3, Interesting)
Re:It's been out since yesterday but... (Score:1)
I get alot of hardware off of ebay but...never tried software! Good deal!
Re:It's been out since yesterday but... (Score:1, Offtopic)
Re:It's been out since yesterday but... (Score:2)
Re:It's been out since yesterday but... (Score:2, Informative)
If you're patient, wait until this weekend's ads in Best Buy and CompUSA. They usually knock the price to around $30-$35, and my local TX stores always still have them in stock. Your mileage may vary. Or if you're really impatient, buy it now and bring the receipt back later within a few days.
Re:It's been out since yesterday but... (Score:2)
And that's the way it should be. (Score:5, Insightful)
You see, I'm glad that there appears to be one primary platform for computer games. I don't cae that it's Windows. It could just as well be Linux or Mac or whatever for all I care. But I do care that most new computer games are developed for one given OS.
You see, unlike the console world I don't have to have 3 or 4 different expensive bulky boxes in order to be able to play all the cool new releases. I just have to have one expensive bulky box. And I don't have to boot to 3 or 4 different OSes either--I just run Windows when I want to play a game.
Now, sure, I wish all games came out for every OS. Who wouldn't want to be able to just use whatever he likes, be it a Windows or Linux PC, or a Mac running either OS X or OS 9, and run any game he wants? But that will simply never, ever, ever happen, because there is no money in eating into your thin profit margins to make ports to every OS and architecture in existence. Instead, most developers pick the most popular OS--the one with the most users, that is--and code for that.
The result is a unity in the PC gaming world that will probably never come to the console world. I'd like to be able to just buy one next-gen console, and play all the console games on it. I wish I could buy either a PS2 or Gamecube or even an Xbox and use it to play Luigi's Mansion, Munch's Oddysee, Soul Reaver 2, DOA3, and all the other cool console games that are coming out. But I just can't and that's that.
Comparing it to the PC gaming scene, I'm glad I wouldn't similarly have to have Linux, Windows, and a Mac just to play most of the cool new games. Instead, just having a good PC running Windows means I can run almost every cool new PC game I could want. Rare is the really cool game that's Mac or Linux only. Almost all come out for Windows, and almost always first.
Would it be nice if the primary PC gaming platform were Free Software? Of course. But it isn't and I'm fine with that as long as I don't have to boot between many OSes or worse yet keep several different boxes to play different games. Windows 98SE can play almost every game ever written for the PC from the DOS days of the early 80s to the present, and of that I'm glad because I can and do play many of them, old and new. I'm glad that, as outdated and technologically weak Win9x is, it has kept almost-perfect game compatibility. It's like if Nintendo offered a machine which played all games from every console and region from the NES on through the Gamecube. AS a man who likes his games, I think it's perfect for what it is in that respect.
Now of course soon games will start to be targeted for a newer platform. I wish it were Linux or something else free and Free, but it will be WinXP and again I am fine with that as long as it maintains the sort of unity of platform we enjoy in the PC gaming world. Again, we are lucky that it isn't how it is in the console world, where there are several major platforms with exclusive games, which completely change every few years and with the exception of the PS2 completely break all chance for backwards compatability.
Complain all you want, but we have it easy. I'd never complain about having a near-universal gaming platform with nearly universal backwards compatibility. Neither Nintendo nor Sony are any better than Microsoft either when it comes to corporate behavior, so I count myself lucky and look at the good in this PC gaming platform.
Re:And that's the way it should be. (Score:2)
Of course, in order to get a decent gaming experience from your PC, you're probably going to have to spend about as much on it as you would on those 3 or 4 consoles combined. A GeForce3 Ti200 alone costs about as much as if not more than a PS2.
That said, I do largely agree with you. As much as I dislike Microsoft and Win9x (and NT for that matter; not used 2k, ME or XP), it is nice to be able to walk into a shop and barely even have to worry about system requirements, let alone exact matching of OS and hardware.
Cheers,
Tim
Re:You didn't buy a game for a long time ... (Score:2)
I guess I'm probably just spoilt because I have a fairly standard 700MHz P3 + TNT2Ultra + Win98SE; as always, for more unusual configurations, YMMV
Anyway, I have only ever had one game that required a particular type of processor - Unreal, which apparently needed the MMX extensions of a real Pentium, and refused to run under my Cyrix. Beyond that, assuming your hardware isn't archaic, you really shouldn't have any problems beyond poor frame rates. Of course, for some of us, poor frame rates are the reason we occasionally spend more on computer hardware in a single go than we do on clothes in a year
Cheers,
Tim
Re:Try DOD, folks... (Score:2, Informative)
The only blatant rip off that I can see is the delayed spawn or "reinforcements". Like DOD, the RTCW multiplayer is a war simulation, with objectives and classes, which are not unique to either DOD or RTCW.
DOD is for comps that can't handle the Q3A engine or people who don't want to shell out $50.
Re:System (Score:2)
Thing is, the game is pretty boring so far. Run, shoot, get more ammo, shoot more, run, hide die die die die die shoot. save. it's *not* Deus Ex or System Shock - it reminds me, for some reason, of Hexen.
I liked Hexen, but, you know, it's just Hexen.