Behind the scenes: Metal Gear Solid 2 129
Kevin Lomax writes "GameSpot has posted another one of its
Final Hours stories, this time detailing the
development story
behind Metal Gear Solid 2 for the PlayStation 2.
They did one on
Black &
White earlier this year and this one looks just as good with lots of interesting quotes
from the developers in Japan about how they built the game."
Software Development (Score:3, Funny)
"You see this callus on my finger?" Kojima asks. "Well, that's from me using so many highlighters to go through all the bugs. I use up at least two highlighter pens a day."
Now that's thorough software development.
1Alpha7
Re:Software Development (Score:4, Funny)
I bet he spends a lot of time cleaning his monitor too!
Re:Software Development (Score:1)
Not as much as the guys responsible for this work [ign.com].
Re:Software Development (Score:1)
Don't forget the toys! (Score:1)
Re:Don't forget the toys! (Score:2)
Re:Don't forget the toys! (Score:1)
Adult [dictionary.com] (definition)
I am 24 years old. I have attained legal age. I buy silly little toys, and silly big toys, and also silly medium sized toys. This includes a number of action figures, some of which are made by McFarlane toys.
Another interview with Hideo Kojima (Score:1)
The Big Secret (Score:1)
When you first sit down to play Metal Gear Solid 2, you assume the role of Snake for the opening sequence. But soon the tables turn--Snake disappears and you take control of Raiden. It's a twist that even the most die-hard Metal Gear fans surely won't be expecting.
Oh, right. Except its all over the Internet. Like movie trailers that give it all away.
1Alpha7
Re:The Big Secret (Score:1)
You know what the funny part is?
Kojima did his best to hide Raiden until the release of the game. I watched all the trailers as soon as they came out (I was there at the E3 this year when he presented the new trailer at the Sony conference) and he never revealed anything that might suggest that you wouldn't control Solid Snake for the best part of the game. They even used Snake's model for some scenes that used Raiden's model in the final game.
I managed to stay safe, intentionally avoiding any spoilers or reviews of the game when it came out until I got my copy and played it myself.
Turns out, I shouldn't have bothered to avoid the spoilers. Even while Kojima kept Raiden as a secret for almost two years, the *manual* gives him away right at page two or three (along with several other spoilers). Thankfully I didn't read the manual for the first time until I was well along the game, and after realizing it had plenty of spoilage material I just tucked it away until I had finished the game.
So, we didn't even need the Internet this time to give it all away. While Kojima was busy hiding all the important stuff in the trailers, some people at the packaging department of Konami of America decided to print everything in the manual. Thanks for the spoilers, Konami!
Re:The Big Secret (Score:1)
I've been looking forward to MGS2 for over a year, but I don't read gaming sites, and I purposely avoid potential spoilers, so I was indeed surprised when Raiden entered the scene. It's almost as if Snake were just there in the first level for publicity. :-)
As mentioned in my earlier post, the lack of closure at the end of MGS2 leads us to suspect that there will be a third game in which Liquid/Ocelot is finally disposed of. Hopefully Snake will return to prominence for MGS3.
Re:The Big Secret (Score:1)
In fact, I was actually wondering when I would go back to controlling Snake until I ran into "Pliskin".
I guess reading the right gaming sites does have it's benefits
Re:The Big Secret (Score:1)
Re:The Big Secret (Score:1)
Re:The Big Secret (Score:1)
Re:The Big Secret (Score:1)
Actually, I knew about it until I read your comment. Thanks.
A little spoilage with my thoughts on MGS2 (Score:3, Insightful)
Also it seemed that some of the neater things(the sword, the partner mode) were SERIOUSLY underused and both were so cool!
Oh, and I disagree with the thought in the article that Raiden was 'overly feminane looking', nancy might be a better for him
All in all, I still enjoyed it greatly. Great game, maybe we'll even see a sequel. One can hope
-Henry
Re:A little spoilage with my thoughts on MGS2 (Score:2, Informative)
Welcome to anime. Sure it's not all like that, but there's a vast array of anime which gets preachy near its terminus, or even sooner.
Anime is full of guys who are gay, or look like they are. Bubblegum crisis has both.
Cool game, but... (Score:1, Flamebait)
I'm playing it now, and it is fun... but it is the same fun that Quake3 was, after playing Quake1 or 2.
Re:Cool game, but... (Score:1)
Re:Cool game, but... (Score:1)
From what I've seen, ID gets some hassle for putting the emphasis on the tech behind a game, not the actual game content. Q1 wasn't really like Q2. Q2 made an attempt at a storyline and actually had a feel to it. Q3 was basically just a multiplayer game. The single player game was practice with bots. I played through MGS2, and it does kind of feel like the original, but since the original was also a masterpiece IMO and they added nifty perks and enhanced graphics, I was satisfied.
So if it's not broken, don't fix it!
E3 2000 Trailer (Score:1)
Re:E3 2000 Trailer (Score:1)
Would anyone else.... (Score:1)
You think its easy but (Score:1)
Making games is the most difficult career i can think of.
When you make regular software, it may have a bug but its not such a big deal, when you make a game there can be NO bugs at all.
And you better love serious calculus and math because you'll be writing some very complex algorithms.
Oh and last but not least be prepared to spend at least 2 years, sometimes up to 3 or 4 designing and writing one game.
IT sounds nice, but writing games takes alot of work, for a long time.
Imagine getting 4 hours sleep a day for 3 years of of coding, you'll be a total wreck when its over.
Re:You think its easy but (Score:1)
You've never played Everquest have you?
All software (worth anything) has a bug in it somewhere. It's just a matter of finding it... but I know what you mean...
Re: (Score:1)
Re:You think its easy but (Score:1)
Re:Would anyone else.... (Score:2)
I think that's easy to say when MGS2 is the first thing on your mind. But seriously, would you commit murder to be one of the guys Ion Storm hired to clean up Daikatana so they could ship it? I mean, that's definitely considered making games for a living, but would you really kill for that job?
Re:Would anyone else.... (Score:2)
I'm the kind of guy who never uses a weekend for anything but studying (a nerd) and I don't plan to "settle down"
Sounds like a Microsoft idea... (Score:2, Troll)
It's being done (Score:3, Interesting)
Cool (Score:1)
Anyway I loved the B&W feature so I will check out this one
Re:Cool (Score:1)
When is the last time you saw a big money game get trashed by a big name review site? I bet you have to think pretty hard. So can we conclude that no bad games have been out for a long time then? Didn't think so.
I think the best sites for honest reviews are the smaller non-commercial sites. They call a spade a spade.
Re:Cool (Score:1)
4.6 / 10 = trashed.
gamespot = big name review site.
I didn't have to think hard at all. Daikatana.
Re:Cool (Score:1)
Re:Cool (Score:1)
The game itself (Score:2)
XBox pushing the envelop, GameCube's standing by with classic fun, PS2's exemplary sophomore year: it's going to be a great Christmas to be a gamer.
MGS:2 is a work of art... (Score:4, Interesting)
The action that it does have is superb, and the storyline is definitly the best in the series. But overall, it just wasn't as satisfying and FUN as the original MGS (for PS1). I don't really have any incentive or urge to play it over again.
Maybe I was just expecting too much, but I must say that I'm dissapointed. If I had to give it a rating, it would be 8.5/10. Oh well. Back to Grand Theft Auto III.
Re:MGS:2 is a work of art... (Score:3, Interesting)
You guys may have seen this before, but I'll link to an old interview with head MGS2 weenie himself, Koji-boy. [ign.com] His comments are fun to read after immersing myself in the game for the past week.
And as long as we're tossing out links, here are a few relevant Penny Arcades. :-)
(And don't forget to pay for those belly laughs [penny-arcade.com], now!)Re:MGS:2 is a work of art... (Score:1)
Re:MGS:2 is a work of art... (Score:1)
Re:MGS:2 is a work of art... (Score:1)
My god, how can you possible say that? The Metal Gear games have always had silly cliche stories, but MGS2 takes it to insane heights. If the MGS2 story was in anything other than a videogame Kojima would be laughed off the planet.
Re:MGS:2 is a work of art... (Score:1)
Re:MGS:2 is a work of art... (Score:1)
Mullet, ho! (Score:5, Funny)
Too much Space Ghost has rotted my brain!
Re:Mullet, ho! (Score:1)
and what's with the title? Shouldn't it be Snake's Revenge Solid?
MGS2 is impressive, but not a great game (Score:3, Informative)
Speaking of the original MGS, this is the same game with an upgraded shiny factor. I bought it pretty much because of that, so I'm not disappointed... but if you're looking for any major changes, forget about it. This game also features about the same frustration level... sometimes a room is difficult because the controls are so overloaded, or the camera angle bites, or your timing has to be absolutely perfect.
All things considered, though, I'm having a fairly good time with it. Not nearly as much fun as with GTA3, though, and I'm beginning to wonder what else there is to look forward to on the PS2.
Re:MGS2 is impressive, but not a great game (Score:1)
<rant>When I watch foreign films I watch the subtitled versions, because American voice actors (whom I loathe with a passion so dark that it was recently featured in Vibe) have this annoying habit of destroying the directors' original visions. This phenomenon is most easily seen in Japanese animation. American voice actors seem to think that "animation" == "cartoons for kids" and squawk accordingly. Ugh. Dubs rank even more highly on my list of animé pet peeves than "newbie latecomer DBZ-dumbass wannabes" like Malda^H^H^H^H^Hsome people we know.</rant>
Dubbed movies are a blasphemous joke, and dubbed games are as well. It's times like this that I seriously consider learning Japanese so that I can play imports.
Re:MGS2 is impressive, but not a great game (Score:1)
Your lack of experience is apparent. Dubs can so fully pervert animé that the resulting work is shameful. If being subjected to dubbed Evangelion doesn't make you want to kill yourself... well, I'm sorry, but you just aren't a fan. I'm not even one of the elitists, I am just love these series and movies so dearly that the corruption of dubbing breaks my heart.
It's mostly an American problem. As an American, I am sad to say that American studios just don't understand animé. Watch any of the sad attempts to create domestic series/movies, or play one of the growing number of hateful animé-knockoff games (i.e. Oni). Excuse me, I have to go now, I don't want to vomit on my keyboard.
The crime of dubbing isn't restricted to animé alone. I love French cinema, but I'll walk out of a movie that turns out to be an English dub. Voice actors can never capture the the spirit, cadence, or emotion of the original actors. Dub actors usually work without any contact with the original director. The end result isn't always trash, but it's never the same movie afterwards.
Have you seen the German blockbuster Lola Rennt? Well, if you saw it dubbed, then you haven't really seen it. A movie's aural experience is just as important as its visual experience, and if you think that American dubbing is an acceptable substitute, then you're insane.
Re:MGS2 is impressive, but not a great game (Score:1)
Besides the fact that I think Vash's English VA doesn't sound right for Vash (probably cause I heard the Japanese VA first), it's a great dub. Even the Engilsh VA for Vash did a great job. I actually liked the female voices better (although for some reason Milly's lines seemed ever so slightly altered at some point.. but I'm nitpicking, it wasn't anything that directorally altered the show).
In my opinion, Evangelion had a poor English dub, though it wasn't the worst I've heard.
No offense to you, but you remind me of a lot of the elitists I know who would hang a man who dared to say 'I prefer dubs over subs', without question. While I prefer subtitles (mostly because it gives me a chance to hear and possibly learn some of a new language), it's not [necessarily] required to get the same message from the show/film and still enjoy it.
Re:MGS2 is impressive, but not a great game (Score:1)
On the one hand, I don't play a video game for its "story" or its "character development"... I've never seen a single game where that was particularly well done. On the other, I do wish that game developers would figure it out, as the attempts are almost painful sometimes.
heh (Score:1)
Re:MGS2 is impressive, but not a great game (Score:1)
I'd say it was worth getting if you had this: (Score:1)
Brute force pogramming (Score:2, Interesting)
"One way to solve a production problem is to bring on more people," matter-of-factly states Matsuhana. A core team of 35 to 40 employees had been working on the game since 1999, but during the final months of development the team would balloon to 70 members, most of whom were brought over from other development teams at Konami."
They actually hit a deadline by adding more developers onto a project? I don't know much about game programming, but in business systems development that would be a miracle to say the least. I wonder what is different between game programming and system development?
Re:Brute force pogramming (Score:2, Interesting)
Re:Brute force pogramming (Score:2)
At a company like KCEJ, it seems many programming tasks are handled in a very bureaucratic, top-down way. A significant amount of designers and planners manage and schedule tasks. Since whoever is added to a team will have little knowledge of how the project works, it's more important to hire motivated programmers than skillful ones -- the article mentioned about half were college students. They don't communicate much; they just keep at it until they complete their well-defined tasks, therefore Brooks's Law [tuxedo.org] doesn't really apply. Brutal, though. I suspect most Americans would tend to flake out under such circumstances.
Re:Brute force pogramming (Score:2)
I'm afraid it doesn't say they added more developers, it says they added more people to the team at large. While they do say "development teams" this doesn't mean "developer teams", it just means teams in charge of developing a game - That could well include artists, sound people, storyboarders, et cetera.
Game vs. Business App programming (Score:2)
Algorithms for sound, video, timing, or object/model/sprite placement are often very isolated (this algo is only used in this scene to time the action between hero A's sword and monster B's head), and can be worked on without a thorough understanding of the rest of the program. Fresh blood can be brought in solely to fix the functions that sync 'facial' movement with voice. It's a LOT harder to do that sort of staffing-swap when it comes to a business app which doesn't have the (customer's) "right" behaviour when you shift-click-drag over a certain box of text while in print-preview mode only.
It basically comes down to the classic left-brain, right-brain divide.
Fat people on rollerblades--genius! (Score:1)
John Woo + Tom Clancy + lots of crack = Metal Gear Solid 2
Video Game Plots (Score:2)
What I'd like to know -- and this is an honest question, not sarcasm -- if anyone out there has encountered a really good video game plot in their time, and if so, what their favorites are. So many video game stories seem to leave people wanting more -- what game plots comprise the standards to which others should be held?
Re:Video Game Plots (Score:2, Interesting)
Chrono Cross: The bad guy has a very good plan, makes it work for himself flawlessly, and almost gets away with it. I was stunned at how well the villain's actions were thought out.
Ultima VII: The Guardian comes to Britannia and starts talking to people in their minds. He finds it very easy to convince some of them to do his bidding and construct a gate through which he can physically enter Britannia.
Myth and Myth II: Despite the fact that the plot only advances during the between-mission briefings, these games managed to convince me that there was a stupendously large war between the forces of Light and Dark going on, and I was in charge.
Grim Fandango: Yes, it's a horribly linear adventure game with some illogical puzzles. But the storyline was a superb blend of 40's gangster movies with the Mexican culture's concept of the Land of the Dead. I particularly liked how the gangsters killed people...after all, how do you kill a dead person?
If I think of any more I'll add them.
Re:Video Game Plots (Score:1)
Re:Video Game Plots (Score:1)
That game destroyed my life for a month, but it was videogaming magic.
HalfLife (Score:2)
Day Of Tentacle (Score:1)
And Planescape Torment had a rather good plot aswell
Fallout 2 (Score:1)
The truck have started to move... (Score:4, Insightful)
Re:The truck have started to move... (Score:1)
Yes, it's one of the best games of all time, period. It's too bad the "cigarettes" became "fogger" in the version for the game boy color (which IIRC is named metal gear solid or something) and so on. Still, I hear the GBC port is excellent.
Metal Gear was one of the games that really ate up my time when I was a kid, along with the original Zelda (Zelda 2 sucked so bad I didn't even like it when I was young) and RC Pro-Am. Later on it was F-Zero, and I think the next game I really got hooked on was Doom. :)
Western influence (Score:2)
Re:Western influence (Score:1)
After all, we have DBZ, Gundam(wing), Sailor Moon and other Japanese anime's that are becoming a staple in the US households.
The cross-culturism between the US and Japan is pretty amazing at times.
Re:Western influence (Score:1)
As the "new world", America was the last frontier anyone was interested in living in. The plotline of the indigenous and fairly advanced native americans (IE, injuns) and the weather-hardened hard-living frontiersmen and cattlemen (AKA, cowboys) is irresistable even to the young.
Also, don't forget the strong :) western influence on Japan. Japan has been absorbing more and more US culture over the years. This is just a sign of earlier machinations.
Re:From the article... (Score:1)