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Games Entertainment

Sony vs Modchips 423

Cryptnotic writes "Sony has decided to instigate legal action against companies distributing two new Playstation 2 modchips, the Messiah and the NEO4. Sony has previously ignored modchip makers who made products which were only capable of playing CD-R copies of games. These new modchips, however, have legitimate uses, such as playing original import games or out-of-region DVD's. Aparrantly this is what has angered Sony." If I could read Kanji I'd probably care a bit more ;)
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Sony vs Modchips

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  • I guess none of us should be surprised at this. After all, we know how the big distribution houses like to do things, and how we (the consumers) really have no choice.

    Well, I hope this gets people angry, because it's really such an obvious ploy to line Sony's pockets with our money. I really don't see how these companies can keep this sort of thing up without any sort of outcry from those of us that own the products that we can't do what we want to with.

    I mean, geez, if Sony doesn't want me hacking up it's boxes, why did it _sell_ them to me? Come on Sony, ligthen up!
    • by EboMike ( 236714 )
      I mean, geez, if Sony doesn't want me hacking up it's [sic] boxes, why did it _sell_ them to me? Come on Sony, ligthen up!

      Now that's rich. "I mean, geez, if Pac Bell doesn't want me phone phreaking, why did they _sell_ me a phone line? Come on, Pac Bell, lighten up!".

      FYI: Sony doesn't make money off the boxes, they make money off sold games.

      Modchip = #1 way to enable piracy for the masses = immense loss of profit for Sony AND game developers AND publishers. And since I'm in that group, I can say that Sony, by trying to get rid of modchips, promotes security for my very job.
      • Re:Screw you Sony?!? (Score:3, Interesting)

        by Vegeta99 ( 219501 )
        Pac Bell didn't sell you a phone line.
        Don't believe me? Stop paying the bill. You don't own it.
      • Now that's rich. "I mean, geez, if Pac Bell doesn't want me phone phreaking, why did they _sell_ me a phone line? Come on, Pac Bell, lighten up!".

        They don't sell you a phone line, they put a wire to your house so that they can sell you service. You can actualy buy a phone line of your own (a direct hardwired connection from one place to another) and do whatever you want with it. It generaly costs a lot of money.

        If sony didn't want people dicking with their hardware, they could have leased it.
    • by Bi()hazard ( 323405 ) on Sunday December 16, 2001 @06:42PM (#2712264) Homepage Journal
      Exactly, if Sony doesn't want us to play with the PS2 hardware, they should license it instead of selling it, thereby making any hardware modifications, or even opening the case, a felony.

      Furthermore, if they were smart, they'd put in a cd key system where keys are assigned at the store based on your PS2's serial number. The store would ask Sony for the dynamically generated keys. Too bad it's not common to hook PS2's up to the internet; if it was the PS2 could warn Sony about invalid keys or suspicious changes in the hardware, and they could forward you to the police.

      They could also put in physical barriers, such as a self destruct mechanism that is triggered whenever the case is opened.

  • Legitimate Uses? (Score:2, Interesting)

    by aka-ed ( 459608 )
    Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

    I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop. It was practically written by Sony (and its cohorts).

    • by cpt kangarooski ( 3773 ) on Sunday December 16, 2001 @05:00PM (#2711931) Homepage
      Bzzt. There's no law that prevents you from importing software that is otherwise legal. You're not violating copyright by, for example, going to the UK, buying a book only printed in the UK, and bringing it back.

      Hell, even if they are subject to licenses, which is certainly fairly doubtful, the validity of the licenses themselves are in doubt, as well as their applicability to a situation such as importing.
      • Bzzt. There's no law that prevents you from importing software that is otherwise legal.

        Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.

        even if they are subject to licenses, which is certainly fairly doubtful

        The console licenses are more explicit than PC software EULAs, as the terms for consoles and games are printed right on the back of the package, next to the UPC symbol, as opposed to being hidden inside the shrinkwrapped box like PC software licenses.

        the validity of the licenses themselves are in doubt

        Even that doesn't prevent Sony from abusing the legal system, filing frivolous lawsuits against small businesses in order to run up the small businesses' legal bills. The legal system is broken, and Congress has shown itself to be too bought to fix it.

        • Those EULAs aren't worth anything (at least here in the UK where the Neo4 and Messiah are made). 'Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation.' has no legal meaning at all. You can't violate a patent by using something in a way not intended by the patent..
        • Bzzt. There's no law that prevents you from importing software that is otherwise legal.
          Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.
          Bzzt. Licenses are not the law.
        • Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.

          Jesus, you can't make up laws just by printing them, you fucking idiot. People aren't 'licensing' the box when they buy it the store, they are buying it.
    • I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop.

      Sony is shutting down UK modchip distributors, and we have no such law here. AFAIK, it's well within our rights to play an import game or movie on a chipped station.
      • by verbatim ( 18390 )
        "AFAIK, it's well within our rights to play an import game or movie on a chipped station."

        The argument presented by many people is laughable at best. Yes, but is that "chipped" station legitmate. You are circumventing the copy-control methods of the device and are therefore breaking the law (under the DMCA). Isn't this the hurdle that DeCSS faced? Hmmm.

        Has no one learned that big business runs the US and owns it's liberties?

        Freedom is a delusion that pacifies the huddled masses. Democracy is a parlour trick and Justice is a farce.
        • You're assuming the user is in the U.S. In most of the world it's perfectly legal.

          • I'm gonna be a bit unashamably US-centric here for a sec, so feel free to scoff and feel superior. ;)


            The US likes to bandy about its ideals of freedom. They're right there in our Constitution. Its part of the propoganda that politicians use to rally the populas during times of crisis and drives our military volunteers to shoulder great risks. It is part of our history. It is the foundation of our identity as a nation.


            And it is slowly being chipped away by special interest groups; in this case big business.


            One has to wonder how other nations and their governments fare under this onslaught. Especially if "freedom" is not as prominent in the nation's identity.


            In this example, it seems that the UK may not be doing any better than the US.

        • Has no one learned that big business runs the US and owns it's liberties?

          Yep. Thank f*ck I live in the UK (as I thought I made clear in my original post).
        • Look, I don't like the DMCA or whatever, but what I really can't stand are morons. As you clearly are. to wit, the poster said:

          Sony is shutting down UK modchip distributors, and we have no such law here

          Emphasis mine. Clearly, 'here' refers to the UK. The UK is not a part of the US. the DMCA is an American law. Therefore (making that last tenuous connection for you) Nothing he could ever do could fall "under" the DMCA. While England may have a similar law, he said they didn't. Brining up the DMCA does nothing aside from outing yourself as a complete fucking idiot.
    • Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

      You don't need a license to use software. You only need to have lawfully aquired a copy of that software. According to 17 USC 602 (a) (2), copies imported for personal use have been lawfully aquired. Also, see 17 USC 117 (a) (1) [cornell.edu], which specificly makes copies made as "an essential step in the utilization of the computer program" non-infringing. 17 USC 117 (a) (1)'s exemption certainly includes copies made while loading the program into memory, a popular excuse used by those who argue that a license is required in order to use software. Your arguments that either obtaining or using imported copies is infringing or unlawful are at best unconvincing.

      The text of 17 USC 602 (a) (2) follows:

      Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501. This subsection does not apply to

      [...]

      importation, for the private use of the importer and not for distribution, by any person with respect to no more than one copy or phonorecord of any one work at any one time, or by any person arriving from outside the United States with respect to copies or phonorecords forming part of such person's personal baggage; or...

      There's also exemptions for government use, scholarly, religion, and educational purposes, and for libraries. You should read all of 17 USC 602 (a) before jumping to conclusions about whether it's legal to import games for personal use or to play lawfully imported games.


      • The DMCA carries a "prohibition on circumvention of technological measures that control access to copyrighted works," which would almost certainly apply to modchips.

        Therefore, the use of such devices is not "legitimate" or legal. Period.

        I'm not in favor of the law, but it is the law.

    • What the FUCK? (Score:2, Insightful)

      by autopr0n ( 534291 )
      God damnit, where the fuck do people get these idiotic ideas!? Import games illegal? out of region DVDs illegal? WTF?! Despite what you might think, and what I'm sure the RIAA and MPAA would love, the law does not exist solely to increase corporate profits.
  • by mosch ( 204 ) on Sunday December 16, 2001 @04:52PM (#2711894) Homepage
    The solution is obvious, boycott the Sony Playstation 2 until they change their attitude. After all, there are alternatives [xbox.com].
    • You'd be much better off encouraging people to buy PS2s and use them solely as DVD players - Sony subsidises the consoles quite heavily.
      • False (Score:5, Informative)

        by mbrubeck ( 73587 ) on Sunday December 16, 2001 @05:55PM (#2712124) Homepage
        • Re:False (Score:3, Informative)

          by aka-ed ( 459608 )

          A lot of what "gord" says sounds right to me; here's another take on it, though, from an article in Red Herring [redherring.com] (worth reading for its general "take" on the game wars):

          "According to most estimates, Sony's PlayStation 2 cost the company $450 per unit upon initial production in early 2000. The company had first sold the machine as a loss leader for $360 in Japan and for $300 in the United States and Europe. The strategy paid off with the first Play Station because Sony was able to reduce the product's cost from $480 in 1994 to about $80 now (it was initially priced at $299 and is sold at about $99 today). Meanwhile, the company sold about nine games for every console. That model allowed Sony to make billions of dollars over the life of the PlayStation, even if it lost money at first."

        • Actualy the stockholder report linked indicates that sony makes a profit on each playstation sold because of the average number of games sold with it. If that number were to go below a certan level, then sony would no longer be making a profit.

          Anyway, gord is a zelotous moron. Please don't take anything off his website as 'fact'
      • I encourage everyone to pay $300 for a DVD player with no remote control! The cure to all our ills.
      • That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX, and you can bet that the loss isn't so high as some people here would have you believe. Further, much of it is likely a paper loss that goes directly from the XBOX group to profits in the Windows 2000 Embedded group.

        Further, sales figures are big propoganda for Sony. They likely do make more in licensing fees if people buy a lot of games, and if developers make a lot of games. Why do developers write games for a console? When there are lots of consumers to buy them. Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you.

        If you buy Sony, you help Sony. It doesn't work any other way.
        • That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX

          This has got me intrigued...where did you get that info from?

          Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you

          Actually, publishers (they're the ones writing the cheques) take note of how many games get sold per console too.
    • ...as well as what many would consider a superior alternative [nintendogamecube.com], for which modchips are not required due to the fact that multi-region modification is trivial [gamesx.com].

      < tofuhead >

    • Let me add to that: people debate at length whether Sony makes a profit or loss on the units. It doesn't matter: unit sales of the console are what Sony is after to attract both more real buyers and more game authors.

      If you don't like it or if you don't like the company, don't buy it. That goes for PS2 as much as Xbox. Technically and financially, I think you are better off with a PC anyway: better picture, more expandability, upgradability, etc.

  • Makes no sense (Score:4, Interesting)

    by redcup ( 441955 ) on Sunday December 16, 2001 @04:55PM (#2711904)
    SONY never went after MOD chip makers because there was no legal precendent. With the DMCA and the broad enforcement and wide interpretation of it's laws, SONY probably feels - make that probably does - have a clear victory in this case. But this is just another case of a major corporation essentially sueing the people by going after a few companies. Armed with the DMCA and the legal standard that legitimate use doesn't matter, large, entrenched companies can continue to use the DMCA to prevent other, legitimate, businesses from eating their market share.

    Not that it really matters - people will always make these mod chips and sell them, or instructions to make them, on the internet. Heck, even X-Box hacking is gaining steam against M$'s weak protections. The problem is companies want to control more than just their product - they want to control if you can buy it, use it, how you use it and for how long. Yeah, right - I'm going to sit back and pay money so some other company can control a small part of my life.

    If we've learned nothing from history, you only own what you can control, and you can't control people or technology... for long.
    • Re:Makes no sense (Score:2, Insightful)

      by cymru1 ( 300568 )
      Thats all very well but both of the modchip suppliers mentioned in the article were based in the UK. Now it may have escaped my notice but I don't think we've had any precedent layed down over the DMCA ;)
    • Re:Makes no sense (Score:5, Insightful)

      by Forkenhoppen ( 16574 ) on Sunday December 16, 2001 @07:09PM (#2712360)
      Actually, this is a case of things happening exactly how Sony wants. Here's how I see it:

      Up until now, Sony has had a tough time with modchips. Each time a new one is released, they release a new way of detecting the modchip to game developers. Game developers add this check, and that modchip is defeated.

      Every time a modchip is defeated, the end-user has to upgrade their modchip. Now if every user has to upgrade every time they get a new game, how often do you think it's going to be before the end-user finally gets ticked off at upgrading, and just switches to buying legit copies?

      Additionally, think about this; newer games can detect old modchips. So if you have an old modchip, you can't play newer games, even if you buy them legit. Now you're forced to choose between modchip and legit.

      This is what Sony's counting on; people "wasting" so much money on modchip upgrades that they go straight. If you can't buy a modchip and have it last, then you may as well not buy the modchip, right?

      Enter the Messiah and NEO4. (the latter potentially; I'm not sure if it works the same way) The Messiah is a one-time upgrade that fixes your PS2 for the lifetime of the system. From what I understand, they've placed the chip in such a place that newer Sony games can't easily detect it's presence.

      Sony can no longer rely on people getting tired of upgrading modchips--now they have a problem. This is where the DMCA comes in.

      Arguably, this is how Sony wanted it all along. Sue them back into the stone age, using their newly-bought DMCA. Of course, they could've used this tactic at any time, but the ability to piss off pirates with a constant "upgrade your modchip" routine probably greatly amused/satisfied the people at Sony. Now that they're no longer able to do that, they'll use the more expensive--yet reliable--method of just suing them into the ground.

      It's been in Sony's best interests to wait to sue, btw, because there now exists legal prescedent for using the DMCA. Before, it could've been hairy..
      • Adding to your comment, the Messiah chip is supposedly flashable with extra room for expansion modules. I'd love to get my hands on one but they're about $80. However, installing a Messiah or NEO4 chip is not trivial. Gone are the days of an 8 pin PIC chip, the NEO4 is a PCB with about 35 wires, the Messiah has over 20. Also, the solder contacts on the PS2 are so much smaller than the PSOne you had better have a full set of soldering equipment on hand and REALLY know what you're doing. These new chips will not be installed by Joe User with a Radio Shack soldering iron.

        Most people I know have modded PSOnes, but getting a mod chip installed in a PS2 will easily set you back over $100 (chip is expensive plus getting it installed is really expensive.) For me, that's really not cost-effective right now, especially seeing how most PS2 games are on DVD, and thus can't be copied cheaply. Also, I have no real desire for PS2 imports, as all of the really worthwhile games are coming to the states anyway now. Gone are the days of Americans getting fucked over on games (read: FF5, SD3, the whole Dragon Quest series, Ys, and many other excellent games.) Now we even get the really quirky titles like Dance Dance Revolution and Jet Set Radio.

        Pretty much the only use for these new chips is piracy, as the Messiah chip will play all games (copies, imports, etc) with no swap. The NEO4 requires a swap for burned DVD PS2 games, but that's it. There are USB mods that will allow regionless DVD playback. But none of this really outweighs the fact of how damn expensive these things are. I'm really not ready to shell out $150 to be able to play burned games (which will cost me $400 for a burner and $10 a game) and thus, these mod chips seem more of a niche product than the PSOne mod chips.
      • Re:Makes no sense (Score:4, Informative)

        by autopr0n ( 534291 ) on Sunday December 16, 2001 @09:03PM (#2712717) Homepage Journal
        there now exists legal precedent for using the DMCA. Before, it could've been hairy..

        Thats all fantastic speculation there, save for the fact this is going down IN ENGLAND!!!!!!!

        I cant believe you managed to type so much based on absolutely nothing
  • by joebp ( 528430 ) on Sunday December 16, 2001 @05:04PM (#2711948) Homepage
    This is going to be incoherent, I apologise. Some points...
    1. The only reason I would buy, or make, a chip would be to play legally-bought imports, because:
      • Some PAL conversions suck.
      • Some games never even get released here! (ala Tsugunai)
      • The ever-present release/conversion delay.
      • Prices
    2. I wouldn't, but with this in mind, and a chip installed, other people might be more tempted to buy illegal or counterfeit copies, since they already have the chip to run them.
    3. (So) buy basically forcing me to chip my playstation to play legally[1] imported games, they may well have increased piracy... Ooops.
    [1] My PS2 is legally bought, my imports (would be) legally bought, all my games and peripherals are Sony branded, yet I cannot play games I legally buy. The same stupid situation exists with DVDs.
  • by jugg ( 265583 ) on Sunday December 16, 2001 @05:10PM (#2711977)
    According to TheRegister article, its actually the opposite that has Sony "annoyed".

    The article says "Mod-chips ... free users to use titles from any zone" in regards to playing games and DVDs region free. It continues on to say "However, the chips can also be used to play copied and pirated titles on the console, which is where Sony starts to get annoyed;...".

    It really doesn't take much to proof read an article quickly before posting a story to make sure everything lines up...
  • by Teman Clark-Lindh ( 3587 ) on Sunday December 16, 2001 @05:26PM (#2712033) Homepage
    Just like the medical marijuana movement, there is a great deal of intellectual dishonesty in the gaming community surrounding mod chips. The illegitimate uses of these paticular chips far outweight the semi-legit ones.

    Backups are a red herring - it is technically infeasable right now to back up PS2 games, and may remain so well into the future. I don't think PS2s will even read DVD-Rs... The only possible use for the 'backup' features is software piracy. To say otherwise is to brand yourself an idiot. Be honest here people, you just want to play 'backups' downloaded off IRC. Stop whining about this and just admit you want to steal games, and accept that Sony is going to try and do something about it!

    In a perfect world, there would be exactly two functions performed by a PS2 mod chip - DVD region code breaking and PS2 region breaking. Region coding is the biggest bunch of bullshit that the world has ever seen, and circumventing it doesn't even result in lost revenues.
  • Misleading? (Score:2, Interesting)

    by JJC ( 96049 )
    The article write up is a bit demonising and misleading IMHO. These new modchips are the first ones that allow users to play import games, but they're also the first ones which allow you to play copied DVDs (previous ones could only do CD-Rs). Now, I can't be bothered to get into the copyright debate, but it does annoy me that both the mod-makers and the console designers lump import games and copied games together. I don't give a crap about copied games, but the console makers shouldn't make a fuss about their region-locking. If they aren't delivering what I want, and I can get it from the US or Japan then that's their problem. In fact, I'm half-suprised that they can legally attempt all this region-locking stuff.
    • Re:Misleading? (Score:2, Informative)

      by Jarnis ( 266190 )
      There is a problem with PS2 regarding console running either copied games or original imports.

      SONY THEMSELVES MADE THE CONSOLE SO THE TWO ARE LUMPED TOGETHER.

      You *cannot* make an 'import/region free only'-mod to PS2. Once you do that, as a side effect, the console also plays CDR/DVDR copies.

      There has been lenghty discussion about this in the related websites, and the fact is that when the modchip developers finally had the breakthru and got the imported originals to work, they got the 'copied games work without disk swap' as a free bonus.

      There has been disk-swap-requiring modchips for over an year. They didn't work with originals from other regions - to get the game to work you first *had to make a copy of it* (and usually apply a patch or two to the CD image), and do an unwieldy swap trick to boot it up. Sony woke up the moment there was a modchip that ran everything with no disc swap - basically as soon as their 'detecting if the disc is original and from what region'-protection was reverse-engineered and everything could be played without disc swaps.

      Reason for this is simple; There are *seriously* more people who just want to import US games to europe than those who want to pirate stuff. Why? Most of the new games releases come here 1-6 months later than US. I *CANNOT* buy Metal Gear Solid 2 for my PS2. I won't be able to until maybe sometime late february 2002. I have really no desire to get a pirated copy on a DVDR - I'm perfectly willing to buy it. I cannot. These new mods would have made it possible for me to import it from the US.

      Naturally this would have harmed local Sony Computer Entertainment Europe and their country-specific distributors and their local monopoly to rip off anything they want and release as late as they want. Their options to prevent the loss of monopoly is either to match US prices & do a lot of work to make sure stuff is released simultaneously, or kill the modchip developers. Quess which one is easier to do?

      Both known developers of these new modchips are in europe. Market for the chips is mainly in europe. DMCA has very little to do with the whole issue, as it is not an european law. Sony just wants to protect their ability to release stuff in europe as late as it wants and at a price it wants. Cheaper to release late than to spend money to make sure localizations of manuals etc are done by the time the game is ready and shipping.

      Just my 0.02 euros...

  • by LL ( 20038 ) on Sunday December 16, 2001 @05:41PM (#2712079)
    ... the problem with the entertainment industry is that it is often tied to disposable income (if you don't watch TV you're not going to die regardless of what kids think). As such there is serious competition for our attention ranging from walking in parks (NY muggings excepted) to window-shopping in malls (a legitimate form of entertainment as shown by theme parks taking this philosophy to extremes such as Disney). Groups such as Sony have to come up with ever more inventive ways of parting you from your money ... err catching your attention and delivering amusement. This problem is exasperated by the fact that different countries value leisure differently. A third world sweat shop worker just simply has better things to buy (like education for their kids) than light entertainment. Hence global companies cannot charge the same price for the same item (CD) in different countries. Hence their desire for market segmentation tools such as multi-zoning.

    Now is this considered fair? Places like Australia don't believe so as their competitive watchdog recently ruled that multi-zoing was anti-competitive as it hindered parallel importing (is source CD from other countries). On the other hand companies argue that it is like passenger classes in planes, first-class still get there at the same time as cattle-class but pay significantly more. Many companies (esp software/pharmaceuticals) use the high prices of their products in 1st world countries to cross-subsidise less developed markets. Given the increasing connectivity of world trade this is becoming increasingly difficult.

    Computers with digital rights management (aka service variability) is one mechanism to enforce this market segmentation, especially if it can be enforced through fixed/controlled end-points (cough*Xbox*cough). This is why companies hate mod-chipers and related products (satellite decodes, overclockers, etc) as it allows individuals to exploit the artificial price differential between 1st/3rd world pricing strategies. The end-result is a technological arms race (embedded ids, self-destruct, registrations, etc) in order to maintain this separation between high-margin customers and more marginal users. A person collecting warez for bragging rights is *NOT* willing to pay the same recommended price as someone looking to kill time by renting an evening game.

    Anyone who thinks a company is going to destroy their global economic model just to please a small (but vocal) group of (from their point of view) "parasites". A large enough business entity can tolerate a small percentage of free-riders but is likely to come down hard on any systematic or organised threats to their business provided they can distance themselves from any media-fallout (cough*Adobe*cough) ... up to the point of lobbying legislators (cough*DCMA*cough) to exterminate what they view as inappropriate economic conduct.

    Fortunately the free market (e.g. open source movement) has a little influence in moderating the extreme behaviour of the more pervasive global corporations.

    LL
    • In summary, the same company that makes it's product where labor and goods are cheap and exports it to where labor and goods are expensive (reletively speaking) objects strongly to consumers buying their product where labor and goods are cheap and importing them to where they are expensive.

      Hmmmm....

  • Okay, I haven't bought a PS2 yet. I'm waiting for a price drop before I do. So does this mean in the interest of playing old PSX backups, I need to buy a modchip now? Or are the modchips the articles referring to (reading them didn't clear this up any) only related to imports and imported DVDs? Call me crazy, but I don't know Eastern languages very well, so getting games and movies that only speak those aren't any fun. If those are the only modchips going away in the very near future, then that's fine with me (and maybe only me).
  • It doesn't make any sense. Modchips help sales of the psx and ps2..why kill them? I doubt sony is under any legal obligation to make sure that the hardware they SELL to people is being used for legitamte purposes (ie. for playing properly-regioned DVDs). shouldn't it be the responsibility of the movie makers to go after these dvd playing chips?
  • by filtersweep ( 415712 ) on Sunday December 16, 2001 @06:11PM (#2712173) Homepage Journal
    ...especially if it is HARDWARE!

    If a "mod chip" is all that it takes to play "pirated" software, maybe they need to take a look at their copy protection scheme...

    My question is whether the "regional issue" involves pricing or something else? Are titles selling at a price commensurate with the local economy? Would Sony LOSE money if these titles were imported through the "grey market" ? Or are they trying to protect the distribution infrastructure of various countries?

    Imagine the implications if a company like Sony used virtually NO copyprotection and sold an item at a reasonable price... might not the sheer increase in volume of sales off-set the marginal effects of piracy? People have a finite amount of money they spend on games, music, movies, whatever... and the price merely determines HOW MANY of these items you actually purchase (for a relatively honest consumer). The same companies receive the same amounts of money (it's not like there are that many companies involved).

    Whenever people talk about how much money is LOST to piracy, I always am left thinking that the money was never there in the first place- that those "pirates" would never have purchased the item anyway... so protection does more to piss off honest consumers than to increase revenue. How many ordinary people actually take the time or effort to mod a console (or overclock a PC) ?

    Finally, if this regional protection issue gets out of hand, we'll all be purchasing items that will eventually only play on one machine.
    • by Forkenhoppen ( 16574 ) on Sunday December 16, 2001 @06:43PM (#2712268)
      A modchip is usually a piece of hardware that contains the software to bypass the copy protection. PROM modchips are typically used because the people who make them can make a whole batch of programmable chips, and if the mod is rendered useless, they can update the software and still make modchips out of the PROMs they've got.

      Old modchips worked by flashing the Playstation BIOS, or replacing parts of it on boot, so that when the game would call on the copyprotection, the new BIOS would say that every disc in the unit was good.

      PS2 is different, though. See, it's meant to be flashed every single time you put in a new disc. And since the code in memory can change every time a new game comes out, it's a bit difficult to make a BIOS modchip. You need something different.

      The quick and dirty solution people came up with for the PS2 is to intercept the checks as they're heading to whereever, and change the signals so that they're the proper result. Thing is, each game can do this differently. Due to the nature of the PS2, the checks could be called from a vector unit, from the memory card processor.. or even the reader unit itself. And the modchip maker has to add a wire for each signal they need to intercept.

      Nowadays, PS2 modchips require 20+ connections (probably even more by now) just to cover all of the different signals that can be sent during a check. And each check is cumulative; you have to keep the old checks while adding for new ones. This is kinda ridiculous, since this introduces modchip bloat.. a new modchip defeat comes out, and they have to add more connections... it can really suck for people if they need a new modchip every time a new game comes out.

      Enter the Messiah. You wire it into the DVD-ROM reading hardware, rather than throughout the rest of the unit. Since all checks have to go through the DVD system anyways, this is only logical.. thing is, Sony made it really tough to figure it out. Which is why it took them over two years to get the chip made.

      Without a link to NEO4, I can't say whether or not they've gone the same route, but if they have, these two chips could spell the end for Sony's PS2. Since all PS2 consoles use the same BIOS, flashed every time a game starts, Sony can't easily change the hardware design of any newer units coming onto the market. So if this modchip is undetectable, and it does all the things they're saying it does in hardware, this could be checkmate.
  • by Ryu2 ( 89645 ) on Sunday December 16, 2001 @06:18PM (#2712195) Homepage Journal
    It's not always the case that a modchip HAS to allow playing pirated games. For example, http://www.techtrix.co.uk/addtocart.asp?prod=13 [techtrix.co.uk] is a modchip wchich lets you play original imports, but will disallow CD-R or CD-RWs, thus addressing Sony's concern that such chips promote piracy.

    If more companies made such chips, perhaps Sony might see them in another light than just a "piracy" enabler.
  • NEO4 is a warez mod (Score:4, Informative)

    by sph ( 35491 ) on Sunday December 16, 2001 @06:49PM (#2712294)
    I for one think that it was definitely right to go after NEO4. Despite being hyped and anticipated by some PS2 people, it is basically a warez mod. At first I was interested in it, but later I found out that it doesn't work with original PS2-imports, only PS2-warez. PSX-imports work though, but NEO4 would be insanely expensive for that feature alone. If modchip makers don't want to get Sony after them they should make mods that work with original games only. I've seen NEO4 being advertised as the chip that makes all the warez possible, sheesh.

    I'll probably get a PS2 next year, and I want to be able to play both PS2 and PSX imports with it. I still haven't seen a mod that would do both, and NEO4 isn't one either. I have several imported PSX games that haven't been released in Europe at all (like some of the best PSX titles including Chrono Cross and Xenogears), and those are the only reason I have mod for my PSX. Sooner or later there will be similar titles for PS2.

    As for DVD regions, Region X package for PS2 is both cheap and well-working. I don't see why anyone would want an awkward modchip that costs several times more just to watch import-DVDs.
  • by Anonymous Coward on Sunday December 16, 2001 @06:56PM (#2712321)
    They're probably more worried about the circumvention of DVD region coding.. if they get known to be distributing a multi-region DVD player, the DVDCCA could be down on their asses and take away their DVD decryption license. They probably already had trouble given the backdoor in the DVD software in the first Japanese revision of the PS2.

    Sony do seem to have a bee in their bonnets about game imports.. which is a shame, because customers in Europe tend to have a bee in *their* bonnets about games being slowed down to run in PAL. Sony complained that Tekken 3 didn't sell well in Europe and blamed imports. They might have done better to blame the fact that the European Tekken 3 was slow as a lame dog because of the PAL conversion. What's even stupider is that the DC established that a PAL60-capable console is entirely feasible (and it's no extra work to implement, because the binary for the PAL60 version is usually just the same as the USA one), but Sony didn't copy it.

    Also, somebody who should know has told me that the protection system on the Playstation 2 actually makes it harder to make an import-playing chip than a pirate-playing chip. The real protection on the PS2 is the DVD format and nothing has gotten around that yet.

    Oh, and if you really want to protest, don't refuse to buy a PS2 - buy one and SMASH IT. Sony actually _loses_ money on selling PS2s which it hopes to pay back with games. If you buy one and smash it, they lose their subsidy, AND someone else can't buy that one. This could be especially good near to Christmas.. (actually, I'm surprised console firms don't do this to each other, but they'd probably get sued)
    • But if you buy it and smash it, they make back a small percentage of their loss. If you boycott them and resfuse to buy a PS2, they lose all the money it took to produce the game, the game makers start to lose money, they stop licensing with Sony and sony loses MORE money. Don't buy a PS2! If I wanted to screw them over, why would I smash it when I could just pirate the games?
    • by oGMo ( 379 ) on Sunday December 16, 2001 @08:41PM (#2712632)

      More actsofgord [actsofgord.com] links. People should read this site---in addition to being funny and evil, he really knows what he's talking about. In this case, console manufacturers typically do not lose money on each console [actsofgord.com]. This includes Sony and Nintendo right now. Only Microsoft is losing money on each XBOX. According to his calculations, Sony is making a pretty penny, too. If you really want to hurt them, buy an XBOX (but do you really want to help MS?), or a GameCube (same applies to Nintendo, really).

      They're pretty much all evil, I guess. Maybe I'll visit the bookstore. ;-)

  • Mod chip history (Score:2, Interesting)

    by Anonymous Coward
    FYI, there is an interesting write-up on the early years of modchips at http://www.oldcrows.net/mcc.html
  • The US government has today outlawed soldering irons, stating that they violate the DMCA in that they allow youngsters to MOD playstations and other games consoles. Civil liberties groups are outraged by the ruling and the American Soldering Association has said they will take this to the high court. Other groups have suggested alternatives, such as allowing soldering irons, but banning solder or visa-versa.
  • This may have been posted before, but anyways. SCEA is Sony Computer Entertainment of America. They do not get a cut of anything sold by sony in Japan. Region encoding is an attempt to ensure the bottom line for the local division. True it is ridiculous because it prevents consumers here from seeing lots of good games only released elsewhere. Those who would import games to begin with are a minority, a vocal minority but a minority nontheless, as has been proven many times before big business doesnt care about minorities, and only about $. I believe a large part of the reasoning on the part of SCEA is that because the FBI and its raids last weekend have alot of people scared it can take advantage of the situation and force its will upon those that could possibly undermine its bottom line.

One man's constant is another man's variable. -- A.J. Perlis

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