Today's Hardware on Tomorrow's Games 157
GweeDo writes: "Anandtech has gotten their hands on a recent build of the Unreal Engine to give today's hardware (Geforce 3 ti's and upper-class Radeons) a run for the money to see how they will do on tomorrows games. The article is here and quite a good read ..."
Atari icon (Score:2, Funny)
Re:Atari icon (Score:2, Interesting)
on topic: interesting article; the benchmarks speak volumes. I knew the MX cards were slow, but they were absolutely punished by this engine. 1.9 fps! eek!
Re:Atari icon (Score:2)
Re:Atari icon (Score:1)
(IMHO one of the best controllers ever)? "
Ugh, not that tiny thing. Give me the NES Advantage any day (the "arcade-sized" stick with huge buttons). I've grown to like "adult-sized" controllers: Dreamcast's, XBox, etc.
Like Microsoft... (Score:2, Insightful)
Im quite sure my current machine could "handle it", the other two machines on my network would have to be upgraded considerably in order to play it with other people in my house (upgrade = throw in trash and buy/build a new one)... no game is worth $2000.00 (plus the cost of the game)
Re:Like Microsoft... (Score:3, Insightful)
So, the point of the articel is to look at how a pre-pre-release game engine works on the different cards. They're saying, a year from now when games are using this kind of engine, what are todays cards going to be like?
Which is surely a Good Thing, since if you are buying a gaming card today you know it'll run everything out now damn fast, it just will it run Quake 6 or UT 5 or whatever. And, more usefully, if you don't want to pay big bucks for the latest and greatest how low down the tree can you safely go? For example, it's clear from this that the various GeForce 2MX variants are not a great buy for futureproofing, and that even the lowest spec GeForce 3 is a big advance.
Re:Like Microsoft... (Score:3, Insightful)
My two year old pc has a voodoo 3 3000 which at the time was a relatively cheap card. It runs wolfenstein 3d just fine (ok barely but it's playable) so I consider it to be a good investment. If in a year or so Unreal II is released I'll upgrade my pc to be able to run it and invest some money in a good enough video card (I'll settle for full featured unreal 2@1024x768@35fps) and I'll be able to run any game to be released until 2004/2005.
Re:Like Microsoft... (Score:2, Insightful)
I disagree...I use games that are DX8 showboats all the time -- aquanox, for example.
(from the article)
That said, with graphics technology increasing at the rate of Moore's law squared, you shouldn't, theoretically, be able to have year old technology that still performs in the tip-top echelon. But according to this test, that is precisely the case.
Just because you're pissed at having to use cobbled together drivers from some 3rd party effort because your favorite graphics card maker went out of business doesn't mean you should baselessly degrade current technology.
Also, you should consider that dropping a high-end GPU in an older box will go extremely far towards increasing your performance, vs. building an entirely new box.
Re:Like Microsoft... (Score:3, Insightful)
The nice thing about voodoo cards is that most game developers test against it (even though 3dfx no longer exists). My previous pc had an nvidia riva128 which was a fantastic card that was unfortunately poorly supported by most games (unreal 1 for instance ran much better on the inferior voodoo 1). These days I'd definately want a low end nvidia card since they are market leader.
A geforce 3 was overkill a year ago and it still is for most games today. Of course somebody who just wants the best doesn't care about the price of a video card and will buy a geforce ti 500 anyway. However I would recommend against buying one to be prepared for future games because when those games arrive the required hardware will be much cheaper and your ti 500 will be old news anyway.
Dropping a high end card in an old box is nuts since most games that actually require such a card also require high end cpus. Of course, if you insist on running quake 3@1600x1200@200fps you can't have enough hardware but most people would be more than happy running it at 1024x768 with around 40-50fps. Last years budget cards provide that kind of performance for most games on the market today.
I've never considered upgrading a PC a good alternative since invariably I end up replacing most components in the box to get what I want and buying a new box gives me much better performance at just a slightly higher price. The PC I currently have (PIII500, 512 MB and said voodoo 3 card) runs everything I need to run with an acceptable performance level. I have considered upgrading it a few times but its just not worth my money to get a few more fps.
Re:Like Microsoft... (Score:2, Insightful)
Firstly, this is an absolute farce. Games that have been produced in the last year (i.e., anything using DX7-8) include code to offload most of the poly & triangle rendering to the GPU. That's why you can run Unreal Tourney @ 1280*1024 @ 35-40fps on a P-233 with a geforce3.
Secondly, in response to "I've never considered upgrading a PC a good alternative since invariably I end up replacing most components in the box to get what I want...
Upgrading my athlon thunderbird to an athlon XP requires only a processor change (very inexpensive [pricewatch.com]), that is, if you were an early adopter of a motherboard that supported upward compatability.
Re:Like Microsoft... (Score:2)
The reason almost nobody puts a geforce 3 in a pentium II 233 is that its an upgrade that costs way too much for the performance gain. If you have that kind of money you are likely to have money for a more modern pc as well. I actually ran the early demos of unreal tournament on my PII 233 with a riva 128 (software rendering only). Even though it was painfully slow it was playable. On my current PC it runs smoothly at a modest resolution of 800x600. The game does not become more entertaining if you put in more expensive hardware which is why I'm still sticking with the voodoo 3.
Re:Like Microsoft... (Score:1)
Dude, my 486 used to play Wolf 3D!
Oh, you meant Return to Castle Wolfenstein....
Re:Like Microsoft... (Score:2)
Re:Like Microsoft... (Score:2)
This has bit me recently when I felt a hankering for some classic games, only to discover that my hardware isn't compatable anymore, also, some old games can't throttle down big beefy processers enough anymore and play way too fast.
Re:Like Microsoft... (Score:1)
..nothing like strafing around a dead nazi and watching it spin and follow you in 2d because the back was never rendered/implemented
Re:Like Microsoft... (Score:2)
old DOS compatibility is one of the primary factors behind me not upgrading to XP, and not staying with ME(it's sad performance being the other reason).
Re:Like Microsoft... (Score:1)
Back when I was a boy... (Score:2)
If a brick and a rusty bucket was good enough for me, it's good enough for them, dag nab it.
Gaming news... (Score:3, Offtopic)
Wouldn't it be easier to create a subsection for gaming news like the oné you have for security and programming etc...?
Then whining about the number of gaming articles could be minimized because they can deselect the topic in their customisation.
It's great to see that the gaming industry is doing it's best to influence the graph card manufacturers.. up untill now it was the otherway around so developers were having to release games that were not fully endorsed.
Nothing more depressing if things were not as you want them to be.. now it's easier to do... however... it also means the unreal engine will be the dominant factor in the industry ruling out almost all other engine's...
Re:Gaming news... (Score:2, Insightful)
Then whining about the number of gaming articles could be minimized because they can deselect the topic in their customisation.
Isn't that what topic blocking in your homepage customization is for?
Re:Gaming news... (Score:1)
How come there are still people whining about it?
Re:Gaming news... (Score:1)
Fast, Hard-core 3D GFX != Good game (Score:5, Insightful)
However, you can put all the greatest graphics in the world, but if you don't add something interesting in terms of the game itself (plot, gameplay (both single and multiplayer), etc), then all you've got is a pretty looking game that no one is going to buy. And too many of today's games are just that; there hasn't been anything 'different' in the FPS arena since Half-Life, Deus Ex and No One Lives Forever, Diablo 2 in terms of RPGs, and so forth. There's only two interesting areas of games that I've seem them take great steps above their predecesors as to make them different; first is the X4/real-time strategy games such as Black & White and the recent Dune title, which are now combining good 3d engines with good gameplay (though Myth would be the first real entry in this catagory). The other is the simulation area: recent entries of games like Startopia combine the graphics and a rather detailed but playable ruleset to make a good game.
So while the hardware makers keep pushing out better cards capable of running all the graphics effects today, the game makers seem to be too tied up in taking advantage of that and not of improving the underlying game itself. I'm hoping that we hit a plateau in the graphics card ability, as once that is hit, then the game makers will turn back to the game since they can no longer optimize the pretty-ness of the game itself.
Re:Fast, Hard-core 3D GFX != Good game (Score:2, Insightful)
>towards a black hole of development. Sure, the GF3 and other graphics
>boards are truely amazing in terms of HW, with all the new pluggable
>rendering devices, hardware T&L, etc. And I'm certainly not going to
>complain about the graphics in a game that take advantage of such
>
>
Shrug. Don't sit there and bitch about it. Do what I and a hell of other people have done. Quit buying this new hardware and PC games and get a PS2 or GameCube instead. PC game companies don't seem to have any qualms about abadoning people who don't want to upgrade their hardware everytime a new graphics card or other such stupidity is annouced or comes out on the market so I think it's *PAST* time people start abadoning the PC gaming market in return. I certainly have.
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
But here, again, the usermod scene will only be huge if a game is successful. If a game is just the same-old, same-old, people will flee it like rats from a sinking ship after a few months.
Re:Fast, Hard-core 3D GFX != Good game (Score:1, Interesting)
Re:Fast, Hard-core 3D GFX != Good game (Score:2, Insightful)
>press, (not tech press, newspaper press) has been oozing praise over
>the graphics on the XBOX and such. For people buying such a machine
>for the first time, they would look for the most reconizible feature,
>graphics, THEN, after they have the system for a while, gameplay.
>Thats why a lot of the first games to come out for the N64 sucked, but
>looked good. It wears off after a while.
>
>
Not likely, at least not on the PS2 or GameCube. Final Fantasy X,Devil May Cry and ICO are perfect example of this. All of these games are *beautiful* graphics-wise but it doesn't distract from the gameplay at all. The same can be said about Kinetica and other PS2 games. Now the XBox will most likely will suffer from this disease because of it's PC-based roots of it's hardware and developers.
Damn right! (Score:1)
Re:Damn right! (Score:2)
Remember these, and you'll live a lot longer.
1)You don't need the newest hardware to run the latest games. That Nvidia TNT2 many years ago will still run most, if not all, games on the market right now. It'll likely play them well too, as long as you turn down some graphics features. You don't even need more than a gigahertz to play the latest games.
2)If you buy a PC to play games, you can just set it up and let it sit there. Install the latest drivers at the time you install the card, and leave it at that. Driver updates are nice, and with nvidia, they generally speed up the card, but they really aren't nessessary if the program you want to run works.
3)It's entirely possible to build a computer which will last for quite a while for less than the price of that ultra-high end video card. Buy intelligently, and choose low cost, high performance components, and you'll have a system which is inexpensive to maintain, and is cheaper to keep up with than the latest console. For instance: I've got a Geforce 2 MX 200 right now. It'll last for quite a while, and judging from the benchmarks in this article, it'll probably run Unreal 2 at decent speeds if I'm willing run at 640x480x16bits, which I am. Even then, I can spend another 100 bucks(the price of maybe two games, quite reasonable) for a Geforce 4 MX when it comes out in march.
Re:Damn right! (Score:2)
Re:Damn right! (Score:2)
I have no clue. Perhaps it's a grab at the PS/2 market, like "Hey, I love that game! What?! The sequel is only coming out for dreamcast? I've gotta get one! What? 50 dollars? SWEET!"
...
maybe this whole thing has been a clever ploy by Sega to lower prices, and the dreamcast never died at all?
As for the rest:
-It's usually obvious when cards come out, based on reviewer slant, which companies will survive. At the time of the TNT, it was either that or the Voodoo(actually, I think voodoo2) if you wanted to buy a card you knew would last. Personally, that's why I bought the Geforce 2 MX. I get enough performance for my needs, and I get a fairly high quality TV-out as well. Everythings a lottery there though, and just as you could have ran out of luck and bought a ViRGE, you could have bought a sega 32x, or a Sega Saturn...or a Sega Dreamcast(this is an awkward pattern, but you get the idea.). The whole industry is rather volitile, so it's a gamble to pick anything up. Just go with who you think will stick around long enough to support your card. I would have sworn 3dfx was unstoppable before the voodoo 5 came out, but then things started to go downhill...
Games which require DirectX will usually install it during the installation. The process is nearly automatic, so it falls under the category of "I don't need to do anything, why should I care?".
As for a PC, I think that whole "support" thing is a myth anyway. Oh no! My hard drive just failed! Well, I'll bring it back to the place I bought it from, because they sent me a defective part. Sure, I could get an Compaq, but that's quite a hassle! It's a matter of trying to stay a little informed before you shop. Plan before you put down the cash. Don't be suprised if you end up with a lemon(or a K-Mart blue light PC
...and a Console is much harder to fix than a PC. Really, the modular design of a PC just can't be beaten for repair purposes. Even replacing broken components is just as easy. Just think smaller. Don't ask for a refund on the entire PC because the CD-ROM died, just ask for a new CD-ROM. 50 bucks if you're out of warantee, rather than the cost of a whole new console,
Re:Damn right! (Score:2)
Re:Damn right! (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
It has always had more depth of play than simple shooters, but now requires a reasonably high end computer to be able to play. I upgraded to a Geforce 3 Ti 200 for it and it made a nice difference to my frame rate.
So there are games out there which have some depth, and are starting to use the graphics capabilites. They'll probably never be as fast or nice looking as a single player shooter, but they are trying to solve other problems.
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
Re:Fast, Hard-core 3D GFX != Good game (Score:2, Insightful)
For an original game, try calling your barber a pansie and see what fun adventure can be had!
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
Alex
GTA3 (Score:1)
(I'm gonna get modded into the basement for this one)
Re:Fast, Hard-core 3D GFX != Good game (Score:5, Insightful)
There's also the real problem that game companies are outpacing the market penetration for top end hardware. While you can do wonderful things with a GeForce 4 or whatever, it's a real question if there will be enough GF4 users to profitably sell games to.
Gone are the days when you could slap Doom or Quake on pretty much any old computer in your office and have a network shootemup. Requiring recent 3D hardware eliminates the vast majority of PCs in the real world.
Another example -- it sounds like Unreal Tournament greatly outsold Quake III. UT can be played unaccelerated (don't laugh, I know people who do this and have fun), and it played fine on the shitty i810 PC I had at an old job. QIII barely played on the hardware that was out at the time of it's release (PII, TNT2, for example). Half-Life is another game friendly to low-end boxes. Not to mention SimCity, RR Tycoon, Sims, and other big sellers that didn't require much hardware-wise.
Not to mention that the average user probably finds the whole world of 3D card to be a mess of confusing brandnames, limited retail outlets, driver woes, hardware upgrades, and so on. It starts to become real work for something that's supposed to be fun.
I guess I'm being presumptuous in telling game companies how to run their businesses. Just that from what I've heard, it sounds like the PC game sales are in the dumps, and only half the problem is unoriginal game concepts. Maybe they should consider quitting chasing the l33t gamer crowd or techies like myself that find it fun to keep up with the gear, and get back to the broader market of people who just want to blow off some steam after work.
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
One of the major cause of the deterioration of games is everything is geared for network games where things need to happen fast. Even strategy games like Call to Power II has basically become an exercise in swarming your enemy with 12-unit archers. I hope they don't make Master of Orion III (whenever it will come out, if it does) that suckful - MOO 2 network play was slow but it at least required actual strategy (once you go beyond the 2-shot missle boat phase).
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:2, Informative)
But then again, the article states that the old Unreal engine is way more CPU than GPU intensive. How much horsepower did your i810 PC have?
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
I've also played UT on a PII-400 with an unacellerated RagePro (NT4) and it was OK for LAN play, although it had 128MB of RAM. Maybe the choppyness you noticed is swapping.
Quit your job... (Score:1)
...and find an employer which gives you a kickass gaming machine to work on.
(Dual P4 Xeon/1GB/Geforce3 here :)
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Every review I've seen says that UT is heavily CPU bound (including that Anandtech video card review posted eariler today). High-end CPUs are probably far more common than high-end video cards. You can't buy less than 700Mhz nowadays, but you can still get crappy onboard video. If UT framerates really tie in so well to CPU performance, that might explain its popularity.
On the other hand, I remember getting 30FPS from a K6-2 333 and a Matrox G200 in QIII, then seeing that jump up to 50-60 with a Celeron 533, then up to 120 or so with a GeForce DDR (all at 640x480, but 32-bit color and all special effects). So I'm not so confident about your claim that QIII needs serious hardware. I bet that a PII and a TNT2 would be playable. The problem is, you can still buy computers even today with Trident Cyberblade UMA-based video, which isn't even as good as that
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Give me a break. This is a tired old cliche that someone is guaranteed to haul out of the attic every few months and beat on for a while, trying to sound wise.
It's a truism, alright? Everyone knows that you can make shitty games with great technology, and great games with shitty technology. The fact remains that more resources (CPU, memory, gigapixels, etc.) give developers more options, and allow them to produce a product that is closer to the concept in their head.
Do you really think movies would be better today if they were all in grainy black & white, with a mono soundtrack? It's only the pseudointellectual fine-arts undergrads that think so. The fact that you CAN make a great movie with old tech, doesn't mean that's the best or only way to do it. Color and high quality sound give producers BETTER TOOLS to create the great (or shitty) movies that they're capable of.
Re:Fast, Hard-core 3D GFX != Good game (Score:1)
However, the problem that others have alluded to is that we are seeing development in the video card technology that appears to be much much faster relative to baseline CPU, RAM, HD, and other hardware developments (Or, better put, video card tech is outdoing Moore's law, but nothing else is). Because the video card arena is booming, the game designers continue to add more and more graphics features that take advantage of the new cards. But because it *seems* they are developing around the new features of these graphics cards, other features of the games go on the wayside. A good explain I remember of late was Summoner. That came out shortly after particle effects were introduced. And hoooo-boy, did the game use particle effects. But as for game-play, it just wasn't there.
And yes, a film might be great even if filmed today in b&w with mono sound, if it also had a great script, great acting, and great directing. If the B&W motif added to the overall impression of the script, all the better. And there are still numerous games that come out that don't use all the available bells and whistles of modern hardware, but have excellent gameplay that keeps them at the top of the best sellers list. Roller Coaster Tycoon: 2D, simple stereo sound, but yet was super addictive and fun to play. Similarly, when SimGolf (also 2D) comes out in a few weeks, I expect a similar rise to the top.
A good game in today's age is one that targets playability on a hardware generation one back from the current level. Example: Today, baseline machines are 1.6-2.0GHz, 256Megs of RAM, 40gig HD and GF2 or equivalent cards. So if I was developing a game, I'd aim to make sure it was playable on 1.0-.4 GHz machines with 128Megs, installed in under a gig of space, and aiming at the original GF line of cards. I'd have hooks in the code that would take advantage of better hardward specs, but the game would still be playable without those. This way, not only do I have sales from owners of current baseline machines, but as well as from 1-1.5 yr old systems as well.
Re:Fast, Hard-core 3D GFX != Good game (Score:4, Insightful)
Hmm... I'd say you just named the one title most of my friends (and myself) consider to be a prime example of "looks good but sucks". No one I know played it for more than a few hours, because in the end it turned out to be Populous With Extras That Take Away The Fun. I'm really glad I was smart enough to try the warez version instead of coughing up the full USD 50 for it like most of my buddies.
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
However, you can put all the greatest graphics in the world, but if you don't add something interesting in terms of the game itself... then all you've got is a pretty looking game that no one is going to buy.
Ummmm... this problem's been around since the days of the Amiga. Given that Moore's Law has more lives than a herd of cats in a clone factory, there will always be plenty of games that feature style over substance, just like every other kind of media. As long as there are serious game enthusiasts in the world like you and me, there will always be good games to find, even if they are harder to find.
One example: id gave us "Doom", Irrational gave us "System Shock"
Doom blew everyone away with its revolutionary 3D engine, but the game was pointless. Fun, but pointless, and got old fast. Same with the bazillion Doom-clones that came out soon after (including everything id has done since), but then came "System Shock", which I hadn't even heard of until after the fact, which took the Doom-style 3D engine and put a real plot with lots of interesting backstory, role-playing elements, and world that didn't consist of endless brown labyrinths.
Did "System Shock" do incredibly well? I doubt it sold anywhere near what id's software sells (even on a bad day), but I will always remember it as one of my favorite games ever (same with "SS2").
There are only so many hours in a day, if you are discriminating about what you purchase, I think you will find there are more really good games out there than you could ever play.
Re:Fast, Hard-core 3D GFX != Good game (Score:4, Insightful)
Doom blew everyone away with its revolutionary 3D engine, but the game was pointless. Fun, but pointless, and got old fast
Nice job with revisionist history there. The reality, of course, is that for the overwhelming majority of people Doom was extremely engrossing (the classic is jumping out of your seat when one of those red bull things appeared) and was directly responsible for billions of hours of slack time. Duke Nukem 3D was very similar in that it's a simple concept, but I played that game multiplayer for hours upon hours upon hours.
including everything id has done since
Now this is just dumb. While I haven't ever really gotten into Q3, Q2 gave me thousands of fun hours, especially with the mods. The Quake series, and this is something that many pundits fail to realize, is more of a sport than a RPG : You excel and because exemplary in it just like you would perfecting the perfect dive or running the 10s 100m, and it's the same sort of quest for perfection that draws people to excel. When I see complaints about the Quake series I often wonder if these people expect some RPGing to break out in the middle of the Olympics : Maybe the downhill skiers can have a pseudo hill economy. I mean otherwise they're just falling with gravity right?
The whole point of this? Don't discount a game just because it's not a genre that you prefer, and don't presume that if an element works in one game (i.e realism, or RPG factors, etc.) that therefore it should be in all games.
Re:Fast, Hard-core 3D GFX != Good game (Score:2)
Sure it's fun to blow stuff up, but let's face it, every game that id has made since Wolf3D has been one where you run around in a maze and shoot things. Period. Now, obviously a lot of people like this or these guys wouldn't be making money hand-over-fist rehashing the same idea every time the computer hardware gets better.
But, my point goes back to the original poster who worried that developers would forsake coming up with good ideas for simply making prettier pictures with the newest hardware.
Quake, for the most part, would be Doom, or even Wolf3D but for the massively improved hardware capabilities. Does that discount the kungfu of the guys bright enough to make our beige boxes into VR combat simulators? No, these guys are sharp, but no one can argue that any of those games are very innovative or a more-than-incremental departure from what has gone on before. That's not a bad thing from a marketing point of view. After all, how many people watch hours upon hours of football even though the game hasn't changed radically in 100 years or so. The angle I was taking is that when you want to find something new, something that you really have never seen before, something revolutionary, not evolutionary, you are just going to have to look a little harder.
The FPS games owe as much to the hardware they run on than the software they are. Master of Orion will run on a 386, and it's as much fun to play now as it was in 1993, despite the crude graphics and interface. I think playing Wolf3D now would be pretty tedious compared to in 1992, after seeing what can be done these days.
The Wolf3D->Doom->Quake evolution is fine and shows great technical achievement, and is fun to look at (at least if you're into twitching crucified bodies, and clouds of arterial spray), but it wasn't until games like System Shock, Thief and even Descent that there was _game innovation_ rather than _technology innovation_ in the FPS genre beyond what was done in the Wolf3D.
Do you see the difference?
Prerelease games for benchmarking? (Score:2, Insightful)
Bummer (Score:5, Interesting)
What's the point of saying 'Gee these are really nifty in this demo' if we've got no visual point of reference?
A major part of a GPU benchmark is how well the display _appears_
Re:Bummer (Score:4, Informative)
The latest is a few months old though, but there's pictures of landscapes and special effects.
Re:Bummer (Score:1)
Kyro II (Score:4, Interesting)
Personally,I think that the Kyro 2 is the best deal in video accelerators right now. It's got plenty of juice for current games, produces a beautiful image, and can be puchased for a price as low as $60-$70. There really is no reason to buy a GF2MX considering the performance gain that you get with a Kyro 2. And, when the chips finally get a hardware T&L unit, they will be smokin.
Now, if only they would release those Linux drivers...
Re:Kyro II (Score:1)
Damn right.. I had a Prophet 4500, but after waiting for 4 months for a driver for X I swapped it for my grandfather's GeForce 2 MX Dual Head.
The GF2MX is nowhere near as smooth as the 4500, but still capable of playing RTCW at an acceptable speed (shame it can't fix the Nazi's AI..
Andy
Tomorrow's games? (Score:1)
anyone know why? (Score:1)
At the lower res the 8500 was faster, but what percentage of the gamers play below 1024 x 768? I haven't set the resolution game to below 1024 x 768 for over 2.5 years. The results were interesting, though it would have been nice if Anand posted 1 or 2 screen shots, especially one of the bug mentioned.
I work with the engine every day.. (Score:5, Informative)
There are a LOT of rendering improvements. The new renderer depends heavily on the GPU to offload the triangle rendering from the CPU. There are new primitives dubbed in the engine that are there to explicitly call for GPU support and render very, very fast.
This is why most games based on the new engine is going to have a lot more polygon detail and can use these rendering primitives to step up from blocky, repetitive levels to much more realistic environments with more depth.
Terrain is done in a similar manner, and the editor tools allows you to paint and modify the terrain in realtime preview. Multiple layers are allowed and you can control the blending in many ways.
A lot of other small improvements are in as well, such as texture compression, native skeletal animation, advanced particle systems, render anti-portals (for manual occlusion specification).
And the thing runs in very acceptable FPS
(sorry about being an AC but I don't want to be pinned to the wall and shot for saying anything I shouldn't have)
I've got to agree (Score:1)
Re:I've got to agree (Score:1)
Apostrophe (Score:1, Offtopic)
The apostrophe is never for pluralizing words. What is wrong with "Geforce 3 TIs and upper class Radeons"?
Re:Apostrophe (Score:2)
What's wrong is that you have butchered the capitalization of a proper name. The product name is "GeForce3 Ti".
"GeForce3 Tis" ends up parsing as a different word entirely, so the apostrophe is a useful separator.
D3D vs OpenGL (Score:4, Interesting)
What follows is simply my opinion: I prefer the looks of OpenGL rendering on Nvidia hardware. My order of preference from a visual perspective was OpenGL, Glide, then D3D. I know Daniel Vogel (once a Loki guy - PS: Good career move) was responsible for most of the OpenGL work on UnrealTournament (i.e. using the S3TC-based textures on the 2nd CD), so my hopes are that this new engine will have OpenGL rendering.
I definitely take a performance hit going from D3D to OpenGL, but with pageflipping enabled in the drivers it's not too bad. I also am willing to do this for my perceived visual enhancements.
Re:D3D vs OpenGL (Score:2)
Re:D3D vs OpenGL (Score:1)
Ultimate 3D quality... plus Blast from the Past 3D (Score:4, Interesting)
The 3D gaming is getting just a bit bizarre, but I'm still reasonably happy with Quake3 on my Matrox G400 - bought on the strength of 2D image quality as well as Open Source 3D support. Unfortunately the latest'n'greatest drivers seem to be headed back to closed source.
Re:Ultimate 3D quality... plus Blast from the Past (Score:2)
The only bad part was having to leave the room for your opponent to make his turn. But that's what the Super Nintendo was for
Re:Ultimate 3D quality... plus Blast from the Past (Score:2)
Re:Ultimate 3D quality... plus Blast from the Past (Score:2)
What do you mean you can play capture-the-flag in meatspace without paintball markers?
-JDF (who plays with a stock Tippman '98.)
OUCH!!! (Score:1)
Just LOOK at the specs required to run the latest engine in top notch mode and get decent framerates - painful!!
However the orginal Unreal was one of the reasons I shelled out for a PII 233 and a 12MB voodoo way back then. It was gorgeous and wonderful havnt a system capable of allowing me to lead the pack in deathmatches.
Guess its time to sell the children again *sigh*
Point is that this is a engine/game that I WILL upgrade for ( I bet DNF ends up being delayed while they port to it ) and Im sure lots of other peeps will.....I guess games still are driving hardware sales :)
Radeon 8500... (Score:2)
Kidding aside, it's cool to see Radeon 8500 definitively beat out the more expensive competitor in a next gen game, but of course, as anandtech points out, there was a bug with fog in the ATI driver which may have helped performance as a side effect. Now the question is how long until the linux drivers support some sort of hardware accelerated 3D on 8500 chips.
Also, in XFree 4.2.0, are XVideo overlays working for Radeon 8500? All I see is 2D is supported, but 3D is not, and 2D "supported" could mean a lot of things. Also, does the GATOS stuff work with the 8500DV?
I've been considering purchasing an All-in-Wonder 8500DV, but if good support is not coming soon, I might hold off...
Re:Radeon 8500... (Score:2)
Make that two interested people. I am Planning on building a dual athlon mpx chipset dream machine in a few months. Right now 8500dv is my prefered card. One small problem for ATI though, I don't even own a supported Microsoft OS. Linux only.
Re:Radeon 8500... (Score:2)
The Radeon All-In-Wonder 7500 will probably have full support in short order following its release, so I may just go with that instead. ATI doesn't seem to be too supportive of dri so much, but they do seem to be supporting the GATOS efforts thoroughly. If 8500DV will not have 3D support in the near future, there is no point in me getting it, but the 7500 might fit my purposes....
?? (Score:1, Troll)
Granted, some people spent big bucks for their Geforce 3 Tis, but they will still be able to play games, just not at the bleeding edge anymore. That's a main point of the video card industry -- it's fast, so don't feel bad when your card is not high end enough to run at max detail anymore.
I wonder how JC & Id are approaching this... (Score:3, Interesting)
Carmack, are you listening? How long before we start seeing engines that are going to take advantage of all these whizzbang features in the GF3? Are you still thinking (like what you wrote that got posted on linuxgames) that the GF3 is still the best card of the lot? Tested any Doom builds on the latest ATIs or GFs, and got any insight for us?
The Drivers Used in the Tests (Score:2, Informative)
With the 23.11s being a major culprit in the infinate loop error problem and the 8500's 3286s being replaced with a newer version that is WHQL certified (6014) which is availible publicly from windowsupdate.com, how relevant are the results, especially for the 8500?
I know that my score in the Nature test went from an average of 30 FPS to 45 when I went to the 60xx series of drivers.
Moreover, people are showing huge OpenGL speed differences in the leaked 6018s that are floating around at http://www.rage3d.com
In the end, is this a real test of where these cards will be when the game actually comes out?
I don't think it is.
Average fps, need more info (Score:2, Insightful)
34 fps might be alright if you never dip below 30. But I seriously doubt that to be the case.
Maybe they should even give a percentage of time during the fly by spent at less than 30 fps.
Meaningless Drivel (Score:1)
Wow. A lot of misconceptions floating around... (Score:4, Interesting)
Firstly, a correction of the initial post, this is not just "a recent build of the Unreal Engine," it's a build specifically designed and packaged to stress rendering hardware to their limits. The 2 games nearing release using the Unreal Engine (Unreal Tournament 2 and Unreal 2)will be using a dramatically different codeset than this "UPT 2002" does, and those games will be better optimized for more efficient utilization of system resources than this thing is, while still using a number of cutting edge features that this thing doesn't (like custom particle engines, vertex/pixel shaders, and nifty stuff like that).
Quoting Mark Rein, who works for Epic:
This is all being discussed extensively in Infogrames' Unreal 2 forum. [ina-community.com]
Oh, and one more thing: Unreal 2 will be D3D only, and I wouldn't be surprised if UT2 is the same (although I don't follow it as closely). You may commence your moaning and bitching.
Best thing you can do ... (Score:1)
Re:All new and NOT improved (Score:1)
Re:All new and NOT improved (Score:2)
AFAIK, ATI has yet to release specs for the Rage 8500 to a dri-project developer!
Re:All new and NOT improved (Score:2)
Well that's interesting considering that during the IRC meeting of the DRI developers, it was decided that they'd first work on getting the Radeon 8500 up to speed with the other Radeon drivers and then focus on T&L.
I think you should do a little research next time before posting.
Dinivin
Re:All new and NOT improved (Score:2)
posts in the dri-devel archive contradict that...
Re:All new and NOT improved (Score:2)
I refuse to use a nvidia because of thier unstable drivers
Yes, well, the TNT drivers are part of a unified nVidia driver package. The nvidia X drivers on linux don't spaz any more then X spazzes on anything else. On the Mac it's more about OpenGL implimentation, and Giants looks better on Windows because of it... but still...
i guess that matrox card from 1996 must be as stable as shit. good for you.Re:All new and NOT improved (Score:2, Interesting)
Hmm so you would use ATI who drops their drivers a few months after released? I mean seriously, they release drivers then as soon as they release their next greatest video card, they drop development on the other card drivers. I used to have an ATI Rage 128. It was so buggy I couldn't use in three or four games. ATI never did release new drivers or fix the problems. I finally ditched it and got a Nvidia which worked fine (and it still working in one of my older computers).
Re:All new and NOT improved (Score:2)
I suppose you bought an s3 card then?
Besides that, Nvidia cards are currently the industry standard. Games are designed to run on those cards. That's a very important distinction, and it has the same effect as when 3dfx was king -- it'll work.
Re:All new and NOT improved (Score:1)
I assure you than on at least two of my machines, nVidia's drivers aren't just unstable, they're completely unusable. Regular lockups within minutes of starting any 3D app under Linux And it has been this way since their first release.
Dinivin
Re:All new and NOT improved (Score:2)
Try some of these first.
1) If you are running an AMD chip, try the fix mentioned a few days ago. I haven't had any problems with that, but maybe I'm lucky.
2) Are you sure you're running cool enough? It's possible that your case is too hot, and is causing instability.
3) Ensure that there are no cables by your video card. Try your best to isolate power cables from the rest of the machine to reduce EM and RF interference. The interference caused by 12v is likely small, but I've had problems with that in the past.
4) Are you sure you don't have anything overclocked? If you do, set it back to it's normal speed.
5)It's also possible that your motherboard slightly overclocks it's bus(not uncommon) to get a small boost. This could in turn overclock your AGP bus, and cause problems with your card. I had this problem with the Savage4, but then it was an overclocked PCI bus making things unstable. I had similar symptoms to yours.
In the end, remember that video cards can be *very* tempermental if they are stressed in the wrong places. If most people are having no problems, ensure the hardware isn't at fault.
Re:3D support in XFree (Score:2)
Right now ATI has yet to release adequate technical specs to a DRI-project developer.
Re:3D support in XFree (Score:2)
Re:3D support in XFree (Score:2)
We've heard this before (Score:2)
John Romero felt the same way about technology -- it had reached an "acceptable" level and design was really the only thing that was important. Well, that was back when he decided to licence the Quake 1 engine for Daikatana. Midway through, the designers realized that they had run into a wall because the engine would not allow them to do all of the things they had put into design documents. So, they quickly (well, not so quickly I quess) switched over to the Quake II engine.
People in the interesting have long been claiming that it is time for technology to lose it's relevance, much in the same way that the technology in the movie industry took a back seat to the artistry and content that went into motion pictures.
Why do people constantly make the mistake in assuming that all of the games made 20 years ago were good, and that the current generation lays exclusive claim to having crappy, derivitive games? The fact of the matter is that the percentage of good games to bad games hasn't changed all that much. Sure you remember how the gameplay of PacMan trancended its graphics, but do you remember the gameplay of, say, "Bop n' Wrestle"? If you're lucky the answer is no, because it sucked ass! Bad games are forgotten quickly.
Will technology in games become irrelevant? Probably. Just as good 2D performance is presumed, I'm sure that the same will be true for polygon-based performance someday. Have we reached that point yet? The answer is simply no.
Technology in the movie industry lost its relevance around the time directors realized that their imagination was becoming the limiting factor in what they could accomplish. I feel that we have a ways to go before this happens with video games.
Personally I hope we don't stop pushing technology until we get a game with Final Fantasy's gameplay, and... Final Fantasy (the movie) graphics! That would be sweet.