

Tom's Hardware Reviews the Xbox 390
steddyj writes: "Tom's Hardware released this article which looks deep into the Xbox, its peripherals, and just about everything from every angle, and compares it to the PS. Incredibly detailed article."
xbill on XBox? (Score:2, Funny)
Re:xbill on XBox? (Score:2)
Not unless Microsoft approves (Score:2)
I wonder how long it will take for someone to port xbill [xbill.org] (which would be more popular than Quake according to the xbill homepage) to the XBox
For one thing, xbill is a heavily mouse-oriented clickfest similar to Hampsterdeath [rose-hulman.edu], and the Xbox doesn't come with a mouse.
For another, Microsoft must approve every piece of software that runs on a home XBox so that the company can make up the money it spent marketing the console. (Console makers make a slight profit on the console itself but take a loss in initial marketing that they make up with software sales.)
Re:Not unless Microsoft approves (Score:2, Funny)
That's not the problem. Swap penguins and Billies, have Microsoft gratefully approve it (I bet they won't even demand any money for it) and include a hack for the icons to switch back after a fixed date.
Re:Not unless Microsoft approves (Score:2)
WHAT A CRAP ARTICLE (Score:2)
MS Tactics (Score:3, Insightful)
feh
Re:MS Tactics (Score:3, Funny)
The PS II has been estimated to have 400+ games including PS I & PS II games. I know the XBox doesn't have that much games out. There are more likely to be games I like when there is a lot of them. I know I am thinking about getting a PS II. I won't consider an XBox. It just isn't worth playing the waiting game for games!
Re:MS Tactics (Score:2)
But hey, if you like FUD...
Re:what a biased article. (Score:2)
A lot of people care about Dolby 5.1 sound. Perhaps more would if they had content that used it properly. At a recent XBox developer conference we had a great presentation from a Dolby guy. It really pisses people off when you leave channels silent! So you don't have a nice speaker system. So what? It's a great feature of the XBox.
By the way, despite the fact that I just said "great", I am not a Microsoft employee
Re:what a biased article. (Score:2)
Where is Linux for XBox? (Score:5, Funny)
Re:Where is Linux for XBox? (Score:2)
Re:Where is Linux for XBox? (Score:5, Funny)
Re:Where is Linux for XBox? (Score:2)
Re:Where is Linux for XBox? (Score:2)
Re:Where is Linux for XBox? (Score:2)
Re:Where is Linux for XBox? (Score:2)
Let's look at what's in my PC right now.
x86 processor by AMD
Geforce series video chipset by nVidia
Windows operating System
DirectX 8.0
USB which works with many peripherals
ATA-100 IDE controller
Ethernet card
128 MB of DDR RAM
ATX power supply
TV-Out by conexant
Let's look at what an X-Box has in it right now.
x86 processor by Intel
Geforce series video chipset by nVidia
Windows Operating System
DirectX 8.0USB which works with MS peripherals
ATA-100 IDE controller
Ethernet Card
64MB of DDR RAMTV-OUT by conexant
ATX Power Supply
I'd say that the comparison is a fair one -- how close do we have to get to a bootable PC which accepts RH7.2 CDs on autoboot before people will concede that it's a broken, proprietary PC?
Re:Where is Linux for XBox? (Score:2)
OK
>x86 processor by Intel
Granted, not found in much else except PCs
>Geforce series video chipset by nVidia
Only it's quite different to the Geforce 3. As for the Geforce 4, well I dunno yet, 'cos you can't get them yet...
Also you can get GeForces in Macs, can't you?
>Windows Operating System
Nope
>DirectX 8.0
Nope, although it is similar
>USB which works with MS peripherals
PS2 has USB... Is the PS2 a PC?
>ATA-100 IDE controller
Nice cheap way to run a standard IDE drive... Commodity hardware... Lovely
>Ethernet Card
Lots of devices have Ethernet capability
>64MB of DDR RAM
Wow, it has some RAM, never would have guessed!
>TV-OUT by conexant
Wow
>ATX Power Supply
Who cares who makes it? Everything needs a power supply.
Re:Where is Linux for XBox? (Score:2)
Second: The point of my long post is that it uses virtually the same hardware as a PC -- especially with regards to things which make coding easy/difficult. The largest difference between the X-box and a regular PC seems to be the BIOS.
What you see as merely using commodity hardware, I see as MS once again taking a well-established standard, perverting it to break compatibility with everybody else, and marketing it as something 'new' or 'innovative'.
Re:Where is Linux for XBox? (Score:2)
Re:Lack of intrest (Score:2)
...
That, and I like writing my own software, meaning that it'll be a cold day in hell before I can do what I want with my hardware if I go with an X-Box.
But then..........I'd buy a PS2, because all the cool games are made on that.
Re:Lack of intrest (Score:2)
Re:Lack of intrest (Score:2)
Remember this statement...put it on your webpage or something...someday, when the X-box is good and hacked, you'll look at it and learn the following lesson:
"In the war between armor and warhead, the warhead will eventually win. Always."
The X-box has only been out since what, Nov. 15th? Not even three months...Linux on the Box is coming, and I'd bet sooner than later. Like I said, remember your statement when that day comes. You'll need it, just to season that crow.
Re:Lack of intrest (Score:2)
Did you notice the words "so far" in my comment?
I was clearly responding to the parent's assertion that there was no hack due to lack of interest. There is plenty of interest, as you well know.
Also... I won't consider an "XBox Linux Hack" to be valid unless a non-hacker can install it on a standard retail unit, without a soldering iron, in one day.
I will not be munching any crow, because I never said never.
A working link (Score:2)
Perpetuation of Nintendo myth... (Score:5, Insightful)
Implied: Nintendo is not a player in the console market.
"Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."
Implied: Nintendo is only for Pokemon and Barney loving children.
Good God - it seems like any time anyone mentions a Nintendo system, they need to put in an aside about it being for kids. You never even see a shred of a veiled compliment suggesting that Nintendo might focus on gameplay, and not on making the most "mature" game. The mass media seems intent on further pigeonholing Nintendo every chance they get, is it any wonder that they are perceived as "kiddie" and that it's tough for them to shake the image. Photorealism and gore have their place in games, as do style and gameplay. When it comes down to it, the latter two have the bigger influence on my enjoyment of a game. Even on a Nintendo system, I'd rather play the latest Mario game than Turok 12, because while one has the wow/blood factor, the other is much more polished all-around.
I'd like to see media writers focus on the enjoyability of the games, for just once, instead of leaning on the tired-but-apparently-mandatory "Nintendo is for kids" appositive.
Re:Perpetuation of Nintendo myth... (Score:3, Insightful)
Still, Nintendo have shown that even with this child-friendly aura around them and without quality third-party support they can do perfectly respectably in terms of sales figures, and make more profit than their competition, so at the end of the day, who cares?
Re:Perpetuation of Nintendo myth... (Score:3)
Implied: Nintendo is only for Pokemon and Barney loving children.
Obviously the parent realizes that Nintendo is not just for Pokemon, but doesn't point out the one thing that I feel is especially glaring in that comment.
"Younger Audiences", as THG states, would not have a "Nintendo Tradition"; Owning one previous Nintendo console != tradition! The people who truly remain faithful to Nintendo started playing back before Mario Kart ever existed (MK was for SNES). Nintendo claimed its market share with the 8-bit NES console, not with SNES or N64 or Gameboy. Those systems helped to expand on what the NES started.
IMHO, people remain faithful to Nintendo because they make good systems, with excellent gameplay. The failures of N64 aside, NES, SNES, and GameCube are all excellent systems, and have titles for almost every age. I'll take my original NES over an Xbox any day.
Re:Perpetuation of Nintendo myth... (Score:2, Insightful)
There were only 4 games that I could remember that were worth playing on it, and the rest were stupid things like Banjo Kazooey, and the hundreds of Mario clones. I liked Mario back in the day, but there is only so much that a guy can take...
Take a look at the Gameboy. At first, the games were interesting.. Then came the cheap Game Boy Pocket, and with it, Pokemon. It's amazing what a silly fad like that can do to profits. It's just too bad for Nintendo that it didn't die out. Most games for Gameboy nowadays are Pokemon or clones of it, and/or remakes of games most people already own.
Remaking old games is all well and good, but something should be added to them besides just putting a done-to-death character in a 3D world and making him collect a new type of item...
If you like Nintendo -- Good for you. But don't pretend that they didn't earn their place in people's hearts as Kidtendo. Maybe they'll be smart and focus more on their Metroid line. (I think it's their last hope
Re:Perpetuation of Nintendo myth... (Score:2)
Re:Perpetuation of Nintendo myth... (Score:2)
If only I'd know how bad it was I wouldn't have had to play through Mario 64, Goldeneye, Banjo Kazooie, Donkey Kong 64, Blastcorps, F-Zero X, and of course Zelda: Ocarina of Time and Zelda Majora's Mask. What a jip.
The N64 may have had crappy 3rd party support, but there's no denying that it had more AAA titles than any other system of its time.
Re:Perpetuation of Nintendo myth... (Score:2)
and the funny part... my gamecube+2 games and an extra controller came in less that the price of a Xbox or my beloved PS2. this is what is going to kill everyone else. the damned thing is affordable compared to what is available.
Re:Perpetuation of Nintendo myth... (Score:2, Insightful)
I'm not saying the GC isn't a very powerful system. It's just that the price differential isn't as great as people make it out to be once you add in those $%#^@ memory cards.
Re:Perpetuation of Nintendo myth... (Score:2)
Controllers and USB... and ColecoVision (Score:2, Informative)
I wonder how long would it take for fellow electrical geeks to hack up an XBOX2USB adapter...
But to the point, I find the standard controller to be not big at all, if you forget how ugly it is (I know, I have BIG hands =) )
The Thrustmaster, OTOH, is maybe a little bit small, but it's ergonomically (and aesthetically) much nicer!
I think I'll have to wait for the ultimate controller to be released (the Coleco dual controllers ([pic here [atarihq.com]] ruled, you could put your hand INTO the controller and use all your fingers and your palms too... but those were the days).
They are USB. (Score:3, Informative)
I came upon an XB controller last month, and did exactly what you said - hacked a USB connector
on to the cable.
On plugging it into my machine (WXP), it was detected, and two devices showed up:
1) Some sort of hub-type gadget (possibly for the "card slots" on the bottom of the controller?)
2) An "Unknown Device", which I'm assuming to be the actual control interface.
If I knew anything about writing USB device drivers,
I'd try to hack one up, but I don't, so I haven't.
I prolly should try plugging it into a Linsux box just for shits and giggles, might at least be able to get the device ID or something else interesting.
C-X C-S
(Posting with a text browser, so the formatting might be fucked up...)
Graphic power is not everything (Score:5, Interesting)
Note that this is a purely personal oppinion
Re:Graphic power is not everything (Score:2, Insightful)
Re:Graphic power is not everything (Score:2)
Yet, if I had to defend the console on this point, I would say "That the graphics are so easily impressive on the Xbox means that a smart developer will use a moderate amount of time on the visuals, confident that the hardware will make up for some shortcomings. Then, with graphics a previously solved problem, simply focus on making a solid game with a deep story, replay value, and responsive, intuitive controls."
Then again, I'm not an Xbox fan at all, so what do I know?
Re:Graphic power is not everything (Score:2)
Some technical innaccuracies (Score:4, Informative)
1) XBox has UMA, PS2 has dedicated RAM for various bits of the system. 32Mb main RAM, 4Mb gfx RAM, 2Mb Sound RAM, 2Mb IOP Ram, + other bits'n'bobs hidden around the place
2) The article claims that there is no T&L on the PS2. The 2 Vector Units (VU) chips can handle a lot of the T&L. VU1 is tightly coupled to the GS, so all you have to do is pump a display list to VU1, and off it goes, doing all the 3D donkey work.
P.S. I'm not claiming either XBox or PS2 r00lz, just setting the record straight!
tell me about it... (Score:2, Interesting)
Example: "As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable. "
A google search for "PS2 CPU Specs" turns up the first result having the clock speed of both the CPU and GS to six digits.
He also doesn't know the difference between 'B' and 'b'. He mixes them like the difference is negligible. Did you know that your DSL needs half a meg downstream to play xbox online? =)
There seems to be a big xbox bias over the whole thing, where he goes through some strange reasoning to get to the results he needs. I'm sure many others have already commented on how trustworthy they think Tom's is.
Re:Some technical innaccuracies (Score:2)
As for your memory comparison, I'm a bit at a loss as to how these two systems are "even". Putting aside the obvious advantage of greater total system memory, a more direct pipeline, and greater bandwidth, the XBox allows programmers to shuttle memory where they need it. If they want to devote more memory to sound calculations they can. If they want to devote 48-60 megs for textures alone (they'd be crazy...) they can do that too. The memory for PS2's various functions is fixed and (as so many people have argued before) the 4 MB of VRAM is really, REALLY skimpy.
SSX Tricky (Score:2)
Using PC for games. (Score:4, Interesting)
Its not the cpu and 3d visual hardware that interests me (although they appear well up to standard).
Its the use of PC parts such as (modified) USB and a hard drive, all on a system that essentially boots from a dvd.
This can be configured in many ways potentially (if not locked out by microsoft) - the article doesn't really go there. I am thinking here of non games applications such as file and print server, etc.
After all, its a rather cheap box - and it will get much cheaper soon. Even the limitations of poor keyboard etc could be easily resolved by having a web server on the dvd and controlling everything remotely.
I'm wondering how long before someone gets linux running on it.
(I'm sure the games are going to be plentiful and high quality already from the article - its the possibilities I'm interested in here)
Michael
Tom's Problem (Score:5, Funny)
with Tom's hardware is
the ammount of information
that they display
per page, in order
to get as many
advertisment
views as possible
.
Re:Tom's Problem (Score:3, Insightful)
Re:Tom's Problem (Score:2)
They're wrong about the PS2. (Score:5, Informative)
- They wonder what people are doing with the 16 pixel pipelines, as if implying that it renders 16 layers or something. The PS2 fills 16 individual textured alpha blended pixels per cycle at 150mhz. In single texture mode the PS2 has far more fillrate than the XB, but scales linearly with extra passes.
- He complains about the 4mb video RAM. After framebuffers and Z buffer, you're left with about 1.5mb, at which point you realize they didn't intend it for actual storage, it's a streaming buffer. The bus bandwidth to transfer 18mb textures/frame at 60hz also helps make that a possibility.
I think people should take a look at the games and decide which platform they would rather play, and quit bickering over meaningless specs. They're both graphics monsters
-Wade
Re:They're wrong about the PS2. (Score:2, Interesting)
>really usable, the other just supports the main CPU (but can run
>independently).
>- They wonder what people are doing with the 16 pixel pipelines, as if
>implying that it renders 16 layers or something. The PS2 fills 16
>
>
What do you expect from a site that focuses on the shoddy hardware and processors typically found in the PC market? These guys are a lot like the "reviewers" working for ZDNet. If it's not found in a PC they don't know shit about it. Want a really good laugh? Just wait till these guys start reviewing the processors and hardware found on *Mainframes*....
Vector units, really (Score:2, Informative)
MMX and its successors pale in comparison.
Fragmentation on Xbox Drives (Score:2, Informative)
Performance sucks on Xbox after a while as it starts to swap on the HD. It looks like stuff becomes fragmented.
Anyone want to comment on how we can correct this?
Japan (Score:5, Interesting)
Games are what matters on a console, not how many polygons it can push. The Japanese launch lineup for the Xbox is pathetic. There are 4 snowboarding games, DoA3 (a practical port of DoA2, a launch game for PS2 a year ago), and Genma Onimusha, when Onimusha has been out for more than 6 months on the PS2.
When the Japanese launch of the Xbox flops, the Japanese developers will jump ship. When the Japanese developers jump ship, the Xbox will lose about 60% of its title lineup. When 60% of the titles go to other platforms, people will stop buying the Xbox. When people stop buying the Xbox, the other 40% will jump ship to either the PS2 or the Gamecube.
To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.
In 2 years, nobody will remember the Xbox. It will have entered the Gaming Lore books right along side the 3DO, Atari Jaguar, Atari Lynx, Tubro Grafix 16, and dozens of other systems that went obsolete because they had no games.
Re:Japan (Score:2)
Yeah, DOA2 was even a Dreamcast game first. DOA2 Hardcore was the PS2 release, which was almost identical in play, just as DOA3 is just a prettier DOA2HC.
I think it would amuse me greatly to see Microsoft fall flat on their faces after spending as much money as they did on the xbox. The Japanese release teasers on xbox.jp look quite lame, and almost all of them come from puny no-name development teams that seem as if they are just trying to make names for themselves on the xbox, while the big boys play wait-and-see with the thing. I even hear that the only people interested in the special edition xbox package are Americans. Hehehe.
BTW, WTH is up with the Japanese controller? It's smaller but definitely not saner -- the buttons are laid out in a very odd manner.
< tofuhead >
Re:Japan (Score:2)
The fact is that XBox gets lots of crosspolination from PC games, and is poised to get even more as the world upgrades to XP, thus converging the platforms... OTOH, Sony attempt at making PS2 a viable platform is half-hearted, since PS2 still lacks some goodies that come standard with XBox, the Linux port is half-hearted due to the proprietariness of the hardware specs, and anyway it's not a standard (RH-compatible, Debian or Slackware) distro.
Re:Japan (Score:2)
How many really awesome games come out for the PC every year? 2? 3? Let's face a simple fact, the PC has crappy games compared to most consoles. The thing that makes PC games good is that the really good ones have almost infinite replay value (Quake FPS, Sim games, Civ, SC, Diablo, Sports) and the ones that don't usually have some underground group that does a conversion for it. PC games are released with more bugs then they should be. You may be able to blame this on crappy hardware, but the quality games ( Quake, all blizzard games) have a tenth of the bugs of 99% of the PC games on the shelves today. PC game developers need to spend more time in the QA department, and become perfectionists rather then letting crap get on the shelves.
Re:Japan (Score:2)
Actually, to be a big player in the console industry, you just have to have Japan. Most console games are developed in Japan, or if not, they're at least developed with a Japanese audience in mind. All of the really good console games for the past five years or so have come from there, with the exception of Rare's games. IIRC, the Sega Saturn managed to hang on there and made Sega quite a nice chunk of money even after it flopped in NA.
Re:Japan (Score:2)
Actually, this isn't so true as that you have to have the right games for both countries. The two cultures have totally different gaming lifestyles and, as evidenced by the Japanese XBox site, completely different ways of looking at games.
I actually expect the Japanese launch to be tame but kind of successful - probably 500,000 units through the first year.
Re:Japan (Score:2)
Apparently there are 250 X-Box games in development, and it is a LOT easier to develop for than on the PS2, due to the richly featured and mature DirectX 8, and also that you have make shit multi-threaded on the PS2 to take advantage of its architecture.
You're absolutely right that the console will rise or fall based on its game library, but MicroSoft also knows this, and has gone to great lengths to make this box a developer's dream system, and from all reports (including Tom's) they've succeeded at this.
Re:Japan (Score:2)
The U.S. and European markets have certainly grown in the last few years -- to the point that it can certainly sustain a console platform. (Hell, they've been doing that for PC games for years now.) So even if the Xbox doesn't do well in Japan, that doesn't mean Japanese game manufacturers are going to jump ship. Remember, they're businesses. If they think they can make a profit developing games for the Xbox, they will.
(And hey, let's not dismiss all those fine U.S. and European developers that have been making some darned tasty games. Yeah, the Japanese have some great fighting games and FFX, but no PS2 is complete without Tony Hawk and GTA3.)
Re:Japan (Score:3, Insightful)
The real problem is that MS is going to flood the console market with lazy PS2 ports, and games developed by fledgling PC development houses. Console gaming and PC gaming are two totally seperate beasts, psychologically, aesthetically, and in terms of what they deliver to the home audience.
Sony's real genius was in marketing the PS family to 18-24 year olds - they're the ones who created what we now call casual gamers, the wide installed user base who only purchase big event titles and franchises that are known. People looking for a thumb candy fix, and not a tactical simulation of group dynamics in a shooter environment. For better or worse, this completely changed the market for games and how successful a title can be.
I'd like someone to name for me an American videogame character who resonates in pop culture as deeply as Mario or Lara Croft or Solid Snake. American game development has never excelled at these concepts, rather excelling at heavy titles. Japanese designers seem to understand the aesthetic of creating knowable characters and the simplicity of console interfaces and games.
What failure in Japan means is no future Metal Gear or Final Fantasy for Xbox. That's what will kill the system.
And we're also forgettting Europe, one of the fastest growing games markets. Having lived over there with friends who worked in games, let me offer this as a warning to any console creator in future: Never, ever, ever, ship a console in Europe that doesn't have a name brand soccer title with licensed players. At least they got this right.
In fact, the more I think of Xbox the more it reminds me of Dreamcast. Hell, they even managed to rip off the controller and make it worse. Two many crappy titles that confuse the consumer when groundbreaking titles appear on the system, and a lack of AAA third party titles that are known franchises.
And yes, I own an Xbox and a PS2. It's a very powerful machine with great capabilities. And the number one biggest thing they did wrong - the controllers. They're enough to convince me to forget the machine. As much as I like Halo, it's a PC game and it shows. Imagine playing that over the Net right now, coop, in a resolution I choose, rather than on a dodgy split screen, and with a mouse to aim no less. That's the Xbox's biggest problem. The best title is a PC game, and it shows.
Re:Japan (Score:3, Insightful)
Well, at least in Finland you can be pretty sure that Xbox is going to flop. In the US you see Xbox priced at $299 which makes it equally priced to PS2. In the forthcoming Europe release Xbox is going to be £299 that is 479 euros. Compare this to 300 euros including 22% tax for PS2 in Finland right now and it's a no brainer to get PS2. In the US, I would definately get Xbox because it clearly has better hardware and therefore I could expect longer usage time from it without extra investments.
Blah blah blah (Score:2, Informative)
at the end of the day Games Sell Consoles. Microsoft has made a solid first attempt, but untill the games for the system begun to mature (mature as in quality, not as in pokemon) I can remain comofrtable in my choice to purchase the PS2. What is more interesting is thet the timing in the industry is now off. The game cube & XBOX were released a full year after the ps2, which means
1. The PS2 has more variety of stable, entertaining, and visually stunning games than any other console and
2. The PS2 is significantly behind when it comes to console tech. There is already talk of SONY shortening the PS2's life cycle to come out with a more davanced box earlier to compet with the other consoles that will be most likely coming of age at that time. A shortening of the console lifecycle from 5 years to, say, 3 years may have a detrimental effect ob the console market, much like it has to the pc market.
Re:Blah blah blah (Score:2)
Milking the Europeans again (Score:4, Interesting)
Indeed, condidering $1 = 1.15 at today's rate, that's $417. In the USA, the Xbox is $300, which is 345. This is a complete ripoff! The days electronics were over-overpriced compared to the US are gone, this is pure extorsion(sp?)! How do they justify the extra $117? Shipping fees? Let me laugh...
For this price I can build a complete PC with a Duron 1GHz and a good graphics card (GF2 ultra or so), so COME_ON! Who's gonna pay that price for just a game console? PC prices have crashed to a point the PS2 itself is now a mere $235 where I live (Switzerland, outside the EU, I know :) so it can be sold, but the XBox will be twice the price with a hundred times less games to start with... The PS2 is hugely popular whereas Microsoft is still unknown on that market... No doubt the Xbox is a lot more powerful than the ps2, has a HD, etc... But when for the same price you could get a real PC that'll play games even better, and with which you can do whatever you want, I think M$ is trying hard to rip-off markets on which it can (still) freely impose its monopolistic dirty hands.
/jabba
You live in Switzerland? (Score:2, Informative)
Re:You live in Switzerland? (Score:3, Insightful)
For your point of view to be valid, everything should be overpriced consistently, which is not the case.
/max
Re:Milking the Europeans again (Score:2)
It shouldn't be due to shipping fees - Flextronics is manufacturing the European XBoxes in Sárvár, Hungary. [electronicstimes.com] Not a country known for it's high cost of labor.
-Russ
Re:Milking the Europeans again (Score:2)
Ok, dude. Give me a price list with all specs and hardware. Don't forget to include connections to my HDTV set, a hub for four controllers, 5.1 dolby sound card, etc.
Bad artical - Is Tom's going down hill? (Score:2)
Also, has anyone else noticed that Tom's stuff really isn't up to snuff when compaired to his compeditors?
Re:Bad artical - Is Tom's going down hill? (Score:2, Funny)
Your competition is obviously the Webster's Dictionary.
Yeah the hardware is pretty but....... (Score:2, Interesting)
GameCube has around 60 titles previewed.
Xbox was around 140 previewed.
PlayStation2 has more than 300 previewed."
taken from
http://www.actsofgord.com/Proclamations/chapter
I think this really says it all
the huge back library of ps1 games and the most new titels in the works. There are far far more playstation 2's siting in peoples house at the moment than xbox's, hence a far bigger market for
developers to sell to.
By the time the xbox is able to take full advantadge of its enhanced graphical abilities it will be to late and the ps3 will be here which
will raise the ante in terms of tech specs even more.
another point which is this also taken from the afore mentioned site,(actsofgord.com),:
"To date, Sony has sold nearly 100,000,000 PS1's. That's a lot. And for the
sake of the argument, we'll pretend Nintendo sold nearly 30 million N64's
(though sales data suggests between 20 to 24 million, but who cares). So,
assuming every N64 owner also bought a PS1, that means 70% of the market bought ONE console. One console. Just one.
Now, obviously this didn't happen. Somewhere near half of N64 owners bought a PS1. Now, so we have 15 million N64 owners who remained exclusive, and 15 million who were multi-console (and 15 of the 100 million PS1 owners).
So, you've got 85 million PS1's who belong to one system owners, and 15
million N64's who belong to one system owners. That's, well, 100 million.
Add in the 15 million owners who bought multi-systems, and there you are at a market peak of 115 million users.Basic math shows that 87% of owners owned one system."
I think this shows quite clearly that the majority of people will not buy a playstation2 and a xbox
,(ps1 v n64 days), they only bought one console.
Now back in the ps1 v n64 days a console cost alot less,(stating the obvious I know), NOW look at the price i.e back then ps1 + n64 = $200 maybe a little more , now ps2 + xbox = $650 or more and this without any games?
For that sort of money required to buy two consoles you may as well go the extra inch and just buy a gaming pc.What graphics power the xbox appears to have now has already been surpased by the pc (nvidia g4),and this gap will continue to grow as more and more 3d cards are developed by the hardware industry.The upgrade ability of the pc will mean that in the end it will surpass any console currently on the market in terms of graphics.The question I am trying to raise is is there room on the market for the xbox?The xbox will not be bought en mass by playstation2 users
as it does not offer enough NEW and signifigantly different games or features which would make the
averedge ps2 owner fork out the extra money.
I personaly think that the xbox will not gain enough of the market share to pose a serious treat to sonys domination of the console market.
Tom's VaporWareGuide (Score:5, Insightful)
I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. It all adds up: Xbox is SUPPOSED to be the coolest console ever, but even Tomshardware.com can only say that it's SUPPOSED to be the coolest console ever. There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them? How do we know it works as described? If a feature never appears in a single game you want to buy, then it doesn't add to the value of XBox does it?
Having read a good many well informed articles there, I kept clicking the next page links thinking Tomshardware was teasing me before he got to the meat of the article, but I wore through 2/3 of it before I gave up looking for the gritty pull-no-punches analysis. This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.
I've read past Slashdot flames toward Tomshardware, but I had to reserve judgement for myself. Granted, I deserve it; you told me so., but please try to add something more if you reply to this.
Re:Tom's VaporWareGuide (Score:2)
Patience, aphor-san.
Watch the console industry, and you'll see a pattern. When a console is first released, the launch titles are small evolutionary steps from the previous generation's titles. Some of those launch titles may have been started for the older system in the first place, so they were planned with fewer features in mind. So, they do a hasty port with as many eye-candy up-tweaks as the schedule permits. Other games may have been started for the new sytem, but with conservative estimates of how far the new system can be pushed. Developers haven't yet had time to grok all the features available to them, but they know enough to show some tangible improvement over ye olde system.
It's usually about one calendar year before the real envelope-pushing stuff appears. By that time, studios will have had time to see how far they can take the new system, and plan games around that. The coders will have had time to read all the specs and play around with the new toys. Then, you'll start seeing sky-high polygon counts, shaders out the wazoo, and hear it all in 5.1 digital surround.
#include <std_slashdot_rhetoric/pro_microsoft_eq_shill.h >
Exhaustive in its irrelevance (Score:5, Insightful)
Network Gaming is *so* important: It didn't save the Dreamcast though, did it? The PC will always be the superior online gaming platform, unless the Xbox suddenly grows a keyboard, a dozen well-established MMORPGs, and a modding community. Also, bear in mind that Allard's "broadband vision" will exclude the vast majority of gamers especially in Europe (only 50% can get broadband in the UK, at a massively optimistic estimate).
Discounting Nintendo out of hand: The largest games publisher in the world, the only games company to make a consistent profit throughout the market 'downturn', a company shipping a console at half the price of the bloated Xbox. They're not aiming it at kids- no Nintendo console ever has been- they're aiming at *everyone*. If you think a game is 'kiddie' because of its graphics, you shouldn't be playing games, you should get a hobby you can easily understand.
None of the games covered were evaluated by any metric other than their 'dazzling' (640x480) graphics. No games were compared to the benchmark titles in their genres. (As always, DOA3 is taken on face value to be any good- which it might be if Tekken, VF, Soul Calibur didn't exist.) Blinkered, to say the least.
It really is Atari all over again. The pushing of gimmicks like the Game Voice is especially reminiscient of a company floundering for a new angle, while ignoring the fact that they need decent games and have priced themselves out of the market. Outclassed, outgunned, only selling to the most credulous of casual gamers. I'll be picking up a Gamecube, then a PS2 if I have any spare cash, then upgrading my PC, then picking up a DC with a dozen quality titles on ebay, before even considering an xbox.
Re:Exhaustive in its irrelevance (Score:2)
Remember all those SNES vs Megadrive/Genesis arguments -- at the end of the day, the power of the hardware wasn't what was important, it was whether you prefered Sonic or Mario.
You might be wrong about DOA3 though. Yes, it's very pretty. I've never played 3, but DOA2 is a far better fighter than any iteration of Tekken.
The Slashdot Hive-Mind Hath Spoken (Score:3, Insightful)
And to think Bill Gates is drawn as a Borg...
Personally I'm reserving judgement until it's been out for a while, there are more games available and I've actually seen one in action.
Pretty marketing speak (Score:2, Interesting)
This is my favourite: "the xbox is definitely a generation ahead, compared to the ps2 at least"
It *is* next generation! It's funny how people are still comparing *everything* to PS2. So, you're telling me Xbox or Nintendo GameCube has better technology and more processing power than almost TWO YEARS older PS2? Ooh, *gasp*, I'm shocked! Seems like PS2 really is technically pretty revolutionary, if it's still the comparison standard for new consoles. I'd be really, really worried if that much newer machine wasn't technically superior...
And in any case, it isn't technology that matters, it's the games. Original PSX was technically the weakest of its generation, Sega Saturn (released the same year) and Nintendo 64 (released about a year later) are both far superior, but PSX reigned because of the games. They still make games for PSX (and N64 as well, but in smaller scale), though it was released in 1994!
Xbox linux (Score:2, Interesting)
Nod to Slashdot? (Score:2)
I couldn't help but wonder whether the name of the "Mad Katz Control Pad Pro" was a nod to the Slashdot community...
What a badly written article... (Score:5, Funny)
Tom's Hardware = Tom's console commentary? (Score:2, Interesting)
Huh!? Who makes NFL 2K2? NBA 2K2? Jet Set Radio Future?
and Nintendo has settled for Game Boy.
So N64 and GameCube are just figments of everyone's imagination?
But above all, [Microsoft] has the best programming kit in the world with DirectX.
*giggles*
As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable.
Um, what does internal processor speed have to do with memory in this context?
Technically, I think the Xbox is great console--Microsoft almost got everything right. But as we all know, it is not always the "best" technology that wins...
Kichir Kichir Bom Bom Taay Taay Fizz (Score:5, Informative)
Starting from the NES (or even Atari, for that matter), all these "computers" have different chips to process each element of a game, those being, graphics, physics/gameplay/backend work and sound.
Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).
The whole point being, "BALANCE"....
If you look at PS2, it has a very well balanced architecture. The CPU is capable enough to max out the GPU, and the sound engine supports what can usably be classified as "best in gaming audio". The DVD ROM has enough storage to pack in all hi-q cutscenes you would ever want, eliminating the need to have in-game rendering, which is both hard to make, and not so good looking.
XBOX, although flaunts so much high tech stuff, it isn't well balanced. The CPU - a 700 MHz intel P-III equivalent, is hardly capable of pushing the graphics unit to 60% of its usability, so even though the theoretical graphical fill rate/texel/pixel pipelines might be capable of a lot more, it will never actually deliver those rates because the CPU isn't capable enough to pump those bits to the GPU fast enough. Same for sound, XBOX supports "so many channels" of audio, but to put all that through the sound processor, you would need to dedicate a major chunk of CPU processing power to that thread, bringing down the available CPU power once again. Not to mention the overheads the XBOX carries as it has to address far more hardware devices than the PS2.
Well integrated design, balanced specs = cheap/decent performing architecture
high specs, no balance, bloatware = inconsistent performance, scalability issues
you decide....hack your XBOX, benchmark everything, and prove me wrong....i guarantee it doesn't even perform as much as 55% of the claims the specs make..
I saw the Xbox in "action" on NBC Giga-Games (Score:2, Funny)
Re:Correction (Score:2, Interesting)
It's like comparing pears to advacados. They may both be green, but it's what's underneath that counts.
Aside from that, it was a great article. Quite a bit more in depth than I'd expected. I especially liked the hardware stuff. So, if the PIII is soldered on the motherboard, could the clock be modified to overclock it?
Just can't help myself.
Does the XBox come in a rackmount? 1U preferably? I'd love to use these as commodity visualization center parts.
Beowulf anyone?
Re:Correction (Score:2)
Re:Correction (Score:2)
Re:Correction (Score:2)
Re:Microsoft knows security! (Score:2, Insightful)
There have been hacks already to try and change the HD (which is unrecognizable by any file system, even Linux) and assorted other things, (including a USB controller patch-in), but no need for a modchip.
Once the Xbox gets released in Japan or Europe, watch the rapid proliferation of modchips for the Xbox then.
Re:Passport (Score:2, Interesting)
*scratches head*You can create multiple passports like I have. You don't even need to include your contact information.
Re:Passport (Score:2)
Re:Toms HW: Is it even worth reading anymore? (Score:2)
Re:Numbers? (Score:2)
Lycos holiday console sales [lycos.com]
Nemesis Online [nemesisonline.com]
Slashdot [slashdot.org]
La Times [latimes.com]
Re:Marketing hype, factual errors, and just plain (Score:2)
Had me grinning for a bit. Are you sure this isn't going via babelfish?
Re:Funny (Score:2)
The problem I foresee is that the XBox is only going to fall farther behind in 2002 [ign.com], with a spectacularly mediocre lineup consising mostly of games being released for all three consoles and many that the XBox is getting several quarters later than the PS2 or NGC (THPS3, GTA3, etc.).
Re:I worry about that hard disk, though... (Score:2, Insightful)
Re:nothing we didn't know already... (Score:2)
Re:nothing we didn't know already... (Score:2)
Whoever did GT3 had an artistic sense fit for working in film EFX, not just PC gaming, and used things like blur and desaturation to produce nearly photographic results. By contrast, Gotham is clearly (no pun intended!) about showing off as many polygons as possible, so it looks downright fake. Reality is dirty and often out of focus. The developers in the Microsoft camp are evidently not encouraged to understand this (it would make it look as if not as many polygons are in use!) so their output continually looks more like high-end 1995 raytracing. You go 'my, that must be a lot of polygons' and it looks real plastic.
Re:Slashdot Marketing Dept.? (Score:2)
I think my favorite line was along the lines of 'of course, graphics quality is FAR superior to PS2'. Um, OK. Is that why Gotham Racing looks totally fake and computer-rendered and GT3 looks eerily photographic? Somebody's not using their freaking EYES. Mind you, that XBox fighting game looks very slick. Other games, like 'Shrek', look appalling- like 1999 PC games with more polygons.
I think it's quite laughable. If they want to seriously concern themselves with image quality they'd better put down the crack pipes, quit paying off hardware review sites for paid promotional materials masquerading as articles, and devote thought to current _EFX_ concepts like atmospheric effects, cinematography, haze etc. You DO NOT WIN by showing off how many polygons you have and how clear everything is. That's freaking 1995 GFX thinking. Sometimes you win by doing stuff that is actually very simple and easy, but in an artistic way...
I'm reminded of the book "Disney Animation: The Illusion Of Life" which goes into backgrounds at one point, and how the Disney animators often took pains to NOT depict the background with wizzy high fidelity and clarity... some effective backgrounds, shown in the book and used in feature films, were little more than blurs of color with bits of vague detail in them, and they worked perfectly in context.
It just furthers my opinion that Microsoft have all the artistic insight of Garth Brooks selling Dr. Pepper... and the companies that are making games for X-Box are largely being persuaded to on grounds of easiness, cheapness and (likely to be frustrated) greed. If that's the best they can do there's going to be a lot of really lame, undistinguished games out for X-Box that nobody will particularly want to play...