Command and Conquer Generals 122
Kevin Tomaya writes: "GameSpot has posted a really in-depth
story about a
brand new Command and Conquer game that is in all 3D. It's called C&C
Generals and has the US and China fighting against a terrorist organization. The
article is like that
Metal
Gear Solid 2 story they did last year. It takes you through the whole
genesis of the project and introduces the development team."
Re:Inspiration (Score:2, Informative)
Re:Inspiration (Score:2, Offtopic)
a) The US considers Taiwan as part of China. Very, very few countries recognize Taiwan as a country, partly because China is quite willing to leverage its economic power to punish nations which would otherwise do so.
b) The US maintains diplomatic relations with Beijing not Taipei.
c) The US does NOT advocate Taiwanese independence.
d) Yet, the US also not only warns against the PRC using military force versus what the US says is part of the PRC, but under US law is obligated to provide the means to *defend* one piece of the PRC against the rest.
It's quite bizarre, but it's aimed at trying to push eventual reconcilliation and, presumably, unification under a democratic government. Thus, we diplomatically ignore the practical reality that neither side rules the other.
Re:Inspiration (Score:1)
Re:Inspiration (Score:1)
And I think you misspelled "FIRST POST" in the header.
Re:Inspiration (Score:1)
Re:Linux port? (Score:1)
Tom
Re:Linux port? (Score:1)
The "linux" cult culture is just so very lame....
Re:Linux port? (Score:1)
Tom
Re:Linux port? (Score:2)
Wow.. that was really clever. So what's it like being a graduate of the Bob Saget School of Comedy?
I don't know... (Score:1)
By the way, be sure to check gamespot again monday afternoon, they'll have more on Generals, including a list of some of the units!
Re:Confused? (Score:1)
The trouble here... (Score:1)
Re:The trouble here... (Score:1)
Many of the rules that are set for conflicts, as laid down in the Geneva convention, are routinely broken by just about everybody in just about every conflict nowadays. The only real restraining factors on militiary action on the part of a western government these days are cost (not as limiting as it used to be, at least in terms of money if not in the blood of your own soldiers) and profitability (in terms of votes for the governing body at least as much as national profit).
Where then does the answer lie? Perhaps in pursuing peace rather than war, perhaps in pursuing justice (which would have to embrace all parties) rather than revenge. Perhaps in accepting our common humanity and the sacred nature (even to an atheist such as myself) of any human life as more important than national boundaries and the conflicting interest of empowered individuals.
Perhaps in not dismissing the deaths of hundreds or thousands of civilians as 'collateral damage'. Perhaps in not unsustainably exploiting another country and culture to the point of engineering widespread suffering and resultant collapse. Perhaps in getting outside of our little local problems and local lives for just a short space of time and seeing how the rest of the world manages. Perhaps in not looking on our own misfortunes, including September 11th, as infinitely more tragic than those which occur outside of our borders and which destroy vastly more lives.
In Depth? (Score:5, Funny)
The prospect of a new and better C&C frightens me, I remember how addicted I was to C&C and RA. The addiction was only partially staved of by a little bit of StarCraft and Total Annihilation. I'd just come to terms with the fact I was probably going to lose 6 months of my life from Warcraft III they tell me there's another C&C coming along. Well I suppose the only hope for me is that it'll follow in the footsteps of Tiberian Sun.
Re:In Depth? (Score:1, Insightful)
US and China? (Score:1)
wonder what hell the world will become when THAT happens
Re:US and China? (Score:2)
Extra crispy?
Credit to game programmers (Score:4, Insightful)
Re:Credit to game programmers (Score:2)
GTA and GTA2 (GTA3 hasn't been ported to the PC yet..) also has good openings.
Re:Credit to game programmers (Score:2, Insightful)
Re:Credit to game programmers (Score:1)
But, then again, it's hard to credit every member of a team, and it's a lot more sympathetic to associate a product with one or two quirky individuals rather than 20 or 30. Still, it's distressing to see the efforts of an entire team reduced to one person's efforts. Plight of the engineer, I suppose...
Re:Credit to game programmers (Score:5, Interesting)
Most of the key people were interviewed and shown in photos, even if they weren't the main focus of the story. (i.e. the terrain was created by Todd Williams, who is quoted in the story and his picture is shown). Keep in mind that I'm not always given access to everyone on a game development team. When I was in Tokyo for Metal Gear Solid 2, I was only allowed to speak with the most senior people on the team, all programmers/designers/artists who had worked with Mr. Kojima for over a decade. Companies aren't always willing to put every employee in front of the press.
However, I would like to say that I've failed with the article if you feel I've reduced the "efforts of an entire team...to one person's efforts." Yes, Skaggs and Bonin are quoted frequently, but that is to maintain some consistency throughout the piece. As a narrative endeavor I have to have some common themes running through the story, and after all, Skaggs and Bonin are the heads of the project. Yet I also tried very hard to at least recognize the efforts of the other key individuals on the team, such as Alhquist (game editor) and all the designers, key artists, etc.
Thanks for sharing your thoughts.
china/us working together (Score:2)
Actually, China is claiming to be fighting the war against terror in its repression of the Uighur ethnic Turk Muslim people in its Xinjiang province, on the basis that a few dozen people from there may have trained in Afghan Al Qaeda terrorist camps.
Re:china/us working together (Score:2, Funny)
Actually, China is claiming to be fighting the war against terror in its repression of the Uighur ethnic Turk Muslim people in its Xinjiang province, on the basis that a few dozen people from there may have trained in Afghan Al Qaeda terrorist camps.
Tibet, anyone? Maybe they should have a game where Chinese Su-27's get chased and harassed by flying lotus-postured monks.
Re:china/us working together (Score:2)
Is It? [latimes.com]
Re:Armies I would like to see (Score:1)
Re:Armies I would like to see (Score:1)
Re:Armies I would like to see (Score:1)
Sounds interesting (Score:2)
C&C Generals uses the same basic engine but it's cool to see them trying to reflect current events in a video game. Maybe the media will portray the people playing it as "training for the fight against terrorism".. well ok, not likely. =)
Excellent game. (Score:3, Troll)
I was invited over for a sneak-preview earlier this year by Mark Skaggs, and I'll tell you one thing: the rotation potential (of the 3D) graphics on this game, especially the scenery, is two generations of anything currently available on the market.
A lot of thought has also been put into the units and plot of the game, it hasn't been an ad-hoc composition of cliched parts as many games in the last few years have been in terms of storyline/plot.The C&C Generals team are really friendly guys, and work in a relaxed atmosphere, which is important in any game production unit. I'll have to give a thumbs up to this game, and highly recommend it. The guys have worked hard on it and deserve success with it. Unfortuantely I have a feeling that the User interface won't go down extremely well with most consumers, but I understand them trying to break away from the traditional style of UI driving.
Anyway, it should be a cracker of a game.Re:Excellent game. (Score:1)
*cough*maxpayne*cough*
Re:Excellent game. (Score:2)
Re:Excellent game. (Score:2)
Even TA did a rather good job in its time, it's just too bad they didn't have a better AI.
Re:Excellent game. (Score:1, Troll)
It'll take alot for me to believe it's a couple of generations ahead of Machines due to 3d graphics.
Machines graphics are very good, but what I was referring to wasn't the quality of the images themselves, but rather the rotation potential of the split-time rendering of the surface textures. The reason that C&C Generals graphics will be two generations ahead of anything else in the market, including Acclaim's Machines, is that speed and reaction time of the back-objects inserted into the graphics framework, which allow dynamic postproduction using built-in "back-object 3D hooks". This, opposed to the static postproduction and use of traditional scripting within external modelling tools, makes C&C Generals graphics look a lot more responsive, cleaner, and more realistic, if a bit more resource intensive.Re:Excellent game. (Score:2)
I'd hope it was at least two generations ahead, as that's probably how long it'll take before we see the game
Behold The Power of Ignorance (Score:1)
(With apologies to Goats [amazon.com])
Folks this magnificent troll is actually a reincarnation (probably the same person, given that the quality is about the same) of this [slashdot.org] one. Moderators, p-p-p-please mod this accordingly. Its embarrassing to see this at the top of the comments.
Re:Westwood is unreliable (Score:1)
If you were to read the article, you'd learn that your fears are unfounded. C&C:G is being developed by EA Pacific and not Westwood Studios. Westwood will be used for filming alone, while every other aspect of the game will be done in Irvine (headquarters of EA Pactific). Furthermore, the EA Pacific branch was responsible for Red Alert 2 and Yuri's Revenge (add-on), both of which were some of the most revered games to come out in 2000-2001. This game _will_ be good.
Out of curiosity, did you even think before writing your post? They're talking about C&C: Generals, not C&C3
Wow, great piece of work! (Score:1)
I can't wait to go buy it! I just hope that they won't mind emulation servers
Great Game (Score:1, Offtopic)
No Linux.
Right now there is, in my view, a major showstopper and that is the lack of a linux version of the server.
Right now you either has to install the full game or obtain a special server version from Westwood. But still on Windows. If they want this to catch on, they really need to port the server to Linux.
Little Information.
The information for setting up a server is hard to come by. Granted, this is a new game, but if there is one thing that they should know by now by watching other popular games is that if it must survive they need a good batch of fast access servers available on the net. Making it Windows only and no really helpful information for people who wants to set up a server does not help them. In the real world, game admins does not have unlimited time to figure out how to setup a dedicated server that runs well. When your day is booked full with users screaming, the ones that screams for a c&c server will be but further down the queue because the time needed to satisfy them could(and will) be used to help 4 times as many.
There has also been some people running these server claiming that it uses a lot of bandwidth, a lot more than your everyday FPS, but I can't confirm this since the no Linux issue has prevented me from setting up servers for public use. I am sorry but there is no way that we are intalling Windows servers. The game servers many places does, for some reason, not get the attention and money they should so getting the hardware and software is a matter of begging for it, collecting bits and parts And with a non-exising budget the begging credits won't be used for Windows licences
Wake up! (Score:2, Insightful)
2. " If they want this to catch on, they really need to port the server to Linux." Are you one of those folks who are so deluded that you actually think there is a large Linux gaming market out there?
Re:Wake up! (Score:2)
2. " If they want this to catch on, they really need to port the server to Linux." Are you one of those folks who are so deluded that you actually think there is a large Linux gaming market out there?
He specifically stated that he was talking about the porting the server not the client. It's even right there in the snippet that you quoted. So what is with your vicious knee-jerk reaction against his comment?
If you don't understand what clients and servers are, don't be too embarassed to ask. That would be better than flaming someone for making a comment that goes over your head.
Westwood and Gamespot fake screenshots (Score:3, Interesting)
Re:Westwood and Gamespot fake screenshots (Score:1, Interesting)
1. Unreal Tournament looks better. True it has no weather effects. True inside/outside levels that look decent were created by users well after the game was released. Even UNREAL had a beautifully designed inside/outside detail. I am sure that renegade will look better as it gets older.
2. Giants Citizen Kabuto. Scale was huge for terrain small for buildings, but it would be possible to scale down the land and increase the building scale without much performance loss/ if not gain.
3.CounterStrike Ok so it may be hard to compare with the MOD that redefined gaming and sold copies of half-life through the roof, breaking all sorts of records. Oh, but wait that was three years ago. Today Westwood states that renegade is to have state of the art graphics. I believe that they have some state of the art graphical features, but that is about it.
Not that westwood would have known my vision for the game, or should they have cared. What I envisioned before I played the demo was not, for example with GDI Barracks, to go into a basically empty rectangle building with some texturing on the walls, yet instead to see maybe some bunk beds, etc. Ala COUNTERSTRIKE. I could care less how big their structures were I think they are of good & reasonable size and scaled well to the original game. I just would have liked to see a bit more detail inside the buildings. Even for multi player.
Thanks for your discussion,
DW
Re:Westwood and Gamespot fake screenshots (Score:1)
Re:Westwood and Gamespot fake screenshots (Score:2)
And do I trust GameSpot? While I don't know offhand how often GameSpot has written articles using doctored screenshots, I do know that GameSpot acquired GameCenter. GameCenter was the first site to have a preview of SimCity 3000 (must have been a long time ago now), and they were proudly showing off a whole bunch of screenshots of a full-3d SimCity and writing about how beautiful it truly was. A few weeks later, Maxis backpedaled and announced that SC3k would only be 2d -- they admitted that a fully 3d simcity was beyond the capabilities of current hardware, even the top-of-the-line dual Pentium Pro 200s (I ran a very popular fan site - may it RIP - and received a copy of that official announcement from Aimee Howe at Maxis, back in February 98). So if Maxis says it won't run on their hardware, how could GameCenter claim that Maxis came to their office and ran it on their computers? In fact, the article had a whole page on whatever tech Maxis supposedly developed to make the 3d possible by scaling the amount of detail to the hardware capability. The answer is simple -- GameCenter, like so many other game-hype-publications, outright lied to its readers. So while the reasons I'm doubtful here are purely circumstantial, I've seen this total lack of integrity among simial publications too often to fall for it again.
The formula is getting a bit old (Score:1, Insightful)
What I really want to see out of RTS games is full 3D movement (moving in a 3D space). The control system has to be good for this, and others have tried and failed before. I really hope the C&C people can actually do something innovative and advance the genre, rather than having RTS' bogged down by terrible clone games.
OT bit: If anybody is living in the UK and is interested in open source you should remember this Slashdot article [slashdot.org] on a consultation for the use of open-source in the UK government. If you have any constructive comments read the Slashdot page, and read the linked articles and comment: the more opinion the better
Another one in a good series.. (Score:2, Interesting)
I think that was by far the most entertaining of all. So much so that after I read the article, the next day I bought the game. First reason was that I wanted to see how B&W played and second was that I wanted to support the developers' hard work. And it was well worth it.
These articles give an in-depth view of the development process so you can relate to it and hopefully come to appreciate the game even better. I hope they keep doing it.
Genitals?!? (Score:1)
Re:Genitals?!? (Score:1)
Re:Genitals?!? (Score:1)
A Command and Conquer game where you control microbes? No, that'd be called Divide and Conquer.
-Frobozz
Keep it real or don't. Don't go halfway.... (Score:2, Interesting)
Re:Keep it real or don't. Don't go halfway.... (Score:2)
At least, that's the main strategy I usually employed.
Re:Keep it real or don't. Don't go halfway.... (Score:2, Insightful)
As the "typical" (according to some article I can't believe) gamer, I'm a married male who doesn't have the rest of my life to learn all the crazy, arcane strengths and liabilities of all the odd units... kind of like playing a Mortal Combat type game where the six-fingered mutants are able to crush you with all the arcane button-move combinations that I can't even remember when I need them...
I'd STILL prefer the RTS genre to be more of an animated chess (or go) game than the brute-force ass-bangs I usually see in online play... and I could care less about playing the AI.
I'd prefer a "sense" of realism over anything, whether it be realism of unit strength, or "physical" size of units, or whatever- but I don't want real time waits (ie. three months to receive new units). Sure these games are set in the future, and sure, they are just games... and I don't want something so dull as MS' overly realistic forray into RTS games... whatever that thing was called (with each players' morale meters).
What I like about CC is that it is a campaign game... I'm not a fan of first-person shootups (face your enemy, no aiming required... you'll hit 'em). I'd rather see a game where I can choose my level of participation, toggle between different units, set up the attack, then participate first person in a chosen unit. I doubt with the thousands of units that end up in a large campaign that this is even possible, but it would certainly add a different dimension to the game.
And promo screen shots always look worlds beyond what I see in actual gameplay...
Like a model train set (Score:1)
This game is being rushed. (Score:1, Interesting)
This Scares Me.
Imbalances, Almost zero beta testing time. Sure they got the engine, but with a TIGHT design schedule, i'm expecting nothing reveloutionary for the C&C series besides the graphics overhaul.
With there tight pressed schedule they even said they couldent fit in some of the stuff they wanted to, so what would make this game any different than any other C&C game besides the graphics overhaul?
I'm skeptic.
What About Tiberian Twilight? (Score:1)
IMHO, I thought the idea of alien (?) lifeforms and cool technology far more interesting than an alternate past or future (Red Alert et al). The titans, MLRS's and such were much cooler units too. RA2 was fun, but the AI was the real problem. Too Predictable. But since killing terrorists is en vogue, it'll definitely sell.
Mac First! (Score:2)
This are great news!
PPA, the girl next door.
Why the hype? (Score:1)
1) Tactical advantage for operating in shadows
2) Tactical advantage for being situated at higher elevations
3) Damage bonus for flanking
4) Intuitive waypoint system with no limit on # of waypoints (GREATLY reduced the amount of multitasking you had to do)
5) Stable formations. Units remain in same position relative to other units even if you move the formation.
5) No building or resource collecting (just how realistic is it to build war factories over the duration of a single battle, anyway?)
6) Surviving units gain experience, hence perform more better in subsequent battles (faster movement, improved accuracy, inflict greater damage, etc.)
7) Advanced squad AI. A range of tactics to choose from, as in Homeworld.
Quite honestly, I don't see what all the hubbub over the new C&C is about. I also think it's downright inappropriate to be able to play the terrorists. At a time when we really ought to be respecting our soldiers, we're going to be playing a game where we can just click on them and order them dead? Deriving enjoyment out of such a thing makes me sick.
Re:Why the hype? (Score:1)