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Games Entertainment

And You Thought The Xbox Controller Was Big 99

dereferenced writes: "For those of you that think the GameBoy Advance is too small, has this guy got something for you! Introducing the three-feet-tall GameMan. Created as an art design project, the GameMan is a fully working, life-size, replica of an original Nintendo GameBoy. It is made from the guts of an old computer and a new flat-panel monitor. The creator has detailed its creation both in pictures and in this development journal."
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And You Thought The Xbox Controller Was Big

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  • by tsotate ( 315981 ) on Sunday March 17, 2002 @08:26AM (#3176565)
    And here I thought that the pixels were too big on the original
    • by Anonymous Coward
      That weird, I was always was told "life size" means as big as it is in life. A life size game boy is around five inches by two inches if memory serves. But who am I to nitpick.
  • maybe we could have a 9 foot tall xbox now...oh wait..thats a IBM mainframe
  • Slashdotted! (Score:5, Informative)

    by Anonymous Coward on Sunday March 17, 2002 @08:28AM (#3176570)
    This page is a log of the progress made in the design and construction of the Game Man system. Please e-mail me with comments and questions about the Game Man, I would love to hear your feedback.

    3.14.02 - 11:01am
    I just realized something. I'm 23 years old. I've been in college for 5 years. What do I have to show for it? A huge giant gameboy art project. Whoa! Coooooool.

    3.14.02 - 9:11am
    It's getting closer. The project is due on the 18th, I only have a few days left. I spent the majority of yesterday afternoon working on it. The software is complete, I added a secret page with 17 extra gameboy games to play. I also dissambled the entire computer and got the whole thing mounted inside the Gameman. It's pretty crazy how I mounted it to make sure that everything will fit, but so far, it looks like it'll work. Remaining tasks: Wire buttons togeter. Mount button assemblies. Wire and mount power socket. Mount lables to cartridges. Buy cloth to cover speaker holes, and line the game cartridge slot. Build a display stand. That's really about it. I spent a good hour last night playing my Gameman. It's really quite the impressive sight to see this huge Gameboy with the screen in it and working and playing games. It's actually pretty damn fun too.

    Anyway, the final push is here! Next update, I should be able to annouce the completion of the Gameman and details of it's first public showing.

    3.11.02 - 8:26am
    For the third time, the weekend's goals were met. Everything got painted! I'm pretty surprised at this point to see how well everything is coming together. It's not perfect by any means, but for something created mainly with backyard tools, it's not too damn bad. I've installed the monitor and played through it's first test run in the box last night. It was really exciting. I haven't posted the pictures from the weekend yet, you can expect to see them in a few days. It's going to be extremely busy from here on out, the project is due on March 18th! That's only SEVEN days!

    3.4.02 - 8:14am
    Not too much to say other then it was another successful weekend. Again, I set out with lofty goals and actually was able to meet each of my goals for the weekend. The main body is ready for painting next weekend. Check out the build it page to see the latest images of the Gameman!

    2.25.02 - 8:28am
    It was a very busy weekend! I set out with the goal of getting the entire frame and body built by the end of the weekend. Amazingly, somehow, I met my goal. And I am very happy with the results so far.

    One of the reasons that we were able to get SO much done this weekend was planning. I spent a few evenings last week working hard on my AutoCAD drawing. I created detailed drawings for each piece, each layer of the system. I knew that if I did my drawings completely enough, that we would be able to make the best use of our time over the weekend. Plans in hand, I headed up for my parents house in LA for the weekend on late Friday night.

    My dad and I went out to Home Depot and returned home with $70 of wood, glue, and sandpaper. We bought huge 4' x 8' sheets of 3/4" particle board for the main layers of the body. They were really heavy. Early saturday morning we got started and worked all day. By the end of saturday, we had the basic shape worked out and all the major pieces cut out. Sunday's task was to further develop the shape by cutting out the radius on each corner, and then putting the whole thing together. We used regular carpenter's wood glue as well as screws to hold it all together. It turned out to be a very solid structure, and I have no fear at all of it coming apart. In all, by the end of the day, it weighed a whopping 68 lbs. We still have to add: the back panel, buttons assemblies, computer and screen, and of course paint. I estimate it will be pushing 85 to 90 lbs by time it is complete. All in all though I am very happy with it so far, and I am really excited with where it is going. Next week, we will round off the edges on the side, and install the button assemblies. My goal for next week, is to get it completely ready for painting.

    I have to quickly acknowledge my father for all his hard work and help all weekend. I could not have done it with out his help.

    2.19.02 - 4:27pm
    I took advantage of my extra time yesterday as there was no school for President's Day. I spent the afternoon working on the Shell program for my big gameboy. Since I have decided to go ahead with making giant removable game cartridges, I needed to develop a way to load games with a shell program, with the triggers being keystrokes. I went ahead and wrote the program to wait for either a "1","2","3","4", or "5" keystroke and then launch an according game. The program itself was easy, just some simple code to watch for keystrokes. The tricky part was mimicking the Gameboy's startup sequence, with the Nintendo logo dropping down from the top. I diligiently recreated the Nintendo logo by counting each pixel from my old Gameboy and transferring that into a useable graphic. The only challenge that I see so far, software wise, will be getting the Keyboard Encoder to first push the number key to launch the program, and then making a delay before pushing an "Esc" key. I need the Esc command to remove the title bar from the VisualBoyAdvance program. Unfornately, my copy of the encoder configuration software is corrupted, so I have to wait to get a working copy before I can actually see if I can get the delay working.

    I feel that right now, I am at the most difficult point in the project. The concept is cemented. The software is just about done, the eletronic design is there. Now I have to start building, and let me tell you, I am scared. I have lot's of experience putting together wacky electronic systems. I have zero experience in fine woodworking. I'm going to give it my best though, and make the best looking project possible, rest assured, regardless of what it looks like, it will run and play great!

    2.13.02 - 9:20am
    I made a major change yesterday while up at the lab in Chinatown. Eddo has introduced me to the magic of Keyboard Encoders! I am going to use a KE24 module. So far it looks like it's going to work really well to translate the button pushes into usable keystrokes for the emulator. Best of all, it saves me the enormous task of dismantling and rewiring a keyboard. Yay! This week will be focused on software and getting the shell program put together. Next week, construction officially begins.

    2.7.02 - 9:24am
    Lots has been happening this week with the project. There's some good news to report and some bad news as well.

    1. I bought a flat panel screen on Tuesday. It is the Sylvania SF150. It is a 15" screen, with a true 15" diagonal viewing area. This makes the dimensions of the screen 9" x 12". I have decided to use the 12" length of the screen as the actual length of the Gameman screen. This means the screen will be a bit 'stretched' (it doesn't look bad at all), and makes the screen as large as possible. After running my calculations and scaling my CAD drawing, that puts the overall scale of the piece at 6.48. That means we're talking a Gameboy that is 3.1' tall and 1.9' wide. It's not the mammoth Gameboy I originally envisioned, but it's still a big-ass Gameboy. I do have a problem with the screen though. It has a bad pixel. I contacted the Tech Support at Sylvania yesterday. I received my response today and I was NOT happy with it. All they did was reply with a .doc attachment that outlines their defect acceptance criteria on their LCD screens. Basically if it has more then three pixels that are bad, it is rejected, 1 or 2 pixels that are bad though apparently is fine with Sylvania. Stupid idiots. I don't have time to waste trying to return it at Fry's so I'm just going to live with it. So unfortunately, there will be a single dot of bright yellow in the middle of the screen at all times. Grrr. I'm going to write a mean nasty letter to Sylvania.

    2. I found a suitable emulator. The program is Visual Boy Advance. It is actually a Game Boy Advance emulator, but obviously runs old Gameboy roms fine. Best of all, it has a beautiful full-screen mode that fills the entire screen. Seeing it run on my new flat panel is quite a sight. It really gives a true sense of how the project will turn out.

    3. I dug my old computer out of my closet. It's a Pentium 200MMX (back when having an MMX PC was something special) with 32meg RAM. It's not a powerhouse by any means, but I assumed it would be ok. When I installed Visual Boy on it, I noticed right away though that the processor was just too damn slow. I found a temporary solution by making it skip every 3rd frame while running the emulator. This basically brings it up to regular speed. If you look really closely at it, you can see that it's a bit choppy, but overall, as a worst case scenario, it works pretty damn well. I just don't have the money to buy another PC for the project.

    So as you can see, things are coming together quite nicely. I took pictures of everything I did yesterday and will be posting those in the build page, as well as posting links for the Visual Boy software.

    2.5.02 - 10:10am
    After meeting in class yesterday and presenting the project to the class, the following changes were reccommended:
    - although expensive, use a flat screen lcd screen
    - consider building removable cartridges
    - reduce scale of project, a 15" screen should be sufficient

    Everything seems pretty good. There is a really nice 15" flat screen available for $350. It should work nicely. I do have a serious problem right now though, and that is that I am having a very hard time getting an emulator to run in true 'full-screen' mode. So far everytime I set an emualtor to run in full screen mode, it leaves a huge black border around the game window. This will be unacceptable in the final project. I need to find an emulator, or a way to make an emulator display the game as true full screen. I am going to keep working this week to find such a way to do this.

    2.4.02 - 9:52am
    I've added a few emulators programs and ROM files. I'm a little bit nervous about putting these online, because I know plenty of sites have been shutdown for legal reasons for doing the same, but in the name of academics, I am putting up the files anyway. Have fun!

    2.2.02 - 4:45pm
    I just got back from work where I was working on the big CAD file for the Game Man. I spent the afternoon measuring each little detail of the Game Boy body and transferring that information into a model in CAD. Once I get ahold of a suitable TV screen, I will be able to dynamically scale my model to fit the screen, and start building. More updates to come!

    1.31.02 - 6:57pm
    The page is up! I've spent a lot of time working on this webpage, and so far I am really happy with the design and how it has turned out. The more I work on this project, I realize just how daunting of a project it is going to be. I am however, very excited about it and I am going to pour all my energy into to make it happen.
    • http://(hostname)/~(some dude's username)/(project)

      Anytime you see the url in the above format, you know you are in for some slashdot lovin' (with the exception of most .edu's). :-)

    • Mirror (Score:2, Informative)

      by Anonymous Coward
      I'm in the process of wgetting down a copy of the site to here [cmu.edu] to try to mirror it, but it'll be a while until a significant chunk of the site is downloaded. You're welcome to view whatever's down so far.
    • man, this (slashdotting a server) has to be breaking some kind of law. it's like a DDoS attack... it's intentional (and don't even try to tell me the crew here is ignorant of the effect of linking a site)...

      i feel bad for anyone who actually has to pay for bandwidth. maybe slashdot should reimburse them?

      anyway, slightly on topic here... "game man: the game boy for the elderly!"

  • by XRayX ( 325543 ) <tobias...boeger@@@web...de> on Sunday March 17, 2002 @09:39AM (#3176663) Homepage Journal

    The Game Boy is the world's best-selling video game system, with over 100 million units shipped. The original Game Boy was released in 1989, which gave players the freedom to play their favorite games no matter how far they traveled from home. Games like Super Mario Land and Tetris proved that quality games could be developed for portable use, and an instant army of loyal fans was formed. The Game Boy has been improved in design and technology three times, each time blending technological triumphs with state-of-the-art designs in portability. Each time it has been redesigned it has been fit into a tighter and more compact package and grown progressively smaller.

    However, in today's modern world of "bigger is better" mentalities, the Game Boy is unable to satisfy the desires of the entire populus. Gamers are already accustomed to their oversized Ford Excursions and Biggie Fries. They need something just as huge to satisfy their need to have the biggest and baddest portable gaming experience possible.

    Enter the Game Man.
    It's Big.
    It's Bad.
    It's Heavy.
    It's over 3 feet tall and it's totally in your face.

    Get ready for the most heart-pounding portable video game experience of your life. Get ready for the Game Man. Are you man enough for it?

  • <mode="nitpick">

    A lifesize replica of a Gameboy would be the same size as a Gameboy. This is not - this is much larger than a Gameboy.

    </mode>
    • I thought the same thing. I go to Slashdot to see the English language destroyed.


      -Kevin

    • Here in PA we have the PCN channle (PA Cable Network) and they give tours of different factories and meusems. Recently they toured a taxidermy school and they were demonstartating different techniques of removing the parts and sculpting the support structure, however, the funniest part was the host showing different anamals the school has worked on:

      "What we have here is a life size elk that was done ..."

      "Oh, and here is a nice life size turkey..."

      What taxidermy school works on carcasses and doesn't make them life size?
  • A Mirrored Pic (Score:5, Informative)

    by redink1 ( 519766 ) <redink1@hotCHEETAHmail.com minus cat> on Sunday March 17, 2002 @10:05AM (#3176707) Homepage Journal
    For those who want to see what the thing actually looks like, I mirrored [hypermart.net] a nice pic of it in action.

    If you're looking for the news from the site, check out the AC post above [slashdot.org].

  • In Other News... (Score:3, Insightful)

    by Rob.Mathers ( 527086 ) on Sunday March 17, 2002 @10:36AM (#3176762) Homepage
    ... The screen was still found be completely useless in sunlight, as was the backlight composed of a flourescent light.
  • I know the owner of this site (from another mesage board) and he said that he didn't want to see it on /. (due to bandwith) Unfortunatly, by the time he mentioned that, someone already posted the link on ars, which is how I imagine it worked its way over here.
  • Try saying "GameMan" out loud, and I guarantee it will sound somewhat like "Gay Man".

    It brings up all kinds of odd-sounding phrases like: "Sorry ladies, don't have the time, I'm going home to play with my Gay Man."

    (No offense to gay people of course.)
  • My original B/W Gameboy still works.

    But no I would not sell it too him.

    Anybody else remember that picture in Nintendo Power during the Gulf War of that GameBoy that had had a grenade go off on top of it and it still worked the only thing wrong with it was the very dim LCD screen afterwards?

    Nintendo makes some darn fine products, my original GameBoy has been dropped I do not know how many times, only my TI-82 has suffered more abuse (i.e, 60 pounds of books dropped on it repeatedly for days at a time, heh. AKA it was in the bottom of my bookbag. :) ).

    A few horizontal and vertical lines of the display are begining to wear out (and a few are actualy gone) but all in all it is still perfectly usable.

    The controler on it also KICKS THE ASS out of the one on the GameBoy Color. The GBC d-pad makes my thumb hurt, while I could play the Original Game Boy for hours on end.

    Granted when I was still using my Original GameBoy for hours on end I was a lot younger, but on the other hand my hands have always been big. (haha bad joke bad joke, but still true.)

    Oh, and the X-Box controler _IS_ way to friggin small.

    I have a rating system for controlers that is based upon how many buttons at once can be pressed on it.

    The X-Box does miserably. The N64 controler is the best out of the last generation of controlers, the Super Nintendo controler takes the cake though, I had complete access and control over ALL of the Super Nintendo Controler's buttons at once.

    The criteria is that you find the most efficent hand layout for the controler that gives you access to the most amount of buttons at once and judge from there.
    • Uh, I don't know what you're on, but the Xbox controller is enormous. Think Dreamcast controller, only bigger. And I wouldn't call the N64 the best controller out of the last bunch, you couldn't even access the analog stick and the D-pad at the same time. It was a three-handed design, which worked okay I guess, but I was more fond of the PSX controller (which, to be fair, was a modified SNES controller with an extra shoulder button and, later, analog sticks.) I will agree that Nintendo makes some damn durable products though, my original gameboy STILL works. As do most of my SNES games, even after my house flooded and most of them swam in sewer water.
      • It is technicaly impossible to use both a d-pad and analog stick at once AND use your thumb for any sort of buttons.

        The C directional keys acted as a D-Pad anyways.

        Hold a N64 controler sometime. For the longest time I could not stand the controler, I used a third party controler that had only two handles on it.

        Eventualy I was forced to use the stock controler for an extended period of time and realized how genius its construction was.

        Oh, and the PSX controler is NOT just a modified SNES controler.

        You see, the SNES controler can actualy be USED. The PSX controler maxs me feel like I am playing with some sort of. . . . toy.

        I want everything I own to feel like either a f*cking power tool or like something that could have come out of the 25th century.

        Thus the original GB, the TI-82, and the Game Cube.

        Power, Power, 25th century*.

        *I have my Game Cube on top of the speaker for my CD player. A 128bit console that sits on top of a speaker is rather Kick Ass in my opinion. :)

        relativly small speaker too, hehe. (this was back when they made speakers with FUNCTIONAL tops on them, you know, FLAT! :) )

        The PSX controler is also Awfully Small. Like Super Friggin Duper small.

        The way that the N64 did it with a back button ROCKED. It allowed for a finger that is normaly inactive to be in use ALL the time no matter WHAT your hand position was.

        The PSX on the other hand could require you to rearrange your hands depending on what control scheme the game was using. Bleh. Amen for Nintendo's strict Game Control guidelines for developers. (The GBA is an EXCELLENT example of this, one button is OK the other always Negative. Just like the good ol' NES. :) )

        And I have held the X-Box controler.

        IT IS FUCKING SMALL DAMNIT.

        (did I mention that I have _HUGE_ hands? Yes, I am trying to learn to play the Piano. :) Only regret is that I didn't work harder to try and get lessons earlier. :) )
    • I dunno about you, but I can hit 8 PS buttons at once, as opposed to 6 on the SNES controller...
      • All at once yes, but how many can you hit independently, quickly, and accuratly?

        I am saying that the N64 has a better controler then the PSX though, and that the comfort of the PSX controler is less then the SNES one that it is based on.

        I did not compare the functionality of the SNES controler VS the PSX controler, just the comfert. :)
      • Well, for it's time the SNES was better. Anyways, Sony just took the SNES pad and added to it.
    • The snes controller was good, many fond memory of hours of game play, although I did manage to get blisters on my thumbs from too much street fighter2. At first I thought the psx controller was odd, but once you get used to it its pretty damned good.

      I wanna know why he hasn't included metroid, metroid is one of the great gameboy games
  • This being life size, would be making my El Camino 40 something foot long. w00t
  • by Osty ( 16825 )

    I know this is off-topic, but it's FUD that comes up quite often. Let me first say that yes, I do realize that the XBox controller is large. However, having said that, only those who have never used one (the fixed-position controllers on the XBox store displays don't count, because you can't hold those in a comfortable position) would complain about the XBox controller. Its largeness makes it feel very solid in your hand, more like a power tool than a game controller, while the ergonomic design and button layout makes the main action buttons and sticks easily accessible while holding the controller in a comfortable position.


    This being slashdot, anecdotal evidence is considered irreproachable, and so I have some anecdotal evidence of my own. I've played many gaming consoles, from the original NES to the Genesis and SNES, through the N64 and Playstation (which would be the same as the PS2), and finally the GameCube and the XBox. Out of all of those controllers, the XBox controller is the only one with which I've ever been able to play for multiple hours without cramping or fatigue. The others were too small, or oddly shaped, or, in the case of the NES controller, had sharp corners. The XBox controller just fits right in my hand, and is as comfortable as console gaming gets.

  • Isnt the corny joke usually in the "dept." line?
  • by olafc ( 183227 ) on Sunday March 17, 2002 @05:41PM (#3178119)
    I just made a full mirror (only the gameman part ofcourse).

    Mirrors @ De Schacht page [utwente.nl]

    Enjoy the pics, well at least untill I'm ./ed...

    -Olaf
  • One thing you have to love about game consoles is that they have analog, ergonomic controllers. And they're plug-and-play. And they're fast, stable, and they take no education to operate.

    The PC world has a lot to learn from game consoles. In fact, now that I think about it, the XBox may be the smartest thing that any PC company ever did. Sad that it took Microsoft to think of it, they are usually the last ones to think of anything.

    Anyway, I don't know if this GameMan thing makes any sense at all, but it's damn cool that he built it.
  • why a computer? (Score:4, Interesting)

    by Suppafly ( 179830 ) <slashdot&suppafly,net> on Sunday March 17, 2002 @11:58PM (#3179525)
    why use the guts of a computer?? why not use the guts of a real game boy? sure they could be modified to work with giant cartraiges..
    • In order for him to get the buttons and LCD screen hooked up correctly, I think he needed to use the guts of the PC to get them running. He after all had to have adapters for those giant buttons lol.
  • I didn't realize this guy went to the university i go to. I went to a presentation of senior projects and after a couple of presentations I see this big ass game boy. I thought it looked and sounded familiar, and it's because I read about it here first. Anyhow, the big ass game boy really works. The catridges amazingly start up the correct game. The buttons are a bit hard to push, but once you get passed that, it is really fun to play. Tetris on level nine is a bit difficult to manuever through, although quite fun on the large scale. Great Senior Project, and a good conclusion to five years of college!
  • Due to the traffic caused by Slashdot, I've moved the website for the GameMan. It's permanent location is now: http://gameman.loungespot.com [loungespot.com]

Programmers do it bit by bit.

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