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Nethack 3.4.0 274
Dark_Nova writes "Nethack 3.4.0 - the latest version of the greatest game ever created - has just been released. See the release notes for details about what's new, or go here to download it."
Sentient plasmoids are a gas.
Wow, I remember way back when (Score:5, Funny)
Now I get to loose productive time as an adult. At least I'll get paid this time.
Heh, Nethack cost me a year of my life (Score:2)
Even though after all that time I have not once played the game until completion
Hurray! (Score:2, Interesting)
I've been playing nethack for many years now, and is the ONLY game I keep coming back to. For those that enjoy it, I would recommend slashem - a game based on the nethack code with add'on - though I am sure that there are many purists who will flame that!
I'll just wave godbye to my weekend now!
Re:Hurray! (Score:5, Insightful)
The deal with NetHack is that is has been in development for ~15 years, and almost all of that work has gone into the gameplay. The interface hasn't changed at all in forever, there aren't really any graphics, so all of the work that is put into the game goes into how it plays, not how it looks.
Once I get really into a game, the graphics don't much matter (excepting maybe a few select games, such as Myst). Once I've been playing for very long, I stop really seeing the details of the graphics, and see more of the abstract concepts involved. If new graphical effects are slowly leaked out over time, I may continue to pay them some attention (in Black and White, for example, I continued to pay some attention to how my creature was growing, getting fatter or thinner, and looking nicer or meaner), but it's mostly at the level of mild amusement. As long as I'm just going to see the abstracted version of what's really going on, why waste a lot of time on the interface? Put the time into game play, because that's what I really care about.
The problem, though, is that people are initially attracted to a game by the graphics, even if the graphics don't ultimately have a big impact on how much they enjoy it. I've been playing NetHack since, uhhh, shit, I dunno when. Given modern standards for graphics, most people look at it and snort in derision. I know this happens all the time when I'm playing and someone wanders by and asks what I'm up to. I can try to explain that the gameplay is _way_ more important than the graphics, but it's hard to get people to sit down and put in the effort to learn it.
I'm still happy playing, but this makes me a little nervous. How many new people are finding NetHack these days? I'm guessing it's not many. If NetHack can't keep attracting new blood, it'll eventuall stagnate and die. _Man_, that would suck.
Re:Hurray! (Score:3, Interesting)
Au contraire. http://www.hut.fi/~jtpelto2/nhfeatures.html#SCREE
Yes that is nethack. You can spew all you want about "gameplay is king", but I'm guessing even you don't play chess with scraps of cardboard with letters on them for your pieces. When I go to the symphony, I like to dress nice and see my date dressed nice, even though we're just listening. If you really wanted to cut out all the "irrelevant crap" in life, you'd just get a feeding tube and have your muscles electrically stimulated (something I fear I'll need after playing nethack, yes. I might pick up falcon's eye just for kicks though)
Yay, new way to waste time at work (Score:5, Funny)
Re:Yay, new way to waste time at work (Score:2, Interesting)
Ah yes, how many years did I play it before actually finding the amulet for the first time.. :)
There used to be some really great threads on what to add to the game on rec.games.hack [google.com] It seems as much as players hacked to win the game, authors hacked to put more into the game to figure out.
Mostly I played it on the Amiga, a few versions put out by the Software Distillery, who were kind enough to created little 8x8 pixel drawings of things.
Then there was that Amiga version of Moria with Large Lavender Leprechauns, brrr..
@-/&=
d[=!
*!^.
Marvin picks up a glowing potion-more-
You fall through a pit trap-more-
You leave the store without paying Manlobbi-more-
An alarm sounds throughout the dungeon-more
(as for errors, yeah, I haven't played in a while, but that will no change :)
Re:Yay, new way to waste time at work (Score:2)
>actually finding the amulet for the first time..
It only took me a couple of months. I had it. In my hand. The dragon was hurting me, badly--but I had a wishing ring. No problem--wish for the Scroll of Recall (?) to go back to the first level.
And, (*^(*(*&, my finger slipped and hit the wrong key (what, me sweating?) when I told it which item to use, delaying me one round, cuasing my death rather than escape.
and I never got that far again.
This would have been 1988, so was that version 2?
hawk
Re:Yay, new way to waste time at work (Score:2)
It's entirely possible that it was a patched version--this was on one of the disks of PD software that came buying a generic PC at a fly-by-night. Or maybe it was a scroll with a wish.
also, isn't nethack the only one with the pet? I assume this must have been nethack in some form . . . and I'm pretty sure it was called that . . . or perhaps some v2 features are long gone???
hawk
Re:Yay, new way to waste time at work (Score:2)
Been there, done that
I got the Amulet out _once_, and realized I couldn't afford to spend that long again (especially playing at work). But playing in wizard mode, when you can give yourself whatever starting equipment you want, I got it down to 17 moves.
And no, there isn't (AFAIR) a scroll of recall. But if you teleport while confused, you teleport between levels. And if you have a ring of teleport control, you can choose _which_ level you go to - and you can go to level zero, and leave the dungeon.
These days there is much more to it, but I've resisted playing.
Re:Yay, new way to waste time at work (Score:4, Funny)
"The bugs on the floor speed up"
"See, it's working!"
The nerd litmus test. (Score:5, Funny)
Re:The nerd litmus test. (Score:3, Insightful)
Hmmm, I'm downloading it right now and I have 3 kids. All the famous hackers I can think of are married, except RMS...
Re:The nerd litmus test. (Score:4, Funny)
You hear a monster behind the boulder
and they reply
Perhaps that's why you cannot move it - HAHAHAHAHAHAHAHAH BWAAA HAHAHAHAHAHA BWA BWA BWAAAAA HAAAA HAAAAAAAAAAAAAAA A - WATCH OUTT You might DISPLACE MY CAT BWAAA AHAAAA HAAAA HAAAAAA
Before collapsing helplessly into tolk of Shrubberies and 'very naughty boy's
Nethack vs Diablo (Score:3, Insightful)
Re:Nethack vs Diablo (Score:5, Insightful)
Do we need graphics fed down our throat for everything? Anyone remember playing AD&D? Or even D&D? I never walked out of a game saying "Hey, DM, your graphics suck!".
I tell ya what tho - I've spent about 20 hours playing Balder's Gate II, which is fun - but since I've started playing BG2, I've put in about 40 hours of Nethack. I have to keep playing - all for the high score list when I die.
red & green (Score:2)
I recall that I used to play on consoles rather than in an xterm under debian . .
hawk
p.s. The foreground color should be set to green, and bg to black--this shows that you have the status to get a green-screen vt100 . .
:)
Re:red & green (Score:2)
/home/dasunt/.nethackrc includes the following lines:
OPTIONS=DECgraphics,color
Then I always do an 'export TERM=xterm-color' (even on the command prompt), and then run nethack. That way, I get colors and the pretty walls (like in the windows version by default).
Re:red & green (Score:2)
ah-hah! this did it. The above (xterm-color) isn't sufficient under freebsd . .
now If only I can find a way to do this on the console instead of X (you just can't make an xwindow full screen
thanks
hawk
Re:red & green (Score:2)
Now I just need to figure out setting text color (to green, of course) and mapping the evil capslock key to ocntrol in the console (i fixed it under X years ago . .
hawk
oh shit (Score:4, Funny)
Greatest ? (Score:2, Interesting)
Re:Greatest ? (Score:2)
My favorites:
Elite
Repton 2
Labyrinth
Civilization I
Civilization III (sid meyers)
Everything else is just... ok I guess...
Re:Greatest ? (Score:2)
Re:Greatest ? (Score:2)
It's graphics vs. gameplay.
Slashdot to English Translator (Score:2, Funny)
1st Official Slashdot to English Translator-matic
"Me and a bunch of people got drunk, thought we could code, submitted the idea and produced a fancy web page. It's now two years later and the project has no files to download and is STILL on Stage 1, Planning."
"I've been reading UNIX in a Nutshell for SVR4 and fuck knows what any of this flags stuff is about"
"I can install Red Hat from a bootable CD. The machine is not connected to a network and all I do all day is type ps, pwd and ls. I'm so l33t."
"My folks are rich enough to send me off for further education. I am now in an uber-elite crowd of know-it-alls and I am here to belittle you. Fear me."
"I've spent the last two years being subjected to biased slashdot propaganda. I couldn't hack into a properly configured windows system if my life depended on it."
"I've spent far too much time absorbing bullshit ideals from anarchists. The truth of the matter is, I just don't want to pay for anything whatsoever. Britney CDs should be free because I think that somehow the constitution protects my illegal copying and distribution under some freedom of speech law or fair use act. Even though I don't have to go out and buy luxury items, I'm gonna whinge and bitch anyway"
"I've only been using it for a week, and now my hardcore wannabe techno friends think I'm a guru. I now recommend it to everybody based upon what I've read at slashdot."
"Somebody please shoot me several times in the head. I am fucking clueless."
"I'm too fucking dense to realise that this has been going on for over 15 years already, and I've just finished reading 1984. Go figure."
(+1, Offtopic) (Score:2)
This whole (-1, Offtopic) thing is a bunch of bullshit. Yes, it may be offtopic, but that doesn't mean people shouldn't be able to see it! A lot of times, the offtopic stuff is better than the topic at hand. But not this time... we're talking about nethack!
Please please please (Score:4, Interesting)
(Anyway, I'm a slashem addict myself)
looks like a bunch of... (Score:2, Interesting)
BBS-style games still live and grow on the net... (Score:2)
Great.. (Score:2, Funny)
Palm Port (Score:3, Informative)
Re:Great.. (Score:2, Informative)
What is NetHack? (Score:5, Informative)
I'm surprised to read quite a few posts from people saying "What's Nethack?" ... well, here's some information to get you started on an answer:
So there you go. NetHack. What is it? The longest running, most amazing, coolest, open source game in the history of computers.... or something.Re:What is NetHack? (Score:2, Funny)
Re:What is NetHack? (Score:5, Funny)
@
And his dog looks like this
d
The orcs are quite good
o
Does that help?
Re:What is NetHack? (Score:2)
Re:What is NetHack? (Score:4, Funny)
> Here's a picture of the main character @ And his dog looks like this d The orcs are quite good o
I've only ever seen the beginner's version, where the dungeon is a single 3x3 level and the only two characters are X and O.
Re:What is NetHack? (Score:2)
Re:What is NetHack (Score:2)
>
> c
I used to know someone who claimed that playign Nethack improved his vi-movement skills a lot. Except that he had a nervous twitch whenever the cursor got close to a "c".
> The depth of monsters was always intriguing, including their many uses after death.
A dead cockatrice is effective in special cases, but it certainly used to be too easy to starve if you used it regularly. I gather the game has changed hugely since played it though, and some characters are encouraged to be vegetarian, so maybe that's not so much of a problem now. I assume you still have to be careful about tripping on stairs though.
Every time I see a new Nethack release I'm tempted to play again, but I remember how much time I - well, wasted might not be exactly the right word,
but I think it's the one my manager used.
These days I have a computer or two at home, but I also have a wife and children.
Re:What is NetHack? (Score:2)
http://packages.debian.org/unstable/games/falco
http://falconseye.sourceforge.net/
Re:What is NetHack? (Score:2, Informative)
the coolest project of all... Nethack-Palm Porting Project
And for those like me who have Psion handhelds, the coolest of all would be NetHack for Psion [rmplc.co.uk]. :) Runs great on my Revo, and is a nice way to kill time like during math classes.
Re:What is NetHack? (Score:2)
Nethack for Windows CE [11net.com]
If you currently have a Palm or a Psion and you're really a Nethack fan, this might be enough to make you switch. It's that good.
Re:What is NetHack? (Score:2, Troll)
Playability (Score:5, Interesting)
The infocom games were similar
Re:Playability (Score:2)
Indeed. In fact, I first played it when it was still just called "hack". Don't know what it is about it, though, but something just failed to grab my interest. I like virtually every other roguelike game on the planet, but hack/nethack never did it for me. Angband (and before it, Moria), on the other hand, I'd probably rank as the greatest game ever written. 100+ hours, though? I've been playing it for 13 years now and it's still as playable as it ever was. And no, I haven't yet completed it. To me, that's the mark of a good game. Most modern games are dumbed down to the point where they're just way too easy to complete. Even Larn (probably the easiest of the roguelike games) still took a fair while to complete.
Re:Playability (Score:3, Insightful)
And by mastering, I don't mean finishing the single-player game, but being a master of multiplayer matches..
In fact, most games aren't really "mastered" in 100 hours.. finishing the single-player game isn't mastering, and most modern games are geared towards the multiplayer version (Quake 3, Unreal Tournament, Starcraft,
Re:Playability (Score:2, Insightful)
NetHack on the other litereally takes 100's of hours to master the game.
Re:Playability (Score:5, Insightful)
For those of you who are not familiar with Nethack, once you're dead...you're dead. This can get especially frustrating if you've invested a lot of time in the character. So after having died so many times within the first hour of gameplay...almost regardless of what I did.(it's very easy to run out of food, die of desease, etc) I decided to check the web:
No sooner than 15 minutes later, I had discovered a 'cheat' for saving character files. This effectively meant that I would never die...provided I kept backup copies of my character which wasn't a problem.
So with this method I happily hummed along, and my wizard gained all kinds of levels and items...and the Nethack world WAS incredibly rich and diverse. But...for whatever reason...I payed another visit to the cheats section on the web. After about 15 minutes of looking I discovered 'Poly-piling'. It involves zapping a 'pile' of your gear with the 'Wand of Polymorphing' transforming it into other random items of the same type. This, coupled with the ability to reload my previous saved games(thanks to my backup copies) effectively gave me the ability to stock my wizard with any item I wanted =(. . I'd just zap and reload until the process prduced the item(s) I was looking for.
So, to make a long story shorter, by the end of about 1 week's time, my wizard had mega gear, and mega levels...but I had lost something...my Nethack innocence if you will..and there was no getting it back.
For the brief time that I played nethack, it was all there was in life. The underlying texture of Nethack was the most wonderful and diverse computer based roleplaying experience I have every had. But, those times are forever passed for me. Sometimes in those fond memories...I try to return to the game, to revel again in that fountain of wonder...but every time I try, the urge to invoke those nasty save/polypiling cheats overpowers me! Alas I cannot...and I end up quiting the game out of shame...rather than doing so.
The Moral of the story...is that the posters here who play for years very likely do not employ these 'cheats'. I chose the dark path...and it forever tainted my Nethack experience...yes, power was quicker, easier to obtain! But ultimately it spoiled me! and I cannot enjoy Nethack for what it was meant to be...trecherous, unrelenting, and vastly rewarding game play!
Re:Playability (Score:2)
Regcodes? (Score:3, Funny)
Oh wait, wrong game.
God (Score:5, Funny)
And at a size of 1.1 MB?!?!?! How am I supposed to download that on my dialup connection?
Release notes (Score:5, Informative)
The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.
NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.
There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.
We've also included variations of enhancements contributed by members of the NetHack community at large. Among them:
A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in this file.
The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh(tm), Apple Macintosh OS X(tm), OS/2(tm), Atari(tm), and Amiga(tm).
Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves, and so far we have not received any contributions doing so from the NetHack community.
-- Happy NetHacking! --
Download Links (karma whore...?) (Score:4, Informative)
Win32
nh340win.zip (by HTTP) [aol.com](about 1M)
nh340win.zip (by FTP) [aol.com](about 1M)
Linux
nh340lin.tgz (by HTTP) [aol.com](about 1.1M)
nh340lin.tgz (by FTP) [aol.com](about 1.1M)
NetHack 3.4.0 Linux Elf with TTY and Athena-widget-based (traditional X11) graphics interfaces (including tiles). This version requires X11 libraries, which are installed on almost all Linux systems.
This binary has support for tty and X11 windowing systems, but not Qt. This means you will need to have X11 libraries installed on your system to run this binary, even in its tty flavor.
nh340linQt.tgz (by HTTP) [aol.com](about 1.2M)
nh340linQt.tgz (by FTP) [aol.com](about 1.2M)
NetHack 3.4.0 Linux Elf with TTY and Qt-based graphics interfaces (including tiles). This version requires the Qt libraries (version 2.2 or 2.3) which may or may not be installed on any particlar Linux system.
Note: Most Redhat installations do not include Qt by default; it must be specifically selected.
Note: If you have KDE 2 installed, you have Qt nstalled.README.linux [nethack.org] Additional details about the Linux binary. If you are not running Redhat, check the System information in this file to see if you need to build from source [slashdot.org], instead of using these binaries.
Falcon's Eye (Score:5, Interesting)
Re:Falcon's Eye (Score:2, Interesting)
Re:Falcon's Eye (Score:2)
Re:Falcon's Eye (Score:3, Funny)
Re:Falcon's Eye (Score:2)
Anyone up for "skinning" NetHack?
No way (Score:2)
Interface issues Re:Falcon's Eye (Score:3, Informative)
Worse, the keyboard doesnt behave like ASCII or tile nethack, which is offencive to habitual players.
Nethack challenged (Score:2)
Oh well, building a good character is the most fun part of the game for me, anyway. I guess I'll let the new release suck up the precious fragments of my spare time, once again....
THat's why . . . (Score:2)
be a student or a professor. That way, you start right after class on tuesday, and you have until thursday morning if you arranged your schedule properly!
:)
hawk, who has never stayed up past 11p.m. with a game. OK, would you believe not past midnight? 2am? . . .
Finally!!! A proper windows version!!!-flame away (Score:2, Interesting)
What I really, REALLY like in this release of the windows port is the following.
1. It no longer takes 100% of my cpu!!!! I can play longer on my laptop now!!! YIPPIE!!!!
2. It finally has some half-decent graphics, (for nethack) and I can easily switch between text-graphics and the new graphics.
3. It still has the great playability of Nethack!!! I love it!!
A lot of you were asking why Nethack is so playable and enjoyable. Here's my theory for anybody who wants to read it.
Nethack and all of the other text-based games (Infocom, ZZT, etc...) force the user to READ. By reading what's going on, it allows the brain to use it's imagination. Your imagination (well, mine at least) is far more interesting than anything Blizzard or Hollywood could come up with. The images in my head really out-beat anything else.
That's why Nethack (and other similar games) have so many return players.
The second reason, is that Nethack doesn't have a single goal. If you want to get the amulet of Yendor, go ahead! If you just want to see how far your character develops, you can do that too! It's a really flexible game.
Just my 2c worth.
Gerald.
Nethack is playable because... (Score:3, Insightful)
Although Diablo/Diablo2 might perfect that formula such that playing all the way through is very engaging, the replayability is low due to the fact that you know the game is designed for you to win.
Nethack is a universe that is vast enough that winning is exceptionally difficult, even if you read all the spoilers. Yet you still have the impression that it is easy throughout.
Maybe though if there is one hint to take to heart it is to learn how to use and make holy water.
Bones (Score:2)
(If you have old record and logfile entries from a previous NetHack version, you might want to save copies before they get overwritten by the new empty files; old saved games and bones files won't work with 3.4.0.)
Alas! Without my bones files, how will I ever remember to avoid taking on a floating eye in melee? Or grabbing that cockatrice corpse? Or stuffing myself silly with spinach?
Re:Bones (Score:2, Informative)
Re:Bones (Score:2)
Don't forget... (Score:4, Informative)
One of the greatest games (Score:3, Interesting)
#3 was the Diablo series and expansion.
#2 was the Civ series. Each one grabs me and doesn't let go. I've played for 24 hour blocks of time.
#1 was Nethack. It's so incredible, so in depth. And so easy to die and have to start again.
If you haven't tried this yet, and you have enough imagination not to need fancy graphics, give this a try. Then go read some strategies on the web, get completely overwhelmed by possibilities, and try again. 8) "Hmm, if I engrave Elbereth on the floor with this unidentified wand, what will that do..."
=Blue(23) a/k/a iamBLUEhearmeroar
I just don't get this game. (Score:2)
They say the game has replayability. But every game I've played is the same -- my dog dies around level 3, and I die around level 6, usually to a gnome in the caverns with the 'natural' design. By that time I've found one or two magic items which I usually cannot use.
They say you can do lots of things in this game; use cockatrices as weapons to stone monsters, etc. But every weird trick I've tried hasn't worked. I've never even seen a cockatrice (It would probably kill me quickly, anyway.) As far as I can tell, there's nothing to do in this game except bash monsters, collect treasure, and get killed. I can't even figure out how to cast spells.
I'm sure it's an okay game once you figure out the obtuse interface. But I just don't understand why people keep claiming it has such appeal.
I feel your pain... (Score:3, Insightful)
A. You don't need flashy graphics
B. You only have one life
Perhaps you are frustrated by other things as well, but these two things seem to turn off the most people, as far as I can see. People who get hung up on the game's difficulty and/or interface often fail to notice the hundreds of things that can actually happen in the game that make you stop and say "I can't believe they thought of that!" My wife was playing one time; she read a scroll of Punishment and was outfitted with a ball and chain. Later, she fell in a pit trap, and while attempting to climb out, the ball rolled in and hit her character in the head, ending the game. I find that completely funny and cool. Or the fact that you can get rings from kitchen sinks. Makes sense, right? Discovery is everything in Nethack...
Re:I just don't get this game. (Score:2)
You do have to try all kinds of different things. If you keep playing the game the exact same way, you will always die the exact same way.
I don't think anyone finishes the game with the pet they started with. Let it go, move on, feel sad for a moment, then wish for a blessed figurine of an archon, or polymorph your pet with the first polymorph wand you find.
"Mister Asindihopo? Say hi to muffin"
"RAARRRR!!!" *MUNCH*
"BAD MUFFIN! Oh well, free loot."
I do find myself wanting to hack on the game, but find there's way too much that's hardwired. Want to add extra states besides confused and hallucinating for messages to change, but found that those flags are basically hardwired, the message structures aren't really extensible. Stuff like that. Maybe someone could port nethack to the zangband engine, which is supposedly scriptable in python.
Oh No! (Score:2)
ttyl,
Farrell
What??? (Score:2)
My favorite .sig of all time (Score:3, Funny)
Re:What's the big deal about Nethack? (Score:5, Interesting)
I'm sure others who have more knowledge in Nethack will provide more info. I myself am not an expert on the subject.
Re:What's the big deal about Nethack? (Score:3, Interesting)
Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).
Re:What's the big deal about Nethack? (Score:3, Informative)
So don't do it. Nobody forces you to play a monk, and you can configure it so that RNG doesn't give you one. Experienced players hate Monks, but they're great for newbies to get a feel of the game, and the vegetarianism is a nice twist.
(Besides, IMHO its the slashem Drow whos unbalanced. But who cares, its a game.)
but what about . . . (Score:2)
but how about a belligerent carnivore--now there's a twist. Penalized for eating anything *but* a vegetarian . .
hawk, a belligerent carnivore and also a belligerent evangelical pacifist
Re:but what about . . . (Score:2, Insightful)
INT, not DEX (Score:4, Informative)
Re:INT, not DEX (Score:3, Funny)
Kop throws a pie. Orc is hit by a cream pie. Orc wipes face. Orc throws dagger. Kop is destroyed!
Re:What's the big deal about Nethack? (Score:3, Informative)
If your given it a go for the first time, prepare yourself to be disappointed. Be prepared to spend the first ~hour or so dying many times mostly from starvation and YASD (Yet another stupid death. But if you get that through hour or so and last beyond around level 10, you will be hooked for life (not neccassarily a good thing!). I would recommend reading some of the many guides on the net, but avoid the spoilers at least for the first while, it will spoil the satisfaction of discovering things yourself (like #dipping your sword into a poition of poison will make your sword poisoned as a small example).
See slashem for example!!! (Score:4, Interesting)
If you look at something like Diablo... One could argue that Nethack is a more elaborate game. You can be sure though that the Diable developers played Nethack before.
Sure, you don't have fancy graphics... even though some people got good results on that...
http://slashem.sourceforge.net
It is still turn-based... so what? A lot of recent RPGs are turned-based at least in part (Might and Magic, Wizardry...).
Re:See slashem for example!!! (Score:4, Funny)
Re:See slashem for example!!! (Score:2, Informative)
http://www.hut.fi/~jtpelto2/nethack.html
Nethack is the most diverse and complex game I ever played. 10 years ago I started my first game, and after many frustrating hours I suddenly found myself hooked !
I especially like the numerous hints to famous fantasy/sf like terry pratchet's discworld, tolkien, starwars throughout the whole game. a bit of mythology helps too when playing nethack. like it's very handy to realize you shouldn't look upon medusa....
I'm very glad the nethack team decided to release 3.4.0.
happy hacking
roger
The big deal about Nethack? (Score:2, Interesting)
Other fun character based games:
Omega
Moria
Larn (particularly 12.0b(?) on the Amiga)
Re:What's the big deal about Nethack? (Score:2)
Nethack is also about discovery. Each game, certain elements are randomized so that you never know exactly what potion heals you and what potion is going to make you pass out. You can ID them, sure, but part of the fun is figuring out new and interesting ways of identifying items without using magic.
It's also the thrill of playing against friends for those coveted high-score positions
Re:What's the big deal about Nethack? (Score:3, Funny)
"See, boss, I'm learning editor commands."
Re:What's the big deal about Nethack? (Score:3, Funny)
I wanted to learn the vi movement keys.
Then my nethack skills outpaced my vi skills,
and I keep getting frustrated by trying to move
diaganally in vi.
The big deal (Score:2, Interesting)
- It's complex. there are myriad commands (The DevTeam thought of everything), more weapon, item and monster types than most CRPGs, way more types of player-item interaction than any other non-roguelike CRPGs, and the random number generator keeps each game different and interesting. The number of unique predicaments you can find yourself is astoundingly high.
- It's turn-based. You are (quite often) forced to think before you act.
- It doesn't aspire to be what it can't. It is purely hack-and-slash dungeon crawling, without the pretense of linear dialogue trees and "role-playing" (which has yet to be achieved in a CRPG, according to me and Steve Jackson).
- The game is small, and will fit on a 1.44M disk. Playing Nethack on my Psion handheld while on the BART is an unparalleled joy.
- It's challenging. No coddling in Nethack. Death is permanent - unless you cheat. You have one save-game per character, and when you save, you exit the game.
- There's always something to come back to. Even if you manage to ascend with every character class, there are still lots of challenges - can you ascend without genociding any races? Can you win as an atheist, without the help of the gods? Can you win adhering to the strictest of monk conduct rules? Can you win as a pacifist? Et cetera.
- It's open-source, and there are versions for a *lot* of OSes. It also has the most active user/dev community of all the roguelikes.
- Lots of catering to geekdom, ostensibly due to its having been designed by geeks
Re:The big deal (Score:3, Interesting)
Re:I've never played this game.. (Score:3, Funny)
Plus, there are cute animals in nethack, can't beat that.
Re:I don't suppose (Score:2)
Re:Am I the only one who doesn't see the appeal? (Score:3, Interesting)
How many other games can you do this?
Run from a pack of monsters you can't possible beat. So as you approach an open stretch of water you fire a wand of cold, or spell and freeze the top of the water. You skoot across the water (possibly slipping if wearing metal shoes) to the other side. Then you wait on the other side for the monster's to approach. After they are over the water, on the ice, you send them so fire. Okay boom it hits them. Maybe it hurts them a lot... but that doesn't matter because the fire melts the ice and if they can't swim then you can watch 'em drown. This is just one of dozens of cool things you can do in nethack.
My favourite nethack memory was wearing a ring of conflict and watching the four horseman of the apocolypse kill each other over and over again as I sacrificed the Amulet on the wrong alter and laughed as my god tried in vain to kill me for this blasphemy.
Nethack R00lz!@#!E
Re:Am I the only one who doesn't see the appeal? (Score:3, Funny)
Re:... aslo try Angband (Score:2)
Re:Neat idea? (Score:3, Informative)
Can you imagine using a scroll of genocide in a realtime fight? "Uh-oh, the orcs are hitting me! Quickly, I'll a)pply my bag (item T), take out the scroll (item h), r)ead it (it's item n now), answer 'orcs'..." You'd be dead; there's no way you could do it in realtime. The interface would have to change greatly, and again, it would be a very different game.
If, on the other hand, you make it multiplayer but keep it turn-based, what happens if Joe the Barbarian decides to take ten minutes examining his inventory? What if somebody has to be AFK to go to the bathroom? Everybody just has to wait? It would scale poorly and it would go extremely slowly. (By way of comparison, a chess game has maybe 70 moves by each player; a NH game might have 70,000, so anything that extends the length of a turn gets greatly multiplied.)
Re:My favourite NetHack message (Score:4, Funny)
"The nymph is covered with your goo!"
To get this you have to polymorph yourself in to an ochre jelly and attack a nymph.