History of Video Games Exhibit 87
Mandi Walls writes "Wired is running an article about an exhibit on the history of video games at Barbican in London. It's supposed to hit the US next year. They start at Space War! from 1962 and move forward from there."
They better have Rescue Raiders! (Score:1)
Re:Are You Bored during the Blackout? (Score:1)
1962? Bah... (Score:1)
Re:1962? Bah... (Score:1)
Good luck seeing even one of these things. (Score:1)
> Fifty game stations. Zero quarters required. I'm there.
So basically, you get to jockey for position in order to catch a sideways glimpse over the shoulder of the guy who's been playing the game for the past two hours?
Screw it- just download MAME and enjoy in the comfort of your own home.
Re:Good luck seeing even one of these things. (Score:4, Insightful)
But that takes all the fun out of it. I mean, I can't even imagine playing Street Fighter II without a long row of quarters balanced along the bottom edge of the screen. ("I got next.") That'd be like having a clean floor at a bar: wholly unnatural.
Re:Good luck seeing even one of these things. (Score:2)
I don't agree. Video games is like sex and software, it's much better when it's free.
Re:Good luck seeing even one of these things. (Score:2)
MAME and its kin rock so very, very much. And I don't know of a single video-game historian or theorist ("ludologist") who doesn't use it. An interesting exercise in black-market 'fair use.'
The Article for those who are behind slow links.. (Score:3, Informative)
The show is every player's dream. View more than 250 separate exhibits, including hard-to-find vintage titles. In a wonderful coup, organizers nabbed one of only 10 or so known working DEC PDP-1 minicomputers, which runs Steve Russell's legendary Space War! (1962), the first computer game ever. From there, you can move through old arcade favorites - Computer Space (1971), Pong (1972), Space Invaders (1978), and Pac-Man (1980) - and on to the Atari 2600 (1977) and Magnavox Odyssey (1972) consoles. Of course, the 21st-century Xbox, GameCube, and PS2 are represented, too.
There's more than hardware to lust after here. As curator Lucien King says, "Our broad aim is to explore the culture, history, and global context of the industry." The exhibition and accompanying book, Game On ($28, from Laurence King), deconstruct characters (like Lara Croft) along gender and age lines and examine their relationships with players. They also consider the various sociological contexts of releases from Japan, the US, and the rest of the world.
Game On offers case studies of specific titles (Pokémon and The Sims among them) that demystify just how games are made. It's not about a single creative genius working alone in some back room anymore. Games come from the collective imagination of large development teams. This idea, it turns out, parallels the evolution of the way we play games. What began as heroic individualism - solitary epics of self-expression - is increasingly about interaction among many participants.
The show also delves into the complex relationship between the gaming community and Hollywood. Comparing film posters, screenings, and playable versions of franchises like James Bond and Final Fantasy, it becomes clear that what makes a good game doesn't always make a good film and vice versa (think Tomb Raider).
Game On ultimately reminds us that games are part of a living culture. By making the works available to the public in an art gallery instead of a commercial environment, King hopes to invite a fresh, more critical appraisal. Who are they kidding? Fifty game stations. Zero quarters required. I'm there.
Re:The Article for those who are behind slow links (Score:2, Insightful)
The show also delves into the complex relationship between the gaming community and Hollywood. Comparing film posters, screenings, and playable versions of franchises like James Bond and Final Fantasy, it becomes clear that what makes a good game doesn't always make a good film and vice versa (think Tomb Raider).
Well I guess that's true but I think a lot of that is just Hollywood being lazy and not putting any real effort into making a good videogame-based movie. Take Street Fighter for example. The Hollywood movie with Van Damme is beyond awful. But Street Fighter II: The Animated Movie is actually reasonably well done, for what it is. The problem is that Hollywood just doesn't have respect for the gaming industry yet. They realize there's tons of money floating around but they don't recognize games as anything more than flashing lights and crazy sounds. I would argue that there SHOULD be a "complex relationship between the gaming community and Hollywood" but that's still hasn't happened yet. Ideally, a videogame-based movie would develop the characters to a degree that can't be done in a videogame. This, in turn, would make the game more interesting and complex than the original designers ever intended.
Just my two cents...
GMD
Re:The Article for those who are behind slow links (Score:2)
Re:exhibition prices (london) (Score:1)
5 quid for under 16s
8 quid for students and dole-ites
16 may - 15 september
www.gameonweb.co.uk
andy
It's sad (Score:1)
Re:It's sad (Score:2)
I think it's marvellous. The faster Pokemon can be consigned to history the happier I'll be...
Cheers,
Ian
Re:DEC PDP (Score:2)
I can't wait! (Score:2)
Kewlness (Score:2)
cool! :) (Score:1)
Something about running it virtually in memory space ( http://simh.trailing-edge.com/ ) is just not as appealing as being able to have the opportunity (for the first time in my young life fascinates me. (I am only 20 and did not have the ability to play with this growing up)
Re:cool! :) (Score:1)
Play the original Spacewar! (Score:2, Interesting)
http://agents.www.media.mit.edu/groups/el/projects / pacewar [mit.edu]
According to the readme it's based on a print out of the original Spacewar! code. It uses an PDP-1 emulator written in Java. Source code is available.
creative genius? (Score:3, Insightful)
Anybody hear of John Carmack?
Some people don't like Pokemon (come on, it's a yellow sqwishy thing!) ID software is a small group of dedicated individuals that have produced consistently and I think the best games still come from a small core of elite hackers and people with great imaginations. So much for large development teams... It is the game design that matters, not the number of people (look at Romero's ideas of grandeur...)
Re:creative genius? (Score:1)
And even still -- id is a team. Same as the (probably also dedicated) teams that built The Sims and Pokemon.
Also -- Pokemon is a "yellow sqwishy thing"? You've obviously never even played it, and don't know anything about it. "Some people don't like Pokemon" because they really don't like it, and others because they don't know what it is.
A kid can tell you what they really like because they don't have to worry about what other people will think about it.
--Jeremy
Re:creative genius? (Score:2)
Re:creative genius? (Score:1)
Matters? For who? For you? Well unfortunately, this isn't the goal of most for profit game companies. Now let me ask you, which is a more profitable company, ID or Nintendo? (Even disregarding the consoles and all their other titles, Pokemon absolutely dwarfs and offering from ID for sales/market saturation).
The point is, Nintendo exists for one reason, to make money, and apparently their bloated development teams make them very very good at their jobs. While it's not as romantic as we might like, business will always follow the path that brings the most profit...
Re:creative genius? (Score:1)
Has everyone forgotten that it was the greatness in the form of Sandy Petersen that put his stamp on Doom and Quake? Sid, Sandy and Wil are the creative geniuses that you seek. Carmack only does his creative work on the programming side.
Re:creative genius? (Score:2)
Of those early games, most of the good ones were created by individuals or small teams of 2 or 3 ppl, and most of the real dogs were created by teams of coding drudges turning out crap using film tie-ins (eg. US Gold).
Grab.
Andrew Braybrook, IIRC (Score:2)
I wonder what happened to him?
sucks for you guys, (Score:2, Interesting)
Wow... (Score:1)
Re:Wow... (Score:1)
Re:sucks for you guys, (Score:1)
I have a sizable collection of classic consoles myself. I've been tinkering with the thought of moving in to classic arcade cabinets, but my not-too-spacious living quarters make that a nightmare.
Re:sucks for you guys, (Score:2)
The Tripod site you are trying to reach has been temporarily suspended due to excessive bandwidth consumption.
The site will be available again in approximately 2 hours!
Didn't take long at all...
Lara Croft (Score:2, Funny)
Oh so it's a pr0n exhibit.
heh (Score:1)
When it comes to the US ... (Score:2)
Here in the upper Midwest, we normally don't get huge cultural events like this.
Even if it happened to be in Minneapolis, I'd be a happy camper ...
Video game history in the news (Score:2, Interesting)
The first time I saw space war (Score:3, Interesting)
There was about a half million bucks worth of gear running the simplest possible spaceship game on a CRT.
And about a thousand people trying to crowd in to see it. All the other booths had boring stuff like glossy literature and programming manuals. And of course people in suits looking very unhappy because all everyone was interested in was space war.
The marketeers learned. Next year they had spiffy demos and babes to show them to you.
Re: History of Video Games Exhibit (Score:2, Funny)
videotopia (Score:1)
I was lucky enough to experience a similar exhibit in back in 1999: it was called Videotopia [videotopia.com]. Videotopia had its own Slashdot story a while back.
It was a room full of 1980's coin-op games - it was like being dropped back into an old-time arcade (except the air wasn't thick with cigarette smoke - times have changed.)
I got to play Computer Space and Pong, along with many other classics like Tempest and Asteroids.
Unfortunately, the tour schedule on the videotopia web site has no entries past 1999. There's still some interesting pictures of games to drool over, though.
- Tim
Re:videotopia (Score:2)
So what the hell is "Computer Space"? I'd never heard of it before I read the article that showed it debuted in 1971.
Pong (Score:3, Informative)
Designed from an analog computer hooked up to an oscilloscope, Brookhaven Lab was promptly besieged by players who waited on line for hours to get their chance to play.
Higinbotham never patented his device.
Better 'n MAME (Score:1)
It's the little things that get lost in the digital age. Sure, I can download MP3's of the latest release, but something about seeing the album are and reading the liner notes makes it pale in comparison.
VideoTopia (Score:1)
Dang (Score:1)
No Quarters (Score:1)
Videotopia (Score:3, Interesting)
I think one of the most interesting parts of the exhibit (besides the fact that there are so many games in one place to play) is the inclusion of informational stands telling you about what was going on in the world at that time, which often had some effect on the theme or elements of the game. You then can go to a kiosk and answer questions about the "history" behind the games and win free tokens! The ultimate learning tool!
If it comes to your area, don't pass it up. Also check out the site and read about some of the games that the exhibit showcases.
Re:Videotopia (Score:1)
Virtua Tennis... (Score:1)
There is already a very nice one in the U.S (Score:2)
Old Fart (Score:1)
My daughter is about to turn 13. Over the past few years I've taken her to just about every arcade within driving distance. She always had fun, except for the times when we went to arcades with a row of the old classics. My eyes would glaze over and I'd wander over them. One time I really embarrassed her when another 30-something dad and I got into a Pac Man grudge match (Poor fool, couldn't last past the 2nd key). One day she was endured the agony of watching the old man flip the score on a Star Trek (I used to own one until the 3rd monitor went out). I only was able to play it for 5 minutes after that because the vector monitor finally burned out as I was playing it, setting off one of the building's smoke detectors (If you've ever owned a vector game, you probably know what this is like).