Gamespot Goes to Subscription Model 223
-PS-Sangloth writes "Gamespot, arguably the best video gaming website will expand in July to a pay service(Gamespot Complete). It seems that while review scores will be free, the actual reviews for new PC games will cease to be available to non-payers 7 days after the review was written. This is a real pity, I suspect many PC Gamers, like me, don't have credit cards(or cash), and Gamespot has good, hard, objective reviews. Read what they said at
Gamespot Complete."
Um (Score:5, Insightful)
Re:Um (Score:5, Insightful)
Re:Um (Score:1)
Re:Um (Score:2)
Re:Um (Score:1)
Re:Um (Score:2, Informative)
Re:Um (Score:2)
The survival of Gamespy depends on bringing in some cash. I think they're going to put a little effort into it.
Re:Um (Score:2)
Without being indexed by a search engine, they will certainly have less new visitors. This may actually be what they want, but it may actually NOT be what they want.
Re:Um no.... (Score:2)
Re:Um YES... (Score:2)
Re:Um YES... (Score:2)
Either of those methods will cause Gamespot's entire Website to not be listed in a Google search at all [...] There are methods of blocking parts of a site, yes, but robots.txt isn't one of them, at least as far as Google is concerned.
Wow. Did you actually read the document [google.com] to which you pointed another so snootily? You, sir, have no idea what you're talking about. I quote:
Emphasis theirs. But I'd like to repeat their use of the phrase "or a specific section" one more time: "or a specific section". Although the example on the referenced page is a blanket exclude, Google does partial excludes just fine, thank you -- through meta elements embedded in HTML or as the result of robots.txt rules.
Anyway, the real issue for Gamespot would be the yanking of snippets and cached pages from Google -- which is readily accomplished by following the instructions Google itself presents on that page. I've done it myself; it's *no big deal*.
I curse you for forcing my use of the +1 bonus to point out the wrongheadedness of your posting -- which seems to be stuck at +1 for each and every post, too. :p
Re:Um YES... (Score:2)
Yes you can block robots using a robots.txt file from certain areas. MOST robots I've encountered do follow it also. (This is my job, I should know...) You will also want to specify the meta tags, but from my experience some robots don't care what you have in the meta tags due to abuse.
Re:Um (Score:1, Flamebait)
>on the web that can be found elsewhere for free. After all you can
>
Do you blame them? The "content" on sites like Gamespot *IS* pretty much worthless. Would *YOU* buy a game recomended by the very people who run around saying XBox and it's crap games was/are going to rule the console gaming market? If you would, I've got a nice lake in the middle of the SaHell I'ld like to sell you. The only really useful feature of a site like Gamespot is the message bases when people who actually buy and play these games comment on them. If they start charging to acess those bases they can kiss their site bye-bye.
Re:Um (Score:1)
Then there's also all the extra information contained in the gamespace page for each game, very handy stuff.
Re:Um (Score:1)
When you have to pay to figure out what you are going to pay for it feels kind of stupid. Not to mention the fact that people *still* don't trust online transactions.
Re:Um (Score:1)
If you do not have a method of paying for the service, then you will lose access.
Salgons like: "We take PayPal!", make my not want to user that vendor or site. Also forcing only one method of payment, make it so people can not join.
Example: I am 14. I do not have a Credit Card. I am legally not allowed to enter into a contract. Can not signup for service. But I can still buy a game CD from allounce.
Example: I do not have a credit card. I have lost the ability to download mail from yahoo because I have to no credit card to place in Yahoo! Wallet. Yahoo! Wallet is the only form of payment Yahoo! will accept.
Example: I had a credit card stolen via NETCOM many years ago. NETCOM keep access to credit card database accessable via the Internet. I today do not trust ANY internet based payment systems that allow for ANY kind of display or passing of Credit Card after the fact. Yahoo! Wallet, MS Passport.
Re:Um (Score:2)
So, I wonder - do you just get bored with games, or do you buy them for some other reason?
Hrm... (Score:2)
Of course, there are ways to get around that too. (there are also ways to stop people from pirating internet-only games effectively, I shelled out cash for quake3 when it came out, and recently purchaced a 'real' copy of starcraft for the first time)
I wonder how long it's going to be before someone comes out with a nice p2p web content pirater, for reading all these new for-pay sites (total fark, salon premium, gamespot, the economist, etc)
Re:Hrm... (Score:2)
However, there are catches. The p2p pirater need to remove personal info from the pages. Otherwise, the publisher can nail the subscriber fairly hard. Basic info (eg subscriber name, ID etc) are easy to mask, but trackerID is not.
My friend, who is a keen boy racer, subscribes to one of the pay-sites. I discover all the htm/pdf he downloaded are doped with unique trackerID- like numbers.
Re:LOL! (Score:2)
Re:LOL! (Score:2)
Visa Check Cards can be thought of as debit cards, but they not all debit cards are visa check cards. Usually they are cards that use a direct connections or the plus network (interac in canada) to access the account and debit it. There is also no fraud protection or any of the other things that Visa offers, but they require a pin (the Check Card does not).
Or you may be thinking of a Visa credit card issued by your bank.
What a shame (Score:2, Interesting)
Re:What a shame (Score:2, Insightful)
Tell me how many people actually paid Yahoo! to keep POP and SMTP access of their mail, the figure is less than 1.5%. infact figures show many people shifted to other free mail services such as hotmail which can be downloaded using Outlook Express.
We will have to look for some other revenue model. Paying to get content will not work. Internet is here for providing information not sheilding information unless you pay. We are going away from the basic idea behind the internet: freely available information.
Re:What a shame (Score:1)
>access of their mail, the figure is less than 1.5%. infact figures
>show many people shifted to other free mail services such as hotmail
>which can be downloaded using Outlook Express.
>
>
Who in the right mind would pay Yahoo *ONE DAMN CENT* after they had given their "partners" your contact information after *YOU HAD TOLD THEM NOT TO*?!? You sir, are a major fool.
Re:What a shame (Score:4, Interesting)
If people won't click and then buy from ads, then the sites go subscription. That's the way it is. It *cannot* work any other way, because the site operators and ISPs can't afford it.
It's amazing. All of these free sites have been giving away millions of dollars worth of bandwidth and information for years, and nobody ever said "hey, thanks." Now that they want to pay their own bills, it's "WE'LL NEVER PAY!! NYAAAAHHH!!!!"
sigh...
Re:What a shame (Score:2)
Wouldn't it be nice if they could earn income by working on Open Source? If the programs are that good (and I think they are) then that's what they should be doing, right? That's a good economy.
and effectively donate their open source programming time.
Which is why the cost is $0. But when there is more to the equation than just donated time, like $10/gig for bandwidth, then the costs have to be recouped, or the site goes subscription. That's the way it is.
You know, it's funny. The same thing is said to the people who complain they can't find a decent job. "Well, the company doesn't need good people. That's the way it is."
Re:What a shame (Score:2)
They all already do. They have to pay to connect. Some people have nine Everquest accounts. Ebay does eleventy billion a day in sales. Someone's paying for something.
Now if they want professional "content" (ARGH I hate that word), and the site becomes popular, then the costs of delivering the site (bandwidth, upkeep) have to be covered by advertising (which everyone ignores), subscriptions or product sales.
bunch of moronic marketing "Consultants" like you
ROFL!! Oh, I can't stand it. I'm a marketing consultant now?? Oh, goody.
saw the interent as some sort of "Get Rich Quick Scheme"
I don't believe in "get rich quick." How about a "make a decent living scheme?"
Re:What a shame (Score:4, Interesting)
1. Advertising. Advertising works only if there are enough advertisers paying you to advertise on your site vs. what your costs are in bandwidth, colocs, etc. With a decline in advertising spending across the board for ALL media, Internet advertising has taken a hit, especially with the dot.com bust.
2. Subscriptions. Obviously, charge your users for the use of the bandwidth and server storage. You have to charge enough to cover your costs plus profit, but not too much that the market won't bear it. A year or two ago, the answer to what the market would bear would have been close to zero. It's starting to change now... people are realizing that yes, you have to pay for certain kinds of content, or it simply won't be available at all...
3. Sell stuff on your site. You basically use the info on your site as a means to entice your users to buy your products. For a site like Gamespot or Slashdot, it would be very hard to maintain objectivity and credibility in their journalism, since they'd basically be representing a product.
And really...that's it... in the end, I'd rather PAY for a service rather than have the site sell a product and hurt the integrity of their information.
Re:What a shame (Score:5, Interesting)
I think there is a fourth viable business model. I click on a page with content, and a dialog box comes up: "The charge for this page is $.10. Choose an option: Pay via PayPal. Pay via Amazon. Add a new payment service. Do not view this page."
The third option connects to some (possible user selectable) directory of payment services, where the user can communicate with various services and register, thus adding the service to the dialog box in the future. That's how the first two options would have gotten there, or they would have been installed by the PC or system seller.
Clicking on the dialog box is all that is necessary to authorize payment. All other details have been dealt with previously in registration with the payment service, so web surfing is still fast.
Small payments would be economical once the infrastructure is there. Software should give the user additional control and convenience. For example, the user could authorize payment of the next 100 charges of $.10 or less at GameSpot, so their software wouldn't bother them with a dialog box for a while, but spending wouldn't get out of control without them being reminded.
Content providers would need to give the user some indication of what they would be receiving, to entice users to pay. E.g., GameSpot could show the first few paragraphs of a review, with a for-fee link to the whole review.
Re:What a shame (Score:2)
Unfortunately, the infrastructure you speak of doesn't exist yet...I was referring to what is viable TODAY.
PayPal wouldn't work (Score:2)
PayPal charges a business or PayPal Pro payee either 2.2% or 2.9% + 30 cents for each payment that is received. So, if you sent a business such as Gamespot a 10 cent payment via PayPal, you'd cause them to have to pay 33 cents to PayPal if they wanted to accept it, leaving them 23 cents in the hole!
(I don't know about Amazon or any of the other e-pay services, but I wouldn't be surprised if their fees were similar.)
It will take the formation of micropayment services that are able to accept fractional/flat rate fees on transactions (such as a flat 10%, at least on transactions of under a dollar) for micropayments to become viable. And it will take a lot of people being willing to use micropayments for that to become economical. So, micropayments present one of those "chicken or the egg" problems so common to new advances. Not insurmountable, perhaps, but tricky to get started without a boost from someone.
Re:What a shame (Score:2)
The downside, as you imply, is that reviews could become contaminated by "make it sell better" tactics, but user forums are generally a better indication of how good a game is anyway, and if they skew things too unfairly, they'll get trashed in their own forums. So that can counterbalance itself well enough, so long as they don't censor forums.
[disclaimer: I don't use Gamespot and couldn't care less what they do, but am just throwing out ideas as generated by other posts. Feel free to throw them back.]
Re:What a shame (Score:2)
Re:What a shame (Score:2)
Branding makes you money in the "real" world, as opposed to on the Internet, though. The site itself doesn't directly generate any revenue** but rather it contributes to the branding which in turn generates revenue.
**Technically speaking, an Internet site used for branding can generate revenue, but tracking it is what's difficult. Customer surveys are useful here, but they're no panacea. Most customer surveys are biased to begin with due to the elective nature of them...even if you use incentives to get people to fill them out, then primarily only the people interested in your particular incentives will fill them out...
Re: Gamespot Goes to Subscription Model (Score:1)
Pretty good features (Score:2, Flamebait)
2. Unlimited high-speed downloads
3. Unlimited streaming video
4. A version of the site with no invasive ads--no banners, pop-ups, pop-unders, superstitials, prestitials, or interstitials
Hey, these are nifty features.
Let's hope they will offer more than just PayPal [slashdot.org] as their subscription service :->
Re:Pretty good features (Score:2)
And if you look at your own link, you would see that
Re:Pretty good features (Score:2)
Nice of them to admit that their ads are invasive.
Re:Pretty good features (Score:2)
And why wouldn't they? I'm sure the guys who run the site like ads as much as the next person, but they need them to keep the site running. Do you have any alternatives? The GameSpot people sure do, which is what this story is about.
I can understand (Score:2, Insightful)
I don't read GameSpot often, but I've enjoyed many of the reviews and walkthroughs that they've offered in the past.
The subscription costs ($4.95 a month) aren't unreasonable. I pay that without blinking various computing and gaming magazines whenever I'm in the newsagency browsing for some literature on the train.
I hope that they can offer enough subscription only services to make it worthwhile for subscribers, or they surely fade away.
Taffyd.
Re:I can understand (Score:1)
Yes, I agree that they are 'staying alive' .. but more importantly: Perhaps they are collecting this cash to remain objective in their game reviews (AKA the recent magazine article about how game reviewers spend most of their time at one 'conference' or another (APC or PC User)).
The mazagine article made a good points about bribery, the influence reviews have on consumers and how much pressure game developers have on them (hence that game developers will do anything to get a good review) and Gamespot seems to be addressing that here.
Re:I can understand (Score:2)
But will they? From the article:
So old content is still as accessible as before.
Dunno.. if the content is good enough, those seven days are enough for that content to be duplicated across Gnutella/Freenet. The best articles almost *will* be copied, if by no one else then by
The issue here is when a website goes pay, it becomes an electronic magazine. Sure, magazines are cheap, but how many of them could you subscribe to? And when one actually pays for each sub, my guess is one won't like to lightly skim over it the way one surf websites today.
Failure (Score:1)
But, there will always be sites like the New York Times that provide unlimited free access to all the material. As long as this happens, sites that offer limited material will have a tough time. In order to stay competitive, the SJ Mercury has extended the free viewing period to 30 days, which is a much more reasonable amount of time. If Gamespy wants any chance of remaining in the picture, they should either charge a minimal rate for subscriptions, like Slashdot, or extend the length articles are freely available to at least 30 days.
Re:Failure (Score:1)
Re:Failure (Score:1)
*idles for a minute so that this ridiculous two-minute delay thing passes*
Re:Failure (Score:1)
Re:Failure (Score:1)
All the money they make from that makes it easy for them to provide the extra service of all their content being free on the web. Also, a pay-per-article system like the San Jose Mercury seems ridiculous to me, as opposed to a flat fee model.
GameSpot's lost it. (Score:1)
<a href="http://www.gamespy.com">GameSpy</a> anyone?
Broadband? (Score:5, Interesting)
If this progresses, I can see broadband sales suffer. The only reason I got broadband in the first place was because of bandwidth intesive sites (like Gamespot's streaming video, massive MP3 downloads). If all the big-bandwidth things go "pay" then there'll be little reason to pay thru the nose for a breadband connection.
I'm already paying enough for broadband service; I can't justify the expense of paying for content.
Re:Broadband? (Score:1)
Um... (Score:2)
They couldn't. That's why all the dot-coms went out of business.
Most banner ads pay 5 cents per click (or at least they did then). On average, 1 out of every 100 people visiting your site clicks on the banner. You do the math.
Seriously, who will buy? (Score:5, Insightful)
If gamespot charges, now I will just go somewhere else. Until it is a proprietary service, and gamespot only offers it, will I pay. And I still probably won't pay either! This is just like fileplanet. Either pay 50$ a year, or wait in line for an hour. I just run an internet search on the file and get it elsewhere, its not like they are the only ones with it.
Re:Seriously, who will buy? (Score:2, Interesting)
Re:Seriously, who will buy? (Score:1)
Then you are the wrong target market (Score:2)
That's $24 a year you are not willing to spend on the subscription. That's less than the price of one computer game and if you aren't willing to part with a fraction of a game's worth then IMO you don't buy enough games to make the valuable gamespot worthwhile to yourself. You may as well get the information elsewhere.
But if you are willing to pay a fraction of a game's worth a year to get a valuable service then that is what Gamespot is looking for.
Re:Then you are the wrong target market (Score:2)
Less than $2 a month. Better than a one year subscription to a lot of paper game magazines, and with more downloads.
Re:Then you are the wrong target market (Score:2)
It's just not the cost that should be factored, but the annoyance factor - another account that's billed, another account that eventually needs to be turned off, another point of potential fraud, another irksome form requiring the disclosure of volumes of personal information.
And what do you receive in return? The same stuff you could scour off of the web from sites like http://www.gamefaqs.com or just game fan sites in general ...
Re:Seriously, who will buy? (Score:2)
how do you pay for your games?
Re:Seriously, who will buy? (Score:5, Interesting)
The thing you have to realize is that, for people like you, Gamespot wants you to go away. Right now every time you log onto their site, you are costing them money. So they will be happy to see the back of you. However, they are willing to let you stick around and look at their crippled site, provided you will submit to those ultra-intrusive popups which will actually make money for them. Because despite what people may want to believe, content might be free -- sometimes -- but bandwidth sure as hell ain't.
Atleast we know.... (Score:1, Interesting)
The pricing and what you get for it looks pretty decent in my opinion. Lets face it $4.95 a month is how much a computer magazine would cost at a newstands, except this magazine is online and updated daily instead of montly. Sure you don't get something you can hold in your hands and read while comuting, but you do get something ad-free and that's something printed magazines can't boast. Plus let's not forget ads often bias publications to write good things about their products to keep that advertiser. So in all I can see Gamespots model as a good thing, now I just hope it works in a medium where people expect things for free.
Re:Atleast we know.... (Score:2, Informative)
Let me educate you about something...
I'm a game reviewer. While I haven't written for Gamespot, I know Greg Kasavin moderately well and know many of the people who write for him. Personally, I have experience with one magazine and two other websites. So, let me clue everybody in on how this works:
The subject of gaming publications getting funny money for knocking review scores up just isn't true. It's pure speculatory myth. Game magazines make money by selling space for those big glossy advertisements in their magazine... that's it. Also, most reputable ones don't even allow game companies to fly their writers out to the office to see game previews... usually this is done at the magazine's expense - to avoid looking like they're accepting favors and obliged to give preferential treatment.
So, they sell advertising space. In my personal experience, the one time that a company was very displeased with what I had to say in a review they did try to threaten the magazine about it - because they claimed that my accusations of the unfinished state of the game were unjust. However, my editor told them essientially "No, he's correct and we're running it as it stands." Their only means of sabre rattling was to threaten to pull advertising money out and not run their ads... well, who does that hurt worse? Them. Ok, so at that point the argument is over, the ads stayed and the review kept its score.
Occasionally there *is* a situation where an editor will adjust the score you turn in with your review. That is usually going to happen when they've read your submitted text and feel that it doesn't jive with the rating you attach to it. It's like saying "This game sucked... I give it 5 stars!" You're going to get a phone call asking what you're smoking and to please reconsider the score. If it's real close to publication date, the editor may have to make the adjustment himself. The only time I've ever seen a review score adjusted in what I call an "unjust" manner was when a certain editor (who I won't mention because I've never written for him) changed a score because he thought it was WAY out of line with what OTHER magazines were giving the game... a 2 when everyone else gave the game a 4.5 or better. Well, the writer got quite pissed and told him he couldn't change it, and the story was published INTACT at another site - with the 2 rating.
So, there's everybody's clue about what's "real" in the freelance game review writing arena.
Now, if you want to actually hang out in a forum with the majority of the magazine editors and the game writers, I'd suggest a trip over to http://www.quartertothree.com and head straight to the forums. You'll find everybody from the industry there.
Actually, I could be a paying customer... (Score:2)
Kjella
Old news? (Score:1)
Fine mod me down as off-topic
Solution... (Score:3, Informative)
So why use gamespot if they want to charge you?
Anymore I just use Gamepsy & Gamefaqs for all my gaming needs...
Game Spot objective? (Score:1)
Game Spot is far from objective. I find that GS is ONE of many review sites that can't be trusted to give a non corporate influenced reveiw.
How many of you were tired of them trying to shove they're stupid GameSpy Arcade down our throats?
Follower of Set
Re:Game Spot objective? (Score:1)
But Game Spot doesn't have anything to do with Gamespy's Arcade. Gamespy (which is a site & it's afffiliates itself) deals in the Gamespy arcade.
Alternatives (Score:1)
Anyway - what are some good alternatives for gamespot? I mostly use gamespot to check for news on the latest games for PS2 and to read reviews of older games that I'm looking to buy. What other sites are frequently updated and provide similar depth of content?
Re:Alternatives (Score:2)
Also, most of the stuff they want payment for I couldn't care less about -- downloads, movies etc. The only thing I use gamespot as is an archive of reviews, and it's a shame they're going to disable (free) access to this one useful feature in order to make money to pay for the bandwidth to host an ftp site with a bunch of pointless game demos and movies that you can get elsewhere.
You might check out ign.com. I used to use it to keep track of dreamcast games. Don't know how it is for PS2.
Sounds a bit weird..... (Score:1)
Unlike poor slashdot reader like me, aren't keen gamers are supposed to have some cash to spare?
You can read the latest slashdot news in a snail speed 386... Probably, you can't play the latest game with my Celeron...
Still cheaper than printed magazines (Score:1, Flamebait)
And as someone already pointed out if you can't afford $5 a month for a game magazine (either online or print) you're unlikely to be able to buy games.
I also would like to point out that gamespot is providing real content unlike Slashdot which is made by its users.
Come on guys... (Score:4, Insightful)
Heck, Diablo 1 is still a great game to pop on a zip disc to play on a Uni computer when all you have is a spare second, just install it on the zip, crack it and truck it around
Paying $40-$50 on a great game is not a problem when you know you will be enjoying it for years to come. Paying $24 to read reviews that you can read elsewhere? Unless you have a great income, and personally love Gamespot, I would say the answer is a hearty NO.
Re:Come on guys... (Score:2)
In fact, you're allowed to loan that knowledge to a friend (interpreted in your own words) much as you could loan the game you bought.
And, like you said, if you're picky about the games then you'll enjoy them longer. Well guess who is helping you be picky?
The money saved from buying crap games is well worth the subscription price. Especially when you consider they're one of the few impartial reviewers left, print, TV or internet.
Well, at least... (Score:1)
I look at it this way... if I do want to download something at least the only people competing for bandwidth with me on gamespot are other paying subscribers. And, I'm not getting stiffed $4 for a cd I don't want
playola and where the good reviews are (Score:1)
You are clearly very lucky, having only ever been involved with honest people in the industry. It is a fact, at least in the UK, that magazines grant high review scores to games in return for "exclusive" coverage.
The real question is who cares what happens to Gamespot? They give any old crap an 8 or above. Look hard and you can find some good reviews online: at joystick101 [joystick101.org], gamecritics [gamecritics.com], or eurogamer [eurogamer.net]. And they're all free.
Almost there (Score:5, Insightful)
Myths:
1. Nobody will pay for content
2. People don't trust on-line transactions
3. "I'll never pay for anything on-line"
4. I don't have a credit card therefore I can't buy anything on-line
Colloquialisms for "pay" that ALWAYS replace the word "pay" when describing an actual transaction of less than $100:
1. Plunk down
2. Shell out
3. Fork over
Example: "Before I [colloquialism] [$amount] I want [impossible amount of value]"
The reality is that the economy of the Internet will include many billions of dollars of purchases, and that these purchases not only will happen but are happening already. If people want to have any influence on this, then they HAVE TO PARTICIPATE IN THIS ECONOMY. "Vote with your dollars" appears in almost every group of comments. Fine. Everyone should not abstain when it comes to electronic commerce.
The Internet costs money. It always has, and it always will. It was never, is not and will never be free as in soda.
These articles are almost always on the same page with "Quake|Everquest|Neverwinter LXVII Almost Here!" and "Will E-books work?" articles, both of which routinely contain at least 200 comments with something along the lines of "Ooooh GIMME! GIMME! GIMME!" and the electronic equivalent of waving a handful of cash in the air.
The truth:
1. Free on-line content is only free if your time is worth nothing.
2. Even on the Internet, you get what you pay for.
Re:Almost there (Score:2)
Re:Almost there (Score:2, Interesting)
Open Cola [thinkgeek.com]
It may not be GNU, but it *is* open...
Re:Almost there (Score:2)
That costs $0. Someone is paying for it, and if they want to keep offering connections, then they have to pass those costs on.
and I find something
That's the point. How long will this take? An hour? Three? A day? Why go through all that if you can just go to Gamespot *right now* and find what you're looking for.
Convenience is the value.
Re:Almost there (Score:2)
There are costs to everything, regardless of whether you see them at the time.
One of the best subscription models yet? (Score:4, Insightful)
The price is right too - $25 a year or $5 a month allows dedicated fans to make a big saving but still lets new users try things out for a month or two before making a bigger commitment.
Provided they get their payment model right (there need to be alternatives to paying my credit card) I reckon they could be on to a winner. That said, I probably won't be signing up but that's because I hardly ever visit gamespot as it is. Hopefully GameSpot fans will react differently.
Probably won't work (Score:2)
How many subscriptions are we going to pay for? It may only be a few here and there, but in the future (when more sites go the subscription route) its going to be tough to figure out which sites are worthy of subscribing to.
Thank God that MaximumPC is only a buck a month!
Gamespot's reviewers kiss too much ass (Score:2, Insightful)
If Gamesdomain had a section for reader reviews I wouldn't bother to read Gamespot at all.
Sounds great to me (Score:2)
Sure. I'd pay the same for an equivalently good gaming magazine, why not pay for GameSpot? GameSpot is even cool enough to give away their content for 7 days. I don't expect them to run their business as a public service; I don't run mine that way. Vince Broady's [GameSpot co-founder] announcement is well phrased and perfectly reasonable. And, unlike a game magazine I buy or cable TV I pay for, it won't be 50% ads... they're removing ads from the pay site.
I look forward to the new GameSpot.
-m
You know its funny... (Score:2)
What I find is funny that I am annoyed by people who block ads or complain about having to pay. The irony of it is, I have a TiVo and I skip through commericals like mad. Makes me wonder if I should stop paying for online content too. (BTW, $20/yr is far cheaper than my subscription to Playstatioin Magazine. AND the information on Gamespot is far more up to date than what's on paper.)
GameFAQs reviews (Score:2, Informative)
Inflated scores (Score:2)
Reader reviews still free! (Score:4, Insightful)
I know that *I* won't now or ever be sending any money GameSpot's way. As others have said, the content is available free on a bazillion other sites, so why pay?
Not to mention that this is turning into a general trend on the internet, paying for content that was previously free. Just yesterday it was announced that a game I've been playing for free over the internet for the past couple of years is going back to a subscription model. I won't be paying, because there's just too many other good games out there that are free (and, frankly, more important things I really should be doing with my time, like finishing up my master's degree, not spending untold hours on a game).
Plus, they say the GameSpot cost is only $4.95/month. Slashdot is roughly $5/month. Salon premium, $6/month. On and on. When they say "it's only $5," that doesn't account for every other site that you visit wanting your $5, too. It adds up. I won't be paying for any content, because I believe in the essential "free-ness" of the internet (which I'm already paying $25/month to access). There's too many folks out there who would like to be competition for these sites that are willing to do it at no charge.
Re:Reader reviews still free! (Score:2)
However, the laws of supply and demand are still in effect here. The supply of free game reviews on the internet is fairly large, so it's hard to say that the demand for GameSpot will be enough to generate a lot of subscriptions (I recall reading that another site lost 90% of its traffic by going to a subscription-based model). Besides, $5 a month is an outrageous amount, in my opinion. I visit hundreds of sites in a week, and thousands a month, should I be paying each of them $5 for a month's access? I think GameSpot would be far more reasonable to price their service at $1 a month, an amount I wouldn't mind paying (well, I would, but I'd probably do it anyway, even though I'm only an occasional GameSpot user).
I pay for IGN, if I had time, I'd add another (Score:3, Insightful)
With IGN, I don't buy Gamecube games that suck. I avoided Spy Hunter because of their review. I later played it at a friend's place, I'm glad I didn't buy the game.
If you avoid 1 bad game purchase every 2-3 years from a subscription to a online gaming mag, it's paid for itself.
Alex
Re:I pay for IGN, if I had time, I'd add another (Score:2)
Ironically, I was just thinking a few days ago that with IGN going to subscription model, I was surprised GameSpot hasn't done it yet, as their reviews are generally better. Plus the video reviews really allow you to see specifically what the reviewer is talking about, and I think makes their site look at lot more professional. I'm not sure if I'm going to subscribe yet, but I'm definitely thinking about it.
economics (Score:2)
So I would assume that Gamespot has been losing money and they decide that they need a way to remedy this. They create a very fair model that does not take away all features from non-pay users and is basically just asking the high end users to pay a nominal amount (compared to the costs of games and magazines).
Of course people here think it is outrageous but they aren't telling you to pay. If you don't use gamespot much, like me, don't pay... and you still will get something useful from them. If you use it a lot you can still decide to not pay but I would be interested to see your comments when the slashdot story reads:
"Gamespot closes down due to lack of subscription revenues"
Subscription Model (Score:3, Insightful)
The reason I don't buy online content (usually) (Score:4, Insightful)
However, there is a greater risk associated with online content. Hundreds of online ventures have failed [fuckedcompany.com] over the past few years. When those companies go out of business, there is almost no chance of getting a refund on your pre-paid subscription cost, and no way to retrieve content that you have already paid for. Whereas in a traditional media, the magazine's cover price includes a permanent archiveable version.
While Gamespot has the right idea (give away the current issue, pay for archives), their subscription prices are way too high, considering that they are on par with a physical permanent copy (which has tangible value).
For online subscription models to succeed, they need to recognize that they are inherently less valuable then physical content. Thus Salon, Gamespot, etc., should charge radically less for online subscriptions than their paper equivalents.
Fortunately, this is economically viable as the cost of reproduction is asymptotically approaching zero (as bandwidth costs decrease over time).
Suggestion to Gamespot -- try $0.50/mo subscription rates. I assure you that you will get more than 10 times the number of subscribers. And if you make it $5/yr, I'll sign up myself.
see! see!.... (Score:2)
Gamespot not as good as it good be. (Score:2)
Paying for fancy graphics (Score:2, Insightful)
Now they got streaming downloads and video reviews. Huh? Guys you're gamer geeks. You sound awful giving a video presentation, plus the sound editing is always way too low. And they have WAY too many screen shots posted. This can't be good for bandwidth costs, and plus it isn't anything I really want.
What I really want is just the info. Text pages of game reviews. The rest of what is on most web sites is unecessary.
Suggestion (Score:2)
Condolences Mr. Lebowski, your revolution is over.
The bums lost!
I suggest you do what your parents did. . . Get a job sir!
I think this definately applies to all you to poor to pay for a website that you love.
I think it's more a matter that you just don't want to pay, which I can understand, but come on man don't delude yourself if that's the case.
Why should I pay? (Score:2, Insightful)
If you can't support yourself with ad based revenue then cut costs. I'm sure the person who reviews only fighting games can start reviewing some racing games. Fire some aritists and cut down on graphics, which in turn reduces bandwidth.
I can't find a reason why subscription based services will suceed when no new content is being provided. Why don't they instead decrease content, cut costs and stabilize themselves. Then provide new content to those who want to pay for it? Sell me something worth buying, not something that you first provided for free and now you deam worth my money since you can no longer afford to provide it.
Wait a minute (Score:2)
Didn't we just have a jillion articles about how crooked reviewers are? Didn't we agree that you'd have to be insanely gullible to buy a new game based on hype and a paid-for review of an early beta? That the best idea was to wait a couple of months, and purchase the (fully patched) proven best, based on reviews by (slighly more impatient) friends and family. What's the darned fire hurry to gamble on a premium priced pig in a poke?
Re:so... (Score:2, Insightful)
I still have Doom on my computer and I don't have to pay yearly subscription fees everytime I feel like digging it up to play through it again.