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Games Entertainment

Doom III Officially Announced 355

Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.
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Doom III Officially Announced

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  • great! (Score:4, Funny)

    by The-Pheon ( 65392 ) on Friday May 03, 2002 @09:12PM (#3461180) Homepage
    Now i will have a replacement for solitare at work.

    hope they include a "Boss Key" ;O)

    • Re:great! (Score:2, Interesting)

      by smaug195 ( 535681 )
      I am soon to start working on a First Person Shooter for a new company. In fact one of the things I purposefully put in design mode was a panic button for single player mode. Not sure whether to have it pop up a screenshot on screen, or pause and minimize(the screenshot would be customizable, and it would probably be faster *shrugs*) anyhoo, just letting you know your concerns are heard ;-).
      • What I would do. (Score:3, Insightful)

        by autopr0n ( 534291 )
        two things, 1, record the image of the screen before the game starts. When the user hits the panic button, the image would be displayed in the game. Then minimize the game, that way the boss won't see a flash of the game, and the computer would still be useable if the boss does more then just walk by.
    • There's a much more popular game than Doom, solitaire, or anything else for that matter out on the market.

      It's called Karma Whoring.

      The goal of the game is to come up with the most inventive, interesting, and funniest comments you can think of just in order to eventually make it to 50 karma points. When you do, this Magical Taco comes out of the sky and gives you the Sword of Moderation.

      With this sword, you can strike down and flame other would-be people who are trying to attain karma. Your high karma score is devalued if lots of other people have Karma as high as you.

      The goal is total domination and popularity among your peers. Imagine the results:

      Friend: Thresh is such a great quake player.
      Me: So what!?! I have 45 karma on Slashdot!
      Friend: Really?!?!
      Girls: Oooh, can I have your autograph?

      Technologically the engine behind Karma Whoring is pretty weak. Whilst Doom 3 amazes people with its pretty OpenGL graphics and Violence, Karma Whoring is only built using PERL of all things. It's text based, much like some of the older games of the 80's. But didn't we all like Zork anyway? :)

      Where Karma Whoring is better with is multiplayer. Whereas Doom will only have one character class, Karma Whoring has many. And you can choose your role. Karma Whore, Spammer, Nerd, Geek, Troll, Flamer, or even Anonymous Coward.

      Karma Whoring is more addictive than Doom. In fact, many of the people who score high Karma also experiment with other addictions. Especially with the line, "Those moderators are all on crack". This is a literal expression.

      The best thing is that Karma Whoring doesn't just have a boss key, it IS the boss key! You can always tell your boss that you're "researching important information on how to configure and optimize your apache server for optimal traffic", even when what you're really doing is browsing at -1 and blackholing the WIPO Troll.

      Best of all, it's free! The only thing you have to pay with is reading a Katz article and an anime story now and then. Compare that to $49.95 and tell me which one you prefer :)

  • by parkanoid ( 573952 ) on Friday May 03, 2002 @09:15PM (#3461195)
    Overclock my geforce2 above boiling point, like that guy who opened a dimensional rift with his CPU.
  • by cbensinger ( 127227 ) on Friday May 03, 2002 @09:15PM (#3461196) Homepage
    but I'd rather see something new than yet another Doom game. Yeah the graphics will probably be impressive and all; but I just can't see the attraction to rehashing the same concepts over and over. I suppose I'm no better as I have Civilization 1, 2, & now 3; but even though I've enjoyed each game in the series none was as good as the first there is just too much repetition in the series (and in any series really).

    Seems like the resources that'll get dumped into Doom 3 could be put towards something new and exciting; although I guess in the economic climate the easy decision is to revisit what's been successful...
    • by glwtta ( 532858 ) on Friday May 03, 2002 @09:31PM (#3461256) Homepage
      Think of the resources as being put towards a big part of many new and exciting (and many more boring and repetitive) games - the engine will mostly likely be licensed by many companies over the next few years and will contribute to the development of interesting games... hopefully.
      • The only thing is Id just isn't far enough head to deserve all the press they get. I'm not knocking them; they do make the best 3d game engines around. But their competitors aren't nearly as behind as people would like to think.

        Usually you can't tell which engine a 3rd party game uses, anyway.
    • It seems to me that game series are in many ways akin to movie sequels. "If it worked the first time, it'll work again!"

      Of course, with games, the technology gets that much better between sequels, so there is more to get excited about. But there are just so many first-person shooters, and essentially they are all the same. You go through levels, shooting people and things, picking up more powerful weapons, and shooting some more people and things.

      Raw computing power has been driving the computer games industry for some time now, but I'm still waiting for the day when someone can come up with a truly engaging VR game that isn't based on the same, tired formula.

      Flame away ;-)

  • by Phexro ( 9814 ) on Friday May 03, 2002 @09:16PM (#3461197)
    The mere thought of a new DOOM game is certainly exciting, but... RtCW ruined any joy I could possibly have replaying the old Wolf3D games - there's such a massive gap between high tech 1992 and high tech 2002.

    I have many fond memories of playing DOOM late at night with the volume cranked way up, and it was the game that gave me my love for horror games (Silent Hill, etc) - but could DOOM 3 destroy the replay value of the original DOOM games?

    I think the only saving grace is DOOM's atmosphere - I remember getting jumpy a few levels into episode 2. The graphics in Wolf3D couldn't really present an atmosphere like that.

    What do you think?
    • New games more advanced than old games? Well yes, it's pretty hard to argue with that, though I don't quite see the point. Would you like new games to look as bad as old ones?
    • Don't tell me you weren't at least a little creeped out by the zombie soldiers breaking through the walls or rising up from the fog. I admit, I did the "late night, lights off, volume up" thing myself to try and enhance the atmosphere, but for at least one level the RtCW guys did pretty good by themselves.
      • The only thing that I found creepy in a computer game was the sound of laser fire in Elite. Something about the blackness and emptiness of space, and then you hear this noise. As it says in the manual [clara.net]:
        Laser fire striking the defensive shields makes a light screeching sound. Listen for laser fire striking the hull direct. Through damaged screens it makes a low, screeching sound. DANGER.
        Of course it has to be the original BBC speaker sound: other versions of the game on machines with better sound hardware just don't sound as creepy.

        It probably helps to have a slightly underheated room, too.

    • I too remember playing DOOM for the first time on my cousin's computer a long time ago. It was daylight out but the atmosphere of the game just gave you...an insecure feeling. DOOM II was (sorta) more of the same, but ever since then it seems that the games that have come out, though they have better effects and realism, are just not the same.

      I suppose all us twenty-something old timers need to keep in mind that DOOM came out when we were young and malleable, and we've been playing these games all our lives. Maybe we've become desensitized. Anyone younger care to say what they feel on DOOM vs a more recent FPS?
      • by Thing 1 ( 178996 ) on Friday May 03, 2002 @11:34PM (#3461550) Journal
        Anyone younger care to say what they feel on DOOM vs a more recent FPS?

        I was a couple years out of college when Doom came out. I remember distinctly two events:

        1. Playing Doom enough that when I came to a window in the game, looking down on the courtyard (which I always thought of as Jeremy, possibly because that Pearl Jam album had just come out then) -- and I sat up straighter and craned my neck to see what was out the window.
        2. Walking down the halls of my workplace -- looking for guns and ammo.

        The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.

        The second is just freaky, and I think I may have scared some people discussing it at lunch. ;-)



        To answer your question, I enjoy Quake 3 and Unreal Tournament, but they don't "grip" me like DOOM did.

        One of my favorite games lately has been Sacrifice, which has a somewhat-first-person-view (camera is behind the wizard). The best part is to have an easily-mapped "pause" key (I use "x" since movement is with the WASD method). Then you can really direct your creatures to their fullest extent -- many of them have powers that, during the heat of battle would be difficult to activate. Pausing makes a huge difference in the outcome. ;-)

        I tried Return to Castle Wolfenstein, but it was very dark and jerky. Perhaps that was just the beta version; I deleted it.

        I think it's like heroin or cocaine or any number of drugs for which the body develops a tolerance: it will never be as good as the first time. It cannot be, because of the chemistry involved. Similarly, I've already been surprised by a videogame. I'm not sure it'll happen again, at least not to the same extent. And I miss that. Guess I'm just getting old.

        • When I caught myself sidestepping around corners, I decided it was time to start sleeping at night instead of playing Doom.

          • One of my friends is a huge first-person shooter fan, but it gets him in trouble; when running around corners, he will instictively try to strafe around the corner. Unfortunately, he's too uncoordinated to strafe and run at the same time . . .
        • The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.

          DOOM *did* have a Z-level, obviously. It is a common misconception that it didn't. There was a technical limit in the virtual representation of a level, but it would've been the same even if a game used three-dimensional coordinates for all vertices but for rendering or clipping reasons didn't allow two rooms above each other.
          • DOOM *did* have a Z-level, obviously. It is a common misconception that it didn't. There was a technical limit in the virtual representation of a level, but it would've been the same even if a game used three-dimensional coordinates for all vertices but for rendering or clipping reasons didn't allow two rooms above each other.

            For the technical side, Doom used 2D vertices to create 2D polygons, called sectors, which in turn had the attributes of ceiling height and floor height. So your map would always be 2D but Doom could render the floors and ceilings of a sector to any height.

            Also, there are well-known techniques to trick the Doom engine to have two stories present on a particular place of the map, or even three stories. Creating several bridges on top of and crossing each other is possible, too.

  • Hmm. Think the storyline might be different this time? My guess is the same old, same old. . .but as long as they keep the cliche exploding barrels from the original games (Doom, Doom II), I'm sure it will play like a charm :-)
    • by Ravagin ( 100668 ) on Friday May 03, 2002 @10:49PM (#3461458)
      Think the storyline might be different this time?

      If you recall, the first DOOM was space marines vs Hell. In the grand tradition of Dante's divine comedy, DOOM 3's space marine protagonist will take on the mildly rude legions of Purgatory.

      On the distant moon of Pluto, a top secret government project goes horribly wrong, opening a portal into Purgatory itself! Heathens, unbaptised babies and who knows what else have been set loose, and only you can save humanity.
      And they killed your rabbit.
  • Yay for tech demos (Score:5, Insightful)

    by Perianwyr Stormcrow ( 157913 ) on Friday May 03, 2002 @09:20PM (#3461213) Homepage
    Each id game is pretty much a tech demo for what we should expect to see in the intervening years between games- I don't expect much out of Doom III- but it's a harbinger of the next Half-Life.
    • by tswinzig ( 210999 ) on Friday May 03, 2002 @10:55PM (#3461467) Journal
      Each id game is pretty much a tech demo for what we should expect to see in the intervening years between games- I don't expect much out of Doom III- but it's a harbinger of the next Half-Life.

      Speak for yourself. For many people that enjoy deathmatch over single player, the id Software games are king. I still prefer Quake 3 Arena over any other for deathmatch.
  • by galaga79 ( 307346 ) on Friday May 03, 2002 @09:21PM (#3461218) Homepage
    It will be interesting to see if they can retain the original Doom gameplay in a fully 3D engine. I recall in the original the gameplay was very arcade like with with lots of enemies to fight at once, and that was possible because sprites use up far less resources than high polycount models. However looking at the screenshots it appears the emphasis is less on large confrontations and more about creating a sense of supsense through lighting.
    • Two words:

      Serious Sam.

      That game had TONS of enemies onscreen at once, all of them running straight for you. I guess there were 50-100 at most. If nothing else, it shows that even fully 3D games can have more than five enemies at once.

      (but that doesn't mean Doom 3 will go for lots of enemies. And sometimes less is better. Remember Alien?)
    • and more about creating a sense of supsense through lighting.

      Funny, the sense I got from the screenshots was: "it's just too damn dark to see anything in here."


      -Ted

  • Why link to Yahoo!? (Score:3, Informative)

    by cliveholloway ( 132299 ) on Friday May 03, 2002 @09:21PM (#3461220) Homepage Journal
    ...when the press release is also on the ID web site [idsoftware.com]???

    .02

    cLive ;-)

  • may 22nd (Score:5, Informative)

    by Maskirovka ( 255712 ) on Friday May 03, 2002 @09:22PM (#3461222)
    For the record, the electronic arts expo is may 22nd to 24th, which is when they'll show off Doom3.
    • Re:may 22nd (Score:2, Informative)

      by Osty ( 16825 )

      electronic arts expo

      That would be Electronic Entertainment Expo (thus, E3). Electronic Arts (EA) is a game publishing house, most famous for their sports lines (Madden, NHL, FIFA, etc). While they're big, I don't think they're big enough to have such an important expo dedicated solely to their products.

      • >>electronic arts expo
        >That would be Electronic Entertainment Expo

        Woah. Geek meme alert. I've seen that before.

        EA's big, but they're not a xerox of band-aid or anything.

        -l

    • Maybe it's the fact that I'm reading Illuminatus right now and my brain is scrambled, but doesn't that seem like a very curious date? The fifth month, with the 23rd in the middle of the conference. I think Eris is a Doom fan.
  • by ekool ( 25857 )
    Quake, to this day is still my favorite.

    Sure, I loved Doom 1 -- I first started playing on my 386sx25, postage stamp sized screen in low detail... i could tell when someone was shooting at me because the screen turned red. I would swivel in a circle until i saw flashing :)

    Then, my upgrade to an SLC2/66 -- Still couldnt run full screen full detail, but it was much better...

    Lots of late nights playing co-op over my v.fc zoom modem (sysop special)

    Playing 4 player doom2 over modem (APCi add on, lotsa money, lotsa hardware needed) was awesome..

    But, I'll never forget my first night playing doom. Sitting in my bedroom, sound going through my stereo, fire up the game and the first thing you hear is an awesome NIN song.... the ambient sounds were just awesome. The music couldnt have matched the maps better....

    Monsters jumping out, sounds perfect... scare the hell out of you. I have never felt so immersed in my life while playing a game.

    Thats just single player... multiplayer I spent more hours in that game then any other game ever. Alot of the mods kept it alive, especially TF before cheats became rampant.. If there was a cheat free version, I'd still be playing it today. Even the non GL version, since the "feel" was there, and it wasnt in the GL version.

    I dont think id has ever come close to Quake as far as "feel" has come.. the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.

    Its the small things that make all the difference.
    • Exactly, and i think the problem is making things more realistic. people don't want real, they want fast and smooth. It's all about reflexes, and i think Quake 1 shows it. Take a look back at streetfighter II and those types of games...even ms. pacman was a really fast game. They try to make it too realistic. the theory of running around shooting dumb guns and doing rocket jumps is all a falsehood anyway.

      The game should be quick and engaging. What makes the new engines suck is the level of detail that was implemented at the cost of making everyhing slower. i want speed, pretty always comes second.
    • the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.
      Thats because everything up to glQuake was DOS and in that OS you can poll the mouse as often as you want and always get the real current value. You could even get down to mouse mickeys (the best way, IMO, to do mouse control in a FPS). I remember Carmack bitching about the mouse when he converted over to Win32-native. The complaint, as I remember it, was that no matter how many times per second you poll, the driver only polls the hardware X times per second and theres no way to change that. Thats where hacks like m_filter came from. Hopefully, some day MS will write an OS from the ground up with gaming in mind instead of hacking gaming features into an OS designed to run business apps. I wouldn't hold my breath waiting for that though :/
      • There's a program called 'ps2rate' that will change the actual hardware speed of the mouse sampling, up to 80. It feels really werid at first, but once you get used to it it's just soo smooth (this is in windows).

        I'm to lazy to give up my USB optical mouse, though :P.
    • if you liked TF, you might be interested in Q3F [q3f.com]. It's Q3 based, obviously, but they just released a new version that is really slick. It's the most fun I've had playing a varient of TF since the original.
  • by OblongPlatypus ( 233746 ) on Friday May 03, 2002 @09:27PM (#3461241)
    Aside from the original .plan update [webdog.org] from Carmack, there's been at least one official press release [shugashack.com] announcing Doom III before. This is just one of those "it's getting closer to release date so let's announce it again to make sure people haven't forgotten about us" press releases.
  • by Brian Stretch ( 5304 ) on Friday May 03, 2002 @09:31PM (#3461257)
    Yes, Doom 3 could do it. Betcha it comes out right about the time people are looking for a way to justify buying nVidia's latest & greatest and AMD's shiny new ClawHammer. Surely they'll do a x86-64 compile? Millions will buy new gear to play the game in all its glory. Hooray, we are saved!...

    ...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch.

    Screw it. Pass the railgun, lock & load.
    • "...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch. "

      right.. but there'll be a mainstream 64-bit processor? clearly, the good outweighs the bad.
  • by Screaming Lunatic ( 526975 ) on Friday May 03, 2002 @09:38PM (#3461269) Homepage
    It means that they found a publisher, which is Activision. Having a publisher means they can put on a better show at E3. id definitely did not want to go to E3 without a publisher. Activision does what it is good at: marketing. id does what it is good at: making cool shit. The Activision deal should not be a surprise since they also published RtCW.
  • by Anonymous Coward on Friday May 03, 2002 @09:44PM (#3461290)
    If it weren't for DOOM 1 and 2, I probably wouldn't be the CS major and full-time geek I am now.

    All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.

    John Carmack, thank you for paving the way to my future.
  • ... so that for future school shootings ... when the media mentions that the kids played "video games like Doom", they will be talking about something that modern kids *actually* do.
  • I can see this now, special inputs for those of you with Borgified implants

    extra creepy crawly skin sensations, programmed just for you by those wonderful game programmers.

    Especially good when you are hiding in a corner, trying to stay perfectly still in ambush.

  • by antdude ( 79039 ) on Friday May 03, 2002 @10:07PM (#3461352) Homepage Journal
    If you can't stand the original DOOM graphics, then try JDoom [newdoom.com] with pretty graphics and effects. I had a blast replaying episode 1, 2, and DOOM II. It uses the original WAD files so you still need the original DOOM games!

    Sorry, no Linux port (only Windows) :(. Bug the author for one though ;).

  • What makes Doom (Score:5, Insightful)

    by steveha ( 103154 ) on Friday May 03, 2002 @10:11PM (#3461362) Homepage
    The big question on my mind is whether this will really be a Doom game with modern technology, or whether it will really be another Quake with some scary trappings.

    To me, the defining features that make Doom are:

    Dozens of monsters swarming you all at once

    Monsters that can be tricked into killing each other

    Light and music providing atmosphere

    All this talk of how pretty Doom III will be, and how you will need a GeForce 4 or Radeon 8500 to play it, are making me worry that maybe you will only see a small handful of monsters at a time (like Quake). I'm not too worried about the other points.

    By the way, the screenshots reminded me a lot of the movie Aliens (the James Cameron sequel to Alien). I hope someone does a total conversion, or maybe they use the Doom III engine for an Aliens Vs. Predator game.

    steveha

    • Re:What makes Doom (Score:2, Informative)

      by ilumits ( 556634 )
      And don't forget the *speed*. Developers are so concerned with having players move at a realistic speed, that they forget that it's fun to whiz around a level at a pace faster than your mind can think.
      Dozens of monsters swarming you all at once
      Aye! The one current game I can think of that offers this is Serious Sam 2 (I'm sure the original does, as well, but I've yet to play it). An arcade-style romp that you don't need 53 fingers to play.
    • Re:What makes Doom (Score:4, Informative)

      by Vireo ( 190514 ) on Saturday May 04, 2002 @03:44AM (#3462004)
      I'm sorry to disappoint you, but I read somewhere (I think it was an interview with Carmack) that Doom 3 will be so polygon-heavy that even the basic gamespeed will be slower (and more realistic, no more running at 30 mph) -- not to mention that there will be few monsters at once. Last year they mentionned a GeForce 3 as a minimum for the game.

      However, you'll probably be delighted by the lighting and overall atmosphere, judging by last year's screenshots. Also, if I remember, dynamic lighting computations will allow tricks like a character half hidden in the shadows, slowly revealing himself as he moves; or incredible lights-behind-fans effects including shadows.

      I think Carmack and the rest of id Software know very well that yet another no-plot, dumb-action Wolf/Doom/Quake-like game will be badly perceived by the public; for my part, I wouldn't be surprised if Doom 3 is a story-driven game much closer to an interactive movie.
      • Re:What makes Doom (Score:2, Interesting)

        by Broccolist ( 52333 )
        Although they're claiming it will have a story, I have serious doubts that the ID software team is capable of writing a decent storyline. Consider all their previous games, and Carmack's admission that (IIRC) he enjoys watching action movies and not much else. Not that I really care, since I rarely play games for the story, but if that's what you're expecting you probably shouldn't get your hopes up.
  • I'm really looking forward to any product ID Software puts out. Why? Because they always raise the bar as far as 3D game engines go. However, I really don't enjoy ID games. Their forte is in graphics engines and not putting it all together. For example, I personally believe that Medal of Honor: Allied Assault is superior to RTCW in every way (graphics, sound, multiplayer). And yes, I own both games.

    Put this engine into the hands of a development house such as Raven Software, and you will see works of art!!
  • by Apoptosis66 ( 572145 ) on Friday May 03, 2002 @10:22PM (#3461391)
    I know this is going to sound rediculas but it is true, I have been planning my next computer purchase around the release of Doom3 for almost two years now. Hopefully that new Nvidia GPU is out before the game, I would also like a Hammer (or whatever they are calling it today) to go with it. I think Doom3 will be a big boost to computer sales. I remember going out and buying the first pentium computer just to play Doom 2 with my friends. Is Doom 3 going to increase anyone elses computer spending?
  • by Anonymous Coward on Friday May 03, 2002 @10:39PM (#3461430)
    John Carmack is realistically the only reason we have any OpenGL support from companies like ATI.

    Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...

    Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?
  • All your resources are belong to us.

    Yeah I know, but it's late, give me a break ;)
  • Will idkfa still work?

    I may no longer use cheat codes, but nostalgia will force me to try this one.
  • If a single movie [slashdot.org] can cost an economy $300,000,000 in a single day, just imagine what Doom III will cost when it is released.

    The economy will lose that amount every day for the next four months after the release. :D
  • Perspective (Score:4, Interesting)

    by A_Non_Moose ( 413034 ) on Saturday May 04, 2002 @12:33AM (#3461714) Homepage Journal
    Wolf was great because it brought FPS's on to the scene...but IMO it was not very immersive.

    DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.

    Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
    Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!

    Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
    Not terribly immersive, just fun to play.

    Quake. Hummm... just WOW ain't quite good enuf.
    Fun, Fast paced, decent AI, Swim, dammit, swim!
    And a rocking soundtrack to boot.

    Quake II. Good deathmatching, so so Single Play.

    Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
    (loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)

    Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.

    (I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
    Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).

    DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
    I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-own ers.

    .
  • Have you ever played Wolfenstein 3D? What do you think about RTCW? I am still playing Linux demo online, I like it. But it's not game like Wolf3D, it's not next Wolf, it just modified Quake3. This game has nothing in common with Wolf3D.

    Doom was special. It wasn't game you play and forget 3 months ago. You can say Quake or Half Life was special too, but it wasn't, not that way.

    Can you imagine Doom with full 3D-characters? I can't. Most important thing in Doom/Doom2 was dark athmosphere, no other game ever was so brutal, so dark, so heavy. Show me the game when you can shot somebody with shotgun and it looks like in Doom, show me the game when you can shot barrel and person standing next to it blow up like in Doom. Even Duke Nukem 3D was not so perfect.

    Or maybe it is possible to create 3D characters which looks better than Doom's imps or Duke Nukem ? Maybe one day, on 10GHz CPU...
  • ..from the id/Activision guys who have got the RIGHT idea.. release piccies now and then, movie clips, and make a good presence at E3 to get your fans really into it. That way they will be busting the doors down at the local geek shop on the day of release.

    3D Realms have decided to be a no show at this years E3.. I really can't understand why. I personally feel somewhat cheated as a fan waiting to see the game - you would *expect* to get some more juicy nuggets of game information, yet the 3D Realms media blackout continues - I'm sorry, but I can't just keep getting 'promised' that Duke Nukem Forever will be the BEST game ever when it is released.

    And why do you get the feeling people will be complaining about the same thing again in the run up to next years E3?
  • I think the whole running around killing monsters thing is getting old. That's why Quake III is such a hit for multiplayer gaming but isn't all that exciting when played level-by-level. I think Return to Castle Wolfenstein is one of the best 3D action shoot-'em-up games to come out in a long time. Parts of the plot are far-fetched, but a lot of it is at least somewhat believeable, and at least to soem extent based on real things, like the Nazis, and spies in WWII times. It rules, that's all I'm saying, and think they put effort into making more series like this (with new plot lines) instead of making a 3rd sequel to DOOM.
  • Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level. I think the term he was actually looking for was "projections".

    "forward looking statements"... sheesh... I almost physically cringed when I read that.

    • The whole paragraph that contains the phrase "Forward-looking statements" is a boilerplate disclaimer. It is there to warn idiots that not everything in the release is a verified fact, so that if said idiots invest their money in the company by purchasing shares, they can't then sue when they lose their money because they thought something in the press release was a guarantee of future profits. You will find the phrase "Forward-looking statements" and a very similar paragrah at the bottom of practically any press release from a publically traded company such as Activision. Do a google search and you'll see what I mean:

      "Results 1 - 10 of about 756,000"

      See what I mean?

      If they wrote "projections" instead of "Forward-looking statements", some sleazy lawyer would presumably be able to twist around to his advantage when the price of the stock dropped later.
    • Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level.

      Nah, just needs an MBA for that. :)

    • If you ever read a 10-K filing on the SEC website, you will find the phrase "forward looking statement" is standard. It is a standard accounting term. Try not to critique something you know nothing about.
  • idtla (Score:3, Funny)

    by MadFarmAnimalz ( 460972 ) on Saturday May 04, 2002 @03:19AM (#3461972) Homepage
    Open letter to John Carmack:

    The masses demand their 'iddqd' and 'idkfa'. We wimps wanna Doom too. And three even.

  • Am I the only one that hopes that after they get Doom III out of the way they'll bring back Commander Keen?
  • Interestingly enough, my wife was caught up in FPS's for a while: CW, ROTT, and DOOM especially. I knew we were meant for each other when I hear behind me,

    "Die, motherfucker, die!!"

    Oh yes, she is the one for me... now it's hockey & football, no chick flicks, etc... and she heckles me when I die in Arena.. go figure
  • A good while ago ID said that that Doom III multiplayer would require more than 56kbits [doomcenter.com] of bandwidth. Does anyone know if this is still their intention? If D3 multiplayer does require broadband, the consequences could be interesting. ID games broke OpenGL and hardware 3D acceleration into the mass market, after all.

Mausoleum: The final and funniest folly of the rich. -- Ambrose Bierce

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