Doom III Officially Announced 355
Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.
great! (Score:4, Funny)
hope they include a "Boss Key"
Re:great! (Score:2, Interesting)
What I would do. (Score:3, Insightful)
Re:But... (Score:3, Funny)
Karma Whoring: Better than Solitaire and Doom (Score:4, Funny)
It's called Karma Whoring.
The goal of the game is to come up with the most inventive, interesting, and funniest comments you can think of just in order to eventually make it to 50 karma points. When you do, this Magical Taco comes out of the sky and gives you the Sword of Moderation.
With this sword, you can strike down and flame other would-be people who are trying to attain karma. Your high karma score is devalued if lots of other people have Karma as high as you.
The goal is total domination and popularity among your peers. Imagine the results:
Friend: Thresh is such a great quake player.
Me: So what!?! I have 45 karma on Slashdot!
Friend: Really?!?!
Girls: Oooh, can I have your autograph?
Technologically the engine behind Karma Whoring is pretty weak. Whilst Doom 3 amazes people with its pretty OpenGL graphics and Violence, Karma Whoring is only built using PERL of all things. It's text based, much like some of the older games of the 80's. But didn't we all like Zork anyway? :)
Where Karma Whoring is better with is multiplayer. Whereas Doom will only have one character class, Karma Whoring has many. And you can choose your role. Karma Whore, Spammer, Nerd, Geek, Troll, Flamer, or even Anonymous Coward.
Karma Whoring is more addictive than Doom. In fact, many of the people who score high Karma also experiment with other addictions. Especially with the line, "Those moderators are all on crack". This is a literal expression.
The best thing is that Karma Whoring doesn't just have a boss key, it IS the boss key! You can always tell your boss that you're "researching important information on how to configure and optimize your apache server for optimal traffic", even when what you're really doing is browsing at -1 and blackholing the WIPO Troll.
Best of all, it's free! The only thing you have to pay with is reading a Katz article and an anime story now and then. Compare that to $49.95 and tell me which one you prefer :)
Now I'll have to.... (Score:4, Funny)
I guess I'm in the minority (Score:3, Insightful)
Seems like the resources that'll get dumped into Doom 3 could be put towards something new and exciting; although I guess in the economic climate the easy decision is to revisit what's been successful...
Re:I guess I'm in the minority (Score:4, Insightful)
Re:I guess I'm in the minority (Score:3, Insightful)
Usually you can't tell which engine a 3rd party game uses, anyway.
You're not the only one in the minority (Score:2)
Of course, with games, the technology gets that much better between sequels, so there is more to get excited about. But there are just so many first-person shooters, and essentially they are all the same. You go through levels, shooting people and things, picking up more powerful weapons, and shooting some more people and things.
Raw computing power has been driving the computer games industry for some time now, but I'm still waiting for the day when someone can come up with a truly engaging VR game that isn't based on the same, tired formula.
Flame away ;-)
DOOM 3 poised to ruin old games? (Score:5, Insightful)
I have many fond memories of playing DOOM late at night with the volume cranked way up, and it was the game that gave me my love for horror games (Silent Hill, etc) - but could DOOM 3 destroy the replay value of the original DOOM games?
I think the only saving grace is DOOM's atmosphere - I remember getting jumpy a few levels into episode 2. The graphics in Wolf3D couldn't really present an atmosphere like that.
What do you think?
Re:DOOM 3 poised to ruin old games? (Score:3, Insightful)
What about the tomb levels? (Score:3, Insightful)
Re:What about the tomb levels? (Score:2)
It probably helps to have a slightly underheated room, too.
Re:What about the tomb levels? (Score:2)
Then try AvP! (Score:2)
Those damn baby Skaarg (Score:2)
Unreal takes the cake for atmosphere in my opinion: running through most of the first level with no weapons at all, then catching that first glimpse of an adult Skaarg disembowling one of the ship's crew? Finding yourself locked into a narrow corridor, then watching the lights go dead, one by one? Excellent game.
No, Excellent Beginning... (Score:2)
For a game that was more consistently good from beginning to end, I'd have to point to Half Life. Other games have equaled it in part, but I have yet to see another game that was as CONSISTENT as Half Life in delivering new, exciting, and interesting levels and challenges from beginning to end instead of petering out and becoming repetetive halfway through.
Re:DOOM 3 poised to ruin old games? (Score:2, Interesting)
I suppose all us twenty-something old timers need to keep in mind that DOOM came out when we were young and malleable, and we've been playing these games all our lives. Maybe we've become desensitized. Anyone younger care to say what they feel on DOOM vs a more recent FPS?
Re:DOOM 3 poised to ruin old games? (Score:5, Interesting)
I was a couple years out of college when Doom came out. I remember distinctly two events:
The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.
The second is just freaky, and I think I may have scared some people discussing it at lunch. ;-)
To answer your question, I enjoy Quake 3 and Unreal Tournament, but they don't "grip" me like DOOM did.
One of my favorite games lately has been Sacrifice, which has a somewhat-first-person-view (camera is behind the wizard). The best part is to have an easily-mapped "pause" key (I use "x" since movement is with the WASD method). Then you can really direct your creatures to their fullest extent -- many of them have powers that, during the heat of battle would be difficult to activate. Pausing makes a huge difference in the outcome. ;-)
I tried Return to Castle Wolfenstein, but it was very dark and jerky. Perhaps that was just the beta version; I deleted it.
I think it's like heroin or cocaine or any number of drugs for which the body develops a tolerance: it will never be as good as the first time. It cannot be, because of the chemistry involved. Similarly, I've already been surprised by a videogame. I'm not sure it'll happen again, at least not to the same extent. And I miss that. Guess I'm just getting old.
Re:DOOM 3 poised to ruin old games? (Score:5, Funny)
Re:DOOM 3 poised to ruin old games? (Score:2)
Re:DOOM 3 poised to ruin old games? (Score:2, Insightful)
DOOM *did* have a Z-level, obviously. It is a common misconception that it didn't. There was a technical limit in the virtual representation of a level, but it would've been the same even if a game used three-dimensional coordinates for all vertices but for rendering or clipping reasons didn't allow two rooms above each other.
Re:DOOM 3 poised to ruin old games? (Score:2, Informative)
For the technical side, Doom used 2D vertices to create 2D polygons, called sectors, which in turn had the attributes of ceiling height and floor height. So your map would always be 2D but Doom could render the floors and ceilings of a sector to any height.
Also, there are well-known techniques to trick the Doom engine to have two stories present on a particular place of the map, or even three stories. Creating several bridges on top of and crossing each other is possible, too.
What, another *space marine* game? (Score:2)
Re:What, another *space marine* game? (Score:5, Funny)
If you recall, the first DOOM was space marines vs Hell. In the grand tradition of Dante's divine comedy, DOOM 3's space marine protagonist will take on the mildly rude legions of Purgatory.
On the distant moon of Pluto, a top secret government project goes horribly wrong, opening a portal into Purgatory itself! Heathens, unbaptised babies and who knows what else have been set loose, and only you can save humanity.
And they killed your rabbit.
Re:What, another *space marine* game? (Score:2)
Just did some quick research, and there seems to be some confusion over the matter. Apparently, the official protocol ("element of faith" as one site put it) for unbaptized babies is Purgatory, but the generally held belief among theologians and others is limbo. Seems some Pope made a statement at one point that utterly confused the matter. Boy, those popes.
Purgatory, limbo, heaven, hell... so confusing... give me Hades any day, or simple reincarnation....
Yay for tech demos (Score:5, Insightful)
Re:Yay for tech demos (Score:4, Informative)
Speak for yourself. For many people that enjoy deathmatch over single player, the id Software games are king. I still prefer Quake 3 Arena over any other for deathmatch.
Doom Gameplay in a fully 3D engine (Score:5, Interesting)
Re:Doom Gameplay in a fully 3D engine (Score:3, Insightful)
Serious Sam.
That game had TONS of enemies onscreen at once, all of them running straight for you. I guess there were 50-100 at most. If nothing else, it shows that even fully 3D games can have more than five enemies at once.
(but that doesn't mean Doom 3 will go for lots of enemies. And sometimes less is better. Remember Alien?)
Re:Doom Gameplay in a fully 3D engine (Score:3, Interesting)
Re:Doom Gameplay in a fully 3D engine (Score:2, Interesting)
Funny, the sense I got from the screenshots was: "it's just too damn dark to see anything in here."
-Ted
Why link to Yahoo!? (Score:3, Informative)
.02
cLive ;-)
Re:Why link to Yahoo!? (Score:4, Funny)
iD is Flash (Score:2)
Re:iD is Flash (Score:2)
Although I have to admit I'm pretty disapointed it doesn't render correctly with Mozilla :(
may 22nd (Score:5, Informative)
Re:may 22nd (Score:2, Informative)
That would be Electronic Entertainment Expo (thus, E3). Electronic Arts (EA) is a game publishing house, most famous for their sports lines (Madden, NHL, FIFA, etc). While they're big, I don't think they're big enough to have such an important expo dedicated solely to their products.
Re:may 22nd (Score:2)
>That would be Electronic Entertainment Expo
Woah. Geek meme alert. I've seen that before.
EA's big, but they're not a xerox of band-aid or anything.
-l
Re:may 22nd (Score:2)
Quake, still my fav. (Score:2, Insightful)
Sure, I loved Doom 1 -- I first started playing on my 386sx25, postage stamp sized screen in low detail... i could tell when someone was shooting at me because the screen turned red. I would swivel in a circle until i saw flashing
Then, my upgrade to an SLC2/66 -- Still couldnt run full screen full detail, but it was much better...
Lots of late nights playing co-op over my v.fc zoom modem (sysop special)
Playing 4 player doom2 over modem (APCi add on, lotsa money, lotsa hardware needed) was awesome..
But, I'll never forget my first night playing doom. Sitting in my bedroom, sound going through my stereo, fire up the game and the first thing you hear is an awesome NIN song.... the ambient sounds were just awesome. The music couldnt have matched the maps better....
Monsters jumping out, sounds perfect... scare the hell out of you. I have never felt so immersed in my life while playing a game.
Thats just single player... multiplayer I spent more hours in that game then any other game ever. Alot of the mods kept it alive, especially TF before cheats became rampant.. If there was a cheat free version, I'd still be playing it today. Even the non GL version, since the "feel" was there, and it wasnt in the GL version.
I dont think id has ever come close to Quake as far as "feel" has come.. the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.
Its the small things that make all the difference.
Re:Quake, still my fav. (Score:3, Insightful)
The game should be quick and engaging. What makes the new engines suck is the level of detail that was implemented at the cost of making everyhing slower. i want speed, pretty always comes second.
Re:Quake, still my fav. (Score:2, Informative)
ps2 (Score:2)
I'm to lazy to give up my USB optical mouse, though
Re:Quake, still my fav. (Score:2)
It's been announced before (Score:4, Insightful)
The key to restarting the tech economy (Score:5, Funny)
...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch.
Screw it. Pass the railgun, lock & load.
Re:The key to restarting the tech economy (Score:2)
right.. but there'll be a mainstream 64-bit processor? clearly, the good outweighs the bad.
3D will trickle down to Pocket PC to make XBoy (Score:2)
When your OS starts requiring a 3D accelerator, you know there's gonna be some major upgrading afoot.
Why would .NET Server require a 3D accelerator? Datacenter hardware is almost always headless.
If Longhorn requires a 3D accelerator, it will raise the price of systems using Longhorn Embedded (the successor to Windows XP Embedded), making Linux or *BSD (which is not dying) seem more attractive. Is Microsoft going to push CE for such devices? Or is Microsoft going to require simple 3D hardware in a coming generation of Pocket PC devices, in effect creating the XBoy [google.com]?
Officially announced means (Score:4, Informative)
Re:Officially announced means (Score:3, Insightful)
..and Doom II, and Quake, and Quake II, and Quake III, and..
Re:Officially announced means (Score:2)
Doom II was distributed by GT Interactive. Quake was initially distributed entirely by id Software (remember those 'locked shareware' CDs?); I think GTI was involved with the later boxed versions.
DOOM is what turned me into a geek... (Score:4, Interesting)
All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.
John Carmack, thank you for paving the way to my future.
Finally a new version ... (Score:2, Funny)
Now with Borg Implants (Score:2)
extra creepy crawly skin sensations, programmed just for you by those wonderful game programmers.
Especially good when you are hiding in a corner, trying to stay perfectly still in ambush.
Play jDoom just for kicks... (Score:5, Interesting)
Sorry, no Linux port (only Windows)
I forgot to mention the polygon models! (Score:2)
ZDooM has a linux port (Score:3, Informative)
There aren't any pretty flare effect like in JDooM, but you can play at high res and use mouselook etc.
Get it at http://zdoom.notgod.com
Re:ZDooM has a linux port (Score:2)
Re:Play jDoom just for kicks... (Score:2)
What makes Doom (Score:5, Insightful)
To me, the defining features that make Doom are:
Dozens of monsters swarming you all at once
Monsters that can be tricked into killing each other
Light and music providing atmosphere
All this talk of how pretty Doom III will be, and how you will need a GeForce 4 or Radeon 8500 to play it, are making me worry that maybe you will only see a small handful of monsters at a time (like Quake). I'm not too worried about the other points.
By the way, the screenshots reminded me a lot of the movie Aliens (the James Cameron sequel to Alien). I hope someone does a total conversion, or maybe they use the Doom III engine for an Aliens Vs. Predator game.
steveha
Re:What makes Doom (Score:2, Informative)
Dozens of monsters swarming you all at once
Aye! The one current game I can think of that offers this is Serious Sam 2 (I'm sure the original does, as well, but I've yet to play it). An arcade-style romp that you don't need 53 fingers to play.
Re:What makes Doom (Score:4, Informative)
However, you'll probably be delighted by the lighting and overall atmosphere, judging by last year's screenshots. Also, if I remember, dynamic lighting computations will allow tricks like a character half hidden in the shadows, slowly revealing himself as he moves; or incredible lights-behind-fans effects including shadows.
I think Carmack and the rest of id Software know very well that yet another no-plot, dumb-action Wolf/Doom/Quake-like game will be badly perceived by the public; for my part, I wouldn't be surprised if Doom 3 is a story-driven game much closer to an interactive movie.
Re:What makes Doom (Score:2, Interesting)
looking forward to technology (Score:2, Interesting)
Put this engine into the hands of a development house such as Raven Software, and you will see works of art!!
Doom3 spurs on the next Tech economy! (Score:3, Interesting)
x86-64 and OpenGL 2 versions? (Score:5, Interesting)
Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...
Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?
System Req's... (Score:2, Funny)
Yeah I know, but it's late, give me a break
That's nice, but i'd rather like to know (Score:2, Funny)
I may no longer use cheat codes, but nostalgia will force me to try this one.
Holy shit... (Score:2)
The economy will lose that amount every day for the next four months after the release.
Perspective (Score:4, Interesting)
DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.
Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!
Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
Not terribly immersive, just fun to play.
Quake. Hummm... just WOW ain't quite good enuf.
Fun, Fast paced, decent AI, Swim, dammit, swim!
And a rocking soundtrack to boot.
Quake II. Good deathmatching, so so Single Play.
Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
(loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)
Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.
(I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).
DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-ow
.
This won't be real Doom (Score:2)
Doom was special. It wasn't game you play and forget 3 months ago. You can say Quake or Half Life was special too, but it wasn't, not that way.
Can you imagine Doom with full 3D-characters? I can't. Most important thing in Doom/Doom2 was dark athmosphere, no other game ever was so brutal, so dark, so heavy. Show me the game when you can shot somebody with shotgun and it looks like in Doom, show me the game when you can shot barrel and person standing next to it blow up like in Doom. Even Duke Nukem 3D was not so perfect.
Or maybe it is possible to create 3D characters which looks better than Doom's imps or Duke Nukem ? Maybe one day, on 10GHz CPU...
3DR should take a hint.. (Score:2)
3D Realms have decided to be a no show at this years E3.. I really can't understand why. I personally feel somewhat cheated as a fan waiting to see the game - you would *expect* to get some more juicy nuggets of game information, yet the 3D Realms media blackout continues - I'm sorry, but I can't just keep getting 'promised' that Duke Nukem Forever will be the BEST game ever when it is released.
And why do you get the feeling people will be complaining about the same thing again in the run up to next years E3?
No more DOOM (Score:2)
"forward looking statements"? (Score:2, Insightful)
Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level. I think the term he was actually looking for was "projections".
"forward looking statements"... sheesh... I almost physically cringed when I read that.
Don't read many press releases, do you? (Score:2)
"Results 1 - 10 of about 756,000"
See what I mean?
If they wrote "projections" instead of "Forward-looking statements", some sleazy lawyer would presumably be able to twist around to his advantage when the price of the stock dropped later.
Re:"forward looking statements"? (Score:2)
Nah, just needs an MBA for that.
Re:"forward looking statements"? (Score:2)
If you ever read a 10-K filing on the SEC website, you will find the phrase "forward looking statement" is standard. It is a standard accounting term. Try not to critique something you know nothing about.
idtla (Score:3, Funny)
The masses demand their 'iddqd' and 'idkfa'. We wimps wanna Doom too. And three even.
Am I the only one... (Score:2)
Wife's reaction to DOOM (Score:2)
"Die, motherfucker, die!!"
Oh yes, she is the one for me... now it's hockey & football, no chick flicks, etc... and she heckles me when I die in Arena.. go figureWill multiplayer require broadband? (Score:2)
Re:Ho hum. Looks lame. (Score:2)
This has all been hashed out many times (Score:5, Interesting)
Go read some of the FAQs on the C++ newsgroups and sites.
C++, when programmed well, is about the same speed as C when programmed well. However, it offers various ways of improving programming when properly handled.
Look at the Boost++ library as an example of using C++ to get levels of numerical performance near to Fortran--which was almost impossible with plain C.
ok... but (Score:2)
Interestingly, the Quake engines have also proven to be far, far more stable and portable.
Given that Carmack has consistently developed the best gaming engines, I'd say he probably knows what he's doing.
Re:C++ is supposed to be better?? (Score:2)
Now, the whole 'C++ is better than C' notion is rather silly (of course, since you were replying to a troll, it's not like anyone was claiming it anyway), but stop slinging the FUD about. It's not a matter of one is slow, and one is fast -- it's a matter of picking the right tool for the job.
The C++ code isn't the bottleneck. (Score:2)
The bottleneck for all games for the past 5 years or so has been the graphics card, for the machines most gamers play new releases on.
The graphics libraries are already written in hand-tuned assembly where needed. This is the domain of the graphics card manufacturers (or the driver companies they contract to do it, but I digress).
I would be surprised if the CPU breaks a sweat when running game engine code, so writing it in C++ makes a _lot_ of sense, as *well-written* C++ is more modular (and thus more maintainable and extensible) than C.
Triangle transformation libraries and so forth in the engine could easily be written in inline assembly if they're under enough load to justify the obfuscation. C++ supports this too, you know.
In summary, I think your complaints about using C++ in game engine code are unfounded.
Re:C++ is supposed to be better?? (Score:2)
GCC's code gen on some platforms is poop (Score:2)
Smart compilers often beat "smart" programmers and that is a common discussion [in news:comp.arch].
Often, but not always. If you start from the output of gcc -O3 and then carefully tweak each line of generated code, you can often double the speed, especially on platforms such as ARM and Alpha where GCC's code generator isn't yet up to snuff. Some architectures (such as ARM7TDMI) have auto-promoting 32x32=64 bit multiply instructions, useful for fixed-point signal processing, that GCC can't figure out how to use. Bit-twiddling (compression, encryption, etc.) is faster in assembly than in C because in assembly, you can get at least an extra 20% by leveraging the carry and overflow bits. Then you can prove in a profiler that your hand-optimized assembly version is faster. Of course, you'll want to keep your old C version around so that ./configure can fall back on it when confronted with an unknown architecture.
Portability == Will it fit in my pocketses? (Score:2)
We are not running games on 386/16 machines anymore, 3D rendering is not done in software anymore
Maybe not, but we are still running games on ARM/16 machines. Palm, Pocket PC, and Game Boy Advance will be around for a while. There's Doom 1 for GBA, and yes, it renders in software to a 120x120 pixel frame buffer.
Portability
Those not in the software biz define portability as "can I put it in my pocket?"
thanks to hardware 3D acceleration (a concept that seems completely alien to you)
And battery-powered devices (a concept that seems alien to 3D apologists)
Today's optimizing compilers often produce code that's far more efficient than most hand-optimized assembly.
Unless GCC doesn't have a good backend for the arch <cough>ARM</cough> <cough>Alpha</cough> or its runtime library isn't completely optimized <cough>newlib software divide on ARM</cough>.
Re:GPU (Score:3, Informative)
Don't get too excited, my friend. Don't expect to see Doom III for quite some time. No dates have been mentioned yet, and it might not even be out by Christmas.
That said, Carmack has said a good GeForce 3 will run the game at a 'playable' frame rate.. but that might only be at 800x600. A super top-of-the-range GeForce 4 should see you okay.
However, since you don't want to play games, and Doom III won't be out for ages anyway, why not just wait until a few weeks before its out and then buy whatever you can afford? You'll probably want to get up into Athlon 1400+ territory too, and some DDR memory wouldn't hurt either
Re:GPU (Score:2, Informative)
The GF4 Ti-series is a different matter. They are basically souped up GF3s and will be able to run Doom III just fine, at least faster than GF3s.
Still, I'd wait to see whatever card is best when Doom III is released.
Re:Doom was alright... (Score:2)
I liked wolfensten better because I thought killing nazis was better than killing monsters, thus I coulc play wolfenstein for hours.
Re:DOOM and DOOM II were all about atmosphere (Score:5, Insightful)
This whole 3D shooter genre has been done and re-done so many times now, I think we've gotten to the point where we've seen everything. Tricks like grenades you could toss and detonate with a second click of the mouse aren't "awesome" anymore. It's not exciting anymore when you push on a secret wall or walk over a sequence of buttons on the floor that open up a new room. All that's left is to keep incrementally improving the graphics resolution, and make good use of surround sound.
When they attempt to improve things by adding more storyline (movie sequences/intermissions), that's not even so great anymore. It is, after all, still supposed to be an action game. Those cut scenes just make for more B.S. to click past and slow down the loading of the next level. There was a time when people watched those in awe, just to see the "real-life" graphics quality of them. Nowdays, everyone's seen full-screen multimedia - and we just don't care anymore.
Re:DOOM and DOOM II were all about atmosphere (Score:2)
1. More team-based games. How cool would it be to be in a humvee, one guy driving, another at the machine gun, perhaps trying to destroy a tank with 6 guys in it, each doing the job of whatever those 6 guys do in a real tank. Or, *drool*, how about one guy flying the millenium falcon, and two others at each gun, like in the movie? Or any other jet or spaceship, for that matter.
2. Why not add the quake engine to everquest? Right now, EQ is boring, because you just click "attack" over and over again to kill something. But what if you had to be good at mouse-and-keyboard coordination in addition to just having a sword +82? This could partially eliminate newbies buying high-level characters on ebay, because they'd find they're no match for a player 5 levels lower with great m&k skills. Maybe when you get 1000 frags then your strength goes up 1, or something. This actually might be what these guys [tfnwn.com] are up to; I haven't explored the site enough to find out exactly what the game will be like.
3. How about some scheduled large campaigns that emulate great battles of history? You could pick, say, a decisive civil war battle, find out how many people were involved, and once you had enough people signed up, schedule it for a week later. It might be tricky to get it to be fun, but it could be a great way to learn first-hand (well, 1.5st hand) about history. Hell, why not have history classes of rival high schools or universities fight it out?
4. I want to see a EQ-Quake game involving pirates. You'd get a crew (like a clan) together, get a ship, and look for merchant ships that you could attack and plunder. Or you could attack other pirates and steal their loot. Of course, you'd have to constantly keep on the lookout for the British navy. OR (ooo, this could be really cool), you get a bunch of friends together and buy a ship for like $50-100 real money. Your skill at capturing merchant ships would determine if you were able to plunder enough booty to pay for your initial investment. Alternatively, it could be just a pirate vs. pirate thing, and the publisher could simply take a small % of everyone's loot to pay for hosting fees, servers, etc. That way, it could be worked so that people didn't have to pay those annoying monthly membership fees. It would almost be like gambling! Would the feds step in if it was? What great press that might be!
These games could all look like ass, I wouldn't care. It's all about gameplay. How refreshing would it be to have a new game come out that you didn't need to buy a new computer to play?
Oh well, it was nice ranting, but I guess I'll go back to looking at screenshots, saying "ooh, that looks pretty," and playing tetris, infocom games, and pong.
Re:DOOM and DOOM II were all about atmosphere (Score:2)
Loki ported Tribes 2 to Linux. You can probably find it pretty cheap now. here's [petitiononline.com] a petition to port it to Mac OS X.
Re:DOOM and DOOM II were all about atmosphere (Score:2)
Operation Flashpoint [flashpoint1985.com]
I haven't played the multiplayer yet, but it should be exactly what you mention in your point 1 and someway covers 3 too.
Extremely realistic damages (1 hit can kill you, 2 will), enourmous areas - each level is on one of three islands, which have several towns and can be travelled freely.
Yes, you can cross the whole island by feed, but it will take half an hour or so.
You will have to drive cars, planes, tanks etc, and can do that in the game at your will. Just enter a parking car (if you have the keys) and drive away.
Tanks need three people for using them optimally (commander, driver, cannon).
Mix in the multiplayer mode, and you are there.
Re:Nuh-uh! (Score:2)
Re:trent reznor? (Score:2)
Even if it doesn't live up to the originals, id are pouring everything they've got into this game unlike any other game they've ever done. It is going to be an amazing game, even if it's not quite as good as the original was at the time. Id even hired a tonne of new people to work on DOOM, because it was DOOM and they need to make it as good as they can.
It could be out by now and it would have sold millions regardless of whether or not it was good, but id are very passionate about this one.