Games in High School? 813
Joe Griego of Bishop Union High School, CA asks: "I'm the Director of I.T. for a small school district, and we've implemented a 'Game Night' for our kids. We open the lab once or twice a month, and let the kids sign up for the lab computers (we have 34 of them), and play LAN games until the wee hours. It's a lot of fun for the kids, and I enjoy seeing them use the computers for recreation, as opposed to purely academic purposes. However, my question would be - do other high schools even do this?" Judging by the post-Columbine reactions from the government, parent's groups, school systems, and the media, if a school is doing this, it's probably on the QT. Personally, I think this is a great idea, it keeps kids off of the streets and their parents know where they are. What do you think?
"I'd like to know what sorts of games would be best for this activity? We play Age of Empires II, Starcraft/Broodwar, and MechWarrior IV. I would have liked to include first person shooters (for the gameplay), but I'm limited by parental concerns, and perceptions in the community. As a school administrator and parent, I understand these concerns in a way the kids perhaps do not.
Are there other games that would be suitable for a school sponsored event? I'd love to hear about experiences at other schools."
Sort of (Score:2, Interesting)
computer capabilities (Score:3, Insightful)
Re:computer capabilities (Score:3, Informative)
More than you may realize, actually. The school board I worked for has recently upgraded board-wide to IBM PII 400s, and are slowly upgrading labs towards and beyond the 1GHz marker. The older machines have, typically, generic S3 video chipsets onboard but the newer models are shifting through S3 Savage, Trident, and eventually to nVidia chipsets.
The Cisco programs for high schools are dandies; the government loves the media hype, local companies (small to corporate) like the initiative, so funding often comes in large amounts from strange sources (while the rest of the school resources are mis-managed and lacking, of course ... ), so Cisco labs would probably be at an advantage.
Re:computer capabilities (Score:2, Funny)
In the university I go to, we have some standard vid-cards yet Q3 gameplay is really not so bad. Sure it is choppy, but who cares when u can release some study stress by fraggin other students...
Re:computer capabilities (Score:2)
Civilization III (Score:5, Interesting)
Re:Civilization III (Score:3, Insightful)
Re:Civilization III (Score:2, Informative)
Re:Civilization III (Score:5, Funny)
Nevertheless, I have to say (as I did further down) that Civilization is perfect!
Re:Civilization III (Score:2)
Don't know how accurate this story is, but a friend told me that one of the history classes back home play 'Axis and Allies' as a test to see if they learned how to apply some of their course material. You can take it with a grain of salt, but it's a good idea.
Columbia University does (Score:5, Informative)
The local ACM chapter sponsers gaming events every so often where we take over one of the labs and have people play lan games. usually tournament style.
we even take pictures. here are some from a starcraft tournament we held.
http://www.cs.columbia.edu/acm/pictures/gaming-
AUP? (Score:5, Interesting)
Re:AUP? (Score:3, Funny)
Re:AUP? (Score:2)
Re:AUP? (Score:4, Insightful)
How hard is it to add the line "Authorized Games may only be installed on designated workstations and may only be used during sanctioned activities" to an AUP?
Sure, the games are violent, but so is football. Supporting one but not the other is both hypocritical and outdated. There are no studies which state that these games acutally make people more violent (as opposed to wholesome martial arts programs that are often found in schools...)
Schools have the (underused) resources, what difference does it make?
AUP Problems (Score:2, Interesting)
Talk to your local army recruiter.... (Score:5, Funny)
Re:Talk to your local army recruiter.... (Score:2, Informative)
Stragedy Games... (Score:3, Insightful)
When *I* was in school... (Score:2, Funny)
That is, if the lab admin ever looked up from his network game.
FANTASTIC!!!! (Score:2)
I'd suggest Civilization (which ever version is the latest). I always liked that...used to play in the computer lab at college when I was supposed to be watching the front desk.
not at all (Score:2, Interesting)
Re:not at all (Score:2)
I'll still throw in my $0.02 CDN.
At my high school, we were allowed to play games - with one catch. Had to be something we (we meaning the students in general) had made.
Actually had a decent number of cool little homegrown games. Nothing commercial quality, but more entertaining than sitting there with nothing to do.
Re:not at all (Score:2)
Now THAT is a smart idea. It promotes fun at the cost of learning.
No Game Nights, but hacking was allowed.. (Score:5, Interesting)
The only rules were that you had to use those 3 seats (where I could easily see them) and if you cracked my network security you had to show me how you did it, and no DoS attacks on the school servers..
Re:No Game Nights, but hacking was allowed.. (Score:2, Interesting)
This was in exchange, in some respect, for all of the work that we put in creating and maintaining the web site.
I think the new system administrators don't give the computer club much access to the web site anymore, and the all-night gaming sessions have gone the way of the dot-com.
Ah, well.
Re:We did both, but we weren't alloud... (Score:2, Funny)
Well, one day, he was in the lab alone, in a hacker forum somewhere on the net where he told everybody how l33t he was and how they should all bow before him. In about an hour the real hackers had the school networks shut down.
Re:No Game Nights, but hacking was allowed.. (Score:3, Interesting)
She set up an open lab night for me and several others who wanted to use the computers for hacking. Security cracking was allowed on the basis that you showed the attending teacher how you did it. Back then none of this was even a violation of school policy per se
Memories... (Score:2)
It got a bunch of us into LAN gaming big time, and we held lots of off campus labs...
Ahhh high school, where I never went to class because there were always computers to fix because the distric couldn't afford to hire techs with IQs greater than 3...
Why not? (Score:4, Interesting)
I think it's nice to see somone that says "do something for the kids" as opposed to "Blame the video games, TV, blah, blah blah". Tie game night to grades. You get good grades you get more LAN party time! How's that for an idea??
cluge
Re:Why not? (Score:2)
> Tie game night to grades. You get good grades you
> get more LAN party time! How's that for an idea??
Proposition 1. Popular kids don't play computer games, and kids who play computer games aren't popular.
Proposition 2. Smart kids get good grades.
Proposition 3. Smart kids are inherently unpopular.
Thus, tying playing computer grades will either be meaning less, or keep out unpopular stupid kids. The latter of which need all the help they can get.
Katz, beware (Score:3, Funny)
FreeCiv! (Score:5, Interesting)
Re:FreeCiv! (Score:5, Funny)
-prator
My High School Did (Score:2)
We had the thought... (Score:2, Informative)
sounds like a good idea. (Score:3, Insightful)
You can develop good social skills when you get to talk face to face over the pizza and trade "How did you do that" stories.
And if you are really worried about the blood and gore, use the paintball simulators...a FPS where no one gets hurt, or the Nerf Game based on the Unreal engine.
If they sit at home and play these games, there is very little interaction, but in a lan party, it's more akin to a RPG session where at the seventh inning stretch you can talk
try army men (Score:2)
My high school, back in the late 80's.. (Score:2)
When I moved to a Voc-Tech high-school, and I became the student sysadmin, I got the school to open up the lab after hours, and to allow students to make their own curriculum during the last 2 years of computer science.. Some great games came out of those minds, and a lot of great games were played.
So the short answer is: Yes, if they are progressive enough.
My highschool (Score:2, Insightful)
Look at it this way: If you allow gaming once in a while, they won't view your rules as hardball. Even students need some time to unwind, and (at least back when I was a highschool student) the only place you could play multiplayer networked games was in school because that was the only place the connection was good enough.
I don't see how it can hurt. You aren't running a prison camp
most don't due to licensing (Score:2)
My HS allowed us to play doom2, and fully knew we were doing so (during class even); but I very much doubt any place is doing this sort of thing "officially"
Irony (Score:2)
we had this (Score:3, Funny)
We do this at College. (Score:2)
Tons of fun and way cheaper then a bar.
Encourages social skills where otherwise void (Score:2)
Besides, its just easier to tell someone to lay down a supressing fire rather than type it. ;)
But who says kids have to play violent FPS? Why not something constructive? This is one of the few if only multiplayer markets that is untapped. The typical multiplayer game centers around killing and destroying. Why not something less zero-sum?
Hitman (Score:2)
Watch out for the Feds!!! (Score:2)
Seriously, I would like to see kids get off their collective asses and do some physical activity outside of gang banging and skin slapping. LAN parties promote the opposite of physical activity. Now with so many kids suffering from adult diseases due to obesity and societal cost of obesity outpacing smoking, I think forced physical exercise would be better than fraggin' their classmates.
Games and more games. (Score:3, Insightful)
Simulation games will be moderately popular too, but multi-player games are usually nicer.
I actually think that adding a few select FPSs (like Tribes) that emphasize wouldn't be a bad idea, but I agree that that probably wouldn't fly too well with the parents.
As a third option, you can load SDL on all of the programming course machines and encourate the students to write their own game(s). This wouldn't replace store-bought games, but would be a neat side project that the students would be enthusiastic about and would learn a lot from. I know I had a lot of fun doing this in my high school days (wrote a Tetris clone and a version of Battleship that worked multi-player by using files in a shared directory to communicate).
"Teamwork". (Score:3, Insightful)
Figures I'd screw up the one time I decide not to preview
Write to Play (Score:2, Interesting)
Man. (Score:2)
Of course, this is what we were doing when we weren't using an "Interent Simulator" to learn how to use IE and Netscape. Living in poor Mississippi sucks.
Good game for kids - bzflag. (Score:2)
Just make sure the kids turn on the UDP option so they don't lag the other players out!
Wow lucky! (Score:2)
While FPS is the preferred network game style of choice, it may be unpopular with parents (who like to blame their child's violence on someone other than themselves), so I would avoid them. I think Mechwarrior 4 is a great choice, but as a Precentor in the Mech Lord League [mechlord.ca], I'm probably biased in that regard. MW4 is a good mix of 'shooter' with strategy, with a small tad of design too. Civilization 3 is amazingly addictive, but I have no idea how it plays multiplayer.
Alpha Centauri maybe? It's not the NEWEST of games, but that doesn't preclude quality. Actually, one of the Star Control clones (may I suggest Timewarp [star-control.com]?) would be really good, since matches can be fought in minutes, and is both addictive and extremely enjoyable to play multiplayer.
Board Games? (Score:2)
Re:Board Games? (Score:2)
Wasn't that expensive? (Score:2)
We open the lab once or twice a month, and let the kids sign up for the lab computers (we have 34 of them), and play LAN games until the wee hours.
...
We play Age of Empires II, Starcraft/Broodwar, and MechWarrior IV.
Wow, who paid for 34 copies of each of those games? Seems like that would have bought a fair amount of teaching supplies...
Wait, you didn't pirate those games, did you? Probably not a good idea to mention it on Slashdot, then. That's okay, I'm sure Microsoft will understand.
-Mark
We did it (Score:3, Interesting)
It was a class even.
Title: The Jollity of the History of PC Gaming
Synopsis: Promoting learning of games through looking at how games have
evolved in terms of development (wads replaced with pk3), what goes into
game creation (gameplay, AI, graphics, multiplayer, etc.), and explore
the mirth of the games themselves. We will look at multiplayer games in
these terms, as well as in terms of game genre, to better organize the
learning experience.
* Exploring the evolution of game development and what games are
compossed of (WADS to PK3, sprites to models, etc.)
* Looking at how game series have progressed and changed betwee
each sequal and the kind of thinking that goes into early stages of game
planning (gameplay, graphics, multiplayer support and the like)
* Discuss how game mods have helped progress game development and
help shape the gaming industry, as well as how game modifications occur
I and three student leaders worked on the structure, and we did it for 4 days. Quake3, UT, some Red Alert 2.
Parents are biggest threat (Score:5, Interesting)
I personally don't have a problem with this, but my neighbors would. I think it's wonderful that your school can do this, but understand that it may only be temporary. Parents can threaten everything inside a school, no matter how good the intent or results.
The current political climate doesn't bode well for schools (no, I don't mean vote for Reps/Dems/Greens/etc). Schools are constantly being told what they can't do by parents, by the board, by courts, and by state and federal governments. It sucks. Much more time gets spent on what is wrong with our current education system than what's right and what will work in the long-term. Those are big political issues.
You are likely going to soon face some disgruntled parent who wants your gaming (with his/her tax dollars being used) to end. This person could be quiet about that, but likely the principle will get a phone call. And then if it doesn't end, the board of education will consider the matter. And they will kill it because by this point the initial parent got 100 other parents upset because the games being played are "evil and detrimental" to kid's development.
Mind you, the initial parent upset won't have ever let his/her child go to one of your gaming nights. Actually, this person is a terrible parent but likes to believe that he/she is a wonderful parent and thus has the right to tell every other parent how they should raise their own kids. That's just how these things work.
Really, though, I'm supportive of you. I wish we could do something like that here in my hometown with the HS kids. I think this could even be a neat way to get kids to interact with college students in CIS, engineering, etc as well as others in the tech industry. But it won't ever happen here--not on public grounds.
Oh--and you might want to find a few other games that are considered "non-violent". All the ones you listed involve some type of guns/missiles/bombs and the destruction of other's in the game. Obviously, first-person shooters are out--but maybe Civilization or Starcraft? Yeah, I know these have war as part of the game--but the goal could be considered as more constructive than simply shooting others. Heck, even silly computer card games could be "options" but not played--so at least students would be given a choice (might help when that parent complains).
One school's experience (Score:5, Interesting)
At the private high school i previously attended, they had something kind of like this. Every friday afternoon after school, the lab administrator would stay a few hours late and allow the "game club" to meet. "Game club" basically consisted of, they set up a special NT user named "games" that could only log in to the school network between 3 and 8 PM on a friday and that had special permissions to run nonstandard programs. The kids would bring in games and leave disk images of the CDROMs on the games account's network drives.
So, when game club started, all the kids that liked computer games would come in to the computer lab, install the game they decided to play that day off the network drive, have a little LAN party for a few hours on the school's really very fast computers, then delete the game off the hard drive and go home. It was fun. (They usually played Counterstrike.)
Why did they do this?
Because before the creation of games club, they had a real problem with kids coming in to rooms with school computers that had been left unattended, or the terminals in the corner of the library, and playing computer games. So the lab admin guy decided to implement a no-computer-games rule, and set up the game club as a safe-zone time the kids could just cut loose and play whatever they wanted.
The trick was, his condition was that he would only run game club if everyone agreed to follow the no-computer-games rule the rest of the time. Game club was the kids' reward/bribe for ensuring compliance.
This turned out to work beautifully. The lab admin guy couldn't be everywhere at once and police every computer, but now suddenly he had the game club-- which consisted of the school's most computer-saavy users-- doing the policing for him. If some new kid came in and started playing games, the other kids would notice and make him stop, because they were afraid of losing game club.
Unfortuantely, the year after i left, the lab administrator guy was moved to the local middle school and replaced with some new guy. The new guy didn't like the idea of game club, and ended it. I am told that in the time since then, it has become invariably true that if you go into the non-monitored computer lab during lunch, there WILL be kids playing networked computer games..
kids off the streets (Score:5, Insightful)
Here in Peoria, IL, we had a dance club for teens called Revelations -- up until last year. The name isn't suggestive; the owners were Christians and their motive in providing the club was exactly that. Dancing, peers, and no alcohol even available. But the community had concerns about adults being allowed in and dancing with teens, as well as the subtle nuances of curfew violations for different age brackets.
Eventually the place closed, although this year a different group of Christians -- teenagers, this time -- organized a replacement called Club Saturn. It takes place in a building on the riverfront intended for private group meetings once a month, charges admission to cover the cost of renting the place, and has plenty of chaperones on duty to make sure the dancing isn't too lewd and that nothing unconscionable happens on location. Curfews are enforced.
Nevertheless, the city had a bone to pick with them, too -- this time about the money issue. It seems to be cleared up, at least for now, and Club Saturn continues.
However, it makes me wonder if there's a general stigma about teens in this city having any kind of publicly-advertised party. I'm not even sure it's parents of the kids involved that are concerned; it's probably parents and adults without interested kids who make the noise. Then again, that's just the way people are.
My point here is that if you want to have a LAN-party club at a high school, you'll probably have to observe a few rules:
The best way to avoid any "Columbine" concerns is to keep it open to parents, monitored by adults, and free of profanity and virtual blood. You'll probably still catch flak, but at least you'll be able to deflect it.
My Recommendations (Score:2)
But I agree with the other posters who've recommended strategy games. I suppose since this is a school you should try and set a good example - that is, use the facilities for education purposes. Strategy games are educational in a lot of different ways.
I'm partial to anything involving sci-fi so my recommendations are:
Stars! [crisium.com] - this is even play-by-email meaning the players wouldn't even need to be in the lab at the same time.
Master of Orion II [geocities.com] - it's old so you should be able to find it on the cheap.
Btw, though not multiplayer, Orbiter [orbitersim.com] is a great game that could be very education since after all it's based on realistic physics.
I *want* my kids *on* the streets (Score:2)
Personally, I want my kids on the streets.... playing hockey. You haven't been a kid if you haven't yelled "CAR!" to get the hockey net moved out of the way.
:-) Seriously though, gaming at school a couple times a month is a cool idea. I'd rather him game with friends than gaming with a bunch of strange folk online who could be stalkers, pedophiles, or even
When I was in HS 8 years ago... (Score:2, Interesting)
When we got a second computer lab -- with high-speed 486's -- a bunch of other people wanted to play games in that lab. Unfortunatly they were a rowdy bunch. They brought in pirated versions of all kinds of network games. They infected the lab with several viruses, and messed up several computers so the admins had to rebuild the entire network. There was an official ban on computer games because of this.
The admins -- who knew the original group of us five because we always got permission and played games with them, even let them win sometimes -- told us that we could hang around doing AP Computer Programming stuff in the 386 lab on the days we had class there. We did all kinds of fun stuff with the teacher, like build fractals and even built a ray-tracer that wrote to screen (in VESA 256 colors). 45 minutes after school ended, they would let us play games. This was with the school's permission -- but under very specific rules for 5 kids.
Now that I have a MS and am looking back at those schools, I think they were right on both counts -- the should have banned the games that they did. The games they banned were violent, stolen warez. They allowed games when: (1) both a teacher and administrator were DIRECTLY responsible for the students, (2) the students had already done their homework for one class, and even did extra work for fun, and (3) the teacher was present and ensured that all software was legal.
That was 8 years ago, but I think their policy was reasonable.
If you make sure the software is legal, make sure that network problems don't happen (viruses, hacking) and have a little supervision, it can be a great thing
yes (Score:2)
rock on. if I ever work at a school, I'll be sure to push for something like this.
Sure did... (Score:2, Interesting)
I was the resident computer nerd at the time and had gotten addicted to TradeWars on a local BBS. So, with some sweet-talking of the librarian in charge of the server and a promise to help out even more than I already was (I was the only one around that whole district at the time who could even remotely fix any of the Macs that were in some of the labs), I had TW set up on the system. For the two hours after school, a small group of us would play that. It was fun setting up the universe and all that and it got us talking and enjoying those dull hours between the end of school and dinner. (Except the nights some of us had to work on the school newspaper...)
We tried a bit of Doom and some of the other BBS network games, but the afternoons of TW will always stick in my memory.
We did that and also used the printer-networked Mac Classics to play Bolo... LOTS of Bolo.
So, yeah, keep the games nights. Make sure to enforce fair play and decently long breaks for socialization. And keep the gore to a minimum. There's plenty of fun games out there. And also don't be afraid to do contests with single-player games... for example, we'd have Sim City races... first one to 10,000 population and $5000 wins. The Sim games can be good for those. Just be creative and don't fall into the same game every time. That keeps the minds fresh and the options interesting.
-Jellisky
The lawyers will frag you. (Score:2)
All it will take is a single jackass parent to turn this into a huge expense for the school, which means a huge expense for anybody paying taxes in that district.
Until the problems with America's courts get fixed, I wouldn't recommend this.
That would have been fun at our school... (Score:2)
Similar games (Score:2)
Some that I enjoy:
Empire Earth [sierra.com]
Think AoE but with somewhere around 12 ages to go through.
Cossacks [cossacks.de]
Again, similar to AoE but a much more limited time period.
Jedi Knight was a game I always had a lot of fun playing over a lan (any of the three versions). I spent way too much time playing JK with my roomates in college. One of the nice things about this, though it is a FPS, is the jedi powers. They add a whole new level of strategy to the game. Having a badass gun isn't near as useful when someone can just rip it out of your hands. :)
Self-selected sample? (Score:2)
Hmmm... I have no idea what the Slashdot population might think about school-sponsored computer gaming. I also wonder what members of the NRA think about gun control laws and what members of Planned Parenthood think about a woman's right to choose.
Computer Games Teach Computer Skills (Score:2)
One of the most important things our schools can offer to their students is applied learning, and computer games make that happen. Bravo!
I'd recommend... (Score:2)
Descent: FreeSpace
FreeSpace 2, which I cannot recommend enough, I love this game.
Microsoft Combat Flight Simulator (yeah, yeah, I hate Microsoft but that's still a fun game)
Any EA Sports games, NHL 2001 gets high personal recommendations
Heroes of Might and Magic 2 and 3
And on an encouraging note: What a great idea to do this. Maybe more schools will follow suit.
Licensing (Score:4, Interesting)
Simple (Score:2)
Simple just use Textmode Quake [mr.net]! I'm not sure if it's multiplayer but I don't think the parents will complain about it being too graphic!! (sadly enough that pun was intended)
Great idea! (Score:2)
Have you considered taking this one step further and having your kids play against others on the net as well? Perhaps a our-high shcool vs. your-high school game night?
Everyone thinks someone else will have a problem (Score:2)
Everyone thinks someone ELSE will have a problem with it. Well what if they put up some Christian games or Jihad games in Arabic? Is that cool. What about a game like GTA3 where you get to mow down people and beat them with a bat. Is that cool? What about a pack that modfies Quake where all the bad guys are Rabbis. Good so far?
"It's not that I have a problem with your anti Canadian grafitti, but I have to give you a ticket because it's supposed to be in French too - - " (Eugene Levy in Canadian Bacon)
Licenses? (Score:3, Insightful)
Bad choice of games. (Score:3, Funny)
These are clearly bad games for high school students to be playing, here's why.
Age of Empires II:
This causes kids to think they can become a King and run a monarchy. Eventually they will build farms, trade pottery with other local towns and gather up hoards of archers and sailing vessles to take over the world.
Starcraft/Broodwar:
This will make high school students think that breeding hoards of zerglings or refining their psionic attack powers will be a solution to all their problems.
MechWarrior IV:
I shouldn't even have to talk about this one. The last thing we need is 15 year old johnny thinking that jumping in the 10-story-tall 2 legged family war machine is a good way to vent daily frustrations.
Instead you should be teaching kids to play things like football. Kids need to be taught that they will never be able to accomplish anything in life if they can't physically tackle someone to the ground or body slam another student. Also, kicking an oblong sack between two vertical posts is the only way a kid will know that he will be someone important someday...
we did this at my high school my first two years (Score:5, Insightful)
After Columbine in April 1999 (I think), we quietly put a stop to the games for the rest of the school year, and the kids were surprisingly understanding. They really didn't protest much, and a couple of them really agreed with us putting a hold on it, because a number of these guys fit the Trenchcoat Mafia profile, if you know what I mean.
That May, we passed a $40M bond issue and immediately upgraded that computer lab to 40 Dell P3/450's running NT with 128 megs of ram. Of course, we didn't get the machines until June, but it was a pretty high priority to the district to get that lab up and running so they could show it off to the taxpayers (smart idea). Instead of hiring some consultants to come in and set up the lab, and instead of doing everything with my dad (who's the building tech coordinator), we contacted these kids over the summer and told them the machines were in. About five of them showed up at nine in the morning (which is a serious accomplishment for any male high school geek in the summer) and spent the next two days setting up machines, throwing away packaging, illegally dumping cardboard in nearby recycling containers... willing to work their asses off because they knew, when the lab was set up, they were going to have an unbelieveable LAN party on machines that were (at the time) much better than anything they had seen before. And we did, and it was great.
What we (my dad and I) realized is that not only can high school students have incredible technical abilities (which we already knew), but many of them are willing to bust ass for the benefit of the school if they have some sort of ownership in the situation. Our school's tech support is largely done by students from my tech classes during periods when they'd normally have study hall, and not only do we save unbelievable amounts of money (we have over 600 PC's running the whole variety of Windows - our tech support issues are constant and almost overwhelming), but the kids who are doing the work are learning skills they can actually use at home and quite possibly in a job some day.
So, to get back to the original question - I would recommend making sure that if you let these kids play games, get some work out of them in return! The best way to justify letting them play games is to tell your critics, "Hey, I'm letting these kids play Unreal Tournament because they spent the last week fixing machines and installing software for us, and that saved the district time and money." If you play it off as a reward, you can do a lot for those kids (our principal at the time bought a new motherboard for the kid who programmed our attendance system) and few people will complain. Also, always get the blessing of your principal before you do anything, and you might want to consider having another teacher or even a parent chaperone around so you don't get accused of being a pedophile trying to keep young boys at the high school until the wee hours of the evening.
Incidentally, we tried to put together a Quake II tournament in our high school two years ago where the kids would have to pay a couple bucks, and half the money would go to the winner while the other half would be used to purchase new equipment, but we couldn't get enough kids that were willing to put up the money (like $5), and a couple higher-ups balked at the idea of students participating in a "deathmatch" tournament. So, it didn't happen, but I bet I could have pulled off a StarCraft tournament this year if I'd had time.
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
Did this in 1987 (Score:3, Interesting)
The school held an "activity" period three days a week in which children were allowed to stay after class. Those activity periods became our game time. Soon as classes were over, we'd hunt for a free machine while another group of kids would find the school's joystick. Soon as we found them, we'd LOAD "*",8,1 and start playing. Summer games. GI JOE. Airwolf. We got so many kids staying after that teachers set up reserve sheets for the activity period and we would assign different games to the machines.
Sure, we were playing stolen games. Sure, we probably shouldn't have been doing it in school. But the enthusiasm we had for the computers continued into adulthood. One of our charter members runs a Windows CE contractor in Georgia.
I'm a big supporter of games and their ability to teach. You want to play UT? Well, it'll help you a lot if you first learn how to network some computers, and to know a little about hardware. Playing games encouraged me to learn how to program -- in fact, my first program ever was to make a couple animal sprites dance in a piece of software called "Logo."
Get parents involved. (Score:3, Insightful)
It may not be very "cool" for some of the kids, but it will get the parents on the good side ("quality time") and they will almost never really do it anyway.
And get games that parents would be hard-pressed to disapprove.
Civilization and Alpha Centauri have already been recommended, but that cannot be emphasized enough. Show any sane parent the Civilopedia and he will fall in love with the game.
Chess is an obvious necessity. Partly because of legitimacy, and partly because if you get some kids interested into chess you will have them competing over the network and improving in no time. Hard to disapprove of that.
Playing chess (or Go) with the adults may prove to be an event that involves the parents and actually doesn't suck for those involved (there would be some Freudian satisfaction in defeating your parent at chess, and those adults willing to play chess with their kids will probably be respectable opponents).
SimCity is also a great game to encourage. Almost any good Sim-style game is a good idea, even Tropico (as a Latin American, I find it hilarious). RailRoad Tycoon is a very good Sim-business game with a historical background...
Sports games are usually accepted by parents even if they don't understand or encourage strategic games, simply because they are an extension of real-life games they approve. It's also a good way to get kids unfamiliar with computers to look at them without the geeky label.
The idea is to get parent support for the stuff the parents don't understand, through stuff they do understand.
An exmaple of things they don't understand but would be a good idea:
Install level-editors/scripters/whatever for all the games you can find them for.
If you let the kids play with Mods or whatever, you can get some of them familiarized with programming, 3D modelling, graphic design, or all of them combined. This is a good thing.
Re:Great news for Linux! (Score:2)
Now before you people jump on me about the glories of WINE, I've tried this. Games are crashy at best and the DirectX/OpenGL support is crap.
In short, you can run all you servers on a linux machine, but the gaming rig should still be running 98SE because you'll actually be able to play, rather than spend your valuble LAN party time trying to compile the latest DX8 rip off...
Re:Mod the first person shooter into less violent (Score:2)
oh never heard of it?
hmmmm....
Re:Sounds like a great idea (Score:2, Flamebait)
All I have to say it this: Kids are going to play those FPS's whether they are in school or not. It is the hot game style out right now. It is easy to learn and hard to master. It is all the rave! Come on, everyone's doing it!
But seriously, some parents need to get their heads pulled out of their asses and realise that FPS's are not going to make your kids want to go out and kill everyone. If ANYTHING it is a release. But more often than not... it is just a little fun... a break from real life. Maybe I am 100% wrong here... but I am about 99.99% sure that I am not.
The kids that are going to snap are going to snap sooner or later anyway. A silly game isn't going to create that imbalance. And the lack of that game would at best delay him going crazy. I personally hate delays, get it over with so we can see who the kids who might add something to soceity are.
And yes, I know what some of you are thinking: "What if it is my child who gets shot?" Well, my answer to that is you need to not be selfish. SOMEONE'S kid is going to get shot by this guy, why wish that kind of pain on someone else?
Re:Sounds like a great idea (Score:2, Interesting)
Re:Sounds like a great idea (Score:2)
There's the whole question of how legitamate this all is - these are retail products here.
Okay - Abuse is awesome, try that multiplayer, you'll be confused out of your wits why there's nothing else like it. BattleZone 1 is good on old machines, nice graphics, and gives both FPS buffs and RTS buffs good gameplay.
Play Total Annihilation for a week and you'll have army management and base construction skills that will kick the ass of any StarCraft or AoE player.
Independance War II should be added to a physics class curriculum for required playing - space fighting the way space fighting really works.
For a sheer visual orgasm of strategy, there's Homeworld. Too bad the game's not that much fun tho.
Notice that all the games I'm recommending except Abuse are about fighting vehicles, robots, etc - not killing humans. Slightly reduces the whole "violence" issues.
If you want non-violent games, theres 1/0 racing games out there to play online.... heck, there's some good violent racing games too (WipeOut XL comes to mind).
Most of those games will work fine, if not perfectly, on a pentium II with minimal video acceleration (Descent3 and IWar2 are exceptions) - a good baseline for a highschool.
Re:Inappropriate (Score:2)
Re:Inappropriate (Score:5, Interesting)
On the otherside, when I was on the chess team in H.S., I played 2-3 hours per day. Nobody complained about it, maybe because the graphics weren't as good.
There are many things that can be done to stimulate thnking in the game community, and many things that are better for just blowing off steam. Trying to compare quake to chess and go, or even a more modern game like Warhammer 40k isn't a good comparison. Different games use different skills...but all use skills to play well.
Seeing schools promote games is good. It's a fun way to think. Some games like Warhammer and Warhammer 40k even offer multiple aspects for development. First, the models have to be assembled and painted, then the rule books have to be read and understood, and then that understanding has to be applied to a high level of strategic thinking. I think this sort of thing would reap huge benefits if it were embraced by more families and communities. Don't like the genre? Use civil war minis and reconstruct some historical battles. See if you can beat General Lee. Heck, a kid might even voluntarily pick up a history book to learn more about it...ie. reading the historical excerpts in Civ III.
Re:Inappropriate (Score:3, Funny)
Whaddaya mean? With features like: Nearly Infinite Resolution(TM), Ultrareal 3D(TM), Force Feedback(Patent pending), Texture Feedback(U.S. Patent 4242424242) and the fact that it is ultra-low power design makes Real Chess(TM) the most realistic simulation of a board game yet. Real Chess, it doesn't get any more real than this!(TM)
Seriously, you DO know that you can play Solitare and Freecell with real cards, right?
Re:Inappropriate (Score:5, Insightful)
Your's is the same mentality that led to Columbine. We a have a generation of educated, talented children that are being told if they can't dunk or throw and 80 yard pass they aren't worth shit in high school. The people that will one day run everything are the nerds and geeks of high schools today, and the star high school athletes will be the guy installing my pool or re-shingling my roof in 10 years.
I for one, harbor a deep hatred towards the way schools treat atheletes vs. the way they treat scholars. When I was in high school, I was using a 15 year old math book and then went to assemblies where all the cheerleaders had new uniforms. The chemistry equipment was so old that the reminents of 1000 past experiments were stuck to beakers, leading to some rather bad, unforseen chemical reactions. But what do you know? They just installed new tennis courts and an olympic swimming pool..good for them.
Re:Inappropriate (Score:3, Insightful)
Arrogance and ignorance go hand in hand.
Re:Inappropriate (Score:3, Interesting)
I for one, harbor a deep hatred towards the way schools treat atheletes vs. the way they treat scholars.
It's funny you should say this - when I was on my high school's [k12.tx.us] Academic Decathlon [usad.org] team, our principal and our main coach decided to applaud us with letter jackets at a mandatory pep rally, before our big state competition. We did appreciate the sincerity and thoughtfulness of those adults, but when we walked into the gym, people booed and hissed, some team of jocks (who were losers competitively as well as academically) were openly making fun of us as they left the floor, and the cheerleaders just couldn't stop giggling enough to really cheer us. For the rest of the year I got teased a bit about where my "letter" was for my letter jacket, and what sport I played, etc. At least they were good for showing off to the other geeks that "our school cares." (Yeah, right!) But if I hadn't made other memories outside of school with that jacket later, i'd have put it in a homeless shelter donation bin long ago.
Oh, yeah, the next year (after I graduated), the team won the national competition - but I didn't hear of them getting much more respect, then, either... but how about that golf team!
Re:Inappropriate (Score:3, Interesting)
The Football team was allowed an unlimited number of fundraising events as well as their ticket sales, etc... As wrestlers we were allowed 2 fund raisers per year, as was Band, cheerleading, etc... Academic Bowl was allowed 1 fund raiser per year, TSA was allowed 0, the gaming club was allowed 0.
In Academic Bowl we were using a buzzer system that was 15+ years old and frequently didn't work properly, in TSA we had incredibly outdated equipment and very very limited tools. Wrestling hadn't had new equipment in 4 years because the money from Wrestling, Cheerleading, etc... went into a global 'Sports Activity' fund that was doled out mostly to the Softball team, which was part of that group and allowed only 1 fund raiser.
The Strategic Gaming club used chess boards, go boards, cards, etc... donated by the members or brought in to use for the sessions. We had 0$ from the school in the way of funding. When my younger brother founded the Chess club my parents paid for every chess board they had. Even when they took 12th out of 50 or so schools at the State competition, the school didn't even consider giving them any money for anything. They were allowed 0 fund raisers.
So the system whereby clubs in MY old high school were allowed to raise money for themselves was SERIOUSLY weighted against the intellectual groups and even the lesser sports. And highly skewed towards the football team. So even if we wanted to go out and try to raise money for our Gaming club, we weren't allowed to. Sucks eh?
Kintanon
Re:Inappropriate (Score:2)
Re:Inappropriate (Score:3, Insightful)
1) Exercise. Believe it or not, people are healthier when they exercise. People who exercise regularly have lower incidences of more diseases than I care to enumerate here.
2) The self confidence gained by being in shape. All the geeks on
Chess and Go:
1) These are well researched games that have stood the test of time. Computer games only last until the next 'it game' comes out. By learning to play chess or go, you learn a skill that you'll have the rest of your life. Also, once you reach a certain skill level, you need to start researching documented theory on the game. For example, there are entire books that are devoted to a single chess opening.
2) Ever known anyone to get carpal tunnel from playing chess?
Re:Inappropriate (Score:4, Insightful)
All games are addictive. "Having fun" is addictive. Should everything that is addictive be considered bad? What would be left? Even work is addictive to some people.
Re:Heroes (Score:2)
Personally, I'd reccomend Kohan, just because it's more strategic than most RTSes, and even the biggest games can be decided in a few hours (very rarely more than 3).
Plus the Linux community [lokigames.com] for this game is still alive and kicking.
Re: (Score:2)
When I was in HS (Score:4, Interesting)
In Middle School, we played Sim City 2000 and Indiana Jones and the Fate of Atlantis in homeroom, science, and English.
In Elementary School, we played Wolfenstein 3D, Nibbles, Gorillas, Oregon Trail, Number Munchers, Carmen Sandiego and a whole bunch of pirated Apple II games in various classes.
We never had a game night, instead we had teachers who would not care about what we did, or who would let us play every once in a while, or who would make us play educational games.
Re:In a word... (Score:5, Funny)
Re:In a word... (Score:4, Informative)
I would say that if a school doesn't have computers better than these requirements, then it spends funds poorly:
Starcraft/Broodwar:
Windows 95, 98 or NT 4.0
Pentium 90MHz or higher
16MB RAM
80MB of free hard disk space
DirectX compatible SVGA video card
2x CD-ROM drive
Mechwarrior IV:
Pentium 2 300MHz processor
Windows 95/98/ME/2000
64Mb ram
650Mb hard drive space
8xCd rom
Age of Empires:
Windows 95/98
166Mhz Processor
32MB Ram
4X CD-ROM Drive
200-300MB free HD space
16-bit PCI/AGP Graphics Card
16-bit Sound Blaster compatible Sound Card with Speakers
256 Colour Monitor supporting high colour(16-bit) at 800x640 resolution