Calling All Dungeon Masters 300
Well, this is not really in Slashdot's main focus, but heck, it's a rare nerd who hasn't at least dabbled in D&D. Wizards of the Coast is looking to build a new campaign world, along the lines of Dragonlance or Forgotten Realms, and they're offering cash prizes. Their document (.doc file; Abiword reads it; try here if that link doesn't work) sums up the contest. Comments in this thread suggest they're looking for medieval fantasy settings. Show some writing flair and creative ability and take home enough cash to buy literally dozens of lead figurines AND a few new D30's... Update: 06/07 20:38 GMT by M : WOTC has the contest on their site now.
Wizards of the Coast (Score:5, Interesting)
Re:Wizards of the Coast (Score:2, Interesting)
Re:Wizards of the Coast (Score:5, Insightful)
IF WE'RE DOING ALL THE WORK, WHAT THE HELL DO WE NEED THEM FOR?!?!grin
Re:Wizards of the Coast (Score:2, Interesting)
Re:Is M:tG still going? (Score:4, Informative)
Interrupts are obsolete. They restructured the rules so that distinguishing interrupts and instants is unnecessary.
Actually, the rules restructuring of Magic has been excellent for the game. The rules aren't just kludged together, there's a unified system for spell resolution, which puts the focus on the card interactions where its supposed to be.
No it is D&D they dumbed down (Score:2)
Re:No it is D&D they dumbed down (Score:2, Interesting)
Wizards (Score:2, Funny)
Will they be casting a sight spell at some point, or relying on braille, I wonder ...
SlashWorld (Score:5, Funny)
Obviously it'll need to be expanded a little bit, but I think it can be turned into a setting easily enough.
Re:SlashWorld (Score:3, Funny)
Re:SlashWorld (Score:2)
Re:SlashWorld (Score:3, Funny)
It would need a whole new alignment system. You would hear things like "I'm more 'Insightfull' than 'Flamebait'".
And how bout races?
Re:SlashWorld (Score:2)
I'm actually starting to take this seriously. That's a bad sign...
Re:SlashWorld (Score:2)
Re:SlashWorld (Score:2)
So would CowboyNeal, CmdrTaco, JonKatz and others be flavorful NPCs, or whole character classes? Hmm....
Auto Generation for Consistancy (Score:5, Interesting)
I think there is a lot that can be done. Fractal terrain generation is a well understood area. Developing on that you can use social evolution heuristics to determine the locations of settlements, and teh development of towns, and cities. You can use historical demographic data to determine what might be found at each settlement. From there its only a short step to generating a population for those settlements.
Which is about where I started thinking about writing some code. Last weekend I actually put some of my ideas into action. Its far from complete, but this serverside script [notagoth.org] demonstrates the beginnings of what can be done. There are problems with execution time - PHP isn't my usual language, and the 30 second limit is preventing it from working with populations larger than 750, but you can see where I'm going with it - generation of random populations, assignment of possitions within the community based on ability, and the code is in place for the generation of familiys with inherited genetic traits. Of course, the source code is available (via a link at the bottom of the page), so you can run with the idea if you can't wait for me to develop it further.
Once all these details are handled computationally, the designer can focus on the most important aspect of the game world - the plot!
Ideas, not numbers, matter (Score:2, Interesting)
Yes, you could generate detailed demographics using some computer programs, but why bother? None of the players or their characters will have access to census data, nor will they be particularly interested in them.
Really interesting RPG settings, such as Glorantha [glorantha.com] and Tékumel [tekumel.com] shine because of the quality and depth of the ideas, not the complexity of the numbers. Take some advice from John Hughes [iprimus.com.au]:
That was, kind of, my point (Score:3, Insightful)
Re:That was, kind of, my point (Score:2, Insightful)
Sayeth the poster:
I strongly disagree. Indeed, the opposite is true. The Roman Empire was:
Would simultaneous existence of such views in a game world distract from the expereince or enhance it? Such inconsistencies makes things more interesting, right? How about a fantasy world in which even basic facts such as whether the world is round or flat are merely matters of opinion? Better?
You want to produce something that appears 'realsitic'. Seen any films? They usually look realistic, but wait! The camera angles and distances are choosen just so. If you could walk about the set you would see that the walls are just flats, and the actress had to be sewn into her costume. To produce 'realism' by generating the statstics of a village is completely useless and wrong footed: you could do better faking it by just describing the things immediately apparent to the players. Nobody will ever know, because none of them have a 'god's eye view'.
Re:That was, kind of, my point (Score:2)
I am in no way advocating total computer generation, and the elimination of designers, and I doubt you seriously think that a DM is actually better off meticulously designing every detail of every village in advance.
Ad-lib is an important skill for a DM, but surly you can't think having lots of internally consistent* material at hand is a bad thing?
*Note that "internal consistency" (that the game world does not contradict itself) is what important, not "realism" - something that perhaps I failed to make clear.
Re:Ideas, not numbers, matter (Score:3, Insightful)
I personally like the idea of a computer-generated backdrop. This stuff is too complex, and it is a pain to make it all consistent. It can stop players from noticing things like "Why is there a blacksmith making armour and weapons in this inland farming community when there is no access to any major waterways and the nearest oar body is a week away."
Of course the blacksmith is only really there because the DM was under pressure to pull a town out of his hat when the players took a wrong turn. So who is this blacksmith? why is he in the town? who is the nearest blacksmith, did he study under him?, is he a competitor? What do they do? How old is the blacksmith? does he have children? who is is wife? What's his wife's name? Is there anyone studying under the blacksmith?
Whoops, it turns out the players went next door, to the cobbler. Quick! flesh out that shop.
What other shops are in town?
It is trivial to write plots onto a backdrop, it is very tedious to do everything ad-hoc.
Admittedly there are some storytellers who can walk through this stuff with nothing but pure charisma, but they also have a tendency to lead player actions and bend rules when players step out of line.
I would rather run games where a blacksmith making armour in a remote inland farming community would stick out so sorely that he could only be part of some plot... rather than being part of some empty game where the blacksmith is only there to answer the question "how many gold pieces for this?"... ugh.
I'm skeptical that a computer generator can do a good job of this stuff. It is tough. The demographics are also shifted by magic, and you want magic to be included in the demographics.
I guess it doesn't really matter, AD&D has been screwed up since they started making all those stupid player supplements in the second edition. Game balance was thrown out the window and my games degenerated into arguments as to why particular spells and 'kits' could not be allowed.
Re:Ideas, not numbers, matter (Score:2)
Look at 3rd edition. Most of the fluff and bad choices from 2e are gone.
And you can even see the entire ruleset online, using a GPL-inspired copyleft license.
www.wizards.com/d20
That's why they made 3rd Edition (Score:2)
There are a few minor unbalancing things in the optional rules... I recall one of the added exotic weapons in Swords and Fist was abnormally more powerful than any of the core exotic weapons. However, as a DM you can balance that by allowing them to buy the fancy exotic weapon... just never make a magical sword from one. Eventually they will become powerful enough to craft their own magical sword out of one, but by then the extra damage it does will be negligable compared to their character power.
In short (too late!) yes, Player Options in 2nd edition sucked. They do not in 3rd edition.
Re:Ideas, not numbers, matter (Score:2)
Exactly! Why should the DM have to worry about a bunch of boring details that none of the players care about? That's what computer are for.
Re:Ideas, not numbers, matter (Score:2)
For the same reason that Tolkien bothered with creating an entire Elvish language, even though most readers don't care about that kind of thing. The background material, even though it's not something that players directly interact with, helps round out the environment and make it more believable. It provides the foundation for the parts that they do interact with.
Re:Auto Generation for Consistancy (Score:2, Insightful)
Two issues (Score:3, Insightful)
You say that "is something amazingly skewiff about computer-generated randomness", but I would argue that it is because of the low quality and inherent simplicity of most character generators. There is more to it than just random number generation. You have to make things a bit more sophisticated than that, which is what I am trying to do with the scripts.
The other issue you mention, is the plot, if you read my other comments you will see that that is not something I would want to handle with tools. The tool is supposed to take the pressure to do all the inconsequential details out of the hands of the designer in order to free him up to do the real work.
You are right that a NPC generator tool is not a good idea for you main plot line characters, but for the inconsequential shop keeper, baker, or blacksmith, and for the "random" villages you find along your way, it keeps things varied, interesting, consistent and believable.
Re:Auto Generation for Consistancy (Score:4, Insightful)
If you are having execution times of over 30 seconds for a PHP script, then it is likely you are doing something wrong. If your a newbie, try asking questions on phpdeveloper.com.
Re: execution times (Score:2)
While I am new to PHP, I am a very experianced programmer, and the script has been peer reviewed by a PHP pro. Somethings are just computationally expensive, I'm afraid...
Re: execution times (Score:2)
Re: execution times (Score:4, Informative)
void set_time_limit ( int seconds)
as described on php.net [php.net]
Re:Auto Generation for Consistancy (Score:5, Informative)
This is a superb start, many congratulations.
Some positive criticism:
Other enhancements that I can think of would be a "retail price index" based on the supply and demand of goods. For example, a town with a lot of armourers would pay well for iron, and swords would be (relatively) cheap. Wool will be cheap in an area with a lot of sheep farmers, and meat would be expensive in an industrial centre. Prices also vary sharply depending on the season: the value of a cart is more or less constant, but the value of a horse to pull it is much lower just before winter (when you have to feed it) than in spring (when you can make use of it).
Keep at it; this has the potential to become an extremely useful tool. Incidentally, how about trying it in Java?
Re:Auto Generation for Consistancy (Score:4, Informative)
??? Ah! You must study English history. Because all those Troubadors and Trouveres writing albas mentioning watchmen ("gaitas") in the 12th/13th centuries would sure surprized to hear they don't exist.
In the 12th/14th century what you have is in towns (any area thickly settled enough) small numbers of people who stay up all night to watch the town for attack or, more importantly, fire. They carry trumpets and sound an "alls well" periodically all night. This is not the standing garrison familiar to D&D players, but they are the NPCs most likely to notice your 3rd level thief plying his trade in the wee hours; they won't try to apprehend them himself, but rather raise the entire town (won't that be a nice surprize. :)
(English dude: "Gaita" eventually became "Wait" across the Channel, and by the 15th century the duty had evolved to being a mostly musical job. But even through the 17th cen, the Waites of English cities carried badges ("cognizances").)
As far a laywers and doctors go, you forgot the idea of the university town. By the end of the 13th century Europe was pocked with not only university towns (Paris, Salerno, Oxford, e.g.) it was swarming with roudy students. Town/gown riots go back that far. Defitely a flavor of specialization you want to allow for.
Re:Auto Generation for Consistancy (Score:2)
Nice job!
Psst -- add wizards.
Re:Auto Generation for Consistancy (Score:2)
A campaign world set in medieval Java? That's a fascinating idea, but perhaps too foreign - I doubt it would have the mass appeal of the default Western European setting.
Yes, yes, I know you were talking about a programming language! I couldn't resist myself.
Danny.
Fractal terrain generation (Score:4, Informative)
Yes. Karma-whoring, here I come :-)
The best land generator I've found is Torben Mongensen's "planet.c". You can find it here [www.diku.dk]. It's not GPL, but you can see the source and learn of it, at least :-) The results are quite good, though there's a few limitations: it doesn't do erosion and rivers, for example, which is something that could be very, very important if you want to use a map for a RPG setting. Rivers are the places where many cities are built, and crossing of rivers are always fertile lands. Well, anyway it's the only gripe I have about this program. For the rest, I like it very much :-) It can do a lot of different projections, and magnification, so you can really see the world from every point of view.
There's other nice terrain generator here [circuitpsyche.com]. This does erosion and rivers, and the source is also available. It's for Windows, though the creator says that should compile well in Linux or related. I haven't tried yet O:-) The problem is that, besides not being "readily available" for Linux, I don't like the maps generated by it too much. And it doesn't plenty of projections, as Mogensen's program does (or, to be precise, I think it doesn't; I'm not a expert with this program). It runs fine under Wine, btw ;-)
Another fine tool: TerraGen [planetside.co.uk]. Shareware, but free for personal use. Great. The results of this program are awesome. I'm sure that it's easy to use the output of Mogensen's program to renderize it (some small part, I mean) with TerraGen, but I haven't tried a lot and consequently I don't know how :-/ This runs somewhat well under Wine, too.
The program that looks great for all this, anyway, is MojoWorld [pandromeda.com]. And not forgetting, of course, all of ProFantasy Products [profantasy.com]. But these cost quite a few bucks, so I don't have and can't speak about them O:-)
Fractal terrain generation is something I'm quite interested, though only from the user point of view. I don't know how to even program something to output a simple Mandelbrot fractal O:-) If you know something more about all this, don't make me check for every /. post: mail me at ask4it (at) gpul.org :-)
Re:Auto Generation for Consistancy (Score:2)
Re:Auto Generation for Consistancy (Score:2)
Re:Auto Generation for Consistancy (Score:2)
Re:Auto Generation for Consistancy (Score:2)
Neat. :-)
The source link isn't working. ("The requested URL /rpg/\php\source.php was not found on this server.") Fix that and we'll take a look at the speed problem. (Don't increase the execution time limit like everyone's saying; let's make it faster instead.)
Re:Auto Generation for Consistancy (Score:2)
Re:Auto Generation for Consistancy (Score:2)
You should check out Captain Barcode's War Room [geocities.com] the best collection of computer world generating links anywhere.
cold hard cashesh... (Score:2)
In the immortal words of Dude, Where's My Car":
SWEET!!!!
Re:cold hard cashesh... (Score:2)
No, THEY can parlay it into the Book, Movie, etc, etc. All submissions become their property. If they're offering 100k, you can bet they're the ones hoping to grow in into a cash crop.
Re:cold hard cashesh... (Score:2)
Peace,
em Emalb
Re:cold hard cashesh... (Score:2)
Think of how many issues of Knights of the Dinner Table this would buy
design a generic campaign world (Score:2)
wonderful idea, but I don't see why it needs such restriction (any submission from me will disregard that suggestion).
I'm a fan of fantasy and I can see why Wizards is saying that, but there are already tons of settings like Forgotten Realms (Mystara, Greyhawk, Birthright, and Lanhkmar(sp?) to name a few official 2nd ed ones).
I certainly hope that gerneric medeival fantasy isn't D&D's new niche (they did sell off Ravenloft, but they did wonders with Rogukan (OA) and here's for hoping Dark Sun is out soon).
oh, man you should (will?) all see my current campaign world (~7 years in development); it's Birthright meets Dark Sun meets pseudo-Ancient Egypt (literally)...
Re:design a generic campaign world (Score:2)
Kintanon
Re:design a generic campaign world (Score:2)
Kintanon
I must be a 'rare nerd' then. (Score:2)
However, I do understand the language of hot babes, so I might see Episode II for Natalie Portman's hot bod.
Not completely off topic (Score:4, Interesting)
Hasbro Fires Exec, Claiming Embezzlement [thestreet.com]
Legalese (Score:5, Funny)
"Do not breach a contract with Wizards, for they are subtle and quick to litigation."
What? (Score:2, Insightful)
If this isn't News for Nerds, then nothing is!
Ahem... (Score:2)
Lead Free History (Score:2)
So we got an inferior alloy that makes converting harder. It took a year or two before quality castings returned, but believe me, the changeover was an excuse to raise prices that never went back down after the initial investment went was recouped.
interesting (Score:2)
dragonlance didnt have that 'cohesiveness' that the Realms had with history, geography, and politics, etc.
So I'm eager to see what people come up with, and truth be told, I'm expecting very very little!
we need a Feng Shui crpg, something with depth, using the fallout2 engine, multithreaded quests and hong kong action....
Re:interesting (Score:2)
Geographically, Hyborea was Earth, prior to continental drift. The maps were basically the "Pancea" continent we all saw back in the days of "Earth Science."
Having been completely addicted to Robert E. Howard's Conan novels, they provided a rich, deep backstory, and a broad range of diversity. Howard never relied too heavily on Monsters, either, which I liked. I always thought the wandering monster aspect of D&D was somewhat ridiculous. Instead, the missions tended to be against the Snake Cult, set in Stygia (Directly mimicking Egypt and it's mythology), led by a powerful Wizard, or Pictish Warlords (Mimicking various tribes throughout Afica), or any number of other human historical groups throughout the ages.
This kind of backdrop provides near limitless possibility.
I'm sure that licensing issues would render it useless to WotC's goals here, but for any of you that are still into the RPG scene, and rolling your own campaigns, Hyborea makes for excellent source material.
D30? (Score:2)
Re:D30? (Score:2)
I haven't kept up on all the latest AD&D rule changes (its been several years since I last campaigned), but IIRC D30s weren't used by AD&D at all. They are used by other RPG games, however, so I picked several up a while back. They came in handy for rolling things like "how many minutes (between 2 and 60) you'll be stuck in this sticky mass, rolling 1D6 damage for each minute."
OT: D100, then back on topic (Score:2)
(okay, here's where I bring it back ontopic)
Besides, a good DM can make do with a d6, and either a d10 or a d20. everything else can be improvised from the above. Don't lose the spirit of the game and push the story; the DM already knows what he wants his players to do and most "tests" have only two options: you did it, or you didn't. They can come up with some number for you to beat and you either do or don't. Oh sure, you can make the combat last a bunch of rounds, but you either roll well a lot, or you don't.
As long as there's a set up ("Call the guards! The princess is missing! A reward for anyone who finds her!"), a decently long discovery phase ("where was the butler on the night of the attack? What is the theives guild up to? And who broke into the palace's treasure room but stole only a daggar?"), an enemy revealed ("THE BISHOP!"), and/or a betrayal, a fight and then some form of denoument (look it up), that sounds like a fun night to me!
Or you could just play illuminati and end the night fighting with your friends in a paranoid rage.
Cuthulu, anyone?
Re:OT: D100, then back on {tackled] (Score:2)
However I thought the d10 marked 10,20,30,....
was lame. Use your imagination!
As for statistical validity it works- you get values from 00-99, and your chance of rolling any given two digit number (09, 10,87)
is 1/10 * 1/10, giving you 1/100.
THe only problem is, when you roll them 1 at a time and your ten's digit is a 0, MAN OH MAN are you praying to roll another 0! (100 being (usually) far better than 06!)
offtopic but still WOTC related (Score:4, Informative)
Well, Wizards of the Coast seems to of take some interesting turns as of late. We have received several tips from readers and have now received several confirmations about some stunning changes at Wizards of the Coast. Here is the break down of all the tips from reliable, anonymous sources.
Recently there was in an internal investigation at Wizards of the Coast which allegedly unearthed a massive fraud operation within the employees. This resulted in the firing of several high level executives. It is alleged that Sr. VP of Production Tom Federline had setup a funneling operation to pipe money out of Wizards' production department and into his own personal accounts. In addition, to the revelation concerning Mr. Federline, the Renton, Washington police department is reportedly filing, or filed, a multi-million dollar lawsuit against Mr. Federline. The investigation apparently did not uncover any misdealing concerning Vince Caluori, however, in an internal company memo Vince announced his departure. Apparently, Vince' is being replaced by a Hasbro representative from the main office and Loren Greenwood, former VP of Sales, is now taking on the duties of COO. The new CEO is based in Rhode Island so what that means for WotC's Washington State future is uncertain. We were passed Vince's internal farewell letter by a tipster. This email is posted below in its entirety.
From: Vince Caluori
Sent: Tuesday, June 04, 2002 12:39 PM
Subject:
Dear friends and co-workers,
A little over five years ago I agreed to come to work for one year to help get WOTC over the challenge of acquiring and assimilating TSR. With mixed emotions I am announcing that the "year" is up! It has been a wonderful time for me and I hope for all of you. We have accomplished more then any of us could have ever expected and I leave at the end of this month a healthy and vibrant company. We are the best at what we do and no one can ask for more then that! I cannot express how proud I am of our company and each of you.
I could never leave you if we did not have excellent management ready to take over and lead our company forward to even better times. Chuck Huebner will become our CEO focusing on our relationships with other parts of the corporation and strategic leadership. I have worked closely with Chuck over the past several months, and I know he has the drive and dedication to help build this business.
Loren Greenwood will become EVP and Chief Operating Officer concentrating on the day to day operations of the company. I'm confident that his experience and knowledge of our business will keep us focused on our objectives and on an upward path as you go forward.
This a great pair of managers with complementary skills and the ability and desire required to move us to another level of performance. They deserve your congratulations and need your help. Don't let them down!
During this month we will be transitioning to these new roles and I will move away from day to day decision making but I will give both of them my support and will remain available on an on-going basis for advice and consultation to ensure an effective transition. I hope to have a chance to see each of you during this time but if I don't you know you can always find me enjoying the benefits of being a retired employee in the gym, at the go-kart track or at our great golf tournament.
Best to all of you and thanks for being my co-workers.........It has been great!
Vince
We are currently attempting to get an official word from WotC's press department but have only received no comment or no answer. We will continue to attempt to get an official word.
We have also heard of a few other changes that may very well bode the end of WotC in its current state. There are allegedly deals in the works to move the WotC retail stores to new owners as part of a separate deal. The details are a sketchy as the details of the deal are still being worked out. Apparently this change is going to happen within the next few months if not sooner.
We have received information on other changes in process. However, until we receive confirmation from other sources we will not post these. We will keep you informed as we are able.
Re:offtopic but still WOTC related (Score:2)
We did terminate Tom Fenderling WotC senior vice president and severed our relationship with a quality assurance consultant Gene Maddox. We have filed law suits against both of these individuals alleging improper purchasing practices and the falsifying of expense reports. since this case is currently in litigation we cannot comment any further.
The retirement of current CEO Vince Caluori is in no way connected to said lawsuits.
Re:offtopic but still WOTC related (Score:3, Funny)
New AD&D thief subclass for purposes of WOTC game submission:
(And before you go off in a huff and claim that capitalism has somehow failed - despite these egregious examples, the market's full of thousands of good companies out there run by good people out to make an honest buck by providing a service or good for money.
And more importantly, all of these scandals combined still barely make a dent against the multi-trillion dollar pyramid scam called "social security". The people who purchased ENE or TYC did so of their own free will. The same cannot be said for the unlucky "participants" in the Social Security game.)
Re:even more offtopic... (Score:2)
Free source..... (Score:2)
Good to go! (Score:2, Informative)
Very cool. I'm in the midst of documenting a campaign for 3rd edition -- I guess I'll submit the intro
Thanks for the link! News for nerds indeed
Wha? (Score:5, Insightful)
First of all, if Slashdot HAS a focus (main or otherwise) I'd just love to see someone take a stab at describing what it is.
Second, geeks are gamers. Period. There's just no way in hell that those involved in computers and IT technology, especially those born sooner than 1970, haven't been exposed to gaming in some way. Maybe they didn't game, but some of their friends did. Heck, lots of folks cut their programming teeth on quick little apps to make RPGs easier to play.
As for the contest... well shit, doesn't sound too bad. They're basically allowing some very smart and creative individual a shot at making it into the gaming industry. Sure, they're saving a ton of development costs. Sure, they'll use a lot more of the stuff they get than just the finalists. Just remember that nobody's holding a gun to your head forcing you to give them your ideas.
Wizards has always cared more for their playerbase than the majority of the gaming companies out there. TSR treated folks like dirt, chasing all over the internet shutting down anything even remotely related to their products. Wizards releases a 3rd generation dice system free uner a license that isn't too dissimilar in spirit from the GPL, and allows the fan work to flourish. Small wonder they resurrected dungeons and dragons after TSR ran it into the ground.
TSR never should have dumped Gygax...
TSR (Score:2)
TSR isn't wholly to blame for their treatment of D&D. A lot of the developers wanted things changed, but from my understanding, one of the big guys(actually, it was a female), like the CEO or something, hated gamers. What she was doing with the company is anyone's guess, but it's no surprise that things started going badly for them.
Re:TSR (Score:2)
I'm intrigued. Do you have any linkage?
Re:TSR (Score:2)
Re:Wha? (Score:4, Funny)
It might be easier to define what Slashdot is NOT focused on:
1. Sports.
2. Clothes (wearable computers excepted).
3. Grooming and dating tips.
Basically, Slashdot is the complement of GQ.
Re:Wha? (Score:2)
Re:Wha? (Score:2)
No they won't. Not legally anyway. They only ask for the rights to the work of the three finalists. I really don't think they have enough incentive to do it illegally.
Sure, they're saving a ton of development costs.
Actually, they're not. They are spending considerably more than would be normal. Just the twenty thousand is estimated at somewhere between five and ten times industry rates for something that size, and that's not even counting the additional hundred thousand for the winner.
Re:Wha? (Score:2)
That so?
Try asking Wizards' legal departement what their stance is on you making a Free (as in GPL) suite of uitilities for Dungeon Masters.
Basically, try mentioning anything trademarked by WotC in your source or documentation, and they'll sic the lawyers on you faster than you can say 'cease and desist'.
Of course you could say that your suite of utilities was for the d20 system. Tough luck. Everything that sets Dungeons&Dragons apart from generic d20 is trademarked.
Oh, and WotC retains the exclusive publishing right to any D&D related software. Your suite of utilities will be pulled faster than you can say 'DMCA' if they send a nice letter to your ISP, and they will. Of course, whatever software they publish will be Windows-only, but what do they care about Linux users? We're all pirates anyway, aren't we?
The only viable project I know of has a sourceforge homepage full of disclaimers to the above effect.
Yeah, really nice company. Please don't compare the d20 license with the GPL. It's not about Freedom, it's about free marketing and free R&D for WotC.
Mart (who gave up in the design stage because of this)
Re:Wha? (Score:2)
Once TSR ended up under new management, they got him back.
My point is, TSR most likely would have done a lot better with Gygax helming it the whole time.
Reminds me of Apple kicking out Steve Jobs, only to damage the company and later get him back again.
I thought it was about Burger King... (Score:3, Funny)
I guess that's what happens after two days with no sleep and watching that Triumph video a couple times too many.
Makes you wonder (Score:4, Informative)
But I honestly doubt this is the case, for several reasons:
--WOTC, as I mentioned, has had their budget cut tremendously. The odds that they could hire on more people on a full-time basis isn't too likely. The consultant-based contest approach might be the best way to still get decent products developed.
--I hate to break this to any aspiring game designers, but these positions are not six-figure incomes. One of my friends works for what remains of West End Games, and even when the company was doing well (i.e. before the went bankrupt), she was only making around 30K a year or so. The prize money really seems comparable to what an actual salary would be. Where WOTC saves is that they don't have to provide benefits, insurance, etc., that they would with a salaried employee.
--WOTC has recieved some pretty hefty bashing over the years, particularly for their handling of GenCon. Their customer base of Magic players has lost a lot of its power, and the remaining gaming communtiy, in general, just doesn't trust WTOC enough to buy their products. If they don't want to crash and burn like TSR did, they have to win those customers back -- this is probably a good way to go about it. Putting the power in the hands of the players will at least give them some better P.R.
Overall, I think it's an interesting idea. What I find most amusing is that this is similar to an actual project, in that the deadline is only a couple weeks away. I'd better get started on my submission.
Matt
WoTC is the good guy? (Score:2)
It wasn't too long ago that WoTC was considered that other Monopoly from Washington State. And after Hasbro bought Avalon-Hill, it seemed like if you wanted to play any interesting new board games, you had to learn German.
What happened to make WoTC one of the good guys? Seriously, I'm lacking on the history of the last few years and would like an update... It must be more than just a silly contest that's causing /.ers to like this company...
Re:WoTC is the good guy? (Score:2)
Random Dungeon World (Score:2)
Re:Random Dungeon World (Score:2)
The GM uses the random encounters and dungeons in the back of the DMG. If you make it to third level, you get an alignment and a name (you even get to pick your own name!). If you die, you just immediately roll 3d6 6 times, etc, until you pop back into the game again.
The DM's role is to abide by the decisions of the almighty Gygaxian algorithms, and to discourage players from actual role-playing until they've 'earned it' at third level. In practice, Dogma is fast-paced and not entirely unlike a game of fantasy Quake. In the right hands, it can be very, very funny... well, funny if you're a dork, anyway!
Quick, Jon Katz! (Score:2, Funny)
Ohhh... Nice "dept." line! (Score:2, Funny)
Official Confirmation (Score:4, Informative)
Explanation face-the-gazebo-alone dept. bit (Score:4, Informative)
Re:Explanation face-the-gazebo-alone dept. bit (Score:2, Insightful)
On Topic (Score:2)
When you look at the popularity of rpg's in the computerati versus the general population, it's clear that there is more than coincidence at work.
It's interesting too when you consider that E Gary Gygax was an insurance adjuster. It's all about the numbers. Gamers and open-source computer geeks are both romantic math amateurs.
You won't get rich, but the checks don't bounce... (Score:3, Informative)
One thing to remember, though, is that unlike conventional publishers, game houses like WoTC buy all rights forever. That means you loose all control. It's not that big a deal (heck, you're being paid) but it sometimes irks me that I can't post my stuff at my site.
If you're interested it pitching something to Dragon, read the submission guidelines [wizards.com] and come up with a half dozen ideas. Then EMAIL Dave [mailto] with the ideas. You might go through twenty or thirty ideas before coming up with a winner, but once he sees something he likes you can get down to scribbling.
Good luck!
GreyHawk (Score:2)
It had the Highest quality maps, best Dungeons, great 'non-dungeon' plots. Granted they were seldom followed, but they where there.
Re:Say wha? (Score:2, Funny)
Re:Say wha? (Score:3, Informative)
Actually D30s are regular and statistically "fair" (Score:3, Informative)
NTL, they _are_ balanced for all sides.. at least to within reasonable tolerances.
Sharper
Ps: The fact that there _is_ a largest-possible-platonic-solid is a kinda cool mathmatical proof
I have a D1e10 (Score:5, Funny)
Re:Say wha? (Score:2, Informative)
Also, there's Chasosium, publishers of the venerable but still amazingly cool Call of Cthulhu and Pendragon. I believe Runequest is still going but I think Chaosium sold it to somebody else.
As a last note, there's also a cool publisher of Call of Cthulhu material called Pagan Publishing who produce material for Call of Cthulhu, they can be found here:
http://www.tccorp.com/pagan/index.html
I've never been disappointed with anything they've produced, including plush Cthulhu dolls!
Re:Say wha? (Score:2)
Re:D30's, statistics, and dice :) (Score:2)
Actually, I still prefer the ol' pythagorean polyhedrons (4, 6, 8, 12, and 20 siders). On a completely unrelated note, but one that should interest you if you like RPGs or polyhedrons is that at the artisan markets in Quito, is is possible to buy quartz dodecahedrons (OK, so they are not quite regular because they are hand-made). (A D12 is a dodecahedron.)
Also, the other die are cool because the Pythagoreans associated them with the four elements and spirit (tetrahedron/d4=fire, cube/d6=earth, octahedron/d8=air, dodecahedron/12=spirit, and icosahedron/d20=water).
Guess I am kinda a wealth of useless information...
Re:D30's (Score:2)
Kintanon
Re:Small prize for winner, bigger prize for WotC (Score:2)
Re:Small prize for winner, bigger prize for WotC (Score:4, Interesting)
Forgotten Realms which, if I recall correctly, Ed Greenwood still owns the rights to
Untrue. Ed Greenwood sold all rights to the Forgotten Realms to TSR circa 1986-7 for $100. I have this information from Greenwood himself and from one of the TSR marketing execs involved in the purchase.
It's easy to shudder and say, "What a maroon!" But Greenwood says he knew exactly what he was doing, is happy with the decision, and would do it again. By selling the Forgotten Realms, he bought himself an entire career writing novels and modules for TSR/Wizards, has travelled the world as a guest at gaming conventions, and has made countless friends. No, the Realms hasn't made him rich, but he feels himself rich in other, more important ways.