Haptic Battle Pong... Future of Game Interface? 158
An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"
sex toy? (Score:5, Funny)
Now I can use both hands!!
Re:sex toy? (Score:1)
I've seen the piccies, it's about as sexy as R2D2 (at least he's got a round head).
I think I'll wait for something with a rubber sleeve and a Haptic version of Lula...
Re:sex toy? (Score:1)
Battle Pong? (Score:5, Funny)
Forget Battle Pong... (Score:2)
...I want a Brockian Ultra Cricket game.
Actually, the first time I typed in the subject line, I accidentally wrote "Battle Ping," which sounds like one of those competition hacking events at network security conferences.
Re:Battle Pong? (Score:1)
host down :( (Score:3, Informative)
Battle Pong? (Score:3, Funny)
SMALLTOWN, INDIANA (AP) -- In a tragic incident in Smalltown, IN, two Smalltown High students have been arrested after breaking 20 windows in their high school by bouching balls off of them repeatedly until they could no longer withstand the force. Preliminary reports indicates that the kids, who belonged to a group called 'The Bouncy Mafia', were wearing trenchcoats and had in their possessions two copies of 'Battle Pong'. State legislators have rushed to ban the game, calling it a grave threat to our schools and the mental state of today's youth.
</tongue firmly in cheek>
Re:Battle Pong? (Score:1)
Re:Battle Pong? (Score:2)
You're a terrorist.
Love 'em or hate 'em, politicians are a great for laughs and zany catchphrases!
Google Mirror (Score:4, Informative)
here [216.239.35.100]
or
here [est-kl.com]
hurry of these too will be
Re:Google Mirror (Score:2, Funny)
Re:Google Mirror (Score:3, Funny)
Re:Google Mirror (Score:1)
No thank you (Score:2)
haptic battle pong? (Score:3, Funny)
Exactly. (Score:3, Interesting)
I don't want the real world, I want to escape it.
Re:Exactly. (Score:5, Insightful)
I'll tell you why. When you're playing pingpong at the rec center, can you cause the ball to catch on fire, split into three, grow to the size of a beachball, speed up, slow down, teleport, wiggle, or otherwise behave in novel ways?
No.
The point of making games more and more realistic is not to somehow asymptotically approach an exact copy of the real world. It's to give more and more reality and substance to a world where you, as the programmer, are essentially god. Tell me that isn't cool.
Re:Exactly. (Score:1)
Hmmmm... I guess you could if you played Ping Pong while under the influence... a Ping Pong Drug Game!
Player 1: I just hit the blue circle on the table with the ball, take the blue pill.
Player 2: Wait, since I hit the red circle with my return, I'm supposed to take an upper... won't that counteract the blue pill?
Player 1: Take em both!!
We must protect the children before video games gives them these ideas!!!!
Re:Exactly. (Score:1)
Novel ball movement. (Score:1)
I've also played "Pain Pong" where you can get a point in the traditional manner OR for hitting your opponnent on the fly. Thats not quite the same as a rocket launcher though.
All that aside though your point is a good one, that video games allow the impossible. For example a "tribes" style jetpack to add more movement in the 3rd dimension isn't possible in my meatspace.
The other big thing video games have going for them in my life is that I can find an opponent on the internet at 10pm on a Wednesday night after the kids are in bed, and I would have trouble finding a table tennis partner at that time, even if they had a table at my local gym.
And yes, like the above poster, all the Indians I know are quite good too, though our mainland Chinese are just as good.
Re:Exactly. (Score:1)
There's a plugin for Half-Life (for certain mods) called Admin Mod which allows the server admins much more control than the game usually allows thru user made plugins.
It's really cool when on my server I make people glow, fly, stuck into the ground, teleport, make them have laser pointers, kill, slap and even control them. Also, I can spawn stuff into the game!
Ofcourse I don't use any of these "cheats" on real matches, but it's cool when everyone agrees on it.
Just for kicks, AdminMod is released under the GPL.
Re:Exactly. (Score:1)
First 6-dof game? (Score:2, Insightful)
Re:First 6-dof game? (Score:1)
freedom game afaik, and Descent 3 had force feeback support so I would have to question the title of "first".
Speaking of which, the source code to Descent I and is freely available at the site where I'm co-evil-overlord:
http://d1x.warpcore.org/
Re:First 6-dof game? (Score:2, Interesting)
It depends (Score:1, Insightful)
Re:It depends (Score:1)
Remember... (Score:5, Funny)
Re:Remember... (Score:1)
Ammuntion: $100
2 hundred yard, single round head shot with said gun: Priceless
For some things their are AWP's, for everything else, their's OGC.
Re:Remember... (Score:1)
Re:Remember... (Score:1)
And as for the outside remark, I just got back from playing tennis for 45 minutes in 95 degree weather. What'd you do?
Re:Remember... (Score:1)
Exercising more than your mind... (Score:3, Informative)
Haptics could offer the magical possibility of changing the average gamer from a large cholesterol repository into a lean mass of muscle. Well, maybe not, but it's a neat idea.
Re:Exercising more than your mind... (Score:2, Interesting)
Re:Exercising more than your mind... (Score:1)
I spent several months working on a business plan for online athletic sports that use networked video games hooked up to exercise equipment. Unfortunately, Nebraska is not exactly the venture capital capital of the world, so it hasn't been easy finding (local) investors. I'd rather not move to Silicon Valley, so for the moment I've put the plan on hold to pursue other things.
My comment is about the idea that hapics will lead to online athletics. The term "haptics" is generally used to refer to data input, but not necessarily force feedback. Furthermore, there are often substantial differences between force feedback that's designed for accuracy (a big interest to sculptors), and force feedback that's designed for high resistance (so we raise your heart rate). We wouldn't mind accurate feedback in sports, but accuracy has to be traded off with cost, repeatability between machines, the amount of force needed to give the customer a workout, et cetera.
Thus, many of the advances in haptics technology are not of the kind that will get us any closer to true online athletics. To make a business out of games-with-a-workout, it looks like we'll probably have to do more than just wait for the necessary components to be developed in other fields.
--William L. Dye
slash@willdye.com
P.S. I haven't given up on the business idea yet. If anyone is seriously interested in helping, feel free to write.
Mine's better (Score:3, Interesting)
Re:Mine's better (Score:1)
I particulary enjoyed the Lego Pr0n on this site.
now when.. (Score:3, Funny)
3D Modelling device (Score:3, Interesting)
Money, Dude. (Score:3, Funny)
What about the nerds? (Score:4, Funny)
Physical Exertion? Bah! (Score:1)
/.ed (Score:1)
Spurious assumption (Score:5, Insightful)
Limited market, limited appeal. And it's not just little no-name games that skimp on supporting clever devices. For example, Jedi Knight 2 only added force feedback mice in the 1.3 patch, and still doesn't (officially) support force feedback joysticks. GTA3 on the PC doesn't (at the moment) even support steering wheel pedals! I can't begin to tell you how surprised and disappointed I was about that.
I'm not saying I don't like the idea, just that it will take a long, long time (5+ years) before these things take off, if they take off.
Re:Spurious assumption (Score:3, Interesting)
It's impossible to steer the car very well in mouse steering mode, and it's impossible to walk around and look easily where you are going without using the mouse for walking. So you get this lameness of having to change your hand positions whenever you get into or exit a car. The game rocks, but more freedom in binding the controls would go a long way.
Re:Spurious assumption (Score:1)
and besides, you spend 90% of the time in a car anyway, so it's really not that bad.
Re:Spurious assumption (Score:1)
It's not so bad to have to switch controls and hand positions, it's the times when you need to do it that make it kind of suck.
Re:Spurious assumption (Score:3, Interesting)
Well sure, I've got used to it as well, but I'd far rather be switching from wheel and pedals to mouse... I guess my point is really that we (as purchasers) do demonstrably put up with and work around developers skimping on control options. I don't see the advent of these devices as offering a compelling reason for developers to spend even more time developing and testing with yet another possible control device, when developers today don't have time to even support the most obvious devices.
Re:Spurious assumption (Score:1)
Re:Spurious assumption (Score:2, Informative)
Re:Spurious assumption (Score:2, Insightful)
Yeah, I hate that too. Hear this, auto industry! We will no longer stand for having to move our hands from our sides to grasp the steering wheel, stick, and other forms of control, upon entry into a motor vehicle.
...Life doesn't have a unified control scheme, dude. While I would tend to agree that a lack of significant remappability is not good, as the way we drive is not the way we walk one might say that what you call 'lameness' is actually 'verisimilitude.'
Re:Spurious assumption (Score:1)
How exactly do you use the steering wheel to aim the guns etc?
Re:Spurious assumption (Score:2)
Same way you have to do it now. You have to switch from keyboard (or joystick) to the mouse when you get out of the car. I'm prepared to accept that, but I'd rather be switching from a good car controller (a wheel and pedals) than a mediocre one (keyboard).
Re:Spurious assumption (Score:1)
Re:Spurious assumption (Score:1)
also, the reason that games don't use force-feedback is because the technology isn't out there OR most people who play the game don't have the equipment. a good number of PSOne/PS2 games used the rumble pak in the controllers, and a lot of N64 games did as well. while this is limited, it is still force-feedback, and the PS2 controllers come with it built-in.
if you build it, they will come. the gaming industry might not jump all over it, but they'll get into it, especially once the technology is more refined and cheaper.
it might be a while (maybe even five years! OH NO!) before we see fully-interactive force-feedback games. but the market is the same size it ever was for games. and i don't believe that the appeal for a fully force-feedback game is limited at all.
Re:Spurious assumption (Score:2)
It is if you buy one of these now. If you'd bought one of the early Microsoft FF sticks back in 1997, what are the chances that it would even still be working now? And FF implementation still isn't universal. That's a long wait to use a new toy. But if someone doesn't start buying them, the cycle of price drops and app support won't begin.
Er, thanks for supporting my point. Why will it be different for 6 dof devices? Where's the killer app that will push takeup that will down prices that will push apps...
Don't get me wrong, I do like the look of these things, but my budget for a controller - any controller - is $50 maximum, and only if there are already compelling apps. I don't think that I'm that unusual, and I can't see that these will reach that price quickly enough to trigger widescale adoption. I mean, how many gamers have force feedback sticks today? They're hardly ubiquitous.
$50 not the barrier. (Score:1)
The big problem will be software. Games will pretty much have to be written for this device.
Re:Spurious assumption (Score:2)
--Ben
Re:Spurious assumption (Score:1)
Travis
Re:Spurious assumption (Score:1)
When the price comes down? (Score:3, Informative)
The Phantom has been around for years now, so waiting for the price to come down any further is probably futile. And somehow I don't think Pong is going to unleash massive pent-up demand sufficient to change the production costs that much.
Re:When the price comes down? (Score:1)
[beamcontrol.com]
http://www.beamcontrol.com/spatial_position.htm
BTW: I am looking forward to playing 3d Descent rather than 3D ponf once the technology is here
Our PHANToM is bigger than theirs (Score:2)
Re:Our PHANToM is bigger than theirs (Score:2)
Re:Our PHANToM is bigger than theirs (Score:2)
Pong is a good start, (Score:2, Interesting)
The greater the difficulty, the more you had to be dead on with blocking laser blasts or opposing sabres (your sabre becomes thinner and more damaging with greater difficulty). The format would be arcade, much like the virtual cop style where you move from scene to scene, then hold steady and fight. Except the scenes would change frequently, and you would have the standard force abilities at your disposal.
Then, the PC version comes after the tech gets cheap enough for people to buy it, and you use the keyboard to navigate, and do the other flips, jumps, etc. Third person view, I'd think.
Anyway, thats what I do during class. That and think of how Yoda should've fought Dooku.
"It's not Quake..." (Score:3, Funny)
Global Domination (Score:1)
"Your mind is like a parachute. If it doesn't work, you're screwed." - me
I dunnno (Score:2, Insightful)
Feedback is nice, but if you want reality, come to reality
no offence everquest folks
Re:I dunnno (Score:1)
like you said, they're games - and (i hope) most people will treat them as such, and NOT live in them 24/7. there will always be the community that plays the game all the time, but we have those already. if the human race has reached the point where we can't differentiate between a game and reality, then we're in serious trouble. unless the Matrix DOES have us, in which case, we're in trouble anyway.
Injury? (Score:1)
How much force are we talking when we say force feedback ?
Depending on the direction the force is being applied, very little force could cause injury... especially over repeated use.
The Danger (Score:2, Interesting)
Guess what the #1 cause of Carpal Tunnel is.
It's vibration. So when you have this vibrating combined with the repetitive movements, you can easily get carpal tunnel and tendonitis very quickly.
But hey, should be fun tho'.
Haptics are extremely cool. (Score:1, Interesting)
The Sensable people are focused on industrial and research applications of force feedback (haptics) - and while the 6dof stuff looks like fun (and it is) there's no real application in any type of gaming for something like this. Someone else made the point that this would wind up in a sex chat room - and I agree! That's the mantra I've been chanting for years now.
Immersion, on the other hand, is at the forefront of mainstream FF technology. They're behind almost every major force-enabled interface device on the mainstream market - they made everything for Logitech's FF joysticks and wheels, and even Microsoft's stuff as well (although MS bought another company for their preliminary products).
I hope Sensable's technology gets the killer mainstream app it needs.
Good Thing It's Not Quake (Score:2)
Personally, I don't want to suffer realistic force feedback from a game like Quake. I'd rather not feel what a launched rocket feels like, thankyouverymuch.
Force Feedback Pong Preview (Score:1)
Tap.
Tap.
Tap.
Tap.
Tap.
Tap.
etc...
Sounds a lot like Chinese water torture to me.
News Flash: You Already Can! (Score:3, Funny)
Re:News Flash: You Already Can! (Score:1)
I retract my previous retort and would wish to sign up for this YMCA **Hums "Young man
too flimsy (Score:1)
Modeled after sex? (Score:1)
The contact between the ball and the paddle is modeled as a mass penetrating a plane with a fixed spring constant.
They used sex as the model? I hope
Haptic Paddle Bong (Score:2)
true 6-D freedom (Score:2, Informative)
there was even a special controller for it, SpaceOrb 360 [makeitsimple.com]. I got one and it's terribly hard to use in real life -- so it was back to joystick w/ hat control. but the theory is good. i have heard of people getting really good on that thing. the company seem to be out of business now -- their "space orb" technology used to be marketed as a specialized input device for molecular visualization / CAD etc... but i guess that never picked up either; again, great theory, TOUGH (i mean it) learning curve.
waiting for direct mind contolled video games
I've got a working SpaceOrb (Score:3, Informative)
Also, a major problem with the Orb was that they broke. They broke quite often. Hardcore Orb-ers had at least one backup sitting around. The spring would pop and it would be useless. Part of the reason they went out of business.
They were going to produce a USB version but gave up on it. I'm fairly certain one of the Mars robots was controlled by the Orb prototype device by the same company before they went belly-up.
I never use this thing as key+mouse is way superior, but if anyone's interested in purchasing it from me to fool around with (working ones are hard to come by), drop me a line at ericfi_1@yahoo.com.
Re:I've got a working SpaceOrb (Score:1)
some day (yeah, some day) i might figure out a use for it... maybe connect it w/ a lego mindstorm contraption and what not. supposedly it has 10-bit resolution on each of the 6 axis -- no too shabby -- maybe it will make a better real-world control than a game one? it's an RS-232 connector so should not be too hard to figure out...
i believe the design of the orb was not optimal -- a sphere, while seemingly intuitive for the 6-D thing, actually was very hard to hold onto, and much worse when your hand gets all sweaty from trying to get this group of bots that have homing missiles; i keep thinking that a "whole hand" -- i.e. glove type would be better for the 6-D thing, but i don't think there are any out there; well, for the game market, at least.
i never really thought keys+mouse on a free-space type game was approporiate because you are, in the end, throwing away all the benefits of the free-space-ness -- then again i never really got good at it, but i know there are many that has. so i stick to joysticks for those... speaking of which, joysticks sure are rare these days.
Re:true 6-D freedom (Score:2)
But after you get used to the thing, my god its amazing!!!
I used to play deathmatch and co-op with one of my friends. He had a full joystick, throttle and peddles... I used to be able to do circles around him.
I mean literally, I could do circles around him while staying pointed at his ship... while moving through different degrees of a sphere.
I was pretty nifty seeing him trying to stay pointed at ME while I did that.
Another thing I noticed.. you pretty much HAD to turn autoleveling OFF in the game. Once you got used to the orb, you pretty much gave up on the consept of 'up' and 'down' and you pretty much oriented your self however was usefull.
As far as the things breaking... I have never had that problem honestly. I think maybe people where just pushing too hard on the devices or something. My only problem now is lack of support with the device. LOL.
I love the consept of spaceorb devices... but honestly I think they are more nitch than usefull. Atleast for games. Im positive for 3d cad and modeling its probally fairly usefull.
As far as the comment about using the commercial spaceorb for controlling the mars robots... It was not for the actual robots but for modeling them beforehand.
hehehe, just my 2c.
All your pong (Score:1)
There are devices on the market (Score:2)
This isn't entirely true. Immersion and Logitech produced the Wingman Force Feedback Mouse [immersion.com]which allowed true force feedback over 2-dimensions, with plugins to (then) current games. There also exists a full hand haptic device [immersion.com], though not for games (way too expensive) would rock the world at pong (i guess it would be more like handball with that..)
Tried one once (Score:2)
hey, does anyone have one of these? (Score:1)
Echanting storyline... (Score:1)
How to say "we got slashdotted" in 33 words... (Score:1)
fufme (Score:1)
Haptic Painting (Score:3, Interesting)
They have something called Interactive Haptic Painting with 3D Virtual Brushes [unc.edu] which was also presented at Siggraph. Very cool.
Somewhat off-topic, but amusing nonetheless... (Score:2)
An amusing pong-oriented animation
I've used something like this... (Score:1)
History of failure (Score:1)
remote poking device (Score:1)
Why? (Score:1)
first attempt a 6 dof? (Score:1)
Re:Nice! (Score:5, Funny)
I hate those dark, fast moving plaques. I once had an "Employee of the Month" plaque chase me for five blocks before I ducked into a chinese restaurant and lost it...
:)