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Games Entertainment

Tribes2 Patch for Linux Out 139

Tom writes "After Dynamix went under, Tribes2 was unsupported for a while, then Sierra signed a contract with GarageGames (the company formed by several Ex-Dynamic guys), but only for the Windows version. Those of us who bought the Linux version ported by Loki were left out in the cold -- until today. Linuxgames has the story. Sam Lantinga of SDL fame did the port/patch."
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Tribes2 Patch for Linux Out

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  • Interesting.... (Score:2, Interesting)

    by $carab ( 464226 )
    I noticed that hte patch in question was being hosted by Loki [lokigames.com]. Given the high cost of bandwith (at least en masse) and the fact that theyre bankrupt, why are they still hosting patch downloads? Or did I miss something in this whole Loki debacle....

    Anyways, Im glad that support for Tribes 2 has continued for Linux (Can you still buy it?)....But are there any other companies that are doing what Loki did?
    • Re:Interesting.... (Score:1, Informative)

      by Anonymous Coward
      all patches, FAQs, newsgroups and other online support services will continue to operate with a third party host. The Loki domains will be redirected to point to the new host, so you won't need to make any changes to continue to use these services.
    • explanation (Score:3, Informative)

      by emkman ( 467368 )
      all patches, FAQs, newsgroups and other online support services will continue to operate with a third party host. The Loki domains will be redirected to point to the new host, so you won't need to make any changes to continue to use these services.
    • I don't know that 250 linux geeks patching their copies of Tribes2 is really going to impact their bandwidth that much.
    • Anyways, Im glad that support for Tribes 2 has continued for Linux (Can you still buy it?)....But are there any other companies that are doing what Loki did?

      Yes, you can still buy it at Tux Games: www.tuxgames.com

      This game is worth it! I upgraded my system just to play this game.
  • Petition (Score:4, Interesting)

    by dybdahl ( 80720 ) <info@@@dybdahl...dk> on Saturday June 22, 2002 @05:54PM (#3750572) Homepage Journal
    There was a petition out where you could sign up for demanding a Linux version of the upcoming patch, and I'm sure this has been one of the reasons why they will support it.

    The Tribes 2 community has proven very, very strong, and even long after Dynamix (the creator) was closed by Sierra, Tribes 2 still lives on.

    Tribes 2 is a game that is VERY different from most other 3D shooting games - it's almost closer to football than Quake once you've learned to play it right. Teamwork is everything, and it's almost unsuitable for playing without a clan membership.

    Dybdahl
    -=EEF=-Offence leader
    http://www.euroeliteforce.net/
    • Tribes 2 is a game that is VERY different from most other 3D shooting games - it's almost closer to football than Quake once you've learned to play it right. Teamwork is everything, and it's almost unsuitable for playing without a clan membership.

      Yeah, the teamwork is very important. It sucks when you get in a public game with a bunch of people who just can't get their act together. On the other hand it also sucks when you get in a clan that can't get its act together.

    • Re:Petition (Score:2, Informative)

      by alfaiomega ( 585948 )

      There was a petition out where you could sign up for demanding a Linux version of the upcoming patch, and I'm sure this has been one of the reasons why they will support it.

      There are lots of Porting Petitions [tuxgames.com] on Tux Games [tuxgames.com] website: "Tux Games is determined to see all of the major commercial games ported to Linux. But before this can happen, the major game companies must be made aware of the demand. That is where we come in."

    • Re:Petition (Score:1, Informative)

      by Anonymous Coward
      There was a petition ... demanding

      Try asking politely, and with reasons. Petitions from spotty teenagers "demanding" things (especially free things) are just begging to be ignored.
    • Re:Petition (Score:3, Informative)

      by Brian Kendig ( 1959 )
      Tribes 2 is an *excellent* game. After a year, I'm still addicted to Siege, which is a capture-the-flag variation where one team is entirely on defense and the other team is entirely on offense (and then when D captures the flag, they swap places).

      It's got great balance to it; there are no powerups or BFG's or invincibility to mess up the game dynamics. And people who focus on deploying and repairing equipment can make as much or more difference than people who act like cowboys.

      And the 3-D nature of the game, the ability to fly around with a jetpack and head as far as I want in any direction across the terrain, means I'll never again play one of those games where I'm stuck to the ground in a claustrophobic dungeon.

      Tribes 2 is a terrific game. I'm really disappointed Dynamix was scuttled. I'm ticked at Sierra in general for lots of other bad decisions, such as killing off the Mac versions of Tribes 2 and Half-Life when they were all but ready to ship, and also for cancelling Babylon 5: Into The Fire.

      (If you play Tribes 2, look for me! I'm 'wow! scotfox'. My tribe, 'wow!' aka Wookies Of War, has been the #1 ranked Siege tribe for most of the time since T2 was released.)

  • Not really relevant to the current article, but I really wished Dynamix wouldn't have gone under. Back when I got my first machine (an IBM PS/1, 486sx, 20mhz) the first couple games I got were by Dynamix, and they were the best I had played. The aces series were just amazing. I even fell in love with the manuals for them. Full color plans of each aircraft, and a great historical reference (for a game manual). I even used cited it in a research paper I did in 5th grade on WWII aircraft. I even kept the manuals when I discovered my box full of old computer games, as they might come in handy for modelling some 3d aircraft.
    Ah, nostalgia.

    • Yeah, but they were starting to get really sloppy. I mean, Tribes 2 was in devlopment for how long? And it couldn't even install on how many computers? They had some great games, and some awesome talent, but they were going stale real fast. They forked off their engine to start a new company with a separate staff, and now that engine got ported back with all the fixes that Dynamix couldn't do themselves. And they wrote the damn thing. If I were in charge of a development team that couldn't produce a stable engine after all that time, I'd fire every last one of them too. It didn't help that sales weren't so hot. And that's the sad truth.
  • Hats off to Sam (Score:2, Offtopic)

    by jidar ( 83795 )
    Sam Lantinga is one of the coolest guys in opensource today. Hes done a lot for gaming on Linux and his SDL library is being used by hundreds of projects now. I really look up to this guy.
    • Hats off to Blizzard (Score:5, Interesting)

      by Edgewize ( 262271 ) on Saturday June 22, 2002 @06:15PM (#3750635)
      Slashdot conveniently forgot this, but Sam works for Blizzard Entertainment now. Yes, the evil DCMA people who sued bnetd.

      But Blizzard gave the goahead for Sam to work on the Tribes 2 Linux patch during work hours. So Blizzard supports the Linux community! But they're Evil! But they're Good! *smoke*
      • "But they're Evil! But they're Good! *smoke* "

        Yep, they're evil for shutting down a service that let unauthorized people play Battle.Net games and leaked copies of the Warcraft 3 beta.

        They are such bastards for creating AAA games and taking steps to protect them.

        You are far better off hating the DMCA than hating Blizzard. Is the real problem that Blizzard sued to stop a questionable service, or that the DMCA gave them the power to do it?
        • by Anonymous Coward
          Nah, I'm on your side - Blizzard did the only thing they could do by going after bnetd. There are rumors of a code leak from an ex-employee, there are pirated copies being played online, and that's not the the worst of it -- they have to answer to the Vivendi stockholders who demand that the company protect its profits. Not a situation that I envy.

          Anyway, I just wanted the +1 Funny, 49 is such an ugly level for Karma ;)
        • Bullshit.

          Everyone who wanted to pirate Blizzard games already had the bnet code anyway. The only people who were hurt by this legislative crap was the Blizzard fans who were using the code to run their own servers to play their legitimately purchased games.

          Oh, and people were playing Warcraft 3 beta early. The company lost... oh wait, the company didn't lost ANYTHING because of this other than building better anticipation for the actual release of the game. Cry me a river blizzard.

          • "Everyone who wanted to pirate Blizzard games already had the bnet code anyway.

            You realize that you're generalizing a whole lot in there, right? The truth is, you have no idea who was using it or why. It would have made WC3 a lot easier to pirate as soon as it came out sine BnetD doesn't check the keys.

            You don't want Blizzard losing interest in making good games. Trust me on that.
      • The DMCA is only as bad as those who use it to shut down legitimate projects. I don't support piracy, and I'd have no problems if Blizzard went after those who were playing the beta illegally, but shutting down an legitimate open source projects just isn't right. Blizzard has never released a Linux port of any of their games, and I doubt they ever will. Where does it say that Sam was working on this during work hours?
      • I don't suppose that Sierra and Blizzard being owned by Vivendi had anything to do with it, huh?
    • Seconded. I gave him an SGI Indy a while back so he could port to Irix, and within a few weeks the Irix port was up and running :-)

      I don't think Irix is one of the targets now, but I don't care - I don't use it any more either :-)

      Simon
    • Offtopic? Sam is the guy who has the port of the patch, moron moderator.

      It's stopped crashes in the ingame community screens for me. FPS are back up to pre 24834 levels.Can't say much about the reduced firing delay, the closest patched server is pinging 200ms away.

      Thanks to all those involved in getting this done.

  • Dynamix & GG (Score:2, Informative)

    by altaic ( 559466 )
    It's actually a pretty interesting relationship. GarageGames was founded by the dev team of Dynamix with the idea of making a deal with Sierra for the source code of Tribes2. I don't know what sort of royalties they pay, but $100/developer for a license of the source is a damn good deal, if you ask me.

    Because the Torque Engine (used to be called the V12 Engine, but someone had previously trademarked it) is based on the Tribes2 engine, many of the fixes require very little work to make it back into the Tribes2 tree. A great amount of work is going into the Torque Engine for cross platform support, and thus the Tribes2 linux patches are born. =)

    Will
  • When I saw this story, I immediately ran loki_update, an app (for those who
    don't know) that interactively downloads patches for any installed loki games,
    plus Unreal Tournament for linux and applies them. I couldn't find this. I
    had to go directly to the ftp site and grab the patch. Does anyone know if
    this will be placed for the loki_update app to work, or is it discontinued?
    It's a very useful app, seeing as how you can just run it, select what games
    you want to check for update and leave. I hope that they don't discontinue its
    use.

    SealBeater
  • Went under? (Score:3, Funny)

    by reconn ( 578681 ) on Saturday June 22, 2002 @06:35PM (#3750704) Homepage
    Dynamix didn't exactly 'go under'. They were profitible in fact; it's just that when Vivendi bought Sierra, they decided that it'd be even more profitable to not pay Dynamix anymore, and keep all the Tribes 2 sales money for themselves. Hurray for quarterly earnings reports!
  • by ZaneMcAuley ( 266747 ) on Saturday June 22, 2002 @06:47PM (#3750752) Homepage Journal
    UE's still, Netcode is laggy... No regular drops... Still waiting and waiting on drops that never arrive to test. Whats the point of beta testing if there are no regular drops?

    REQUEST: Somebody code a T2 mod for UT2003 engine, PLEASE!

    Once its out sierria can do nada.
  • This patch is still *beta*, it's not the last offical patch.
  • When will Loki be resurected!? Their descent 3 and myth 2 ports were excellent. Too bad we were all so damn thrifty that we bough used copies, and copies existing ones.

    We should have bought a new copy. We should have helped them along. We failed them, they didn't fail us.
    • Re:FINALLY (Score:4, Insightful)

      by NanoGator ( 522640 ) on Saturday June 22, 2002 @08:36PM (#3751006) Homepage Journal
      "When will Loki be resurected!?

      Never. Not unless they make new games for Linux.

      The problem is that the game market is a novelty market. Lots of companies make games that will be interesting for about a month and then move on. If memory serves, Loki ported games that had already been out for a while.

      The problem is that this means Loki will never really hit mass market. The people who buy the games buy them right away. If it takes a year (for example) to port the game, then it's lost nearly all of it's value, even if it's a classic like Quake 3.

      What we need is for a couple of risk taking companies to start making games strictly for Linux. (Maybe port to PC a little later...) Get the game market started on that OS, and you'll start to see more concurrent development.

      As the Mac has already proven, an OS is not going to get lots of 'me-too' games. If Linux users really want to play games, I'm sorry to say it, but they're going to need to build a Windows box.
      • Why, then, is there a linux version of Return to Castle Wolfenstein?

        Not that i was a port like the stuff Loki did, but why did they bother to make one at all?

        As we all know, the linux crowd is not exactly notorious for being willing to pay for software.
        • Re:FINALLY (Score:3, Insightful)

          by NanoGator ( 522640 )
          "Why, then, is there a linux version of Return to Castle Wolfenstein?"

          Because the only absolute in our world is that all humans require oxygen to survive.

          *sick of people acting like I'm either extremist or absolute.*
        • Because Id software happens to have at least one programmer who is quite influential and loves Linux. In fact if I remember from the readme from the Linux version of quake it went something like

          the only reason we do a Linux port is because Linux gives me a hard-on. We make absolutly no money on this version and please don't send us bug reports because it costs us money and I get ragged on for doing Linux ports anyways

          please don't take this as being even close to the origional wording but I believe that I've transmitted the idea pretty well. Suffice it to say the wonderful people at Id are the exception and as a result they arn't the best example.
      • The problem is that this means Loki will never really hit mass market.
        Yes, but they will never hit mass market because they went out of business early this year.
        The problem is that the game market is a novelty market. Lots of companies make games that will be interesting for about a month and then move on. If memory serves, Loki ported games that had already been out for a while.
        Yes, Loki did port established titles. But a better question is whether their failure was caused by this, or the fact that Scott Draeker, the guy in charge, was funnelling money out of the company into his own account (as reported over at linuxandmain here. [linuxandmain.com])

        Thank you for rehashing the same argument that was beaten to death on here for months.
        -transiit
        • "Thank you for rehashing the same argument that was beaten to death on here for months."

          A.) I don't care if it's talked about as much as making beowulf clusters out of everything, I didn't participate in that argument. I have no interest in Linux as a gaming platform so I don't know why you think it's a prerequisite for me to know what agruments have gone on about it. Thank you for rehashing the argument that arguments are rehashed when they could be avoided by dedicating your life to knowing about it.

          B.) A game that sells 10,000 - 40,000 copies is not a success. It's pathetic. I don't care how much money was funneled away into somebody's account, those #'s are scary to somebody saying "Let's start a Linux game company!".

          C.) Regardless of Loki's internal problems, they had 0 chance of becoming big if they established themselves as a port company. You could replace 'Loki' with any other company/management, the poblem is the exact same.

          To summarize, no matter what happened to Loki, my comment still stands: Linux is not a market for the game industry to cater to. If you're going to argue with me, argue that since it was my point.
          • A.) I don't care if it's talked about as much as making beowulf clusters out of everything, I didn't participate in that argument.
            Ok.
            I have no interest in Linux as a gaming platform so I don't know why you think it's a prerequisite for me to know what agruments have gone on about it.
            So let me see if I've got your argument straight: You have no interest in Linux as a gaming platform, thus it will fail.
            B.) A game that sells 10,000 - 40,000 copies is not a success. It's pathetic. I don't care how much money was funneled away into somebody's account, those #'s are scary to somebody saying "Let's start a Linux game company!".
            Maybe this is true if you're somebody like EA, or Blizzard, or ID, or whatever. You never hear about people complaining about Ferrari not having the same sales volume as Volkswagen. 40,000 X $50 really isn't that bad if you're a company of around 10 employees, especially considering they didn't really have to do the hard parts: design, art, etc. And when they were selling games through their site, yes, they were getting $50 a copy, so a cut for the distributor isn't really an issue in that case. Pay off the title's original owner, and the rest can go back into the business. Sure, 40K units isn't a lot for the Windows game market, but how does that compare against the Mac games? Or other Linux games? Different market, different yardstick.
            C.) Regardless of Loki's internal problems, they had 0 chance of becoming big if they established themselves as a port company. You could replace 'Loki' with any other company/management, the poblem is the exact same.
            Really. So companies don't fail because the management is stealing all of the money, they fail because they didn't get the memo that porting companies have no chance of success. Do you think you could provide a few more examples of similar companies that have failed? Maybe you could also throw in some about all the other Linux-centric game companies that have failed, thus proving there's no way to pull off such an endeavor?
            To summarize, no matter what happened to Loki, my comment still stands: Linux is not a market for the game industry to cater to. If you're going to argue with me, argue that since it was my point.
            So where was that point again? You started off on the original post I replied to that Linux needs platform-specific titles, and then concluded with Linux users should just use Windows instead. Would Linux exclusive titles be a good thing? Sure, but they still stand about as much chance of success on their own as any other game thrown into the market (the vast majority of which aren't big-sellers).

            I think there are a couple flaws in your basic premise. First, things like what Transgaming is trying to do makes porting relatively trivial. Second, the gaming industry is a big nasty place, and one company's failure (which easily could be attributed to more fundamental problems) is hardly enough to use as a precedent. Third, there's a vastly different culture associated with the different platforms: Linux and Unix tend to be used by engineers, scientists, programmers, other researchers, and generally anyone who wants a stable machine, but isn't afraid of the learning curve. The Macintosh is often used by designers, content creators, pretentious artists, etc. Windows has long been used for business/home desktops as a general purpose environment, and as a toy.
            -transiit
            • "So let me see if I've got your argument straight: You have no interest in Linux as a gaming platform, thus it will fail." -- Heh, no. I was reinforcing the point that I didn't participate in the 'rehashed argument'.

              You never hear about people complaining about Ferrari not having the same sales volume as Volkswagen. 40,000 X $50 really isn't that bad if you're a company of around 10 employees, especially considering they didn't really have to do the hard parts: design, art, etc...

              there's a vastly different culture associated with the different platforms: Linux and Unix tend to be used by engineers, scientists, programmers, other researchers, and generally anyone who wants a stable machine, but isn't afraid of the learning curve...

              In other words, the best they can do is ride on the success of another game and market it to people who aren't big game players. How do they decide which game to port? Well. it sold a million copies. Dontcha think the people who really want the game already have it? If a Linux user (who can't/won't run Windows) wants the game, why isn't he/she equipped to play other games too? Either that game in particular strikes a chord with them, or they're very masochistic with respect to playing games.

              First, things like what Transgaming is trying to do makes porting relatively trivial. -- Obviously it's not that trivial. Even if it's as simple as 'press this button and a Linux version will get pooped out', there's still the issue of packaging it up for sale. That's where significant money goes. There's new boxes, a different run of CD's burnt, customer support for Linux users, and so on. Given what I said earlier, most companies really won't care to go through that just to 'appease noisy Linux users' because it's not clear that they represent a significant number of gamers. Is it good logic? I don't think so, but this isn't about what I think.

              So where was that point again? You started off on the original post I replied to that Linux needs platform-specific titles, and then concluded with Linux users should just use Windows instead. -- No, I didn't conclude that Linux users should run Windows. I said that as long as Linux gaming is going to be ports, gamers are better off using Windows. I suppose I could have made that a little clearer. *Shrug*

              ...they fail because they didn't get the memo that porting companies have no chance of success. -- Yes. The word 'duh' comes to mind.

              "Maybe you could also throw in some about all the other Linux-centric game companies that have failed, thus proving there's no way to pull off such an endeavor? -- Don't need to, it's common knowledge if you're a gamer. (Macintosh... Sega Saturn...)

              Why don't you show me a success? You're arguing with me in concept, but you're conjuring up nothing to give me any clue why porting games will ever be successful on Linux.

              Meanwhile, the most successful game companies (Nintendo, for example...) build dedicated audiences by continuously providing innovative games. The N64 did very well against the PSOne. But the Saturn, which had several months head start, died miserably. This isn't because the Saturn was underpowered (Remember Virtua Fighter 2?), but because the games were mainly ports of games that had been out for a year.

              Sega lost a system to that. So why should I believe that a company like Loki had any chance of entering Linux into the gaming market? Provide information, not theory.

      • Surely the best way of getting games onto minority platforms like Linux is to persuade games developers to use cross platform libs like SDL/OpenGL right from day 1. A game written to SDL/OpenGL is much, much easier to port to Linux than if DirectX is used all the way through (which is a big problem with porting).

        I think there are enough Linux games players now who would buy a Linux version of the game, but of course only if it comes out at the same time (and is as good) as the Windows version. The problem at the moment I think is that SDL is not up to the capabilities of the DirectX suite, am I right?

  • Is this patch #24834?

    I literally was checking /. moments before I signed on to go play Tribes2 on Linux. Is this is a patch for an upcoming version? Mine seems to work fine.
  • Only saw 7 games running when I went online with this new patch. I'm assuming it's only showing servers running with the patch beta?

    Anyone know?

  • Catch me in the game, same name as I use on /.
  • I wasn't even aware teh Dynamax went under until I saw this post (but then again I haven't really kept up with gaming much over the past few years..)

    However, I would like to say, that asides from Bioware/Blizzard, Dynamax made some of the best games ever. The one that most sticks out in my mind was Betrayal at Krondor. This was one of those games that came out right around the migration to CDs for games in general, when you could still get the floppys instead of the CDs. I didn't have a CD drive yet, so I got the floppy version, and it was great.

    While most games of the time had bad stories, graphics, and even worse music, Krondor beat everything. It had large duengons, good wordlock puzzels, and a nice storyline. The music was great for the time, and I hear it was even better on the CD. In addition, many of the CD games at the time were pushbutton movies that you choose something every few minutes, and then watched a movie- not Krondor. I still love that game and wish that someone would update it as they have the Ultima series. Anyway, I am sad to see this company gone. Tribes/Tribes 2 was a great game as well, because it broke up the FPS genre a bit, and added some more strategy to it. The only other FPS that I like better are the Rainbow 6/Ghost Recon series.

You can tune a piano, but you can't tuna fish. You can tune a filesystem, but you can't tuna fish. -- from the tunefs(8) man page

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