The Economist Looks At The Console Industry 215
Fromeo writes "The Economist is running an interesting article discussing the state of the console industry, along with their usual interesting graph, showing the cycle that the industry follows."
Consoles.... (Score:3, Funny)
Re:Consoles.... (Score:2)
Re:Consoles.... (Score:1)
Ummm... (Score:1)
FFX
GT3
MGS2
Dynasty Warriors 2 (or 3)
Dragon Warrior VII (ps one)
And for x-box:
Halo (yes, where is that MAC game they call Halo Mr. Jobs? Mr. look how awesome macs are at macworld Mr. Jobs? Too bad it came out for X-Box first!)
Game Cube:
Pikamin.
Super Monkey Ball
RE:Zero
DreamCast:
Soul Calibur (the one true fighting game)
I mean sure if you want to wait like ten years to steal these games then you don't have to buy them. And yes, if you are using an emulator you are stealing, there is NO grey areas about them. Just admit it you thief.
Re:Ummm... (Score:3, Informative)
Well, what do you expect when Microsoft used their petty cash account to buy Bungie (a long-time Mac-first or hybrid-first company)?
Remember, the original plan was for Halo to come out for PC, Mac, and PS/2 (the latter was officially killed, the other two are merely "delayed"). Do you think they would have sold more copies for PS/2 than they did for XBox? Do you think that Microsoft therefore basically gave up profits so they could use Halo to help XBox sales? Doesn't that sound kind of like the actions they've been convicted of in other areas?
Re:Consoles.... (Score:1)
A PS2 emulator? What, does it need a dual 2Ghz system to run?
I've fiddled around with emulators for older systems, but I've yet to find one that would play 100% the same way it would on actual hardware. They might make nice alternatives when the hardware and software is unavailable otherwise, but both the Playstation one and two are alive and kicking.
Also, unlike PCs, consoles are not about hardware. They're about games, and only games. Do I care that my PSX has only 4MB of memory and a 2x CD drive? No. All I care is that I can play PSX games on it.
Do you care what processor your microwave uses? I doubt it. All you care is that it can make popcorn and heat up your leftovers.
Re:Consoles.... (Score:1, Interesting)
theres more reasons, but the simpsons is on.
Re:Consoles.... (Score:1)
HDTV support? X-box only.
Don't Crash? I beg to differ. Try playing Super Smash Bros. on N64 with 4 characters using specials at the same time. You'll see the difference then.
Cheaper? Yeah, but hardly worth the value when you're paying for outdated parts.
Better graphics? Depends if your talking about Xbox or PS2. PS2's getting pretty crappy now...GTA3 on PS2 was a BAD, lagtacular idea. Xbox? Geforce3 simply drives up the cost. Even with M$'s oversized bank account and lowering Xbox's price to 199, it loses a jesusload of cash in the process-about 200 per unit. "Better graphics" can only go so far.
Upgrades? That's the consoles' downfall. When some new fangled game for the Xbox comes out that uses a lot of pixel-shading power, will the Box lag like a hippie's mind on LSD? Of course it will!
Re:Consoles.... (Score:2)
BTW, All you emulator thiefs can go take a long walk off a short pier.
Re:Consoles.... (Score:1)
My beef... (Score:2)
All the 12 year olds who never had a SNES now think it's their right to go back and steal all these games? I don't think so. I don't care if you do it, just do sit there and try to say that you have some right to do it just because the original company went out of business or some such nonsence. Making games is/was hard work, and people (especially geeks on
Most video games are like pop music, they are shallow and only ment to be used for a short time. They don't really have depth or meaning. They are ment to distract you for a short while and then you move on.
Re:Consoles.... (Score:1)
Re:Consoles.... (Score:2)
Re:Consoles.... (Score:4, Interesting)
Yeah can't wait to... (Score:2)
oh
But we WILL be able to play it on our Linux boxes, once we get all the flakey software drivers and hardware compatibility out of the way.
Re:Consoles.... (Score:2)
[goro@ps2]$ dmesg
use boot information at 0x81fff000(old style)
boot option string at 0x81fff100: root=/dev/hda1 crtmode=ntsc
Loading R5900 MMU routines.
CPU revision is: 00002e20
Primary instruction cache 16kb, linesize 64 bytes
Primary data cache 8kb, linesize 64 bytes
Branch Prediction : on
Double Issue : on
Linux version 2.2.1 (root@anps2rel1) (gcc version 2.95.2 19991024 (release)) #1 Wed Nov 14 18:28:00 JST 2001
no initrd found
Console: colour dummy device 80x25
Calibrating delay loop... 392.40 BogoMIPS
Estimated CPU clock: 294.240 MHz
Memory: 30828k/32760k available (1192k kernel code, 672k data)
Checking for 'wait' instruction... unavailable.
POSIX conformance testing by UNIFIX
PlayStation 2 SIF BIOS: 0250
Linux NET4.0 for Linux 2.2
Based upon Swansea University Computer Society NET3.039
NET4: Unix domain sockets 1.0 for Linux NET4.0.
NET4: Linux TCP/IP 1.0 for NET4.0
IP Protocols: ICMP, UDP, TCP, IGMP
Linux IP multicast router 0.06 plus PIM-SM
Starting kswapd v 1.5
PlayStation 2 device support: GIF, VIF, GS, VU, IPU, SPR
Graphics Synthesizer revision: 00005515
Console: switching to colour PlayStation 2 Graphics Synthesizer 80x28
pty: 256 Unix98 ptys configured
...
Re:Consoles.... (Score:2, Interesting)
The reason to buy a gaming computer is because consoles don't work well for a whole lotta games -- and there are all kinds of games that are unavailable on consoles.
Conversely, some games work better on consoles -- or at least on a controller. You can always hook up a controller to your computer, but if you're mostly going to be playing those types of games, you may, indeed, want to dispense only $300 of your money.
But the gaming world only uses software as an excuse -- I can't imagine being bereft of my beloved Civ III, Heroes of Might and Magic IV, Deus Ex and Homeworld, but I think people tend to classify themselves as a console or PC gamer, and stick to one to the exclusion of the other. I'm a PC gamer, and my pet peeve is whenever someone refers to computer games in general as "videogames". Even though I should know better, I ignore most things happening in the console world, with the exception of some exceptional titles that remind me of my early days on the SNES -- like Metroid Prime. And for the past half decade I've been bereft of Metal Gear Solid, and every Final Fantasy after VI.
So, should I have forgone the complexities of my dual-boot Mandrake/WinMe system for the PSX, PS2 and XBox? Well, the consoles may be simpler, and cheaper, but it doesn't matter, because I can honestly say the PC games I've played are worth the thousands of dollars I spent to play them. My advice is, go into debt and buy everything, because games are more important than money.
Re:Consoles.... (Score:2)
I have got a PII 400 laptop and a PS2
My laptop (which I bought for $400) is fast enough for my computer needs.
And the PS2 is great for games.
I also got a GameBoy advance to play while I am travelling...
Which means I have a totally portable computer/game system suited for all my needs. Besides, it will still be up to date in 1-2 years.
Try to do that with a PC without burning all your cash every year!
Re:Consoles.... (Score:1)
Of course I had consoles before I had any real computing power under my control but still having the control pad and everything sitting right there was nice. Plus one didn't have to make sure he had the latest hardware to run the games. You could be assured the machine would support the games you wanted to buy (although slowdown was common in the past).
The biggest disadvantage I see is the lack of a good resolution display for them. Networking is a definite lack but if the companies could manage to get a broadband standards based implemtation out there i would be quick in line to buy. Heck maybe even HD TV would made them look nice.
Of course there is the lack of disposible income in my current budget but that's another issue
Cheers
Re:Consoles.... (Score:1)
I think the PC has wider variety of more innovative games, and the only selling points for consoles are cost and simplicity of operation. I know a lot of people think the consoles have better graphics, but I still think Fifa 98 for the PC looks better than the newer PS and PS2 versions
Re:Consoles.... (Score:3, Insightful)
- FPS
- resolution
- online play
- saved game complexity
but the consoles win with:
- FPS consistancy (games designed at a 'lowest denominator' level in terms of performance, so you dont slow down as much as PC games do when stuff gets really messy)
- control
- $-per-unit-of-performance
Also, dont forget the suitability of certain types of games:
- online lends itself to PC
- fps to PC
- PC games more editable
- loading times on consoles usually better (or at least Gamecube just blows everything away with its cute lil miniDVD media)
- multiple people at the same time
I dunno. As always, it depends on what you like to play. Some people need their Quake, others their Platformers. Console games are often designed to be more pickup-and-play than PC games too.
The fact that most people have larger televisions than monitors helps the console in terms of display real estate in most homes too
Okay, thats all I can think of. Spewing over.
Re:Consoles.... (Score:1)
Let's just clarify something : Console != Computer. Apples and Oranges.
Why buy them ?
Steps for getting a Game running on a console :
"shitty-looking" - Damn, looks like I just fed a troll.
Simple rationalisation Re:Consoles.... (Score:1)
Why buy them?
I used to think the same thing. In fact, my thinking was 'you're always better off spending the console money upgrading the PC'. But I've recently taken a good hard look at my PC and decided its time to piss off the shitty Win98 partition and go completely Linux, and at the same time 'legitimise' my software ownership by throwing out all my pirated microsoft software. The only thing I had the Win98 partition around for was to play games. So, one PS2 and one partition format later, and I've vanquished the evil empire altogether.
I consider my console cash has bought me a little freedom from tyranny, and perhaps a little better quality of life.
Re:Consoles.... (Score:1)
Re:Consoles.... (Score:2)
Interesting quote. (Score:3, Insightful)
the opportunity to create a network of consoles through which all kinds of entertainment content, including films, games and music, can be distributed. That was Sony's original aim with the PlayStation 2.
All of the XBox naysayers talk about how the "XBox is a PC" and how MS won't focus on the gaming experience but try to bundle it (see the recent PVR leak). However, it is obvious that Sony is trying to do the exact same thing - this is not the first time I've seen mention of a "Sony digital media center". So, really, the only "true" console is the GC, which of course a silly contention.
PVR was not a "leak". Nor is GC silly. (Score:2)
More interesting quote than that... (Score:2)
How the hell does one business line exceed 100% of a compannies profits?
Re:More interesting quote than that... (Score:1)
Re:More interesting quote than that... (Score:3, Informative)
When the company, exclusive of that business line, is losing money. For example: product A made by company X shows a net profit of $120 million a year. Leaving aside the revenues and costs associated with A, X loses $20 million a year. Result: Company X as a whole shows a net profit of $100 million a year, with product A being 120% of X's profits.
Chris Mattern
Re:Interesting quote. (Score:2)
Please show me the data to back this up. No one knows how many games or accessories needs to be sold to break even, but considering that XBox has the highest attach rate, this is not a bad (or uncommon) business model. Not only is the PS2 loosing a small amount of money now (Please, no links to Gord the biased speculator), but the PS2 lost a lot more when it was launched. The benefit is, the PS2 has the volume to keep costs down. The XBox will probably never get that volume so it will always cost a lot to build, however, that doesn't mean that it will never profit.
8192 bits by 2030! (Score:4, Funny)
Re:8192 bits by 2030! (Score:3, Funny)
Re:8192 bits by 2030! (Score:2)
Dunno what you mean about a PS2 32 bit mode though. Unless you're referring to most of the intructions only operating on the low 32 or 64 bits of its 128 bit registers.
Re:8192 bits by 2030! (Score:2)
Re:8192 bits by 2030! (Score:5, Informative)
The core has 31 128-bit registers, and instructions to manipulate them either as 32-bit, or 64-bit integers, or as 4x32-bit integers, or as 8x16-bit integers (where 4x32 bit means, four 32-bit integers packed into one-128 bit integer). The reason there's 31, is that register 0 (zr) is a constant 0.
Each vector unit has 31 4x32-bit float registers, and 15 16-bit integer registers. One of the vector units (VU0) is available to the core as a co-processor, as are all of it's registers. The other sits in the DMA stream, and can be thought of as a pumped up vertex shader.
Finally the fpu is pretty traditional, with 32 32-bit float registers.
So thats 31 128-bit integer registers, 31 4x32-bit float registers, 15 16-bit integer registers, and 32 32-bit float registers. Giving us a total of 109 registers, with a total of 8208 bits, and that's not including 20 or so status or result registers.
None of this is modal, you can mix core, VU, and fpu instructions as you like. There's also nothing stopping you treating a 128-bit core register as a 32, 64, 4x32, or 8x16-bit integer, nor moving it to a VU0 register, where it's treated as a 4x32-bit float.
There's also the IPU, a DMA controller, and a whole bunch of other stuff, but they're not directly accessibly from the core. Well, actually, even that's not true, as most things are also memory mapped, but that's only really for debugging, as memory mapped access has a habit of stalling everything.
Oh, and the bus to the RDRAM is 128 bit, while the bus to the GS is 64 bit.
So, in summary, mostly 128-bit registers, and a 128-bit data bus. It's a 128-bit system.
Re:8192 bits by 2030! (Score:2)
I guess this is a combination of the industry realizing that bits don't mean much beyond 32 and that the average user is now computer savy enough to know that the number of bits really doesn't matter (now the Mhz, why everybody knows that _it_ is the most important factor in performance
Re:8192 bits by 2030! (Score:1)
Remember the GeForce256 (Score:2)
do you know how nVidia (supposedly a respectable company) pulled 256 out of its you-know-where? this is quoted from Tomshardware:
Well, it took me some time to really understand that as well. First of all it isn't the price, Creative Labs are supposed to ship theirs for $249, but if you're in the right state with low tax it may still add up to $256. It should also not really be the memory interface, because this is only 128-bit wide. Some think that the usage of DDR ('double data rate') memory excuses the use of '256' for the memory interface, but that's in my humble opinion not quite all right. GeForce-cards with SDR- RAM would anyway not deserve the '256' then and the fact that data is transferred with the rising as well as falling edge of the memory clock does still not make it wider than 128-bit. The memory interface is anyway my critique-point number one, because it provides the boards equipped with SDR-RAM with a slower memory bandwidth than TNT2-Ultra-boards. GeForce's memory is currently clocked at 166 MHz, while TNT2-Ultra runs it at 183+ MHz and both chips have the same memory bus width of 128-bit. NVIDIA did not tell us the memory clock of the DDR-RAM card in our test, but I guess it's 166 MHz too, so that this card has at least 81% more memory bandwidth than TNT2-Ultra.
But let's get back to the magic '256'. I could hardly believe my ears when I was finally told what the '256' stands for. NVIDIA adds the 32-bit deep color, the 24-bit deep Z-buffer and the 8-bit stencil buffer of each rendering pipeline and multiplies it with 4, for each pipeline, which indeed ads up to 256. So far about the fantasy of marketing people, they are a very special breed indeed.
Re:8192 bits by 2030! (Score:2)
If Slashdot readers expect to learn about Technical informations on the consoles in the Economist, then they are going to the wrong website. They should try Ars Technica instead...
Can it forecast (Score:2)
Re:Can it forecast (Score:1)
Just to be clear (Score:2)
For people who may have misread the summary as I did ...
The Economist article concerns game
consoles. Given the range of topics on /.
it very well may have been about "consoles"
(e.g., WYSE terminals).
Clarity isn't a four-letter word.
Slashdot linking to The Economist... (Score:5, Funny)
Wow (graph error) (Score:3, Funny)
Wrong Wrong WRONG!!! (Score:4, Informative)
but Sony, Microsoft and Nintendo all intend to release plug-in adaptors to link their boxes to networks.
And WHERE do you plug in the Xbox broadband adapter, eh?
Both Sony and Microsoft decided that ordinary modem connections were too slow to do justice to their advanced consoles.
Really? Then why does the PS2 network adapter have BOTH network and modem ports?
All three firms are losing money on their consoles, though exactly how much is difficult to say.
Wrong again! Microsoft is the only one doing this!
And as far as that sales graph goes...not a single one of these systems is 128 bit. The GameCube and Xbox are both 32-bit systems (PowerPC-based and Intel x86, respectively). I don't know about the Emotion engine in the PS2, but I suspect that with less than 32 MB of RAM, there's no reason for it to have more address lines, so it's probably 32-bit as well. And the Dreamcast uses a SH4 processor...That certainly isn't 128-bit either.
Re:Wrong Wrong WRONG!!! (Score:2)
I agree that most of this is marketdroidspeak...
AFAIK, the "graphics" portion of the chipset is how most consoles are measured... The chipset in the dreamcast was a 128bit memory interface PowerVR chip, for example. The PS2/Xbox/GC all have equivalent or better graphics chips.
The whole "xx-bittedness" of a console really means nothing. It's the games - I play more of my Sega Saturn library now that anything else, just because the games are damn fun.
BBK
Back in the day..... (Score:3, Insightful)
You really just can't compare apples to oranges which is what they are doing. All these systems over the years have compeletly different architechures. From the Atari 2600 to the X-Box, the only similarity is that they are all modeled after turing machines. So at the end of the day, they should be compared on which games they have and not how powerful they are.
Re:Back in the day..... (Score:2, Insightful)
They correct themselves (Score:2)
Sony and Nintendo both plan to release adaptors for their consoles
So they really don't know what they are saying.
All the consoles to date have not had greater then 32 bits worth of addressing. The new consoles PS2, DC, X-Box (in the GPU) , even Jaguar, have many 128-bit (or larger) data paths and multimedia registers. The PS2 has a over 2000 bit wide bus in the GS, but only 4 Megs of vram. I love how they say the nintendo 64 is actually 64 bits ;p
Also they missed the Atari comeback effort in the early 90's after the Genesis came out. Both the Lynx and the Jaguar are not on this graph.
Re:They correct themselves (Score:2)
Yes they are. You just can't see them because their lines are being hidden by the abscissa of the graph.
Re:Wrong Wrong WRONG!!! (Score:2)
Wrong again! Microsoft is the only one doing this!
Are you sure about this? 150 bucks seems really cheap for a GC...
Re:Wrong Wrong WRONG!!! (Score:2, Insightful)
Re:Wrong Wrong WRONG!!! (Score:2, Insightful)
MSFT is really hurting - bad. If they can't sell 8-10 games per xBox, they lose money. Period. And the only reason their metric of games per box is where it is, is the 3 game bundles they sell it with
At least I'll be laughing while I play Oddworld: Munch's Odyssey on the GameCube and The Sims on the PS2
Re:Wrong Wrong WRONG!!! (Score:1)
Also, if we were to believe you, Nintendo would have been very stupid to set the price of the GameCUbe at $199. If they could have broken even by selling at $99, can you imagine the sales they would have racked up ?
Don't let your antipathy for the other console manufacturers dither your common sense. It's not becoming.
Re:Wrong Wrong WRONG!!! (Score:2, Informative)
as for losing money - all three manufacturers are indeed losing money on the hardware - not just microsoft although they are definitely losing the most money - none of the three companies are profiting from the sales of their hardware at this time.
the number of bits that a cpu can crunch in a register has no relevance to having more or less address lines.
Re:Wrong Wrong WRONG!!! (Score:2)
Re:Wrong Wrong WRONG!!! (Score:4, Informative)
Try some of the engineering magazines! (Score:2)
All of them used the same initial business model, but Sony and Nintendo are far beyond the "initial entry." Regardless, their smaller, more efficient, custom MIPS designs have shrunk in die size as fabrication technology as shrunk to smaller feature sizes. Normally "commodity x86" wins in economies of scale, but the sheer quantities of Sony and Ninendo volume also gives them the same econoies of scale benefit despite their custom chipsets. So then it becomes a matter of total die size -- X-box loses, big time!
One only needs to read EETimes and a few other engineering magazines to see articles about how much it is actually costing Sony and Nintendo to reproduce their MIPS-based solutions. Microsoft? What would Microsoft know about Sony and Nintendo's costs?!?!?!
Re:Wrong Wrong WRONG!!! (Score:2)
Not necesarily. Sony and Microsoft would be losing money because they're using new, proprietary technology developed solely for their consoles and they can't get enough volume out for the price to start dropping off.
Nintendo, on the other hand, specifically went out of their way to avoid making another N64 and, in their efforts to make the console easier to write for (among other reasons), essentially used off-the-shelf parts to throw together the GCN. Practically right on up until the console itself was unveiled Nintendo told third-party developers that there was no need to get dev kits because there wasn't anything in the GCN that needed to have a new dev kit written for it.
Not having to throw money at the DVD Consortium only explains part of the price differences between the GCN and its competitors.
Re:Wrong Wrong WRONG!!! (Score:2)
Another inaccuracy... (Score:1)
How does one business line generate more than 100% of a company's profits?
You're assumptions are WRONG! (Score:3, Informative)
First off, the external addressing of the chip has nothing to do with the internal width of the chips registers. The last time I checked, the Nintendo Gamecube was MIPS 5000-based, which is an enhancement of the 64-bit MIPS 4000 core. And the Sony Emotion engine is a customized MIPS 4000 core with a specialized 128-bit SIMD execution unit and registers.
The only reason the X-box can challenge them with its general Intel x86 approach is the fact that the CPU clock is much faster (almost 4x the PS2's) and has a GPU that is 18 months newer in design. Otherwise, at least the PS2 is a much sweeter custom design -- and it costs far less to reproduce at today's feature sizes in the massive volume consoles are reproduced at.
Er... (Score:2, Informative)
I do not know what the main processor in the PS2 is derived from, but MIPS does ring a tiny bell.
Reminds me of a book I read... (Score:2, Interesting)
It will be very interesting to see how the competition pans out over the years... Microsoft and Sony make quite an assumption that gamers are really looking for the "Total-Multimedia-Experience" and "Network Gaming". Personally, I'd just like to see innovation replace the same old styles of games being re-released with a facelift every year...
Fact Check: Are they ALL losing money? (Score:3, Insightful)
It seems pretty clear that Microsoft is losing money in a big way on the consoles. I have seen nobody suggest otherwise, and if you think about what their hardware is and the price it makes sense that they are losing money.
For sony, the profit/loss question seems more up in the air. I've seen most places say that they are losing money on it but I've seen some articles suggesting that the loss is minimal or may in fact be a small profit.
As for Nintendo, I've gotten the sense that they are actually making at least a small amount on their consoles. They didn't throw in all the power that the other two companies did planning to instead rely on the power of their collection of games as incentive to buy.
So does anybody have any reasonable factual information about how much the companies are or are not losing?
Re:Fact Check: Are they ALL losing money? (Score:3, Informative)
http://www.theinquirer.net/25060210.htm [theinquirer.net]
I don't have any references about Nintendo, but I've heard rumors that they can build a GameCube for That means that for at least a little while, Sony was pulling in a cool $115 in profit on each PS2 they sold.
One related curiosity... (Score:2)
Each manufacturer does a lot of marketing. Also add to Microsoft's hemorraging that I'm sure they have to put quite a bit of money into getting exclusive titles for the X-box. Sony has enough market share that developing only for PS2 makes perfect sense. Most of the exclusives on Nintendo are all manufactured by Nintendo. So, in the end i have to believe Microsoft is really hurting relative to the other manufacturers. Having said that though, they have billions in the bank, they can afford to take a hit in the short term if it pans out long term.
Gamecube costs less than $99 to make. (Score:1)
Re:Gamecube costs less than $99 to make. (Score:2, Informative)
Disney titles change color when played by the PS 2 (Score:1)
Atari and the 80s (Score:3, Interesting)
I know the VCS pretty much decimated all competition back then, but does anyone have any harder figures? Adding the Colecovision and Intellivision into the pot, there must have been some signifigant inroads into Atari's numbers.
The funniest though, has to be the fact that they say Atari systemS. Sorry folks, but other than the venerable VCS/2600, Atari didn't really do squat in the marketplace.
Re:Atari and the 80s (Score:2)
I think that's the point they were getting at. The 2600 represents the pinnacle of Atari's achievements in the console market. After that, they were fairly irrelevant.
Re:Atari and the 80s (Score:3, Insightful)
There was a huge downturn in consumer spending in the early 1980s, that anyone in their mid-to-late 30s should remember as a fact of teenage life. This absolutely killed the market for game consoles at that time, given that it drove a huge price war among "personal computers".
This was also when Activision in particular rose to what was a huge business empire for the software world at that time - they produced titles for every console platform as well as every "pc" platform at that time that I am aware of. They later bought many of the rest of the companies that produced the classic PC games at that time (i.e. Infocom!).
So what you had was similar, oddly enough, to what we have today - "personal computers" that had as good or better titles than the most advanced consoles at a slightly higher cost (then - C64 for $299, Atari 5200 for $199; today, a PS2 will cost me $200, whereas I can build a K7 900mhz box with Nvidia GForce 4 for ~$300) but in both cases the PCs can do far more than the console.
I have no idea what my original point was at this point, except that maybe folks should look to Activision for where the really sound business model is - ~24 years of success in a time that saw literally hundreds of other HW *and* SW makers go by the wayside.
--astro
Yes, I have a Gamecube. And yes, my current "high end" PC is a 1ghz Duron. And I am happy as a clam with both.
Nintendo (Score:1)
Huh? (Score:1)
Huh?
I think they're trying to say... (Score:1)
Wrong as usual... (Score:4, Interesting)
Not just Wrong, MSFT admits defeat (Score:1)
OK, it's official, I have absolutely no reason to buy an xBox anymore.
Re:Wrong as usual... (Score:2)
The GameCube costs around $100 right now, and cost can be brought down in the future by using the same integration techniques used my Sony.
The X-Box xosts M$ around $350 (source from the Red-Herring) with no real possibility to reduce the cost since all components where already cheap and are provided by third party companies.
Microsoft used of the shelves components to build a cheap PC, but now that PC components have moved beyond that, the costs are not going down...
Microsoft is new to the console business and the X-Box fiasco is going to cost them dearly. But hey, they have got money, and they are here to learn.
They might get it right eventually (or give this market alltogether.) The future will tell...
broken metaphor (Score:4, Funny)
It makes people cry? Maybe the hardware makers, I guess.
Not just for kids anymore... (Score:2, Interesting)
And why didn't NEO-GEO make it into the chart? That was by far the best console during that time...too bad it was $100 a game (or some ungodly price like that) and some ridiculous amount for the console. I knew a kid who had one, but he was a prick and never invited me over to play it, because he was a spoiled brat.
Huh? (Score:5, Funny)
That sounds like either new math or Andersen accounting practices.
Re:Huh? (Score:4, Insightful)
60-100%? (Score:2, Insightful)
Wtf? This is a surprise to me. So Sony is basically dependent on their video game console? If the number "exceeds" 100%, then all of Sony's electronic hardware and music properties are (or were), losing money. And Sony has only been in the 'console' business for 8 years or so.....
This is probably false info, considering all the other inaccuracies in this bad article.
Re:60-100%? (Score:2)
While the numbers do sound suprisingly large, they do not imply that every other business of Sony's was losing money.
Say I run a business with 4 arms. Arms 1, 2, and 3 makes $1,000 this year. Arm 4 looses $2,000. My net profit is $1,000. This means it is accurate to say that Arm 1 made %100 of my profit. Nonetheless, most of the arms of my business are making money.
All it takes is for them to write off a bunch of loses at some point for this to be feasible. I'm not too familiar with Sony's business, but it wouldn't suprise me if, say, they wrote off a bunch of loses because of overpriced aquisitions they made during the tech boom that subsequenty dropped in value. If this write-off was as big as their profits from all non-PS businesses, that would make the quoted figure correct.
xbox strategy failure (Score:2, Interesting)
What is preventing PC games from being ported?
Re:xbox strategy failure (Score:3, Interesting)
My guess would be royalties. After all, your PC game company can create a new PC game and not have to pay a dime in royalties to Microsoft. If the company takes the time to make an XBox port, then they have to worry about copies of their XBox port stealing sales from their more lucrative PC version. When the XBox market gets large enough so that it is worth the risk the PC game companies will probably do the necessary work. In the meantime, however, only those companies that Microsoft is paying are likely to come out with XBox titles first.
Not entirely accurate (Score:3, Informative)
Sony owns its own factories and is an R&D company - they have been lowering the size of each of the PS2's chips, and very recently put both the Emotion Engine and Graphics Synthesizer on one chip, allowing them to further cut costs on production.
Look at it this way - back when the PSX was released, the price of $300 meant it sold at a loss. Opening up a PSX showed a mess of an architecture and the things were commonly known to overheat (infact, when PSX-mastermind Ken Kutaragi showed that the PS2 could be kept in a 'vertical' position, a lot of people had to chuckle at the fact that the only way their PSX's wouldn't overheat is if they were in the same position). But by the time the PS2 was unveiled, the cost to make a PSX core was around a couple of bucks at most, a reason why a PSX chip is the I/O processor inside the PS2 (and thus allows just-about perfect PSX emulation on the PS2.
That was over a period of 5-6 years, so I imagine at this point Sony has been able to drastically cut costs to the point where $199 might actually be a profitable price.
Meanwhile, both Intel and NVidia are pocketing whatever production improvements they make, and are sticking it to Microsoft. I believe this might be the reason Microsoft has recently been getting ready to start their own chip production (for the Xbox 2, of course).
As for Nintendo, I have no idea how ArtX's Flipper GPU license is being handled (especially since ArtX is now a part of ATI, the reason ATI's logo appears on every GameCube), nor do I know too much about the Gekko, other than it was done with the help of IBM. Panasonic helped with the proprietary disc format, but I believe the only thing they got from that is the right to make a DVD-playing GameCube, the Q. The only thing I know is that the GameCube doesn't cost nearly as much to make as an Xbox, and probably less than or equal to (but more likely less than) a PS2.
The future... (Score:2, Interesting)
Anyway, that's my 2
Re:Hardware vs. software (Score:2)
Also, the actual games themselves don't cost more than a couple dollars each to manufacture (even on DVD), and that's including the box, instructions, etc.
Aren't you forgetting those pasty-faced, caffeine-consuming individuals that produce the funny patterns of 1's and 0's on the DVD? What do you call them now ... programmers? Most of the programmers I've talked to need to eat occasionally, and live somewhere with a roof.
Re:Hardware vs. software (Score:1)
Do you know of any console game programmer that actually earns that much money per game that it would be of any relevance in the two-digit dollar range on a video game actually sold? Remember, they sell ten thousand if not hundred thousands of modules.
Most console companies try to get about $50 per module, no matter what it did cost to produce and no matter the quality.
Can't be coincidence.
Re:Hardware vs. software (Score:2)
Re: Hardware vs. software (Score:1)
Using your figures, a game costing $5 million to program and bringing back $40 of profit per module would mean that this game would have already brought in production costs (just brainware) after selling about 125,000 modules.
Anyone any stats for consoles like PS2, Dreamcast et al?
Re: Hardware vs. software (Score:2)
Re:Hardware vs. software (Score:2, Interesting)
Re:Hardware vs. software (Score:1)
Nobody really knows (Score:2)
I happen to think that it costs about $100 to make an X-Box, but MS "leaks" these loss numbers to make it seem as if buying the console is close to theft
(e.g. "Hey bobby joe, I got me a X-Box. I only paid $200, but it costs MS $350 to make. Boy, ain't they dumb! Mebbe I'll buy 2 more 'cause I earn $150 for every X Box I buy")
Re:Error in article (Score:3, Interesting)
Its just a number for sales people to rattle off to parents, who invariably think one of two things:
- gee, that number's higher than the last time I heard it
or even worse
- gee, that number's high
It was like MMX - it was a useless feature when salespeople were pushing it, but shoppers really seem to be fooled by numbers and acronyms. The only part that ticks me off is how hard it is to teach a non-technical person to never put stock into what they hear, and more importantly, never put stock in their own ability to interpret it. For some reason, people dont all seem to act like they can talk the talk with cars, planes, other technical things - but there is something about technology that makes lots of newbies think they can get some sense of perspective in the jungle of specs and features out there. I know I might sound somewhat elitist, but I hope for my sake a mechanic knocks some shit into me if I ever go off on engine specs and prepare to drop serious money on my assesment of the sales lingo I'm presented.
Re:Economist, Intelligibility. (Score:2, Informative)
-asb