Halo for the PC and Mac 261
smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."
3 years in the making; finally (Score:2, Funny)
Re:3 years in the making; finally (Score:2, Interesting)
Re:3 years in the making; finally (Score:2)
While I can't argue as to whether or not Halo relies strongly on programmable pixel shaders, I can say that the graphics weren't that impressive. The Quake3 engine has comperable graphics (imho), and has run on boards 3 generations older than a GF3. I was playing it on my TNT 2 Ultra. Also, always remember that consoles can have a lot of pretty graphics because they only rasterize to 640x480.
Another thing is that PCs have far more CPU power than any console. I believe that an XBox is ~700MHz Celeron. Since a good portion of the appeal of Halo is in the physics (surely not the level design..), this should translate well to the PC and maybe even be better? And when it does come out, I bet it doesn't require a board with pixel shaders.
Re:3 years in the making; finally (Score:2, Insightful)
My favorite effect is the ice reflection. That cannot be done in software in real-time. The best Quake 3 can do is put a nice texture on it. Halo actually reflects and distorts the environment. The lighting effects also add a lot more depth to the environment.
Halo is the direction everyone is going. Programmable shaders are going to do for games what 3D acceleration did for games years ago. It is the next big thing and if you don't believe me then look at the Doom 3 project.
As for X-box's Celeron chip, X-box has a BUS that is more games oriented so it doesn't need a huge on-board catch.
Re:3 years in the making; finally (Score:1)
My favorite effect is the ice reflection. That cannot be done in software in real-time. The best Quake 3 can do is put a nice texture on it. Halo actually reflects and distorts the environment. The lighting effects also add a lot more depth to the environment.
I was seriously unimpressed with the graphics on Halo - in general it looks a lot like Half Life, plus a few reflection effects. Quake 3 *does* do environment mapping btw, I suggest you find out a bit more about Q3's shader implementation before saying silly things like that.
As for X-box's Celeron chip, X-box has a BUS that is more games oriented so it doesn't need a huge on-board catch.
Don't know a lot about hardware, do you? :-)
Re:3 years in the making; finally (Score:1)
it really IS sweet. and with the dark age of camelot expansion pack using them too... oh dear... theres another 200 bucks down the drain.
Re:3 years in the making; finally (Score:1, Troll)
Re:3 years in the making; finally (Score:2)
Re:3 years in the making; finally (Score:2, Troll)
People were upset that the minimum requirements were so high at the time. Assuming that's true (and who knows, right?) that would have been rather steep in the year 2000. Personally, I think they made a good choice with XBOX. Halo will probably be purchased frequently for the next two years. That's harder to do on a PC where the market is already over-saturated with FPS shooters.
About your sig:
"chmod a+x
Heh. I hope I quoted it properly.
Re:3 years in the making; finally (Score:2)
The early Halo demos were shown on a ATI Rage 128 based Mac G4 three years ago. Halo was origianlly designed to be a Mac/PC game that would run on commonly available hardware.
What is important in games is not the glitz, but the quality of the game paly, which is what has always put Bungie games at the top of the heap.
Re:3 years in the making; finally (Score:2)
Hmm.. a quick google search found the answer
XBox / Bungie interview [ign.com]
Try searching google for bungie and microsoft and you'll see more then enough proof. And I dont think Microsoft really helped bungie much, if they did it was after the sale and it was help to port it to xbox..
Re:3 years in the making; finally (Score:2)
Nice anti-Xbox move (Score:1)
Re:Nice anti-Xbox move (Score:1)
Who do you think buys an XBOX next summer just to play Halo. There will be lots of other better games by then. Isn't Enclave to arrive soon?
Re:Nice anti-Xbox move (Score:1)
Re: Nice anti-Xbox move (Score:3, Insightful)
Maybe MS is trying to get the PC gamers to play the nearly 2 year old version of Halo, and if they like it they'll need to buy an Xbox to enjoy Halo 2.
Either way, I don't think it'll affect Xbox sales negatively at all. If people were going to buy Xbox for Halo, they would have done it in the 2 years before the PC version came out...
Re: Nice anti-Xbox move (Score:2)
The preception remains, true or not, that "Halo is the only reason to get an Xbox". They just removed that reason by announcing it's release, ever. If people have waited for this long, they'll wait another year, and not bother with the $200 for the Xbox.
Personally, I don't care about Halo, and I'm one of those actively against the Xbox, for reasons beyond its pathetic library of games (PC ports, PS2 and Dreamcast ports, and crappy games, with the odd good one hidden here and there under the massive piles of crap) its crappy controller, and the fact that unless you have an HDTV, it doesn't look any better than a PS2 or Dreamcast. It's Microsoft trying to dominate another industry and that's worth fighting against actively in my opinion. Microsoft, if their Xbox people were at all thinking straight, should never have allowed a PC port of Halo to exist, ever. Even 2 years after the fact. As one of the meager few games that were both worth anything, and original to the system, their shooting the Xbox in the foot allowing others to play it. That's like Nintendo releasing Mario Sunshine for the PC, stupid.
Re:Nice anti-Xbox move (Score:3, Informative)
Futhermore, Halo 2 for the xbox will probaby be out a good year before it comes out for MacOS and Windows....that is, if it -ever- comes out for MacOS and Windows. Remember, Bungie only promised a Mac and PC verion of 'Halo'...not it's sequels.
I'm glad to hear this, but... (Score:3, Insightful)
Re:I'm glad to hear this, but... (Score:2)
Re:I'm glad to hear this, but... (Score:2)
Great point... (Score:3, Interesting)
A year ago, I was really jazzed about Halo. Now, I would suggest that Bungie forget about giving Mac and PC users some warmed-over port of a two year old console game.
halo 2 (Score:1, Interesting)
Re:halo 2 (Score:1)
For clerification/details read the halo.bungie.org forums daily. that's what I did to 'stay in the know'
Re:halo 2 (Score:1)
How Sad (Score:4, Interesting)
Re:How Sad (Score:1, Troll)
Re:How Sad (Score:1, Troll)
Why wait if it's that big a deal? (Score:2)
Re:Why wait if it's that big a deal? (Score:1)
Re:Why wait if it's that big a deal? (Score:2)
I'm happy when I can pay for maintainence on my computers...
"sweet, I'll be able to afford that new heatsink fan tomorrow- I just hope that the current one doesn't freeze up....that grinding noise is BAD...."
FPS with mouse aiming (Score:2, Insightful)
It would be particularly cool if Xboxers and PCers could play together in the same game, but I doubt it'll happen that way.
Re:FPS with mouse aiming (Score:1)
I may just be a ham fisted retard, but I actually like aiming on HALO, having everything in the palm of your hand is easy enough. Took me an hour to get used to it.
Re:Why wait if it's that big a deal? (Score:1)
Re:Why wait if it's that big a deal? (Score:2)
Oh that's not a problem then. Most of what MS sells was developed by other people.
Re:Why wait if it's that big a deal? (Score:2)
BTW, those of you who pointed out that FPSs suck without a mouse, good point, should have thought of that myself.
You, however, Moofie, can sit at the back of the class.
Re:Why wait if it's that big a deal? (Score:2)
And as for the controllers, playing an Xbox while sitting in an armchair in front of our TVs has to to be better then spending further hours hunched in front of our PCs.
Re:Why wait if it's that big a deal? (Score:2)
His argument [slashdot.org] is that the purchase of an Xbox doesn't cost MS money because a)they'll make royalties on the games we can't resist buying and b)simply buying a unit assists MS's effort to build a user base that is attractive to developers.
If, as I suggested to the MS-hostile poster, he uses solely downloaded pirate or homebrew games he won't be giving MS any royalties and certainly less than they'll make on his purchase of the PC version of Halo. Secondly, adding to the Xbox userbase without buying games actually makes their userbase less attractive to developers: if you have one million users who are, on average, only buying, say, two games a year, that's terrible because it suggests that you've captured a particularly thrifty demographic and can expect any future growth in your userbase to spend at more or less the same rate. That sort of rep is death to any console.
Re:Why wait if it's that big a deal? (Score:2)
All of this, however, is merely a short-term set-back for MS, taking the longer view, they've already won [slashdot.org].
The next Half Life (Score:1)
Something worth mentioning (Score:5, Insightful)
That would be a mistake, I'm afraid.
I read an interview with one of the Halo team members not too long ago where he explained that the team willingly threw out what they had on several occasions to start over anew because they came up with a better way of doing things.
Few people seem to know Halo started out as an RTS! The warthog (jeep) was something they were playing around with for some time as an extension of that project, and they had so much fun with it, they ended up creating an entire game around it. A 3rd person shooter.
Then, they threw that out and went for first person.
And abandoned the whole "We'll simulate the entire surfance of Halo and let you wander around doing what you wish, ala Morrowind" idea.
These were THEIR decisions.
The one negative aspect of Halo you can blame Microsoft for is the fact they imposed time constraints on the team. Halo needed to be ready and thoroughly bug tested by November 2001. They didn't have all the time they needed to make all the levels as nice as they could have been, and that is why there is some pretty awful repetition.
Give credit and blame where they are due, but don't blame Microsoft for every damn thing you don't like about Halo, or why feature X that was described in 1999 didn't make it into the Golden Master copy 2 years later.
Re:Something worth mentioning (Score:5, Insightful)
The fact that PC and Mac users will end up with a warmed-over port that should have been out last year, but has been put on ice solely to benefit the XBox.
Add to this the fact that it's a port from Gearbox Software, which with their track record means it'll be supported for a few short months, then all updating will cease no matter how many critical bugs remain.
"Microsoft issued a media alert to formally announce the development of Halo for Windows and the Mac," says the press release.
Oh thank god, now development can start on ports to Windows and Mac of a game that was originally developed for Windows and Mac.
*sigh*
Re:Something worth mentioning (Score:2)
The thing that made pre-Microsoft Bungie so fun was the fact that the games had an engaging storyline. The Marathon series for the Macintosh was fun because it was so original with mad AIs guiding the player along a twisted story. Myth presented a world mired in horrific war, with a deep layer of lore behind the plot line. Halo and Oni were developed as plots, then the game maps designed to meet the demands of the story.
After the buyout, this story aspect began to suffer. Oni got sanitised (some early demos had more wounds and blood), and Halo's MMORPG premise got axed. I don't know how much of the storyline survived, and I'm not sure if I want to know.
Bungie had its moment, but Microsoft has killed the goose that laid the golden egg. It's hard to keep a scrappy attitude when you're owned by the largest software maker around.
Halo 2 on XBox in 2003 (Score:1)
Although its a little nasty, its a nice marketing strategy for the XBox.
"Sure we'll give you Halo on the PC... right after we have Halo 2 on the XBox!"
I would have to think (Score:1)
I doubt that it would be very hard to port from the XBox to PC (there will be some driver issues, but nothing that should take too long). I mean its essentially PC hardware isn't it.
So if they are waiting that long it will be to add stuff to it, or to keep Xbox sales going as long as is possible and try to urge some PC gamers into buying a XBox...
Hmmmm... (Score:1)
I'm leaning towards the instant gratification bit...
Bungie, Digital Anvil (Score:1)
Great, although when news first came out of a game being developed by Bungie called Halo... the PC crowd (including me were so happy), then Bungie got swallowed by everyone's favourite company.
I seriously hope that this PC/MAC version will be how the game was meant to be before it became an X-Buck$ only (initially) fare.. in that the dumbing down of certain game aspects to make it more 'console friendly' will be resolved.
This also reminds me of the Freelancer situation (or lack of it) that was previewed years ago, and the 'buy out' that M$ did, although it 'still' isn't out yet - I wouldn't be surprised if M$ thought 'hey this might be another game to repackage as X-Buck$ only, it MIGHT jump start sales again'... yeah right.
PC and MAC gamers will only be playing second fiddle to the X-Buck$ until it hopefully dies a horrible death.. but then again they're planning on the X-bucks 2.
Re:Bungie, Digital Anvil (Score:1)
Making a convincing argument is a lot more than just (not-so) clever variations on names.
Macintosh -- What API? (Score:2, Interesting)
Correct me if I'm wrong, but there is no Direct3D port for the Mac. In fact, isn't Apple pushing OpenGL accelerationg heavily for OSX? So, is Microsoft going to go to the trouble of porting DirectX 8/9 to OSX or are the going to allow the developers to use OpenGL? To me, neither of those sounds like likely options, but if I had to guess, I'd think that they'd half-ass a port of DirectX. Much like they half-assed the ports of IE to other systems.
Or is there some third option I'm missing?
Re:Macintosh -- What API? (Score:1)
Re:Macintosh -- What API? (Score:4, Insightful)
Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed. In other words, they are not direct ports, but are (re-)written specifically with the Mac in mind.
The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.
Re:Macintosh -- What API? (Score:1)
Suck It. (Score:1, Flamebait)
Better graphics? Me thinks not! But... (Score:3, Informative)
- the oft mentioned level repetion (I am willing to swallow this as a time contraint mistake trying to release the XBox version).
- network play. Not a thing you want to try with the XBox version. This will be the biggest issue making the game fail or succeed on the PC.
- user interface / customizing settings. We (the gamers) need mouse input, and we need to be able to mess with settings. Having the FOV (field of view) set to something less then 90 degrees ticked me off pretty badly.
Just in case those great people at Bungee/Microsoft are reading this, I would hope that you guys would consider letting us save the game (quicksave!) when we feel like it. Checkpoints are silly, anoying and show that some of the programmers are just to lazy to figure out how to save gamestate at any moment (instead of the checkpoint right after a horrible battle leaving you with 1% health). No really, I 'broke' my Oni game CD 4 hours into the game after getting so pissed about this lacking feature.
Besides those minor issue *grin* Halo is ofcourse the greatest game ever!
Re:Better graphics? Me thinks not! But... (Score:1)
Re:Better graphics? Me thinks not! But... (Score:2)
As far as I am concerned, this is an actual Bungie feature. As you mentioned in the game Marathon and also in Oni. I just don't get it.
Re:Better graphics? Me thinks not! But... (Score:2)
Bungie=proof that Microsoft is evil (Score:2, Offtopic)
For people who have been with Bungie since the original marathon, this is totally proof of MS's evil.
Bungie brought great gaming in the dark days of the Mac...they put twists on the FPS that were later imitated by the big boys at id (such as enemies getting mad at each other).
As soon as Bungie got acquired by MS, they rushed the terrible Oni out the door (obviously half-finished) and went Xbox only. I might have to buy one of those hideous green beasts (used, of course) just to play that excellent game called Halo.
On a completely unrelated topic, has anyone noticed that there's something different about the karma? It's now "excellent" on mine instead of a number. Anyone else getting this?
I hope this isn't permanent...I like to keep my karma around 30 (close to my age :). If it got too high , I would burn it, and it would make me feel younger :).
Now I'm stuck with "Excellent," which was great on my first-grade conduct report, but seems a bit off for Slashdot. I need the objectivity of numbers!
What would the Hindus do if their karma wasn't measured in numbers? They'd have no idea if they were being reborn as a flea or a donkey! :)
Karma numbers (Score:1, Flamebait)
The rules for karma have changed several times in the last year. Originally, there was no karma cap. I was up to almost 200. Then there was a karma cap, but your old karma points didn't go away at once. They just leaked away slowly, because, above the karma cap, you could lose points, but never gain them. Now, I suspect that the numeric values have been capped, and the "Excellent" thing is to hide the karma loss.
Yes, Slashdot management likes to bitch about "karma whores", but from the people behind VA Linux [nasdaq.com], that's hollow.
corrections (Score:1)
Hmm, unless they did this in Pathways Into Darkness, DOOM beat them to the punch. Enemies would get mad at each other and attack their friends.
As soon as Bungie got acquired by MS, they rushed the terrible Oni out the door (obviously half-finished)
Oni was produced by the half of the company that was purchased by Take Two. Microsoft had absolutely nothing to do with it.
I might have to buy one of those hideous green beasts (used, of course) just to play that excellent game called Halo.
The Xbox is black.
Re:corrections (Score:2)
Microsoft had nothing to do with it with the exception of taking the large pool of talent that was known as Bungie and leaving a half finished game to be finished by a third party.
Let's face it.. talent has a big part to do with a games success... and Bungie had a LOT of it!
Let's also face another fact. Timelines for games won't be at Bungie's discretion any more. They will be on MS time.. and Halo, as good a game as it is, was still rushed and it shows. To me that's a little tarnish on Bungie's name as a direct result of their acquisition by MS.
bungie innovated a few things... (Score:2)
1. Actual 3d environments. You could have people above and below you and shoot at either of them. Doom and Doom2 are really 2d environments, but do a good job acting 3d.
2. Cooperative bots. In Marathon 2 I think they were called "bobs". They ran around and killed some of the enemies for you. You couldn't really coordinate them much, but it was cool having them.
3. Interesting storylines.
4. Two pistols firing one in each hand. I don't think any version of Doom had this.
I agree with the people who espouse the belief that Microsoft purchasing Bungie has only reduced the company's innovation rather than assisting it.
Seth
Re:bungie innovated a few things... (Score:2)
They missed the train (by a year) (Score:3, Insightful)
Will it be worth it? (Score:1)
Re:Will it be worth it? (Score:1)
Why wouldn't Microsoft just write an XBOX->DX8 wrapper?
No need, the graphics API on the XBox is DirectX.
See
As an added bonus the networking APIs are the same DirectPlay APIs on the PC.
Why so long for the PC port? (Score:1)
Re:Why so long for the PC port? (Score:3, Insightful)
Uncoordinated thumbs... (Score:1)
M$ making games (Score:1)
What's the big deal? (Score:1, Troll)
For me, nothing beats Medal Of Honor: Allied Assault.
Re:What's the big deal? (Score:2)
My favorite XBox games are Hunter: The Reckoning and Outlaw Golf.
What I'm saying, is that you have to shoot the guy plenty of times and even reload and shoot again before he dies.
I'm sorry but Halo doesn't impress me and it even gives me headaches. Maybe it's because I've never played an FPS game on a console before, maybe because it sucked or maybe because FPS games aren't made for consoles.
Finally ... (Score:4, Insightful)
Now we get the announcement that the PC/Mac version will be another 12 months away. Odd that a game which was originally developed for the PC/Mac should take so long to reach it's original target platform.
Such a delay can be interpretted in many ways and unless hanging around on the hbo servers making a nuisance until questions are answered actually has an effect, we'll probably never know precisely why the timeline looks like it does.
My personal rumour mill suggests that moving the project to the XBox opened out the graphic capabilities and closed down the outright flexibility of the game. Given any console controller, there is a limit to the number of controls and options you can present to a player. A mouse is actually the perfect tool for directing strategy on a map. Keyboards allow for many 'fast' commands and more complex controls. So the first thing you cull when moving to a console is the complexity of the interface between player and game.
PC/Macs also offer a more established platform for excessive memory usage, something which tends to be tight on a console. So the next thing to bin on a console is enormous worlds loading in the background as you cross 'tile' boundaries.
So Halo is another year away. And no Linux version either. Lets hope that the restrictions that the console version imposed are loosened/removed from the PC/Mac version. And lets hope that some of the more exotic ideas that originally made Halo sound like the next generation of gaming actually make it back in.
Cheers,
Toby Haynes
Re:Memory Model for Halo (Score:2)
However, the point still stands that it's portability is somewhat lower. For PCs with more memory, you want something more dynamic, since you've got so much more to take advantage of, and PC configurations change from box to box. It's the big win of the console: all of them are the same, so you can do that kind of thing.
OK great. Now what about an Oni sequel? (Score:3, Informative)
Go play Oni, it's like $9.00 now new. It's hella fun, but disappointing because as cool as it is, it has no future.
Maybe MS will resurrect Oni as a product and keep it alive? OK, I'm just dreaming. But if they are porting Halo maybe they would make sequels / expansion packs to Oni.
Re:OK great. Now what about an Oni sequel? (Score:2)
Err...Bungie doesn't own Oni. (Score:2)
So, if you want a sequal to Oni, you need to talk to them.
Re:Err...Bungie doesn't own Oni. (Score:2)
Re:OK great. Now what about an Oni sequel? (Score:2)
Unfortunately, that doesn't seem to be the case. As the gaming industry gets larger, expect the number of top-tier games that challenge the status quo to go down, a la music biz.
Oni sucks... (Score:2)
Also, the lack of multiplayer killed Oni. They said, "Screw it, it's too slow over a modem." What about broadband players? What about LAN players? Bungie wasn't thinking too far ahead when they put Oni out.
I agree with another poster, Bungie must have rushed Oni out the door when they were in talks to be assimilated by the Borg cube.
Vaperware no longer? (Score:2)
No, no.... (Score:2, Funny)
I don't think it's the force-feedback that causes carpal-tunnel... I think it's just caused by holding that damn controller for hours.
Re:No, no.... (Score:2)
Yet more fuel for those who dislike the
Wow (Score:2)
YAWN
Will it have any new GAMEPLAY features or a well-written STORY or interesting CHARACTERS or a compelling SETTING?
Or will it (more likely) be another overpriced framerate-fest with one more feature on top of the tired FPS design that was new almost TEN YEARS ago?
(ooh look we can drive trucks now!)
Knowing the "game industry" the answer is fairly obvious.
In other news... (Score:4, Insightful)
Don't the editors ever think to add maybe even two or three words to describe even the category of a random proper noun that some of us might not have heard of?
You know (Score:3, Funny)
Now if only. . . (Score:2)
Just 12 more months... (Score:2)
Re:Peak of gaming (Score:2, Interesting)
gaming peaked with Space Invaders, that was the lounge table. You know where could sit down, and the screen was in the table...man that was sweet
Re:Peak of gaming -- id software (Score:2)
Commander Keen [idsoftware.com] came out in 1980. id software is still on top with their Quake3 engine, and is poised to re-define real-time consumer-grade graphics with Doom3.
After all this time, the only company to do anything to challenge id's throne has been Epic Megagames, but the best they've done is beat id to the punch with their unreal2 engine that is just an evolutionary step from Quake3, while Doom3's graphics appear to be revolutionary.
"revolutionary" graphics engines. (Score:2)
How, precisely, is *either* of these revolutionary?
We've had fully-3D environments with all degrees of freedom of viewing since Descent. We've also had environmental audio, smoke, and complex lighting for a few years now.
We've also had fully scriptable game engines for a while.
What will either of these engines bring beyond slightly more complex models and slightly more polished lighting and environment? We're at the point where there isn't much revolutionary to _add_.
it's all about immersion (Score:2)
The gameplay will probably be very similar to everything else we've seen, but as I stated in my original comment, the graphics are unlike anything we've seen before in real-time, consumer-grade graphics.
Re:it's all about immersion (Score:2)
Again, how is this a _revolution_? It's more of the same at higher polycount and crunching power. _Yes_, it looks great and almost certainly plays great. That doesn't make it a fundamental _technological_ leap.
Sorry if I'm sounding cranky, but I'm tired of "revolutions" being touted every couple of years when a better-than-average game comes out.
Re:"revolutionary" graphics engines. (Score:2)
Fancy dynamic shadowing makes stuff look better. Doom 3 uses some impressive stuff here.
More tricks like bump-mapping to produce an environment that looks "better" than you can do with the existing number of polygons.
Real-time raytracing (not that far away, anymore, though you'd hardly get high-quality PovRay final render results).
Better physics models. I honestly think that current games should blow a bit less CPU time on traditional graphics tasks and more on physics modeling. Make trees sway and be pushable. Make rocks roll and bounce downhill. Make buildings crumble. Make ice break (not in a scripted manner, but through good physics modeling).
I do agree with your point that a good engine doesn't have that much to do with a good game. Anachronox used the aging Quake 2 graphics engine, with the same tired old effects, and was a ton of fun. Quake 3 was visually impressive (when released), but not that much fun to play.
Re:Peak of gaming -- id software (Score:2)
Re:Peak of gaming -- id software (Score:1)
'Nother example- Neverwinter Nights, developed by Bioware, published by Atari (i think?)
At any rate, all apogee did was marketing
Re:XBox Live (Score:3, Informative)
The only drawback is NTSC consoles cannot play against PAL ones.
Re:[klerck] Dear Ask Slashdot (Score:1, Flamebait)
There's nothing sweeter than when you notice someone describing something as stupid, dumb, ignorant, etc, and they mispell the word meant to degrade.
And no, 'b' is not near 'd'.
"There are no stpid posts, just stoopid people making posts"
Re:Loki? (Score:2)
Re:Why all the backlash against Xbox? (Score:3, Insightful)
Firstly, it is one of only about 2 or 3 games I could ever see myself buying an Xbox for. I made the same mistake, buying a PS2 exclusively for Gran Turismo 3 - the game totally lived up to my expectations, but in the end I had my fun with it and sold it on, at a loss - you can only play one game for so long.
Secondly.. PC people are especially pissed that Microsoft effectively stole Halo away from us. We waited and we waited (I can still remeber flicking through a PC magazine some 3 or 4 years ago) and then we heard the news that it would be an exclusive for Microsofts new console.. and I was determined not to waste my money on an Xbox, but rather wait for it to come to the PC.
Thirdly.. you pretty much hit the nail on the head in your post (unless it was an accident) - you only mention Halo. Its the game that got your friends interested, and its the game you spend the evenings playing. I too have played Halo on the Xbox many times and I love the game.. but I dislike the Xbox, and I hate trying to play an FPS on a joypad! Bleugh!
At least we have a date.. I can wait those 12 months.