The Mod Squad 109
Devil's BSD writes "Popular Science has a new article in this month's issue about gaming mods. It contains a nice history of mods, touches on mods for the Big Three gaming systems today (as well as those for computer games), and a beginner's guide to mods. Interesting, but not much new for the l33t h4x0rs out there though."
Ahhh the days (Score:4, Interesting)
However, after hardware advanced too fast for me to be able to afford upgrades, I have pretty much left the gaming scene entirely.
It was damn fun, though.
Re:Ahhh the days (Score:2)
Re:Ahhh the days (Score:3, Interesting)
I loved the old skool mods that Doom and Quake brought about, but in order to enjoy the newer games these days I'd have to buy a new box every year, which is more than participation in the scene is worth to me.
There are exceptions though, and the releases of NWN [bioware.com] and Warcraft 3 [blizzard.com] have resparked my interest in PC ghaming and given me reason to upgrade my aging desktop.
Re:Ahhh the days (Score:2)
Consoles are good, but the PC wins when you include mods, multiplayer, updates, and the amount of better games. Plus you cant really get 9.99 bargin bin games for consoles until the new game systems come out. I normally wait until a store has a sale, and get the newest pc games for around 29.99 dollars (seems to be the onsale sweet spot).
But for consoles, my kids still turn off the xbox/ps2 and turn on the snes for Super Mario brothers. Some games just hold replay value. And I still like fzero, and street fighter every now and then. The N64 still has some good 4 player games, but Ive seen monkey ball on the nintendo gamecube which is rather addictive for a group of people.
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Half this game is 90% mental. - Danny Ozark, manager of the Phillies
Re:Ahhh the days (Score:2)
Surely, if you were playing semi-pro, you would have made enough to a new graphics card every year or whatever?
Re:Ahhh the days (Score:1)
Semi-pro means you would still get your ass whipped by the really good players (ie Thresh Gollum, Xenon).
Re:Ahhh the days (Score:2)
All in all, semi-pro gaming was, at best a good hobby.
Getting a life and a wife certainly didn't help much, either
Yep, me too. I made two DOOM 2 mods. (Score:2)
Yeah, but... (Score:2, Funny)
Re:Yeah, but... (Score:2, Funny)
Would you judge me if I said... (Score:1)
Counterstrike (Score:4, Informative)
Re:Counterstrike (Score:1)
Re:Counterstrike (Score:1)
Re:Counterstrike (Score:3)
FWIW, the Kali server tracker shows 17039 CS servers, 19714 total Half-Life servers (CS, TFC, DOD, DM, etc). That compares to 3612 Q3 servers, 2842 UT servers and 26190 total game servers across all games. Of course, I don't think Kali quite tracks all the new games that have moved to their own server tracking services (or something like Battle.Net). But it still illustrates the power CS has.
Day of Defeat mod is popular... (Score:4, Interesting)
Re:Counterstrike (Score:3, Interesting)
At any rate, I'd become disinterested. The newer maps failed to add anything exciting to the game, and I'd played them all to death. I started adding older maps (think beta-4 era) to the rotation (de_desert, etc) but it pissed too many people off. In the end, I'm glad that I gave up the game. I know of no less than 4 people that failed out of my school [rpiscrews.us] because of counter-strike alone.
That being said, I can't wait for our ACM's fall LAN party... nothing like a bunch of geeks, some pizza, as much caffiene as you can stomach, and video games that can give you heart attacks when it's not 4 AM...
Re:Counterstrike (Score:1)
There was a guy that frequented my server that went by the name of LAN Shark. He routinely went 3:1 or greater. I never saw any indication that he cheated, he was just fast and aimed well. He got accused of cheating by many people, but all the regulars just told them to shut up. I know many good players are accused of cheating - I think it's a symptom of how many people DO cheat that the accusals fly so often.
Re:Counterstrike - kidz ruined the game for me (Score:1)
ive been playing (or had been) since beta 0.1 or whatever.. any one remeber gun running on cs_docks? lol
the reason i quite, was because of the retail version in just one week there were 100's of new crappy servers, filled with crappy players, and at certain times of the day 3-5 the language of the kidz playing was just awfull.. to many immature kidz playing. it ruined the game for me.
now DOD is going the same way.. the more coverage in the magazines it gets (maximum PC, PC Gamer ect..) the more kidz play, the more they swear, the easier it is for me to kill them, and i get called a cheater.. its skill, ive been playing just halflife and halflife mods since it came out, except for some age of empires i havent played anything else, to this day i havent even seen Q3 or know any one who has a copy of it.
just halflife.. and nothing but
It'S B/C Day Of Defeat 3 is out! (Score:1)
Re:Counterstrike (Score:2, Funny)
Of course, most of the people on those 13,000 servers are living in a hole (or, atleast their parent's basement) so if you did live in a hole, odds are you know about CS.
Re:Counterstrike (Score:2)
School is out for summer, the colleges kids will have the servers up start of the school year. What else do you do with all that bandwidth in your room? Run a CS server of course!
Advancement in mod'n abilities (Score:1, Informative)
I recently have been playing with Unreal Tournament. It come with it's own language and compiler that resembles Java. It very easy to work with and doesn't change much from each game release. Each new game just adds new classes or extends existing classes. It's lowered the learning curve, since you don't have to learn a new language for each game release.
Re:High School Mod (Score:1)
thoes maps are the best to play on, just dont get caught playing a network game on that map after hours
mod of legend of zelda (Score:1)
Re:mod of legend of zelda (Score:2)
Re:mod of legend of zelda (Score:1)
You're probably thinking of Legend of Zelda: Outlands [cg-games.net]. There are challenge versions of quite a few classics.
Re:mod of legend of zelda (Score:1)
Once you get used to, at every turn, asking yourself "what would a sadistic level designer make me do."
Re:mod of legend of zelda (Score:2)
Can anyone who actually had one of these Satellaview systems explain it in better detail? I've only seen the roms, and I'd be awfully curious as to how it worked.
Old game engines with mods impress me... (Score:4, Interesting)
Sure, the game engine uses outdated engine, but the fun is there. Now, if I could just play this awesome WWII mod in Linux (no Wine and stuff).
Re:Old game engines with mods impress me... (Score:4, Insightful)
Before someone says it - QWTF is dying. Yes. Its been dying for years now. Its like the classic Monty Python scene.
"I'm not dead yet!"
"Wait a minute. He says he's not dead yet."
"Well he will be in a minute."
QWTF is just about to the point where it goes "I feel happy!" and then meets with a sudden ending at the end of a club (some claim that such a clubbing was attempted by Carmak's releaseing Quake source code and the rampant cheating that followed). But right now - its not QUITE dead yet.
Re:Old game engines with mods impress me... (Score:1)
Re:Old game engines with mods impress me... (Score:1)
Re:Old game engines with mods impress me... (Score:1)
I personally think the maps that came out with CS1.5 show how using new textures and good design can make a game look new. Computers are faster now, so mod developers just use higher detailed skins and textures and keep the same engine running even longer. And with Anti-Aliasing, CS looks perfect. Americas Army using the UT 2003 engine is a step up in realism, and hasnt even touched all the potential for maps, textures and skins. Normally takes a awhile for them to fully milk an engine for all its worth.
Re:Old game engines with mods impress me... (Score:1)
Alternate history (Score:1)
I think this article was designed to soften people up after all the spite that has been built up against Team Fortress 2.
Among the false histories: The omission of the announcement that TF2 would be released as a Quake2 mod. The fact that the core TF duo was by Valve before Half-Life was released. That TF Classic was released to calm the public as much as for fun, and about the time of the last projected release of TF2, then a commercial add-on.
I'm not sure what this article was intended to do.
Aliens and foxing? (Score:1)
It would have been far more on-topic if they had mentioned AliensTC, used the term "Total conversion", and brought up Foxing. They only vaguely alluded to the topics, perfering to talk about TF.
mods vs. rockers (Score:2)
So you're a 'gawker'? (Score:2)
Parent is funny. (Score:2)
To bring this bad bwoy back onto topic-
I wonder what the half-life (pun intended) of most mods are. And for that matter, given the necessary hardware update, I wonder what the full lifecycle of a mod-player is- from newbie to retired geriatric in 1 year? Under a year?
That's why I stick to consoles.
P.S. -Makes me want to listen to "Twiggy twiggy" by Pizzicato 5...
Copyright protections include alterations/mods (Score:2, Insightful)
Counter-strike ? (Score:1)
Quake (Score:1, Informative)
And what about Quake Rally [planetquake.com] ? Jesus, those were some memories there. Really innovative control scheme that's just now catching on in other games. It did some really fantastic stuff with the Quake engine, but it just didn't seem as off the wall as.... Target Quake [telefragged.com] !!! God. A side scroller built on the Quake engine.. fucking _golden_ stuff there. Brilliant idea.. kinda reminded me of Abuse but in 3D..
Oh hell, and what about the movies available for Quake? Remember Blahbalicious [machinima.com] ? How about Operation Bay Shield [machinima.com] ? Apartment Huntin [machinima.com] ? Hell, the massive 4 hour Nehahra [planetquake.com] ?
Seriously, I haven't uninstalled Quake since 1996, i just keep transfering it over to my new hard drives whenever I upgrade. How the hell could I risk losing the ability to play Zerstorer [planetquake.com] or Scourge of Armagon [ritualistic.com] ?
hehehe, i bet you thought i was going to forget the Quake Done Quick [planetquake.com] movies, didn't you?
Urban Terror Rocks! (Score:2, Informative)
Re:Urban Terror Rocks! (Score:2)
GTA3 (Score:3, Interesting)
Man would I like to have GTA Twin Cities. There's also simple mods you can do, like make a car 15K pounds heavy, and any collision sends a car flying in the opposite direction.
15K pound car (Score:3, Funny)
Re:GTA3 (Score:1)
It just seems that almost all games are more fun when there are multiple people playing them.
Sometimes the Mods are better than the originals.. (Score:1)
Counterstrike for Half-Life, Renegades for Tribes, etc.
Recently I've been playing a mod for Unreal Tournament called Thievery [thieveryut.com], although it's more of a Total Conversion than a Mod. Somehow they've stripped UT down and rebuilt it as a multi-player version of Thief. Don't know how they did it, but it's incredible.
Commerical developer support to the mod community (Score:4, Interesting)
Id Software seemed to start the mainstream trend with the Doom engine being easily adapted with the good folk that developed the right tools. Then Valve software came along and gave the fledging mod community a BIG helping hand to the point where they enter "partnerships" with the better and more popular mods (ie. CS of course). Even games like Morrowind and NWN ship with tools that say "Use Me !!!" to custom design or alter adventures. It almost seems expected of a developer to offer the extra incentive for what is probably the minority of users to keep the game "alive" until the next game by a developer is released... what with the 2-3 year development times now.
- HeXa
You Whipersnappers! (Score:4, Informative)
I began a whole lot longer before that, Go back to the 70s/80s where people with their 'big three' home computers starting out by modifying BASIC from a tape program or type-in listing (Yep I remember giving the mansters in Cursor's Dungeon silly names and myself better recharge stats)
A Few years later as 8-bit computing progressed many pirates added extras to their 'cracked' games (which they called 'trainers' added such options as too many lives, indesctructible, level jump, etc.)
Next the designers themseleves were modding their own games before release, type in this combo or do that joystick move to get free lives, etc.
The article is old news to me.
Re:You Whipersnappers! (Score:1)
Intently watching the track counter on my Indus GT disk drive as games loaded...
Countless hours poring over the code to Ultima III with a hex editor... redrawing all the cities, changing the dialogue... took a lot of trial and error rebooting to see the results of our handiwork, but we had a great time doing it!
I don't know if Lord British would have approved, but it sure was fun.
Ah... those were the days... teenagers with endless time on our hands, running BBSs, home computers to play with... what could be finer? (and we didn't need no stinkin internet).
The mods are the best part of Quake3 (Score:1)
Oz Out
Game Modding for Dummies... (Score:2)
Re:Game Modding for Dummies... (Score:1, Informative)
everything from coding to modelling
http://www.planethalflife.com/waveleng
lots of stuff on coding
http://www.karljones.com/halflife/almanac
you need this to get the level editor, and the Half-Life SDK
http://www.valve-erc.com/
Your also going to need to know how to model, texture, and animate with 3DSmax or Milkshape. To learn this stuff you should probably start here - http://www.planetquake.com/polycount
Be forwarned, making MODs for modern games requires alot of time and skill. Expect to spend several months just getting familiar with the basics.
Re: (Score:1)